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  • ANSI C blackjack assignment, linux GCC compiler, i'm stuck...

    - by Bill Adams
    Here's what i have so far... I have yet to figure out how i'm going to handle the 11 / 1 situation with an ace, and when the player chooses an option for hit/stand, i get segfault. HELP!!! #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #define DECKSIZE 52 #define VALUE 9 #define FACE 4 #define HANDSIZE 26 typedef struct { int value; char* suit; char* name; }Card; typedef struct { int value; char* suit; char* name; }dealerHand; typedef struct { int value; char* suit; char* name; }playerHand; Card cards[DECKSIZE]; dealerHand deal[HANDSIZE]; playerHand dealt[HANDSIZE]; char *faceName[]={"two","three", "four","five","six", "seven","eight","nine", "ten", "jack","queen", "king","ace"}; char *suitName[]={"spades","diamonds","clubs","hearts"}; void printDeck(){ int i; for(i=0;i<DECKSIZE;i++){ printf("%s of %s value = %d\n ",cards[i].name,cards[i].suit,cards[i].value); if((i+1)%13==0 && i!=0) printf("-------------------\n\n"); } } void shuffleDeck(){ srand(time(NULL)); int this; int that; Card temp; int c; for(c=0;c<10000;c++){ //c is the index for number of individual card shuffles should be set to c<10000 or more this=rand()%DECKSIZE; that=rand()%DECKSIZE; temp=cards[this]; cards[this]=cards[that]; cards[that]=temp; } } /*void hitStand(i,y){ // I dumped this because of a segfault i couldn't figure out. int k; printf(" Press 1 to HIT or press 2 to STAND:"); scanf("%d",k); if(k=1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } } */ int main(){ int suitCount=0; int faceCount=0; int i; int x; int y; int d; int p; int k; for(i=0;i<DECKSIZE;i++){ //this for statement builds the deck if(faceCount<9){ cards[i].value=faceCount+2; }else{ //assigns face cards as value 10 cards[i].value=10; } cards[i].suit=suitName[suitCount]; cards[i].name=faceName[faceCount++]; if(faceCount==13){ //this if loop increments suit count once cards[i].value=11; //all faces have been assigned, and also suitCount++; //assigns the ace as 11 faceCount=0; } //end building deck } /*printDeck(); //prints the deck in order shuffleDeck(); //shuffles the deck printDeck(); //prints the deck as shuffled This was used in testing, commented out to keep the deck hidden!*/ shuffleDeck(); x=0; y=0; for(i=0;i<4;i++){ //this for loop deals the first 4 cards, dealt[y].suit=cards[i].suit; //first card to player, second to dealer, dealt[y].name=cards[i].name; //as per standard dealing practice. dealt[y].value=cards[i].value; i++; y++; deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; } printf(" Dealer's hand is: %s of %s and XXXX of XXXX. (Second card is hidden!)\n",deal[0].name,deal[0].suit,deal[1].name,deal[1].suit); printf(" Player's hand is: %s of %s and %s of %s.\n",dealt[0].name,dealt[0].suit,dealt[1].name,dealt[1].suit); printf(" the current value of the index i=%d\n",i); //this line gave me the value of i for testing d=deal[0].value+deal[1].value; p=dealt[0].value+dealt[1].value; if(d==21){ printf(" The Dealer has Blackjack! House win!\n"); }else{ if(d>21){ printf(" The dealer is Bust! You win!\n"); }else{ if(d>17){ printf(" Press 1 to HIT or 2 to STAND"); scanf("%d",k); if(k==1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } }else{ if(d<17){ printf(" Dealer Hits!"); deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; i++; } } } } return 0; }

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  • Django-ckeditor inline error

    - by ad3w
    I'm using FeinCMS (https://github.com/feincms/feincms/) and django-ckeditor with file upload support (https://github.com/shaunsephton/django-ckeditor). I create a FeinCMS content type for RichTextField: class RichContent(models.Model): text = RichTextField(_('text')) class Meta: abstract = True verbose_name = _('Rich Text') verbose_name_plural =_('Rich Text') def render(self, **kwargs): context_instance = kwargs.get('context_instance') return render_to_string('content/page/rich_content.html', { 'page': self, }, context_instance=context_instance) But in Django admin, when i select 'Rich Text' and press 'Go', get this error in firebug console: uncaught exception: [CKEDITOR.editor] The instance "id_richcontent_set-__prefix__-text" already exists. And textarea in ckeditor do not editable.

