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  • which is the best for build a Gantt-chart like application Flex or Flash Action Script?

    - by coderex
    Which is the best for build an application show like in image. For the better graphics and performance wise. I want to know Flash for Flex is more suitable for this. In Flash ca we be able to build a grid kind of applications easily? I headed that Flex have the functions to handle grid and other things. Drag & scroll Zoom like feature. but am not sure able the graphics of flex. Is the components are customizable.. Please help me.

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  • MouseUpEvent stops working while Dragging MovieClip

    - by Arslan
    There is a mouseUpEvent listener attached to the stage, while dragging the movieClip the mouseUpEvent doesnot trigger the handler somehow the mouseUp gets lost. While the item is being dragged and the mouse is moved away from the movieClip i.e somewhere not on the item but on the stage the mouseUp is detected. Any ideas!!

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  • Disabling itemrenderer Hovered state

    - by duder
    My itemrenderer has 2 custom states, no hovered state, and no normal state <s:states> <s:State name="state1" /> <s:State name="state2" /> </s:states> When I initialize it, I force it to go to state2. The problem is that when it's hovered over, it relapses back to the first state state1. It's kind of weird since I don't really have a hovered state. Anyone knows how to prevent this from happening? maybe by somehow disabling the hover effect?

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  • reference symbols on the main timeline

    - by vasion
    this is one of those upsurdly basic questions for which google does not work. I have usually dispatched events from my classes and dealt with the user interface in the document class. But now i want to separate all the UI in a separate class, accessible by other classes. I have added it as a child to the main/document class, but how do i reference the main class without going through parent.parent shananigans? edit. one more thing i remembered. Some of my UI elements are not programatically added.

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  • Explain this AS2 code?

    - by incrediman
    Why does this code trace 'undefined'? this.createEmptyMovieClip("myLoader",1); trace(this.myLoader); this too? this.createEmptyMovieClip("myLoader",1); trace(this["myLoader"]); (when the code is in the constructor of a class which extends MovieClip) But this code traces _level0.myLoader (code placed on main timeline) this.createEmptyMovieClip("myLoader",1); trace(this.myLoader);

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  • Loading swf Problem in Air,Flex3

    - by vineth
    Hi, I have 2 swf file, one file is loading fine in SWFLoader in Air application but another is not loading, i dont know why its happening. differents between two file :- For ex: Swf1 is Main swf .(it has dependency file like xml to read and render) swf2 is Sub swf(which will load (or called) inside swf1 in run time) . When try to load swf2 in flex3 air application using SWFLoader its working fine, but swf1 is not loading. Swf1 is working fine individually in flash player 9. But i need to load SWF1 only. Thanks in advance

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  • Flex application versioning

    - by Biroka
    I'm not referring to CVS or SVN! The thing I would like to do is: I want to have a version number of the application ex. 0.0.120 I want to see this version number only in the About box or similar This version number should change everityme I hit debug or release. ex. my version was 0.0.120, after I hit debug in the FlexBuilder, the versionNumber should change to 0.0.121, but If I press Release Build, then the version should change to 0.1.0 The first number changes only when I manually change it Don't know how is this possible but if you have a tip, let me know. Thanks!

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  • AS 3.0 reference problem

    - by vasion
    I am finding it hard to fugure out the reference system in AS 3.0. this is the code i have (i have trimmed it down in order to find the problem but to no avail) package rpflash.ui { import flash.display.Sprite; import flash.display.MovieClip; import flash.display.Stage; import nowplaying; import flash.text.TextField; public class RPUserInterface extends Sprite{ var np:nowplaying; public function RPUserInterface(){ } public function init(){ var np:nowplaying = new nowplaying(); this.addChild(np) } public function updateplayer(xml:XML){ var artist: String = xml.nowplaying.artist.toString(); var title: String = xml.nowplaying.title.toString(); trace("UI:update"); trace(this.np);// this gives me a null reference } } } and still i cannot access np!!! trace this.np gives me a null reference. i am not even trying to access it from a subling class. (btw i def want to know how to do that as well.)

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  • Why does the textField not show up when I change the defaultTextFormat

    - by Leon
    I have an if/else statement which checks the length of my current title, and then is suppose to change the defaultTextFormat of the title textField and set the text. Currently the title will not show up now, no matter what character length the title is, any thoughts on what I could be doing wrong here? public function switchTitle(sentText):void { titleString = sentText; trace("---------"+"\n"); trace("Forumula testing"); trace("titleString = "+titleString); trace("titleString.length = "+titleString.length); trace("titleSize/10 = "+(titleSize/10)); trace("\n"); // If Title can fit: if (titleString.length < (titleSize/10)) { vTitle.defaultTextFormat = Fonts.VideoTitle; titleString = sentText; // If Title can't fit: } else if (titleString.length >= (titleSize/10)) { vTitle.defaultTextFormat = Fonts.VideoTitle2; titleString = sentText; } trace("---------"+"\n"); //vTitle.text = titleString; // <-- Original code, worked }

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  • Getting data from function loaded after current function

