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  • Odd Android touch event problem

    - by user22241
    Overview When testing my game I came across a bizarre problem with my touch controls. Note this isn't related to multi-touch as I completely removed my ACTION_POINTER_UP and ACTION_POINTER_DOWN along with my ACTION_MOVE code. So I'm simply working with ACTION_UP and ACTION_DOWN now and still get the problem. The problem I have a left and right button on the left of the screen and a jump button on the right. Everything works as it should but if I touch a large area of my hand (the fleshy part at the base of the thumb for instance) onto the screen, then release it and then press one of my arrows, the sprite moves in that direction for a few seconds, and then ACTION_UP is mysteriously triggered. The sprite stops and then if I release my finger and re-apply it to an arrow, the same thing happens. This goes on and on and eventually (randomly??) stops and everything work OK again. Test device & OS Google Nexus 10 Tablet running Jellybean 4.2.2 Code //Action upon which to switch actionMask = event.getActionMasked(); //Pointer Index of the currently touching pointer pointerIndex = event.getActionIndex(); //Number of pointers (for multi-touch) pointerCount = event.getPointerCount(); //ID of the pointer currently being processed (Multitouch) pointerID = event.getPointerId(pointerIndex); switch (actionMask){ //Primary pointer down case MotionEvent.ACTION_DOWN: { //if pressing left button then set moving left if (isLeftPressed(event.getX(), event.getY())){ renderer.setSpriteLeft(); } //if pressing right button then set moving right else if (isRightPressed(event.getX(), event.getY())){ renderer.setSpriteRight(); } //if pressing jump button then set sprite jumping else if (isJumpPressed(event.getX(),event.getY())){ renderer.setSpriteState('j', true); } break; }//End of case //Primary pointer up case MotionEvent.ACTION_UP:{ //When finger leaves the screen, stop sprite's horizontal movement renderer.setSpriteStopped(); break; }

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  • SQL SERVER – A Puzzle Part 2 – Fun with SEQUENCE in SQL Server 2012 – Guess the Next Value

    - by pinaldave
    Before continuing this blog post – please read the first part of the SEQUENCE Puzzle here A Puzzle – Fun with SEQUENCE in SQL Server 2012 – Guess the Next Value. Where we played a simple guessing game about predicting next value. The answers the of puzzle is shared on the blog posts as a comment. Now here is the next puzzle based on yesterday’s puzzle. First execute the script which I have written here. The only difference between yesterday’s script is that I have removed the MINVALUE as 1 from the syntax. Now guess what will be the next value as requested in the query. USE TempDB GO -- Create sequence CREATE SEQUENCE dbo.SequenceID AS BIGINT START WITH 3 INCREMENT BY 1 MAXVALUE 5 CYCLE NO CACHE; GO -- Following will return 3 SELECT next value FOR dbo.SequenceID; -- Following will return 4 SELECT next value FOR dbo.SequenceID; -- Following will return 5 SELECT next value FOR dbo.SequenceID; -- Following will return which number SELECT next value FOR dbo.SequenceID; -- Clean up DROP SEQUENCE dbo.SequenceID; GO Above script gave me following resultset. 3 is the starting value and 5 is the maximum value. Once Sequence reaches to maximum value what happens? and WHY? I (kindly) suggest you try to attempt to answer this question without running this code in SQL Server 2012. I am very confident that irrespective of SQL Server version you are running you will have great learning. I will follow up of the answer in comments below. Recently my friend Vinod Kumar wrote excellent blog post on SQL Server 2012: Using SEQUENCE, you can head over there for learning sequence in details. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Puzzle, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Devoxx!!

    - by Yolande
    0 0 1 350 2000 Oracle Corporation 16 4 2346 14.0 Normal 0 false false false EN-US JA X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:Cambria; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;}  Announcing Devoxx London! Taking place on  March 26th and 27th, 2013 right before Devoxx  France on March 28th and 29th, this will be the first  edition of Devoxx UK!. The call for papers begins  on December 1st for Devoxx in London and Paris.  Speakers will be able to present at the two  conferences in the same week. Oracle committed  to fully sponsor the three Devoxx conferences in  2013 with a platinum sponsorship. Over 5,000 developers are expected to attend those conferences. Five dancing NAO robots welcomed attendees at the keynote. Stephan Janssen offers the JUGs to replicate Devoxx4kids workshops using his content and web infrastructure.  He recommended organizing kid events because “the workshops were really fun and such rewarding experience.” Stephan also announced the redesign of Parleys with Html 5 and GlassFish. Friendlier to speakers, they will be able to post their slides online before their talks and then sync the talk's sound track with the slides. Nandini Ramani, VP of product development explained in her keynote address the growing role of Java from enterprise application development to cloud computing to embedded machine-to-machines systems. “Java continues to drive the applications and devices that enrich our interactivity with the world around us” she said. The Java platform has expanded its reach with the OS X and Linux ARM support on Java SE and with two new releases, Java SE embedded and Java embedded Suite 7.0 middleware platform.  Coming up next year is JDK 8, which will include Project Lambda, Project Nashorn and more. As part of that release, JavaFX will offer 3D and third-party component integration. At Devoxx, the slick and interactive schedules were designed with JavaFX. The earliest version of the Java EE 7 SDK is available for download and has WebSocket support, improved JSON support and more.  Stephen Chin arrived on stage with his bike, ending his European NightHacking tour. Check the hacking sessions online here

