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  • Chrome UI styles are not working under Ubuntu! GTK Theme is not working!

    - by EApubs
    Chrome Version : 31.0.1650.63 (Official Build 238485) Extensions : Google docs, Lastpass Im on a brand new system, just installed Ubuntu. When I open chrome, normally the search box, alert windows are styled according to my current system GTK theme. But now they look like classic windows theme! Tried different themes and adjusting the theme under Settings Appearance in Chrome but still no use. How to fix this? Here's a screenshot :

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  • Character jump animation is not working when i hit the space bar

    - by muzzy
    i am having an issue with my game in XNA. My jump sprite sheet for my character does not trigger when i hit the space bar. I cant seem to find the problem. Please help me. I am also put the code below to make things easier. namespace WindowsGame4 { public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // start of new code Texture2D playerWalk; // sprite sheet of walk cycle (14 frames) Texture2D idle; // idle animation Texture2D jump; // jump animation Vector2 playerPos; // to hold x and y position info for the player Point frameDimensions; // to hold width and height values for the frames int presentFrame; // to record which frame we are on at any given time int noOfFrames; // to hold the total number of frames in the spritesheet int elapsedTime; // to know how long each frame has been shown int frameDuration; // to hold info about how long each frame should be shown SpriteEffects flipDirection; // SpriteEffects object int speed; //rate of movement int upMovement; int downMovement; int rightMovement; int leftMovement; int jumpApex; string state; //this is going to be "idle","walking" or "jumping". KeyboardState previousKeyboardState; Vector2 originalPlayerPos; Vector2 movementDirection; Vector2 movementSpeed; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { // textures will be defined in the LoadContent() method playerPos = new Vector2(0, 200); // starting position for the player is at the left of the screen, and a Y position of 200 frameDimensions = new Point(55, 65); // each frame in the idle sprite sheet is 55 wide by 65 high presentFrame = 0; // start at frame 0 noOfFrames = 5; // there are 5 frames in the idle cycle elapsedTime = 0; // set elapsed time to start at 0 frameDuration = 80; // 80 milliseconds is how long each frame will show for (the higher the number, the slower the animation) flipDirection = SpriteEffects.None; // set the value of flipDirection to none speed = 200; upMovement = -2; downMovement = 2; rightMovement = 1; leftMovement = -1; jumpApex = 100; state = "idle"; previousKeyboardState = Keyboard.GetState(); originalPlayerPos = Vector2.Zero; movementDirection = Vector2.Zero; movementSpeed = Vector2.Zero; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); playerWalk = Content.Load<Texture2D>("sprites/walkSmall"); // load the walk cycle spritesheet idle = Content.Load<Texture2D>("sprites/idleCycle"); // load the idle cycle sprite sheet jump = Content.Load<Texture2D>("sprites/jump"); // load the jump cycle sprite sheet } protected override void UnloadContent() // we're not using this method at the moment { } protected override void Update(GameTime gameTime) // Update method - used it to call a number of other methods { if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { this.Exit(); // Exit the game if the Escape key is pressed } KeyboardState presentKeyboardState = Keyboard.GetState(); UpdateMovement(presentKeyboardState, gameTime); UpdateIdle(presentKeyboardState, gameTime); UpdateJump(presentKeyboardState); UpdateAnimation(gameTime); playerPos += movementDirection * movementSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds; previousKeyboardState = presentKeyboardState; base.Update(gameTime); } private void UpdateAnimation(GameTime gameTime) { elapsedTime += gameTime.ElapsedGameTime.Milliseconds; if (elapsedTime > frameDuration) { elapsedTime -= frameDuration; elapsedTime = elapsedTime - frameDuration; presentFrame++; if (presentFrame > noOfFrames) if (state != "jumping") { presentFrame = 0; } else { presentFrame = 8; } } } protected void UpdateMovement(KeyboardState presentKeyboardState, GameTime gameTime) { if (state == "idle") { movementSpeed = Vector2.Zero; movementDirection = Vector2.Zero; if (presentKeyboardState.IsKeyDown(Keys.Left)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = leftMovement; flipDirection = SpriteEffects.FlipHorizontally; } if (presentKeyboardState.IsKeyDown(Keys.Right)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = rightMovement; flipDirection = SpriteEffects.None; } } } private void UpdateIdle(KeyboardState presentKeyboardState, GameTime gameTime) { if ((presentKeyboardState.IsKeyUp(Keys.Left) && previousKeyboardState.IsKeyDown(Keys.Left) || presentKeyboardState.IsKeyUp(Keys.Right) && previousKeyboardState.IsKeyDown(Keys.Right) && state != "jumping")) { state = "idle"; } } private void UpdateJump(KeyboardState presentKeyboardState) { if (state == "walking" || state == "idle") { if (presentKeyboardState.IsKeyDown(Keys.Space) && !presentKeyboardState.IsKeyDown(Keys.Space)) { presentFrame = 1; DoJump(); } } if (state == "jumping") { if (originalPlayerPos.Y - playerPos.Y > jumpApex) { movementDirection.Y = downMovement; } if (playerPos.Y > originalPlayerPos.Y) { playerPos.Y = originalPlayerPos.Y; state = "idle"; movementDirection = Vector2.Zero; } } } private void DoJump() { if (state != "jumping") { state = "jumping"; originalPlayerPos = playerPos; movementDirection.Y = upMovement; movementSpeed = new Vector2(speed, speed); } } protected override void Draw(GameTime gameTime) // Draw method { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); // begin the spritebatch if (state == "walking") { noOfFrames = 14; frameDimensions = new Point(55, 65); Vector2 playerWalkPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(playerWalk, playerWalkPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "idle") { noOfFrames = 5; frameDimensions = new Point(55, 65); Vector2 idlePos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(idle, idlePos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "jumping") { noOfFrames = 9; frameDimensions = new Point(55, 92); Vector2 jumpPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(jump, jumpPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } spriteBatch.End(); // end the spritebatch commands base.Draw(gameTime); } } }

