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  • How can I remotely display images on my computer?

    - by Jakob
    What I Have: A laptop booted with Ubuntu and a stationary computer dual-booted with Ubuntu and Vista, both connected through a wireless ad-hoc network. What I Want: I want a way to display images in fullscreen on my stationary, using my laptop as a "remote control". I want to be able to choose another picture at any time and have my stationary computer remain in fullscreen mode at all times. Preferably, I should also be able to display just an empty (black) screen. How can I arrange for this? What I Have Tried: I have tried simply SSH:ing into my stationary computer and opening the image files using an image viewer, but all of the ones that I have tried (Eye of Gnome, Mirage, Gwenview, and others) open a new window for every new image. I don't know how to force them into using a single instance. I have tried using the VLC remote control command line interface, but apart from seeming somewhat unreliable (exiting with segmentation faults at one point), it also displays some images with a green border and forces me to pause playback in order for the image to remain on screen. Bonus Question: In my final setup, I also need to play music through my stationary computer's speaker and have the ability to switch to another track at any point, like with the images. Preferably, I would like to control the images and the audio through the same interface. How can I best achieve this?

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  • Rendering a frame is producing noise from speakers in Windows and Linux

    - by Robber
    When any hardware accelerated application is rendering a frame (or many of them) a very short noise is coming from my speakers. This can be a game, a WebGL application or XBMC. When the application/game is rendering many frames per second (like most of them do) the noise is a continuous buzzing that gets higher pitched with higher framerates. This applies to Linux and Windows, so I'd assume it's a hardware problem. The current hardware in the PC is: CPU: Core2Quad Q9550 GPU: Radeon HD 5770 RAM: 2x2GB DDR2 Motherboard: Asus P5QLD PRO PSU: be quiet! Pure Power 530W Screen and speakers: Old 720p LCD TV connected via VGA and aux cable Muting the TV stops the noise, muting Windows doesn't. I tried replacing the PSU first (used a Tagan 700W PSU before) because I thought it was a power problem. It wasn't. I tried replacing the motherboard (used a ASUS P5B SE before) next because I thought it was a sound card problem. It wasn't. I tried the GPU in a different PC because I thought it was a broken graphics card. It worked perfectly fine in the other PC. I thought it might be interference, but moving the audio cable around changes absolutely nothing. I tried using an HDMI cable instead and that did work, but is not an option since my TV has only one HDMI input and I need that for my PS3.

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  • Microphone array support in Windows. Info on performance and compatible hardware?

    - by exinocactus
    It is officially claimed by Microsoft (Audio Device Technologies for Windows), that Windows Vista has an integrated system-level support of microphone arrays for improved sound capturing by isolating a sound source in target direction and rejecting ambient noise and reverberation. In more technical terms, an implementation of an adaptive beamformer. Theoretically, microphone arrays with 2-4 mics can substantially improve SNR under some conditions like speaker in front of the laptop in noisy environment (airport, cafe). Surprisingly, though, I find very little information about commercially-available products supporting these new features. I mean products like portable usb micropone arrays or laptops or flat screens with integrated mic arrays. I could only find info about two laptop models having "noise cancelling digital array microphone". These are Dell Latitude and Eee PC 1008P-KR. Now my questions: Do you have any experience with the Windows beamformer implementation? For instance, in the above mentioned laptops. How well does it work? Are there any tests results available in the net or in print (papers?)? Do you know about other microphone array hardware? What could be the reason why mic array technology didn't get sucess Is there mic arrays support in 'Windows 7'?

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  • Youtube has no voice but the music continues just fine?

