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  • Documentation String Stub, Python

    - by Andres Orozco
    Well i'm learning Python cuz' i think is an awesome and powerful language like C++, perl or C# but is really really easy at same time. I'm using JetBrains' Pycharm and when i define a function it ask me to add a "Documentation String Stub" when i click yes it adds somethin like this: """ """ so the full code of the function is something like this: def otherFunction(h, w): """ """ hello = h world = w full_word = h + ' ' + w return full_word I would like to know what these (""" """) symbols means, Thanks. Ps.Data: Sorry for my bad english :D

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  • Importing external .jar file to Android project

    - by robintw
    I've read various answers to similar questions on StackOverflow, so I apologise if I'm repeating another question, but I can't seem to get this to work. I have a standard java project in which I've written code to parse some BBC Radio XML data from the internet. The project is called BBCSchedules and the class I'm interested in is called BBCChannel. I'm now trying to use the BBCChannel class in an android application. How should I go about doing this? I've tried various things, following various bits of advice on the internet, and the place I've got to at the moment is compiling my BBCSchedules project to a .jar file, and importing that to the Android project using the Build Path/Library/Add External Jar option. However, Eclispe still doesn't recognise the BBCChannel class, and won't let me run the application because of this. I guess I've done something silly wrong, but what is it? Cheers, Robin UPDATE: I've tried the steps listed in http://stackoverflow.com/questions/1334802/how-can-i-use-external-jars-in-an-android-project and various other StackOverflow questions I can find that seem to be related to this, but absolutely nothing seems to work. Any other ideas? UPDATE: The discussions I've had with the author of the first answer below suggest that it is something to do with how I am using Eclipse to attach the .jar file. The project he sent me with the .jar file already attached didn't work. Any other ideas anyone?

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  • can't understand the url function used in the google taskque api documentation

    - by Bunny Rabbit
    import com.google.appengine.api.labs.taskqueue.Queue; import com.google.appengine.api.labs.taskqueue.QueueFactory; import static com.google.appengine.api.labs.taskqueue.TaskOptions.Builder.*; // ... Queue queue = QueueFactory.getDefaultQueue(); queue.add(url("/worker").param("key", key)) in the code example given on the google task queue documentation page i can't understand the url("/worker") function they are calling in the queues.add() invocation .

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  • Are there any LIDIL documentation?

    - by Eskat0n
    As a part of my univercity work I have to write a program in LIDIL and describe its operators and functions but I can't find any documentation on this language. Naturally I've tried to google but nothing found on the first 40 pages of search results so I gave up. SO is my last hope. Any trace of info about LIDIL is fine for me.

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  • How to write specific application for facebook?

    - by alex
    Hi there! Please help me with documentation to write specific application for Facebook. Need to know, what language to choose? is specific facebook API? is documentation for API? is site with samples catalogue? need to know all related info. Some words about app, it would be app, which compare users interests. Thanks in advance.

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  • WPF documentation exists on MSDN?

    - by jedd
    Am I missing something or is there no documentation of WPF controls? When I look at MSDN, it says to reference System.Windows.Controls (http://msdn.microsoft.com/en-us/library/ms752069.aspx), but this is for winforms? Where can I find the WPF object model?

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  • How to learn open source library API without good documentation

    - by Turtle
    I am recently working on the open source library openmetaverse which is designed as an open source substitution of second life viewer. I think the problem is that it is not well documented. Sometimes, I just misunderstand the API when I really used it in real program which is very annoying because sometimes you need to write many code. But how to make sure the API just acts the way you expected? So what is your way to learn new API without good documentation?

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  • Xcode 4.2 how include one project into another one?

    - by Alex Stone
    I keep searching, but cannot find a clear and simple explanation on how to include one XCode project, along with all of it's sub-classes into another project. I routinely see stuff like that in sample projects that I download off the web, but do not know how to do this myself. Within XCode, along with .h and .m files, and folders, there's a whole new project, starting with a blue xcode project icon, that is expandable to contain everything within the project. Please, can someone explain to me step by step what do I need to do to add one XCode project into another one? I've seen a ton of one liners like "header search paths", but that does not tell me much. UPDATE: After re-reading the documentation, I realized that the project to include must be dragged ONTO the BLUE project icon of the parent project. Regular sources can be dragged anywhere, but a project must be dragged onto a project. Thank you!

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  • How can I make one Code::Blocks project dependent on another?

