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  • On load rather than on click

    - by connor
    I have the following code: jQuery(function ($) { var OSX = { container: null, init: function () { $("input.apply, a.apply").click(function (e) { e.preventDefault(); $("#osx-modal-content").modal({ overlayId: 'osx-overlay', containerId: 'osx-container', closeHTML: null, minHeight: 80, opacity: 65, position: ['0',], overlayClose: true, onOpen: OSX.open, onClose: OSX.close }); }); }, open: function (d) { var self = this; self.container = d.container[0]; d.overlay.fadeIn('fast', function () { $("#osx-modal-content", self.container).show(); var title = $("#osx-modal-title", self.container); title.show(); d.container.slideDown('fast', function () { setTimeout(function () { var h = $("#osx-modal-data", self.container).height() + title.height() + 20; // padding d.container.animate( {height: h}, 200, function () { $("div.close", self.container).show(); $("#osx-modal-data", self.container).show(); } ); }, 300); }); }) }, close: function (d) { var self = this; // this = SimpleModal object d.container.animate( {top:"-" + (d.container.height() + 20)}, 500, function () { self.close(); // or $.modal.close(); } ); } }; OSX.init(); }); To load this script, a button with the class "apply" has to be clicked... Does anyone know a way of loading this script "onload" without a button being clicked? I have tried a lot of things, but I am a newbie when it comes to Javascript. Thanks!

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  • delegate issues in Xcode

    - by trludt
    .h file #import <UIKit/UIKit.h> @interface AddEventViewController : UIViewController <UITextViewDelegate> @end .m file @property (weak, nonatomic) IBOutlet UITextField *textField1; @property (weak, nonatomic) IBOutlet UITextField *textField2; @property (weak, nonatomic) IBOutlet UITextField *textField3; - (IBAction)textFieldReturn:(id)sender; @end @implementation AddEventViewController @synthesize textField1, textField2, textField3; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (IBAction)textFieldReturn:(id)sender; { [sender resignFirstResponder]; } - (void)viewDidLoad { [super viewDidLoad]; self.textField1.delegate = self; textField1.delegate = self; // Do any additional setup after loading the view. } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (void)touchesBegan: (NSSet *) touches withEvent: (UIEvent *)event { if (textField1) { if ([textField1 canResignFirstResponder]) [textField1 resignFirstResponder]; } [super touchesBegan: touches withEvent: event]; if (textField2) { if ([textField2 canResignFirstResponder]) [textField2 resignFirstResponder]; } [super touchesBegan: touches withEvent: event]; if (textField3) { if ([textField3 canResignFirstResponder]) [textField3 resignFirstResponder]; } [super touchesBegan: touches withEvent: event]; } - (BOOL)textFieldShouldReturn:(UITextField *)textField { [textField1 resignFirstResponder]; return NO; [textField2 resignFirstResponder]; return NO; [textField3 resignFirstResponder]; return NO; } @end Ok so im getting the yellow bug symbol on the lines: - (void)viewDidLoad { [super viewDidLoad]; self.textField1.delegate = self; textField1.delegate = self; } I don't know how to delegate all of my textFields? how do i make this textFieldReturn work for all of my textFields.. that viewDidLoad area has to be the problem, because everything else works good...

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  • Empty value when iterating a dictionary with .iteritems() method

    - by ptpatil
    I am having some weird trouble with dictionaries, I am trying to iterate pairs from a dictionary to pass to another function. The loop for the iterator though for some reason always returns empty values. Here is the code: def LinktoCentral(self, linkmethod): if linkmethod == 'sim': linkworker = Linker.SimilarityLinker() matchlist = [] for k,v in self.ToBeMatchedTable.iteritems(): matchlist.append(k, linkworker.GetBestMatch(v, self.CentralDataTable.items())) Now if I insert a print line above the for loop: matchlist = [] print self.ToBeMatchedTable.items() for k,v in self.ToBeMatchedTable.iteritems(): matchlist.append(k, linkworker.GetBestMatch(v, self.CentralDataTable.items())) I get the data that is supposed to be in the dictionary printed out. The values of the dictionary are list objects. An example tuple I get from the dictionary when printing just above the for loop: >>> (1, ['AARP/United Health Care', '8002277789', 'PO Box 740819', 'Atlanta', 'GA', '30374-0819', 'Paper', '3676']) However, the for loop gives empty lists to the linkworker.GetBestMatch method. If I put a print line just below the for loop, here is what I get: Code: matchlist = [] for k,v in self.ToBeMatchedTable.iteritems(): print self.ToBeMatchedTable.items() matchlist.append(k, linkworker.GetBestMatch(v, self.CentralDataTable.items())) ## Place holder for line to send match list to display window return matchlist Result of first iteration: >>> (0, ['', '', '', '', '', '', '', '']) I literally have no idea whats going on, there is nothing else going on while this loop is executed. Any stupid mistakes I made?

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  • Error when adding indicator in quickly

    - by tachyons
    I just started new project using quickly Eevery thing work perfectly .I decided to add an indicator to my program I used the command quickly add indicator using the command quickly add indicator . After that my project stoped working It shows the following error quickly run /usr/lib/python2.7/dist-packages/gi/overrides/Gtk.py:391: Warning: g_object_set_property: construct property "type" for object `Window' can't be set after construction Gtk.Window.__init__(self, type=type, **kwargs) Traceback (most recent call last): File "bin/mytube", line 33, in <module> mytube.main() File "/home/aboobacker/mytube/mytube/__init__.py", line 33, in main window = MytubeWindow.MytubeWindow() File "/home/aboobacker/mytube/mytube_lib/Window.py", line 35, in __new__ new_object.finish_initializing(builder) File "/home/aboobacker/mytube/mytube/MytubeWindow.py", line 24, in finish_initializing super(MytubeWindow, self).finish_initializing(builder) File "/home/aboobacker/mytube/mytube_lib/Window.py", line 75, in finish_initializing self.indicator = indicator.new_application_indicator(self) File "/home/aboobacker/mytube/mytube/indicator.py", line 52, in new_application_indicator ind = Indicator(window) File "/home/aboobacker/mytube/mytube/indicator.py", line 20, in __init__ self.indicator = AppIndicator3.Indicator('mytube', '', AppIndicator3.IndicatorCategory.APPLICATION_STATUS) TypeError: GObject.__init__() takes exactly 0 arguments (3 given) How to fix it ?

