Search Results

Search found 27496 results on 1100 pages for 'distributed source ctrl'.

Page 712/1100 | < Previous Page | 708 709 710 711 712 713 714 715 716 717 718 719  | Next Page >

  • Is it possible to transfer a domain without a "gap" in Whois privacy protection?

    - by Guest
    I currently own several domains on which I am using a Whois privacy protection service to hide my personal details. In the near future, I would like to transfer some of these domains to a different registrar. It has been many years since I last performed domain transfers, so I am no longer knowledgeable about what it involves. However, I have read from several registrars that they ask their customers to disable Whois protection before effecting a domain transfer. Since there are several websites out there that publish archived versions of Whois information (and ask handsome money for the information to be hidden, of course), I would prefer to avoid having such a "gap" in my privacy protection. I figured that these websites would fetch Whois information mainly when a query is effected through their own website. However, I have found out that at least one of these sites had a copy of the Whois information for a new domain up on their site within hours after I registered it, so they must have some other source (of course I used a Google search to find that out, not their own site). What that tells me is that the time it takes for the domain transfers to go through would be more than enough for these rogue websites to cache my information. If my new registrar offers privacy protection for domains right from the point of registration as well, is there no way to transfer the domain between the two without reverting to my default Whois information in between?

    Read the article

  • Who is code wanderer?

    - by DigiMortal
    In every area of life there are people with some bad habits or misbehaviors that affect the work process. Software development is also not free of this kind of people. Today I will introduce you code wanderer. Who is code wanderer? Code wandering is more like bad habit than serious diagnose. Code wanderers tend to review and “fix” source code in files written by others. When code wanderer has some free moments he starts to open the code files he or she has never seen before and starts making little fixes to these files. Why is code wanderer dangerous? These fixes seem correct and are usually first choice to do when considering nice code. But as changes are made by coder who has no idea about the code he or she “fixes” then “fixing” usually ends up with messing up working code written by others. Often these “fixes” are not found immediately because they doesn’t introduce errors detected by compilers. So these “fixes” find easily way to production environments because there is also very good chance that “fixed” code goes through all tests without any problems. How to stop code wanderer? The first thing is to talk with person and explain him or her why those changes are dangerous. It is also good to establish rules that state clearly why, when and how can somebody change the code written by other people. If this does not work it is possible to isolate this person so he or she can post his or her changes to code repository as patches and somebody reviews those changes before applying them.

    Read the article

  • One Does Like To Code: DevoxxUK

    - by Tori Wieldt
    What's happening at Devoxx UK? I'll be talking to Rock Star speakers, Community leaders, authors, JSR leads and more.  This video is a short introduction.   Check out these great sessions: Thursday, June 12Perchance to Stream with Java 8by Paul Sandoz13:40 - 14:30 | Room 1 Making the Internet-of-Things a Reality with Embedded Javaby Simon Ritter11:50 - 12:40 | Room 4 Java SE 8 Lambdas and Streams Labby Simon Ritter17:00 - 20:00 | Room Mezzanine Safety Not Guaranteed: Sun. Misc. Unsafe and the Quest for Safe Alternativesby Paul Sandoz18:45 - 19:45 | Room 3 Join the Java EvolutionHeather VanCuraPatrick Curran19:45 – 20:45 | Room 2  Glassfish is Here to StayDavid DelabasseeAntonio Goncalves19:45 – 20:45 | Room Expo Here is the full line-up of sessions. Devoxx UK includes a Hackergarten, where can devs work an Open Source project of their choice. The Adopt OpenJDK and Adopt a JSR Program folks will be there to help attendees contribute back to Java SE and Java EE itself!   Saturday includes a special Devoxx4Kids event in conjunction with the London Java Community. It's design to teach 10-16 year-olds simple programming concepts, robotics, electronics, and games making. Workshops include LEGO Mindstorms (robotic engineering), Greenfoot (programming), Arduino (electronics), Scratch (games making), Minecraft Modding (game hacking) and NAO (robotic programming). Small fee, you must register. If you can't attend Devoxx UK in person, stay tuned to the YouTube/Java channel. I'll be doing plenty of interviews so you can join the fun from around the world. 

