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  • Python debugging in Eclipse+PyDev

    - by Gökhan Sever
    Hello, I try Eclipse+PyDev pair for some of my work. (Eclipse v3.5.0 + PyDev v1.5.6) I couldn't find a way to expose all of my variables to the PyDev console (Through PyDev console - Console for current active editor option) I use a simple code to describe the issue. When I step-by-step go through the code I can't access my "x" variable from the console. It is viewed on Variables tab, but that's not really what I want. Any help is appreciate. See my screenshot for better description:

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  • How to customise the TextView inside a Spinner?

    - by Janusz
    I have a Spinner with an ArrayAdapter that feeds Values into it. The Problem is that the text is to long for the view and the result is a very very ugly spinner. As can be seen in the screenshot: I tried to pass the Id of my own TextView into the Adapter but everytime the spinner should be shown I get an Exception that the Id I supplied is not valid: 04-26 17:38:39.695: ERROR/AndroidRuntime(4276): android.content.res.Resources$NotFoundException: Resource ID #0x7f09003a type #0x12 is not valid Where do I have to define the TextView? In a separate xml file? With a surrounding viewgroup? It would help me a lot if I could see an example of the adapter initialization and the textview definition?

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  • JScrollPane content to image

    - by Sebastian Ikaros Rizzo
    I'm trying to save the main viewport and headers of a JScrollPane (larger than screen) to PNG image files. I created 3 classes extending JPanel (MainTablePanel, MapsHeaderPanel and ItemsHeaderPanel) and set them to the viewports. Each of them has this method: public BufferedImage createImage() { BufferedImage bi = new BufferedImage(getSize().width, getSize().height, BufferedImage.TYPE_INT_ARGB); Graphics g = bi.createGraphics(); paint(g); g.dispose(); return bi; } Each class has also a paint method, which paints the background and then call the super.paint() to paint some label. For example: public void paint(Graphics g){ g.setColor(Color.BLACK); g.fillRect(0, 0, getWidth(), getHeight()); g.setColor(new Color(255, 255, 0, 50)); // for loop that paints some vertical yellow lines for(int i=0; i<getWidth(); i+=K.mW){ g.fillRect(i-1, 0, 2, getHeight()); if(i%(K.mW*5)==0){ g.fillRect(i-2, 0, 4, getHeight()); } } // called to pain some rotated JLabels super.paint(g); } From an external JFrame I then tried to save them to PNG file, using this code: BufferedImage tableImg = mainTableP.createImage(); BufferedImage topImg = mapsHeaderP.createImage(); BufferedImage leftImg = itemsHeaderP.createImage(); ImageIO.write(tableImg, "png", new File(s.homeDir+"/table.png")); ImageIO.write(topImg, "png", new File(s.homeDir+"/top.png")); ImageIO.write(leftImg, "png", new File(s.homeDir+"/left.png")); This is a screenshot of the application running: screenshot And this is the header exported: top If I comment the "super.paint(g)" instruction, I obtain a correct image (thus without all JLables, clearly). It seems like the second paint (super.paint(g)) is painted shifted into the BufferedImage and taking elements outside its JPanel. Somebody could explain me this behaviour? Thank you. ========== EDIT for SSCCE ==================================== This should compile. You can execute it as it is, and in c:\ you'll find two images (top.png and left.png) that should be the same as the two headers. Unfortunately, they are not. Background is not painted. Moreover (especially if you look at left.png) you can see that the labels are painted twice and shifted (note, for example, "Left test 21"). import java.awt.*; import java.awt.image.BufferedImage; import java.io.File; import javax.imageio.ImageIO; import javax.swing.*; public class Main { public static void main(String[] args) { JFrame frame = new JFrame(); frame.setLayout(null); frame.setSize(800, 600); JScrollPane scrollP = new JScrollPane(); scrollP.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_ALWAYS); scrollP.setHorizontalScrollBarPolicy(JScrollPane.HORIZONTAL_SCROLLBAR_ALWAYS); MyPanel top = new MyPanel(); for(int i=0; i<30; i++){ JLabel label = new JLabel("Test "+i); label.setOpaque(false); label.setBounds(50*i, 40, 50, 20); label.setForeground(Color.GREEN); top.add(label); } top.setLayout(null); top.setOpaque(false); top.setPreferredSize(new Dimension(50*30, 200)); top.validate(); MyPanel left = new MyPanel(); for(int i=0; i<30; i++){ JLabel label = new JLabel("Left test "+i); label.setBounds(0, 50*i, 100, 20); label.setForeground(Color.RED); left.add(label); } left.setLayout(null); left.setOpaque(false); left.setPreferredSize(new Dimension(200, 50*30)); MyPanel center = new MyPanel(); center.setLayout(null); center.setOpaque(false); center.setPreferredSize(new Dimension(50*30, 50*30)); scrollP.setViewportView(center); scrollP.setColumnHeaderView(top); scrollP.setRowHeaderView(left); scrollP.setBounds(0, 50, 750, 500); frame.add(scrollP); frame.setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); frame.setVisible(true); try{ BufferedImage topImg = top.createImage(); ImageIO.write(topImg, "png", new File("C:/top.png")); BufferedImage leftImg = left.createImage(); ImageIO.write(leftImg, "png", new File("C:/left.png")); }catch(Exception e){ e.printStackTrace(); } } } class MyPanel extends JPanel{ public void paint(Graphics g){ g.setColor(Color.BLACK); g.fillRect(0, 0, getWidth(), getHeight()); g.setColor(new Color(255, 255, 0, 50)); for(int i=0; i<getWidth(); i+=50){ g.fillRect(i-1, 0, 2, getHeight()); } super.paint(g); // COMMENT this line to obtain background images } public BufferedImage createImage() { BufferedImage bi = new BufferedImage(getSize().width, getSize().height, BufferedImage.TYPE_INT_ARGB); Graphics g = bi.createGraphics(); paint(g); g.dispose(); return bi; } }