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  • OSError : [Errno 38] Function not implemented - Django Celery implementation

    - by Jordan Messina
    I installed django-celery and I tried to start up the worker server but I get an OSError that a function isn't implemented. I'm running CentOS release 5.4 (Final) on a VPS: . broker -> amqp://guest@localhost:5672/ . queues -> . celery -> exchange:celery (direct) binding:celery . concurrency -> 4 . loader -> djcelery.loaders.DjangoLoader . logfile -> [stderr]@WARNING . events -> OFF . beat -> OFF [2010-07-22 17:10:01,364: WARNING/MainProcess] Traceback (most recent call last): [2010-07-22 17:10:01,364: WARNING/MainProcess] File "manage.py", line 11, in <module> [2010-07-22 17:10:01,364: WARNING/MainProcess] execute_manager(settings) [2010-07-22 17:10:01,364: WARNING/MainProcess] File "/usr/local/lib/python2.6/site-packages/django/core/management/__init__.py", line 438, in execute_manager [2010-07-22 17:10:01,364: WARNING/MainProcess] utility.execute() [2010-07-22 17:10:01,364: WARNING/MainProcess] File "/usr/local/lib/python2.6/site-packages/django/core/management/__init__.py", line 379, in execute [2010-07-22 17:10:01,365: WARNING/MainProcess] self.fetch_command(subcommand).run_from_argv(self.argv) [2010-07-22 17:10:01,365: WARNING/MainProcess] File "/usr/local/lib/python2.6/site-packages/django/core/management/base.py", line 191, in run_from_argv [2010-07-22 17:10:01,365: WARNING/MainProcess] self.execute(*args, **options.__dict__) [2010-07-22 17:10:01,365: WARNING/MainProcess] File "/usr/local/lib/python2.6/site-packages/django/core/management/base.py", line 218, in execute [2010-07-22 17:10:01,365: WARNING/MainProcess] output = self.handle(*args, **options) [2010-07-22 17:10:01,365: WARNING/MainProcess] File "/usr/local/lib/python2.6/site-packages/django_celery-2.0.0-py2.6.egg/djcelery/management/commands/celeryd.py", line 22, in handle [2010-07-22 17:10:01,366: WARNING/MainProcess] run_worker(**options) [2010-07-22 17:10:01,366: WARNING/MainProcess] File "/usr/local/lib/python2.6/site-packages/celery-2.0.1-py2.6.egg/celery/bin/celeryd.py", line 385, in run_worker [2010-07-22 17:10:01,366: WARNING/MainProcess] return Worker(**options).run() [2010-07-22 17:10:01,366: WARNING/MainProcess] File "/usr/local/lib/python2.6/site-packages/celery-2.0.1-py2.6.egg/celery/bin/celeryd.py", line 218, in run [2010-07-22 17:10:01,366: WARNING/MainProcess] self.run_worker() [2010-07-22 17:10:01,366: WARNING/MainProcess] File "/usr/local/lib/python2.6/site-packages/celery-2.0.1-py2.6.egg/celery/bin/celeryd.py", line 312, in run_worker [2010-07-22 17:10:01,367: WARNING/MainProcess] worker.start() [2010-07-22 17:10:01,367: WARNING/MainProcess] File "/usr/local/lib/python2.6/site-packages/celery-2.0.1-py2.6.egg/celery/worker/__init__.py", line 206, in start [2010-07-22 17:10:01,367: WARNING/MainProcess] component.start() [2010-07-22 17:10:01,367: WARNING/MainProcess] File "/usr/local/lib/python2.6/site-packages/celery-2.0.1-py2.6.egg/celery/concurrency/processes/__init__.py", line 54, in start [2010-07-22 17:10:01,367: WARNING/MainProcess] maxtasksperchild=self.maxtasksperchild) [2010-07-22 17:10:01,367: WARNING/MainProcess] File "/usr/local/lib/python2.6/site-packages/celery-2.0.1-py2.6.egg/celery/concurrency/processes/pool.py", line 448, in __init__ [2010-07-22 17:10:01,368: WARNING/MainProcess] self._setup_queues() [2010-07-22 17:10:01,368: WARNING/MainProcess] File "/usr/local/lib/python2.6/site-packages/celery-2.0.1-py2.6.egg/celery/concurrency/processes/pool.py", line 564, in _setup_queues [2010-07-22 17:10:01,368: WARNING/MainProcess] self._inqueue = SimpleQueue() [2010-07-22 17:10:01,368: WARNING/MainProcess] File "/usr/local/lib/python2.6/multiprocessing/queues.py", line 315, in __init__ [2010-07-22 17:10:01,368: WARNING/MainProcess] self._rlock = Lock() [2010-07-22 17:10:01,368: WARNING/MainProcess] File "/usr/local/lib/python2.6/multiprocessing/synchronize.py", line 117, in __init__ [2010-07-22 17:10:01,369: WARNING/MainProcess] SemLock.__init__(self, SEMAPHORE, 1, 1) [2010-07-22 17:10:01,369: WARNING/MainProcess] File "/usr/local/lib/python2.6/multiprocessing/synchronize.py", line 49, in __init__ [2010-07-22 17:10:01,369: WARNING/MainProcess] sl = self._semlock = _multiprocessing.SemLock(kind, value, maxvalue) [2010-07-22 17:10:01,369: WARNING/MainProcess] OSError [2010-07-22 17:10:01,369: WARNING/MainProcess] : [2010-07-22 17:10:01,369: WARNING/MainProcess] [Errno 38] Function not implemented Am I just totally screwed and should use a new kernel that has this implemented or is there an easy way to resolve this?

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  • 'module' object has no attribute 'PY2'

    - by ManikandanV
    I am using ubuntu 14.04, was trying to install python-memcache. I have got an error like Downloading/unpacking python-memcached Downloading python-memcached-1.53.tar.gz Cleaning up... Exception: Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/pip/basecommand.py", line 122, in main status = self.run(options, args) File "/usr/lib/python2.7/dist-packages/pip/commands/install.py", line 278, in run requirement_set.prepare_files(finder, force_root_egg_info=self.bundle, bundle=self.bundle) File "/usr/lib/python2.7/dist-packages/pip/req.py", line 1229, in prepare_files req_to_install.run_egg_info() File "/usr/lib/python2.7/dist-packages/pip/req.py", line 292, in run_egg_info logger.notify('Running setup.py (path:%s) egg_info for package %s' % (self.setup_py, self.name)) File "/usr/lib/python2.7/dist-packages/pip/req.py", line 284, in setup_py if six.PY2 and isinstance(setup_py, six.text_type): AttributeError: 'module' object has no attribute 'PY2' Storing debug log for failure in /home/mani/.pip/pip.log I am getting the same error when installing Django-celery, pymongo etc

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  • How to properly add texture to multi-fixture/shape b2Body

