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  • How do I block a user-agent from Apache

    - by rubo77
    How do I realize a UA string block by regular expression in the config files of my Apache webserver? For example: if I would like to block out all bots from Apache on my debian server, that have the regular expression /\b\w+[Bb]ot\b/ or /Spider/ in their user-agent. Those bots should not be able to see any page on my server and they should not appear neither in the accesslogs nor in the errorlogs. http://global-security.blogspot.de/2009/06/how-to-block-robots-before-they-hit.html supposes to uses mod_security for that, but isn't there a simple directive for http.conf?

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  • Silverlight Cream for May 22, 2010 -- #867

    - by Dave Campbell
    In this Issue: Michael Washington, Xianzhong Zhu, Jim Lynn, Laurent Bugnion, and Kyle McClellan. A ton of Shoutouts this time: Cigdem Patlak (CrocusGirl) is interviewed about Silverlight 4 on Channel 9: Silverlight discussion with Cigdem Patlak Timmy Kokke has material up from a presentation he did, and check out the SilverAmp project he's got going: Code & Slides – SDE – What’s new in Silverlight 4 Graham Odds at ScottLogic has an interesting post up: Contextual cues in user interface design Einar Ingebrigtsen is discussing Balder licensing and is asking for input: Balder - Licensing SilverLaw has updated two of his stylings at the Expression Gallery to Silverlight 4: ChildWindow and Accordion Styling Silverlight 4 Keep this page bookmarked -- it's the only page you'll need for Silverlight and Expression links.. well, that and my blog :) .. from Adam Kinney: Silverlight and Expression Blend Jeremy Boyd and John-Daniel Trask have some sweet-looking controls in their new release: Introducing Silverlight Elements 1.1 Matthias Shapiro entered the Design for America competition with his Recovery Review: A Silverlight Sunlight Foundation Visualization Project be sure to check out his blog post about it -- there's a link at the bottom. Koen Zwikstra announed a new release: Document Toolkit 2 Beta 1 available ... built for SL4 and lots of features -- check out the blog post. From SilverlightCream.com: Simple Example To Secure WCF Data Service OData Methods Michael Washington has a follow-on tutorial up on WCF Data Security with OData -- essentially this is the 'securing the data' part ... the Silverlight part was in the previous post... all code is available. Developing Freecell Game Using Silverlight 3 Part 1 Xianzhong Zhu has the first of a two-part tutorial up on building Freecell in Silverlight 3 ... yeah... SL3 -- oh, can you say WP7?? :) Silverlight Top Tip: Startup page for Navigation Apps Jim Lynn has detailed how to go straight to a specific page you're working on in a complex Silverlight app say for debug purposes rather than page/page/page ... I was just thinking yesterday about putting a shortcut on my taskbar for something similar in .NET :) Handling DataGrid.SelectedItems in an MVVM-friendly manner Laurent Bugnion responded with code to a question about getting a DataGrid's SelectedItems into the ViewModel in MVVMLight. Demo code available too. RIA Services and Windows Live ID Kyle McClellan has a post up discussing using LiveID and RIA Services and Silverlight. Lots of external links sprinkled around. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Finding Those Pesky Unicode Characters in Visual Studio

    - by fallen888
    Sometimes I’m handed HTML that I need to wire up and I find these characters.  Usually there are only a couple on the page and, while annoying to find, it’s not a big deal.  Recently I found dozens and dozens of these guys on a page and wasn’t very happy at the prospect of having to manually search them all out and remove/replace them.  That is, until I did some research and found this very  helpful article by Aaron Jensen - Finding Non-ASCII Characters with Visual Studio. Aaron’s wonderful solution: Try searching your code with the following regular expression: [^\x00-\x7f] Open any of Visual Studio’s find windows and enter the regular expression above into the “Find what:” text box. Click the “Find Options” plus sign to expand the list of options. Check the last box “Use:” and choose “Regular expressions” from the drop down menu. Easy and efficient.  Thanks, Aaron!

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  • Difference between $ and # in ADF/JSF/JSP

    - by pavan.pvj
    Found this one interesting. So, picked it from one of the books and posting here.JSP 2.1 and JSF 1.2 - both of them use a unified Expression language. One major and the most obvious difference is between $ and #. JSP 2.1 uses $ and JSF 1.2 uses # in an EL. $ - immediate evaluation# - deferred evaluation$ - $ syntax executes expressions eagerly/immediately, which means that the result is returned immediately when the page renders.# - # syntax defers the expression evaluation to a point defined by the implementing technology. In general, JSF uses deferred EL evaluation because of its multiple lifecycle phases in which events are handled. To ensure the model is prepared before the values are accessed by EL, it must defer EL evaluation until the appropriate point in the life cycle.Note: This is picked up from Oracle Fusion Developer Guide (ISBN: 9780071622547). There is also a very good article here:http://java.sun.com/products/jsp/reference/techart/unifiedEL.html

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  • playonlinux is unable to find 32bits / 64bits OpenGL library

    - by footy
    When I open a fresh instalation of playonlinux, it gives 2 dialog box as mentioned in title: playonlinux is unable to find 32bits OpenGL library playonlinux is unable to find 64bits OpenGL library I am using Ubuntu 12.04 (and new to it) and would like to know how to solve this problem EDIT TERMINAL OUTPUT ~$ playonlinux [main] Message: PlayOnLinux (4.1.8) is starting [clean_tmp] Message: Cleaning temp directory Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". [Check_OpenGL] Warning: Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". [Check_OpenGL] Warning: [main] Message: Filesystem is compatible [install_plugins] Message: Checking plugin: Capture... [maj_check] Message: Web version : 1349866727 [maj_check] Message: Current local version : 1349563245 [maj_check] Message: Updating list [install_plugins] Message: Checking plugin: ScreenCap... [install_plugins] Message: Checking plugin: PlayOnLinux Vault... /usr/share/playonlinux/bash/startup_after_server: line 38: [: : integer expression expected /usr/share/playonlinux/bash/startup_after_server: line 38: [: : integer expression expected [POL_Config_Write] Message: Config write: LAST_TIMESTAMP 1349866727

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  • REPLACENULL in SSIS 2012

    - by Davide Mauri
    While preparing my slides e demos for the forthcoming SQL Server Conference 2012 in Italy, I’ve come across a nice addition to DTS Expression language which I never noticed before and that seems unknown also to the blogosphere: REPLACENULL. REPLACENULL is the same of ISNULL in T-SQL. It’s *very* useful especially when loading a fact table of your BI solution when you need to replace unexisting reference to dimension with dummy values. Here’s an example of how it can be used (please notice that in this example I’m NOT loading a fact table): I’ve noticed that the feature was requested by fellow MVP John Welch http://connect.microsoft.com/SQLServer/feedback/details/636057/ssis-add-a-replacenull-function-to-the-expression-language So: Thanks John and Thanks SSIS Team ! Ah, btw, the Help online is here http://msdn.microsoft.com/en-us/library/hh479601(v=sql.110).aspx Enjoy!

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  • sed problem with scripting

    - by Pablo Ramos
    I am trying to run a script using sed i runing like this for et in 1 # 2 3 do if [ -d ET$et ]; then rm -rf ET$et; fi mkdir ET$et cd ET$et cp $home/step_$i/FDE/diabatA/run.adf . cp $home/step_$i/FDE/diabatA/mas$i.xyz . awk1=`awk '/type=fde/{print NR }' run.adf | head -1` awk2=`$(echo "$a+379" | bc -l )` sed -n "$awk1,"$awk2"p" run.adf > first awk3=`awk '/ATOMS/{print NR +1}' first` awk4=`cat mas$i.xyz | wc -l` awk4=$( echo "$awk4-1" | bc -l ) awk5=`awk "/ATOMS/{print NR +"${awk4}" }" run.adf` sed -n "$awk3,"$awk4"p" first > atoms par=$( echo "$awk4-99" | bc -l ) rho1=$(cat atoms | head -34 ) rho2=$(cat atoms | head -64 | tail -31) rho3=$(cat atoms | head -97 | tail -33) rhoall=$(cat atoms | tail -${par} ) echo -e "$rho1\n$rho2\n$rhoall" > eje done but is telling me this: (standard_in) 1: syntax error sed: -e expression #1, char 6: unexpected `,' sed: -e expression #1, char 1: unknown command: `,' Please, I appreciate any help with this issue... Thanks Pablo

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  • Filtering List Data with a jQuery-searchFilter Plugin