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  • Camera movement and threshold not working

    - by irish guy mcconagheh
    I have a platformer that is in progress, part of this has a camera which I only want to move when the character moves out of a certain threshold, to try to accomplish this I have the following if statement: if(((Mathf.Abs(target.transform.position.x))-(Mathf.Abs(transform.position.x)))>thres){ x = moveTo(transform.position.x, target.position.x, trackSpeed); } in unity/c#. In pseudocode it means if((absolute value of player x) - (absolute value of camera x) is greater than the threshold){ move { however this does not seem to work correctly. it appears to work for the first couple of times the threshold is reached, however the distance between the camera and the player has to increase every time for the camera to move. I do not believe the movement of the camera is the problem, however the code for it is as follows: private float moveTo(float n, float target, float accel) { if (n == target) { return n; } else { float dir = Mathf.Sign(target - n); n += accel * Time.deltaTime * dir; return (dir == Mathf.Sign(target-n))? n: target; } } }

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  • Copy SQL 2005 view result column headers?

    - by DonnMt
    Is there a way to copy View output column headers along with the data? There is a setting in Options to include column headers with query results, but that only works with "New Query" and Stored Procedure output. Looks like SSMS 2008 has this functionality built in to the contextual menu when you right click on results, but I only have 2005. Am I out of luck? Thanks for any help.

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  • Tips for / pitfalls of working on an outsourced project

    - by Arkaaito
    My company has retained an outside firm to develop an iPhone app for us. As the only internal developer with any knowledge of Objective-C, I've been assigned to develop the relevant APIs on our site, but also to do anything I can to make sure the whole thing comes together on time. Any suggestions for things I should do or things I should watch out for, particularly from those who've been down this road before?

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  • Firefox: middle mouse button stopped working

    - by diversario
    In Firefox, middle mouse button/wheel has been assigned "Open link in new tab" action for a while now, by default. Since I ran Software Update tonight, this action doesn't work in Firefox anymore. To be specific, middle mouse click doesn't open links anymore. At the same time, it closes tabs just fine (middle-click a tab == 'Close tab'). I don't know the update details, but I remember that Firefox update was there among other things. I tried running Firefox with a clean profile and middle button did work there, so something must've changed with existing settings.