    - by Blazej Wdowikowski
    Hello to everyone this is my first poste here I hope that will be not fail start. At start I must say I make part 1 in Ray's Tutorial "How To Make A Game Like Fruit Ninja With Box2D and Cocos2D". But I wonder what when I want make more complex body with texture? Simple just add n b2FixtureDef to the same body. OK but what about texture? If I will take code from that tutorial it only fill last fixture. Probably it does not takes every b2Vec2 point. I was right, it did not. So quick refactor and from that -(id)initWithTexture:(CCTexture2D*)texture body:(b2Body*)body original:(BOOL)original { // gather all the vertices from our Box2D shape b2Fixture *originalFixture = body->GetFixtureList(); b2PolygonShape *shape = (b2PolygonShape*)originalFixture->GetShape(); int vertexCount = shape->GetVertexCount(); NSMutableArray *points = [NSMutableArray arrayWithCapacity:vertexCount]; for(int i = 0; i < vertexCount; i++) { CGPoint p = ccp(shape->GetVertex(i).x * PTM_RATIO, shape->GetVertex(i).y * PTM_RATIO); [points addObject:[NSValue valueWithCGPoint:p]]; } if ((self = [super initWithPoints:points andTexture:texture])) { _body = body; _body->SetUserData(self); _original = original; // gets the center of the polygon _centroid = self.body->GetLocalCenter(); // assign an anchor point based on the center self.anchorPoint = ccp(_centroid.x * PTM_RATIO / texture.contentSize.width, _centroid.y * PTM_RATIO / texture.contentSize.height); } return self; } I came up with that -(id)initWithTexture:(CCTexture2D*)texture body:(b2Body*)body original:(BOOL)original { int vertexCount = 0; //gather total number of b2Vect2 points b2Fixture *currentFixture = body->GetFixtureList(); while (currentFixture) { //new b2PolygonShape *shape = (b2PolygonShape*)currentFixture->GetShape(); vertexCount += shape->GetVertexCount(); currentFixture = currentFixture->GetNext(); } NSMutableArray *points = [NSMutableArray arrayWithCapacity:vertexCount]; // gather all the vertices from our Box2D shape b2Fixture *originalFixture = body->GetFixtureList(); while (originalFixture) { //new NSLog((NSString*)@"-"); b2PolygonShape *shape = (b2PolygonShape*)originalFixture->GetShape(); int currentVertexCount = shape->GetVertexCount(); for(int i = 0; i < currentVertexCount; i++) { CGPoint p = ccp(shape->GetVertex(i).x * PTM_RATIO, shape->GetVertex(i).y * PTM_RATIO); [points addObject:[NSValue valueWithCGPoint:p]]; } originalFixture = originalFixture->GetNext(); } if ((self = [super initWithPoints:points andTexture:texture])) { _body = body; _body->SetUserData(self); _original = original; // gets the center of the polygon _centroid = self.body->GetLocalCenter(); // assign an anchor point based on the center self.anchorPoint = ccp(_centroid.x * PTM_RATIO / texture.contentSize.width,_centroid.y * PTM_RATIO / texture.contentSize.height); } return self; } I was working for simple two fixtures body like b2BodyDef bodyDef; bodyDef.type = b2_dynamicBody; bodyDef.position = position; bodyDef.angle = rotation; b2Body *body = world->CreateBody(&bodyDef); b2FixtureDef fixtureDef; fixtureDef.density = 1.0; fixtureDef.friction = 0.5; fixtureDef.restitution = 0.2; fixtureDef.filter.categoryBits = 0x0001; fixtureDef.filter.maskBits = 0x0001; b2Vec2 vertices[] = { b2Vec2(0.0/PTM_RATIO,50.0/PTM_RATIO), b2Vec2(0.0/PTM_RATIO,0.0/PTM_RATIO), b2Vec2(50.0/PTM_RATIO,30.1/PTM_RATIO), b2Vec2(60.0/PTM_RATIO,60.0/PTM_RATIO) }; b2PolygonShape shape; shape.Set(vertices, 4); fixtureDef.shape = &shape; body->CreateFixture(&fixtureDef); b2Vec2 vertices2[] = { b2Vec2(20.0/PTM_RATIO,50.0/PTM_RATIO), b2Vec2(20.0/PTM_RATIO,0.0/PTM_RATIO), b2Vec2(70.0/PTM_RATIO,30.1/PTM_RATIO), b2Vec2(80.0/PTM_RATIO,60.0/PTM_RATIO) }; shape.Set(vertices2, 4); fixtureDef.shape = &shape; body->CreateFixture(&fixtureDef); But if I try put secondary shape upper than first it starting wierd, texture goes crazy. For example not mention about more complex shapes. What's more if shapes have one common point texture will not render for them at all [For that I use Physics Edytor like in tutorial part1] BTW. I use PolygonSprite and in method createWithWorld... another shapes. Uff.. Question So my question is, why texture coords are in such a mess up? It's my modify method or just wrong approach? Maybe I should remove duplicated from points array?

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  • Oracle University Nuevos cursos (Week 42)

    - by rituchhibber
    Oracle University ha publicado recientemenete las siguentes formaciones (o versiones) nuevos: Database Oracle Enterprise Manager Cloud Control 12c: Install & Upgrade (Training On Demand) MySQL Performance Tuning (Training On Demand) Fusion Middleware Oracle GoldenGate 11g Fundamentals for Oracle (4 days) Oracle WebCenter Content 11g: Site Studio Essentials (5 days) Oracle WebCenter Portal 11g: Build Portals with Spaces (3 days) Business Intelligence Oracle BI 11g R1: Create Analyses and Dashboards (4 days) SOA & BPM SOA Adoption and Architecture Fundamentals (3 Days) eBusiness Suite R12 Oracle Using and Maintaining Approvals Management - Self-Study Course R12 Oracle HRMS Advanced Benefits Fundamentals - Self-Study Course WebLogic Oracle WebLogic Server 11g: Monitor and Tune Performance (Training On Demand) Financial Oracle Project Financial Planning 11.1.2: Create Projects ( 3 days) Tuxedo Oracle Tuxedo 12c: Application Administration (5 days) Java Java SE 7: The Platform Evolves - Self-Study Course Primevera Primavera Client/Server Partner Trainer Course - Self-Study Course Primavera Progress Reporter 8.2 - Self-Study Course Póngase en contacto con el equipo local de Oracle University para conocer las fechas y otros detalles de los cursos.

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  • Oracle University Nuovi corsi (Week 42)

    - by rituchhibber
    Oracle University ha recentemente rilasciato i seguenti nuovi corsi in inglese: Database Oracle Enterprise Manager Cloud Control 12c: Install & Upgrade (Training On Demand) MySQL Performance Tuning (Training On Demand) Fusion Middleware Oracle GoldenGate 11g Fundamentals for Oracle (4 days) Oracle WebCenter Content 11g: Site Studio Essentials (5 days) Oracle WebCenter Portal 11g: Build Portals with Spaces (3 days) Business Intelligence Oracle BI 11g R1: Create Analyses and Dashboards (4 days) SOA & BPM SOA Adoption and Architecture Fundamentals (3 Days) eBusiness Suite R12 Oracle Using and Maintaining Approvals Management - Self-Study Course R12 Oracle HRMS Advanced Benefits Fundamentals - Self-Study Course WebLogic Oracle WebLogic Server 11g: Monitor and Tune Performance (Training On Demand) Financial Oracle Project Financial Planning 11.1.2: Create Projects ( 3 days) Tuxedo Oracle Tuxedo 12c: Application Administration (5 days) Java Java SE 7: The Platform Evolves - Self-Study Course Primevera Primavera Client/Server Partner Trainer Course - Self-Study Course Primavera Progress Reporter 8.2 - Self-Study Course Per ulteriori informazioni e per conoscere le date dei corsi, contattate il vostro Oracle University team locale.

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  • How can I change the wallpaper using a Python script?