    - by Rick Strahl
    When dealing with list based data on HTML forms, filtering that data down based on a search text expression is an extremely useful feature. We’re used to search boxes on just about anything these days and HTML forms should be no different. In this post I’ll describe how you can easily filter a list down to just the elements that match text typed into a search box. It’s a pretty simple task and it’s super easy to do, but I get a surprising number of comments from developers I work with who are surprised how easy it is to hook up this sort of behavior, that I thought it’s worth a blog post. But Angular does that out of the Box, right? These days it seems everybody is raving about Angular and the rich SPA features it provides. One of the cool features of Angular is the ability to do drop dead simple filters where you can specify a filter expression as part of a looping construct and automatically have that filter applied so that only items that match the filter show. I think Angular has single handedly elevated search filters to first rate, front-row status because it’s so easy. I love using Angular myself, but Angular is not a generic solution to problems like this. For one thing, using Angular requires you to render the list data with Angular – if you have data that is server rendered or static, then Angular doesn’t work. Not all applications are client side rendered SPAs – not by a long shot, and nor do all applications need to become SPAs. Long story short, it’s pretty easy to achieve text filtering effects using jQuery (or plain JavaScript for that matter) with just a little bit of work. Let’s take a look at an example. Why Filter? Client side filtering is a very useful tool that can make it drastically easier to sift through data displayed in client side lists. In my applications I like to display scrollable lists that contain a reasonably large amount of data, rather than the classic paging style displays which tend to be painful to use. So I often display 50 or so items per ‘page’ and it’s extremely useful to be able to filter this list down. Here’s an example in my Time Trakker application where I can quickly glance at various common views of my time entries. I can see Recent Entries, Unbilled Entries, Open Entries etc and filter those down by individual customers and so forth. Each of these lists results tends to be a few pages worth of scrollable content. The following screen shot shows a filtered view of Recent Entries that match the search keyword of CellPage: As you can see in this animated GIF, the filter is applied as you type, displaying only entries that match the text anywhere inside of the text of each of the list items. This is an immediately useful feature for just about any list display and adds significant value. A few lines of jQuery The good news is that this is trivially simple using jQuery. To get an idea what this looks like, here’s the relevant page layout showing only the search box and the list layout:<div id="divItemWrapper"> <div class="time-entry"> <div class="time-entry-right"> May 11, 2014 - 7:20pm<br /> <span style='color:steelblue'>0h:40min</span><br /> <a id="btnDeleteButton" href="#" class="hoverbutton" data-id="16825"> <img src="images/remove.gif" /> </a> </div> <div class="punchedoutimg"></div> <b><a href='/TimeTrakkerWeb/punchout/16825'>Project Housekeeping</a></b><br /> <small><i>Sawgrass</i></small> </div> ... more items here </div> So we have a searchbox txtSearchPage and a bunch of DIV elements with a .time-entry CSS class attached that makes up the list of items displayed. To hook up the search filter with jQuery is merely a matter of a few lines of jQuery code hooked to the .keyup() event handler: <script type="text/javascript"> $("#txtSearchPage").keyup(function() { var search = $(this).val(); $(".time-entry").show(); if (search) $(".time-entry").not(":contains(" + search + ")").hide(); }); </script> The idea here is pretty simple: You capture the keystroke in the search box and capture the search text. Using that search text you first make all items visible and then hide all the items that don’t match. Since DOM changes are applied after a method finishes execution in JavaScript, the show and hide operations are effectively batched up and so the view changes only to the final list rather than flashing the whole list and then removing items on a slow machine. You get the desired effect of the list showing the items in question. Case Insensitive Filtering But there is one problem with the solution above: The jQuery :contains filter is case sensitive, so your search text has to match expressions explicitly which is a bit cumbersome when typing. In the screen capture above I actually cheated – I used a custom filter that provides case insensitive contains behavior. jQuery makes it really easy to create custom query filters, and so I created one called containsNoCase. Here’s the implementation of this custom filter:$.expr[":"].containsNoCase = function(el, i, m) { var search = m[3]; if (!search) return false; return new RegExp(search, "i").test($(el).text()); }; This filter can be added anywhere where page level JavaScript runs – in page script or a seperately loaded .js file.  The filter basically extends jQuery with a : expression. Filters get passed a tokenized array that contains the expression. In this case the m[3] contains the search text from inside of the brackets. A filter basically looks at the active element that is passed in and then can return true or false to determine whether the item should be matched. Here I check a regular expression that looks for the search text in the element’s text. So the code for the filter now changes to:$(".time-entry").not(":containsNoCase(" + search + ")").hide(); And voila – you now have a case insensitive search.You can play around with another simpler example using this Plunkr:http://plnkr.co/edit/hDprZ3IlC6uzwFJtgHJh?p=preview Wrapping it up in a jQuery Plug-in To make this even easier to use and so that you can more easily remember how to use this search type filter, we can wrap this logic into a small jQuery plug-in:(function($, undefined) { $.expr[":"].containsNoCase = function(el, i, m) { var search = m[3]; if (!search) return false; return new RegExp(search, "i").test($(el).text()); }; $.fn.searchFilter = function(options) { var opt = $.extend({ // target selector targetSelector: "", // number of characters before search is applied charCount: 1 }, options); return this.each(function() { var $el = $(this); $el.keyup(function() { var search = $(this).val(); var $target = $(opt.targetSelector); $target.show(); if (search && search.length >= opt.charCount) $target.not(":containsNoCase(" + search + ")").hide(); }); }); }; })(jQuery); To use this plug-in now becomes a one liner:$("#txtSearchPagePlugin").searchFilter({ targetSelector: ".time-entry", charCount: 2}) You attach the .searchFilter() plug-in to the text box you are searching and specify a targetSelector that is to be filtered. Optionally you can specify a character count at which the filter kicks in since it’s kind of useless to filter at a single character typically. Summary This is s a very easy solution to a cool user interface feature your users will thank you for. Search filtering is a simple but highly effective user interface feature, and as you’ve seen in this post it’s very simple to create this behavior with just a few lines of jQuery code. While all the cool kids are doing Angular these days, jQuery is still useful in many applications that don’t embrace the ‘everything generated in JavaScript’ paradigm. I hope this jQuery plug-in or just the raw jQuery will be useful to some of you… Resources Example on Plunker© Rick Strahl, West Wind Technologies, 2005-2014Posted in jQuery  HTML5  JavaScript   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Best way to get back to using the power of lxml after having to use a regex to find something in an

    - by PyNEwbie
    I am trying to rip some text out of a large number of html documents (numbers in the hundreds of thousands). The documents are really forms but they are prepared by a very large group of different organizations so there is significant variation in how they create the document. For example, the documents are divided into chapters. I might want to extract the contents of Chapter 5 from every document so I can analyze the content of the chapter. Initially I thought this would be easy but it turns out that the authors might use a set of non-nested tables throughout the document to hold the content so that Chapter n could be displayed using td tags inside a table. Or they might use other elements such as p tags H tags, div tags or any other block level element. After trying repeatedly to use lxml to help me identify the beginning and end of each chapter I have determined that it is a lot cleaner to use a regular expression because in every case, no matter what the enclosing html element is the chapter label is always in the form of >Chapter # It is a little more complicated in that there might be some white space or non-breaking space represented in different ways (  or   or just spaces). Nonetheless it was trivial to write a regular expression to identify the beginning of each section. (The beginning of one section is the end of the previous section.) But now I want to use lxml to get the text out. My thought is that I have really no choice but to walk along my string to find the close tag for the element that encloses the text I am using to find the relevant section. That is here is one example where the element holding the Chapter name is a div <div style="DISPLAY: block; MARGIN-LEFT: 0pt; TEXT-INDENT: 0pt; MARGIN-RIGHT: 0pt" align="left"><font style="DISPLAY: inline; FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-FAMILY: Times New Roman">Chapter 1.&#160;&#160;&#160;Our Beginnings.</font></div> So I am imagining that I would begin at the location where I found the match for chapter 1 and set up a regular expressions to find the next </div|</td|</p|</h1 . . . So at this point I have identified the type of element holding my chapter heading I can use the same logic to find all of the text that is within that element that is set up a regular expression to help me mark from >Chapter 1.&#160;&#160;&#160;Our Beginnings.< So I have identified where my Chapter 1 begins I can do the same for chapter 2 (which is where Chapter 1 ends) Now I am imagining that I am going to snip the document beginning at the opening of the element that I identified as the element the indicates where chapter 1 begins and ending just before the opening of the element that I identified as the element that indicates where Chapter 2 begins. The string that I have identified will then be fed to lxml to use its power to get the content. I am going to all of this trouble because I have read over and over - never use a regular expression to extract content from html documents and I have not hit on a way to be as accurate with lxml to identify the starting and ending locations for the text I want to extract. For example, I can never be certain that the subtitle of Chapter 1 is Our Beginnings it could be Our Red Canary. Let me say that I spent two solid days trying with lxml to be confident that I had the beginning and ending elements and I could only be accurate <60% of the time but a very short regular expression has given me better than 95% success. I have a tendency to make things more complicated than necessary so I am wondering if anyone has seen or solved a similar problems and if they had an approach (not the details mind you) that they would like to offer.

