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  • What data counters / meters are available?

    - by Santosh
    Actually I have a wireless 3G modem that works well on Windows based operating system, its interface software were made Windows centric. It can still connect to internet on Ubuntu or other linux based operating system but it won't show the data counter (the interface which shows how much data has been transferred, at what speed). If I continue to surf internet in Linux then I won't have any idea how much data has been used and it would become heavy on my pocket. So I just want a software that let me know how much data has been transferred, if there is a limiter; that warns or disconnects me when I reach predefined MBs then its better. Please let me know if there is any software or script or something like that already there.

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  • If Apple made Cars [closed]

    - by benhowdle89
    There was a joke going round a few months(?) ago that if the GM industry kept up with the computer industry that we'd all be better off (in relation to driving and costs). There was also a counter joke that if Microsoft made Cars you would, for example, have to squeeze the wing mirror, honk the horn and move the gearstick the reboot the car (CTRL + ALT + DEL) This got me thinking in terms of Apple's recent iPad 2 release, if Apple made cars what would they be like? What sort of technological advancements would software developers and programmers be able to implement if you built a car in a similar fashion to building an iPhone app. Xcode is you Mechanics garage, as it were. What would a car look like if it was designed by Apple Chief of Design: Jonothan Ive?

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  • Build an Inexpensive but Polished Sous Vide Cooker for Geeky Culinary Fun

    - by Jason Fitzpatrick
    Kitchen craft has taken a turn for the geekier in the last few years with all manner of DIY projects; this DIY Sous Video cooker stands apart from the average hacked-together model and is polished enough to leave on the counter. We see a lot of cooking related hacks in our news feeds and this one is definitely one of the cleaner builds. It sports a clean display, nice case, and and easy to use interface–perfect for Sous Vide’ing yourself a delicious streak or other culinary treat. Hit up the link below for a full run down on the build. DIY Sous Vide Immersion Cooker On The Cheap [via Make] How To Customize Your Wallpaper with Google Image Searches, RSS Feeds, and More 47 Keyboard Shortcuts That Work in All Web Browsers How To Hide Passwords in an Encrypted Drive Even the FBI Can’t Get Into

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  • A potential new hire may make more money you do..what should I do [migrated]

    - by Ali
    I have a very solid experience in Software Development and Project management. I just learned that the company I work for has posted a new position with half the experience of mine and even lesser set of skills than I have. However, the new position pays the same salary as my current salary while at the same time they declined to pay the asking salary when I was joining the company. How should I counter this? I know there are many projects in the pipeline where my involvement is crucial for the projects to be successful but I don't want to come across threating. Any advise would be helpful..!

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  • Are there non-programming related activities akin to solving programming problems ?

    - by julien
    I'm talking about particular activities, for which you can draw parallels with the specific kind of reasonning needed when solving programming problems. Counter examples are activities that would help in almost any situation, like : take a shower or any other, somewhat passive activities, which are only helpful in triggering this sort of asynchronous problem solving our brain does exercise, because you brain simply works better when you're fit EDIT : It seems this question was quite misunderstood. I wasn't asking about what you can do when stuck on a problem but rather, what kind of activities you have in you spare time that you think help you, more or less directly, solving programing problems.

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  • Android Loading Screen: How do I use a stack to load elements?

    - by tom_mai78101
    I have some problems with figuring out what value I should put in the function: int value_needed_to_figure_out = X; ProgressBar.incrementProgressBy(value_needed_to_figure_out); I've been researching about loading screens and how to use them. Some examples I've seen have implemented Thread.sleep() in a Handler.post(new Runnable()) function. To me, I got most of that concept of using the Handler to update the ProgressBar, while pretending to do some heavy crunching work. So, I kept looking. I have read this thread here: How do I load chunks of data from an assest manager during a loading screen? It said that I can try using a stack it needs to load, and adding a size counter as I add elements to the stack. What does it mean? This is the part where I'm totally stumped. If anyone would provide some hints, I'll gladly appreciate it. Thanks in advance.

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  • Aren't there compilers better at telling the programmer what's wrong in a code ?