    - by furtelwart
    I want to change my wallpaper in Ubuntu 11.10 (with Unity) in a small Python script. I found the possibility to change it via the gconf-editor in /desktop/gnome/background/picture_filename. With python-gconf, I'm able to change the necessary values. Apparently, the gconf string is not read out. If I change it (either via a script or via gconf-editor), the wallpaper remains and in the menu of "Change wallpaper", the old wallpaper is shown. How am I able to change the wallpaper for Unity via a Python script? The following code does work. Apparently, the gsettings are only applied, if some Gtk code is executed. #!/usr/bin/python # -*- coding: utf-8 -*- from gi.repository import Gtk, Gio class BackgroundChanger(): SCHEMA = 'org.gnome.desktop.background' KEY = 'picture-uri' def change_background(self, filename): gsettings = Gio.Settings.new(self.SCHEMA) print(gsettings.get_string(self.KEY)) print(gsettings.set_string(self.KEY, "file://" + filename)) Gtk.Window() print(gsettings.get_string(self.KEY)) if __name__ == "__main__": BackgroundChanger().change_background("/home/user/existing.jpg")

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  • Copies of GameScene created when called additional times

    - by Orin MacGregor
    I have a game with a level select managed by a SceneManager, which basically just uses ReplaceScene. The first time I load a level everything works fine. On subsequent calls, for example: completing the level and continuing to the next, things blow up. The level loads fine, but when I try to pan the map or try to move the player the game crashes. Debugging through I found that there are multiple occurrences of self and related children like player and mapLayer. As a test, I put this code in my ccTouchesBegan: NSLog(@"test %i", [self retainCount]); The first time a level is loaded, it gives: test 2 The second time I load a level it gives: test 2 test 1 as in it spits out both values by looping through twice, not just appending an output to the last. It continues with this pattern for each subsequent load. So the third time will give 2 1 1. Particular code that causes the game to crash involve calling _tileMap.tileSize because there is a second GameScene with a tileMap that was supposedly destroyed, so it has tileSize and mapSize of 0. I noticed dealloc doesn't really ever get called, so I tried to manage some things with -(void) onExit -(void) onExit { [self unscheduleAllSelectors]; [_player stopAllActions]; //stop any animations just in case. normally handled in ccTouchesEnded [self removeAllChildrenWithCleanup:YES]; } I never replace the GameScene while I'm in a GameScene; if the level is completed it goes to a GameOver scene, or I use a back button that goes to the LevelSelect scene. This is [the relevant parts of] my init, in case something like the adding of children matters: -(id) init { _mapLayer = [CCLayer node]; //load data for level GameData *gameData = [GameDataParser loadData]; int selectedChapter = gameData.selectedChapter; int selectedLevel = gameData.selectedLevel; Levels *chapterLevels = [LevelParser loadLevelsForChapter:selectedChapter]; //loop until we get selected level, then do stuff for (Level *level in chapterLevels.levels) { if (level.number == selectedLevel) { //load the level map _tileMap = [CCTMXTiledMap tiledMapWithTMXFile:level.file]; } } _background = [_tileMap layerNamed:@"Background"]; _foreground = [_tileMap layerNamed:@"Foreground"]; _meta = [_tileMap layerNamed:@"Meta"]; _meta.visible = NO; //initialize Spawn Point object and place player there CCTMXObjectGroup *objects = [_tileMap objectGroupNamed:@"Objects"]; NSAssert(objects != nil, @"'Objects' object group not found"); NSMutableDictionary *spawnPoint = [objects objectNamed:@"SpawnPoint"]; NSAssert(spawnPoint != nil, @"SpawnPoint object not found"); int x = [[spawnPoint valueForKey:@"x"] intValue] / retinaScaling; int y = [[spawnPoint valueForKey:@"y"] intValue] / retinaScaling; //setup animations [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"MouseRightAnim_24x21.plist"]; CCSpriteBatchNode *spriteSheet = [CCSpriteBatchNode batchNodeWithFile:@"MouseRightAnim_24x21.png"]; [_mapLayer addChild:spriteSheet z:1]; NSMutableArray *rightAnimFrames = [NSMutableArray array]; for(int i = 1; i <= 3; ++i) { [rightAnimFrames addObject: [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: [NSString stringWithFormat:@"MouseRight%d_24x21.png", i]]]; } CCAnimation *rightAnim = [CCAnimation animationWithSpriteFrames:rightAnimFrames delay:0.1f]; self.player = [CCSprite spriteWithSpriteFrameName:@"MouseRight2_24x21.png"]; _player.position = ccp(x, y); self.rightAction = [CCRepeatForever actionWithAction:[CCAnimate actionWithAnimation:rightAnim]]; rightAnim.restoreOriginalFrame = NO; [spriteSheet addChild:_player]; //get map size in pixels mapHeight = _tileMap.contentSize.height; mapWidth = _tileMap.contentSize.width; //setup defaults //this value works well for the calculation later, trial and error really distance = 150; lastGoodDistance = 150; mapScale = 1; [self setViewpointCenter:_player.position]; [_mapLayer addChild:_tileMap]; [self addChild:_mapLayer z:-1]; self.isTouchEnabled = YES; } return self; } And here's the SceneManager code for replacing scenes: +(void) goGameScene { CCLayer *gameLayer = [GameScene node]; [SceneManager go:gameLayer:[GameHUD node]]; } //this is what every call looks like besides the GameScene one above +(void) goLevelSelect { [SceneManager go:[LevelSelect node]:nil]; } +(void) go:(CCLayer *)layer: (CCLayer *)hudLayer { CCDirector *director = [CCDirector sharedDirector]; CCScene *newScene = [SceneManager wrap:layer:hudLayer]; if ([director runningScene]) { [director replaceScene:newScene]; } else { [director runWithScene:newScene]; } } +(CCScene *) wrap:(CCLayer *)layer: (CCLayer *)hudLayer { CCScene *newScene = [CCScene node]; [newScene addChild: layer]; if (hudLayer != nil) { [newScene addChild: hudLayer z:1]; } return newScene; } Any ideas why I'm getting these fatal artifacts? I'm hoping this isn't considered too localized since it basically combines 3 tutorials that anyone could end up following. (Ray Wenderlich Animations, Tim Roadley Scene Manager, Pan and Zoom with Tiled Maps.

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  • How to access parent window in dialog

    - by Bruce
    I am using Quickly and created the main window and a dialog. In the main window I am setting access to database (u1db) in the finish_initializing method (self.db=...). After an action I open a dialog where I need access to the database. I thought that I can use self.get_parent() in the dialog to get instance of the main window and access the database, but return value of the get_parent() is None. My question is, how can I access the instance of the parent window in the dialog or perhaps where should I place the instance of the database wrapper? Shortened code: class GuitestWindow(Window): def finish_initializing(self, builder): ... self.db = u1db.open( db_path, create=True ) def on_addaccountbutton_clicked(self, widget): dialog = NewAccountDialog.NewAccountDialog() result = dialog.run() dialog.hide()

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  • Popping UIView crashes app