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  • Is There a Real Advantage to Generic Repository?

    - by Sam
    Was reading through some articles on the advantages of creating Generic Repositories for a new app (example). The idea seems nice because it lets me use the same repository to do several things for several different entity types at once: IRepository repo = new EfRepository(); // Would normally pass through IOC into constructor var c1 = new Country() { Name = "United States", CountryCode = "US" }; var c2 = new Country() { Name = "Canada", CountryCode = "CA" }; var c3 = new Country() { Name = "Mexico", CountryCode = "MX" }; var p1 = new Province() { Country = c1, Name = "Alabama", Abbreviation = "AL" }; var p2 = new Province() { Country = c1, Name = "Alaska", Abbreviation = "AK" }; var p3 = new Province() { Country = c2, Name = "Alberta", Abbreviation = "AB" }; repo.Add<Country>(c1); repo.Add<Country>(c2); repo.Add<Country>(c3); repo.Add<Province>(p1); repo.Add<Province>(p2); repo.Add<Province>(p3); repo.Save(); However, the rest of the implementation of the Repository has a heavy reliance on Linq: IQueryable<T> Query(); IList<T> Find(Expression<Func<T,bool>> predicate); T Get(Expression<Func<T,bool>> predicate); T First(Expression<Func<T,bool>> predicate); //... and so on This repository pattern worked fantastic for Entity Framework, and pretty much offered a 1 to 1 mapping of the methods available on DbContext/DbSet. But given the slow uptake of Linq on other data access technologies outside of Entity Framework, what advantage does this provide over working directly with the DbContext? I attempted to write a PetaPoco version of the Repository, but PetaPoco doesn't support Linq Expressions, which makes creating a generic IRepository interface pretty much useless unless you only use it for the basic GetAll, GetById, Add, Update, Delete, and Save methods and utilize it as a base class. Then you have to create specific repositories with specialized methods to handle all the "where" clauses that I could previously pass in as a predicate. Is the Generic Repository pattern useful for anything outside of Entity Framework? If not, why would someone use it at all instead of working directly with Entity Framework? Edit: Original link doesn't reflect the pattern I was using in my sample code. Here is an (updated link).

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  • Null Values And The T-SQL IN Operator

    - by Jesse
    I came across some unexpected behavior while troubleshooting a failing test the other day that took me long enough to figure out that I thought it was worth sharing here. I finally traced the failing test back to a SELECT statement in a stored procedure that was using the IN t-sql operator to exclude a certain set of values. Here’s a very simple example table to illustrate the issue: Customers CustomerId INT, NOT NULL, Primary Key CustomerName nvarchar(100) NOT NULL SalesRegionId INT NULL   The ‘SalesRegionId’ column contains a number representing the sales region that the customer belongs to. This column is nullable because new customers get created all the time but assigning them to sales regions is a process that is handled by a regional manager on a periodic basis. For the purposes of this example, the Customers table currently has the following rows: CustomerId CustomerName SalesRegionId 1 Customer A 1 2 Customer B NULL 3 Customer C 4 4 Customer D 2 5 Customer E 3   How could we write a query against this table for all customers that are NOT in sales regions 2 or 4? You might try something like this: 1: SELECT 2: CustomerId, 3: CustomerName, 4: SalesRegionId 5: FROM Customers 6: WHERE SalesRegionId NOT IN (2,4)   Will this work? In short, no; at least not in the way that you might expect. Here’s what this query will return given the example data we’re working with: CustomerId CustomerName SalesRegionId 1 Customer A 1 5 Customer E 5   I was expecting that this query would also return ‘Customer B’, since that customer has a NULL SalesRegionId. In my mind, having a customer with no sales region should be included in a set of customers that are not in sales regions 2 or 4.When I first started troubleshooting my issue I made note of the fact that this query should probably be re-written without the NOT IN clause, but I didn’t suspect that the NOT IN clause was actually the source of the issue. This particular query was only one minor piece in a much larger process that was being exercised via an automated integration test and I simply made a poor assumption that the NOT IN would work the way that I thought it should. So why doesn’t this work the way that I thought it should? From the MSDN documentation on the t-sql IN operator: If the value of test_expression is equal to any value returned by subquery or is equal to any expression from the comma-separated list, the result value is TRUE; otherwise, the result value is FALSE. Using NOT IN negates the subquery value or expression. The key phrase out of that quote is, “… is equal to any expression from the comma-separated list…”. The NULL SalesRegionId isn’t included in the NOT IN because of how NULL values are handled in equality comparisons. From the MSDN documentation on ANSI_NULLS: The SQL-92 standard requires that an equals (=) or not equal to (<>) comparison against a null value evaluates to FALSE. When SET ANSI_NULLS is ON, a SELECT statement using WHERE column_name = NULL returns zero rows even if there are null values in column_name. A SELECT statement using WHERE column_name <> NULL returns zero rows even if there are nonnull values in column_name. In fact, the MSDN documentation on the IN operator includes the following blurb about using NULL values in IN sub-queries or expressions that are used with the IN operator: Any null values returned by subquery or expression that are compared to test_expression using IN or NOT IN return UNKNOWN. Using null values in together with IN or NOT IN can produce unexpected results. If I were to include a ‘SET ANSI_NULLS OFF’ command right above my SELECT statement I would get ‘Customer B’ returned in the results, but that’s definitely not the right way to deal with this. We could re-write the query to explicitly include the NULL value in the WHERE clause: 1: SELECT 2: CustomerId, 3: CustomerName, 4: SalesRegionId 5: FROM Customers 6: WHERE (SalesRegionId NOT IN (2,4) OR SalesRegionId IS NULL)   This query works and properly includes ‘Customer B’ in the results, but I ultimately opted to re-write the query using a LEFT OUTER JOIN against a table variable containing all of the values that I wanted to exclude because, in my case, there could potentially be several hundred values to be excluded. If we were to apply the same refactoring to our simple sales region example we’d end up with: 1: DECLARE @regionsToIgnore TABLE (IgnoredRegionId INT) 2: INSERT @regionsToIgnore values (2),(4) 3:  4: SELECT 5: c.CustomerId, 6: c.CustomerName, 7: c.SalesRegionId 8: FROM Customers c 9: LEFT OUTER JOIN @regionsToIgnore r ON r.IgnoredRegionId = c.SalesRegionId 10: WHERE r.IgnoredRegionId IS NULL By performing a LEFT OUTER JOIN from Customers to the @regionsToIgnore table variable we can simply exclude any rows where the IgnoredRegionId is null, as those represent customers that DO NOT appear in the ignored regions list. This approach will likely perform better if the number of sales regions to ignore gets very large and it also will correctly include any customers that do not yet have a sales region.

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  • What arguments do I send a function being called by a button in python?