    - by jokoon
    I have worked a little while with the Microsoft compiler from Visual C++ but I worked a long time with G++, and I remember often having bad times understanding what was wrong in my code with the former. Beside binary code generation and optimisation, I think this is a very important feature of a C++ compiler: giving the programmer a clue that makes him understand as fast as possible what is wrong with his/her code. I can understand some programmers understand programming as some sort of "competition" to make less errors, but to me that's a counter productive opinion. I once tried Clang compiler for C from the LLVM thingie, I didn't use it for a long time, but I was impressed on how explicit and easy to understand the error messages were. What are your experiences, and how do you think this matters ? Some WIP of C++ Clang: http://clang.llvm.org/cxx_status.html

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  • Penny auction concept and how the timer works

    - by madi
    I am creating a penny auction site using PHP yii framework. The main consideration of the system is to update the database records of all active auctions (max 15 auctions) with the current ticker timer. I am seeking for advice on how i should design the system where every auction item will have a its own countdown timer stored in the database and when someone bids the auction item, the counter resets to 2 min. Every users who are connected to the system should see the same countdown timer for that particular auction. I am little confused on how i should design the system. Will there be a performance issue when there are frequent updates to the database (Mysql) where 15 active auctions are updated every seconds, the countdown timer decreases by a second in the database table for the particular auction. Schema Sample for auction_lots: Auction_id,startdatetime,counter_timer,status I am seeking for advice on how I should design this. Please help. Thank you!

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  • Which purpose do armor points serve?

    - by Bane
    I have seen a mechanic which I call "armor points" in many games: Quake, Counter Strike, etc. Generally, while the player has these armor points, he takes less damage. However, they act in a similar fashion that health points do: you lose them by taking said damage. Why would you design such a feature? Is this just health 2.0, or am I missing something? To me, armor only makes sense in, for example, RPG games, where it is a constant that determines your resistance. But I don't see why would it need to be reduceable during combat.

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  • Summer Upgrade Workshops are Open!

    - by roy.swonger
    The listing of upcoming events is located in the right sidebar of the main blog page, down below the flag counter. If you haven't checked out our schedule lately, you might be surprised at how active we will be with travel this summer. Coming up next week will be upgrade workshops in the USA (St. Louis and Minneapolis) followed by a pair in Canada (Toronto and Montreal) and then two in Europe (Brussels and Utrecht). Make your plans now to attend an upgrade workshop in your area. As you can see from the long list of planned events, it is very likely that Mike or I will be coming to your area sometime soon!

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  • Examples and Best Practices for Seeding Defects?

    - by MathAttack
    Defect Seeding seems to be one of the few ways a development organization can tell how thorough an independent testing group is. I'm a fan of using metrics to help counter overconfidence biases, and drive discussions around facts. With that said, I haven't seen Seeding Defects used in practice. Are there best practices above and beyond what McConnell explained? Are there public examples where this has been done? In the absence of the above, any thoughts on why it hasn't been done more? Thanks in advance!

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  • Adaptive Characters: AI Solution Needs a Problem

    - by Roger F. Gay
    Have sophisticated adaptive programming, will travel - so to speak. I'm part of a group that developed sophisticated learning / adaptive software for robotics. The system "thinks" via its simulator, building and adapting code on its own; and then carries out the best solution. The software can also adapt to new situations, etc. http://mensnewsdaily.com/2007/05/16/robobusiness-robots-with-imagination/ It's easy to imagine using it with automated game characters that will adapt to the players moves and style - the easiest example would be fighting. The more the simulated fighter fights with the human player, the more it learns to counter that players fighting skills. But there should be more. Anyone have any ideas as to how adaptive characters might be interesting in games?

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  • Channelling an explosion along a narrow passage

    - by finnw
    I am simulating explosions in a 2D maze game. If an explosion occurs in an open area, it covers a circular region (this is the easy bit.) However if an explosion occurs in a narrow passage (i.e narrower than the blast range) then it should be "compressed", so that it goes further and also it should go around corners. Ultimately, unless it is completely boxed-in, then it should cover a constant number of pixels, spreading in whatever direction is necessary to reach this total area. I have tried using a shortest-path algorithm to pick the nearest N pixels to the origin avoiding walls, but the effect is exaggerated - the blast travels around corners too easily, making U-turns even when there is a clear path in another direction. I don't know whether this is realistic or not but it is counter-intuitive to players who assume that they can hide around a corner and the blast will take the path of least resistance in a different direction. Is there a well-known (and fast) algorithm for this?

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  • Links shortener with advanced reporting?

