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  • How lookaheads are propagated in "channel" method of building LALR parser?

    - by greenoldman
    The method is described in Dragon Book, however I read about it in ""Parsing Techniques" by D.Grune and C.J.H.Jacobs". I start from my understanding of building channels for NFA: channels are built once, they are like water channels with current you "drop" lookahead symbols in right places (sources) of the channel, and they propagate with "current" when symbol propagates, there are no barriers (the only sufficient things for propagation are presence of channel and direction/current); i.e. lookahead cannot just die out of the blue Is that right? If I am correct, then eof lookahead should be present in all states, because the source of it is the start production, and all other production states are reachable from start state. How the DFA is made out of this NFA is not perfectly clear for me -- the authors of the mentioned book write about preserving channels, but I see no purpose, if you propagated lookaheads. If the channels have to be preserved, are they cut off from the source if the DFA state does not include source NFA state? I assume no -- the channels still runs between DFA states, not only within given DFA state. In the effect eof should still be present in all items in all states. But when you take a look at DFA presented in book (pdf is from errata): DFA for LALR (fig. 9.34 in the book, p.301) you will see there are items without eof in lookahead. The grammar for this DFA is: S -> E E -> E - T E -> T T -> ( E ) T -> n So how it was computed, when eof was dropped, and on what condition? Update It is textual pdf, so two interesting states (in DFA; # is eof): State 1: S--- >•E[#] E--- >•E-T[#-] E--- >•T[#-] T--- >•n[#-] T--- >•(E)[#-] State 6: T--- >(•E)[#-)] E--- >•E-T[-)] E--- >•T[-)] T--- >•n[-)] T--- >•(E)[-)] Arc from 1 to 6 is labeled (.

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  • which style of member-access is preferable

    - by itwasntpete
    the purpose of oop using classes is to encapsulate members from the outer space. i always read that accessing members should be done by methods. for example: template<typename T> class foo_1 { T state_; public: // following below }; the most common doing that by my professor was to have a get and set method. // variant 1 T const& getState() { return state_; } void setState(T const& v) { state_ = v; } or like this: // variant 2 // in my opinion it is easier to read T const& state() { return state_; } void state(T const& v) { state_ = v; } assume the state_ is a variable, which is checked periodically and there is no need to ensure the value (state) is consistent. Is there any disadvantage of accessing the state by reference? for example: // variant 3 // do it by reference T& state() { return state_; } or even directly, if I declare the variable as public. template<typename T> class foo { public: // variant 4 T state; }; In variant 4 I could even ensure consistence by using c++11 atomic. So my question is, which one should I prefer?, Is there any coding standard which would decline one of these pattern? for some code see here

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  • Capital D key not working / producing output

