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  • Fatal error: Function name must be a string in.. PHP error

    - by Jonesy
    Hi I have a class called User and a method called insertUser(). function insertUser($first_name, $last_name, $user_name, $password, $email_address, $group_house_id) { $first_name = mysql_real_escape_string($first_name); $last_name = mysql_real_escape_string($last_name); $user_name = mysql_real_escape_string($user_name); $password = mysql_real_escape_string($password); $email_address = mysql_real_escape_string($email_address); $query = "INSERT INTO Users (FirstName,LastName,UserName,Password,EmailAddress, GroupHouseID) VALUES ('$first_name','$last_name','$user_name','$password','$email_address','$group_house_id')"; $mysql_query($query); } And I call it like this: $newUser = new User(); $newUser->insertUser($first_name, $last_name, $user_name, $email, $password, $group_house_id); When I run the code I get this error: Fatal error: Function name must be a string in /Library/WebServer/Documents/ORIOnline/includes/class_lib.php on line 33 Anyone know what I am doing wronly? Also, this is my first attempt at OO PHP. Cheers, Jonesy

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  • Storing uploaded content on a website

    - by Matt
    For the past 5 years, my typical solution for storing uploaded files (images, videos, documents, etc) was to throw everything into an "upload" folder and give it a unique name. I'm looking to refine my methods for storing uploaded content and I'm just wondering what other methods are used / preferred. I've considered storing each item in their own folder (folder name is the Id in the db) so I can preserve the uploaded file name. I've also considered uploading all media to a locked folder, then using a file handler, which you pass the Id of the file you want to download in the querystring, it would then read the file and send the bytes to the user. This is handy for checking access, and restricting bandwidth for users.

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  • Hot deploy on Heroku with no downtime

    - by zetarun
    A bad side of pushing to Heroku is that I must push the code (and the server restarts automatically) before running my db migrations. This can obviously cause some 500 errors on users navigating the website having the new code without the new tables/attributes: the solution proposed by Heroku is to use the maintenance mode, but I want a way with no downside letting my webapp running everytime! Is there a way? For example with Capistrano: I prepare the code to deploy in a new dir I run (backward) migrations and the old code continue to work perfectly I swith mongrel instance to the new dir and restart the server ...and I have no downtime!

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  • What is your favourite Windbg tip/trick?

    - by user15071
    I have come to realize that Windbg is a very powerful debugger for the Windows platform & I learn something new about it once in a while. Can fellow Windbg users share some of their mad skills? ps: I am not looking for a nifty command, those can be found in the documentation. How about sharing tips on doing something that one couldn't otherwise imagine could be done with windbg? e.g. Some way to generate statistics about memory allocations when a process is run under windbg.

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  • SWT Filedialog Open into home folder

    - by Ivan
    I want to open a FileDialog window into the user home folder (i.e. /home/user or /Users/unsername) I read the user home folder, using System.getProperty: String homefolder = System.getProperty(user.home); And the variable containts the correct home folder. But when i set the filterpath in FileDialog, it opens (in linux) only the /home level not entering into the user home dir. This is the source code: FileDialog dialog = new FileDialog(shell); dialog.setText("Choose a certificate"); String platform = SWT.getPlatform(); String homefolder = System.getProperty("user.home"); dialog.setFilterPath(homefolder); Any idea? Here a screenshot:

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  • Jquery autocomplete for input form, using Textpattern category list as a source

    - by John Stephens
    I'm using the Textpattern CMS to build a discussion site-- I have a firm grasp of XHTML and CSS, as well as Textpattern's template language, but PHP and Javascript are a bit beyond my cunning. On the input form to begin a new topic, users need to select a category from a list of over 5,000 options. Using the HTML select-type input element is very unwieldy, but it works. I would like to use some kind of Javascript magic to display a text-type input element that will read user input and display matches or autocomplete from the available categories, passing the required option's value into the appropriate database field. I've seen several autocomplete plugins for jquery, but the instructions presuppose that you understand how Javascript works. As I mentioned above, it's easy for me to generate the category list as a select-type input element, and I can hide that element using CSS. Is it possible to control select-list input using an autocomplete mechanism in a text-type input element? How would I do that?