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  • eGalax Touchscreen not working Jolicloud 1.2

    - by craigsmith86
    I have an eGalax touchscreen on an Acer Aspire One running Jolicloud 1.2 I have had success getting this touchscreen to work correctly on ubuntu 10.04NBR, 11.04 and Kubuntu 12.04 and Puppy Linux, so I am pretty happy with how it SHOULD be done. However, I cannot get it to calibrate correctly or remember calibration settings. I have installed the eGalax utility (all available versions) and it does not recognize the screen. Xinput_calibrator works but the config cannot be made permanent. Problems I have identified: -Joli doesn't have an xorg.conf file and does not use xorg.conf.d for evdev configuration -Setting configs through Hal doesn't work anymore The best I can get is a poorly adjusted touchscreen with a reversed Y axis. Any help greatly appreciated

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  • Added resolution not working after upgrading to 12.04

    - by David
    After upgrading, my screen resolution (added by xrandr comands on the start) did not work like before. Messages appear showing some errors (that i have never had in 11.10). "No se pudo aplicar la configuración almacenada para los monitores"/"Can't apply the stored configuration for the monitors." This script didn't work either. xrandr --newmode "1280x1024_60.00" 109.00 1280 1368 1496 1712 1024 1027 1034 1063 -hsync +vsync xrandr --addmode VGA1 1280x1024_60.00 xrandr --output VGA1 --mode 1280x1024_60.00 I also tryed deleting monitors.xml but, nothing. This only erase the window message. It's been sayd that ##It's a normal buggy and well know problem for Pc's with Intel integrated video cards.## The new version of gnome-settings-daemon stores its configuration information in dconf rather than gconf. I tryed something, but the problem persist. This is what i did. Install the dconf-tools package, and then run dconf-editor. In the tree on the left, navigate org - gnome - settings-daemon - plugins - xrandr. Uncheck the active checkbox. restart your XServer (Ctrl+Alt+Backspace) (It didn't worked out for me, but it may be helpful to someone)

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  • 1000baseT/Full Supported and Advertised but not working!