    - by Jonathan
    For some inexplicable reason the capital d key on my Ubuntu system is no longer producing output. Hitting caps lock and then d produces a D. I've tried multiple keyboards and the issue is the same. There's nothing bound to Shift+d under System Preferences Keyboard Shortcuts. xev produces the following: shift + a KeyPress event, serial 36, synthetic NO, window 0x4c00001, root 0x27a, subw 0x0, time 31268952, (130,-16), root:(1000,525), state 0x10, keycode 62 (keysym 0xffe2, Shift_R), same_screen YES, XLookupString gives 0 bytes: XmbLookupString gives 0 bytes: XFilterEvent returns: False KeyPress event, serial 36, synthetic NO, window 0x4c00001, root 0x27a, subw 0x0, time 31269376, (130,-16), root:(1000,525), state 0x11, keycode 38 (keysym 0x41, A), same_screen YES, XLookupString gives 1 bytes: (41) "A" XmbLookupString gives 1 bytes: (41) "A" XFilterEvent returns: False KeyRelease event, serial 36, synthetic NO, window 0x4c00001, root 0x27a, subw 0x0, time 31269584, (130,-16), root:(1000,525), state 0x11, keycode 38 (keysym 0x41, A), same_screen YES, XLookupString gives 1 bytes: (41) "A" XFilterEvent returns: False KeyRelease event, serial 36, synthetic NO, window 0x4c00001, root 0x27a, subw 0x0, time 31269608, (130,-16), root:(1000,525), state 0x11, keycode 62 (keysym 0xffe2, Shift_R), same_screen YES, XLookupString gives 0 bytes: XFilterEvent returns: False shift + d KeyPress event, serial 36, synthetic NO, window 0x4c00001, root 0x27a, subw 0x0, time 31102792, (115,-13), root:(985,528), state 0x10, keycode 62 (keysym 0xffe2, Shift_R), same_screen YES, XLookupString gives 0 bytes: XmbLookupString gives 0 bytes: XFilterEvent returns: False FocusOut event, serial 36, synthetic NO, window 0x4c00001, mode NotifyGrab, detail NotifyAncestor FocusIn event, serial 36, synthetic NO, window 0x4c00001, mode NotifyUngrab, detail NotifyAncestor KeymapNotify event, serial 36, synthetic NO, window 0x0, keys: 2 0 0 0 0 0 0 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 KeyRelease event, serial 36, synthetic NO, window 0x4c00001, root 0x27a, subw 0x0, time 31103104, (115,-13), root:(985,528), state 0x11, keycode 62 (keysym 0xffe2, Shift_R), same_screen YES, XLookupString gives 0 bytes: XFilterEvent returns: False

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  • Wireless (Broadcom) just stopped working after putting machine to sleep!

    - by tommed
    Had the wireless working on my Dell Studio 15 for months now (Ubuntu 10.04 64bit, now 10.10 64bit). But I shut the lid this morning, which put the machine to sleep; when I openend it again the wireless would no longer connect to anything :'( I rebooted the machine, but that didn't help. I then did ifconfig eth1 {down,up}, but that didn't help, then I did iwconfig eth1 power {down,on}, but that didn't work. So I uninstalled the wireless driver (Broadcom STA) from additional drivers (reboot in the middle), but it still won't work anymore!! This is the trace from daemon.log, looks like it is a driver issue? Nov 28 12:26:39 ulap NetworkManager[1218]: (eth1): supplicant connection state: disconnected - scanning Nov 28 12:26:39 ulap NetworkManager[1218]: (eth1): supplicant connection state: scanning - disconnected Nov 28 12:26:45 ulap NetworkManager[1218]: (eth1): supplicant connection state: disconnected - scanning Nov 28 12:26:50 ulap wpa_supplicant[1295]: Trying to associate with MY_MAC_CODE (SSID='MY_WIRESS_SSID' freq=2417 MHz) Nov 28 12:26:50 ulap wpa_supplicant[1295]: Association request to the driver failed Nov 28 12:26:50 ulap NetworkManager[1218]: (eth1): supplicant connection state: scanning - associating Nov 28 12:26:51 ulap wpa_supplicant[1295]: Associated with MY_MAC_CODE Nov 28 12:26:51 ulap NetworkManager[1218]: (eth1): supplicant connection state: associating - associated Nov 28 12:27:01 ulap wpa_supplicant[1295]: Authentication with MY_MAC_CODE timed out. Nov 28 12:27:01 ulap NetworkManager[1218]: (eth1): supplicant connection state: associated - disconnected Anyone seen this, or know how I can get around this issue? It had been working fine up until now?! Even ran update-manager, but there wasn't any changes to the wireless drivers (or any related networking areas). Running the most up-to-date version of 10.10 x64. My android phone and other devices are still working on the wireless.

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  • Are there some cases where Python threads can safely manipulate shared state?