    - by Hwang
    I have 2 functions, 1 loaded before another. Some value are determine by the other function data, but since one of it has to load before the other 1, how should I get the data that is loaded after current function? private function wMessage():void { Message.width=Name.width+20; } private function wName():void { Name.x=(Message.x+Message.textWidth)-Name.textWidth; Name.y=Message.y+Message.height; } I've taken out some other unnecessary codes, but as you can see Name position is set according by the position + width of Message, but I want Message's width to be not smaller than Name

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  • Validate DataGridColumn cell's individually

    - by Joshua Fox
    How can I validate the cells in a DataGridColumn individually? The validation is configured per-row. For example FIELD VALUE TYPE age 13 Integer height 13x3 Integer registered true Boolean temperature 98.G6 Float In this case, of course 13x3 and 98.G6 would be invalid. Writing a Validator is no problem, and I can grab the TYPE from the data provider object, but now do I get individual access to the GUI cells so I can give the Validator a source which is an individual cell, set the errorString on an individual cell.

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  • Trouble adding video controls to video selected by XML comboBox

    - by user560128
    Hello, it's been a few years since I've touched flash, so perhaps I'm just overlooking something. If anyone could look at the code and offer any suggestions that would be awesome. What's working, I select a video from a combobox that is populated from an XML file, pick the video and it plays. I've been trying to add pause/play, stop, forward and reverse functionality, once I get that to work I also want to add a video scrubber(slider), and previous/next buttons to go to the previous/next video as listed in the xml file. At the moment I have a component button on the stage called playButton, which I'm trying to use for pause/play functionality. Below is my code, the player control is at the very bottom. Thanks. import fl.data.DataProvider; var nc:NetConnection = new NetConnection(); nc.connect(null); var ns:NetStream = new NetStream(nc); var videosXML:XML = new XML(); var loader:URLLoader = new URLLoader(); var request:URLRequest= new URLRequest("xml/videos.xml"); var videos:Array = new Array({label:"Select a Video",data:""}); var client:Object = new Object(); theVideo.attachNetStream(ns); ns.client = client; loader.addEventListener(Event.COMPLETE,loaderOnComplete); loader.load (request); function loaderOnComplete(event:Event):void{ videosXML = new XML(event.target.data); for each (var video:XML in videosXML.video){ videos.push({label:video.name.toString(),data:video.url.toString()}); } moviesCB.dataProvider = new DataProvider(videos); } moviesCB.addEventListener(Event.CHANGE, changeHandler); function changeHandler(event:Event):void { if(ComboBox(event.target).selectedItem.data != ""){ ns.play(ComboBox(event.target).selectedItem.data); } }; client.onMetaData = metadataHandler; function metadataHandler(md:Object):void{ } //player controls playButton.onRelease = function() { ns.pause(); }

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  • AS2 attaching or duplicating the MC

    - by ortho
    var myXML:XML = new XML(); myXML.ignoreWhite=true; myXML.load("tekst.xml"); myXML.onLoad = function(success){ var yC:Number = 65; if (success){ var myTxt:Array = Array(0); var myNode = this.firstChild.childNodes; for (i=0; i } } var c:Number = 70 for(hiThere=1;hiThere<5;hiThere++){ kropka1.duplicateMovieClip("circleCopy"+hiThere, c); this["circleCopy"+hiThere]._y=c; c += 20; } So my problem is that I want to create it dynamicaly as text fields above, now it creates only 4 MovieClips and I would like to specify the Y value from xml file and number of loops (here 5), but it should be the same condition as loop above. Please help

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  • Flex: Would a computational engine for a Connect-4 type game be too slow?

    - by Robusto
    OK, I was just fooling around in my spare time and have made this cool interface and game-playing code for a Connect-4 type game, written in Flex and playable by 2 human players in Flash. It accurately detects wins, etc. I'm smart enough to know that I've done the easy part. Before I dig into an AI for game play, I wanted to ask if this is the kind of thing that can really be handled computationally by a Flash plugin. It seems to me that for every turn up until the end there are 8 possible moves, 8 responses to each move, etc. So wouldn't a perfect engine have to be able to potentially see 8^8 moves (over 16 million), and a fairly good engine see up to a million? I don't know game coding so this is new to me. What's a reasonable move horizon for such a game to be able to see?

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  • Invite friends from facebook on my application using facebook api

    - by Seema
    Hello all, I create a application which allow user integration through facebook(connect with facebook).when user sign-in in application , i want to show all facebook friends of sign-in user for invite them to join my application. In current i am using multi friend selector for invite friends. <fb:serverfbml width="615"> <script type="text/fbml"> <fb:request-form action="action url" method="POST" invite="true" type="invite" content=" my message"> <fb:multi-friend-selector showborder="true" bypass="cancel" cols=3 email_invite="false" import_external_friends="false" actiontext="Invite your friend from facebook"/> </fb:request-form> </script> </fb:serverfbml> I want to customize mult friend selector 1 Can change css and show all friend in a single column? 2 can i show disable the friends whose are already connect with my application? please give your suggestion or if any other option for this. Thanks

