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  • Top 10 Transact-SQL Statements a SQL Server DBA Should Know

    Microsoft SQL Server is a feature rich database management system product, with an enormous number of T-SQL commands. With each feature supporting its own list of commands, it can be difficult to remember them all. MAK shares his top 10 T-SQL statements that a DBA should know. Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • SQL Server 2012 RTM Available!

    - by Davide Mauri
    SQL Server 2012 is available for download! http://www.microsoft.com/sqlserver/en/us/default.aspx The Evaluation version is available here: http://www.microsoft.com/download/en/details.aspx?id=29066 and along with the SQL Server 2012 RTM there’s also the Feature Pack available: http://www.microsoft.com/download/en/details.aspx?id=29065 The Feature Pack is rich of useful and interesting stuff, something needed by some feature, like the Semantic Language Statistics Database some other a very good (I would say needed) download if you use certain technologies, like MDS or Data Mining. Btw, for Data Mining also the updated Excel Addin has been released and it’s available in the Feature Pack. As if this would not be enough, also the SQL Server Data Tools IDE has been released in RTM: http://msdn.microsoft.com/en-us/data/hh297027 Remember that SQL Server Data Tool is completely free and can be used with SQL Server 2005 and after. Happy downloading!

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  • Figuring Out Memory Leaks without Clang

    - by RoLYroLLs
    I'm trying to see if I can find some leaks myself in Apple's TopSongs app. Can someone help me out in at least one and how to identify what is in the Leaks reports and how I can get an idea on finding them? ie: I got one like this: # Category Event Type Timestamp Address Size Responsible Library Responsible Caller 0 GeneralBlock-448 Malloc 00:02.185 0x3f41220 448 libxml2.2.dylib xmlNewParserCtxt From what I can tell, the method xmlNewParserCtxt is the problem, and it's not releasing an object, hence Malloc. The responsible library tells me it's the libxml2.2.dylib library with the problem, which I can't edit. Am I heading in the right direction? If so, half the leaks are in that library and well, i can't edit that.

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  • Objective-C (iPhone) Memory Management

    - by Steven
    I'm sorry to ask such a simple question, but it's a specific question I've not been able to find an answer for. I'm not a native objective-c programmer, so I apologise if I use any C# terms! If I define an object in test.h @interface test : something { NSString *_testString; } Then initialise it in test.m -(id)init { _testString = [[NSString alloc] initWithString:@"hello"]; } Then I understand that I would release it in dealloc, as every init should have a release -(void)dealloc { [_testString release]; } However, what I need clarification on is what happens if in init, I use one of the shortcut methods for object creation, do I still release it in dealloc? Doesn't this break the "one release for one init" rule? e.g. -(id)init { _testString = [NSString stringWithString:@"hello"]; } Thanks for your helps, and if this has been answered somewhere else, I apologise!! Steven

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  • Java LockSupport Memory Consistency

    - by Lachlan
    Java 6 API question. Does calling LockSupport.unpark(thread) have a happens-before relationship to the return from LockSupport.park in the just-unparked thread? I strongly suspect the answer is yes, but the Javadoc doesn't seem to mention it explicitly.

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  • UIIMageView, warning: check_safe_call: could not restore current frame

    - by lukya
    Hi, I am changing the image in UIImageView based on accelerometer input. The images are stored in an array. The application runs fine for a while and then crashes. warning: check_safe_call: could not restore current frame I am not using "UIImage ImageNamed" method when populating the array. The total size of all images is around 12 Mb. But individual images are very light (<100 kb) and i am using only one image at a time from the array. Just in case there are any autoreleases, I have allocated a NSAutoreleasePool in view did load and am draining it in the didReceiveMemoryWarning method (which does get called 2, 3 times before the app crashes?). Following is the code that creates images array: //create autorelease pool as we are creating many autoreleased objects NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSMutableArray *finalarr = [[NSMutableArray alloc] initWithCapacity:9]; NSLog(@"start loading"); for(int y = 0; y < 100; y+=10) { NSMutableArray *arr = [[NSMutableArray alloc] initWithCapacity:10]; for(int x = 0; x < 10; x++) { NSString *imageName = [[NSString alloc] initWithFormat:@"0%d",y + x]; UIImage *img = [[UIImage alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:imageName ofType:@"png"]]; [arr addObject:img]; [imageName release]; [img release]; } [finalarr addObject:arr]; [arr release]; } NSLog(@"done loading"); // Override point for customization after app launch viewController.imagesArray = finalarr; [finalarr release]; //retain the array of images [viewController.imagesArray retain]; //release the aurtorelease pool to free memory taken up by objects enqued for release [pool release]; As the app runs smoothly for a while, which means array creation is definitely not the problem. After this the following method is called from [accelerometer didAccelerate] -(BOOL)setImageForX:(int)x andY:(int)y { [self.imageView setImage:(UIImage*)[(NSArray*)[self.imagesArray objectAtIndex:y] objectAtIndex:x]]; return TRUE; } So the only code being executed is the "UIImageView setImage". But no objects are being created here. Please let me know if the code seems to have any leaks or i am doing something wrong. Thanks, Swapnil

