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  • Form value field is visable in localhost but not on live site-how to hide?

    - by Joel
    Hi guys, I'm almost completed moving my first live site to my new xampp setup on localhost. I have a form that uses jquery in the header of the site. It's a bit verbose, but here it is: <div class="outeremailcontainer"> <div id="emailcontainer"> <?php include('verify.php'); ?> <form action="index_success.php" method="post" id="sendEmail" class="email"> <h3 class="register2">Newsletter Signup:</h3> <ul class="forms email"> <li class="name"><label for="yourName">Name: </label> <input type="text" name="yourName" class="info" id="yourName" value="<?= $_POST['yourName']; ?>" /><br /> </li> <li class="city"><label for="yourCity">City: </label> <input type="text" name="yourCity" class="info" id="yourCity" value="<?= $_POST['yourCity']; ?>" /><br /> </li> <li class="email"><label for="emailFrom">Email: </label> <input type="text" name="emailFrom" class="info" id="emailFrom" value="<?= $_POST['emailFrom']; ?>" /> <?php if(isset($emailFromError)) echo '<span class="error">'.$emailFromError.'</span>'; ?> </li> <li class="buttons email"> <button type="submit" id="submit">Send</button> <input type="hidden" name="submitted" id="submitted" value="true" /> </li> </ul> </form> <div class="clearing"> </div> </div> </div> So I am using jQuery (I can include the function if need-be) and it hides fields, etc. The problem is that on the localhost site, the values of the fields are populating the fields. IE: first field has this in the box, etc <?= $_POST['yourName']; ?> It works great in the live site though. Any idea how to fix this? Thanks!

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  • how to scan a LAN for live hosts using PHP and SNMP?

    - by aag
    I would like to have a quick script listing all active hosts in a LAN, and I am a bit lost. From other posts I figured that this can be done most effectively by polling the DHCP server (in my case a Lancom router) using SNMP. However, I am not familiar with the SNMP commands in PHP. Is snmpwalk() the correct function? Can I get snmpwalk() or any other php function to return an array that contains a list of all live hosts?

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  • CloneZilla PXE Boot Without NFS

    - by John
    I am trying to setup CloneZilla to be bootable via PXE without using NFS. I do not have NFS running on our PXE server and would like to keep it that way. However, most of the information that I have found online indicates that you need to setup NFS in order to PXE boot CloneZilla. I believe that I am pretty close in getting it to work, but am not sure where to go next. Listed below are the different PXE menu option configurations that I have used so far. LABEL Clonezilla Live MENU LABEL Clonezilla Live KERNEL utilities/clonezilla/vmlinuz APPEND initrd=utilities/clonezilla/initrd.img boot=live live-config noswap nolocales edd=on nomodeset ocs_live_run="ocs-live-general" ocs_live_extra_param="" ocs_live_keymap="" ocs_live_batch="no" o$ I have also tried the following append lines, without success: APPEND initrd=utilities/clonezilla/initrd.img boot=live union=aufs noswap noprompt vga=788 fetch=tftp://10.130.155.23/filesystem.squashfs APPEND initrd=utilities/clonezilla/initrd.img boot=live union=aufs noswap noprompt vga=normal nomodeset nosplash fetch=tftp://10.130.155.23/filesystem.squashfs Each of them have resulted in a no go with the following error: "Unable to find a live file system on the network". It looks like it gets to the point of trying to load the filesystem.squashfs file, hangs, and then throws the error. Any help would be greatly appreciated.

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  • LIVE: Oracle FY13 Partner Kickoff - Red Stack. Red Team. Engineered to Win.

    - by Kristin Rose
    Oracle’s FY13 Partner Kickoff is still in full swing and what an exciting day it has already been! Oracle executives started their mornings off at 5 a.m. to address our partners from around the world. The day began with the EMEA region, closely followed by the North America region in front of a live audience, and then on to Latin America! But hang tight because Japan and APAC are up next!If you haven’t already done so, be sure you register to watch the rest of the show. Also, join the Twitter conversation via #OPN and @OraclePartners and keep sending in those questions. Here is what the rest of the day looks like: JAPAN - 6:00pm – 7:30pm PT APAC - 8:00 pm – 9:30pm PT We also had a chance to speak with Nick Kritikos, VP of Partner Enablement and host of the PKO after show, “Partner Pulse”, to get his thoughts on the day. See what Nick had to say below: To all of our Partners, thanks for tuning in! Until next year, Good Selling,The OPN Communications Team

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  • Using Windows 8 with Bootcamp?