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  • OOP concept: is it possible to update the class of an instantiated object?

    - by Federico
    I am trying to write a simple program that should allow a user to save and display sets of heterogeneous, but somehow related data. For clarity sake, I will use a representative example of vehicles. The program flow is like this: The program creates a Garage object, which is basically a class that can contain a list of vehicles objects Then the users creates Vehicles objects, these Vehicles each have a property, lets say License Plate Nr. Once created, the Vehicle object get added to a list within the Garage object --Later on--, the user can specify that a given Vehicle object is in fact a Car object or a Truck object (thus giving access to some specific attributes such as Number of seats for the Car, or Cargo weight for the truck) At first sight, this might look like an OOP textbook question involving a base class and inheritance, but the problem is more subtle because at the object creation time (and until the user decides to give more info), the computer doesn't know the exact Vehicle type. Hence my question: how would you proceed to implement this program flow? Is OOP the way to go? Just to give an initial answer, here is what I've came up until now. There is only one Vehicle class and the various properties/values are handled by the main program (not the class) through a dictionary. However, I'm pretty sure that there must be a more elegant solution (I'm developing using VB.net): Public Class Garage Public GarageAdress As String Private _ListGarageVehicles As New List(Of Vehicles) Public Sub AddVehicle(Vehicle As Vehicles) _ListGarageVehicles.Add(Vehicle) End Sub End Class Public Class Vehicles Public LicensePlateNumber As String Public Enum VehicleTypes Generic = 0 Car = 1 Truck = 2 End Enum Public VehicleType As VehicleTypes Public DictVehicleProperties As New Dictionary(Of String, String) End Class NOTE that in the example above the public/private modifiers do not necessarily reflect the original code

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  • What methods should save/load a game state

    - by vedi
    There are a lot of articles about how to save a state of a game and they are pretty good. But I have one conceptual misunderstanding where should I save the state? My game has number of screens and pair of them are MainMenuScreen and MainSceneScreen these are inherited from Screen class. MainMenuScreen is shown at start of the game the MainSceneScreen little later. What is the problem? I navigated to MainSceneScreen, forced Android to stop the application (I change a language settings on the device to achieve it, please let me know if I'm wrong). After that I select the application again and I can see MainMenuScreen is shown. But I want MainSceneScreen to be shown. I suppose I should override resume method. But what class I should override? I have class PsGame that extends Game class of libgdx. I put breakpoints to its resume method and it turned out that method was not called. I investigated the problem and I've found little strange code in onResume method of AndroidApplication class of libgdx: if (!firstResume) graphics.resume(); else firstResume = false; My debugger said firstResume was true and didn't go to *graphics.resume()*line. Sorry for a lot of words but could you answer following question: What did I do wrong? What methods should I override? Thank you in advance.

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  • Silverlight Cream Top Posted Authors July to December, 2010

    - by Dave Campbell
    It's past the first of January, and it's now time to recognize devs that have a large number of posts in Silverlight Cream. Ground Rules I pick what posts are on the blog Only posts that go in the database are included The author has to appear in SC at least 4 of the 6 months considered I averaged the monthly posts and am only showing Authors with an average greater than 1. Here are the Top Posted Authors at Silverlight Cream for July 1, 2010 through December 31, 2010: It is my intention to post a new list sometime shortly after the 1st of every month to recognize the top posted in the previous 6 months, so next up is January 1! Some other metrics for Silverlight Cream: At the time of this posting there are 7304 articles aggregated and searchable by partial Author, partial Title, keywords (in the synopsis), or partial URL. There are also 118 tags by which the articles can be searched. This is an increase of 317 posts over last month. At the time of this posting there are 783 articles tagged wp7dev. This is an increase of 119 posts over last month, or over a third of the posts added. Stay in the 'Light!

