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  • Change select's class based on selected option's class

    - by Alasdair
    I have a page that contains numerous <select> elements. What I'm trying to achieve is to ensure that if a <select>'s selected <option> has a class called italic, then the <select> then has the italic class added (i.e. jQuery.addClass('italic')). If it doesn't, then the italic class is removed from the <select> to ensure other <option> elements are displayed correctly (i.e. jQuery.removeClass('italic')). What I'm noticing with most of my attempts is that either all the <select> have the italic class or that the italic class isn't being removed accordingly. Since I'm unsure my choice in selectors and callback logic are particularly sound or good practice in this instance (as I've been frustratingly trying to make it work) I've decided not to include the code I used in previous attempts. Instead, refer to this small HTML & CSS example: .italic { font-style: italic; } <select id="foo" name="foo" size="1" <option value="NA" selected="selected" - Select - </option <option value="1"Bar</option <option value="2"Fu</option <option value="3"Baz</option </select Also, I am aware that not all browsers support CSS styling of <select> and <option>. The related J2EE web application will only ever be accessed via Firefox under a controlled environment.

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  • Dotnet website - class in one file can't access class in a different file

    - by bmutch
    I've inherited a web site I'm editing in dotnet and it won't compile because the class in one file (say class1.vb) refers to a class in another file (say class2) (like Dim m_c As class2) , but the compiler says "Type Class2 is not defined". when I look in the object browswer the classes are listed separately (i.e. not all grouped under the same namespace) and appear as: Public Class Class1 Inherits System.Object Member of C:...\mywebsite\ Help!, thanks.

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  • Mysql-how to update the "domain.com" in "[email protected]"

    - by w00t
    Hi there, In my database I have a lot of users who've misspelled their e-mail address. This in turn causes my postfix to bounce a lot of mails when sending the newsletter. Forms include (but are not limited to) "yaho.com", "yahho .com" etc. Very annoying! So i have been trying to update those record to the correct value. After executing select email from users where email like '%@yaho%' and email not like '%yahoo%'; and getting the list, I'm stuck because I do not know how to update only the yaho part. I need the username to be left intact. So I thought I would just dump the database and use vim to replace, but I cannot escape the @ symbol.. BTW, how do I select all email addresses written in CAPS? select upper(email) from users; would just transform everything into CAPS, whereas I just needed to find out the already-written-in-CAPS mails.

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  • Invoke a subclass method of an anonymous class

    - by arjacsoh
    I am trying right now to dig into anonymous classes and one question was just arised I 'd prefer not to refer to much details and to pose my question straightforward: How can I invoke the method sizzle() in the following anonymous class: public class Popcorn { public void pop() { System.out.println("popcorn"); } } class Food { Popcorn p = new Popcorn() { public void sizzle() { System.out.println("anonymous sizzling popcorn"); } public void pop() { System.out.println("anonymous popcorn"); } }; public void popIt() { p.pop(); // OK, Popcorn has a pop() method p.sizzle(); // Not Legal! Popcorn does not have sizzle() } } It is known and definite in polymorphism rules that a refernce of a superclass cannot invoke methods of subclass without downcasting (even if it refers to an object of the given subclass). However in the above case what is the "key" to invoke the sizzle() method?

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  • Class to manage e-mail from iPhone

    - by Scott Pendleton
    I'm working on an iPhone app that offers the user the opportunity to send an e-mail in 3 different places in the app, and for 3 different purposes. Rather than put the same code for showing the e-mail composer in 3 different view controllers, shouldn't I develop a separate E-mail class, create an instance, and then set properties such as To, CC, BCC, Body, HTML_Or_Not, and so on? Also, if I create an instance of such a class, and it brings up the e-mail composer, is it OK to release the class even before the e-mail composer has left the screen?