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  • Delphi Application using COMMIT and ROLLBACK for Multiple SQL Updates

    - by Matt
    Is it possible to use the SQL BEGIN TRANSACTION, COMMIT TRANSACTION, ROLLBACK TRANSACTION when embedding SQL Queries into an application with mutiple calls to the SQL for Table Updates. For example I have the following code: Q.SQL.ADD(<UPDATE A RECORD>); Q.ExecSQL; Q.Close; Q.SQL.Clear; Q.SQL.ADD(<Select Some Data>); Q.Open; Set Some Variables Q.Close; Q.SQL.Clear; Q.SQL.ADD(<UPDATE A RECORD>); Q.ExecSQL; What I would like to do is if the second update fails I want to roll back the first transaction. If I set a unique notation for the BEGIN, COMMIT, ROLLBACK so as to specify what is being committed or rolled back, is it feasible. i.e. before the first Update specify BEGIN TRANSACTION_A then after the last update specify COMMIT TRANSACTION_A I hope that makes sense. If I was doing this in a SQL Stored Procedure then I would be able to specify this at the start and end of the procedure, but I have had to break the code down into manageable chunks due to process blocks and deadlocks on a heavy loaded SQL Server.

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  • Easiest way to retrofit retry logic on LINQ to SQL migration to SQL Azure

    - by Pat James
    I have a couple of existing ASP .NET web forms and MVC applications that currently use LINQ to SQL with a SQL Server 2008 Express database on a Windows VPS: one VPS for both IIS and SQL. I am starting to outgrow the VPS's ability to effectively host both SQL and IIS and am getting ready to split them up. I am considering migrating the database to SQL Azure and keeping IIS on the VPS. After doing initial research it sounds like implementing retry logic in the data access layer is a must-do when adopting SQL Azure. I suspect this is even more critical to implement in my situation where IIS will be on a VPS outside of the Azure infrastructure. I am looking for pointers on how to do this with the least effort and impact on my existing code base. Is there a good retry pattern that can be applied once at the LINQ to SQL data access layer, as opposed to having to wrap all of my LINQ to SQL operations in try/catch/wait/retry logic?

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  • How to show percentage of 'memory used' in a win32 process?

    - by pj4533
    I know that memory usage is a very complex issue on Windows. I am trying to write a UI control for a large application that shows a 'percentage of memory used' number, in order to give the user an indication that it may be time to clear up some memory, or more likely restart the application. One implementation used ullAvailVirtual from MEMORYSTATUSEX as a base, then used HeapWalk() to walk the process heap looking for additional free memory. The HeapWalk() step was needed because we noticed that after a while of running the memory allocated and freed by the heap was never returned and reported by the ullAvailVirtual number. After hours of intensive working, the ullAvailVirtual number no longer would accurately report the amount of memory available. However, this method proved not ideal, due to occasional odd errors that HeapWalk() would return, even when the process heap was not corrupted. Further, since this is a UI control, the heap walking code was executing every 5-10 seconds. I tried contacting Microsoft about why HeapWalk() was failing, escalated a case via MSDN, but never got an answer other than "you probably shouldn't do that". So, as a second implementation, I used PagefileUsage from PROCESS_MEMORY_COUNTERS as a base. Then I used VirtualQueryEx to walk the virtual address space adding up all regions that weren't MEM_FREE and returned a value for GetMappedFileNameA(). My thinking was that the PageFileUsage was essentially 'private bytes' so if I added to that value the total size of the DLLs my process was using, it would be a good approximation of the amount of memory my process was using. This second method seems to (sorta) work, at least it doesn't cause crashes like the heap walker method. However, when both methods are enabled, the values are not the same. So one of the methods is wrong. So, StackOverflow world...how would you implement this? which method is more promising, or do you have a third, better method? should I go back to the original method, and further debug the odd errors? should I stay away from walking the heap every 5-10 seconds? Keep in mind the whole point is to indicate to the user that it is getting 'dangerous', and they should either free up memory or restart the application. Perhaps a 'percentage used' isn't the best solution to this problem? What is? Another idea I had was a color based system (red, yellow, green, which I could base on more factors than just a single number)