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  • Exchange 2007: Auto reply message to senders (server side)

    - by Mestika
    Hi everyone and marry Christmas, I’ve to create an auto-reply for some of the users in my organization where, when a person sends an E-mail to e.g. [email protected] is faced with an automatically auto-reply with some message “closed during the holidays. We are back at… etc. etc. etc.”. I’ve tried to create a Transport Rule on our Exchange server but the only option I can find in the actions-window is to reply with a “Bounce message to sender with enhanced status code” but I guess that is not the precise action I’m looking for. How can I set up a server-side auto-reply, apply it to only a fixed number of users in my organization and create a message to the senders (which is outside the organization)? Sincerely Mestika

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  • rsync for coping file

    - by vinayrks
    I am migrating my old server to new server . I used this server for hosting website . first I tried sftp but due to huge number of files and connection time out , it simply didn't work . then I tried rsync .rsync working good , but only problem I am facing it updating file very nicely & fastly but do not copy new files please help me . because still i need to transfer lots of file. I am using this command : rsync -anv -e ssh oldserver:/path/ /path

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  • An unexpected pleasure from Windows 8

    - by eddraper
    This post is certainly on the more nuanced side of all the goodness that is Windows 8, but it’s about something that’s really changed my PC usage experience for the better. Besides being a geek and the enjoying all the techno-thrills and chills that go along with sitting in front of a keyboard all day, I really love the forest.  Trees have always been special to me.  The feeling of being in the forest with all the sounds and ambiance, the broken light, the fragrance of the air… it’s paradise to me. As I can’t get there often, due to work, and quite often the heat here in Texas, I’ve found something that can at least partially fill the gap…  When you install Windows 8, you’ll have an app called “Naturespace” from http://www.naturespace.com/ .  It boasts a number of predefined loops in what they call “holographic audio.”  They’re essentially high-tech 3D sound fields recorded in natural environments. After checking them out, I really liked the sound of the “Daybreak” selection: A great benefit is that you don’t have to be in Metro/Modern/Windows App Store mode, in order to keep the sound playing.  To start the day, I click on Daybreak, start it, then go back to the desktop and fire up VS, Chrome, etc. As I work and play, I’m surrounded by this delightful background ambiance which relaxes me and puts my mind at ease. Give it a try.  I think you’ll like it.  And no, you don’t need ear buds or headphones to get the benefit.

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  • The Stub Proto: Not Just For Stub Objects Anymore