    - by Qualcuno
    I am serching for a script (preferably in PHP) or an external solution which lets me create an "url shortener" with advanced reports. We have been using Google Short Links for a while: it works really well, but it lacks reporting (it only displays a counter with the total number of redirects). Our setup is as follows: "go.mydomain.com" points to the web service, and we can create links such as "go.mydomain.com/product1". What I'm looking for is a similar service (or self-hosted solution) but with advanced reports, so we can track redirects by day, month, etc, distinguish between mobile and desktop users (very important!) and so on.

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  • How to track many in-game statistics

    - by Alex Schearer
    I am looking to track many in-game events, e.g. the score of each move, how many moves are taken, what types of moves, etc. A lot of stats can simply be tracked with a counter. In some cases I need to aggregate data in order to calculate the value (e.g. most common move). How are you tracking in-game stats for your games? How do you avoid creating a class with tens or hundreds of fields? How do you avoid littering the code with tracking invocations? How do you abstract the aggregate data so as to avoid rewriting it for each scenario?

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  • What are the dos and dont's when leaving a job? [closed]

    - by john ryan
    I'm going to resign from my current employer (manufacturing sector), where I've been working for 2.6 years as an IT Application Developer. It's the first company I've worked in after I graduated from college. I don't have any problem with the company, I just realized that I want to learn new technologies and get out of my comfort zone and move to the IT industry. I already got a job offer from another company. My IT manager has told me that I am one of the best players in our group, that our group is enough to support our company and that it would be unacceptable if anyone of us resigned. They will counter the offer, but I'm set on leaving. My problem is that I don't know what are the essential dos and don'ts when resigning from a current employer. For example I'm expecting a lot of inquiries on why I'm leaving from people in the company, what do I need to say?

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  • How to handle loading and keeping many bitmaps in an Android 2D game

    - by Lumis
    In an Android 2D game which is using SurfaceView where its onDraw is driven by a loop from a Thread, I use many bitmap sprites (sprite sheets) and two background size bitmaps, which are all loaded into memory at the start. It all works fine, however, when the activity is onPause or after reloading it few times, Android shows a tendency to wipe out the big bitmaps only, probably to free memory. Sometimes this happens even in the middle of loading this very activity. In order to counter this, I made a check in the onDraw method to test if the big bitmaps are still there and reload them if they are forcefully recycled by Android, before drawing them on Canvas. This solution may not be the most stable, and since I know that there are much more accomplished android game programmers here than myself, I hope you can reveal some tricks or secrets or at least provide some good hints, how to overcome this.

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  • What are the factors that determine the default frequency of a shader call?

    - by user827992
    After i have been played for some days with various vertex and fragments shaders seems clear to me that this programs are called by the GPU at every and each rendering cycle, the problem is that I can't really quantify this frequency and I can't tell if is based on some default values or not because I don't have a big collection of hardware right now to do extensive tests. For what i know the answer could be really trivial like "it's the same of the refresh rate of your monitor", but i would like some good answers on that to be clear on this. For instance looks really odd to me that all the techniques used to control the amount of FPS that i have seen until now uses a call for the OpenGL function glutGet(GLUT_ELAPSED_TIME) to retrieve a value in ms about when the rendering started but I have to relies on the CPU to do the math. Why I can't set an FPS value in OpenGL if OpenGL clearly has a counter and a timer/clock? PS I'm referring to OpenGL 3.0+

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  • Inexpensive generation of hierarchical unique IDs

    - by romaninsh
    My application is building a hierarchical structure like this: root = { 'id': 'root', 'children': [ { 'name': 'root_foo', 'children': [] }, { 'id': 'root_foo2', 'children': [ { 'id': 'root_foo2_bar', 'children': [] } ] } ] } in other words, it's a tree of nodes, where each node might have child elements and unique identifier I call "id". When a new child is added, I need to generate a unique identifier for it, however I have two problems: identifiers are getting too long adding many children takes slower, as I need to find first available id My requirement is: naming of a child X must be determined only from the state in their ancestors When I re-generate tree with same contents, the IDs must be same or in other words, when we have nodes A and B, creating child in A, must not affect the name given to children of B. I know that one way to optimize would be to introduce counter in each node and append it to the names which will solve my performance issue, but will not address the issue with the "long identifiers". Could you suggest me the algorithm for quickly coming up with new IDs?

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  • Why is (Ogg) Vorbis not automatically supported by Windows?