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  • Minimum privileges to read SQL Jobs using SQL SMO

    - by Gustavo Cavalcanti
    I wrote an application to use SQL SMO to find all SQL Servers, databases, jobs and job outcomes. This application is executed through a scheduled task using a local service account. This service account is local to the application server only and is not present in any SQL Server to be inspected. I am having problems getting information on job and job outcomes when connecting to the servers using a user with dbReader rights on system tables. If we set the user to be sysadmin on the server it all works fine. My question to you is: What are the minimum privileges a local SQL Server user needs to have in order to connect to the server and inspect jobs/job outcomes using the SQL SMO API? I connect to each SQL Server by doing the following: var conn = new ServerConnection { LoginSecure = false, ApplicationName = "SQL Inspector", ServerInstance = serverInstanceName, ConnectAsUser = false, Login = user, Password = password }; var smoServer = new Server (conn); I read the jobs by reading smoServer.JobServer.Jobs and read the JobSteps property on each of these jobs. The variable server is of type Microsoft.SqlServer.Management.Smo.Server. user/password are of the user found in each SQL Server to be inspected. If "user" is SysAdmin on the SQL Server to be inspected all works ok, as well as if we set ConnectAsUser to true and execute the scheduled task using my own credentials, which grants me SysAdmin privileges on SQL Server per my Active Directory membership. Thanks!

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  • Why is this leaking memory? UIImage `cellForRowAtIndexPath:`

    - by Emil
    Hey. Instruments' Leaks tells me that this UIImage is leaking: UIImage *image = [[UIImage alloc] initWithContentsOfFile:[imagesPath stringByAppendingPathComponent:[NSString stringWithFormat:@"/%@.png", [postsArrayID objectAtIndex:indexPath.row]]]]; // If image contains anything, set cellImage to image. If image is empty, try one more time or use noImage.png, set in IB if (image != nil){ // If image != nil, set cellImage to that image cell.cellImage.image = image; } image = nil; [image release]; (class cell (custom table view cell) also releases cellImage in dealloc method). I haven't got a clue of why it's leaking, but it certainly is. The images gets loaded multiple times in a cellForRowAtIndexPath:-method. The first three cells' image does not leak (130px high, all the space avaliable). Leaks gives me no other info than that a UIImage allocated here in the code leaks. Can you help me figure it out? Thanks :)

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  • Question about unions and heap allocated memory