    - by user9154181
    One of the great pleasures of programming is to invent something for a narrow purpose, and then to realize that it is a general solution to a broader problem. In hindsight, these things seem perfectly natural and obvious. The stub proto area used to build the core Solaris consolidation has turned out to be one of those things. As discussed in an earlier article, the stub proto area was invented as part of the effort to use stub objects to build the core ON consolidation. Its purpose was merely as a place to hold stub objects. However, we keep finding other uses for it. It turns out that the stub proto should be more properly thought of as an auxiliary place to put things that we would like to put into the proto to help us build the product, but which we do not wish to package or deliver to the end user. Stub objects are one example, but private lint libraries, header files, archives, and relocatable objects, are all examples of things that might profitably go into the stub proto. Without a stub proto, these items were handled in a variety of ad hoc ways: If one part of the workspace needed private header files, libraries, or other such items, it might modify its Makefile to reach up and over to the place in the workspace where those things live and use them from there. There are several problems with this: Each component invents its own approach, meaning that programmers maintaining the system have to invest extra effort to understand what things mean. In the past, this has created makefile ghettos in which only the person who wrote the makefiles feels confident to modify them, while everyone else ignores them. This causes many difficulties and benefits no one. These interdependencies are not obvious to the make, utility, and can lead to races. They are not obvious to the human reader, who may therefore not realize that they exist, and break them. Our policy in ON is not to deliver files into the proto unless those files are intended to be packaged and delivered to the end user. However, sometimes non-shipping files were copied into the proto anyway, causing a different set of problems: It requires a long list of exceptions to silence our normal unused proto item error checking. In the past, we have accidentally shipped files that we did not intend to deliver to the end user. Mixing cruft with valuable items makes it hard to discern which is which. The stub proto area offers a convenient and robust solution. Files needed to build the workspace that are not delivered to the end user can instead be installed into the stub proto. No special exceptions or custom make rules are needed, and the intent is always clear. We are already accessing some private lint libraries and compilation symlinks in this manner. Ultimately, I'd like to see all of the files in the proto that have a packaging exception delivered to the stub proto instead, and for the elimination of all existing special case makefile rules. This would include shared objects, header files, and lint libraries. I don't expect this to happen overnight — it will be a long term case by case project, but the overall trend is clear. The Stub Proto, -z assert_deflib, And The End Of Accidental System Object Linking We recently used the stub proto to solve an annoying build issue that goes back to the earliest days of Solaris: How to ensure that we're linking to the OS bits we're building instead of to those from the running system. The Solaris product is made up of objects and files from a number of different consolidations, each of which is built separately from the others from an independent code base called a gate. The core Solaris OS consolidation is ON, which stands for "Operating System and Networking". You will frequently also see ON called the OSnet. There are consolidations for X11 graphics, the desktop environment, open source utilities, compilers and development tools, and many others. The collection of consolidations that make up Solaris is known as the "Wad Of Stuff", usually referred to simply as the WOS. None of these consolidations is self contained. Even the core ON consolidation has some dependencies on libraries that come from other consolidations. The build server used to build the OSnet must be running a relatively recent version of Solaris, which means that its objects will be very similar to the new ones being built. However, it is necessarily true that the build system objects will always be a little behind, and that incompatible differences may exist. The objects built by the OSnet link to other objects. Some of these dependencies come from the OSnet, while others come from other consolidations. The objects from other consolidations are provided by the standard library directories on the build system (/lib, /usr/lib). The objects from the OSnet itself are supposed to come from the proto areas in the workspace, and not from the build server. In order to achieve this, we make use of the -L command line option to the link-editor. The link-editor finds dependencies by looking in the directories specified by the caller using the -L command line option. If the desired dependency is not found in one of these locations, ld will then fall back to looking at the default locations (/lib, /usr/lib). In order to use OSnet objects from the workspace instead of the system, while still accessing non-OSnet objects from the system, our Makefiles set -L link-editor options that point at the workspace proto areas. In general, this works well and dependencies are found in the right places. However, there have always been failures: Building objects in the wrong order might mean that an OSnet dependency hasn't been built before an object that needs it. If so, the dependency will not be seen in the proto, and the link-editor will silently fall back to the one on the build server. Errors in the makefiles can wipe out the -L options that our top level makefiles establish to cause ld to look at the workspace proto first. In this case, all objects will be found on the build server. These failures were rarely if ever caught. As I mentioned earlier, the objects on the build server are generally quite close to the objects built in the workspace. If they offer compatible linking interfaces, then the objects that link to them will behave properly, and no issue will ever be seen. However, if they do not offer compatible linking interfaces, the failure modes can be puzzling and hard to pin down. Either way, there won't be a compile-time warning or error. The advent of the stub proto eliminated the first type of failure. With stub objects, there is no dependency ordering, and the necessary stub object dependency will always be in place for any OSnet object that needs it. However, makefile errors do still occur, and so, the second form of error was still possible. While working on the stub object project, we realized that the stub proto was also the key to solving the second form of failure caused by makefile errors: Due to the way we set the -L options to point at our workspace proto areas, any valid object from the OSnet should be found via a path specified by -L, and not from the default locations (/lib, /usr/lib). Any OSnet object found via the default locations means that we've linked to the build server, which is an error we'd like to catch. Non-OSnet objects don't exist in the proto areas, and so are found via the default paths. However, if we were to create a symlink in the stub proto pointing at each non-OSnet dependency that we require, then the non-OSnet objects would also be found via the paths specified by -L, and not from the link-editor defaults. Given the above, we should not find any dependency objects from the link-editor defaults. Any dependency found via the link-editor defaults means that we have a Makefile error, and that we are linking to the build server inappropriately. All we need to make use of this fact is a linker option to produce a warning when it happens. Although warnings are nice, we in the OSnet have a zero tolerance policy for build noise. The -z fatal-warnings option that was recently introduced with -z guidance can be used to turn the warnings into fatal build errors, forcing the programmer to fix them. This was too easy to resist. I integrated 7021198 ld option to warn when link accesses a library via default path PSARC/2011/068 ld -z assert-deflib option into snv_161 (February 2011), shortly after the stub proto was introduced into ON. This putback introduced the -z assert-deflib option to the link-editor: -z assert-deflib=[libname] Enables warning messages for libraries specified with the -l command line option that are found by examining the default search paths provided by the link-editor. If a libname value is provided, the default library warning feature is enabled, and the specified library is added to a list of libraries for which no warnings will be issued. Multiple -z assert-deflib options can be specified in order to specify multiple libraries for which warnings should not be issued. The libname value should be the name of the library file, as found by the link-editor, without any path components. For example, the following enables default library warnings, and excludes the standard C library. ld ... -z assert-deflib=libc.so ... -z assert-deflib is a specialized option, primarily of interest in build environments where multiple objects with the same name exist and tight control over the library used is required. If is not intended for general use. Note that the definition of -z assert-deflib allows for exceptions to be specified as arguments to the option. In general, the idea of using a symlink from the stub proto is superior because it does not clutter up the link command with a long list of objects. When building the OSnet, we usually use the plain from of -z deflib, and make symlinks for the non-OSnet dependencies. The exception to this are dependencies supplied by the compiler itself, which are usually found at whatever arbitrary location the compiler happens to be installed at. To handle these special cases, the command line version works better. Following the integration of the link-editor change, I made use of -z assert-deflib in OSnet builds with 7021896 Prevent OSnet from accidentally linking to build system which integrated into snv_162 (March 2011). Turning on -z assert-deflib exposed between 10 and 20 existing errors in our Makefiles, which were all fixed in the same putback. The errors we found in our Makefiles underscore how difficult they can be prevent without an automatic system in place to catch them. Conclusions The stub proto is proving to be a generally useful construct for ON builds that goes beyond serving as a place to hold stub objects. Although invented to hold stub objects, it has already allowed us to simplify a number of previously difficult situations in our makefiles and builds. I expect that we'll find uses for it beyond those described here as we go forward.