    - by Jared
    I have a UI, in that UI is 4 text fields and 1 int field, then I have a function that calls to another function based on what's inside of the text fields, this function has (self, *args). My function that is being called to takes five arguments and I don't know what to put in it to make it actually work with my UI because python button's send an argument of their own. I have tried self and *args, but it doesn't work. Here is my code, didn't include most of the UI code since it is self explanatory: def crBC(self, IKJoint, FKJoint, bindJoint, xQuan, switch): ''' You should have a controller with an attribute 'ikFkBlend' - The name can be changed after the script executes. Controller should contain an enum - FK/DYN(0), IK(1). Specify the IK joint, then either the dynamic or FK joint, then the bind joint. Then a quantity of joints to pass through and connect. Tested currently on 600 joints (200 x 3), executed in less than a second. Returns nothing. Please open your script editor for details. ''' import itertools # gets children joints of the selected joint chHipIK = cmds.listRelatives(IKJoint, ad = True, type = 'joint') chHipFK = cmds.listRelatives(FKJoint, ad = True, type = 'joint') chHipBind = cmds.listRelatives(bindJoint, ad = True, type = 'joint') # list is built backwards, this reverses the list chHipIK.reverse() chHipFK.reverse() chHipBind.reverse() # appends the initial joint to the list chHipIK.append(IKJoint) chHipFK.append(FKJoint) chHipBind.append(bindJoint) # puts the last joint at the start of the list because the initial joint # was added to the end chHipIK.insert(0, chHipIK.pop()) chHipFK.insert(0, chHipFK.pop()) chHipBind.insert(0, chHipBind.pop()) # pops off the remaining joints in the list the user does not wish to be blended chHipBind[xQuan:] = [] chHipIK[xQuan:] = [] chHipFK[xQuan:] = [] # goes through the bind joints, makes a blend colors for each one, connects # the switch to the blender for a, b, c in itertools.izip(chHipBind, chHipIK, chHipFK): rotBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'rotate_BC') tranBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'tran_BC') scaleBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'scale_BC') cmds.connectAttr(switch + '.ikFkSwitch', rotBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', tranBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', scaleBC + '.blender') # goes through the ik joints, connects to the blend colors cmds.connectAttr(b + '.rotate', rotBC + '.color1', force = True) cmds.connectAttr(b + '.translate', tranBC + '.color1', force = True) cmds.connectAttr(b + '.scale', scaleBC + '.color1', force = True) # connects FK joints to the blend colors cmds.connectAttr(c + '.rotate', rotBC + '.color2') cmds.connectAttr(c + '.translate', tranBC + '.color2') cmds.connectAttr(c + '.scale', scaleBC + '.color2') # connects blend colors to bind joints cmds.connectAttr(rotBC + '.output', a + '.rotate') cmds.connectAttr(tranBC + '.output', a + '.translate') cmds.connectAttr(scaleBC + '.output', a + '.scale') ------------------- def execCrBC(self, *args): g.crBC(cmds.textField(self.ikJBC, q = True, tx = True), cmds.textField(self.fkJBC, q = True, tx = True), cmds.textField(self.bindJBC, q = True, tx = True), cmds.intField(self.bQBC, q = True, v = True), cmds.textField(self.sCBC, q = True, tx = True)) ------------------- self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) Here is the code causing the problem as requested: import maya.cmds as cmds import jtRigUI.createDummyRig as dum import jtRigUI.createSkeleton as sk import jtRigUI.generalUtilities as gu import jtRigUI.createLegRig as lr import jtRigUI.createArmRig as ar class RUI(dum.Dict, dum.Dummy, sk.Skel, sk.FiSkel, lr.LeanLocs, lr.LegRig, ar.ArmRig, gu.Gutils): def __init__(self, charNameUI, gScaleUI, fingButtonGrp, thumbCheckBox, spineButtonGrp, neckButtonGrp, ikJBC, fkJBC, bindJBC, bQBC, sCBC): rigUI = 'rigUI' if cmds.window(rigUI, exists = True): cmds.deleteUI(rigUI) rigUI = cmds.window(rigUI, t = 'JT Rigging UI', sizeable = False, tb = True, mnb = False, mxb = False, menuBar = True, tlb = True, nm = 5) form = cmds.formLayout() tabs = cmds.tabLayout(innerMarginWidth = 1, innerMarginHeight = 1) rigUIMenu = cmds.menu('Help', hm = True) aboutMenu = cmds.menuItem('about') cmds.popupMenu('about', button = 1) deleteUIMenu = cmds.menu('Delete', hm = True) cmds.menuItem('dummySkeleton') cmds.formLayout(form, edit = True, attachForm = ((tabs, 'top', 0), (tabs, 'left', 0), (tabs, 'bottom', 0), (tabs, 'right', 0)), w = 30) tab1 = cmds.rowColumnLayout('Dummy') #cmds.columnLayout(rowSpacing = 10) #cmds.setParent('..') cmds.frameLayout(l = 'A: Dummy Skeleton Setup', w = 400) self.charNameUI = cmds.textFieldGrp (label="Optional Character Name:", ann="Insert a name for the character or leave empty.", tx = '', w = 1) fingJUI = cmds.frameLayout(l = 'B: Number of Fingers', w = 10) cmds.text('\n', h = 5) self.fingButtonGrp = cmds.radioButtonGrp('fingRadio', p = fingJUI, l = 'Fingers: ', sl = 4, w = 1, numberOfRadioButtons = 4, labelArray4 = ['One', 'Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw5 = [60,60,60,60,60]) self.thumbCheckBox = cmds.checkBoxGrp(l = 'Thumb: ', v1 = True) cmds.text('\n', h = 5) spineJUI = cmds.frameLayout(l = 'C: Number of Spine Joints') cmds.text('\n', h = 5) self.spineButtonGrp = cmds.radioButtonGrp('spineRadio', p = spineJUI, l = 'Spine Joints: ', sl = 2, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Three', 'Five', 'Ten'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) neckJUI = cmds.frameLayout(l = 'D: Number of Neck Joints') cmds.text('\n', h = 5) self.neckButtonGrp = cmds.radioButtonGrp('neckRadio', p = neckJUI, l = 'Neck Joints: ', sl = 0, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.frameLayout('E: Creation') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nCreate Dummy Skeleton\n', c = self.build) # also have it make char name field grey cmds.text('Elbows and Knees must have bend.', bgc = (0.2,0.2,0.2)) cmds.columnLayout() cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab2 = cmds.rowColumnLayout('Skeleton') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Skeleton Setup') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nConvert to Skeleton - Orient - Set LRA\n', c = self.buildSkel) self.gScaleUI = cmds.textFieldGrp (label="Scale Multiplier:", ann="Scale multipler of Character: basis for all further base controllers", tx = '1.0', w = 1, ed = False, en = False, visible = True) cmds.frameLayout('B: Manual Orientation') cmds.text('You must manually check finger, thumb, leg, foot orientation specifically.\nConfirm rest of joints.\nSpine: X aim, Y point backwards from spine, Z to the side.\nFingers: X is aim, Y points upwards, Z to the side - Spread on Y, curl on Z.\nFoot: Pivots on Y, rolls on Z, leans on X.') cmds.columnLayout() cmds.setParent('..') cmds.frameLayout('C: Finalize Creation of Skeleton') cmds.button(l = '\nFinalize Skeleton\n', c = self.finishS) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab3 = cmds.rowColumnLayout('Legs') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Leg Rig Setup') cmds.button(l = '\nGenerate Foot Lean Locators\n', c = self.makeLean) cmds.text('Place on either side of the foot.\nDo not rotate: Automatic orientation in place.') cmds.frameLayout(l = 'B: Rig Legs') cmds.button(l = '\nRig Legs\n', c = self.makeLegs) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab4 = cmds.rowColumnLayout('Arms') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Arm Rig Setup') cmds.button(l = '\nA: Rig Arms\n', c = self.makeArms) cmds.setParent('..') cmds.setParent('..') tab5 = cmds.rowColumnLayout('Spine and Head') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Spine Rig Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Stretchy IK') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Stretchy Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Extras') cmds.scrollLayout(saw = 600, sah = 600, cr = True) cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'General Utitlities') cmds.text('\nHere are all my general utilities for various things') cmds.frameLayout(l = 'Automatic Blend Colors Creation and Connection') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('IK Joint:') cmds.text(l = '') cmds.text('FK/Dyn Joint:') cmds.text(l = '') cmds.text('Bind Joint:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nBlend Quantity:') cmds.text(l = '') cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.text(l = '') cmds.setParent('..') cmds.frameLayout(l = 'Make Spline IK Curve Stretch And Squash') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('Curve Name:') cmds.text(l = '') cmds.text('Setup Name:') cmds.text(l = '') cmds.text('Joint Quantity:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(' \nGlobal Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.setParent('..') cmds.showWindow(rigUI) r = RUI('charNameUI', 'gScaleUI', 'fingButtonGrp', 'thumbCheckBox', 'spineButtonGrp', 'neckButtonGrp', 'ikJBC', 'fkJBC', 'bindJBC', 'bQBC', 'sCBC') # last modified at 6.20 pm 29th June 2011

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  • C++11 support for higher-order list functions

    - by Giorgio
    Most functional programming languages (e.g. Common Lisp, Scheme / Racket, Clojure, Haskell, Scala, Ocaml, SML) support some common higher-order functions on lists, such as map, filter, takeWhile, dropWhile, foldl, foldr (see e.g. Common Lisp, Scheme / Racket, Clojure side-by-side reference sheet, the Haskell, Scala, OCaml, and the SML documentation.) Does C++11 have equivalent standard methods or functions on lists? For example, consider the following Haskell snippet: let xs = [1, 2, 3, 4, 5] let ys = map (\x -> x * x) xs How can I express the second expression in modern standard C++? std::list<int> xs = ... // Initialize the list in some way. std::list<int> ys = ??? // How to translate the Haskell expression? What about the other higher-order functions mentioned above? Can they be directly expressed in C++?

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  • How can I modify my Shunting-Yard Algorithm so it accepts unary operators?