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  • ASP.NET MVC controllers with identical names

    - by Anton Gogolev
    Hi! Here's what I'm trying to do. I have an ASP.NET MVC web application, where I'd like to have a separate "admin" area (accessible via http://example.com/admin) and a regular area, available for all users. In both these parts of the site I have a /blogs section, but when accessing http://example.com/admin/blogs I want to be presented with admin interface for blogs, whereas usual http://example.com/blogs should just list all blogs. And the problem itself is: how do I get ASP.NET MVC to instantiate appropriate controllers, provided that there are two BlogsControllers: one in Site.Admin namespace, and the other is in Site.Sitefront namespace? Granted, I could rename admin controller to BlogsAdminController, but I'd like to keep the names as they already are.

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  • How to move user content in Wix Installer

    - by Simeon Pilgrim
    To support Window Vista in my game, I have changed were the save files are placed (From under Program Files to My Documents) for both XP and Vista installations. Now I would like to be able to move the current XP users save games from the old location to the new location. I think I can correctly trigger this via the upgrade checking code like so: <Upgrade Id="PLACE-GUID-HERE"> <UpgradeVersion OnlyDetect="yes" Minimum="$(var.ProductVersion)" IncludeMinimum="no" Property="NEWERVERSIONDETECTED" /> <UpgradeVersion OnlyDetect="no" Minimum="1.1.0" IncludeMinimum="yes" Maximum="$(var.ProductVersion)" IncludeMaximum="no" Property="OLDERVERSIONBEINGUPGRADED" /> <UpgradeVersion OnlyDetect="no" Maximum="1.1.0" IncludeMaximum="no" Property="MOVESAVEFILESUPGRADED" /> </Upgrade> where 1.0.x was the old way and 1.1.x will be the new way, thus I could do something in a custom action based on MOVESAVEFILESUPGRADED, but the heart of the problem, I cant see how to move non-installed files from one location to another.

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  • Git to svn: Adding commit date to log messages

    - by Arnauld VM
    How should I do to have the author (or committer) name/date added to the log message when "dcommitting" to svn? For example, if the log message in Git is: This is a nice modif I'd like to have the message in svn be something like: This is a nice modif ----- Author: John Doo <[email protected] 2010-06-10 12:38:22 Committer: Nice Guy <[email protected] 2010-06-10 14:05:42 (Note that I'm mainly interested in the date, since I already mapped svn users in .svn-authors) Any simple way? Hook needed? Other suggestion? (See also: http://article.gmane.org/gmane.comp.version-control.git/148861) Thank you in advance. Yours faithfully, -- Arnauld Van Muysewinkel

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  • addEventListener gone after appending innerHTML

    - by Vishal Shah
    Okay, so i have the following html added to a site using javascript/greasemonkey. (just sample) *a id='abc'*HEllo*/a* *a id='xyz'*Hello*/a* (excuse me, i've had to replace the '<' '' with * since hyperlinks for new users aren't allowed!) and i've also added a click event listener for the elements. All works fine up to this point, the click event gets fired when i click the element. But... i have another function in the script, which upon a certain condition, modifies that html, ie it appends it, so it looks like: *a id='abc'*HEllo*/a* *a id='xyz'*Hello*/a* *a id='123'*Hello*/a* but when this is done, it breaks the listeners i added for the first two elements... nothing happens when i click them. if i comment out the call to the function which does the appending, it all starts working again! help please...

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  • WPF Application - Role Management Recommendations

    - by David Ward
    I have a WPF application with a WCF service layer and a SQL database. I now want to restrict elements of the application so that certain functions are only available to those users with a particular role. For example, you will only be able to navigate to the settings screen if you are an administrator. I would like a user to be a member of 1 or more authorisation groups and each authorisation group to have 1 or more roles associated. A long time ago I used AzMan (Authorisation Manager) to do a similar thing. Does anyone think that there are better approaches? Is AzMan "old news"? Alternatives? Thanks.

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  • How do I start using Linux for web development?

    - by Chris Maple
    OK, so that's maybe not the best title, but I don't know exactly what I want to do, so, please, hear me out. I've used Windows pretty much all my life although I played with Linux on several occasions. At work everyone does web development with php on Windows using the same IDE and stuff. I would like to experience the powerful Linux command line as well as test my web apps locally running the Linux version of php, however I prefer to keep using the IDE because I feel that version control, FTP, code completion etc. are helpful to my productivity. Eventually I would also like to dive into Ruby and Python and I hear that they're not really suited for Windows users. Is running a Linux distro in a virtual machine my best bet? Should I try something like Wubi (Ubuntu running inside Windows)? Or are there any other options out there?