    Read the article

  • Missing Package: header, Problem with MergeList, The package lists or status file could not be parsed or opened

    - by Inbar Rose
    THIS IS NOT A DUPLICATE OF SIMILAR QUESTIONS (like this) I just had to write that first, there are tons of questions similar to this, all of them have the same redirect to an answer that does not solve my problem, because I don't have the same problem, just the same symptom. I write tests for my companies application. One of these tests tries to upgrade the application from a previous version to a new version to make sure nothing breaks. When I am installing an old version of the application, some weird stuff starts to happen. Sometimes everything goes Okay, and nothing is wrong, other times when trying to install I get this message (company app name censored): E: Encountered a section with no Package: header E: Problem with MergeList /var/lib/apt/lists/XXX-amd64_Packages E: The package lists or status file could not be parsed or opened. Using the solutions provided in the questions similar to this one (like this). Do not help, and the problem keeps repeating itself once it happens the first time. This has led me to believe something is wrong on the apt server where the package is being created, but searching these errors yields no information on anything beyond the "fix" suggested in the question I linked, the only other source of information I could find also did not help (here): So I am asking for information; What is the actual problem? What causes the problem? What can fix the problem? I hope this question is in good format, if there is a problem, or missing information I can move to chat.

    Read the article

  • Recover data from a corrupted virtualbox vmdk file?

    - by Neth
    The power went out while I was doing a build on a VirtualBox machine, when I restarted the vmdk for the disk the vm was using was corrupted, apparently irrecoverably. I have been able to grep the 66GB vmdk file and it finds strings from the code I was working on that hadn't gotten in to subversion yet (yeah, yeah I know). But the strings are either in the shell history or what look to be strings inside object files. Any ideas for finding/recovering the source code? If it helps the vm was Linux, Fedora Core 10 on an ext3 filesystem. The host is an ubuntu 10.04_amd64 and has an ext4 filesystem.

    Read the article

  • Today's Links (6/22/2011)

    - by Bob Rhubart
    Presentations from the 4th International SOA Symposium + 3rd International Cloud Symposium Presentations from Thomas Erl, Anne Thomas Manes, Glauco Castro, Dr. Manas Deb, Juergen Kress, Paulo Mota, and many others. Experiencing the New Social Enterprise | Kellsey Ruppell Ruppell shares "some key points and takeaways from some of the keynotes yesterday at the Enterprise 2.0 Conference." Search-and-Rescue Technology Inspired by the Titanic | CIO.gov A look at the technology behind the US Coast Guard's Automated Mutual Assistance Vessel Rescue system. “He who does not understand history…" | The Open Group Blog "It’s down to us (IT folks and Enterprise Architects) to learn from history, to use methodologies intelligently, find ways to minimize the risk and get business buy-in". Observations in Migrating from JavaFX Script to JavaFX 2.0 | Jim Connors Connors' article "reflects on some of the observations encountered while porting source code over from JavaFX Script to the new JavaFX API paradigm." FY12 Partner Kickoff – Are you Ready? | Judson Althoff Blog What does Oracle have up its sleeve for FY12? Oracle executives reveal all in a live interactive event, June 28/29. Webcast: Walking the Talk: Oracle’s Use of Oracle VM for IaaS Event Date: 06/28/2011 9:00am PT / Noon ET. Speakers: Don Nalezyty (Dir. Enterprise Architecture, Oracle Global IT) and Adam Hawley (Senior Director, Virtualization, Product Management, Oracle).

    Read the article

  • Reinstall ruby (or just yaml lib)

    - by Christian Sciberras
    I've installed ruby 1.9 from source, and tried installing gem 'bundler': < gem install bundler > /usr/local/lib/ruby/1.9.1/yaml.rb:56:in `<top (required)>': > It seems your ruby installation is missing psych (for YAML output). > To eliminate this warning, please install libyaml and reinstall your ruby. > .... I've not been able to cleanly uninstall ruby (wtf?!), and installing libyaml at this point didn't help either. So it seems I've ended up with a fk-ed up server since I can't rollback nor fix the issue. Of course, I do have backups, but this situation is ridiculous nonetheless. Surely there must be a real fix?

    Read the article

  • How to generate user-specific PDF with encrypted hidden watermark?

    - by Dave Jarvis
    Background Using LaTeX to write a book. When a user purchases the book, the PDF will be generated automatically. Problem The PDF should have a watermark that includes the person's name and contact information. Question What software meets the following criteria: Applies encrypted, undetectable watermarks to a PDF Open Source Platform independent (Linux, Windows) Fast (marks a 200 page PDF in under 1 second) Batch processing (exclusively command-line driven) Collusion-attack resistant Non-fragile (e.g., PDF - EPS - PDF still contains the watermark) Well documented (shows example usages) Ideas & Resources Some thoughts and findings: Natural language processing (NLP) watermarks. Apply steganography on a randomly selected image. http://openstego.sourceforge.net/cmdline.html The problem with NLP is that grammatical errors can be introduced. The problem with steganography is that the images are sourced from an image cache, and so recreating that cache with watermarked images will impart a delay when generating the PDF (I could just delete one image from the cache, but that's not an elegant solution). Thank you!