    - by Farhad Yusufali
    I am trying to install Windows 8 using Bootcamp on OSX Mountain Lion. I need a bootable CD. Does the bootable CD have to be the size of the ISO image or can it be smaller (since it only contains the installer)? If it does not in fact have to be the size of the ISO image, what's the minimum required size of the CD I insert into my drive to create a bootable CD? (i.e. the minimum size of a bootable USB is 8GB)

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  • I added __git_ps1 to my PS1 in .bash_profile, now I'm getting (master) for all folders that aren't git repos.

    - by Matthew
    I'm on a Mac (10.6.5). Here's an example of what's going wrong: [m@m ~ (master)]$ cd ~/Documents [m@m ~/Documents (master)]$ cd ~/Applications [m@m ~/Applications (master)]$ cd ~/Library [m@m ~/Library (master)]$ cd ~/Sites/somesite [m@m ~/Sites/somerepo (FEATURE_SOMEFEATURE)]$ Here's the relevant contents of my .bash_profile: source ~/.git-completion.bash PS1='[\u@\h \w$(__git_ps1 " (%s)")]\$ ' I'm using the standard git-completion script - I just copied it to my home directory.

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  • Why is the meaning of “ours” and “theirs” reversed with git-svn

    - by Marc Liyanage
    I use git-svn and I noticed that when I have to fix a merge conflict after performing a git svn rebase, the meaning of the --ours and --theirs options to e.g. git checkout is reversed. That is, if there's a conflict and I want to keep the version that came from the SVN server and throw away the changes I made locally, I have to use ours, when I would expect it to be theirs. Why is that? Example: mkdir test cd test svnadmin create svnrepo svn co file://$PWD/svnrepo svnwc cd svnwc echo foo > test.txt svn add test.txt svn ci -m 'svn commit 1' cd .. git svn clone file://$PWD/svnrepo gitwc cd svnwc echo bar > test.txt svn ci -m 'svn commit 2' cd .. cd gitwc echo baz > test.txt git commit -a -m 'git commit 1' git svn rebase git checkout --ours test.txt cat test.txt # shows "bar" but I expect "baz" git checkout --theirs test.txt cat test.txt # shows "baz" but I expect "bar"

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  • Can I have a shell alias evaluate a history substitution command?

    - by Brandon
    I'm trying to write an alias for cd !!:1, which takes the 2nd word of the previous command, and changes to the directory of that name. For instance, if I type rails new_project cd !!:1 the second line will cd into the "new_project" directory. Since !!:1 is awkward to type (even though it's short, it requires three SHIFTed keys, on opposite sides of of the keyboard, and then an unSHIFTed version of the key that was typed twice SHIFTed), I want to just type something like cd- but since the !!:1 is evaluated on the command line, I (OBVIOUSLY) can't just do alias cd-=!!:1 or I'd be saving an alias that contained "new_project" hard-coded into it. So I tried alias cd-='!!:1' The problem with this is that the !!:1 is NEVER evaluated, and I get a message that no directory named !!:1 exists. How can I make an alias where the history substitution is evaluated AT THE TIME I ISSUE THE ALIAS COMMAND, not when I define the alias, and not never? (I've tried this in both bash and zsh, and get the same results in both.)

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • Reverse engineering windows mobile live search CellID location awareness protocol (yikes)...