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  • Texture repeats even with GL_CLAMP_TO_EDGE set

    - by Lliane
    Hi, i'm trying to put a translucing texture on a face which uses points 1 to 4 (don't mind the numbers) on the following screenshot Sadly as you can see the texture repeats herself in both dimensions, I tried to switch the TEXTURE_WRAP_S from REPEAT to CLAMP_to_EDGE but it doesn't change anything. Texture loading code is here : gl.glBindTexture(gl.GL_TEXTURE_2D, mTexture.get(4)); gl.glActiveTexture(4); gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR); gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGBA, shadowbmp.width, shadowbmp.height, 0, gl.GL_RGBA, gl.GL_UNSIGNED_SHORT_4_4_4_4, shadowbmp.buffer); Texture coordinates are the following : float shadow_bot_text[] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; Thanks

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  • showing loading image still shows "browser loading image" icon

    - by ooo
    i have this code running to load my images all asynch and show a ajax loading image until the real image is downloaded. $('img.loadable-image').css('background', 'transparent url(/images/ajax-loader1.gif) no-repeat center center') $('img.loadable-image').load(function() { $(this).css('background', ''); }); this works in that it shows my ajax loading icon until the images is downloaded but it also shows the background as well here is a screenshot of what i get: as you can see on the left, you see the little ajax loader but also see the missing image square around it. any suggestions?

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  • Server side alerts for client side app

    - by jpwagner
    Here's the scenario: User interacts with Adobe flex webpage to configure reports based on some data stored server side. They configure their view and have THAT view emailed to them daily. I've got the report builder, the part I'm trying to figure out is how to render the report server side and send it out as email (native flex functionality? convert to html? take screenshot? assume something is running client side?...) Please help me with some ideas. Thanks!

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  • Why are the default UI controls in my iPhone app blurred?

    - by Tom H
    Why would the default iPhone interface elements, specifically the UISwitch (unmodified) and a UISegmentedControl appear slightly blurred? I have not changed them or called any private APIs. This blurring occurs when I run it both in the simulator and when I load it on my iPod Touch, so I don't think it's a one off drawing glitch. These elements were created via some code (initWithFrame:) not in interface builder. Here is a screenshot of the blurring in the simulator: http://drp.ly/14rS6a It looks similar on the actual device. Thanks for your help

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  • C# .NET Controls for docked tool windows?