    - by Prix
    PC CONFIG: gigabyte EP45C UD3R with the realtek HD onboard 4gb dual channel Qcore 2.83ghz When i watch to videos on youtube now the voice some times is in static and some times so low that you can hear it while the sound continues just fine... For example if can hear to things like guitar or a train etc but the voice of whoever is speaking is gone or very low or pure static when watching the videos. I know some videos have a really great quality and some are HD 1080p so this was something not expected to happen. I can aswell play videos on my WMP11 just fine i have ccc-p installed also tried k-lite, both on the latest stable avaiable. I havent tried anything else related to flash but something is either wrong with my drivers or youtube. I have installed the latest drivers to make sure they are up-to-date but this didnt help either. What i have tried so far: removed the audio drivers and re-installed remove any codec pack i had and re-installed k-lite, test, didnt worked remove any codec pack i had and re-installed cccp, test, didnt worked checked the control panel sound configurations, tried chaging to phone stereo, to 5.1 which is what my headphone is. checked the realtek manager, tried changing the sound channels from 2CH to 6CH to reflect my headphone, didnt work. rebooted after every change of the above tries. tried chrome, firefox and internet explorer with the same results didnt w

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  • Google Chrome on Linux not using ALSA for sound

    - by DarkMoon
    On my laptop, I've got an .asoundrc file that outputs sound to my USB headset. This works fine for SMplayer and Firefox. However, Google Chrome (at least, Flash-based and HTML5-based videos and HTML5-based audio in Chrome) plays through the laptop speakers instead. I've tried running Chrome from a command-line, hoping there would be some helpful output, but no such luck. I've tried looking through Google for whether Chrome even uses ALSA, or if it uses something else, but I have been unsuccessful in this. This question seems to be the same issue, but no suggestion was made. Anyone have any ideas? I'm running Gentoo with a 3.10.17 kernel, 1.0.27 ALSA utils, 2.6.5 FVWM, and 36.0.1985.143 Chrome. If you need more info, please let me know. EDIT: I've configured the USB headset as the default ALSA device. Volume levels for both headset and onboard are set and un-muted using alsamixer. My .asoundrc file is as follows. ctl.!default { type hw card Headset } pcm.dmixer { type dmix ipc_key 1024 slave { pcm { type hw card Headset } period_size 1024 buffer_size 4096 } bindings { 0 0 1 1 } } pcm.!default { type plug slave.pcm dmixer }

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  • Windows 8 Communication Sound Setting not working

    - by blackmastiff
    I've been having a problem on my new laptop recently which is familiar but baffling the usual fixes. I'm running Windows 8 with an onboard Realtek soundcard. It's similar to the one on my older computer running Windows 7. The problem is, when I'm in Skype or Mumble, Windows changes the sound output to lower everything else automatically. I've disabled the communications sound change option on the communications tab within sound devices and checked all the applications settings to insure that they are not responsible. They aren't, and I noticed something else. When I'm in the sound properties dialog, and I switch to the microphone tab, the same audio output reduction occurs. This seems to say to me that the microphone must be responsible in some way, but seeing as I uninstalled all the drivers and installed windows drivers instead, I'm confused as to why this would be occurring. Any thoughts? EDIT: I just tried disabling the built in microphone and the sound no longer get changed. More confused now? As soon as I turn it back on, the sound gets dropped again. Incidentally, the fix for this on windows 7 was this question: Windows 7 lowers applications' volume automatically I've got my computer set that way and it doesn't work.

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  • Using sound forge 6.0 what will be the need to upgrade to latest version

    - by Jayapal Chandran
    I had been using sound forge 6.0 not recently but long back. I edit mp3 files for my purpose and some more filters like flange, pan, fade in out, recording, line in recording, extracting sound from video files (mpg, avi(divx), etc...), increasing the default volume, editing treble and bass effects, and etc... I am not going to use it professionally. I use it just like that. Now when i checked i could see Sound Forge Audio Studio 10 is the latest version for my purpose. Others are too high i think. Besides, i had been using Gold Wave version 4 very extensively just to edit sound files mostly mp3. and here is the reason for me to change to sound forge. It is when we edit mp3 files it deflashes(making it raw i think) before editing. after editing if i save it asks for the format to save and i will choose mp3. At this point it again applies the compression process which makes the sound file lossy. When i did the same with sound forge it did not deflash. It just edited the file as mp3. May be i dont know whether gold wave has the same option. So, please suggest. oh i had asked a question already like this... here it is goldwave vs sound forge in editing mp3 files