    - by KingNestor
    I've been working on implementing the Shunting-Yard Algorithm in JavaScript for class. Here is my work so far: var userInput = prompt("Enter in a mathematical expression:"); var postFix = InfixToPostfix(userInput); var result = EvaluateExpression(postFix); document.write("Infix: " + userInput + "<br/>"); document.write("Postfix (RPN): " + postFix + "<br/>"); document.write("Result: " + result + "<br/>"); function EvaluateExpression(expression) { var tokens = expression.split(/([0-9]+|[*+-\/()])/); var evalStack = []; while (tokens.length != 0) { var currentToken = tokens.shift(); if (isNumber(currentToken)) { evalStack.push(currentToken); } else if (isOperator(currentToken)) { var operand1 = evalStack.pop(); var operand2 = evalStack.pop(); var result = PerformOperation(parseInt(operand1), parseInt(operand2), currentToken); evalStack.push(result); } } return evalStack.pop(); } function PerformOperation(operand1, operand2, operator) { switch(operator) { case '+': return operand1 + operand2; case '-': return operand1 - operand2; case '*': return operand1 * operand2; case '/': return operand1 / operand2; default: return; } } function InfixToPostfix(expression) { var tokens = expression.split(/([0-9]+|[*+-\/()])/); var outputQueue = []; var operatorStack = []; while (tokens.length != 0) { var currentToken = tokens.shift(); if (isNumber(currentToken)) { outputQueue.push(currentToken); } else if (isOperator(currentToken)) { while ((getAssociativity(currentToken) == 'left' && getPrecedence(currentToken) <= getPrecedence(operatorStack[operatorStack.length-1])) || (getAssociativity(currentToken) == 'right' && getPrecedence(currentToken) < getPrecedence(operatorStack[operatorStack.length-1]))) { outputQueue.push(operatorStack.pop()) } operatorStack.push(currentToken); } else if (currentToken == '(') { operatorStack.push(currentToken); } else if (currentToken == ')') { while (operatorStack[operatorStack.length-1] != '(') { if (operatorStack.length == 0) throw("Parenthesis balancing error! Shame on you!"); outputQueue.push(operatorStack.pop()); } operatorStack.pop(); } } while (operatorStack.length != 0) { if (!operatorStack[operatorStack.length-1].match(/([()])/)) outputQueue.push(operatorStack.pop()); else throw("Parenthesis balancing error! Shame on you!"); } return outputQueue.join(" "); } function isOperator(token) { if (!token.match(/([*+-\/])/)) return false; else return true; } function isNumber(token) { if (!token.match(/([0-9]+)/)) return false; else return true; } function getPrecedence(token) { switch (token) { case '^': return 9; case '*': case '/': case '%': return 8; case '+': case '-': return 6; default: return -1; } } function getAssociativity(token) { switch(token) { case '+': case '-': case '*': case '/': return 'left'; case '^': return 'right'; } } It works fine so far. If I give it: ((5+3) * 8) It will output: Infix: ((5+3) * 8) Postfix (RPN): 5 3 + 8 * Result: 64 However, I'm struggling with implementing the unary operators so I could do something like: ((-5+3) * 8) What would be the best way to implement unary operators (negation, etc)? Also, does anyone have any suggestions for handling floating point numbers as well? One last thing, if anyone sees me doing anything weird in JavaScript let me know. This is my first JavaScript program and I'm not used to it yet.

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  • Happy New Year!! Microsoft MVP Award

    - by T
    I received this letter  from Microsoft this morning   Dear Teresa Burger, Congratulations! We are pleased to present you with the 2011 Microsoft® MVP Award! This award is given to exceptional technical community leaders who actively share their high quality, real world expertise with others. We appreciate your outstanding contributions in Expression Blend technical communities during the past year. There has been some work involved but over all, 2010 has been a blast!!  I am very honored to have received this award and look forward to a lot more community involvement, learning, exploring and sharing in the years to come.  You all rock!! Thank you!!!  http://mvp.support.microsoft.com/ http://www.microsoft.com/expression/products/Blend_Overview.aspx

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  • Adaptive Connections For ADFBC

    - by Duncan Mills
    Some time ago I wrote an article on Adaptive Bindings showing how the pageDef for a an ADF UI does not have to be wedded to a fixed data control or collection / View Object. This article has proved pretty popular, so as a follow up I wanted to cover another "Adaptive" feature of your ADF applications, the ability to make multiple different connections from an Application Module, at runtime. Now, I'm sure you'll be aware that if you define your application to use a data-source rather than a hard-coded JDBC connection string, then you have the ability to change the target of that data-source after deployment to point to a different database. So that's great, but the reality of that is that this single connection is effectively fixed within the application right?  Well no, this it turns out is a common misconception. To be clear, yes a single instance of an ADF Application Module is associated with a single connection but there is nothing to stop you from creating multiple instances of the same Application Module within the application, all pointing at different connections.  If fact this has been possible for a long time using a custom extension point with code that which extends oracle.jbo.http.HttpSessionCookieFactory. This approach, however, involves writing code and no-one likes to write any more code than they need to, so, is there an easier way? Yes indeed.  It is in fact  a little publicized feature that's available in all versions of 11g, the ELEnvInfoProvider. What Does it Do?  The ELEnvInfoProvider  is  a pre-existing class (the full path is  oracle.jbo.client.ELEnvInfoProvider) which you can plug into your ApplicationModule configuration using the jbo.envinfoprovider property. Visuallty you can set this in the editor, or you can also set it directly in the bc4j.xcfg (see below for an example) . Once you have plugged in this envinfoprovider, here's the fun bit, rather than defining the hard-coded name of a datasource instead you can plug in a EL expression for the connection to use.  So what's the benefit of that? Well it allows you to defer the selection of a connection until the point in time that you instantiate the AM. To define the expression itself you'll need to do a couple of things: First of all you'll need a managed bean of some sort – e.g. a sessionScoped bean defined in your ViewController project. This will need a getter method that returns the name of the connection. Now this connection itself needs to be defined in your Application Server, and can be managed through Enterprise Manager, WLST or through MBeans. (You may need to read the documentation [http://docs.oracle.com/cd/E28280_01/web.1111/b31974/deployment_topics.htm#CHDJGBDD] here on how to configure connections at runtime if you're not familiar with this)   The EL expression (e.g. ${connectionManager.connection} is then defined in the configuration by editing the bc4j.xcfg file (there is a hyperlink directly to this file on the configuration editing screen in the Application Module editor). You simply replace the hardcoded JDBCName value with the expression.  So your cfg file would end up looking something like this (notice the reference to the ELEnvInfoProvider that I talked about earlier) <BC4JConfig version="11.1" xmlns="http://xmlns.oracle.com/bc4j/configuration">   <AppModuleConfigBag ApplicationName="oracle.demo.model.TargetAppModule">   <AppModuleConfig DeployPlatform="LOCAL"  JDBCName="${connectionManager.connection}" jbo.project="oracle.demo.model.Model" name="TargetAppModuleLocal" ApplicationName="oracle.demo.model.TargetAppModule"> <AM-Pooling jbo.doconnectionpooling="true"/> <Database jbo.locking.mode="optimistic">       <Security AppModuleJndiName="oracle.demo.model.TargetAppModule"/>    <Custom jbo.envinfoprovider="oracle.jbo.client.ELEnvInfoProvider"/> </AppModuleConfig> </AppModuleConfigBag> </BC4JConfig> Still Don't Quite Get It? So far you might be thinking, well that's fine but what difference does it make if the connection is resolved "just in time" rather than up front and changed as required through Enterprise Manager? Well a trivial example would be where you have a single application deployed to your application server, but for different users you want to connect to different databases. Because, the evaluation of the connection is deferred until you first reference the AM you have a decision point that can take the user identity into account. However, think about it for a second.  Under what circumstances does a new AM get instantiated? Well at the first reference of the AM within the application yes, but also whenever a Task Flow is entered -  if the data control scope for the Task Flow is ISOLATED.  So the reality is, that on a single screen you can embed multiple Task Flows, all of which are pointing at different database connections concurrently. Hopefully you'll find this feature useful, let me know... 

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  • Hosted News Carousel

    - by user19240
    I'm trying to add a news carousel on my OneHub site. I know there are quite a few plugins that I can use, but I'm looking for a ready-to-use hosted solution where people can log-on and manage the content, and I can simply include as an iFrame widget on our OneHub site. We would prefer to use Expression Engine, since we're using this on some of our other websites. It looks like Expression Engine + JQuery Cycle Rotator might be an option, not sure how easily I can get this onto OneHub though... WordPress has a carousel plugin as well that I'll explore. Anyhow, while I'm trying out these options, I figured I would put a question out there for any thoughts or advice, other solutions, etc. Any help would be greatly appreciated! Thanks, Alan

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  • JavaFX in a JSF 2.0 Custom Tag?

    - by Geertjan
    I followed these instructions and now have a simple JSF 2.0 tag handler: The reason I created this is because I'm curious about whether it would be possible to change the tag created above: <my:hello name="Jack" /> ...to something like this: <my:chart type="pie" xAxis="${some-expression}" yAxis="${some-expression}" width="300" height="500" /> Has anyone tried this? That could be a way to incorporate a JavaFX chart into a Java EE application. That's different to how Adam Bien is doing it in LightFish, but might be a simpler and more reusable way of doing the same thing.