    - by erikg
    Some discussion in another question has encouraged me to to better understand cases where locking is required in multithreaded Python programs. Per this article on threading in Python, I have several solid, testable examples of pitfalls that can occur when multiple threads access shared state. The example race condition provided on this page involves races between threads reading and manipulating a shared variable stored in a dictionary. I think the case for a race here is very obvious, and fortunately is eminently testable. However, I have been unable to evoke a race condition with atomic operations such as list appends or variable increments. This test exhaustively attempts to demonstrate such a race: from threading import Thread, Lock import operator def contains_all_ints(l, n): l.sort() for i in xrange(0, n): if l[i] != i: return False return True def test(ntests): results = [] threads = [] def lockless_append(i): results.append(i) for i in xrange(0, ntests): threads.append(Thread(target=lockless_append, args=(i,))) threads[i].start() for i in xrange(0, ntests): threads[i].join() if len(results) != ntests or not contains_all_ints(results, ntests): return False else: return True for i in range(0,100): if test(100000): print "OK", i else: print "appending to a list without locks *is* unsafe" exit() I have run the test above without failure (100x 100k multithreaded appends). Can anyone get it to fail? Is there another class of object which can be made to misbehave via atomic, incremental, modification by threads? Do these implicitly 'atomic' semantics apply to other operations in Python? Is this directly related to the GIL?

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  • Operation is not valid due to the current state of the object?

    - by Bill
    I am programming in C#; the code was working about a week ago, however it throws an exception and I don't understand at all what could be wrong with it. Var root = new CalculationNode(); -> Throw exception. In the call stack thats the only thing listed, I've been told that it could be that I need a clean build, but I am open to any ideas or suggestions. Thanks, -Bill Update: Exception's Detail System.InvalidOperationException was unhandled by user code Message=Operation is not valid due to the current state of the object. Source=Calculator.Logic StackTrace: at ~.Calculator.Logic.MyBaseExpressionParser.Parse(String expression) in ~\Source\Calculator.Logic\MyBaseExpressionParser.cs:line 44 at ~.Calculator.Logic.Tests.MyBaseCalculatorServiceTests.BasicMathDivision() in ~\Projects\Tests\Calculator.Logic.Tests\MyBaseCalculatorServiceTests.cs:line 60 InnerException: CalculationNode's code: public sealed calss CalculationNode { public CalculationNode() { this.Left = null; this.Right = null; this.Element = new CalculationElement(); } public CalculationNode Left {get;set;} public CalculationNode Right {get;set;} public CalculationElement Element {get; set;} } CalculationElement's code: public sealed class CalculationElement { public CalculationElement() { Value = string.Empty; IsOperator = false; } public string Value {get; set} public bool IsOperator {get; set} }

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  • Why does a change of Session State provider lead to an ASPx page yielding garbage?

    - by Rory Becker
    I have an aspnet webapp which has worked very well up until now. I was recently asked to explore ways of making it scale better. I found that seperation of database and Webapp would help. Further I was told that if I changed my session providing mechanism to SQLServer, I would be able to duplicate the Web Stack to several machines which could each call back to the state server allowing the load to be distirbuted better. This sounds logical. So I created an ASPState database using ASPNet_RegSQL.exe as detailed in many locations across the web and changed the web.config on my app from: <sessionState mode="InProc" cookieless="false" timeout="20" /> To: <sessionState mode="SQLServer" sqlConnectionString="Server=SomeSQLServer;user=SomeUser;password=SomePassword" cookieless="false" timeout="20" /> Then I addressed my app, which presented me with its logon screen and I duly logged in. Once in I was presented, not with the page I was expecting, but with: I can change the sessionstate back and forth. This problem goes away and then comes back based on which set of configuration I use. Why is this happening?

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  • Runge-Kutta (RK4) integration for game physics