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  • Detect TCP connection close when playing Flash video

    - by JoJo
    On the Flash client side, how do I detect when the server purposely closes the TCP connection to its video stream? I'll need to take action when this occurs - maybe attempt to restart the video or display an error message. Currently, the connection closing and the connection being slow look the same to me. The NetStream object ushers a NetStream.Play.Stop event in both cases. When the connection is slow, it usually recovers by itself within seconds. I wish to only take action when the connection is closed, not when it is slow. Here's how my general setup looks like. It's the basic NetConnection-NetStream-Video setup. this.vidConnection = new NetConnection(); this.vidConnection.addEventListener(AsyncErrorEvent.ASYNC_ERROR, this.connectionAsyncError); this.vidConnection.addEventListener(IOErrorEvent.IO_ERROR, this.connectionIoError); this.vidConnection.addEventListener(NetStatusEvent.NET_STATUS, this.connectionNetStatus); this.vidConnection.connect(null); this.vidStream = new NetStream(this.vidConnection); this.vidStream.addEventListener(AsyncErrorEvent.ASYNC_ERROR, this.streamAsyncError); this.vidStream.addEventListener(IOErrorEvent.IO_ERROR, this.streamIoError); this.vidStream.addEventListener(NetStatusEvent.NET_STATUS, this.streamNetStatus); this.vid.attachNetStream(this.vidStream); None of the error events fire when the server closes the TCP or when the connection freezes up. Only the NetStream.Play.Stop event fires. Here's a trace of what happens from initially playing the video to the TCP connection closing. connection net status = NetConnection.Connect.Success playStream(http://192.168.0.44/flv/4d29104a9aefa) NetStream.Play.Start NetStream.Buffer.Flush NetStream.Buffer.Full NetStream.Buffer.Empty checkDimensions 0 0 onMetaData NetStream.Buffer.Full NetStream.Buffer.Flush checkDimensions 960 544 NetStream.Buffer.Empty NetStream.Buffer.Flush NetStream.Play.Stop

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  • How to set tooltip for buttonbar button

    - by donpal
    I have a buttonbar that has 3 buttons. I'm trying to set a tooltip for each of the buttons, but not sure where. The ButtonBar itself has a skin, which in turn includes a skin for each of the buttons. <s:ButtonBar id="bb" selectedIndex="0" skinClass="skins.bbSkin"> <s:dataProvider> <s:ArrayList> <fx:Object label="item1" /> <fx:Object label="item2" /> <fx:Object label="item3" /> </s:ArrayList> </s:dataProvider> </s:ButtonBar> The skin for the buttonbar is skins.bbSkin The skin inside it for each button is skins.bbbSkin

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  • Change the height of a list item when it's in edit mode

    - by toby
    I have custom list item renderers and editors for a List control. I need for the editor to have a greater height then the renderer, i.e., the row should expand(in height) when it goes into edit mode. However, even when the list's variableRowHeight is set to true, it doesn't do what I want: the height seems to be based on the height of the renderer only, not the editor. Is there any way to do what I want?

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  • flex 3 cancel tooltip event

    - by gmoniey
    I am trying to cancel a tooltip event (I only want it to display when the mouse is hovered over a certain area), and can't seem to figure it out. I tried stopPropagation, preventDefault, and stopImmediatePropagation, but none of them seem to work. Here the code I am using: private function toolTipCreateHandler(event:ToolTipEvent):void { if(event.currentTarget.mouseX < 130) { var tooltip:PhotoToolTip = new PhotoToolTip(); tooltip.src = event.currentTarget.toolTip; event.toolTip = tooltip; } else { event.stopImmediatePropagation(); } } Any ideas? Thanks

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  • Adobe AIR application as a http server?

    - by iamgopal
    Is there any way to use an Adobe AIR application as a local http server? i.e. Adobe AIR application listening to http://localhost:8020 and I'm able to use a browser to access the application? If I can, is it true or pseudo multithreading? Is there any library or code that I can look for?

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  • Using Fzip lib under Adobe Air App

    - by Rafael Oliveira
    I'm currently working on a project for Adobe Air (1.5.3) and I need to unzip a file, copy some of its contents to another file. Then I saw people talking about the Fzip (http://codeazur.com.br/lab/fzip) lib. The problem is that I don't know how to "import" or use this library with Javascript and Adobe Air, since Javascript doesn't have the import directive. How can I manage to do that ?

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  • Equivalent of describeType for Flex Component EVENTS

    - by Joshua
    Using "introspection" In Flex I can say: var classInfo:XML=describeType(SomeObject); Which will list for me the Accessors, Methods And Variables. (http://livedocs.adobe.com/flex/3/html/help.html?content=usingas_8.html) But what is the equivalent to programmatically inspect all of an object's possible EVENTS? (NOT JUST the events for which event listeners have been set, but to somehow step through a list of all VALID EVENTS for which event listeners may POTENTIALLY be set -- I realize that such lists are readily available online, and that's great for cases when I know the object's type at design type, but I require some way to inspect any given displayobject programmatically at runtime, and determine what events, if any, are or may be associated with it.)

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