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  • High Profile ASP.NET websites

    - by nandos
    About twice a month I get asked to justify the reason "Why are we using ASP.NET and not PHP or Java, or buzz-word-of-the-month-here, etc". 100% of the time the questions come from people that do not understand anything about technology. People that would not know the difference between FTP and HTTP. The best approach I found (so far) to justify it to people without getting into technical details is to just say "XXX website uses it". Which I get back "Oh...I did not know that, so ASP.NET must be good". I know, I know, it hurts. But it works. So, without getting into the merit of why I'm using ASP.NET (which could trigger an endless argument for other platforms), I'm trying to compile a list of high profile websites that are implemented in ASP.NET. (No, they would have no idea what StackOverflow is). Can you name a high-profile website implemented in ASP.NET? EDIT: Current list (thanks for all the responses): (trying to avoid tech sites and prioritizing retail sites) Costco - http://www.costco.com/ Crate & Barrel - http://www.crateandbarrel.com/ Home Shopping Network - http://www.hsn.com/ Buy.com - http://www.buy.com/ Dell - http://www.dell.com Nasdaq - http://www.nasdaq.com/ Virgin - http://www.virgin.com/ 7-Eleven - http://www.7-eleven.com/ Carnival Cruise Lines - http://www.carnival.com/ L'Oreal - http://www.loreal.com/ The White House - http://www.whitehouse.gov/ Remax - http://www.remax.com/ Monster Jobs - http://www.monster.com/ USA Today - http://www.usatoday.com/ ComputerJobs.com - http://computerjobs.com/ Match.com - http://www.match.com National Health Services (UK) - http://www.nhs.uk/ CarrerBuilder.com - http://www.careerbuilder.com/

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  • Programming activities for high school kids who have no idea what CS or programming is

    - by pointdxt
    I work at a small high school that's in a very high poverty area. There are only a handful of seniors that are thinking about applying to be an engineer of some sort in college and only 1 kid that applied for Computer Science (he has a couple acceptances so far!). He's been talking to me a lot as I majored in Computer Science as well and he is very excited about it. Unfortunately, our school doesn't have a Computer Science course of any kind so he asks me a lot of stuff. I want to help him out since he's really excited about majoring in CS but I don't know where to begin. I could say put Linux on a computer, go online and go research stuff like I did but this kid needs some direction and he doesn't even know what Linux is let alone have a free computer around for that sort of thing. He doesn't know much about CS but is keenly interested in having a computer do all sorts of things but I don't know how to help him in a meaningful way. Any advice? I'm not a teacher at the school so I'm not a great educator, I do IT at the school.

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  • High-concurrency counters without sharding

    - by dound
    This question concerns two implementations of counters which are intended to scale without sharding (with a tradeoff that they might under-count in some situations): http://appengine-cookbook.appspot.com/recipe/high-concurrency-counters-without-sharding/ (the code in the comments) http://blog.notdot.net/2010/04/High-concurrency-counters-without-sharding My questions: With respect to #1: Running memcache.decr() in a deferred, transactional task seems like overkill. If memcache.decr() is done outside the transaction, I think the worst-case is the transaction fails and we miss counting whatever we decremented. Am I overlooking some other problem that could occur by doing this? What are the significiant tradeoffs between the two implementations? Here are the tradeoffs I see: #2 does not require datastore transactions. To get the counter's value, #2 requires a datastore fetch while with #1 typically only needs to do a memcache.get() and memcache.add(). When incrementing a counter, both call memcache.incr(). Periodically, #2 adds a task to the task queue while #1 transactionally performs a datastore get and put. #1 also always performs memcache.add() (to test whether it is time to persist the counter to the datastore). Conclusions (without actually running any performance tests): #1 should typically be faster at retrieving a counter (#1 memcache vs #2 datastore). Though #1 has to perform an extra memcache.add() too. However, #2 should be faster when updating counters (#1 datastore get+put vs #2 enqueue a task). On the other hand, with #1 you have to be a bit more careful with the update interval since the task queue quota is almost 100x smaller than either the datastore or memcahce APIs.