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  • Generic IEqualityComparer

    - by Nettuce
    A generic equality comparer that takes a property expression or a comparison Func public class GenericComparer<T> : IEqualityComparer<T> where T : class         {             private readonly Func<T, T, bool> comparerExpression;             private readonly string propertyName;             public GenericComparer(Func<T, T, bool> comparerExpression)             {                 this.comparerExpression = comparerExpression;             }             public GenericComparer(Expression<Func<T, object>> propertyExpression)             {                 propertyName = (propertyExpression.Body is UnaryExpression ? (MemberExpression)((UnaryExpression)propertyExpression.Body).Operand : (MemberExpression)propertyExpression.Body).Member.Name;             }             public bool Equals(T x, T y)             {                 return comparerExpression == null ? x.GetType().GetProperty(propertyName).GetValue(x, null).Equals(y.GetType().GetProperty(propertyName).GetValue(y, null)) : comparerExpression.Invoke(x, y);             }             public int GetHashCode(T obj)             {                 return obj.ToString().GetHashCode();             }         }

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  • Boost Spirit and Lex parser problem

    - by bpw1621
    I've been struggling to try and (incrementally) modify example code from the documentation but with not much different I am not getting the behavior I expect. Specifically, the "if" statement fails when (my intent is that) it should be passing (there was an "else" but that part of the parser was removed during debugging). The assignment statement works fine. I had a "while" statement as well which had the same problem as the "if" statement so I am sure if I can get help to figure out why one is not working it should be easy to get the other going. It must be kind of subtle because this is almost verbatim what is in one of the examples. #include <iostream> #include <fstream> #include <string> #define BOOST_SPIRIT_DEBUG #include <boost/config/warning_disable.hpp> #include <boost/spirit/include/qi.hpp> #include <boost/spirit/include/lex_lexertl.hpp> #include <boost/spirit/include/phoenix_operator.hpp> #include <boost/spirit/include/phoenix_statement.hpp> #include <boost/spirit/include/phoenix_container.hpp> namespace qi = boost::spirit::qi; namespace lex = boost::spirit::lex; inline std::string read_from_file( const char* infile ) { std::ifstream instream( infile ); if( !instream.is_open() ) { std::cerr << "Could not open file: \"" << infile << "\"" << std::endl; exit( -1 ); } instream.unsetf( std::ios::skipws ); return( std::string( std::istreambuf_iterator< char >( instream.rdbuf() ), std::istreambuf_iterator< char >() ) ); } template< typename Lexer > struct LangLexer : lex::lexer< Lexer > { LangLexer() { identifier = "[a-zA-Z][a-zA-Z0-9_]*"; number = "[-+]?(\\d*\\.)?\\d+([eE][-+]?\\d+)?"; if_ = "if"; else_ = "else"; this->self = lex::token_def<> ( '(' ) | ')' | '{' | '}' | '=' | ';'; this->self += identifier | number | if_ | else_; this->self( "WS" ) = lex::token_def<>( "[ \\t\\n]+" ); } lex::token_def<> if_, else_; lex::token_def< std::string > identifier; lex::token_def< double > number; }; template< typename Iterator, typename Lexer > struct LangGrammar : qi::grammar< Iterator, qi::in_state_skipper< Lexer > > { template< typename TokenDef > LangGrammar( const TokenDef& tok ) : LangGrammar::base_type( program ) { using boost::phoenix::val; using boost::phoenix::ref; using boost::phoenix::size; program = +block; block = '{' >> *statement >> '}'; statement = assignment | if_stmt; assignment = ( tok.identifier >> '=' >> expression >> ';' ); if_stmt = ( tok.if_ >> '(' >> expression >> ')' >> block ); expression = ( tok.identifier[ qi::_val = qi::_1 ] | tok.number[ qi::_val = qi::_1 ] ); BOOST_SPIRIT_DEBUG_NODE( program ); BOOST_SPIRIT_DEBUG_NODE( block ); BOOST_SPIRIT_DEBUG_NODE( statement ); BOOST_SPIRIT_DEBUG_NODE( assignment ); BOOST_SPIRIT_DEBUG_NODE( if_stmt ); BOOST_SPIRIT_DEBUG_NODE( expression ); } qi::rule< Iterator, qi::in_state_skipper< Lexer > > program, block, statement; qi::rule< Iterator, qi::in_state_skipper< Lexer > > assignment, if_stmt; typedef boost::variant< double, std::string > expression_type; qi::rule< Iterator, expression_type(), qi::in_state_skipper< Lexer > > expression; }; int main( int argc, char** argv ) { typedef std::string::iterator base_iterator_type; typedef lex::lexertl::token< base_iterator_type, boost::mpl::vector< double, std::string > > token_type; typedef lex::lexertl::lexer< token_type > lexer_type; typedef LangLexer< lexer_type > LangLexer; typedef LangLexer::iterator_type iterator_type; typedef LangGrammar< iterator_type, LangLexer::lexer_def > LangGrammar; LangLexer lexer; LangGrammar grammar( lexer ); std::string str( read_from_file( 1 == argc ? "boostLexTest.dat" : argv[1] ) ); base_iterator_type strBegin = str.begin(); iterator_type tokenItor = lexer.begin( strBegin, str.end() ); iterator_type tokenItorEnd = lexer.end(); std::cout << std::setfill( '*' ) << std::setw(20) << '*' << std::endl << str << std::endl << std::setfill( '*' ) << std::setw(20) << '*' << std::endl; bool result = qi::phrase_parse( tokenItor, tokenItorEnd, grammar, qi::in_state( "WS" )[ lexer.self ] ); if( result ) { std::cout << "Parsing successful" << std::endl; } else { std::cout << "Parsing error" << std::endl; } return( 0 ); } Here is the output of running this (the file read into the string is dumped out first in main) ******************** { a = 5; if( a ){ b = 2; } } ******************** <program> <try>{</try> <block> <try>{</try> <statement> <try></try> <assignment> <try></try> <expression> <try></try> <success>;</success> <attributes>(5)</attributes> </expression> <success></success> <attributes>()</attributes> </assignment> <success></success> <attributes>()</attributes> </statement> <statement> <try></try> <assignment> <try></try> <fail/> </assignment> <if_stmt> <try> if(</try> <fail/> </if_stmt> <fail/> </statement> <fail/> </block> <fail/> </program> Parsing error

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  • Silverlight Cream for January 11, 2011 -- #1024

    - by Dave Campbell
    1,000 blogposts is quite a few, but to die-hard geeks, 1000 isn't the number... 1K is the number, and today is my 1K blogpost! I've been working up to this for at least 11 months. Way back at MIX10, I approached some vendors about an idea I had. A month ago I contacted them and others, and everyone I contacted was very generous and supportive of my idea. My idea was not to run a contest, but blog as normal, and whoever ended up on my 1K post would get some swag... and I set a cut-off at 13 posts. So... blogging normally, I had some submittals, and then ran my normal process to pick up the next posts until I hit a total of 13. To provide a distribution channel for the swag, everyone on the list, please send me your snail mail (T-shirts) and email (licenses) addresses as soon as possible.   I'd like to thank the following generous sponsors for their contributions to my fun (in alphabetic order): and Rachel Hawley for contributing 4 Silverlight control sets First Floor Software and Koen Zwikstra for contributing 13 licenses for Silverlight Spy and Sara Faatz/Jason Beres for contributing 13 licenses for Silverlight Data Visualization controls and Svetla Stoycheva for contributing T-Shirts for everyone on the post and Ina Tontcheva for contributing 13 licenses for RadControls for Silverlight + RadControls for Windows Phone and Charlene Kozlan for contributing 1 combopack standard, 2 DataGrid for Silverlight, and 2 Listbox for Silverlight Standard And now finally...in this Issue: Nigel Sampson, Jeremy Likness, Dan Wahlin, Kunal Chowdhurry, Alex Knight, Wei-Meng Lee, Michael Crump, Jesse Liberty, Peter Kuhn, Michael Washington, Tau Sick, Max Paulousky, Damian Schenkelman Above the Fold: Silverlight: "Demystifying Silverlight Dependency Properties" Dan Wahlin WP7: "Using Windows Phone Gestures as Triggers" Nigel Sampson Expression Blend: "PathListBox: making data look cool" Alex Knight From SilverlightCream.com: Using Windows Phone Gestures as Triggers Nigel Sampson blogged about WP7 Gestures, the Toolkit, and using Gestures as Triggers, and actually makes it looks simple :) Jounce Part 9: Static and Dynamic Module Management Jeremy Likness has episode 9 of his explanation of his MVVM framework, Jounce, up... and a big discussion of Modules and Module Management from a Jounce perspective. Demystifying Silverlight Dependency Properties Dan Wahlin takes a page from one of his teaching opportunities, and shares his knowledge of Dependency Properties with us... beginning with what they are, defining them in code, and demonstrating their use. Customizing Silverlight ChildWindow Style using Blend Kunal Chowdhurry has a great post up about getting your Child Windows to match the look & feel of the rest of youra app... plus a bunch of Blend goodness thrown in. PathListBox: making data look cool File this post by Alex Knight in the 'holy crap' file along with the others in this series! ... just check out that cool Ticker Style Path ListBox at the top of the blog... too cool! Web Access in Windows Phone 7 Apps Wei-Meng Lee has the 3rd part of his series on WP7 development up and in this one is discussing Web Access... I mean *discussing* it... tons of detail, code, and explanation... great post. Prevent your Silverlight XAP file from caching in your browser. Michael Crump helps relieve stress on Silverlight developers everywhere by exploring how to avoid caching of your XAP in the browser... (WPFS) MVVM Light Toolkit: Soup To Nuts Part I Jesse Liberty continues his Windows Phone from Scratch series with a new segment exploring Laurent Bugnion's MVVMLight Toolkit beginning with acquiring and installing the toolkit, then proceeds to discuss linking the View and ViewModel, the ViewModel Locator, and page navigation. Silverlight: Making a DateTimePicker Peter Kuhn attacks a problem that crops up on the forums a lot -- a DateTimePicker control for Silverlight... following the "It's so simple to build one yourself" advice, he did so, and provides the code for all of us! Windows Phone 7 Animated Button Press Michael Washington took exception to button presses that gave no visual feedback and produced a behavior that does just that. Using TweetSharp in a Windows Phone 7 app Tau Sick demonstrates using TweetSharp to put a twitter feed into a WP7 app, as he did in "Hangover Helper"... all the instructions from getting Tweeetshaprt to the code necessary. Bindable Application Bar Extensions for Windows Phone 7 Max Paulousky has a post discussing some real extensions to the ApplicationBar for WP7.. he begins with a bindable application bar by Nicolas Humann that I've missed, probably because his blog is in French... and extends it to allow using DelegateCommand. How to: Load Prism modules packaged in a separate XAP file in an OOB application Damian Schenkelman posts about Prism, AppModules in separate XAPs and running OOB... if you've tried this, you know it's a hassle.. Damian has the solution. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • flash core engine by Dinesh [closed]