    - by user11973
    Hello, i'm using a AT3IONT-I motherboard with integrated card. If I ethtool it to 1000 full duplex it wont work! Here is sudo ethtool eth0: Supported ports: [ TP ] Supported link modes: 10baseT/Half 10baseT/Full 100baseT/Half 100baseT/Full 1000baseT/Full Supports auto-negotiation: Yes Advertised link modes: 10baseT/Half 10baseT/Full 100baseT/Half 100baseT/Full 1000baseT/Full Advertised pause frame use: Symmetric Receive-only Advertised auto-negotiation: Yes Speed: 100Mb/s Duplex: Full Port: Twisted Pair PHYAD: 0 Transceiver: internal Auto-negotiation: on MDI-X: Unknown Supports Wake-on: pumbg Wake-on: g Current message level: 0x00000033 (51) Link detected: yes here is sudo lshw -C network: *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:04:00.0 logical name: eth0 version: 03 serial: bc:ae:c5:8b:7d:33 size: 100MB/s capacity: 1GB/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list rom ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8168 driverversion=8.021.00-NAPI duplex=full ip=192.168.0.2 latency=0 link=yes multicast=yes port=twisted pair speed=100MB/s resources: irq:42 ioport:e800(size=256) memory:f8fff000-f8ffffff memory:f8ff8000-f8ffbfff memory:fbff0000-fbffffff And lspci -nn: 00:00.0 Host bridge [0600]: nVidia Corporation MCP79 Host Bridge [10de:0a82] (rev b1) 00:00.1 RAM memory [0500]: nVidia Corporation MCP79 Memory Controller [10de:0a88] (rev b1) 00:03.0 ISA bridge [0601]: nVidia Corporation MCP79 LPC Bridge [10de:0aad] (rev b3) 00:03.1 RAM memory [0500]: nVidia Corporation MCP79 Memory Controller [10de:0aa4] (rev b1) 00:03.2 SMBus [0c05]: nVidia Corporation MCP79 SMBus [10de:0aa2] (rev b1) 00:03.3 RAM memory [0500]: nVidia Corporation MCP79 Memory Controller [10de:0a89] (rev b1) 00:03.5 Co-processor [0b40]: nVidia Corporation MCP79 Co-processor [10de:0aa3] (rev b1) 00:04.0 USB Controller [0c03]: nVidia Corporation MCP79 OHCI USB 1.1 Controller [10de:0aa5] (rev b1) 00:04.1 USB Controller [0c03]: nVidia Corporation MCP79 EHCI USB 2.0 Controller [10de:0aa6] (rev b1) 00:06.0 USB Controller [0c03]: nVidia Corporation MCP79 OHCI USB 1.1 Controller [10de:0aa7] (rev b1) 00:06.1 USB Controller [0c03]: nVidia Corporation MCP79 EHCI USB 2.0 Controller [10de:0aa9] (rev b1) 00:08.0 Audio device [0403]: nVidia Corporation MCP79 High Definition Audio [10de:0ac0] (rev b1) 00:09.0 PCI bridge [0604]: nVidia Corporation MCP79 PCI Bridge [10de:0aab] (rev b1) 00:0b.0 RAID bus controller [0104]: nVidia Corporation MCP79 RAID Controller [10de:0abc] (rev b1) 00:0c.0 PCI bridge [0604]: nVidia Corporation MCP79 PCI Express Bridge [10de:0ac4] (rev b1) 00:10.0 PCI bridge [0604]: nVidia Corporation MCP79 PCI Express Bridge [10de:0aa0] (rev b1) 00:15.0 PCI bridge [0604]: nVidia Corporation MCP79 PCI Express Bridge [10de:0ac6] (rev b1) 03:00.0 VGA compatible controller [0300]: nVidia Corporation ION VGA [10de:087d] (rev b1) 04:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller [10ec:8168] (rev 03) If i use Code: sudo ethtool -s eth0 speed 1000 duplex full autoneg off then in ethtool speed is Unknown and it doesn't work; if I set it via pre-up it wont work either... Please help!! Thanks!

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  • Terminology: opposite of "zero copy"?

    - by Mark Harrison
    We're benchmarking some code that we've converted to use sendfile(), the linux zero-copy system call. What's the term for the traditional read()/write() loop that sendfile() replaces? I.e., in our report I want to say "zerocopy is X millisecs, and ??? is Y millisecs." What word/phrase should I use?

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  • Easy way to convert and copy a solution to VS 2010

    - by TheSean
    We have a VS2005 solution and I want to convert it to VS2010. I figured an easy way to keep the old solution around (for other developers) is to create new sln and proj files specific to 2010. I hoped that the conversion wizard would do this easily but it doesn't seem to. Anyone know an easy way to copy all .sln and .csproj files, then convert to VS2010?

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  • Laptop buttons not working on a Dell Latitude e6400

    - by Ido
    I have install Ubuntu 12.10 64 bit on my Dell Latitude E6400 laptop. I have the latest bios version for my laptop (A32) which I downloaded from the official Dell website by checking updates that matches the service tag on my laptop. I'm having serious problems with all the mouse buttons on my laptop. The right-click button doesn't work at all under any circumstance. The left click button only work when clicking on icons in the left side-bar and in the top menu (like clicking on the power icon in the top-right corner or clicking on the file menu). However none of the buttons work in any of the applications even simple one like the file browser (home folder). For example when I try to click on a folder inside nautilus it doesn't work or when I try to click on the "x" close icon to close the window it also doesn't work. Can you help me figure it out?

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  • Gnome3 pointer barrier not working with dual monitors

    - by Nathan
    I have a dual monitor setup using Gnome3. Misc Info : In the past I used Fedora, there was a pointer barrier between my two monitors in the upper left corner so that I can hit the hot corner when moving from the right monitor to the left monitor. Problem : However, with my new Ubuntu installation, the barrier no longer exists and my mouse pointer glides straight to the next screen. This makes that hot corner nearly useless. I've looked around, messed with the values in /usr/share/gnome-shell/js/ui/layout.js, but I can't figure out how to make the pointer barrier work. may someone suggest hot to get the full utilization of hot cornet.