    Read the article

  • In what way does non-"full n-key rollover" hinder fast typists?

    - by Michael Kjörling
    Wikipedia claims (although the latter claim does not cite a source) that: High-end keyboards that provide full n-key rollover typically do so via a PS/2 interface as the USB mode most often used by operating systems has a maximum of only six keys plus modifiers that can be pressed at the same time.[4] This hinders fast typists, ... In what way would the system being able to recognize only six non-modifier keys at once hinder a fast typist? I consider myself a relatively fast typist and I usually press one key, plus modifiers, at once; I can't imagine any real-life situation in which the system only recognizing six non-modifier keys being pressed at once has been a limiting factor in my keyboard usage. (Multi-stroke keyboard shortcuts as used by high-end software like Visual Studio, Emacs and the like are a different matter.) Note that I am not really interested in answers centered around multiplayer computer games; I'm looking for answers that give reasons that would be relevant to typists, somehow supporting the statement made on Wikipedia.

    Read the article

  • How to add/remove codecs in linux

    - by agg
    Friends, I'm new to Linux, I need to work on Linux. I have ported Linux to AT91SAM9261-EK board. Now i need to work on Codecs. I just know the definition of codec from wikipedia, Now i need add my own codec to the board. I want to know, Where codec will be preset in 1)File System, 2)Kernel or 3)Player And how to add codec while building entire source, please tell me the steps i need follow. And also how to remove the codec. How to play the video files from pendrive in console, now i can play audio by command 'mplayer "filename" '. Don't know how to play video. Please help me, How to do this. Regards AGG

    Read the article

  • Replicating/Synchronizng multiple tables across diffrent Databases on the same instance

    - by Idan
    I have few tables that needed to be replicated/synchronized across several databases in our SQL Server 2008 cluster. I know it's possible to replicate between multiple instances, but I'm looking for replication or synchronization in the same instance between specific tables of databases. The replicaiton/synchronization should happen every half-hour or so, but I don't mind it happening constantly. I can't use DROP the target table and INSERT (copy) the source table since there are many constraints. Reason for this is to not manage in the application layer and write to 2 different databases at the same time. Example: DB1 has T1, T2 and T3 - these are constantly being updated by the application, APP1 running on DB1. DB2 needs to have an updated copy of T1 at all times, also, there is a different application, APP2 runs only on DB2. Both DB1 and DB2 are located on the same instance, INST1. Would it be possible to replicate T1, T2 and T3 from DB1 to DB2 ? Thanks, Idan.

    Read the article

  • Finally! Entity Framework working in fully disconnected N-tier web app

    - by oazabir
    Entity Framework was supposed to solve the problem of Linq to SQL, which requires endless hacks to make it work in n-tier world. Not only did Entity Framework solve none of the L2S problems, but also it made it even more difficult to use and hack it for n-tier scenarios. It’s somehow half way between a fully disconnected ORM and a fully connected ORM like Linq to SQL. Some useful features of Linq to SQL are gone – like automatic deferred loading. If you try to do simple select with join, insert, update, delete in a disconnected architecture, you will realize not only you need to make fundamental changes from the top layer to the very bottom layer, but also endless hacks in basic CRUD operations. I will show you in this article how I have  added custom CRUD functions on top of EF’s ObjectContext to make it finally work well in a fully disconnected N-tier web application (my open source Web 2.0 AJAX portal – Dropthings) and how I have produced a 100% unit testable fully n-tier compliant data access layerfollowing the repository pattern. http://www.codeproject.com/KB/linq/ef.aspx In .NET 4.0, most of the problems are solved, but not all. So, you should read this article even if you are coding in .NET 4.0. Moreover, there’s enough insight here to help you troubleshoot EF related problems. You might think “Why bother using EF when Linq to SQL is doing good enough for me.” Linq to SQL is not going to get any innovation from Microsoft anymore. Entity Framework is the future of persistence layer in .NET framework. All the innovations are happening in EF world only, which is frustrating. There’s a big jump on EF 4.0. So, you should plan to migrate your L2S projects to EF soon.

