Creating natural environments that can run on lower end computers in Unity3D/C#
- by Timothy Williams
So, I'm starting work on a project soon that will require me to create realistic environments that can preferably run on PC's besides high quality ones. The goal is to get as real an environment as possible while still being easy(ish) to run.
The only problem is I've NEVER done anything with 3D environments, making trees sway, grass move, lighting, etc. Can anyone give me any help? Perhaps describe how it's done? Link me to articles? I'm just looking to be pointed in the right direction, not for you to write the code for me.
Any help at all would be greatly appreciated, I'm using Unity3D and C# as my language.
Thanks,
Tim.