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  • Problems Allocating Objects of Derived Class Where Base Class has Abstract Virtual Functions

    - by user1743901
    I am trying to get this Zombie/Human agent based simulation running, but I am having problems with these derived classes (Human and Zombie) who have parent class "Creature". I have 3 virtual functions declared in "Creature" and all three of these are re-declared AND DEFINED in both "Human" and "Zombie". But for some reason when I have my program call "new" to allocate memory for objects of type Human or Zombie, it complains about the virtual functions being abstract. Here's the code: definitions.h #ifndef definitions_h #define definitions_h class Creature; class Item; class Coords; class Grid { public: Creature*** cboard; Item*** iboard; int WIDTH; int HEIGHT; Grid(int WIDTHVALUE, int HEIGHTVALUE); void FillGrid(); //initializes grid object with humans and zombies void Refresh(); //calls Creature::Die(),Move(),Attack(),Breed() on every square void UpdateBuffer(char** buffer); bool isEmpty(int startx, int starty, int dir); char CreatureType(int xcoord, int ycoord); char CreatureType(int startx, int starty, int dir); }; class Random { public: int* rptr; void Print(); Random(int MIN, int MAX, int LEN); ~Random(); private: bool alreadyused(int checkthis, int len, int* rptr); bool isClean(); int len; }; class Coords { public: int x; int y; int MaxX; int MaxY; Coords() {x=0; y=0; MaxX=0; MaxY=0;} Coords(int X, int Y, int WIDTH, int HEIGHT) {x=X; y=Y; MaxX=WIDTH; MaxY=HEIGHT; } void MoveRight(); void MoveLeft(); void MoveUp(); void MoveDown(); void MoveUpRight(); void MoveUpLeft(); void MoveDownRight(); void MoveDownLeft(); void MoveDir(int dir); void setx(int X) {x=X;} void sety(int Y) {y=Y;} }; class Creature { public: bool alive; Coords Location; char displayletter; Creature() {Location.x=0; Location.y=0;} Creature(int i, int j) {Location.setx(i); Location.sety(j);} virtual void Attack() =0; virtual void AttackCreature(Grid G, int attackdirection) =0; virtual void Breed() =0; void Die(); void Move(Grid G); int DecideSquare(Grid G); void MoveTo(Grid G, int dir); }; class Human : public Creature { public: bool armed; //if armed, chances of winning fight increased for next fight bool vaccinated; //if vaccinated, no chance of getting infected int bitecount; //if a human is bitten, bite count is set to a random number int breedcount; //if a human goes x steps without combat, will breed if next to a human int starvecount; //if a human does not eat in x steps, will die Human() {displayletter='H';} Human(int i, int j) {displayletter='H';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed(Grid G); //will breed after x steps and next to human int DecideAttack(Grid G); }; class Zombie : public Creature { public: Zombie() {displayletter='Z';} Zombie(int i, int j) {displayletter='Z';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed() {} //does nothing int DecideAttack(Grid G); void AttackCreature(Grid G, int attackdirection); }; class Item { }; #endif definitions.cpp #include <cstdlib> #include "definitions.h" Random::Random(int MIN, int MAX, int LEN) //constructor { len=LEN; rptr=new int[LEN]; //allocate array of given length for (int i=0; i<LEN; i++) { int random; do { random = rand() % (MAX-MIN+1) + MIN; } while (alreadyused(random,LEN,rptr)); rptr[i]=random; } } bool Random::alreadyused(int checkthis, int len, int* rptr) { for (int i=0; i<len; i++) { if (rptr[i]==checkthis) return 1; } return 0; } Random::~Random() { delete rptr; } Grid::Grid(int WIDTHVALUE, int HEIGHTVALUE) { WIDTH = WIDTHVALUE; HEIGHT = HEIGHTVALUE; //builds 2d array of creature pointers cboard = new Creature**[WIDTH]; for(int i=0; i<WIDTH; i++) { cboard[i] = new Creature*[HEIGHT]; } //builds 2d array of item pointers iboard = new Item**[WIDTH]; for (int i=0; i<WIDTH; i++) { iboard[i] = new Item*[HEIGHT]; } } void Grid::FillGrid() { /* For each creature pointer in grid, randomly selects whether to initalize as zombie, human, or empty square. This methodology can be changed to initialize different creature types with different probabilities */ int random; for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { Random X(1,100,1); //create a single random integer from [1,100] at X.rptr random=*(X.rptr); if (random < 20) cboard[i][j] = new Human(i,j); else if (random < 40) cboard[i][j] = new Zombie(i,j); else cboard[i][j] = NULL; } } //at this point every creature pointer should be pointing to either //a zombie, human, or NULL with varying probabilities } void