    Read the article

  • Clonezilla multiple disks restore to single disk

    - by Farseeker
    I have a clonezilla image from a machine that had 3 seperate disks (one partition per disk). I want to know if I can restore that image to another computer that has a hard drive that's much larger than the original, but only has one drive. Clonezilla is stating that it can't do this automatically, and perhaps I should try cnvt-ocs-dev but I've no idea what that means (Google is less than forthcoming with information about it too). Ok so I found out what cnvt-ocs-dev is, and that allows me to move source/destination targets between physical disks, but it doesn't seem to be able to move the partition as well.

    Read the article

  • Credentials work for SSMS but not (ODBC) LogParser script

    - by justSteve
    Via SSMS I'm able to connect and navigate the server/db in question. but trying to connect via a logparser script the same credentials fail. I'm trying to execute this from the same box on which the server's running. the username is owner/dbo of the db. The db has mixed mode authentication. [linebreaks for clarity] C:\TTS\tools\LogParserc:\tts\tools\logparser\logparser file:c:\tts\tools\logparser\errors2SQL.sql?source="C:\inetpub\logs\LogFiles\W3SVC8\u_ex100521.log" -i:IISW3C -o:SQL -createTable:ON -oConnString:"Driver={SQL Server Native Client 10.0};Server=servername\SQLEXPRESS;db=Tter;uid=logger2;pwd=foo" -stats:OFF Task aborted. Error connecting to ODBC Server SQL State: 28000 Native Error: 18456 Error Message: [Microsoft][SQL Server Native Client 10.0][SQL Server]Login failed for user 'logger2'. C:\TTS\tools\LogParser

    Read the article

  • mystery Internet traffic to port 445

    - by Ben Collver
    Recently, I noticed traffic from the office network to TCP port 445 on the Internet [a]. Below are the Linux firewall log entries to Facebook's network [b] and Google's network [c]. I would like to identify the source of this traffic. My first guess is that Facebook and Google might be using multiple TCP ports for SSL load balancing. However, I could not confirm this based on the web proxy logs. What else might it be? [a] http://support.microsoft.com/kb/204279 [b] Sep 4 08:30:03 firewall01 kernel: IN=eth0 OUT=eth2 SRC=10.0.0.131 DST=69.171.237.34 LEN=52 TOS=0x00 PREC=0x00 TTL=127 ID=14287 DF PROTO=TCP SPT=51711 DPT=445 WINDOW=8192 RES=0x00 SYN URGP=0 [c] Aug 28 06:02:41 firewall01 kernel: IN=eth0 OUT=eth2 SRC=10.0.0.115 DST=173.194.33.47 LEN=52 TOS=0x00 PREC=0x00 TTL=127 ID=4558 DF PROTO=TCP SPT=49294 DPT=445 WINDOW=8192 RES=0x00 SYN URGP=0

    Read the article

  • Prioritize compiler functionality/tasks, when designing a new language

    - by Mahdi
    Well, the question should be so hard to ask and I expect couple of down votes, however, I'm really interested to have your ideas and recommendations. :) I've already made a very simple compiler, with a few and limited functionality. Now I'm getting more on it to make it more like a real-world compiler. I definitely need to start over 'cause I've much more experience and ideas in this area rather a few years ago. So, I want to know, right now, from the very first step again, which tasks/features for the new compiler should implement first and which tasks has lower priority rather than others? For example, I'd say, first I'd go to decide about the object-oriented structure for the new language, but you might say, hey, just go for a compiler that could define a variable, when you finished that, then start thinking about OOP designs ... I prefer to hear the pros and cons for your suggestions also. Actually I like to start from Bottom to Top, where I could add simplest tasks first, and later adding more complex ones, but I'm totally open for any new ideas, and really appreciate that. Also please consider that I'm thinking about the design concepts. Actually I expect answers like: Priority from Highest to Lowest: variables, because .... functions, because .... loops, because .... ... Not: define a syntax for your new language, and start parsing your source code ...

    Read the article

  • fix vmware workstation 9 installation in ubuntu 12.10

    - by Alessandro Belloni
    i have opened this thread because i upgraded to ubuntu 12.10 beta (kernel 3.5) and i have problem with vmware workstation 9: "Unable to change virtual machine power state: Cannot find a valid peer process to connect to" does anyone got the same problem? Clean install of ubuntu 12.10 (daily build) installed vmware 9 and patched but not working, my laptop is a Lenovo T420 with Nvidia Optimus Technology. i can't patch correctly and get the thinks be builded correctly, my configuration is ubuntu 12.10 fresh installation vmware workstation 9 fresh install on top of a lenovo thikpad t420 with nvidia optimus video card. have a problems.. this message is show whem i try to apply the patch.. # Stopping VMware services: VMware Authentication Daemon done At least one instance of VMware VMX is still running. Please stop all running instances of VMware VMX first. VMware Authentication Daemon done Unable to stop services # How can i stop the vmware services to apply the patch? This message is too show when i try to patch again # ./patch-modules_3.5.0.sh /usr/lib/vmware/modules/source/.patched found. You have already patched your sources. Exiting # But the vmware is not working, and i can’t unstall…