    - by Kai
    Gaffer on Games has a great article about using RK4 integration for better game physics. The implementation is straightforward but the math behind it confuses me. I understand derivatives and integrals on a conceptual level but I haven't manipulated equations in a long time. Here's the brunt of Gaffer's implementation: void integrate(State &state, float t, float dt) { Derivative a = evaluate(state, t, 0.0f, Derivative()); Derivative b = evaluate(state, t+dt*0.5f, dt*0.5f, a); Derivative c = evaluate(state, t+dt*0.5f, dt*0.5f, b); Derivative d = evaluate(state, t+dt, dt, c); const float dxdt = 1.0f/6.0f * (a.dx + 2.0f*(b.dx + c.dx) + d.dx); const float dvdt = 1.0f/6.0f * (a.dv + 2.0f*(b.dv + c.dv) + d.dv) state.x = state.x + dxdt * dt; state.v = state.v + dvdt * dt; } Can anybody explain in simple terms how RK4 works? Specifically, why are we averaging the derivatives at 0.0f, 0.5f, 0.5f, and 1.0f? How is averaging derivatives up to the 4th order different from doing a simple euler integration with a smaller timestep? After reading the accepted answer below, and several other articles, I have a grasp on how RK4 works. To answer my own questions: Can anybody explain in simple terms how RK4 works? RK4 takes advantage of the fact that we can get a much better approximation of a function if we use its higher-order derivatives rather than just the first or second derivative. That's why the Taylor series converges much faster than Euler approximations. (take a look at the animation on the right side of that page) Specifically, why are we averaging the derivatives at 0.0f, 0.5f, 0.5f, and 1.0f? The Runge-Kutta method is an approximation of a function that samples derivatives of several points within a timestep, unlike the Taylor series which only samples derivatives of a single point. After sampling these derivatives we need to know how to weigh each sample to get the closest approximation possible. An easy way to do this is to pick constants that coincide with the Taylor series, which is how the constants of a Runge-Kutta equation are determined. This article made it clearer for me: http://web.mit.edu/10.001/Web/Course%5FNotes/Differential%5FEquations%5FNotes/node5.html. Notice how (15) is the Taylor series expansion while (17) is the Runge-Kutta derivation. How is averaging derivatives up to the 4th order different from doing a simple euler integration with a smaller timestep? Mathematically it converges much faster than doing many Euler approximations. Of course, with enough Euler approximations we can gain equal accuracy to RK4, but the computational power needed doesn't justify using Euler.

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  • ViewStateMode in ASP.Net 4.0

    - by sreejukg
    When asp.net introduced the concept of viewstate, it changed the way how developers maintain the state for the controls in a web page. Until then to keep the track of the control(in classic asp), it was the developer responsibility to manually assign the posted content before rendering the control again. Viewstate made allowed the developer to do it with ease. The developers are not bothered about how controls keep there state on post back. Viewstate is rendered to the browser as a hidden variable __viewstate. Since viewstate stores the values of all controls, as the number of controls in the page increases, the content of viewstate grows large. It causes some websites to load slowly. As developers we need viewstate, but actually we do not want this for all the controls in the page. Till asp.net 3.5, if viewstate is disabled from web.config (using <pages viewstate=”false”/> ..</pages>), then you can not enable it from the control level/page level. Both <%@ Page EnableViewState=”true”…. and <asp:textbox EnableViewState=”true” will not work in this case. Lot of developers demands for more control over viewstate. It will be useful if the developers are able to disable it for the entire page and enable it for only those controls that needed viewstate. With ASP.NET 4.0, this is possible, a happy news for the developers. This is achieved by introducing a new property called ViewStateMode. Let us see, What is ViewStateMode – Is a new property in asp.net 4.0, that allows developers to enable viewstate for individual control even if the parent has disabled it. This ViewStateMode property can contain either of three values Enabled- Enable view state for the control even if the parent control has view state disabled. Disabled - Disable view state for this control even if the parent control has view state enabled Inherit - Inherit the value of ViewStateMode from the parent, this is the default value. To disable view state for a page and to enable it for a specific control on the page, you can set the EnableViewState property of the page to true, then set the ViewStateMode property of the page to Disabled, and then set the ViewStateMode property of the control to Enabled. Find the example below. Page directive - <%@ Page Language="C#"  EnableViewState="True" ViewStateMode="Disabled" .......... %> Code for the control  - <asp:TextBox runat="server" ViewStateMode="Enabled" ............../> Now the viewstate will be disabled for the whole page, but enabled for the TextBox. ViewStateMode gives developers more control over the viewstate.