    - by Jean-Charles
    I wasn't sure of how to form the question so I apologize if the title is misleading. Additionally, you may want to get some coffee and take a seat for this one ... It's long. Basically, I'm trying to reverse engineer the protocol used by the Windows Mobile Live Search application to get location based on cellID. Before I go on, I am aware of other open source services (such as OpenCellID) but this is more for the sake of education and a bit for redundancy. According to the packets I captured, a POST request is made to ... mobile.search.live.com/positionlookupservice_1/service.aspx ... with a few specific headers (agent, content-length, etc) and no body. Once this goes through, the server sends back a 100-Continue response. At this point, the application submits this data (I chopped off the packet header): 00 00 00 01 00 00 00 05 55 54 ........UT 46 2d 38 05 65 6e 2d 55 53 05 65 6e 2d 55 53 01 F-8.en-US.en-US. 06 44 65 76 69 63 65 05 64 75 6d 6d 79 01 06 02 .Device.dummy... 50 4c 08 0e 52 65 76 65 72 73 65 47 65 6f 63 6f PL..ReverseGeoco 64 65 01 07 0b 47 50 53 43 68 69 70 49 6e 66 6f de...GPSChipInfo 01 20 06 09 43 65 6c 6c 54 6f 77 65 72 06 03 43 . ..CellTower..C 47 49 08 03 4d 43 43 b6 02 07 03 4d 4e 43 03 34 GI..MCC....MNC.4 31 30 08 03 4c 41 43 cf 36 08 02 43 49 fd 01 00 10..LAC.6..CI... 00 00 00 ... And receives this in response (packet and HTTP response headers chopped): 00 00 00 01 00 00 00 00 01 06 02 50 4c ...........PL 06 08 4c 6f 63 61 6c 69 74 79 06 08 4c 6f 63 61 ..Locality..Loca 74 69 6f 6e 07 03 4c 61 74 09 34 32 2e 33 37 35 tion..Lat.42.375 36 32 31 07 04 4c 6f 6e 67 0a 2d 37 31 2e 31 35 621..Long.-71.15 38 39 33 38 00 07 06 52 61 64 69 75 73 09 32 30 8938...Radius.20 30 30 2e 30 30 30 30 00 42 07 0c 4c 6f 63 61 6c 00.0000.B..Local 69 74 79 4e 61 6d 65 09 57 61 74 65 72 74 6f 77 ityName.Watertow 6e 07 16 41 64 6d 69 6e 69 73 74 72 61 74 69 76 n..Administrativ 65 41 72 65 61 4e 61 6d 65 0d 4d 61 73 73 61 63 eAreaName.Massac 68 75 73 65 74 74 73 07 10 50 6f 73 74 61 6c 43 husetts..PostalC 6f 64 65 4e 75 6d 62 65 72 05 30 32 34 37 32 07 odeNumber.02472. 0b 43 6f 75 6e 74 72 79 4e 61 6d 65 0d 55 6e 69 .CountryName.Uni 74 65 64 20 53 74 61 74 65 73 00 00 00 ted States... Now, here is what I've determined so far: All strings are prepended with one byte that is the decimal equivalent of their length. There seem to be three different casts that are used throughout the request and response. They show up as one byte before the length byte. I've concluded that the three types map out as follows: 0x06 - parent element (subsequent values are children, closed with 0x00) 0x07 - string 0x08 - int? Based on these determinations, here is what the request and response look like in a more readable manner (values surrounded by brackets denote length and values surrounded by parenthesis denote a cast): \0x00\0x00\0x00\0x01\0x00\0x00\0x00 [5]UTF-8 [5]en-US [5]en-US \0x01 [6]Device [5]dummy \0x01 (6)[2]PL (8)[14]ReverseGeocode\0x01 (7)[11]GPSChipInfo[1]\0x20 (6)[9]CellTower (6)[3]CGI (8)[3]MCC\0xB6\0x02 //310 (7)[3]MNC[3]410 //410 (8)[3]LAC\0xCF\0x36 //6991 (8)[2]CI\0xFD\0x01 //259 \0x00 \0x00 \0x00 \0x00 and.. \0x00\0x00\0x00\0x01\0x00\0x00\0x00 \0x00\0x01 (6)[2]PL (6)[8]Locality (6)[8]Location (7)[3]Lat[9]42.375621 (7)[4]Long[10]-71.158938 \0x00 (7)[6]Radius[9]2000.0000 \0x00 \0x42 //"B" ... Has to do with GSM (7)[12]LocalityName[9]Watertown (7)[22]AdministrativeAreaName[13]Massachusetts (7)[16]PostalCodeNumber[5]02472 (7)[11]CountryName[13]United States \0x00 \0x00\0x00 My analysis seems to work out pretty well except for a few things: The 0x01s throughout confuse me ... At first I thought they were some sort of base level element terminators but I'm not certain. I'm not sure the 7-byte header is, in fact, a seven byte header. I wonder if it's maybe 4 bytes and that the three remaining 0x00s are of some other significance. The trailing 0x00s. Why is it that there is only one on the request but two on the response? The type 8 cast mentioned above ... I can't seem to figure out how those values are being encoded. I added comments to those lines with what the values should correspond to. Any advice on these four points will be greatly appreciated. And yes, these packets were captured in Watertown, MA. :)