    Read the article

  • sp_ssiscatalog v1.0.1.0 now available for download

    - by jamiet
    13 days ago I wrote a blog post entitled Introducing sp_ssiscatalog (v1.0.0.0) in which I first made mention of sp_ssiscatalog, an open source stored procedure intended to make it easy to query the SSIS Catalog. I have been working on some enhancements since then and hence v1.0.1.0 is now available for download from Codeplex. What’s new in this release This release includes the following enhancements: [execution_id] now gets returned in a call to EXEC [dbo].[sp_ssiscatalog] @operation_type='exec'; Filter events by specifying packages to ignore EXEC [dbo].[sp_ssiscatalog] @operation_type='exec',@exec_events_packagesexcluded='SomePackage.dtsx,AnotherPackage.dtsx'; [event_message_id] is now returned in a list of events List of executions can now be filtered via a minimum and maximum execution_id EXEC [dbo].[sp_ssiscatalog] @operation_type='execs',@execs_minimum_execution_id=198,@execs_maximum_execution_id=201 Events resultsets now have a field, [event_message_context_xml] that contains an XML document containing all [event_message_context] info (if any exists) Installation instructions Download the zip file at DB v1.0.1.0. It contains two files, SsisReportingPack.dacpac & SSISDB.dacpac Unzip to a folder of your choosing Open a command prompt and change to the directory into which you unzipped the files Execute: "%PROGRAMFILES(x86)%\Microsoft SQL Server\110\DAC\bin\sqlpackage.exe" /a:Publish /tdn:SsisReportingPack /sf:SSISReportingPack.dacpac /v:SSISDB=SSISDB /tsn:(local) (/tsn specifies the target server. Change as appropriate.) If everything works OK you’ll see something like the following: or depending on whether the target database already exists or not This will create a database called [SsisReportingPack] which contains [dbo].[sp_ssiscatalog] Feedback is welcomed! @Jamiet

    Read the article

  • Particle and Physics problem.