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  • Error when creating a new entity foo, editing a previously existing foo, then saving. Generic 4004 e

    - by Tarks
    The steps are as simple as that so I imagine there's something else going on here, the problem is I just get back 4004, no exception anywhere etc, making it annoying to debug, I get this from the ie error window Microsoft JScript runtime error: Unhandled Error in Silverlight Application Code: 4004 Category: ManagedRuntimeError Message: System.Windows.Ria.DomainOperationException: Submit operation failed. An error occurred while updating the entries. See the inner exception for details. at System.Windows.Ria.OperationBase.Complete(Exception error) at System.Windows.Ria.SubmitOperation.Complete(Exception error) at System.Windows.Ria.DomainContext.CompleteSubmitChanges(IAsyncResult asyncResult) at System.Windows.Ria.DomainContext.<c_DisplayClassd.b_5(Object ) public void TurnPage(bool forward) { TurnPageForward = forward; // If the pages are already turning then don't try and skip days, just run the animation function so it inreases the speed if (!workBook.IsTransitioning && !IsWaitingForData) { IsWaitingForData = true; workBook.SnapshotPages(); NoteCtx.SubmitChanges().Completed += (s, a) => { workBook.ClearPageContents(); CurrentDate = CurrentDate.AddDays(forward ? 1 : -1); PullNotes(CurrentDate); }; } else { workBook.BeginTurnPages(TurnPageForward); } } public void PullNotes(DateTime? noteTime) { NoteCtx.NoteItems.Clear(); var loadOp = NoteCtx.Load(NoteCtx.GetNoteItemsForDayQuery(CurrentDate)); loadOp.Completed += new EventHandler(NotesReady); }

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  • Why do I get completely different results when saving a BitmapSource to bmp, jpeg, and png in WPF

    - by DanM
    I wrote a little utility class that saves BitmapSource objects to image files. The image files can be either bmp, jpeg, or png. Here is the code: public class BitmapProcessor { public void SaveAsBmp(BitmapSource bitmapSource, string path) { Save(bitmapSource, path, new BmpBitmapEncoder()); } public void SaveAsJpg(BitmapSource bitmapSource, string path) { Save(bitmapSource, path, new JpegBitmapEncoder()); } public void SaveAsPng(BitmapSource bitmapSource, string path) { Save(bitmapSource, path, new PngBitmapEncoder()); } private void Save(BitmapSource bitmapSource, string path, BitmapEncoder encoder) { using (var stream = new FileStream(path, FileMode.Create)) { encoder.Frames.Add(BitmapFrame.Create(bitmapSource)); encoder.Save(stream); } } } Each of the three Save methods work, but I get unexpected results with bmp and jpeg. Png is the only format that produces an exact reproduction of what I see if I show the BitmapSource on screen using a WPF Image control. Here are the results: BMP - too dark JPEG - too saturated PNG - correct Why am I getting completely different results for different file types? I should note that the BitmapSource in my example uses an alpha value of 0.1 (which is why it appears very desaturated), but it should be possible to show the resulting colors in any image format. I know if I take a screen capture using something like HyperSnap, it will look correct regardless of what file type I save to. Here's a HyperSnap screen capture saved as a bmp: As you can see, this isn't a problem, so there's definitely something strange about WPF's image encoders. Do I have a setting wrong? Am I missing something?