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  • Mouse and keyboard stop working after suspend or screensaver lock

    - by LEo
    If I leave the computer and let it run into screensaver and lock the screen, the mouse left click won't go back to work. If I suspend the computer, the keyboard won't get back to work. It started after upgrading to Ubuntu 11.04. Any tips to solve this problem? The follwing lines I got on dmesg after the problem happened [30536.564415] psmouse.c: TouchPad at isa0060/serio1/input0 lost sync at byte 1 [30536.565725] psmouse.c: TouchPad at isa0060/serio1/input0 lost sync at byte 1 [30536.568466] psmouse.c: TouchPad at isa0060/serio1/input0 lost sync at byte 1 [30536.569790] psmouse.c: TouchPad at isa0060/serio1/input0 lost sync at byte 1 [30536.571123] psmouse.c: TouchPad at isa0060/serio1/input0 lost sync at byte 1 [30536.571126] psmouse.c: issuing reconnect request and that after I tried to plug again my USB mouse: [31570.040088] usb 6-1: USB disconnect, address 2 [31573.490095] usb 6-1: new low speed USB device using uhci_hcd and address 3 [31573.687376] input: Microsoft Basic Optical Mouse as /devices/pci0000:00/0000:00:1d.1/usb6/6-1/6-1:1.0/input/input12 [31573.687544] generic-usb 0003:045E:0084.0002: input,hidraw0: USB HID v1.10 Mouse [Microsoft Basic Optical Mouse] on usb-0000:00:1d.1-1/input0

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  • Working with Reporting Services Filters–Part 5: OR Logic

    - by smisner
    When you combine multiple filters, Reporting Services uses AND logic. Once upon a time, there was actually a drop-down list for selecting AND or OR between filters which was very confusing to people because often it was grayed out. Now that selection is gone, but no matter. It wouldn’t help us solve the problem that I want to describe today. As with many problems, Reporting Services gives us more than one way to apply OR logic in a filter. If I want a filter to include this value OR that value for the same field, one approach is to set up the filter is to use the IN operator as I explained in Part 1 of this series. But what if I want to base the filter on two different fields? I  need a different solution. Using the AdventureWorksDW2008R2 database, I have a report that lists product sales: Let’s say that I want to filter this report to show only products that are Bikes (a category) OR products for which sales were greater than $1,000 in a year. If I set up the filter like this: Expression Data Type Operator Value [Category] Text = Bikes [SalesAmount]   > 1000 Then AND logic is used which means that both conditions must be true. That’s not the result I want. Instead, I need to set up the filter like this: Expression Data Type Operator Value =Fields!EnglishProductCategoryName.Value = "Bikes" OR Fields!SalesAmount.Value > 1000 Boolean = =True The OR logic needs to be part of the expression so that it can return a Boolean value that we test against the Value. Notice that I have used =True rather than True for the value. The filtered report appears below. Any non-bike product appears only if the total sales exceed $1,000, whereas Bikes appear regardless of sales. (You can’t see it in this screenshot, but Mountain-400-W Silver, 38 has sales of $923 in 2007 but gets included because it is in the Bikes category.)

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  • Why does sound stop working after a while?

    - by badp
    I don't know how to reproduce this problem, because I don't regularly play music or sound. All I know is that, sometimes, I'll load a video (from youtube or from a local file) and there will be no sound. Everything looks fine software wise: Rebooting always fixes. aplay, paplay and pals give no error message I'm not in the audio group, as advised The device exists and appears in use: $ lsof /dev/snd/by-path/pci-0000\:00\:1b.0 COMMAND PID USER FD TYPE DEVICE SIZE/OFF NODE NAME pulseaudi 17313 badp 23u CHR 116,10 0t0 7628 /dev/snd/by-path/../controlC0 pulseaudi 17313 badp 30u CHR 116,10 0t0 7628 /dev/snd/by-path/../controlC0 Restarting pulseaudio or alsa seems to do no good. What is wrong here?