    - by Quincy
    This was originally a forum post so I hope you guys don't mind it being 2 questions in one. I am making a game and I got some basic physics implemented. I have 2 problems, 1 with particles being drawn in the wrong place and one with going through walls while jumping in corners. Skip over to about 15 sec video showing the 2 problems : http://youtube.com/watch?v=Tm9nfWsWfiM So the problem with the particles seems to be coming from the removal, as soon as I remove that piece of code it instantly works, but there shouldn't be a problem since they shouldn't even draw when their energy gets to 0 (and then they get removed) So my first question is, how are these particles getting warped all over the screen ? Relevant code : Particle class : class Particle { //Physics public Vector2 position = new Vector2(0,0); public float direction = 180; public float speed = 100; public float energy = 1; protected float startEnergy = 1; //Visual public Sprite sprite; public float rotation = 0; public float scale = 1; public byte alpha = 255; public BlendMode blendMode { get { return sprite.BlendMode; } set { sprite.BlendMode = value; } } public Particle() { } public virtual void Think(float frameTime) { if (energy - frameTime < 0) energy = 0; else energy -= frameTime; position += new Vector2((float)Math.Cos(MathHelper.DegToRad(direction)), (float)Math.Sin(MathHelper.DegToRad(direction))) * speed * frameTime; alpha = (byte)(255 * energy / startEnergy); sprite.Rotation = rotation; sprite.Position = position; sprite.Color = new Color(sprite.Color.R, sprite.Color.G, sprite.Color.B, alpha); } public virtual void Draw(float frameTime) { if (energy > 0) { World.camera.DrawSprite(sprite); } } // Basic particle implementation class BasicSprite : Particle { public BasicSprite(Sprite _sprite) { sprite = _sprite; } } Emitter : class Emitter { protected static Random rand = new Random(); protected List<Particle> particles = new List<Particle>(); public BaseEntity target = null; public Vector2 position = new Vector2(0, 0); public bool Active = true; public float timeAlive = 0; public int particleCount = 0; public int ParticlesPerSeccond { get { return (int)(1 / particleSpawnTime); } set { particleSpawnTime = 1 / (float)value; } } public float dieTime = float.MaxValue; float particleSpawnTime = 0.05f; float spawnTime = 0; public Emitter() { } public virtual void Think(float frametime) { spawnTime += frametime; if (dieTime != float.MaxValue) { timeAlive += frametime; if (timeAlive >= dieTime) Active = false; } if (Active) { if (target != null) position = target.Position; while (spawnTime > particleSpawnTime) { spawnTime -= particleSpawnTime; AddParticle(); particleCount++; } } for (int i = 0; i < particles.Count; i++) { particles[i].Think(frametime); if (particles[i].energy <= 0) { particles.Remove(particles[i]); // As soon as this is removed, it works particleCount--; } } } public virtual void AddParticle() { } public virtual void Draw(float frametime) { foreach (Particle particle in particles) { particle.Draw(frametime); } } } class BloodEmitter : Emitter { Image image; public BloodEmitter() { image = new Image(@"Content/Particles/TinyCircle.png"); image.CreateMaskFromColor(new Color(255, 0, 255, 255)); this.dieTime = 0.5f; this.ParticlesPerSeccond = 100; } public override void AddParticle() { Sprite sprite = new Sprite(image); sprite.Color = new Color((byte)(rand.NextDouble() * 255), (byte)(rand.NextDouble() * 255), (byte)(rand.NextDouble() * 255)); BasicSprite particle = new BasicSprite(sprite); particle.direction = (float)rand.NextDouble() * 360; particle.position = position; particle.blendMode = BlendMode.Alpha; particles.Add(particle); } } The seccond problem is the physics problem, for some reason I can get through the right bottom corner while jumping. I think this is coming from me switching animations but I thought I made it compensate for that. Relevant code : PhysicsEntity : class PhysicsEntity : BaseEntity { // Horizontal movement constants protected const float maxHorizontalSpeed = 1000; protected const float horizontalAcceleration = 15; protected const float horizontalDragAir = 0.95f; protected const float horizontalDragGround = 0.95f; // Vertical movement constants protected const float maxVerticalSpeed = 1000; protected const float verticalAcceleration = 20; // Everything needed for movement and correct animations protected float movement = 0; protected bool onGround = false; protected Vector2 Velocity = new Vector2(0, 0); protected float maxSpeed = 0; float lastThink = 0; float thinkTime = 1f/60f; public PhysicsEntity(Vector2 position, Sprite sprite) : base(position, sprite) { } public override void Draw(float frameTime) { base.Draw(frameTime); } public override void Think(float frameTime) { CalculateMovement(frameTime); base.Think(frameTime); } protected void CalculateMovement(float frameTime) { lastThink += frameTime; while (lastThink > thinkTime) { onGround = false; Velocity.X = MathHelper.Clamp(Velocity.X + horizontalAcceleration * movement, -maxHorizontalSpeed, maxHorizontalSpeed); if (onGround) Velocity.X *= horizontalDragGround; else Velocity.X *= horizontalDragAir; if (maxSpeed < Velocity.X) maxSpeed = Velocity.X; Velocity.Y = MathHelper.Clamp(Velocity.Y + verticalAcceleration, -maxVerticalSpeed, maxVerticalSpeed); lastThink -= thinkTime; DoCollisions(thinkTime); DoAnimations(thinkTime); } } public virtual void DoAnimations(float frameTime) { } public void DoCollisions(float frameTime) { Position.Y += Velocity.Y * frameTime; Vector2 tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.Y += collisionDepth.Y; if (collisionDepth.Y < 0) onGround = true; Velocity.Y = 0; } Position.X += Velocity.X * frameTime; tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.X += collisionDepth.X; Velocity.X = 0; } } public void DoCollisions(Vector2 difference) { CollisionRectangle.Y = Position.Y - difference.Y; CollisionRectangle.Height += difference.Y; Vector2 tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.Y += collisionDepth.Y; if (collisionDepth.Y < 0) onGround = true; Velocity.Y = 0; } CollisionRectangle.X = Position.X - difference.X; CollisionRectangle.Width += difference.X; tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.X += collisionDepth.X; Velocity.X = 0; } } Vector2 GetTileCollision() { int topLeftTileX = (int)(CollisionRectangle.TopLeft.X / World.tileEngine.TileWidth); int topLeftTileY = (int)(CollisionRectangle.TopLeft.Y / World.tileEngine.TileHeight); int BottomRightTileX = (int)(CollisionRectangle.DownRight.X / World.tileEngine.TileWidth); int BottomRightTileY = (int)(CollisionRectangle.DownRight.Y / World.tileEngine.TileHeight); if (CollisionRectangle.DownRight.Y % World.tileEngine.TileHeight == 0) // If your exactly against the tile don't count that as being inside the tile BottomRightTileY -= 1; if (CollisionRectangle.DownRight.X % World.tileEngine.TileWidth == 0) // If your exactly against the tile don't count that as being inside the tile BottomRightTileX -= 1; for (int i = topLeftTileX; i <= BottomRightTileX; i++) { for (int j = topLeftTileY; j <= BottomRightTileY; j++) { if (World.tileEngine.TileIsSolid(i, j)) { return new Vector2(i, j); } } } return new Vector2(-1, -1); } } Player : enum State { Standing, Running, Jumping, Falling, Sliding, WallSlide } class Player : PhysicsEntity { private State state { get { return currentState; } set { if (currentState != value) { currentState = value; animationChanged = true; } } } private State currentState = State.Standing; private BasicEmitter basicEmitter = new BasicEmitter(); public bool flipped; public bool animationChanged = false; protected const float jumpPower = 600; AnimationManager animationManager; Rectangle DrawRectangle; public override Rectangle CollisionRectangle { get { return new Rectangle( Position.X - DrawRectangle.Width / 2f, Position.Y - DrawRectangle.Height / 2f, DrawRectangle.Width, DrawRectangle.Height ); } } public Player(Vector2 position, Sprite sprite) : base(position, sprite) { // Only posted the relevant bit DrawRectangle = animationManager.currentAnimation.drawingRectangle; } public override void Draw(float frameTime) { World.camera.DrawSprite( Sprite, Position + new Vector2(DrawRectangle.X, DrawRectangle.Y), animationManager.currentAnimation.drawingRectangle ); } public override void Think(float frameTime) { //I only posted the relevant stuff if (animationChanged) { // if the animation has changed make sure we compensate for the change in with and height animationChanged = false; DoCollisions(animationManager.getSizeDifference()); } DoCustomMovement(); base.Think(frameTime); if (!onGround && Velocity.Y > 0) { state = State.Falling; } } void DoCustomMovement() { if (onGround) { if (World.renderWindow.Input.IsKeyDown(KeyCode.W)) { Velocity.Y = -jumpPower; state = State.Jumping; } } } public override void DoAnimations(float frameTime) { string stateName = Enum.GetName(typeof(State), state); if (!animationManager.currentAnimationIs(stateName)) { animationManager.PlayAnimation(stateName); } animationManager.Think(frameTime); DrawRectangle = animationManager.currentAnimation.drawingRectangle; Sprite.Center = new Vector2( DrawRectangle.X + DrawRectangle.Width / 2, DrawRectangle.Y + DrawRectangle.Height / 2 ); Sprite.FlipX(flipped); } So why am I warping through walls ? I have given this some thought but I just can't seem to find out why this is happening. Full source if needed : source : http://www.mediafire.com/?rc7ddo09gnr68zd (download link)