    - by flying sheep
    Vorbis was never threatened by MPEG LA, so it is undoubtedly completely patent free. (MPEG LA never misses a chance to spread patent FUD) Windows supports mp3, so it isn’t because they want to push their crappy wma. The GPL allows distribution alongside commercial products, and Even if they fear to ship GPL software, they can still load it automatically, like they do with XviD So why can’t a windows customer not simply drop a ogg vorbis file into his/her music library and listen to it via WMP? PS: To counter misconceptions: They already download the GPL’d XviD codec on demand, so they already have 99% of what it takes to do the same with Vorbis. It would take me about 5 minutes to do this, if I were familiar with the WMP code base and directshow filter system. PSS: I was told to ask this here rather than on stackoverflow, so i do.

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  • Why to let / not let developers test their own work

    - by pyvi
    I want to gather some arguments as to why letting a developer testing his/her own work as the last step before the product goes into production is a bad idea, because unfortunately, my place of work sometimes does this (the last time this came up, the argument boiled down to most people being too busy with other things and not having the time to get another person familiar with that part of the program - it's very specialised software). There are test plans in this case (though not always), but I am very much in favor of making a person who didn't make the changes that are tested actually doing the final testing. So I am asking if you could provide me with a good and solid list of arguments I can bring up the next time this is discussed. Or to provide counter-arguments, in case you think this is perfectly fine especially when there are formal test cases to test.

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  • Language Design: Are languages like phyton and coffescript really more comprehendable?

    - by kittensatplay
    the "Verbally Readable !== Quicker Comprehension" arguement on http://ryanflorence.com/2011/case-against-coffeescript/ is really potent and interesting. i and im sure other would be very interested in evidence arguing against this. there's clear evidence for this and i believe it. ppl naturally think in images, not words, so we should be designing languages dissimilar to human language like english, french, whatever. being "readable" is quicker comprehension. most articles on wikipedia are not readable as they are long, boring, dry, sluggish, very very wordy, and because wikipedia documents a ton of info, is not especially helpful when compared to much more helpful sites with more practical, useful, and relevant info. but languages like phyton and coffescript are "verbally readable" in that they are closer to the english language syntax, and programming firstly and mainly in python, im not so sure this is really a good thing. the second interesting argument is that coffeescript is an intermediator so thereby another step between to ends, which may increase chances of bugs. while coffeescript has other practical benefits, this question is focused specifically on evidence showing support for the counter-case of language "readability"

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  • Internet Connection Problems

    - by Confused One
    I just installed Ubuntu 11.04 onto a laptop. There is no list of automatic connections when I click on the internet connection symbol. Enable Wireless was unchecked, so I checked it. However, it continues saying "wireless is disabled." Soft is blocked, and when I tried rfkill unblock wifi it told me that the device was not ready. I tried to counter this with what I found on this thread but nothing worked. I have tried manually entering my Wireless information, but this does not help. Is there a solution?

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  • how to find 3g modem signal strength with out AT commands?

    - by neckTwi
    when i try to find signal strength of my modem using AT+CSQ, the usb device is locked by the network manager. To find the signal strength with AT+CSQ i have to first disable network connection using #nmcli nm wwan off to unlock the device inode /dev/ttyUSBX. Is there any nmcli option to get signal strength or any other option? EDIT The gdbus object for NetworkManager don't have any method like getSignalStrength. Network manager is locking device file preventing to use AT commands. nm-applet was able to display signal strength in system tray. so there should be a way to get signal strength form network manager! nmcli is command line counter part of nm-applet. Can i get signal strength using nmcli? nothing about signal strength is mentioned in its man pages.

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  • Are there any free hit counters that don't track users?

    - by David Englund
    Are there any free services that increment a simple hit counter without tracking the users of the site? I would like to know how many visitors there are to my site, excluding bots. I don't need detailed information like unique visitors or where the user is from (in fact, that's exactly what I don't want). I have been researching free hit counters, and it seems that most (all?) of them display advertisements and their terms of service indicate that they can use the data they collect from the client site however they want. Google Analytics also does this and tracks users across sites. The site is static HTML, so an external link or iframe of some sort is easiest for me to implement. I could switch to a Ruby or Node.js back-end, in which case lots of other options open up (like Ruby impressionist and more low-level implementations), but my hosting service is pretty limited. If the answer to my question is simply "no," what are my other options?

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