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  • Can I have a macro run whenever I save a file in Visual Studio 2005?

    - by Mark
    When I save a file in Visual Studio 2005, I'd like to have a macro also run that updates a copyright (through a regular expression search and replace). I'm not new to regular expressions, but I am new to VB/VBA and Visual Studio macros, so what I need help with specifically is: getting a macro to run upon save, preferably after I press CTRL-S but before it actually writes the file so that the results of the search and replace are actually saved without having to save twice calling search and replace for a regular expression from inside the VB/VBA macro Thanks, Mark

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  • Delay keyboard input help

    - by Stradigos
    I'm so close! I'm using the XNA Game State Management example found here and trying to modify how it handles input so I can delay the key/create an input buffer. In GameplayScreen.cs I've declared a double called elapsedTime and set it equal to 0. In the HandleInput method I've changed the Key.Right button press to: if (keyboardState.IsKeyDown(Keys.Left)) movement.X -= 50; if (keyboardState.IsKeyDown(Keys.Right)) { elapsedTime -= gameTime.ElapsedGameTime.TotalMilliseconds; if (elapsedTime <= 0) { movement.X += 50; elapsedTime = 10; } } else { elapsedTime = 0; } The pseudo code: If the right arrow key is not pressed set elapsedTime to 0. If it is pressed, the elapsedTime equals itself minus the milliseconds since the last frame. If the difference then equals 0 or less, move the object 50, and then set the elapsedTime to 10 (the delay). If the key is being held down elapsedTime should never be set to 0 via the else. Instead, after elapsedTime is set to 10 after a successful check, the elapsedTime should get lower and lower because it's being subtracted by the TotalMilliseconds. When that reaches 0, it successfully passes the check again and moves the object once more. The problem is, it moves the object once per press but doesn't work if you hold it down. Can anyone offer any sort of tip/example/bit of knowledge towards this? Thanks in advance, it's been driving me nuts. In theory I thought this would for sure work. CLARIFICATION Think of a grid when your thinking about how I want the block to move. Instead of just fluidly moving across the screen, it's moving by it's width (sorta jumping) to the next position. If I hold down the key, it races across the screen. I want to slow this whole process down so that holding the key creates an X millisecond delay between it 'jumping'/moving by it's width. EDIT: Turns out gameTime.ElapsedGameTime.TotalMilliseconds is returning 0... all of the time. I have no idea why.

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  • Stupid Actionscript 3.0 question: Keypress AND click for a function?

    - by tara
    I know how to make the mouse event work. I know how to make the keypress event work. Now what I can't figure out is how to make one button respond to both keypress and/or mousevent. In other words, a button that you can click or press "enter" for it to work. This seems really basic but on googling all I can find is basic "how to do a keypress" stuff.

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  • i want to call the function when i clicked on the checkbox using prototype.js.here obj[i] contents j

    - by vicky
    DeCheBX = $('MyDiv').insert(new Element('input', { 'type': 'checkbox', 'id': "Img" + obj[i].Nam, 'value': obj[i].IM, 'onClick': SayHi(this) })); document.body.appendChild(DeCheBX); DeImg = $('MyDiv').insert(new Element('img', { 'id': "Imgx" + obj[i].Nam, 'src': obj[i].IM })); document.body.appendChild(DeImg); } SayHi = function(x) { try { if($(x).checked == true) { alert("press" + x); } } catch (e) { alert("error");

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  • Ajax problem not displaying data using multiple javascript calls...