    Read the article

  • Tmux causes Emacs glitch

    - by killy9999
    Recently I started using Tmux, but I noticed that it causes a strange Emacs glitch. When I open source code for elisp or haskell, the comments aren't highlighted. Only the comment sign is (; in case of elisp, -- in case of haskell). The rest of the commented line is in normal colour. When I run Emacs outside of Tmux everything works as expected - the whole commented line is highlighted in a colour denoting a comment. Any ideas why this is happening? SOLUTION: Based on Stefan's comment I added this to my .emacs file: (custom-set-variables (custom-set-faces '(font-lock-comment-face ((((class color) (min-colors 8) (background dark)) (:foreground "red")))))) Now the comments are displayed in red, just like comment delimiters.

    Read the article

  • How can I check whether a volume is mounted where it is supposed to be using Python?

    - by Ben Hymers
    I've got a backup script written in Python which creates the destination directory before copying the source directory to it. I've configured it to use /external-backup as the destination, which is where I mount an external hard drive. I just ran the script without the hard drive being turned on (or being mounted) and found that it was working as normal, albeit making a backup on the internal hard drive, which has nowhere near enough space to back itself up. My question is: how can I check whether the volume is mounted in the right place before writing to it? If I can detect that /external-backup isn't mounted, I can prevent writing to it. The bonus question is why was this allowed, when the OS knows that directory is supposed to live on another device, and what would happen to the data (on the internal hard drive) should I later mount that device (the external hard drive)? Clearly there can't be two copies on different devices at the same path! Thanks in advance!