    - by Adun
    I'm basically pushing a UIView from a UITableViewController and all it contains is a UIWebView. However when I remove the UIView to return back to the UITableView the app crashes. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. if (indexPath.row == websiteCell) { NSString *urlPath = [NSString stringWithFormat:@"http://%@", exhibitor.website]; WebViewController *webViewController = [[WebViewController alloc] initWithURLString:urlPath]; // Pass the selected object to the new view controller. [self.parentViewController presentModalViewController:webViewController animated:YES]; [webViewController release]; } } If I comment out the [webViewController release] the app doesn't crash, but I know that this would be a leak. Below is the code for the Web Browser: #import "WebViewController.h" @implementation WebViewController @synthesize webBrowserView; @synthesize urlValue; @synthesize toolBar; @synthesize spinner; @synthesize loadUrl; -(id)initWithURLString:(NSString *)urlString { if (self = [super init]) { urlValue = urlString; } return self; } #pragma mark WebView Controls - (void)goBack { [webBrowserView goBack]; } - (void)goForward { [webBrowserView goForward]; } - (void)reload { [webBrowserView reload]; } - (void)closeBrowser { [self.parentViewController dismissModalViewControllerAnimated:YES]; } #pragma end // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; CGRect contentRect = self.view.bounds; //NSLog(@"%f", contentRect.size.height); float webViewHeight = contentRect.size.height - 44.0f; // navBar = 44 float toolBarHeight = contentRect.size.height - webViewHeight; // navigation bar UINavigationBar *navBar = [[[UINavigationBar alloc] initWithFrame:CGRectMake(0, 20, contentRect.size.width, 44)] autorelease]; navBar.delegate = self; UIBarButtonItem *doneButton = [[[UIBarButtonItem alloc] initWithTitle:@"Done" style:UIBarButtonItemStyleDone target:nil action:@selector(closeBrowser)] autorelease]; UINavigationItem *item = [[[UINavigationItem alloc] initWithTitle:@"CEDIA10"] autorelease]; item.leftBarButtonItem = doneButton; [navBar pushNavigationItem:item animated:NO]; [self.view addSubview:navBar]; // web browser webBrowserView = [[UIWebView alloc] initWithFrame:CGRectMake(0, 64, contentRect.size.width, webViewHeight)]; webBrowserView.delegate = self; webBrowserView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; webBrowserView.scalesPageToFit = YES; [self.view addSubview:webBrowserView]; // buttons UIBarButtonItem *backButton = [[[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"arrowleft.png"] style:UIBarButtonItemStylePlain target:self action:@selector(goBack)] autorelease]; UIBarButtonItem *fwdButton = [[[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"arrowright.png"] style:UIBarButtonItemStylePlain target:self action:@selector(goForward)] autorelease]; UIBarButtonItem *refreshButton = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemRefresh target:self action:@selector(reload)] autorelease]; UIBarButtonItem *flexSpace = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:nil] autorelease]; UIBarButtonItem *fixSpace = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFixedSpace target:nil action:nil] autorelease]; [fixSpace setWidth: 40.0f]; spinner = [[[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite] autorelease]; [spinner startAnimating]; UIBarButtonItem *loadingIcon = [[[UIBarButtonItem alloc] initWithCustomView:spinner] autorelease]; NSArray *toolBarButtons = [[NSArray alloc] initWithObjects: fixSpace, backButton, fixSpace, fwdButton, flexSpace, loadingIcon, flexSpace, refreshButton, nil]; // toolbar toolBar = [[UIToolbar alloc] initWithFrame:CGRectMake(0, webViewHeight, contentRect.size.width, toolBarHeight)]; toolBar.autoresizingMask = UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleWidth; toolBar.items = toolBarButtons; [self.view addSubview:toolBar]; // load the request NSURL *requestString = [NSURL URLWithString:urlValue]; [webBrowserView loadRequest:[NSURLRequest requestWithURL: requestString]]; [toolBarButtons release]; } - (void)viewWillDisappear { if ([webBrowserView isLoading]) { [webBrowserView stopLoading]; webBrowserView.delegate = nil; } } #pragma mark UIWebView - (void)webViewDidStartLoad:(UIWebView*)webView { [spinner startAnimating]; } - (void)webViewDidFinishLoad:(UIWebView*)webView { [spinner stopAnimating]; } - (BOOL)webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType { loadUrl = [[request URL] retain]; if ([[loadUrl scheme] isEqualToString: @"mailto"]) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"CEDIA10" message:@"Do you want to open Mail and exit AREC10?" delegate:self cancelButtonTitle:@"No" otherButtonTitles:@"Yes",nil]; [alert show]; [alert release]; return NO; } [loadUrl release]; return YES; } - (void)webView:(UIWebView *)webView didFailLoadWithError:(NSError *)error { [spinner stopAnimating]; if (error.code == -1009) { // no internet connection UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"CEDIA10" message:@"You need an active Internet connection." delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; } } #pragma mark UIAlertView - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { if (buttonIndex == 1) { [[UIApplication sharedApplication] openURL:loadUrl]; [loadUrl release]; } } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. [webBrowserView release]; [urlValue release]; [toolBar release]; [spinner release]; [loadUrl release]; webBrowserView = nil; webBrowserView.delegate = nil; urlValue = nil; toolBar = nil; spinner = nil; loadUrl = nil; } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [webBrowserView release]; [urlValue release]; [toolBar release]; [spinner release]; [loadUrl release]; webBrowserView.delegate = nil; urlValue = nil; toolBar = nil; spinner = nil; loadUrl = nil; [super dealloc]; } @end Below this is the crash log that I am getting: Date/Time: 2010-05-13 11:58:20.023 +1000 OS Version: iPhone OS 3.1.3 (7E18) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x00090b2c __kill + 8 1 libSystem.B.dylib 0x00090b1a kill + 4 2 libSystem.B.dylib 0x00090b0e raise + 10 3 libSystem.B.dylib 0x000a7e34 abort + 36 4 libstdc++.6.dylib 0x00066390 __gnu_cxx::__verbose_terminate_handler() + 588 5 libobjc.A.dylib 0x00008898 _objc_terminate + 160 6 libstdc++.6.dylib 0x00063a84 __cxxabiv1::__terminate(void (*)()) + 76 7 libstdc++.6.dylib 0x00063afc std::terminate() + 16 8 libstdc++.6.dylib 0x00063c24 __cxa_throw + 100 9 libobjc.A.dylib 0x00006e54 objc_exception_throw + 104 10 CoreFoundation 0x00095bf6 -[NSObject doesNotRecognizeSelector:] + 106 11 CoreFoundation 0x0001ab12 ___forwarding___ + 474 12 CoreFoundation 0x00011838 _CF_forwarding_prep_0 + 40 13 QuartzCore 0x0000f448 CALayerCopyRenderLayer + 24 14 QuartzCore 0x0000f048 CA::Context::commit_layer(_CALayer*, unsigned int, unsigned int, void*) + 100 15 QuartzCore 0x0000ef34 CALayerCommitIfNeeded + 336 16 QuartzCore 0x0000eedc CALayerCommitIfNeeded + 248 17 QuartzCore 0x00011ee8 CA::Context::commit_root(void*, void*) + 52 18 QuartzCore 0x00011e80 x_hash_table_foreach + 64 19 QuartzCore 0x00011e2c CA::Transaction::foreach_root(void (*)(void*, void*), void*) + 40 20 QuartzCore 0x0000bb68 CA::Context::commit_transaction(CA::Transaction*) + 1068 21 QuartzCore 0x0000b46c CA::Transaction::commit() + 276 22 QuartzCore 0x000135d4 CA::Transaction::observer_callback(__CFRunLoopObserver*, unsigned long, void*) + 84 23 CoreFoundation 0x0000f82a __CFRunLoopDoObservers + 466 24 CoreFoundation 0x00057340 CFRunLoopRunSpecific + 1812 25 CoreFoundation 0x00056c18 CFRunLoopRunInMode + 44 26 GraphicsServices 0x000041c0 GSEventRunModal + 188 27 UIKit 0x00003c28 -[UIApplication _run] + 552 28 UIKit 0x00002228 UIApplicationMain + 960 29 CEDIA10 0x00002e16 main (main.m:14) 30 CEDIA10 0x00002db8 start + 32 Any ideas on why the app is crashing?

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  • Adding <span> tags to all text nodes between custom self closing tags.