    - by Ronedog
    I'm writing an app that uses ajax to retrieve data from a mysql db using php. Because of the nature of the app, the user clicks an href link that has an "onclick" event used to call the javascript/ajax. I'm retrieving the data from mysql, then calling a separate php function which creates a small html table with the necessary data in it. The new table gets passed back to the responseText and is displayed inside a div tag. The tables only have around 10-20 rows of data in them. This functionality is working fine and displays the data in html form exactly as it needs to be on the page. The problem is this. the HREF "onclick" event needs to run multiple scripts one right after the other. The first script updates the "existing" data and inside the "update_existing" function is a call to refresh a section of the page with the updated HTML from the responseText. Then when that is done a "display_html" function is called which also updates a different section of the page with it's newly created HTML table. The event looks like this: Update This string gets built dynamically using php with parameters supplied, but for this example I simply took the parameters out so it didn't get confusing. The "update_existion() function actually calls the display_html() function which updates a section of the page as needed. I need to update a different section of the page on the same click of the mouse right after the update, which is why I'm calling the display_html() again, right after it. The problem is only the last call is being updated on my screen. In other words, the 2nd function call "display_html()" executes and displays the refreshed data just fine, but the previous call to update_existing() runs and updates the database properly, but doesn't display on the screen unless I press the browsers "refresh" button, which of course displays the new data exactly how I want it to, but I don't want the users to have to press the "refresh" button. I tried adding multiple "display_html() calls one right after the other, separating all of them with the semicolon and learned that only the very last function call actually refreshed the div element on the html page with the table information, although all the previous display_html() calls worked, they couldn't be seen on the page without a refresh of the browser. Is this a problem with javascript, or the ajax call, or is this a limitation in the DOM that only allows one element to be updated at a time. The ajax call is asynchroneous, but I've tried both, only async works period. This is the same in both Firefox and Internet Explorer Any ideas what's going on and how to get around it so I can run these multiple scripts?

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  • NSTableView handling edititng cells correctly

    - by Martins
    Hi All, I have an NSTableView working correctly except when I'm editing one of the table items. If the user is still in edit mode, and it presses the Sheet OK button, the tableiew doesn't update. How do I force the tableview to commit the changes when the user press the ok button (closesheet). Also, how do I handle the ESC Key to cancel the editing? Sorry if the questions looks absurd, but I've been only on developing on Mac for a month.

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  • Eclipse/Java code completion not working

    - by Rob
    I've downloaded, unzipped and setup Eclipse 3.4.2 with some plugins (noteable, EPIC, Clearcase, QuantumDB, MisterQ). Now I find when I'm editing Java projects the code completion is not working. If I type String. and press ctrl-space a popup shows "No Default Proposals" and the status bar at the bottom shows "No completions available". Any ideas? Thanks....

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  • Android - Avoiding an activity to destroy, just stopping or pausing it when pushing the back button

    - by Erwan
    Hi, I would like to pausing or putting the application on background when pressing the back button, I don't want the application to go through the destroy state. Things are when I override onKeyDown and when I force to pause or stop the application by using onPause, I have some issuees with the wakelock and application crash, but when I press home button I go through onPause method and I have no exception, it's weird!!

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  • how to get out information from datagridview ???

    - by ghost_j1
    hi everyone I am working on program that calculate the GBA for university student in visual c# So i make an datagridview that contain columns for each subject and its mark as later and number but after the user "student" insert his subject i want to let him to press button that get the mark and the number of the cirdit hours of each subject and calculate the GBA for the student and put the result in textbox... does anyone can help me to do it ???

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  • iPhone plist data, large amounts of text and return key?

    - by user278342
    Basicly iv built my app using a plist. But with the data there is a few times when I need to press return and start a new line. The return key doesn't work in the plist. If I did it the older way it would be \n\n but that doesn't work either. Is there a obvious way I'm overlooking? Or will it be a case off just pressing the space bar allot? Thanks

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  • Emacs VCS interface commits only one file

    - by myfreeweb
    When I commit changes with Emacs' built-in VCS interface (I use it with Bazaar) it commits only one file - that's open in current buffer. So when I press C-c v v, enter message and C-c C-c, it does something like bzr commit -m "my message" file/open/in.buffer instead of bzr commit -m "my message" How to commit all changes with Emacs?

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  • RightBarButtonItem in iphone

    - by venkat
    hello all. i am using navigation control with left and right bar buttons.my right side bar button contains length of 10 chars. And my title contains 12 chars. when i press the right bar button my title is moving.how can i stop moving the title when clicking button.

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