    - by Dennis Miller
    I was trying to use a union to so I could update the fields in one thread and then read allfields in another thread. In the actual system, I have mutexes to make sure everything is safe. The problem is with fieldB, before I had to change it fieldB was declared like field A and C. However, due to a third party driver, fieldB must be alligned with page boundary. When I changed field B to be allocated with valloc, I run into problems. Questions: 1) Is there a way to statically declare fieldB alligned on page boundary. Basically do the same thing as valloc, but on the stack? 2) Is it possible to do a union when field B, or any field is being allocated on the heap?. Not sure if that is even legal. Here's a simple Test program I was experimenting with. This doesn't work unless you declare fieldB like field A and C, and make the obvious changes in the public methods. #include <iostream> #include <stdlib.h> #include <string.h> #include <stdio.h> class Test { public: Test(void) { // field B must be alligned to page boundary // Is there a way to do this on the stack??? this->field.fieldB = (unsigned char*) valloc(10); }; //I know this is bad, this class is being treated like //a global structure. Its self contained in another class. unsigned char* PointerToFieldA(void) { return &this->field.fieldA[0]; } unsigned char* PointerToFieldB(void) { return this->field.fieldB; } unsigned char* PointerToFieldC(void) { return &this->field.fieldC[0]; } unsigned char* PointerToAllFields(void) { return &this->allFields[0]; } private: // Is this union possible with field B being // allocated on the heap? union { struct { unsigned char fieldA[10]; //This field has to be alligned to page boundary //Is there way to be declared on the stack unsigned char* fieldB; unsigned char fieldC[10]; } field; unsigned char allFields[30]; }; }; int main() { Test test; strncpy((char*) test.PointerToFieldA(), "0123456789", 10); strncpy((char*) test.PointerToFieldB(), "1234567890", 10); strncpy((char*) test.PointerToFieldC(), "2345678901", 10); char dummy[11]; dummy[10] = '\0'; strncpy(dummy, (char*) test.PointerToFieldA(), 10); printf("%s\n", dummy); strncpy(dummy, (char*) test.PointerToFieldB(), 10); printf("%s\n", dummy); strncpy(dummy, (char*) test.PointerToFieldC(), 10); printf("%s\n", dummy); char allFields[31]; allFields[30] = '\0'; strncpy(allFields, (char*) test.PointerToAllFields(), 30); printf("%s\n", allFields); return 0; }

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  • Allocating memory inside a function and returning it back

    - by user2651062
    I want to pass a pointer to my function and allocate the memory to which this pointer points. I've read in other posts that I should pass a double pointer to this function and I did so, but I keep getting segmentation fault: #include <iostream> #include <stdlib.h> using namespace std; void allocate(unsigned char** t) { *t=(unsigned char*)malloc(3*sizeof(unsigned char)); if(*t == NULL) cout<<"Allcoation failed"<<endl; else for(int m=0;m<3;m++) *(t[m])=0; } int main() { unsigned char* t; allocate(&t); cout<<t[0]<<" "<<t[1]<<endl; return 0; } the result is always this: Segmentation fault (core dumped) I don't think that there's anything missing from this code. What could be wrong?

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  • Free memory outside function [migrated]

    - by Dev Bag
    Can you please help with this issue, is the below gonna leak memory or is it ok? and please let me know if there is something else that I need to pay attention to typedef struct { int len; UC * message; }pack; pack * prepare_packet_to_send(const int length,const unsigned char tag,const int numargs, ... ) { pack *layer= malloc(sizeof(pack)); va_list listp; va_start( listp, numargs ); int step = 0; layer->message = (unsigned char *) malloc(length); layer->len = length; int i = 0; int len = 0; unsigned char *source_message ; for( i = 0 ; i < numargs; i++ ) { source_message = va_arg( listp, unsigned char *); len = va_arg( listp, long); memcpy(layer->message+step, source_message, (long) len); step+=len; } va_end( listp ); return layer; } main() { pack *test = call prepare_packet_to_send(sizeof(var1)+sizeof(var2),any tag,any args) // are following two frees correct/enough? or is there something else i need to do to prevent mem leak? free(test->message); free(test); }

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  • Java Animation Memory Overload [on hold]

    - by user2425429
    I need a way to reduce the memory usage of these programs while keeping the functionality. Every time I add 50 milliseconds or so to the set&display loop in AnimationTest1, it throws an out of memory error. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; //set&display loop while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • How to control order of assignment for new identity column in SQL Server?

    - by alpav
    I have a table with CreateDate datetime field default(getdate()) that does not have any identity column. I would like to add identity(1,1) field that would reflect same order of existing records as CreateDate field (order by would give same results). How can I do that ? I guess if I create clustered key on CreateDate field and then add identity column it will work (not sure if it's guaranteed), is there a good/better way ? I am interested in SQL Server 2005, but I guess the answer will be the same for SQL Server 2008, SQL Server 2000.

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  • Where should the partitioning column go in the primary key on SQL Server?