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  • Timer a usage in msp430 in high compiler optimization mode

    - by Vishal
    Hi, I have used timer A in MSP430 with high compiler optimization, but found that my timer code is failing when high compiler optimization used. When none optimization is used code works fine. This code is used to achieve 1 ms timer tick. timeOutCNT is increamented in interrupt. Following is the code, //Disable interrupt and clear CCR0 TIMER_A_TACTL = TIMER_A_TASSEL | // set the clock source as SMCLK TIMER_A_ID | // set the divider to 8 TACLR | // clear the timer MC_1; // continuous mode TIMER_A_TACTL &= ~TIMER_A_TAIE; // timer interrupt disabled TIMER_A_TACTL &= 0; // timer interrupt flag disabled CCTL0 = CCIE; // CCR0 interrupt enabled CCR0 = 500; TIMER_A_TACTL &= TIMER_A_TAIE; //enable timer interrupt TIMER_A_TACTL &= TIMER_A_TAIFG; //enable timer interrupt TACTL = TIMER_A_TASSEL + MC_1 + ID_3; // SMCLK, upmode timeOutCNT = 0; //timeOutCNT is increased in timer interrupt while(timeOutCNT <= 1); //delay of 1 milisecond TIMER_A_TACTL = TIMER_A_TASSEL | // set the clock source as SMCLK TIMER_A_ID | // set the divider to 8 TACLR | // clear the timer MC_1; // continuous mode TIMER_A_TACTL &= ~TIMER_A_TAIE; // timer interrupt disabled TIMER_A_TACTL &= 0x00; // timer interrupt flag disabled Can anybody help me here to resolve this issue? Is there any other way we can use timer A so it works fine in optimization modes? Or do I have used is wrongly to achieve 1 ms interrupt? Thanks in advanced. Vishal N

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  • iPhone OS: Strategies for high density image work

    - by Jasconius
    I have a project that is coming around the bend this summer that is going to involve, potentially, an extremely high volume of image data for display. We are talking hundreds of 640x480-ish images in a given application session (scaled to a smaller resolution when displayed), and handfuls of very large (1280x1024 or higher) images at a time. I've already done some preliminary work and I've found that the typical 640x480ish image is just a shade under 1MB in memory when placed into a UIImageView and displayed... but the very large images can be a whopping 5+ MB's in some cases. This project is actually be targeted at the iPad, which, in my Instruments tests seems to cap out at about 80-100MB's of addressable physical memory. Details aside, I need to start thinking of how to move huge volumes of image data between virtual and physical memory while preserving the fluidity and responsiveness of the application, which will be high visibility. I'm probably on the higher ends of intermediate at Objective-C... so I am looking for some solid articles and advice on the following: 1) Responsible management of UIImage and UIImageView in the name of conserving physical RAM 2) Merits of using CGImage over UIImage, particularly for the huge images, and if there will be any performance gain 3) Anything dealing with memory paging particularly as it pertains to images I will epilogue by saying that the numbers I have above maybe off by about 10 or 15%. Images may or may not end up being bundled into the actual app itself as opposed to being loaded in from an external server.