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  • 2D SAT Collision Detection not working when using certain polygons (With example)

    - by sFuller
    My SAT algorithm falsely reports that collision is occurring when using certain polygons. I believe this happens when using a polygon that does not contain a right angle. Here is a simple diagram of what is going wrong: Here is the problematic code: std::vector<vec2> axesB = polygonB->GetAxes(); //loop over axes B for(int i = 0; i < axesB.size(); i++) { float minA,minB,maxA,maxB; polygonA->Project(axesB[i],&minA,&maxA); polygonB->Project(axesB[i],&minB,&maxB); float intervalDistance = polygonA->GetIntervalDistance(minA, maxA, minB, maxB); if(intervalDistance >= 0) return false; //Collision not occurring } This function retrieves axes from the polygon: std::vector<vec2> Polygon::GetAxes() { std::vector<vec2> axes; for(int i = 0; i < verts.size(); i++) { vec2 a = verts[i]; vec2 b = verts[(i+1)%verts.size()]; vec2 edge = b-a; axes.push_back(vec2(-edge.y,edge.x).GetNormailzed()); } return axes; } This function returns the normalized vector: vec2 vec2::GetNormailzed() { float mag = sqrt( x*x + y*y ); return *this/mag; } This function projects a polygon onto an axis: void Polygon::Project(vec2* axis, float* min, float* max) { float d = axis->DotProduct(&verts[0]); float _min = d; float _max = d; for(int i = 1; i < verts.size(); i++) { d = axis->DotProduct(&verts[i]); _min = std::min(_min,d); _max = std::max(_max,d); } *min = _min; *max = _max; } This function returns the dot product of the vector with another vector. float vec2::DotProduct(vec2* other) { return (x*other->x + y*other->y); } Could anyone give me a pointer in the right direction to what could be causing this bug? Edit: I forgot this function, which gives me the interval distance: float Polygon::GetIntervalDistance(float minA, float maxA, float minB, float maxB) { float intervalDistance; if (minA < minB) { intervalDistance = minB - maxA; } else { intervalDistance = minA - maxB; } return intervalDistance; //A positive value indicates this axis can be separated. } Edit 2: I have recreated the problem in HTML5/Javascript: Demo

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  • Java plugin is not working on some sites

    - by Jay
    I have icedtea6-plugin installed on my Ubuntu box. The weird thing is, when I am browsing the internet, certain website are able to use the Java and some websites are not. For instance, I am able to log in to my bank at nordea.dk. They use a Java applet to authenticate the user. But when I try to use keepvid.com, it says "Loading Java Applet". And then after a minute or two it says "Error: Please click here to download Java. If you already have Java, please restart your browser and try again." The thing is I've restarted my computer, closed and opened my browser(chromium) and none of it seems to help. Could someone please point me in the right direction to solve this problem? Thanks.

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  • my web cam not working prperly in skype 12.04

    - by elvin
    oller #1 (rev 02) 00:1d.1 USB controller: Intel Corporation 82801EB/ER (ICH5/ICH5R) USB UHCI Controller #2 (rev 02) 00:1d.2 USB controller: Intel Corporation 82801EB/ER (ICH5/ICH5R) USB UHCI Controller #3 (rev 02) 00:1d.3 USB controller: Intel Corporation 82801EB/ER (ICH5/ICH5R) USB UHCI Controller #4 (rev 02) 00:1d.7 USB controller: Intel Corporation 82801EB/ER (ICH5/ICH5R) USB2 EHCI Controller (rev 02) 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev c2) 00:1f.0 ISA bridge: Intel Corporation 82801EB/ER (ICH5/ICH5R) LPC Interface Bridge (rev 02) 00:1f.1 IDE interface: Intel Corporation 82801EB/ER (ICH5/ICH5R) IDE Controller (rev 02) 00:1f.2 IDE interface: Intel Corporation 82801EB (ICH5) SATA Controller (rev 02) 00:1f.3 SMBus: Intel Corporation 82801EB/ER (ICH5/ICH5R) SMBus Controller (rev 02) 00:1f.5 Multimedia audio controller: Intel Corporation 82801EB/ER (ICH5/ICH5R) AC'97 Audio Controller (rev 02) 01:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL-8139/8139C/8139C+ (rev 10) 01:08.0 Ethernet controller: Intel Corporation 82562EZ 10/100 Ethernet Controller (rev 01) This is the configuration of my web cam when i typed lspci in terminal; how do i find out what type of cam it is. the command letters i wrote here may be wrong.never mind i wrote from my memory.my web cam shows green colour shade and no proper colour.pls help me to fix this problem.2nd option- if i buy microsoft web cam will the image will get corrected.i think my web cam is hyundai electronics make.