    - by hdinesh
    This post was a dump of the following code (without the highlights). No question, just a dump. Please update this q. with a real question to have it reopened. You (the asker) risk to be flagged as spammer (if not already) and a bad reputation. This is a q/a site, not a site to promote your own code libraries. package facers { import flash.display.*; import flash.events.*; import flash.geom.ColorTransform; import flash.utils.Dictionary; import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; import caurina.transitions.*; public class Main extends Sprite { public var viewport :BasicView; public var displayObject :DisplayObject3D; private var light :PointLight3D; private var shadowPlane :Plane; private var dataArray :Array; private var material :BitmapFileMaterial; private var planeByContainer :Dictionary = new Dictionary(); private var paperSize :Number = 0.5; private var cloudSize :Number = 1500; private var rotSize :Number = 360; private var maxAlbums :Number = 50; private var num :Number = 0; public function Main():void { trace("START APPLICATION"); viewport = new BasicView(1024, 690, true, true, CameraType.FREE); viewport.camera.zoom = 50; viewport.camera.extra = { goPosition: new DisplayObject3D(),goTarget: new DisplayObject3D() }; addChild(viewport); displayObject = new DisplayObject3D(); viewport.scene.addChild(displayObject); createAlbum(); addEventListener(Event.ENTER_FRAME, onRenderEvent); } private function createAlbum() { dataArray = new Array("images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg", "images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg"); for (var i:int = 0; i < dataArray.length; i++) { material = new BitmapFileMaterial(dataArray[i]); material.doubleSided = true; material.addEventListener(FileLoadEvent.LOAD_COMPLETE, loadMaterial); } } public function loadMaterial(event:Event) { var plane:Plane = new Plane(material, 300, 180); displayObject.addChild(plane); var _x:int = Math.random() * cloudSize - cloudSize/2; var _y:int = Math.random() * cloudSize - cloudSize/2; var _z:int = Math.random() * cloudSize - cloudSize/2; var _rotationX:int = Math.random() * rotSize; var _rotationY:int = Math.random() * rotSize; var _rotationZ:int = Math.random() * rotSize; Tweener.addTween(plane, { x:_x, y:_y, z:_z, rotationX:_rotationX, rotationY:_rotationY, rotationZ:_rotationZ, time:5, transition:"easeIn" } ); } protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; viewport.singleRender(); } } } package designLab.events { import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.filters.BlurFilter; // Import designLab import designLab.layer.IntroLayer; import designLab.shadow.ShadowCaster; import designLab.utils.LayerConstant; // Import Papervision3D import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; public class CoreEnging extends Sprite { public var viewport :BasicView; // Create BasicView public var displayObject :DisplayObject3D; // Create DisplayObject public var shadowCaster :ShadowCaster; // Create ShadowCaster private var light :PointLight3D; // Create PointLight private var shadowPlane :Plane; // Create Plane private var layer :LayerConstant; // Create constant resource layer private static var instance :CoreEnging; // Create CoreEnging class static instance // CoreEnging class static instance mathod function public static function getinstance() { if (instance != null) return instance; else { instance = new CoreEnging(); return instance; } } // CoreEnging constrictor public function CoreEnging () { trace("INFO: Design Lab Application : Core Enging v0.1"); layer = new LayerConstant(); viewport = new BasicView(900, 600, true, true, CameraType.FREE); // pass the width, height, scaleToStage, interactive, cameraType to BasicView viewport.camera.zoom = 100; // Define the zoom level of camera addChild(viewport); createFloor(); // Create the floor displayObject = new DisplayObject3D(); // Create new instance of DisplayObject viewport.scene.addChild(displayObject); // Add the DisplayObject to the BasicView light = new PointLight3D(); // Create new instance of PointLight light.z = -50; // Position the Z of create instance light.x = 0; //Position the X of create instance light.rotationZ = 45; //Position the rotation angel of the Z of create instance light.y = 500; //Position the Y of create instance shadowCaster = new ShadowCaster("shadow", 0x000000, BlendMode.MULTIPLY, .1, [new BlurFilter(20, 20, 1)]); // pass shadowcaster name, color, blend mode, alpha and filters shadowCaster.setType(ShadowCaster.SPOTLIGHT); // Define the shadow type addEventListener(Event.ENTER_FRAME, onRenderEvent); // Add frame render event } // Start create floor public function createFloor() { var spr:Sprite = new Sprite(); // Create Sprite spr.graphics.beginFill(0xFFFFFF); // Define the fill color for sprite spr.graphics.drawRect(0, 0, 600, 600); // Define the X, Y, width, height of the sprite var sprMaterial:MovieMaterial = new MovieMaterial(spr, true, true, true); //Create a texture from an existing sprite instance shadowPlane = new Plane(sprMaterial, 2000, 2000, 1, 1); // create new instance of the Plane and pass the texture material, width, height, segmentsW and segmentsH shadowPlane.rotationX = 80; //Position the rotation angel of the X of Plane shadowPlane.y = -200; //Position the Y of Plane viewport.scene.addChild(shadowPlane); // Add the Plane to the BasicView } // switch method function of the page layer control public function addLayer(type:String) { switch (type) { case layer.INTRO: var intro:IntroLayer = new IntroLayer(); break; } } // Create get mathod function for DisplayObject public function getDisplayObject():DisplayObject3D { return displayObject; } // Create get mathod function for BasicView public function getViewport():BasicView { return viewport; } // Rendering function protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; // Remove the shadow shadowCaster.invalidate(); // create new shadow on DisplayObject move shadowCaster.castModel(displayObject, light, shadowPlane); viewport.singleRender(); } } } package designLab.layer { import flash.display.Sprite; import flash.events.Event; // Import designLab import designLab.materials.iBusinessCard; import designLab.events.CoreEnging; // Import Papervision3D import org.papervision3d.objects.primitives.Cube; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; public class IntroLayer { // IntroLayer constrictor public function IntroLayer() { trace("INFO: Load Intro layer"); var indexDP:DP_index = new DP_index(); //Create the library MovieClip var blackMaterial:MovieMaterial = new MovieMaterial(indexDP, true); //Create a texture from an existing library MovieClip instance blackMaterial.smooth = true; blackMaterial.doubleSided = false; var mycolor:ColorMaterial = new ColorMaterial(0x000000); //Create solid color material var mycard:iBusinessCard = new iBusinessCard(blackMaterial, blackMaterial, mycolor, 372, 10, 207); // Create custom 3D cube object to pass the Front, Back, All, CubeWidth, CubeDepth and CubeHeight CoreEnging.getinstance().getDisplayObject().addChild(mycard.create3DCube()); // Add the custom 3D cube to the DisplayObject } } } package designLab.materials { import flash.display.*; import flash.events.