Grid::UpdateBuffer(char** buffer) { for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { if (cboard[i][j]) buffer[i][j]=cboard[i][j]->displayletter; else buffer[i][j]=' '; } } } bool Grid::isEmpty(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; } return 1; } char Grid::CreatureType(int xcoord, int ycoord) { if (cboard[xcoord][ycoord]) //if there is a creature at location xcoord,ycoord return (cboard[xcoord][ycoord]->displayletter); else //if pointer at location xcoord,ycoord is null, return null char return '\0'; } char Grid::CreatureType(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); } //if function hasn't returned by now, square being looked at is pointer to null return '\0'; //return null char } void Coords::MoveRight() {(x==MaxX)? (x=0):(x++);} void Coords::MoveLeft() {(x==0)? (x=MaxX):(x--);} void Coords::MoveUp() {(y==0)? (y=MaxY):(y--);} void Coords::MoveDown() {(y==MaxY)? (y=0):(y++);} void Coords::MoveUpRight() {MoveUp(); MoveRight();} void Coords::MoveUpLeft() {MoveUp(); MoveLeft();} void Coords::MoveDownRight() {MoveDown(); MoveRight();} void Coords::MoveDownLeft() {MoveDown(); MoveLeft();} void Coords::MoveDir(int dir) { switch(dir) { case 1: MoveUp(); break; case 2: MoveUpRight(); break; case 3: MoveRight(); break; case 4: MoveDownRight(); break; case 5: MoveDown(); break; case 6: MoveDownLeft(); break; case 7: MoveLeft(); break; case 8: MoveUpLeft(); break; case 0: break; } } void Creature::Move(Grid G) { int movedir=DecideSquare(G); MoveTo(G,movedir); } int Creature::DecideSquare(Grid G) { Random X(1,8,8); //X.rptr now points to 8 unique random integers from [1,8] for (int i=0; i<8; i++) { int dir=X.rptr[i]; if (G.isEmpty(Location.x,Location.y,dir)) return dir; } return 0; } void Creature::MoveTo(Grid G, int dir) { Coords OldLocation=Location; Location.MoveDir(dir); G.cboard[Location.x][Location.y]=this; //point new location to this creature G.cboard[OldLocation.x][OldLocation.y]=NULL; //point old location to NULL } void Creature::Die() { if (!alive) { delete this; this=NULL; } } void Human::Breed(Grid G) { if (!breedcount) { Coords BreedLocation=Location; Random X(1,8,8); for (int i=0; i<8; i++) { BreedLocation.MoveDir(X.rptr[i]); if (!G.cboard[BreedLocation.x][BreedLocation.y]) { G.cboard[BreedLocation.x][BreedLocation.y])=new Human(BreedLocation.x,BreedLocation.y); return; } } } } int Human::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': break; case 'Z': return attackdir; case '\0': break; default: break; } } return 0; //no zombies! } int AttackRoll(int para1, int para2) { //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten Random X(1,100,1); int roll= *(X.rptr); if (roll < para1) return 1; else if (roll < para2) return 2; else return 3; } void Human::AttackCreature(Grid G, int attackdirection) { Coords AttackLocation=Location; AttackLocation.MoveDir(attackdirection); int para1=33; int para2=33; if (vaccinated) para2=101; //makes attackroll > para 2 impossible, never gets infected if (armed) para1-=16; //reduces chance of zombie winning fight int roll=AttackRoll(para1,para2); //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten switch(roll) { case 1: alive=0; //human (this) dies return; case 2: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; return; //zombie dies case 3: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; //zombie dies Random X(3,7,1); //human is bitten bitecount=*(X.rptr); return; } } int Zombie::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': return attackdir; case 'Z': break; case '\0': break; default: break; } } return 0; //no zombies! } void Zombie::AttackCreature(Grid G, int attackdirection) { int reversedirection; if (attackdirection < 9 && attackdirection>0) { (attackdirection<5)? (reversedirection=attackdirection+4):(reversedirection=attackdirection-4); } else reversedirection=0; //this should never happen //when a zombie attacks a human, the Human::AttackZombie() function is called //in the "reverse" direction, utilizing that function that has already been written Coords ZombieLocation=Location; Coords HumanLocation=Location; HumanLocation.MoveDir(attackdirection); if (G.cboard[HumanLocation.x][HumanLocation.y]) //if there is a human there, which there should be G.cboard[HumanLocation.x][HumanLocation.y]->AttackCreature(G,reversedirection); } void Zombie::Attack(Grid G) { int attackdirection=DecideAttack(G); AttackCreature(G,attackdirection); } main.cpp #include <cstdlib> #include <iostream> #include "definitions.h" using namespace std; int main(int argc, char *argv[]) { Grid G(500,500); system("PAUSE"); return EXIT_SUCCESS; }