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  • Friday Fun: Working Stiffs

    - by Asian Angel
    In this week’s game a zombie plague has infected your office building and you need to lead a band of survivors to safety while gathering important items along the way. Are you a survivor or will you be the next course on the zombies’ menu? How to Own Your Own Website (Even If You Can’t Build One) Pt 3 How to Sync Your Media Across Your Entire House with XBMC How to Own Your Own Website (Even If You Can’t Build One) Pt 2

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  • Bluetooth not working on Acer 3820tg (Ubuntu 12.04)

    - by Iohannes
    After upgrading to 12.04 (it was done by a complete reinstallation), bluetooth doesn't work anymore. Before (I think it was Ubuntu 11.04), I just followed instructions on this page and copied /lib/firmware/ath3k-2.fw to /lib/firmware/ath3k-1.fw and everything was fine. But in 12.04, there isn't any ath3k-2.fw in the /lib directory, so this method is not possible. Also, pressing Fn+F3 doesn't work. I would appreciate any help. Some further information (I hope it's enough): dmesg [ 23.063710] Bluetooth: Core ver 2.16 [ 23.063740] NET: Registered protocol family 31 [ 23.063743] Bluetooth: HCI device and connection manager initialized [ 23.063746] Bluetooth: HCI socket layer initialized [ 23.063747] Bluetooth: L2CAP socket layer initialized [ 23.063972] Bluetooth: SCO socket layer initialized [ 23.066930] Bluetooth: BNEP (Ethernet Emulation) ver 1.3 [ 23.066934] Bluetooth: BNEP filters: protocol multicast [ 23.068422] Bluetooth: RFCOMM TTY layer initialized [ 23.068428] Bluetooth: RFCOMM socket layer initialized [ 23.068430] Bluetooth: RFCOMM ver 1.11 lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 002: ID 8087:0020 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 002: ID 8087:0020 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 003: ID 046d:c05f Logitech, Inc. Bus 002 Device 004: ID 046d:c31c Logitech, Inc. Keyboard K120 for Business Bus 002 Device 005: ID 0402:9665 ALi Corp. Gateway Webcam hcitool dev Devices:

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  • Ubuntu 12.04 LXC nat prerouting not working