*; // Import Papervision3D import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; public class iBusinessCard extends Sprite { private var materialsList :MaterialsList; private var cube :Cube; private var Front :MovieMaterial = new MovieMaterial(); private var Back :MovieMaterial = new MovieMaterial(); private var All :ColorMaterial = new ColorMaterial(); private var CubeWidth :Number; private var CubeDepth :Number; private var CubeHeight :Number; public function iBusinessCard(Front:MovieMaterial, Back:MovieMaterial, All:ColorMaterial, CubeWidth:Number, CubeDepth:Number, CubeHeight:Number) { setFront(Front); setBack(Back); setAll(All); setCubeWidth(CubeWidth); setCubeDepth(CubeDepth); setCubeHeight(CubeHeight); } public function create3DCube():Cube { materialsList = new MaterialsList(); materialsList.addMaterial(Front, "front"); materialsList.addMaterial(Back, "back"); materialsList.addMaterial(All, "left"); materialsList.addMaterial(All, "right"); materialsList.addMaterial(All, "top"); materialsList.addMaterial(All, "bottom"); cube = new Cube(materialsList, CubeWidth, CubeDepth, CubeHeight); cube.x = 0; cube.y = 0; cube.z = 0; cube.rotationY = 180; return cube; } public function setFront(Front:MovieMaterial) { this.Front = Front; } public function getFront():MovieMaterial { return Front; } public function setBack(Back:MovieMaterial) { this.Back = Back; } public function getBack():MovieMaterial { return Back; } public function setAll(All:ColorMaterial) { this.All = All; } public function getAll():ColorMaterial { return All; } public function setCubeWidth(CubeWidth:Number) { this.CubeWidth = CubeWidth; } public function getCubeWidth():Number { return CubeWidth; } public function setCubeDepth(CubeDepth:Number) { this.CubeDepth = CubeDepth; } public function getCubeDepth():Number { return CubeDepth; } public function setCubeHeight(CubeHeight:Number) { this.CubeHeight = CubeHeight; } public function getCubeHeight():Number { return CubeHeight; } } } package designLab.shadow { import flash.display.Sprite; import flash.filters.BlurFilter; import flash.geom.Point; import flash.geom.Rectangle; import flash.utils.Dictionary; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.math.BoundingSphere; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; public class ShadowCaster { private var vertexRefs:Dictionary; private var numberRefs:Dictionary; private var lightRay:Number3D = new Number3D() private var p3d:Plane3D = new Plane3D(); public var color:uint = 0; public var alpha:Number = 0; public var blend:String = ""; public var filters:Array; public var uid:String; private var _type:String = "point"; private var dir:Number3D; private var planeBounds:Dictionary; private var targetBounds:Dictionary; private var models:Dictionary; public static var DIRECTIONAL:String = "dir"; public static var SPOTLIGHT:String = "spot"; public function ShadowCaster(uid:String, color:uint = 0, blend:String = "multiply", alpha:Number = 1, filters:Array=null) { this.uid = uid; this.color = color; this.alpha = alpha; this.blend = blend; this.filters = filters ? filters : [new BlurFilter()]; numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); planeBounds = new Dictionary(true); models = new Dictionary(true); } public function castModel(model:DisplayObject3D, light:PointLight3D, plane:Plane, faces:Boolean = true, cull:Boolean = false):void{ var ar:Array; if(models[model]) { ar = models[model]; }else{ ar = new Array(); getChildMesh(model, ar); models[model] = ar; } var reset:Boolean = true; for each(var t:TriangleMesh3D in ar){ if(faces) castFaces(light, t, plane, cull, reset); else castBoundingSphere(light, t, plane, 0.75, reset); reset = false; } } private function getChildMesh(do3d:DisplayObject3D, ar):void{ if(do3d is TriangleMesh3D) ar.push(do3d); for each(var d:DisplayObject3D in do3d.children) getChildMesh(d, ar); } public function setType(type:String="point"):void{ _type = type; } public function getType():String{ return _type; } public function castBoundingSphere(light:PointLight3D, target:TriangleMesh3D, plane:Plane, scaleRadius:Number=0.8, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); var b:BoundingSphere = target.geometry.boundingSphere; var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var tbounds:Object = targetBounds[target]; if(!tbounds){ tbounds = target.boundingBox(); targetBounds[target] = tbounds; } var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); var tlp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); var center:Number3D = new Number3D(tbounds.min.x+tbounds.size.x*0.5, tbounds.min.y+tbounds.size.y*0.5, tbounds.min.z+tbounds.size.z*0.5); var dif:Number3D = Number3D.sub(lp, center); dif.normalize(); var other:Number3D = new Number3D(); other.x = -dif.y; other.y = dif.x; other.z = 0; other.normalize(); var cross:Number3D = Number3D.cross(new Number3D(plane.transform.n12, plane.transform.n22, plane.transform.n32), p3d.normal); cross.normalize(); //cross = new Number3D(-dif.y, dif.x, 0); //cross.normalize(); cross.multiplyEq(b.radius*scaleRadius); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } //numberRefs = new Dictionary(true); var pos:Number3D; var c2d:Point; var r2d:Point; //_type = SPOTLIGHT; pos = projectVertex(new Vertex3D(center.x, center.y, center.z), lp, inv, target.world); c2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); pos = projectVertex(new Vertex3D(center.x+cross.x, center.y+cross.y, center.z+cross.z), lp, inv, target.world); r2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); var dx:Number = r2d.x-c2d.x; var dy:Number = r2d.y-c2d.y; var rad:Number = Math.sqrt(dx*dx+dy*dy); castClip.graphics.beginFill(color); castClip.graphics.moveTo(c2d.x, c2d.y); castClip.graphics.drawCircle(c2d.x, c2d.y, rad); castClip.graphics.endFill(); } public function getCastClip(plane:Plane):Sprite{ var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite;// = new Sprite(); if(planeMovie.getChildByName("castClip"+uid)) return Sprite(planeMovie.getChildByName("castClip"+uid)); else{ castClip = new Sprite(); castClip.name = "castClip"+uid; castClip.scrollRect = new Rectangle(0, 0, movieSize.x, movieSize.y); //castClip.alpha = 0.4; planeMovie.addChild(castClip); return castClip; } } public function castFaces(light:PointLight3D, target:TriangleMesh3D, plane:Plane, cull:Boolean=false, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); var tlp:Number3D; if(cull){ tlp = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); } //Matrix3D.multiplyVector(Matrix3D.inverse(target.transform), tlp); //p3d.setThreePoints(planeVertices[0].getPosition(), planeVertices[1].getPosition(), planeVertices[2].getPosition()); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); //numberRefs = new Dictionary(true); var pos:Number3D; var p2d:Point; var s2d:Point; var hitVert:Number3D = new Number3D(); for each(var t:Triangle3D in target.geometry.faces){ if( cull){ hitVert.x = t.v0.x; hitVert.y = t.v0.y; hitVert.z = t.v0.z; if(Number3D.dot(t.faceNormal, Number3D.sub(tlp, hitVert)) <= 0) continue; } castClip.graphics.beginFill(color); pos = projectVertex(t.v0, lp, inv, target.world); s2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.moveTo(s2d.x, s2d.y); pos = projectVertex(t.v1, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); pos = projectVertex(t.v2, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); castClip.graphics.lineTo(s2d.x, s2d.y); castClip.graphics.endFill(); } } public function invalidate():void{ invalidateModels(); invalidatePlanes(); } public function invalidatePlanes():void{ planeBounds = new Dictionary(true); } public function invalidateTargets():void{ numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); } public function invalidateModels():void{ models = new Dictionary(true); invalidateTargets(); } private function get2dPoint(pos3D:Number3D, min3D:Number3D, size3D:Number3D, movieSize:Point):Point{ return new Point((pos3D.x-min3D.x)/size3D.x*movieSize.x, ((-pos3D.y-min3D.y)/size3D.y*movieSize.y)); } private function projectVertex(v:Vertex3D, light:Number3D, invMat:Matrix3D, world:Matrix3D):Number3D{ var pos:Number3D = vertexRefs[v]; if(pos) return pos; var n:Number3D = numberRefs[v]; if(!n){ n = new Number3D(v.x, v.y, v.z); Matrix3D.multiplyVector(world, n); Matrix3D.multiplyVector(invMat, n); numberRefs[v] = n; } if(_type == SPOTLIGHT){ lightRay.x = light.x; lightRay.y = light.y; lightRay.z = light.z; }else{ lightRay.x = n.x-dir.x; lightRay.y = n.y-dir.y; lightRay.z = n.z-dir.z; } pos = p3d.getIntersectionLineNumbers(lightRay, n); vertexRefs[v] = pos; return pos; } } } package designLab.utils { public class LayerConstant { public const INTRO:String = "INTRO"; // Intro layer string constant } }*emphasized text*

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