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  • When to use a module, and when to use a class

    - by Matt Briggs
    I am currently working through the Gregory Brown Ruby Best Practices book. Early on, he is talking about refactoring some functionality from helper methods on a related class, to some methods on module, then had the module extend self. Hadn't seen that before, after a quick google, found out that extend self on a module lets methods defined on the module see each other, which makes sense. Now, my question is when would you do something like this module StyleParser extend self def process(text) ... end def style_tag?(text) ... end end and then refer to it in tests with @parser = Prawn::Document::Text::StyleParser as opposed to just using a class with some class methods on it? is it so that you can use it as a mixin? or are there other reasons I'm not seeing?

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  • Base class pointer vs inherited class pointer?

    - by Goose Bumper
    Suppose I have a class Dog that inherits from a class Animal. What is the difference between these two lines of code? Animal *a = new Dog(); Dog *d = new Dog(); In one, the pointer is for the base class, and in the other, the pointer is for the derived class. But when would this distinction become important? For polymorphism, either one would work exactly the same, right?

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  • Is a base class with shared fields and functions good design

    - by eych
    I've got a BaseDataClass with shared fields and functions Protected Shared dbase as SqlDatabase Protected Shared dbCommand as DBCommand ... //also have a sync object used by the derived classes for Synclock'ing Protected Shared ReadOnly syncObj As Object = New Object() Protected Shared Sub Init() //initializes fields, sets connections Protected Shared Sub CleanAll() //closes connections, disposes, etc. I have several classes that derive from this base class. The derived classes have all Shared functions that can be called directly from the BLL with no instantiation. The functions in these derived classes call the base Init(), call their specific stored procs, call the base CleanAll() and then return the results. So if I have 5 derived classes with 10 functions each, totaling 50 possible function calls, since they are all Shared, the CLR only calls one at a time, right? All calls are queued to wait until each Shared function completes. Is there a better design with having Shared functions in your DAL and still have base class functions? Or since I have a base class, is it better to move towards instance methods within the DAL?

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  • Php wrapper class for XML

    - by gms8994
    I'm working on a new class to wrap XML handling. I want my class to use simplexml if it's installed, and the built in XML functions if it's not. Can anyone give me some suggestions on a skeleton class to do this? It seems "wrong" to litter each method with a bunch of if statements, and that also seems like it would make it nearly impossible to correctly test. Any upfront suggestions would be great! EDIT: I'm talking about these built-in xml functions.

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  • How to upload a directory via Grails or Java ?

    - by fabien-barbier
    What is the best way to upload a directory in grails ? I try this code : def upload = { if(request.method == 'POST') { Iterator itr = request.getFileNames(); while(itr.hasNext()) { MultipartFile file = request.getFile(itr.next()); File destination = new File(file.getOriginalFilename()) if (!file.isEmpty()) { file.transferTo(destination) // success } else { // failure } } response.sendError(200,'Done'); } } Unfortunately, I can only upload file by file. I would like to define my directory, and upload all files directly. Any ideas ?

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  • C2664 when casting child class to templated parent class

    - by DC
    I have a parent class which is templated, and a child class which implements it. template< typename T1, typename T2> class ParentClass{ . . . }; class ChildClass : public ParentClass<MyT1, MyT2> { . . . }; And I want to have a pointer which I can use polymorphically: ParentClass<T1, T2>* ptr; ptr = static_cast<ParentClass<MyT1, MyT2>* >(new ChildClass() ); No matter how I cast it, I always get a C2664 which has the same expression: error C2664: cannot convert parameter 1 from 'ParentClass< T1,T2 *' to 'ParentClass< T1,T2 *' Is it not possible to cast pointer types between inherited types if the parent is templated, even if the types specified in the templates are the same?