    - by petermolnar
    I have a running Debian Wheezy setup I copied exactly to an Ubuntu 12.04 ( elementary OS, used as desktop as well ) While the Debian setup runs flawlessly, the Ubuntu version dies on the prerouting to containers ( or so it seems ) In short: lxc works containers work and run connecting to container from host OK ( including mixed ports & services ) connecting to outside world from container is fine What does not work is connecting from another box to the host on a port that should be NATed to a container. The setups: /etc/rc.local CMD_BRCTL=/sbin/brctl CMD_IFCONFIG=/sbin/ifconfig CMD_IPTABLES=/sbin/iptables CMD_ROUTE=/sbin/route NETWORK_BRIDGE_DEVICE_NAT=lxc-bridge HOST_NETDEVICE=eth0 PRIVATE_GW_NAT=192.168.42.1 PRIVATE_NETMASK=255.255.255.0 PUBLIC_IP=192.168.13.100 ${CMD_BRCTL} addbr ${NETWORK_BRIDGE_DEVICE_NAT} ${CMD_BRCTL} setfd ${NETWORK_BRIDGE_DEVICE_NAT} 0 ${CMD_IFCONFIG} ${NETWORK_BRIDGE_DEVICE_NAT} ${PRIVATE_GW_NAT} netmask ${PRIVATE_NETMASK} promisc up Therefore lxc network is 192.168.42.0/24 and the host eth0 ip is 192.168.13.100; setup via network manager as static address. iptables: *mangle :PREROUTING ACCEPT [0:0] :INPUT ACCEPT [0:0] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [0:0] :POSTROUTING ACCEPT [0:0] COMMIT *filter :FORWARD ACCEPT [0:0] :INPUT DROP [0:0] :OUTPUT ACCEPT [0:0] # Accept traffic from internal interfaces -A INPUT -i lo -j ACCEPT # accept traffic from lxc network -A INPUT -d 192.168.42.1 -s 192.168.42.0/24 -j ACCEPT # Accept internal traffic Make sure NEW incoming tcp connections are SYN # packets; otherwise we need to drop them: -A INPUT -p tcp ! --syn -m state --state NEW -j DROP # Packets with incoming fragments drop them. This attack result into Linux server panic such data loss. -A INPUT -f -j DROP # Incoming malformed XMAS packets drop them: -A INPUT -p tcp --tcp-flags ALL ALL -j DROP # Incoming malformed NULL packets: -A INPUT -p tcp --tcp-flags ALL NONE -j DROP # Accept traffic with the ACK flag set -A INPUT -p tcp -m tcp --tcp-flags ACK ACK -j ACCEPT # Allow incoming data that is part of a connection we established -A INPUT -m state --state ESTABLISHED -j ACCEPT # Allow data that is related to existing connections -A INPUT -m state --state RELATED -j ACCEPT # Accept responses to DNS queries -A INPUT -p udp -m udp --dport 1024:65535 --sport 53 -j ACCEPT # Accept responses to our pings -A INPUT -p icmp -m icmp --icmp-type echo-reply -j ACCEPT # Accept notifications of unreachable hosts -A INPUT -p icmp -m icmp --icmp-type destination-unreachable -j ACCEPT # Accept notifications to reduce sending speed -A INPUT -p icmp -m icmp --icmp-type source-quench -j ACCEPT # Accept notifications of lost packets -A INPUT -p icmp -m icmp --icmp-type time-exceeded -j ACCEPT # Accept notifications of protocol problems -A INPUT -p icmp -m icmp --icmp-type parameter-problem -j ACCEPT # Respond to pings, but limit -A INPUT -m icmp -p icmp --icmp-type echo-request -m state --state NEW -m limit --limit 6/s -j ACCEPT # Allow connections to SSH server -A INPUT -p tcp -m tcp --dport 22 -m state --state NEW -m limit --limit 12/s -j ACCEPT COMMIT *nat :OUTPUT ACCEPT [0:0] :PREROUTING ACCEPT [0:0] :POSTROUTING ACCEPT [0:0] -A PREROUTING -d 192.168.13.100 -p tcp -m tcp --dport 2221 -m state --state NEW -m limit --limit 12/s -j DNAT --to-destination 192.168.42.11:22 -A PREROUTING -d 192.168.13.100 -p tcp -m tcp --dport 80 -m state --state NEW -m limit --limit 512/s -j DNAT --to-destination 192.168.42.11:80 -A PREROUTING -d 192.168.13.100 -p tcp -m tcp --dport 443 -m state --state NEW -m limit --limit 512/s -j DNAT --to-destination 192.168.42.11:443 -A POSTROUTING -d 192.168.42.0/24 -o eth0 -j SNAT --to-source 192.168.13.100 -A POSTROUTING -o eth0 -j MASQUERADE COMMIT sysctl: net.ipv4.conf.all.forwarding = 1 net.ipv4.conf.all.mc_forwarding = 0 net.ipv4.conf.default.forwarding = 1 net.ipv4.conf.default.mc_forwarding = 0 net.ipv4.ip_forward = 1 I've set up full iptables log on the container; none of the packets addressed to 192.168.13.100, port 80 is reaching the container. I've even tried different kernels ( server kernel, raring lts kernel, etc ), modprobe everything iptables & nat related, nothing. Any ideas?

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