    - by George Edison
    I have a workspace with two projects in it. One is a static library (we'll call it Project A). The other is a console app that links with the static library (we'll call it Project B). I went to Project B's properties and checked off Project A as a dependency of Project B. So I make a change to a file in Project A and rebuild Project B. It correctly discovers the changes to the file in Project A and rebuilds Project A. However, when it gets to Project B it says: Target is up to date. Nothing to be done. How can I tell it to run the linker everytime Project A is changed?

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  • Finding co-maintainers for open source projects

    - by Mike Samuel
    I have a number of open-source projects that have gotten some significant usage and would like to find co-maintainers so that I am not a bottleneck when it comes to maintenance and support requests and to get other perspectives on how the project should evolve. Where should I look for co-maintainers, what should I look for in a co-maintainer, and how should I go about bringing them up to speed on the code and maintainer responsibilities?

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  • When to delete a branch in Git

    - by Jo-Herman Haugholt
    I have a script project I've been managing with Git. Besides two main branches, several minor branches have been introduced over time to cover minor features, tweaks or temporary changes. Some of these branches are nearing end-of-life, and I won't be updating them any more. What's the different philosophies for handling branches like this? Should they be removed, or left in the repository unmaintained? If I do, won't I end up with a cluttered repository?

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  • When Is It Acceptable to NOT Fix Broken Windows?

    - by Bullines
    In reference to broken windows... Are there times when refactoring is best left for a future activity? For example, if a project to add some new features to an existing internal system is assigned to a team that has not worked with the system until now, and is given a short timeline in which to work with - can it be ever be justifiable to defer major refactorings to existing code for the sake of making the deadline in this scenario?

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  • How do great enterprises estimate software development efforts?

    - by Ed Pichler
    I was learning about how to estimate software development effort, and would like to know how successful enterprises estimate their projects. How they do to know how much time a system will spend to be developed? What are the modern techniques to do this? What are the techniques used by these modern enterprises? Some articles and interviews of employees of those enterprises would be interesting. I asked on Project Management site of StackExchange too.

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  • INI files or Registry or personal files

    - by Shirish11
    I want to save the configuration of my project. Which includes Screen size Screen Position Folder paths Users settings and so on. The standard places where you can save these are configuration values are: Registry INI files Personal files (like *.cfg) I would like to know how do you choose between these places? Also are there any pros & cons of using any of them?

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  • What to do when you inherit an unmaintainable codebase?

    - by GordonM
    I'm currently working at a company with 2 other PHP developers aside from me, and 1 junior developer. The senior developer who originally built the system we're all working on has resigned and will only be here for a matter of weeks. The other developer, who is the only other guy who knows anything about the system, is unhappy here and is looking for a new job. I'm very real danger of being left behind as the only experienced developer on this codebase. Since I've joined this company I've tried to push for better coding standards, project documentation, etc and I do think I've made some headway, but the vast majority of the code is simply unmaintainable and uncommented. A lot of this has to do with the need to get things done fast at points in the project before I joined, but now the technical debt is enormous, even with the two developers who do understand the system on board. Without them, it will simply be impossible to do anything with it. The senior developer is working on trying to at least comment all his code before he leaves but I think the codebase is simply too vast to properly document in the remaining time. Besides, when he does comment it still doesn't make things as clear as it could. If the system was better organized and documented I could probably start refactoring it incrementally, but the whole thing is so tightly coupled that it's very difficult to make any changes in one module without having unintended knock-on effects in other modules. Naturally, there's no unit tests either, and I honestly don't think this codebase could possibly be unit tested anyway given how it's implemented. There also never seems to be enough time to get things done even with 3 developers and 1 junior developer. With one developer and one junior, neither of which had significant input into the early design of the system, I don't see how we could possibly get anything done with keeping the current system working, implementing new features as needed and developing a replacement for the current codebase that is better organized. Is there an approach I can take to cope with this situation, or should I be getting my own CV in order as well at this point? If it was just me and the junior designer who would be left I'd go for the latter option almost without question. However, there's a team of front-end developers and content managers as well, and I'm worried what would become of them if I left and put them in a position where there would be no developers at all. The department might just be closed down altogether under such circumstances, and then I'd have their unemployment on my conscience as well!

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  • How can teams collaborate on Unity 3D projects?

    - by nosferat
    With a friend of mine, we are planning to develop a small game to get the hang of game development and teamwork. But since Unity 3D barely supports version control (or at least the free version lacks of it) we have no idea how to efficiently manage teamwork. Sharing tasks in a small project is also seems like a challange for us. I would also appreciate any advice that could be useful for beginner indie developers related to teamwork. :)

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  • What are some known approaches to collaborative schema design?