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  • Live Debugging

    - by Daniel Moth
    Based on my classification of diagnostics, you should know what live debugging is NOT about - at least according to me :-) and in this post I'll share how I think of live debugging. These are the (outer) steps to live debugging Get the debugger in the picture. Control program execution. Inspect state. Iterate between 2 and 3 as necessary. Stop debugging (and potentially start new iteration going back to step 1). Step 1 has two options: start with the debugger attached, or execute your binary separately and attach the debugger later. You might say there is a 3rd option, where the app notifies you that there is an issue, referred to as JIT debugging. However, that is just a variation of the attach because that is when you start the debugging session: when you attach. I'll be covering in future posts how this step works in Visual Studio. Step 2 is about pausing (or breaking) your app so that it makes no progress and remains "frozen". A sub-variation is to pause only parts of its execution, or in other words to freeze individual threads. I'll be covering in future posts the various ways you can perform this step in Visual Studio. Step 3, is about seeing what the state of your program is when you have paused it. Typically it involves comparing the state you are finding, with a mental picture of what you thought the state would be. Or simply checking invariants about the intended state of the app, with the actual state of the app. I'll be covering in future posts the various ways you can perform this step in Visual Studio. Step 4 is necessary if you need to inspect more state - rinse and repeat. Self-explanatory, and will be covered as part of steps 2 & 3. Step 5 is the most straightforward, with 3 options: Detach the debugger; terminate your binary though the normal way that it terminates (e.g. close the main window); and, terminate the debugging session through your debugger with a result that it terminates the execution of your program too. In a future post I'll cover the ways you can detach or terminate the debugger in Visual Studio. I found an old picture I used to use to map the steps above on Visual Studio 2010. It is basically the Debug menu with colored rectangles around each menu mapping the menu to one of the first 3 steps (step 5 was merged with step 1 for that slide). Here it is in case it helps: Stay tuned for more... Comments about this post by Daniel Moth welcome at the original blog.

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  • How to make a model instance read-only after saving it once?

    - by Ryszard Szopa
    One of the functionalities in a Django project I am writing is sending a newsletter. I have a model, Newsletter and a function, send_newsletter, which I have registered to listen to Newsletter's post_save signal. When the newsletter object is saved via the admin interface, send_newsletter checks if created is True, and if yes it actually sends the mail. However, it doesn't make much sense to edit a newsletter that has already been sent, for the obvious reasons. Is there a way of making the Newsletter object read-only once it has been saved? Edit: I know I can override the save method of the object to raise an error or do nothin if the object existed. However, I don't see the point of doing that. As for the former, I don't know where to catch that error and how to communicate the user the fact that the object wasn't saved. As for the latter, giving the user false feedback (the admin interface saying that the save succeded) doesn't seem like a Good Thing. What I really want is allow the user to use the Admin interface to write the newsletter and send it, and then browse the newsletters that have already been sent. I would like the admin interface to show the data for sent newsletters in an non-editable input box, without the "Save" button. Alternatively I would like the "Save" button to be inactive.

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  • How to salvage SQL server 2008 query from KILLED/ROLLBACK state?

    - by littlegreen
    I have a stored procedure that inserts batches of millions of rows, emerging from a certain query, into an SQL database. It has one parameter selecting the batch; when this parameter is omitted, it will gather a list of batches and recursively call itself, in order to iterate over batches. In (pseudo-)code, it looks something like this: CREATE PROCEDURE spProcedure AS BEGIN IF @code = 0 BEGIN ... WHILE @@Fetch_Status=0 BEGIN EXEC spProcedure @code FETCH NEXT ... INTO @code END END ELSE BEGIN -- Disable indexes ... INSERT INTO table SELECT (...) -- Enable indexes ... Now it can happen that this procedure is slow, for whatever reason: it can't get a lock, one of the indexes it uses is misdefined or disabled. In that case, I want to be able kill the procedure, truncate and recreate the resulting table, and try again. However, when I try and kill the procedure, the process frequently oozes into a KILLED/ROLLBACK state from which there seems to be no return. From Google I have learned to do an sp_lock, find the spid, and then kill it with KILL <spid>. But when I try to kill it, it tells me SPID 75: transaction rollback in progress. Estimated rollback completion: 0%. Estimated time remaining: 554 seconds. I did find a forum message hinting that another spid should be killed before the other one can start a rollback. But that didn't work for me either, plus I do not understand, why that would be the case... could it be because I am recursively calling my own stored procedure? (But it should be having the same spid, right?) In any case, my process is just sitting there, being dead, not responding to kills, and locking the table. This is very frustrating, as I want to go on developing my queries, not waiting hours on my server sitting dead while pretending to be finishing a supposed rollback. Is there some way in which I can tell the server not to store any rollback information for my query? Or not to allow any other queries to interfere with the rollback, so that it will not take so long? Or how to rewrite my query in a better way, or how kill the process successfully without restarting the server?