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  • Help naming a class that has a single public method called Execute()

    - by devoured elysium
    I have designed the following class that should work kind of like a method (usually the user will just run Execute()): public abstract class ??? { protected bool hasFailed = false; protected bool hasRun = false; public bool HasFailed { get { return hasFailed; } } public bool HasRun { get { return hasRun; } } private void Restart() { hasFailed = false; hasRun = false; } public bool Execute() { ExecuteImplementation(); bool returnValue = hasFailed; Restart(); return returnValue; } protected abstract void ExecuteImplementation(); } My question is: how should I name this class? Runnable? Method(sounds awkward)?

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  • noncopyable static const member class in template class

    - by Dukales
    I have a non-copyable (inherited from boost::noncopyable) class that I use as a custom namespace. Also, I have another class, that uses previous one, as shown here: #include <boost/utility.hpp> #include <cmath> template< typename F > struct custom_namespace : boost::noncopyable { F sqrt_of_half(F const & x) const { using std::sqrt; return sqrt(x / F(2.0L)); } // ... maybe others are not so dummy const/constexpr methods }; template< typename F > class custom_namespace_user { static ::custom_namespace< F > const custom_namespace_; public : F poisson() const { return custom_namespace_.sqrt_of_half(M_PI); } static F square_diagonal(F const & a) { return a * custom_namespace_.sqrt_of_half(1.0L); } }; template< typename F > ::custom_namespace< F > const custom_namespace_user< F >::custom_namespace_(); this code leads to the next error (even without instantiation): error: no 'const custom_namespace custom_namespace_user::custom_namespace_()' member function declared in class 'custom_namespace_user' The next way is not legitimate: template< typename F ::custom_namespace< F const custom_namespace_user< F ::custom_namespace_ = ::custom_namespace< F (); What should I do to declare this two classes (first as noncopyable static const member class of second)? Is this feaseble?

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  • mocking command object in grails controller results in hasErrors() return false no matter what! Plea

    - by egervari
    I have a controller that uses a command object in a controller action. When mocking this command object in a grails' controller unit test, the hasErrors() method always returns false, even when I am purposefully violating its constraints. def save = { RegistrationForm form -> if(form.hasErrors()) { // code block never gets executed } else { // code block always gets executed } } In the test itself, I do this: mockCommandObject(RegistrationForm) def form = new RegistrationForm(emailAddress: "ken.bad@gmail", password: "secret", confirmPassword: "wrong") controller.save(form) I am purposefully giving it a bad email address, and I am making sure the password and the confirmPassword properties are different. In this case, hasErrors() should return true... but it doesn't. I don't know how my testing can be any where reliable if such a basic thing does not work :/ Here is the RegistrationForm class, so you can see the constraints I am using: class RegistrationForm { def springSecurityService String emailAddress String password String confirmPassword String getEncryptedPassword() { springSecurityService.encodePassword(password) } static constraints = { emailAddress(blank: false, email: true) password(blank: false, minSize:4, maxSize: 10) confirmPassword(blank: false, validator: { confirmPassword, form -> confirmPassword == form.password }) } }

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  • PHP access class inside another class

    - by arxanas
    So I have two classes like this: class foo { /* code here */ } $foo = new foo(); class bar { global $foo; public function bar () { echo $foo->something(); } } I want to access the methods of foo inside all methods bar, without declaring it in each method inside bar, like this: class bar { public function bar () { global $foo; echo $foo->something(); } public function barMethod () { global $foo; echo $foo->somethingElse(); } /* etc */ } I don't want to extend it, either. I tried using the var keyword, but it didn't seem to work. What do I do in order to access the other class "foo" inside all methods of bar?

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  • Is it possible to map a root domain URL to a Grails' controller?

    - by firnnauriel
    Let's have an example: A grails project, myproj, is deployed in Tomcat 6. It can be accessed anywhere thru this link: http://www.mycompany.com/myproj. Let's say we purchase another domain, http://newcompany.com, and we would like to point it to http://www.mycompany.com/myproj/url. If I go to http://newcompany.com/12345, it should be the same as doing http://www.mycompany.com/myproj/url/12345. Can anyone tell me if this is possible? How to implement it (change Tomcat 6 config, add code in UrlMappings.groovy)? Thanks in advance.