    Read the article

  • CheckMemoryAllocationGame Sample

    - by Michael B. McLaughlin
    Many times I’ve found myself wondering how much GC memory some operation allocates. This is primarily in the context of XNA games due to the desire to avoid generating garbage and thus triggering a GC collection. Many times I’ve written simple programs to check allocations. I did it again recently. It occurred to me that many XNA developers find themselves asking this question from time to time. So I cleaned up my sample and published it on my website. Feel free to download it and put it to use. It’s rather thoroughly commented. The location where you insert the code you wish to check is in the Update method found in Game1.cs. The default that I put in is a line of code that generates a new Guid using Guid.NewGuid (which, if you’re curious, does not create any heap allocations). Read all of the comments in the Update method (at the very least) to make sure that your code is measured properly. It’s important to make sure that you meaningfully reference any thing you create after the second call to get the memory or else (in Release configuration at least) you will likely get incorrect results. Anyway, it should make sense when you read the comments and if not, feel free to post a comment here or ask me on Twitter. You can find my utilities and code samples page here: http://www.bobtacoindustries.com/developers/utils/Default.aspx To download CheckMemoryAllocationGame’s source code directly: http://www.bobtacoindustries.com/developers/utils/CheckMemoryAllocationGame.zip (If you’re looking to do this outside of the context of an XNA game, the measurement code in the Update method can easily be adapted into, e.g., a C# Windows Console application. In the past I mostly did that, actually. But I didn’t feel like adding references to all the XNA assemblies this time and… anyway, if you want you can easily convert it to a console application. If there’s any demand for it, I’ll do it myself and update this post when I get a chance.)

    Read the article

  • PowerShell & SQL Compare

    - by Grant Fritchey
    Just a quick blog post to share a couple of scripts for using PowerShell to call SQL Compare. This is an example from my session at SQL in the City on setting up a sandbox development process. This just runs a compare between a set of scripts and a database and deploys it. set-Location “c:\Program Files (x86)\Red Gate\SQL Compare 10\”; ./sqlcompare /s2:DOJO /db2:MovieManagement_Sandbox /sourcecontrol1 /vu1:grant /vp1:12345 /r1:HEAD /sfx:scripts.xml /sync /mfx:migrations.xml /verbose; I would not recommend using the /verbose output for real automation, but I’m showing off how the tool works. This particular script does a compare straight from source control to a database on my server. You can use variables where I’ve hard coded. That’s it. Works great. Just wanted to share it out there. I have others that I’ll track down and put up here.  

    Read the article

  • Read/WRITE/Verify disk diagnostic tool for Mac OS X?

    - by Spiff
    It seems that there are many tools out there for Mac OS X that test a hard drive for bad blocks by doing a Read/Verify pass. That is, they read a block, then read it a second time, and verify that both reads yielded the same results. I need a tool that does a non-destructive Read/Write/Verify pass. It should read each block, write those same contents back out, and then read it again to verify. That way every block gets written, giving the hard drive a chance to spare out bad blocks. But since the same contents that were just read get written back out, it doesn't destroy data that wasn't already lost. I'm aware of several tools that can do Read/Verify, but I'm not aware of any that do Read/Write/Verify. Are there any tools that do what I want? Unix / open source tools that compile and run on Mac OS X are fair game too.

    Read the article

  • Is these company terms good for a programmer or should I move?

    - by o_O
    Here are some of the terms and conditions set forward by my employer. Does these make sense for a job like programming? No freelancing in any way even in your free time outside company work hours (may be okay. May be they wanted their employees to be fully concentrating on their full time job. Also they don't want their employees to do similar work for a competing client. Completely rational in that sense). - So sort of agreed. Any thing you develop like ideas, design, code etc while I'm employed there, makes them the owner of that. Seriously? Don't you think that its bad (for me)? If I'm to develop something in my free time (by cutting down sleep and hard working), outside the company time and resource, is that claim rational? I heard that Steve Wozniak had such a contract while he was working at HP. But that sort of hardware design and also those companies pay well, when compared to the peanuts I get. No other kind of works allowed. Means no open source stuffs. Fully dedicated to being a puppet for the employer, though the working environment is sort of okay. According to my assessment this place would score a 10/12 in Joel's test. So are these terms okay especially considering the fact that I'm underpaid with peanuts?

    Read the article

< Previous Page | 708 709 710 711 712 713 714 715 716 717 718 719  | Next Page >