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  • Lua and Objective C not running script.

    - by beta
    I am trying to create an objective c interface that encapsulates the functionality of storing and running a lua script (compiled or not.) My code for the script interface is as follows: #import <Cocoa/Cocoa.h> #import "Types.h" #import "lua.h" #include "lualib.h" #include "lauxlib.h" @interface Script : NSObject<NSCoding> { @public s32 size; s8* data; BOOL done; } @property s32 size; @property s8* data; @property BOOL done; - (id) initWithScript: (u8*)data andSize:(s32)size; - (id) initFromFile: (const char*)file; - (void) runWithState: (lua_State*)state; - (void) encodeWithCoder: (NSCoder*)coder; - (id) initWithCoder: (NSCoder*)coder; @end #import "Script.h" @implementation Script @synthesize size; @synthesize data; @synthesize done; - (id) initWithScript: (s8*)d andSize:(s32)s { self = [super init]; self->size = s; self->data = d; return self; } - (id) initFromFile:(const char *)file { FILE* p; p = fopen(file, "rb"); if(p == NULL) return [super init]; fseek(p, 0, SEEK_END); s32 fs = ftell(p); rewind(p); u8* buffer = (u8*)malloc(fs); fread(buffer, 1, fs, p); fclose(p); return [self initWithScript:buffer andSize:size]; } - (void) runWithState: (lua_State*)state { if(luaL_loadbuffer(state, [self data], [self size], "Script") != 0) { NSLog(@"Error loading lua chunk."); return; } lua_pcall(state, 0, LUA_MULTRET, 0); } - (void) encodeWithCoder: (NSCoder*)coder { [coder encodeInt: size forKey: @"Script.size"]; [coder encodeBytes:data length:size forKey:@"Script.data"]; } - (id) initWithCoder: (NSCoder*)coder { self = [super init]; NSUInteger actualSize; size = [coder decodeIntForKey: @"Script.size"]; data = [[coder decodeBytesForKey:@"Script.data" returnedLength:&actualSize] retain]; return self; } @end Here is the main method: #import "Script.h" int main(int argc, char* argv[]) { Script* script = [[Script alloc] initFromFile:"./test.lua"]; lua_State* state = luaL_newstate(); luaL_openlibs(state); luaL_dostring(state, "print(_VERSION)"); [script runWithState:state]; luaL_dostring(state, "print(_VERSION)"); lua_close(state); } And the lua script is just: print("O Hai World!") Loading the file is correct, but I think it messes up at pcall. Any Help is greatly appreciated. Heading

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  • Jquery draggable persistence either through mysql or saving cookie in the database?

    - by Muhammad Jehanzaib
    I want to know that how can I persist the divs dropped on a draggable. I have been trying since long but stuck at this point. Actually you can see the demo here. I have to save the user designed wedding floor. So whenever user logins next time he/ she is able to see the last design saved. The code is shown below: $(document).ready(function() { $("#droppable").droppable({ accept: '.draggable', drop: function(event, ui) { $(this).append($(ui.draggable).clone()); $("#droppable .draggable").addClass("objects"); $(".objects").removeClass("ui-draggable draggable"); $(".objects").draggable({ containment: 'parent', }); } }); $(".draggable").draggable({ helper: 'clone', tolerance: 'touch', cursor:'move' }); });

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  • best mysql field setup to have a "couples" member profile data saving.