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  • Different return value of an overridden class

    - by Samer Afach
    I have a simple but confusing question here. Is it legal to have a different return value type for overridden methods than the abstact ones defined in the base class?? I did that and the compiler didn't complain... could someone please explain? class MyBaseClass { int value; public: virtual int getValue() = 0; }; class MyClass : public MyBaseClass { double value; public: virtual double getValue(); // here!!! return is double, not int }; double MyClass::getValue() { return this->value; } The compiler totally accepted something similar (MSVC und MinGW)... could anyone please exaplain to what extent this is legal?

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  • C# class in a directory without having the directory name in its namespace

    - by PaN1C_Showt1Me
    Hi ! If you add a directory in your Visual Studio project and you add a class inside it, the namespace will respect the whole path the directory inclusive. But sometimes, I prefer having the class in the main project namespace, although it lies in a directory structure, just because I don't want to have mess in my code. So often happens that I rewrite the Myproject.MyDirectory namespace to be Myproject only. Is it OK in your opinion? Or does any convention say that every class inside the directory must have it included in the namespace ? Thanks

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  • iPhone - Launching selectors from a different class

    - by David Schiefer
    Hi, I'd like to reload a table view which is in another class called "WriteIt_MobileAppDelegate" from one of my other classes which is called "Properties". I've tried to do this via the NSNotificationCenter class - the log gets called but the table is never updated. Properties.h: [[NSNotificationCenter defaultCenter] postNotificationName:@"NameChanged" object:[WriteIt_MobileAppDelegate class] userInfo:nil]; WriteIt_MobileAppDelegate.m -(void)awakeFromNib { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(reloadItProperties:) name:@"NameChanged" object:self]; } - (void) reloadItProperties: (NSNotification *)notification { NSLog(@"Reloading Data"); //this gets called [self.navigationController popToRootViewControllerAnimated:YES]; [self.tblSimpleTable reloadData]; [self.tblSimpleTable reloadSectionIndexTitles]; // but the rest doesn't } What am I doing wrong here?

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  • How to eliminate the domain suffix off my user profile folder when migrating to a new domain?

    - by Jerry Dodge
    We have just upgraded a decade old SBS 2003 server to a brand new SBS 2011 machine. During the process, over 30 other client/server machines on that domain also needed to be dis-joined and re-joined from the old domain to the new one. These domains have different names and is not migrated in any way. It's built from scratch. Since each client machine had very unique user profiles under this domain, we needed to make sure these were all backed up and migrated over to the new domain. For the most part, profiles were migrated with no hassle, just by renaming the user profile folder names. However, in one case, when I log in to my domain account, it creates a profile folder with a suffix of the new domain name. I have replaced all the files in the profile's root which begin with "ntuser" with the files of the new profile. The only problem is half the applications can't find their data, because the folder name is different. How can I change this folder name and maintain this profile on the new domain? I have deleted every user account (except admin), deleted their profiles/folders, removed them from the registry, and made sure every trace of this account was gone. The computer was basically a dummy with only an admin account. Then, I log into the machine under my new domain user account (same username as the old domain). It creates a profile folder with my username plus a suffix extension of the new domain name. The client machine is Windows 7 Ultimate, the old server was SBS 2003, and the new server is SBS 2011.

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  • SSL certificates and whether a wildcard common name will support domain.com

    - by timpone
    Sorry, if this is very vendor specific but I purchased an inexpensive SSL Cert from GoDaddy. Right now everything on production is hosted off of www.domain.com. When specifying the common name would a wildcard (ie *.domain.com) cover the case of a lack of a third-level domain such as domain.com? Just to be sure, I made it for www.domain.com rather than a wildcard. If it matters, I will be using with nginx and a mod_passenger. If I want to cover everything including domain.com and staging.domain.com, www.domain.com etc, would a wildcard be the proper cert? Does the inexpensive godaddy cert (12.99 / year) cover wildcard certs (it didn't seem to for me)? Again, sorry for asking vendor specific questions and thx in advance. thx

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  • access property value of one class from another internal class in C#

    - by starz26
    how do i acces the property value from an internal class , see below? namespace N1 { public class ClassA { string var1 = null; private ClassB b; public ClassA() { var1 = "one"; b = new ClassB(); } //property public string Var1 { get{ return var1; } } } namespace N1 { internal class ClassB { private void method() { // I need to access the value of Var1( property) from here, how to do this? } } }

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