    - by Brett Powell
    I was using Qt with C++ to develop my GUI applications, but I have recently switched to try out C# .NET as it is much easier to do what I need to. I was wondering what controls I need to be using for a few things and if they exist for C# .NET or if I need to do something custom/special. If you look in that screenshot, I want to do something similar to how they have each tool window grouped into its own docking area with the option of closing it or breaking it out of the layout so it can be dragged. I am talking about the tool windows titled "Groups", "Resources", "Tools", etc. I also want to make these tool windows stay in the same place when the main window is resized. Qt has spring like widgets that will let you create a UI that keeps its shape when the window is resized. Does anything like this exist in C# .NET?

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  • Determine when a NSOpenPanel will close

    - by Martin
    I'm trying to determine when an NSOpenPanel is closing before it actually closes. I need to do this so I can overlay another window with a screenshot of the open panel on top of it to be animated. Unfortunately, all the notifications that you seem to be able to access seem to fire AFTER the window's already been closed. This leads to a jarring stutter before you start your transition. I've tried: - using NSWindow delegate methods on the open panel (apparently, none of the NSWindow delegate methods work) - monitoring panel:userEnteredFilename:confirmed: (not called) - showing the dialog with a callback (callback happens AFTER the panel disappears)

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  • iPhone WebApp Question

    - by Henry D'Andrea
    I have this code- /** Save the web view as a screenshot. Currently only supports saving to the photo library. / - (void)saveScreenshot:(NSArray)arguments withDict:(NSDictionary*)options { CGRect screenRect = [[UIScreen mainScreen] bounds]; CGRect imageRect = CGRectMake(0, 0, CGRectGetWidth(screenRect), CGRectGetHeight(screenRect)); UIGraphicsBeginImageContext(imageRect.size); [webView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(viewImage, self, nil, nil); UIAlertView *alert= [[UIAlertView alloc] initWithTitle:nil message:@"Image Saved" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; } This is for saving whatever you drew in my app. How would I add the button for this in the HTML code. How do i call from it?

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  • Wordpress loop not showing 'else' when no posts exist

    - by Reuben
    When no posts exist I'm used to seeing the message after the else, and I'm not sure why it's not showing it now? Code: <?php $args = array( 'post_type' => 'event', 'posts_per_page' => 1, 'post_status' => 'future', 'order' => 'ASC' ); $loop = new WP_Query( $args ); if ( have_posts() ) : while ( $loop->have_posts() ) : $loop->the_post(); ?> <div class="event_preview_title"><?php the_title(); ?></div> <div class="event_details"> <div class="event_date"><?php the_time('m/d/y'); ?></div> <div class="event_time"><?php the_time('g:i A'); ?></div> </div> <?php the_post_thumbnail( array(65,65) ); ?> <a class="clickthrough" href="<?php bloginfo('wpurl'); ?>/events"></a> <?php endwhile; else: ?> <p>Bluebird Books may be coming soon to a neighborhood near you!<br /> We are currently on hiatus planning our next season's schedule. New tour dates will be posted to this page once confirmed. Meanwhile, inquiries about appearances and programs are welcomed! If you are interested in having Bluebird visit your business, school, or special event, please contact us.</p> <?php endif; ?> Thanks!

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  • Ruby core documentation quality

    - by karatedog
    I'm relatively new to Ruby and have limited time therefore I try out simple things. Recently I needed to create a file and because I'm lazy as hell, I run to Google. The result: File.open(local_filename, 'w') {|f| f.write(doc) } Shame on me, it is very straightforward, should have done it myself. Then I wanted to check what ruby magic the File class' methods offer or if there's any 'simplification' when invoking those methods, so I headed for the documentation here, and checked for the File class. 1.8.6 documentation presents me with "ftools.rb: Extra tools for the File class" under 'File' class, which is not what I'm looking for. 1.8.7 documentation seems OK for 'File' class, there are a plethora of methods. Except 'open'. 1.9 documentation finally shows me the 'open' method. And I had an almost same tour with Net::HTTP. Do I exaggerate when I think good old Turbo Pascal's 7.0 documentation was better organized than Ruby documentation is right now? Is there any other source for the uninitiated to collect knowledge? Or is it possible that I just tumbled into a documentation hole and the rest are super-brilliant-five-star organized? Thanks

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  • Php code works on guest os but doesn't work on host os

    - by Ieyasu Sawada
    Can you give me some guide on how to determine whats the problem if the same piece of code works on guest os. And doesn't work on the host os? I've created the project on Windows 7 but now it seems to be working on XP only. Here's what I have installed on the host os(Windows 7): And here's what I got on the guest os: And here's the screenshot. The guest os and host os side by side: Other things which are the same: php version mysql version apache same data stored on the database Here's the code of checkout.php: http://cu.pastebin.com/YeBR9rTs Forgive me if its messy.