    - by Bialecki
    Using SQL Server 2005 and 2008. I've got a potentially very large table (potentially hundreds of millions of rows) consisting of the following columns: CREATE TABLE ( date SMALLDATETIME, id BIGINT, value FLOAT ) which is being partitioned on column date in daily partitions. The question then is should the primary key be on date, id or value, id? I can imagine that SQL Server is smart enough to know that it's already partitioning on date and therefore, if I'm always querying for whole chunks of days, then I can have it second in the primary key. Or I can imagine that SQL Server will need that column to be first in the primary key to get the benefit of partitioning. Can anyone lend some insight into which way the table should be keyed?

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  • Does anyone have a backup strategy for SQL Azure databases?

    - by Pete
    I'm using SQL Azure on a project and it works great. The problem is that the usual backup features do not exist. I have exported the database a couple of times using SQLAzureMW ( http://sqlazuremw.codeplex.com/ ) but this tool is now choking trying to download the database data with bcp. In any case, it's not as nice a solution as SQL Server backups. Is anyone aware of a commercial or open source tool, or other technique, for making reliable backups of SQL Azure databases? This is really a showstopper.

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  • What is the Sql Server equivalent for Oracle's DBMS_ASSERT?

    - by dotNetYum
    DBMS_ASSERT is one of the keys to prevent SQL injection attacks in Oracle. I tried a cursory search...is there any SQL Server 2005/2008 equivalent for this functionality? I am looking for a specific implementation that has a counterpart of all the respective Oracle package members of DBMS_ASSERT. NOOP SIMPLE_SQL_NAME QUALIFIED_SQL_NAME SCHEMA_NAME I know the best-practices of preventing injection...bind variables...being one of them. But,in this question I am specifically looking for a good way to sanitize input...in scenarios where bind-variables were not used. Do you have any specific implemetations? Is there a library that actually is a SQL Server Port of the Oracle package?

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  • OData.org updated, gives clues about future SQL Azure enhancements

    - by jamiet
    The OData website at http://www.odata.org/home has been updated today to provide a much more engaging page than the previous sterile attempt. Moreover its now chockful of information about the progress of OData including a blog, a list of products that produce OData feeds plus some live OData feeds that you can hit up today, a list of OData-compliant clients and an FAQ. Most interestingly SQL Azure is listed as a producer of OData feeds: If you have a SQL Azure database account you can easily expose an OData feed through a simple configuration portal. You can select authenticated or anonymous access and expose different OData views according to permissions granted to the specified SQL Azure database user. A preview of this upcoming SQL Azure service is available at https://www.sqlazurelabs.com/OData.aspx and it enables you to select one of your existing SQL Azure databases and, with a few clicks, turn it into an OData feed. It looks as though SQL Azure will soon be added to the stable of products that natively support OData, good news indeed. @Jamiet Related blog posts: OData gunning for ubiquity across Microsoft products Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • SQL Server 2008 R2 transactional replication over VPN

    - by enashnash
    I'm having difficulty setting up replication over a VPN. I have a SQL Server 2008 R2, Enterprise Edition database on a Windows 2008 R2 Server. SQL Server is running on a non-standard port. I have set it up so that it is acting as its own distributor and have configured a publisher on this server. It is set as an updatable transational publication (yes, this is necessary). On this server, I have Routing and Remote Access enabled in order to be able to establish VPN connections. It is configured with a static IP address pool, of which the first in the range is always assigned to the server. I have assigned a test user a static address within this range (I don't know if this is necessary or not). All clients will be 2008 R2 versions, but could be SQL Express or standalone developer instances of the full product. I can establish a VPN connection from the client without problems and can see that the correct IP addresses are allocated. After connecting to the database to test that I can establish a connection, I realised that I needed to be able to connect to the database using the server name rather than an IP address - required for replication - which wouldn't work initially. I created an entry in the hosts file for the server on the client using the NETBIOS name of the server, and now I can connect to the server, from the client, using the SERVER\INSTANCE, PORT syntax, over the VPN. As it is the default instance on the server, I can also connect with simply SERVER, PORT syntax. After all that, I still get the following dreaded error: SQL Server replication requires the actual server name to make a connection to the server. Connections through a server alias, IP address, or any other alternate name are not supported. Specify the actual server name, 'SERVER\INSTANCE'. (Replication.Utilities). What have I missed? How do I get this to work? TIA

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