    - by Rachel
    I have a pair of custom self closing tags s1 and s2 defined in namespace x in my xhtml. For each tag pair s1, s2 having the same id, I want to add span tags to all the text nodes between them. Each s1, s2 tag pair have a unique id. The s1 tag has an attribute 'styleName' which needs to be copied as the class name for the span tags populated for the s1,s2 pair. Within a s1, s2 tag pair, other s1, s2 tags can occur. It is the id attribute of the tags s1 and s2 that help us to find the postion from where we need to start populating the span(for text nodes alone) and the end where we need to stop. In case of common text nodes that is part of the multiple s1, s2 pairs then the span tags needs to be opened and closed appropirately as shown in the sample below. I am not specific with the format of the id populated for the span tag. Along as it is unique it is fine. Can we achive this kind of a solution using XSL. I am using Saxon processor. Sample input: <html xmlns="http://www.w3.org/1999/xhtml" xmlns:x="http://sample.org"> <head> <title>This is my title</title> </head> <body> <h1 align="center">This <x:s1 id="1" styleName="name_1"/>is my <x:s2 id="1" />heading</h1> <p> Sample content <x:s1 id="2" styleName="name_2"/> Some text here. </p> <p> Here you <x:s2 id="2" />go. </p> <p> <x:s1 id="3" styleName="name_3"/>This <x:s1 id="4" styleName="name_4"/>is just a simple text <x:s2 id="4" />Some text here.<x:s2 id="3" /> Some content here. </p> <p> Use this <x:s1 id="5" styleName="name_5"/>space. </p> <p> Indroducing <x:s1 id="6" styleName="name_6"/> more information. </p> <p> Can add some <x:s2 id="6" />more content here. </p> <p> Sample content <x:s2 id="5" />Some text here. Some content here. </p> <p> <x:s1 id="7" styleName="name_7"/>This is a complex data. <x:s1 id="8" styleName="name_8"/>Framing a long sentence to <x:s2 id="7" />accomodate all possible <x:s2 id="8" />scenarios. </p> <p> <x:s1 id="9" styleName="name_9"/>More data can be <x:s1 id="10" styleName="name_10"/>added here. </p> <p> Trying to include here. </p> <p> Modifying <x:s2 id="9" />content <x:s2 id="10" />here. </p> </body> </html> Sample output: <html xmlns="http://www.w3.org/1999/xhtml" xmlns:x="http://sample.org"> <head> <title>This is my title</title> </head> <body> <h1 align="center">This <span id="1_1" class="name_1">is my </span>heading</h1> <p> Sample content <span id="2_1" class="name_2"> Some text here.</span> </p> <p> <span id="2_2" class="name_2">Here you </span>go. </p> <p> <span id="3_1" class="name_3">This <span id="4_1" class="name_4">is just a simple text </span>Some text here.</span> Some content here. </p> <p> Use this <span id="5_1" class="name_5">space.</span> </p> <p> <span id="5_2" class="name_5">Indroducing <span id="6_1" class="name_6"> more information.</span></span> </p> <p> <span id="5_3" class="name_5"><span id="6_2" class="name_6">Can add some </span>more content here.</span> </p> <p> <span id="5_4" class="name_5">Sample content </span>Some text here. Some content here. </p> <p> <span id="7_1" class="name_7">This is a complex data.</span> <span id="8_1" class="name_8"><span id="7_2" class="name_7">Framing a long sentence to </span></span><span id="8_2" class="name_8">accomodate all possible </span>scenarios. </p> <p> <span id="9_1" class="name_9">More data can be <span><span id="10_1" class="name_10"><span id="9_2" class="name_9">added here.</span></span> </p> <p> <span id=10_2 class="name_10"><span id="9_3" class="name_9">Trying to include here.</span></span> </p> <p> <span id=10_3 class="name_10"><span id="9_4" class="name_9">Modifying</span></span><span id="10_4" class="name_10">content </span>here. </p> </body> </html> Thanks.

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  • Adding <span> tags to all text nodes between custom self closing tags.

    - by Rachel
    I have a pair of custom self closing tags s1 and s2 defined in namespace x in my xhtml. For each tag pair s1, s2 having the same id, I want to add span tags to all the text nodes between them. Each s1, s2 tag pair have a unique id. The s1 tag has an attribute 'styleName' which needs to be copied as the class name for the span tags populated for the s1,s2 pair. Within a s1, s2 tag pair, other s1, s2 tags can occur. It is the id attribute of the tags s1 and s2 that help us to find the postion from where we need to start populating the span(for text nodes alone) and the end where we need to stop. In case of common text nodes that is part of the multiple s1, s2 pairs then the span tags needs to be opened and closed appropirately as shown in the sample below. I am not specific with the format of the id populated for the span tag. As long as it is unique it is fine. Can we achieve this kind of a solution using XSL. I am looking for a XSL based solution for the same. I am using Saxon java processor for XSL. I am trying to achieve this using XSL 2.0. Please share your ideas on this. EDIT: I have edited my sample input and output to make my question more clear. Sample input: <html xmlns="http://www.w3.org/1999/xhtml" xmlns:x="http://sample.org"> <head> <title>This is my title</title> </head> <body> <h1 align="center">This <x:s1 id="1" styleName="name_1"/>is my <x:s2 id="1" />heading</h1> <p> Sample content <x:s1 id="2" styleName="name_2"/> Some text here. </p> <p> Here you <x:s2 id="2" />go. </p> <p> <x:s1 id="3" styleName="name_3"/>This <x:s1 id="4" styleName="name_4"/>is just a simple text <x:s2 id="4" />Some text here.<x:s2 id="3" /> Some content here. </p> <p> Use this <x:s1 id="5" styleName="name_5"/>space. </p> <p> Indroducing <x:s1 id="6" styleName="name_6"/> more information. </p> <p> Can add some <x:s2 id="6" />more content here. </p> <p> Sample content <x:s2 id="5" />Some text here. Some content here. </p> <p> <x:s1 id="7" styleName="name_7"/>This is a complex data. <x:s1 id="8" styleName="name_8"/>Framing a long sentence to <x:s2 id="7" />accomodate all possible <x:s2 id="8" />scenarios. </p> <p> <x:s1 id="9" styleName="name_9"/>More data can be <x:s1 id="10" styleName="name_10"/>added here. </p> <p> Trying to include here. </p> <p> Modifying <x:s2 id="9" />content <x:s2 id="10" />here. </p> </body> </html> Sample output: <html xmlns="http://www.w3.org/1999/xhtml" xmlns:x="http://sample.org"> <head> <title>This is my title</title> </head> <body> <h1 align="center">This <span id="1_1" class="name_1">is my </span>heading</h1> <p> Sample content <span id="2_1" class="name_2"> Some text here.</span> </p> <p> <span id="2_2" class="name_2">Here you </span>go. </p> <p> <span id="3_1" class="name_3">This <span id="4_1" class="name_4">is just a simple text </span>Some text here.</span> Some content here. </p> <p> Use this <span id="5_1" class="name_5">space.</span> </p> <p> <span id="5_2" class="name_5">Indroducing <span id="6_1" class="name_6"> more information.</span></span> </p> <p> <span id="5_3" class="name_5"><span id="6_2" class="name_6">Can add some </span>more content here.</span> </p> <p> <span id="5_4" class="name_5">Sample content </span>Some text here. Some content here. </p> <p> <span id="7_1" class="name_7">This is a complex data.</span> <span id="8_1" class="name_8"><span id="7_2" class="name_7">Framing a long sentence to </span></span><span id="8_2" class="name_8">accomodate all possible </span>scenarios. </p> <p> <span id="9_1" class="name_9">More data can be <span><span id="10_1" class="name_10"><span id="9_2" class="name_9">added here.</span></span> </p> <p> <span id=10_2 class="name_10"><span id="9_3" class="name_9">Trying to include here.</span></span> </p> <p> <span id=10_3 class="name_10"><span id="9_4" class="name_9">Modifying</span></span><span id="10_4" class="name_10">content </span>here. </p> </body> </html> Thanks.