    - by Omega
    If a project has multiple developers, each with useful knowledge & experience that can aide in the design of a schema; what are some known processes to collaboratively plan that schema out? Are there any types of meetings that are useful for this purpose? This would be in contrast to circumstances where projects are started and models are developed unilaterally by coincidence rather than as part of a structured understanding of the domain.

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  • Alternative Python standard library reference

    - by Ender
    I love Python; I absolutely despise its official documentation. Tutorials do not count as library references, but that appears to be what they're attempting. What I really want is the ability to find a class in the standard library and view documentation for all of its properties and methods. Actionscript, MSDN, and Java all do this just fine (although each with their odd quirks). Where is this for python? For example, I wanted to sort a list. mylist.sort(). Awesome. But what if I wanted it sorted in descending order? Official documentation is not - much - help. Or what if I wanted to specify a key function? That's also supported: mylist.sort(key=lamba item: item.customVar)- but documented...where? I understand that Python's approach to OOP may not be equivalent to Java et. al. Maybe list isn't actually a class - maybe it's just a function that returns an iterable when the tachyon beams are set to glorious and the unboxed hyper enumeration is quantized, but...I don't care. I just want to know how to sort lists. (Apologies for the angst - too much caffeine today)

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  • Rhino Commons and Rhino Mocks Reference Documents?

    - by Ogre Psalm33
    Ok, is it just me, or does there seem to be a lack of (easy to find) reference documentation for Rhino Commons and Rhino Mocks? My coworkers have started using Rhino Mocks and Rhino Commons (particularly the NHibernate stuff), and I found a few tutorial-ish examples, which were good. But when I see them making use of a class in their code--let's pick something like Rhino.Commons.NHRepository, for example--I have been having a hard time just finding someplace on the web that tells me what Rhino.Commons.NHRepository is or what it does. I like to learn by looking at real examples, but using this approach, it's very handy to look at what the full docs are for a class, instead of just the current context. Similarly, I saw IaMockedRepository.Expect(...) being used in some code, but it took me forever to finally find this page that explains the AAA syntax for Rhino Mocks, which made it clear to me. I've found the Ayende.com wiki on Rhino Commons, but that seems to have a number of broken links. To me, the Rhino libraries seem like a great set of libraries in need of some desperate community help in the documentation area (Of course, as we all know, documentation is not the forte of most coders, and incomplete docs are all too common). Does anyone know if this is something in the works, someplace that some volunteer documenters are needed, or is there some great reference docs out there that I have somehow missed to Rhino Mocks and Rhino Commons?

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  • Apple documentation incorrect about MKMapView -regionThatFits: ?

    - by jtrim
    In the Apple documentation for the -regionThatFits: method of the MKMapView, it says that this will return a new region centered on the same point as the region that's passed in, only with the regions bounds corrected for the iPhone screen aspect ratio. This seems to be incorrect in implementation...before the call to this method, my region shows up as: $5 = { center = { latitude = 37.322898864746094, longitude = -122.03209686279297 }, span = { latitudeDelta = 14.278411865234375, longitudeDelta = 1.5202401876449585 } } ..however, after the call to this method, I end up with: $6 = { center = { latitude = 36.973427342552824, longitude = -122.03209686279297 }, span = { latitudeDelta = 14.521333317196799, longitudeDelta = 14.0625 } } This is quite a big difference on the map - this translates to the distance between Cupertino, CA and Santa Cruz, CA. Anyone else experience this discrepancy?

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  • good documentation about "avoid catching throwable", in context of weblogic server

    - by Marcel
    hi all, i am currently refactoring an existing codebase (EJBs...) to rip out all blocks where a Throwable is catched inside of the EJB. try { ... do some business logic } catch(Throwable t){ ... log and swallow ... :-( } i want/need to convince the people around me with proper documentation that "catching throwable" is a no-go for an EJB (we have lots of discussions around this :-(( ). weblogic will handle all the "Error" conditions and maybe invalidate EJBs and put fresh(working) EJBs into the pool. catching Throwable would undermine all these security nets provided by weblogic. and catching throwable is bad practice anyway (but people here are reluctant and use the "throwable" hammer everywhere). is anyone able to point me to some online docs where this behaviour is explained (for weblogic or jboss or...). i searched via google and had a look at the weblogic docs but wasn't able to find anything, just generic java doc. any help highly appreciated cheers marcel

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