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  • Background positioning - CSS

    - by Kevin
    Please see attached screenshot The background is a bit off in both IE and chrome (although it was working before? hence the exact numbers??), although in ffox it looked allright.. Here is the code for what I thought was very straight forward... am I missing something? #wrapper{ width:100%; overflow:hidden; position:relative; background:url(../images/body-bg.jpg) no-repeat ; background-position: -20px top; } And an IE fix #wrapper{ background-position: -21px top; }

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  • Combining multiple UIImageViews and preserve resolution

    - by plspl
    I am designing an application where a user places multiple UIImageViews one over another. When the user decides to save this to photo album, I have to combine all these UIImageViews and save it to Photo Library. While combining them I need to preserve their positions, resolutions, zorder. The approach I tried I was to have a parent UIView which acts like a container. The user places all the UIImageViews inside this UIView. While saving, I take a screenshot of the UIView and save it. Although this approach works, it does not preserve the resolution. The resolution of the final image is same as the resolution of the parent UIView size (width and height being 300 pixels). Is there way to preserve the resolution? or atleast have a higher resolution like upto 1024* 1024 pixels? Any pointers/code examples would be appreciated!

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  • Padding to the left and right of a floated image, in IE only.

    - by Roeland
    Generally I seem to be able to fix IE problems nowadays.. but this one realy has me stuck! Take a look at the screenshot below to see the problem or visit the url to see the problem. http://homedynamics.com/sawgrass/floorplan.php I have made sure the ul li and img's are all cleared (padding:0; margin:0; border:0;) and still there is padding added to the left and right of the images. I also did "display: block" on images with no luck. Can anyone point me in the right direction? Thanks!!

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  • Is this a correct iText design?

    - by Lucas
    I´m making some pdf reports to be used on a web app. I wonder if the way I´m taking to make the designs is appropriated. This would be a screenshot of the way I´m doing the things. As you can see, I´m using tables to position everything in the document. I think this is a pretty much similar design to HTML. But I want to know is there is a better way to get the same result I got. This is the document without cell borders: I could post the code if necessary. By the way, why should I spend long hours programming these kind of stuff with iText tool when I could do things faster and maybe better looking with iReport? I like iText, it´s just a question. Sorry for my english and thanks!

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  • Canvas is stretch when using CSS but normal with old "width" and "height" properties

    - by Sirber
    I have 2 canvas, one use old html "width" and "height" to size it, the other use CSS <canvas id="compteur1" width="300" height="300" onmousedown="compteurClick(this.id);"></canvas> <canvas id="compteur2" style="width: 300px; height: 300px;" onmousedown="compteurClick(this.id);"></canvas> compteur1 display like it should, but not compteur2. the content is drawn using javascript on a 300x300 canvas. why is there a display difference? Thanks! Screenshot:

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  • Need help in understanding kcachedgrind output

    - by hap497
    Hi, I am using valgrind callgrind to profile a program on gtk. And then I use kcachedgrind to read the result. I have captured an update a screenshot of kcachedgrind here: http://i41.tinypic.com/168spk0.jpg. It said the function gtk_moz_embed_new() costed '15.61%'. But I dont understand how is that possible. the function gtk_moz_embed_new() literally has 1 line: and it is just calling a g_object_new(). GtkWidget * gtk_moz_embed_new(void) { return GTK_WIDGET(g_object_new(GTK_TYPE_MOZ_EMBED, NULL)); } Can you please help understanding the result or how to use kcachedgrind. Thank you.

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  • Rendering inconsistencies in Internet Explorer

    - by gmunk
    Hello, I have some weird problem in rendering some xhtml in IE 8 http://img709.imageshack.us/i/scrj.png/. Here is the screenshot. As shown the greet me submit button is higher than the text field. Which is kind of odd. I checked with some other browsers and it works fine, it also works fine on Windows 7 with IE 8. Here is the code for the site: http://pastebin.com/cUkVA1HP http://pastebin.com/nU4cdpDE and the reset I'm using http://pastebin.com/uyEbAsEF I'm really puzzled by this strange behaviour. Thanks in advance for any ideas.