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  • MPMoviePlayerController and status bar in iPad

    - by hgpc
    I want to show a MPMoviePlayerController in a view controller and let the user toggle full screen with the default controls. I'm using the following code in a bare-bones example: - (void)viewDidLoad { [super viewDidLoad]; self.player = [[MPMoviePlayerController alloc] init]; self.player.contentURL = theURL; self.player.view.frame = self.viewForMovie.bounds; self.player.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [self.viewForMovie addSubview:player.view]; [self.player play]; } This works well until the user makes the video full screen, rotates the device and taps on the screen. The status bar is shown in the wrong position, as shown in the screenshot below. http://www.freeimagehosting.net/image.php?be371fe3e8.png What am I doing wrong?

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  • MPMoviePlayerController fullscreen quirk in iPad

    - by hgpc
    I want to show a MPMoviePlayerController in a view controller and let the user toggle full screen with the default controls, like the YouTube app. I'm using the following code in a bare-bones example: - (void)viewDidLoad { [super viewDidLoad]; self.player = [[MPMoviePlayerController alloc] init]; self.player.contentURL = theURL; self.player.view.frame = self.viewForMovie.bounds; self.player.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [self.viewForMovie addSubview:player.view]; [self.player play]; } This works well until the user makes the video full screen, rotates the device and taps on the screen. The status bar is shown in the wrong position, as shown in the screenshot below. http://yfrog.com/5fimg0006ryp I'm working with the template Tab Bar Application for iPad. I've only added the viewDidLoad above, the view variables and an UIView in the XIB to show the movie player. What am I doing wrong?

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  • Getting list of bluetooth devices nearby on iphone sdk

    - by Michael Cindric
    Hi Guys, I need to be able to search for all bluetooth devices nearby and just get there ids. I don't need to pair at all. I am using iphone 2.3 beta. Is this possible l have tried using GameKit and no luck does anyone know how to do this. BOOL result = NO; if (!session) { session = [[GKSession alloc] initWithSessionID:@"SCANNER" displayName:nil sessionMode:GKSessionModePeer]; self.session.delegate = self; [self.session setDataReceiveHandler:self withContext:nil]; self.session.available = YES; result = YES; } it dies on [self.session setDataReceiveHandler:self withContext:nil]; with the following error Scanner[42754:207] Error: 30500 -- Invalid parameter for -setDataReceiveHandler:withContext:. then ~ DNSServiceRegister callback: Ref=471fa40, Flags=2, ErrorType=0 name=00rusor1A..iPhone Simulator regtype=_q1eu29voete9jf._udp. domain=local.

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  • How do I rotate only some views when working with a uinavigationcontroller as a tab of a uitabbarcon

    - by maxpower
    Here is a flow that I can not figure out how to work. ( when I state (working) it means that in that current state the rules for orientation for that view are working correctly) First View: TableView on the stack of a UINavigationController that is a tab of UITabBarController. TableView is only allowed to be portrait. (working) When you rotate the TableView to landscape a modal comes up with a custom UIView that is like a coverflow (which i'll explain the problem there in a moment). A Selection made on tableview pushes a UIScrollview on to the stack. UIScrollView is allowed all orientations. (working) When UIScrollView is in landscape mode and the user hits back they are taken to the custom UIView that is like the coverflow and only allows landscape. The problem is here. Because the UIScrollView allows full rotation it permitted the TableView to rotate as well to landscape. I have a method attached to a notification "UIDeviceOrientationDidChangeNotification" that checks to see if the custom view is the current controller and if it is and if the user has rotated back to portrait I need to pop the custom view and show the table view. The table view has to rotate back to portrait, which really is okay as long as the user doesn't see it. When I create custom animations it works pretty good except for some odd invisible black box that seems to rotate with the device right before I fade out the customview to the tableview. Further inorder to ensure that my tableview will rotate to portrait I have to allow the customview to support all orientations because the system looks to the current view (in my code) as to whether or not that app is allowed to rotate to a certain orientation. Because of this I many proposed solutions will show the customview rotating to portrait as the table view comes back to focus. My other problem is very similar. If you are viewing the tableview and rotate the modalview of the customview is presented. When you make a selection on this view it pushes the UIScrollview onto the stack, but because the Tableview only supports portrait the UIScrollview comes in in portrait while the device is in landscape mode. How can I overcome these awful blocks? This is my current attempt: When it comes to working with UITabBarController the system really only cares what the tabbarcontroller has to say about rotation. Currently whenever a view loads it reports it supported orientations. TabBarController.m - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { switch (self.supportedOrientation) { case SupportPortraitOrientation: [[UIApplication sharedApplication] setStatusBarHidden:NO animated:YES]; return (interfaceOrientation == UIInterfaceOrientationPortrait); break; case SupportPortraitUpsideDownOrientation: [[UIApplication sharedApplication] setStatusBarHidden:NO animated:YES]; return (interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown); break; case SupportPortraitAllOrientation: [[UIApplication sharedApplication] setStatusBarHidden:NO animated:YES]; return (interfaceOrientation == UIInterfaceOrientationPortrait || interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown); break; case SupportLandscapeLeftOrientation: [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft); break; case SupportLandscapeRightOrienation: [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); break; case SupportLandscapeAllOrientation: [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight); break; case SupportAllOrientation: if (interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight) { [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; }else { //[[UIApplication sharedApplication] setStatusBarHidden:NO animated:YES]; } return YES; break; default: return (interfaceOrientation == UIInterfaceOrientationPortrait); break; } } This block of code is part of my UINavigationController and is in a method that responds to the UIDeviceOrientationDidChangeNotification Notification. It is responsible for poping the customview and showing the tableview. There are two different versions in place that originally were for two different versions of the SDK but both are pretty close to solutions. The reason the first is not supported on 3.0 is for some reason you can't have a view showing and then showen as a modal view. Not sure if that is a bug or a feature. The second solution works pretty good except that I see an outer box rotating around the iphone. if ([[self topViewController] isKindOfClass:FlowViewController.class]) { NSString *iphoneVersion = [[UIDevice currentDevice] systemVersion]; double version = [iphoneVersion doubleValue]; if(version > 3.0){ //1st solution //if the delivered app is not built with the 3.1 SDK I don't think this will happen anyway //we need to test this [self presentModalViewController:self.flowViewController animated:NO]; //[self toInterfaceOrientation:UIDeviceOrientationPortrait animated:NO]; [self popViewControllerAnimated:NO]; [self setNavigationBarHidden:NO animated:NO]; [self dismissModalViewControllerAnimated:YES]; }else{ //2nd solution DLog(@"3.0!!"); //[self toInterfaceOrientation:UIDeviceOrientationPortrait animated:NO]; CATransition *transition = [CATransition animation]; transition.duration = 0.50; transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; transition.type = kCATransitionPush; transition.subtype = kCATransitionFade; CATransition *tabBarControllerLayer = [CATransition animation]; tabBarControllerLayer.duration = 0.50; tabBarControllerLayer.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; tabBarControllerLayer.type = kCATransitionPush; tabBarControllerLayer.subtype = kCATransitionFade; [self.tabBarController.view.layer addAnimation:transition forKey:kCATransition]; [self.view.layer addAnimation:transition forKey:kCATransition]; [self popViewControllerAnimated:NO]; [self setNavigationBarHidden:NO animated:NO]; } [self performSelector:@selector(resetFlow) withObject:nil afterDelay:0.75]; } I'm near convinced there is no solution except for manual rotation which messes up the keyboard rotation. Any advice would be appreciated! Thanks.