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  • Can't figure out how to list all the people that don't live in same City as...

    - by AspOnMyNet
    I’d like to list all the people ( Person table ) that don’t live in same city as those cities listed in Location table. Thus, if Location table holds a record with City=’New York’ and State=’Moon’, but Person table holds a record with FirstName=’Someone’, City=’New York’ and Location=’Mars’, then Someone is listed in the resulting set, since she lives in New York located on Mars and not New York located on Moon, thus we’re talking about different cities with the same name. I tried solving it with the following query, but results are wrong: SELECT Person.FirstName, Person.LastName, Person.City, Person.State FROM Person INNER JOIN Location ON (Person.City <> Location.City AND Person.State = Location.State) OR (Person.City = Location.City AND Person.State <> Location.State) OR (Person.City <> Location.City AND Person.State <> Location.State) ORDER BY Person.LastName; Any ideas?

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  • How to monitor and maintain my grails application in live/production environment?

    - by fabien7474
    It is the first time I have ever launched live a website (with Grails web framework under Amazon EC2 platform and Cloud Foundry) and I realized quickly that I am not ready for monitoring and maintening correctly my application in production mode (fortunately the website is accessible to a very limited number of users) . The issues I have faced so far are: Cannot change my views. I need to redeploy my application I have no monitoring. I don't know who is connected, when do they sign in / sign out... Redploying my application (upload WAR + deploy) takes at least 30 minutes. I don't know how to restart my Tomcat server without a redeploy through Cloud Foundry ! ... So, my question is very simple: What tools (including grails plugins) and methods can you recommend me for taking me out from my current blindness?

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  • mediawiki markup equivalent of WMD live-previewing editor? (not WYSIWYG)

    - by Justin Grant
    Anyone have a recommendation for an editor like the WMD editor, but using MediaWiki markup instead of Markdown? Our site is already using MediaWiki markup but we want a slicker editor without changing markup completely. Requirements include: live preview of formatted text underneath the markup you're typing a toolbar for common formatting (bold, italic, links, bullets, numbered-list, code, etc) keyboard shortcuts for each toolbar button (e.g. CTRL+B for bold) Undo/redo via keyboard shortcuts (CTRL+Z/CTRL+Y) or toolbar buttons works well in the usual set of popular browsers (including IE6!) open-source would be preferred I've found a few options at http://www.mediawiki.org/wiki/WYSIWYG_editor, but all of these seem to be WYSIWYG editors which is not exactly what I want since full-on WYSIWYG editors tend to be bug-prone and complicate working at the markup level. Instead we want a plain-text markup editor with a client-side previewer, plus some UI niceties (toolbar, undo, keyboard shortcuts) to make editing markup easier.

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  • Is there any Prototype Javascript function similar to Jquery Live to trace dynamic dom elements?

    - by Wbdvlpr
    Hi Event.observe(window,"load",function() { $$(".elem_classs").findAll(function(node){ return node.getAttribute('title'); }).each(function(node){ new Tooltip(node,node.title); node.removeAttribute("title"); }); }); Using above method, I can retrieve all elements having ".elem_class" and apply some javascript functions on them. But I have a modal/popup box which has some elements also having ".elem_class" and these dont get in the scope of findAll/each as they are loaded into the dom thru ajax. How do I apply the same to dynamically loaded elements as well? I am using Prototype Library. (I have used JQuery's Live function which keeps track of all future elements, but need to achieve something similar using Prototype) Thanks.

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  • Is there any free live support solution that would ease implementation of a basic online help-desk?