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  • Collecting high-volume video viewing data

    - by DanK
    I want to add tracking to our Flash-based media player so that we can provide analytics that show what sections of videos are being watched (at the moment, we just register a view when a video starts playing) For example, if a viewer watches the first 30 seconds of a video and then clicks away to something else, we want the data to reflect that. Likewise, if someone watches the first 10 seconds, then scrubs the timeline to the last minute of the video and watches that, we want to register viewing on the parts watched and not the middle section. My first thought was to collect up the viewing data in the player and send it all to the server at the end of a viewing session. Unfortunately, Flash does not seem to have an event that you can hook into when a viewer clicks away from the page the movie is on (probably a good thing - it would be open to abuse) So, it looks like we're going to have to make regular requests to the server as the video is playing. This is obviously going to lead to a high volume of requests when there are large numbers of simultaneous viewers. The simple approach of dumping all these 'heartbeat' events from clients to a database feels like it will quickly become unmanageable so I'm wondering whether I should be taking an approach where viewing sessions are cached in memory and flushed to database when they become inactive (based on a timeout). That way, the data could be stored as time spans rather than individual heartbeats. So, to the question - what is the best way to approach dealing with this kind of high-volume viewing data? Are there any good existing architectures/patterns? Thanks, Dan.

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  • High memory usage for dummies

    - by zaf
    I've just restarted my firefox web browser again because it started stuttering and slowing down. This happens every other day due to (my understanding) of excessive memory usage. I've noticed it takes 40M when it starts and then, by the time I notice slow down, it goes to 1G and my machine has nothing more to offer unless I close other applications. I'm trying to understand the technical reasons behind why its such a difficult problem to sol ve. Mozilla have a page about high memory usage: http://support.mozilla.com/en-US/kb/High+memory+usage But I'm looking for a slightly more in depth and satisfying explanation. Not super technical but enough to give the issue more respect and please the crowd here. Some questions I'm already pondering (they could be silly so take it easy): When I close all tabs, why doesn't the memory usage go all the way down? Why is there no limits on extensions/themes/plugins memory usage? Why does the memory usage increase if it's left open for long periods of time? Why are memory leaks so difficult to find and fix? App and language agnostic answers also much appreciated.

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  • Best way to display a "High Scores" Results

    - by George
    First, I would to thank everyone for all the help they provide via this website. It has gotten me to the point of almost being able to release my first iPhone app! Okay, so the last part I have is this: I have a game that allows users to save their high scores. I update a plist file which contains the users Name, Level, and score. Now I want to create a screen that will display the top 20 high scores. What would be the best way to do this? At first I thought possibly creating an HTML file with this info but am not even sure if that is possible. I would need to read the plist file, and then write it out as HTML. Is this possible? To write a file out as HTML? Or an even better question, is there a better way? Thanks in advance for any and all help! Geo...

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  • Moving a high quality line on a panel c#

    - by user1787601
    I want to draw a line on a panel and then move it as the mouse moves. To do so, I draw the line and when the mouse moves I redraw the line to the new location and remove the previous line by drawing a line with the background color on it. It works fine if I do not use the high quality smoothing mode. But if use high quality smoothing mode, it leave traces on the panel. Does anybody know how to fix this? Thank you. Here is the code int x_previous = 0; int y_previous = 0; private void panel1_MouseMove(object sender, MouseEventArgs e) { Pen pen1 = new System.Drawing.Pen(Color.Black, 3); Pen pen2 = new System.Drawing.Pen(panel1.BackColor, 3); Graphics g = panel1.CreateGraphics(); g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; g.DrawLine(pen2, new Point(0, 0), new Point(x_previous, y_previous)); g.DrawLine(pen1, new Point(0, 0), new Point(e.Location.X, e.Location.Y)); x_previous = e.Location.X; y_previous = e.Location.Y; } Here is the snapshot with SmoothingMode Here is the snapshot without SmoothingMode

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  • Is acousting fingerprinting too broad for one audio file only?

    - by IBG
    So we were looking for some topics related to audio analysis and found acoustic fingerprinting. As it is, it seems like the most famous application for it is for identification of music. Enter our manager, who requested us to research and possible find an algorithm or existing code that we can use for this very simple approach (like it's easy, source codes don't show up like mushrooms): Always-on app for listening Compare the audio patterns to a single audio file (assume sound is a simple beep) If beep is detected, send notification to server With a flow this simple, do you think acousting fingerprinting is a broad approach to use? Should we stop and take another approach? Where to best start? We haven't started anything yet (on the development side) on this regard, so I want to get other opinion if this is pursuit is worth it or moot.