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  • Django Forms, Foreign Key and Initial retuen all associated values

    - by gramware
    I a working with Django forms. The issue I have is that Foreign Key fields and those using initial take all associated entries (all records associated with that record other then the one entry i wanted e.g instead of getting a primary key, i get the primary key, post subject, post body and all other values attributed with that record). The form and the other associated queries still work well, but this behaviour is clogging my database. How do i get the specific field i want instead of all records. An example of my models is here: A form field for childParentId returns postID, postSubject and postBody instead of postID alone. Also form = ForumCommentForm(initial = {'postSubject':forum.objects.get(postID = postID), }) returns all records related to postID. class forum(models.Model): postID = models.AutoField(primary_key=True) postSubject = models.CharField(max_length=25) postBody = models.TextField() postPoster = models.ForeignKey(UserProfile) postDate = models.DateTimeField(auto_now_add=True) child = models.BooleanField() childParentId = models.ForeignKey('self',blank=True, null=True) deleted = models.BooleanField() def __unicode__(self): return u'%s %s %s %s %s' % (self.postSubject, self.postBody, self.postPoster, self.postDate, self.postID

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  • Django Forms, Foreign Key and Initial return all associated values

    - by gramware
    I a working with Django forms. The issue I have is that Foreign Key fields and those using initial take all associated entries (all records associated with that record other then the one entry i wanted e.g instead of getting a primary key, i get the primary key, post subject, post body and all other values attributed with that record). The form and the other associated queries still work well, but this behaviour is clogging my database. How do i get the specific field i want instead of all records. An example of my models is here: A form field for childParentId returns postID, postSubject and postBody instead of postID alone. Also form = ForumCommentForm(initial = {'postSubject':forum.objects.get(postID = postID), }) returns all records related to postID. class forum(models.Model): postID = models.AutoField(primary_key=True) postSubject = models.CharField(max_length=25) postBody = models.TextField() postPoster = models.ForeignKey(UserProfile) postDate = models.DateTimeField(auto_now_add=True) child = models.BooleanField() childParentId = models.ForeignKey('self',blank=True, null=True) deleted = models.BooleanField() def __unicode__(self): return u'%s %s %s %s %s' % (self.postSubject, self.postBody, self.postPoster, self.postDate, self.postID

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  • setSearchDisplayController considered private-API?

    - by Adun
    Hi, I recently submitted an app for app review but I got rejected because of the use of a private API. I'm still a bit new to iPhone developing so I was wondering if someone could help me understand how this part was rejected: UISearchBar *searchBar = [[[UISearchBar alloc] initWithFrame:CGRectMake(0, 0, self.tableView.frame.size.width, 0)] autorelease]; searchBar.showsCancelButton = NO; searchBar.placeholder = @"Search Exhibitors"; [searchBar sizeToFit]; [self.tableView setTableHeaderView:searchBar]; UISearchDisplayController *searchDisplayController = [[UISearchDisplayController alloc] initWithSearchBar:searchBar contentsController:self]; [self performSelector:@selector(setSearchDisplayController:) withObject:searchDisplayController]; [searchDisplayController setDelegate:self]; [searchDisplayController setSearchResultsDataSource:self]; [searchDisplayController setSearchResultsDelegate:self]; [searchDisplayController release]; The part that they mentioned was the "setSearchDisplayController". I based the searching of a UITableView on the example given here. So can anyone explain why this is considered a private API?

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  • Django Managers

    - by owca
    I have the following models code : from django.db import models from categories.models import Category class MusicManager(models.Manager): def get_query_set(self): return super(MusicManager, self).get_query_set().filter(category='Music') def count_music(self): return self.all().count() class SportManager(models.Manager): def get_query_set(self): return super(MusicManager, self).get_query_set().filter(category='Sport') class Event(models.Model): title = models.CharField(max_length=120) category = models.ForeignKey(Category) objects = models.Manager() music = MusicManager() sport = SportManager() Now by registering MusicManager() and SportManager() I am able to call Event.music.all() and Event.sport.all() queries. But how can I create Event.music.count() ? Should I call self.all() in count_music() function of MusicManager to query only on elements with 'Music' category or do I still need to filter through them in search for category first ?

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  • Django MultiWidget Phone Number Field

    - by Birdman
    I want to create a field for phone number input that has 2 text fields (size 3, 3, and 4 respectively) with the common "(" ")" "-" delimiters. Below is my code for the field and the widget, I'm getting the following error when trying to iterate the fields in my form during initial rendering (it happens when the for loop gets to my phone number field): Caught an exception while rendering: 'NoneType' object is unsubscriptable class PhoneNumberWidget(forms.MultiWidget): def __init__(self,attrs=None): wigs = (forms.TextInput(attrs={'size':'3','maxlength':'3'}),\ forms.TextInput(attrs={'size':'3','maxlength':'3'}),\ forms.TextInput(attrs={'size':'4','maxlength':'4'})) super(PhoneNumberWidget, self).__init__(wigs, attrs) def decompress(self, value): return value or None def format_output(self, rendered_widgets): return '('+rendered_widgets[0]+')'+rendered_widgets[1]+'-'+rendered_widgets[2] class PhoneNumberField(forms.MultiValueField): widget = PhoneNumberWidget def __init__(self, *args, **kwargs): fields=(forms.CharField(max_length=3), forms.CharField(max_length=3), forms.CharField(max_length=4)) super(PhoneNumberField, self).__init__(fields, *args, **kwargs) def compress(self, data_list): if data_list[0] in fields.EMPTY_VALUES or data_list[1] in fields.EMPTY_VALUES or data_list[2] in fields.EMPTY_VALUES: raise fields.ValidateError(u'Enter valid phone number') return data_list[0]+data_list[1]+data_list[2] class AdvertiserSumbissionForm(ModelForm): business_phone_number = PhoneNumberField(required=True)

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  • Why Does the iPad Toolbar Refuse to Reappear When Orientation Changes?

    - by dugla
    I have a fullscreen OpenGL iPad app that behaves correctly for all orientation changes. I now want to add a UIToolbar programmatically and while it appears correctly in launch orientation - portrait in the Xcode simulator - it dissapears when the orientation changes to landscape. Change the orientation back to portrait and the Toolbar reapppears. Huh? - (void)loadView { NSLog(@"EAGL ViewController - load View"); CGRect frame = [[UIScreen mainScreen] applicationFrame]; EAGLView *eaglView = [[[EAGLView alloc] initWithFrame:frame] autorelease]; self.view = eaglView; [[NSBundle mainBundle] loadNibNamed:@"Toolbar" owner:self options:nil]; NSLog(@"%@", [[self.toolbar class] description]); [self.view addSubview:self.toolbar]; [self.view bringSubviewToFront:self.toolbar]; } What have I failed to do here? Thanks, Doug

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