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  • Rails - How do i update a records value in a join model ?

    - by ChrisWesAllen
    I have a join model in a HABTM relationship with a through association (details below). I 'm trying to find a record....find the value of that records attribute...change the value and update the record but am having a hard time doing it. The model setup is this User.rb has_many :choices has_many :interests, :through => :choices Interest.rb has_many :choices has_many :users, :through => :choices Choice.rb belongs_to :user belongs_to :interest and Choice has the user_id, interest_id, score as fields. And I find the ?object? like so @choice = Choice.where(:user_id => @user.id, :interest_id => interest.id) So the model Choice has an attribute called :score. How do I find the value of the score column....and +1/-1 it and then resave? I tried @choice.score = @choice.score + 1 @choice.update_attributes(params[:choice]) flash[:notice] = "Successfully updated choices value." but I get "undefined method score"......What did i miss?

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  • How can I make Excel's MIN function ignore zeroes in a set?

    - by mfg
    In Excel, I have the following formula =(MIN(H69,H52,H35,H18)*(1/H18))*10 that is supposed to return the MIN of a range, and divide it by the current cell (*(1/H18) ), then multiply by 10. I am having difficulty with adding a type of NULLIF statement. I want to be able to have (the possibility for) blank rows, and have the MIN function ignore zero/blank fields while selecting the next lowest value (all are between 1.0-0.1). Is there a modifier i can apply to the MIN function to make it not compare zeroes in the MIN set? Is there a better funtion than MIN to use? This is to prevent the following situation: users will need to eliminate fields that are zeros from the form, theres 2 formula edits per entry, averaging 4 entries per use, so 8 possible errors per form use...

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  • Handling big user IDs returned by FQL in PHP

    - by ggambett
    I'm using FQL to retrieve a list of users from Facebook. For consistency I get the result as JSON. This causes a problem - since the returned JSON encodes the user IDs as numbers, json_decode() converts these numbers to floating point values, because some are too big to fit in an int; of course, I need these IDs as strings. Since json_decode() does its own thing without accepting any behavior flags, I'm at a loss. Any suggestions on how to resolve this?

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • PHP MYSQL Endless Loop

    - by Neb
    Hi, I have a problem with my php/mysql script. It should only output the while loop once but I am getting unlimited loops and an endless page. $query = mysql_query("SELECT * FROM users WHERE username ='".base64_encode($_SESSION['username'])."' LIMIT 1"); $result = mysql_fetch_array($query); if(empty($result)){ echo "No user... Error"; }else{ while($row = $result){ ?> <a href="index.php?user=<?=$row['id']?>"><?=base64_decode($row['username'])?></a> | <a href="javascript:void(0);" id="logout">Logout</a> <?php } } I have tried a similar script with these same lines and it works perfectly $result = mysql_fetch_array($query); if(empty($result)){ echo "No user... Error"; }else{ while($row = $result){ //Something } }

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  • A realistic and usable (VS2010) MVC2 project template?

    - by pomarc
    Hello. everybody. The default MVC2 web project template which VS2010 creates when you select "ASP.NET MVC2 Web Application" is quite a nice start... but nowhere near a realistic app framework. E.G.: user accounts without such features as password recover easily customizabile (and maybe multilingual) error messages an interface to manage users, such a searcheable user list, user edit and so on which an admin can use and these are just the beginning of the usual, mandatory basic features a web site of any size may use. Searching through the online projects templates doesn't seem to help, ehiter. Are there any project template sites or else that you are aware of, that gives such features? thanks a lot!

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  • Update specific rows in LINQ to SQL result set.

    - by davemackey
    I have a page with a form on it and needs a range of dates. Thus I've placed a number of textboxes on the page into which users can type dates. When the user clicks the save button I want to trigger a LINQ update to the SQL Server...all the rows already exist, so I'm just updating existing data. How can I do this? For example, lets say my table looks like this: Column Names: Description dateValue Column Values: Birthdate 1/1/1990 Anniversary 1/10/1992 Death 1/1/1993 I want to do something like this: hupdate.Description("Birthdate").dateValue = TextBox1.Text hupdate.Description("Anniversary").dateValue = TextBox2.Text hupdate.Description("Death").dateValue = TextBox3.Text hconfig.SubmitChanges() Is there a way to do this with LINQ?