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  • Is acoustic fingerprinting too broad for one audio file only?

    - by IBG
    We were looking for some topics related to audio analysis and found acoustic fingerprinting. As it is, it seems like the most famous application for it is for identification of music. Enter our manager, who requested us to research and possible find an algorithm or existing code that we can use for this very simple approach (like it's easy, source codes don't show up like mushrooms): Always-on app for listening Compare the audio patterns to a single audio file (assume sound is a simple beep) If beep is detected, send notification to server With a flow this simple, do you think acoustic fingerprinting is a broad approach to use? Should we stop and take another approach? Where to best start? We haven't started anything yet (on the development side) on this regard, so I want to get other opinion if this is pursuit is worth it or moot.

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  • Opus : le nouveau codec audio open-source est standardisé, il ferait mieux que six codecs propriétaires réunis dixit Mozilla

    Opus : le nouveau codec audio open-source est standardisé Il couvre les usages de six codecs propriétaires et le ferait mieux dixit Mozilla Une victoire historique. Pour Mozilla, la standardisation du codec audio open-source Opus est un évènement de cette envergure. La Fondation y voit « le début de la fin des formats propriétaires [dans l'audio] ». Ce projet de standardisation a été mené à bien grâce à une collaboration entre le monde open-source (dont est issue la Fondation) et des entreprises privées dont Microsoft (au travers de Skype) ou Google. Cette standardisation devrait permettre à Opus de mieux s'imposer que ses prédécesseurs (comme Vorbis)...

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  • Dancer.js : une API audio open source de haut niveau en JavaScript pour lier animations visuelles et musique

    Créez de belles animations visuelles sur vos musiques préférées grâce à ce framework javascript Vous avez forcément, à un moment ou à un autre, utilisé cette fonctionnalité sur votre lecteur de musique préféré. Je parle de ces animations graphiques à base de lignes colorées, de bulles qui éclatent et bien d'autres formes au rythme de votre chanson favorite. Et bien il est maintenant possible d'intégrer de telles animations dans votre site web grâce à Dancer.js ! Cette API est utilisable avec l'API Audio Data de Mozilla ainsi qu'avec l'API Web Audio de Webkit et flash fallback. Dancer.js utilise les fréquences audio en temps réel pour les lier à des effe...

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  • Supported Audio Formats of Qt4 Phonon?

    - by Nikwin
    I am making a music player in PyQt4, and I am using Phonon to play the music itself. This application is aimed primarily at Windows, but I plan on also supporting Mac and Linux versions. What I want to know is which audio formats are supported by Phonon so that I can ensure that the user only enters those files.

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  • FMOD on non-playing audio

    - by coldrising
    Hey, is there any way to get the audio spectrum of a section of a song using FMOD if it is not playing? Can I render a full song waveform using FMOD (+opengl/openframeworks/etc.) before the song is playing?

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  • High quality graph/waveform display component in C#.

    - by dlopeztt
    Hi, I'm looking for a fast, professionally looking and customizable waveform display component in C#. I'm wanting to display mainly real-time audio waveforms (fast!) in both time and frequency domain. I would like the ability to zoom, change axis settings, display multiple channels, customize the feel and colors etc... Anybody knows of anything, whether commercial or not? Thank you! Diego

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  • AVAudioPlayer won't play audio file after AVAudioRecorder

    - by Kevin
    I create a .caf audio file using AVAudioRecorder and if I try and play it back using AVAudioPlay I get no sound on the iPhone (if played in simulator works fine). If I close my application and reopen the file plays fine. Also I am not able to adjust the phone volume after recording unless I close and reopen my application. Any ideas?

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