    - by acctman
    Couple database profile entry, which would be the best way to save data. Also the data will be retrieved via php coding and if it could be down with one query code that would be ideal. Within the site_member table create multiple field for each field... ex: m_firstname1, m_firstname2, m_age1, m_age2, etc... Store the couple member data in one field each... and separate with a comma in the data field ex: m_firstname (Mike, Sherry) Create a separate table site_member_c duplicating the same fields that are in site_member table. This is roughly about 10 fields

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  • Python: saving objects and using pickle. Error using pickle.dump

    - by Peterstone
    Hello I have an Error and I don´t the reason: >>> class Fruits:pass ... >>> banana = Fruits() >>> banana.color = 'yellow' >>> banana.value = 30 >>> import pickle >>> filehandler = open("Fruits.obj",'w') >>> pickle.dump(banana,filehandler) Traceback (most recent call last): File "<stdin>", line 1, in <module> File "C:\Python31\lib\pickle.py", line 1354, in dump Pickler(file, protocol, fix_imports=fix_imports).dump(obj) TypeError: must be str, not bytes >>> I don´t know how to solve this error because I don´t understand it. Thank you so much.

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  • Django Image Upload: IOErrno2 Could not find path -- and yet it's saving the image there anyway?

    - by Rob
    I have an issue where the local version of django is handling image upload as expected but my server is not. Note: I am using a Django Container on MediaTemple.net (grid server) Here is my code. def view_settings(request): <snip> if request.POST: success_msgs = () mForm = MainProfileForm(request.POST, request.FILES, instance = mProfile) pForm = ChangePasswordForm(request.POST) eForm = ChangeEmailForm(request.POST) if mForm.is_valid(): m = mForm.save(commit = False) if mForm.cleaned_data['avatar']: m.avatar = upload_photo(request.FILES['avatar'], settings.AVATAR_SAVE_LOCATION) m.save() success_msgs += ('profile pictured updated',) <snip> def upload_photo(data,saveLocation): savePath = os.path.join(settings.MEDIA_ROOT, saveLocation, data.name) destination = open(savePath, 'wb+') for chunk in data.chunks(): destination.write(chunk) destination.close() return os.path.join(saveLocation, data.name) Here's where it gets whacky and I was hoping someone could shed a light on this error, because either a) it's the wrong error code, or b) something is happening with the file before it's completely handled. To recap, the file was actually uploaded to the server in the intended directory - and yet this err msg continues to persist. IOError at /user/settings [Errno 2] No such file or directory: u'/home/user66666/domains/example.com/html/media/images/avatars/DSC03852.JPG' Environment: Request Method: POST Request URL: http://111.111.111.111:2011/user/settings Django Version: 1.0.2 final Python Version: 2.4.4 Installed Applications: ['django.contrib.auth', 'django.contrib.contenttypes', 'django.contrib.sessions', 'django.contrib.sites', 'ctrlme', 'usertools', 'easy_thumbnails'] Installed Middleware: ('django.middleware.common.CommonMiddleware', 'django.contrib.sessions.middleware.SessionMiddleware', 'django.contrib.auth.middleware.AuthenticationMiddleware') Traceback: File "/home/user6666/containers/django/leonidas/usertools/views.py" in view_settings m.avatar = upload_photo(request.FILES['avatar'], settings.AVATAR_SAVE_LOCATION) File "/home/user666666/containers/django/leonidas/usertools/functions.py" in upload_photo destination = open(savePath, 'wb+')

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  • Lookup site column not saving/storing metadata for Office 2007 documents?

    - by Greg Hurlman
    I'm having this issue on several server environments. We have a list at the site collection root. There is a site column created as a multi-value lookup on that list's Title field. This site column is used in document libraries in subsites as a required field. When we upload anything but an Office 2007 document, the user is presented with the document metadata fill-in screen (EditForm.aspx?Mode=Upload), the user fills in the appropriate data (including picking a value(s) for this lookup), and clicks "check in" - the document is checked in as expected, with the lookup field's value filled in. With an Office 2007 document, this fails. The user selected values for the lookup field do not ever make it to the server - no errors are thrown, but the field is not saved with the document. We have an event listener on these document libraries, and if we inspect the incoming SPListItem on the event listener method before a single line of our code has run, we see that the value for the lookup field is null. It smells like a SharePoint bug to me - but before I go calling Microsoft, has anyone seen this & worked around it? Edit: the only entry I see in the SP trace logs relating to the problem: CMS/Publishing/8ztg/Medium/Got List Item Version, but item was null

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