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  • Child view adds itself to another view every time when I show dialog

    - by user565447
    A child view had joined the main view. I don't want it to be so. Look at the screenshot. But I want that the dialog has appeared and it disappeared, and the view of the dialog didn't join itself to main view. After I called dialog, the view of the it joined every time and it looked like this: _http://s014.radikal.ru/i329/1101/cc/4ce75c9e8ae2.jpg _http://i075.radikal.ru/1101/00/f1b132b07e25.jpg But the normal view must look like this: _http://i016.radikal.ru/1101/64/0b2a4718cd0e.jpg Why it happens?

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  • Texture repeats even with GL_CLAMP_TO_EDGE set [FIXED]

    - by Lliane
    Hi, i'm trying to put a translucing texture on a face which uses points 1 to 4 (don't mind the numbers) on the following screenshot Sadly as you can see the texture repeats herself in both dimensions, I tried to switch the TEXTURE_WRAP_S from REPEAT to CLAMP_to_EDGE but it doesn't change anything. Texture loading code is here : gl.glBindTexture(gl.GL_TEXTURE_2D, mTexture.get(4)); gl.glActiveTexture(4); gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR); gl.glTexParameterf(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGBA, shadowbmp.width, shadowbmp.height, 0, gl.GL_RGBA, gl.GL_UNSIGNED_SHORT_4_4_4_4, shadowbmp.buffer); Texture coordinates are the following : float shadow_bot_text[] = { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; Thanks

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  • Using FileSystemWatcher in detecting a xml file, using Linq in reading the xml file and prompt the results error "Root Element is Missing"

    - by GrayFullBuster
    My application is already working it can detect the xml file and prompt the content of the xml file but sometimes it will prompt "Root element is missing", and sometimes also it is okay but when I open the xml file, it is ok, it has contents on it. How to solve this issue. Here is the screenshot of the error: Here is the code: private void fileSystemWatcher_Created(object sender, System.IO.FileSystemEventArgs e) { string invoice = ""; using (var stream = System.IO.File.Open(e.FullPath, System.IO.FileMode.Open, System.IO.FileAccess.Read, System.IO.FileShare.ReadWrite)) { var doc = System.Xml.Linq.XDocument.Load(stream); var transac = from r in doc.Descendants("Transaction") select new { InvoiceNumber = r.Element("InvoiceNumber").Value, }; foreach (var i in transac) { invoice = i.InvoiceNumber; } } MessageBox.Show(invoice); fileSystemWatcher.EnableRaisingEvents = false; } The error goes here var doc = System.Xml.Linq.XDocument.Load(stream);

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  • Jenkins Build fails when artifacts are not there

    - by leifg
    I use Jenkins to run some integration tests on a web appilcation (using cucumber, capybara and selenium) Everytime a test fails, a screenshot, the HTML source and a video of the process is saved. the path structure looks like this: results/output/<test_name>/<files> I use the archive artifacts feature of Jenkins to provide the files (pattern: results/output/*/*). It works great. However as soon as a build succeeds, there are no screenshots/videos etc... and the build fails because Jenkins cannot find the files for the pattern. Is there a way to tell Jenkins to succeed without having the files present? I don't want to do a dirty hack which involves creating an empty folder structure like result/output/success/hooray.txt.

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  • CodeIgniter Active Record Queries W/ Sub Queries

    - by Mike
    Question: I really am trying to stick to using ActiveRecord and not using straight SQL.. can someone help me convert this to activerecord? Trying to get the email address and contact name from another table. map_userfields table is a one to many, multiple rows per p.id. one row per p.id per uf.fieldid. see this screenshot for a reference to the map_userfields table: Current Non active record query SELECT p.id, (SELECT uf.fieldvalue FROM map_userfields uf WHERE uf.pointid = p.id AND uf.fieldid = 20) As ContactName, (SELECT uf.fieldvalue FROM map_userfields uf WHERE uf.pointid = p.id AND uf.fieldid = 31) As ContactEmail FROM map_points p WHERE /** $pointCategory is an array of categories to look for **/ p.type IN($pointCategory) Note: I am using CodeIgniter 2.1.x, MySQL 5.x, php 5.3

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