    - by bogdan
    I'm looking for a free or inexpensive solution to give live online support to web visitors. I would like something based on Jabber/XMPP because it's an open protocol. This should work like this: The company would use 2-3 jabber accounts like Google Talk for providing support Online chat form that would connect to one of currently online jabber accounts Optionally give one proxy jabber account to the customers. This proxy would contact any of the currently online company accounts. Using this customers will see only one chat contact but they will speak with different people based on who is online at the moment. Currently I found only some expensive solutions like J-livesupport, Akeni. I would really appreciate if you will recommend something you successfully implemented.

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  • Perl: Compare and edit underlying structure in hash

    - by Mahfuzur Rahman Pallab
    I have a hash of complex structure and I want to perform a search and replace. The first hash is like the following: $VAR1 = { abc => { 123 => ["xx", "yy", "zy"], 456 => ["ab", "cd", "ef"] }, def => { 659 => ["wx", "yg", "kl"], 456 => ["as", "sd", "df"] }, mno => { 987 => ["lk", "dm", "sd"] }, } and I want to iteratively search for all '123'/'456' elements, and if a match is found, I need to do a comparison of the sublayer, i.e. of ['ab','cd','ef'] and ['as','sd','df'] and in this case, keep only the one with ['ab','cd','ef']. So the output will be as follows: $VAR1 = { abc => { 123 => ["xx", "yy", "zy"], 456 => ["ab", "cd", "ef"] }, def => { 659 => ["wx", "yg", "kl"] }, mno => { 987 => ["lk", "dm", "sd"] }, } So the deletion is based on the substructure, and not index. How can it be done? Thanks for the help!! Lets assume that I will declare the values to be kept, i.e. I will keep 456 = ["ab", "cd", "ef"] based on a predeclared value of ["ab", "cd", "ef"] and delete any other instance of 456 anywhere else. The search has to be for every key. so the code will go through the hash, first taking 123 = ["xx", "yy", "zy"] and compare it against itself throughout the rest of the hash, if no match is found, do nothing. If a match is found, like in the case of 456 = ["ab", "cd", "ef"], it will compare the two, and as I have said that in case of a match the one with ["ab", "cd", "ef"] would be kept, it will keep 456 = ["ab", "cd", "ef"] and discard any other instances of 456 anywhere else in the hash, i.e. it will delete 456 = ["as", "sd", "df"] in this case.

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  • How can invoke a shell to make a new environment to run a make inside another make?

    - by WilliamKF
    I would like in my GNUmakefile to have a target rule that invokes a new shell and then with the clean slate of the new shell invokes a new make. What is the syntax to do this? I tried this but it didn't work: .PHONY: setup setup: shell cd myDir; make; cd .. It gets infinite repeat of the following error: make[1]: Entering directory `/disk4/home/user/parent' shell cd myDir; make; cd .. /bin/sh: shell: command not found make[1]: Entering directory `/disk4/home/user/parent' shell cd myDir; make; cd .. /bin/sh: shell: command not found [...]

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  • Model View Presenter plus ASP.NET Web Service; where does the asmx live?

    - by Dirk
    I've been slowly transitioning from a traditional web forms architecture to the MVP pattern (Passive View). So far, it's been fairly easy to implement b/c the views I've dealt with have all employed a classic PostBack model. However, I've come across my first view that will refresh portions of itself via web services. I can't grok where the web service should live (Presenter I think) or how to expose that asmx end point to my View while still maintaining the clean separation of concerns/testability that MVP affords me. I've searched far and wide for some examples on how this might be implemented and have come up with nothing. Please help!

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  • How to run shell script with live feedback from PHP?

    - by Highway of Life
    How would I execute a shell script from PHP while giving constant/live feedback to the browser? I understand from the system function documentation: The system() call also tries to automatically flush the web server's output buffer after each line of output if PHP is running as a server module. I'm not clear on what they mean by running it as a 'server module'. I attempted to run the script in the cgi-bin, but either I'm doing it wrong, or that's not what they mean. Example PHP code: <?php system('/var/lib/script_test.sh'); Example shell code: #!/bin/bash echo "Start..." for i in {1..10} do echo "$i..." sleep 1 done echo "Done."

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