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  • Catching Oracle Errors in Django

    - by Dashdrum
    My Django app runs on an Oracle database. A few times a year, the database is unavailable because of a scheduled process or unplanned downtime. However, I can't see how to catch the error a give a useful message back to the requester. Instead, a 500 error is triggered, and I get an email (or hundreds) showing the exception. One example is: File "/opt/UDO/env/events/lib/python2.6/site-packages/django/db/backends/oracle/base.py", line 447, in _cursor self.connection = Database.connect(conn_string, **conn_params) DatabaseError: ORA-01035: ORACLE only available to users with RESTRICTED SESSION privilege I see a similar error with a different ORA number when the DB is down. Because the exception is thrown deep within the Django libraries, and can be triggered by any of my views or the built in admin views, I don't know where any exception trapping code would go. Any suggestions?

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  • Asp.Net page reload problem after login

    - by AZHAR
    Hi, I am devolping a web application.the problem is that i am using a login control (not a .NET control) which is a part of master page and is acessible from all pages. if user log In from a page the login control updates itself and displlay some statistics of logged In user but the specific page does not reload. (some options on page are visible only to authenticated users, so that after login, page should be reloaded to display such options) after logIn methoed I wrote Reponse.Redirect(Request.Url.AbsoluteUri) after this the browser response the "Page cannot be displayed" It would be of great help to me. Many Thanks, Regards. AZHAR

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  • Copying Data to a Master sheet from other sheets without duplicates

    - by sam
    I have four workbooks, three of which are for data entries, and the latter which hosts all data entered in the other workbooks; as a matter of fact, it serves as a master workbook. I need code to copy data entered in each workbook in sheet 1 to be copied to the next available row on sheet 1 of the master workbook, but if the data to be copied from these individual workbooks are duplicates, then a message box should pop up displaying that its a duplicate. To be precise, I want the users to type p in column j indicating process, and click a button in the spreadsheet to copy the data to the master sheet. I would be glad for any assistance. Thanks a million for any help.

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  • extjs4 display tooltip on button click instead of mouse hover

    - by user856753
    I am trying to add a on click listener to the below tooltip. I do not want the tooltip to display on mouse hover. Instead it need it show on button click. Do I have to add a handler function inside a listener? { xtype: 'button', cls:'my-btn', iconCls:'question', src:'../www/css/slate/btn/question.png', padding: '5 0 0 0', listeners: { render: function(cmp) { Ext.create('Ext.tip.ToolTip', { closable:true, hideDelay : 3000, padding: '0 0 0 0', maxWidth:400, width:800, target: cmp.el, html: "<b>read-only</b>:Users will have read only access to all pages", getTargetXY: function() { return [810, 340]; } }); } } },

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  • List available languages for PyGTK UI strings

    - by detly
    I'm cleaning up some localisation and translation settings in our PyGTK application. The app is only intended to be used under GNU/Linux systems. One of the features we want is for users to select the language used for the applications (some prefer their native language, some prefer English for consistency, some like French because it sounds romantic, etc). For this to work, I need to actually show a combo box with the various languages available. How can I get this list? In fact, I need a list of pairs of the language code ("en", "ru", etc) and the language name in the native language ("English (US)", "???????"). If I had to implement a brute force method, I'd do something like: look in the system locale dir (eg. "/usr/share/locale") for all language code dirs (eg. "en/") containing the relative path "LC_MESSAGES/OurAppName.mo". Is there a more programmatic way?

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  • Linq to SQL Where clause based on field selected at runtime

    - by robasaurus
    I'm trying to create a simple reusable search using LINQ to SQL. I pass in a list of words entered in a search box. The results are then filtered based on this criteria. private IQueryable<User> BasicNameSearch(IQueryable<User> usersToSearch, ICollection<string> individualWordsFromSearch) { return usersToSearch .Where(user => individualWordsFromSearch.Contains(user.Forename.ToLower()) || individualWordsFromSearch.Contains(user.Surname.ToLower())); } Now I want this same search functionality on a different datasource and want to dynamically select the fields to apply the search to. For instance instead of IQueryable of Users I may have an IQueryable of Cars and instead of firstname and surname the search goes off Make and Model. Basically the goal is to reuse the search logic by dynamically selecting what to search on at runtime.

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