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  • Targus USB-to-RS232 not working with Linux?

    - by Ethan Leroy
    I have the Targus PA088 USB to RS232 converter, but it seems that it does not work with linux. Its RX and TX lights are flashing, but I can't see the data in minicom/picocom. When using it with Windows and hterm, everything's fine. Any idea what could be the problem? Additional info: When I plug in the adapter, I can see the following messages in /var/log/messages.log Nov 25 01:47:31 localhost kernel: [ 831.787066] usb 2-1.1: new full speed USB device number 5 using ehci_hcd Nov 25 01:47:32 localhost kernel: [ 832.554810] mct_u232 2-1.1:1.0: MCT U232 converter detected Nov 25 01:47:32 localhost kernel: [ 832.555002] usb 2-1.1: MCT U232 converter now attached to ttyUSB0 Nov 25 01:47:32 localhost mtp-probe: checking bus 2, device 5: "/sys/devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.1" Nov 25 01:47:32 localhost mtp-probe: bus: 2, device: 5 was not an MTP device

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  • Turn-based tile game dynamic item/skill/command script files

    - by user1542
    I want to create a mechanism that could read text script, for example some kind of custom script such as ".skill" or ".item", which maybe contain some sort of simple script like .item Item.Name = "Strength Gauntlet"; Character.STR += 20; .. .skill Skill.Name = "Poison Attack"; Skill.Description = "Steal HP and inflict poison"; Player.HP += 200; Enemy.HP -= 200; Enemy.Status += Status.POISON; It may be different from this, but just want to give some idea of what I desire. However, I do not know how to dynamically parse these things and translate it into working script. For example, in battle scenerio, I should make my game read one of this ".skill" file and apply it to the current enemy, or the current player. How would I do this? Should I go for String parsing? It is like a script engine, but I prefer C# than creating new language, so how would I parse custom files into appropiate status commands? Another problem is, I have also created a command engine which would read String input and parse it into action such as "MOVE (1,2)" would move character to tile (1,2). Each command belong to separate class, and provide generic parsing method that should be implemented by hand. This is for the reason of custom number/type of arguments per each command. However, I think this is not well designed, because I desire it to automatically parse the parameters according to specify list of types. For example, MOVE command in "MOVE 1 2" would automatically parse the parameters into int, int and put it into X and Y. Now, this form can change, and we should be able to manually specify all type of formats. Any suggestion to this problem? Should I change from string parsing to some hardcode methods/classes?

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  • Config import on network-manager-openvpn

    - by Toki Tahmid
    I'm trying to use a free service using the OpenVPN protocol using OpenVPN's GUI module in the network manager. The config worked perfectly well as .ovpn on Windows. The behavior in Windows is such that I ran OpenVPN GUI and chose to connect to this particular VPN. It would then show the activity in the attempt to connect and opens a dialog box for username/password authentication. I've successfully imported all the configurations by changing the file type to .conf and using the import feature in network manager. However, attempting to connect would simply display the network manager's attempting to connect animation, but ultimately end with a notification of connection timing out. No prompt asking for authentication would appear at all, nor can I find any feature to prefix the authentication details. client dev tun proto tcp remote miami.proxpn.com 443 resolv-retry infinite nobind persist-key persist-tun ca ca.crt cert client.crt key client.key cipher BF-CBC keysize 512 comp-lzo verb 4 mute 5 tun-mtu 1500 mssfix 1450 auth-user-pass reneg-sec 0 # If you are connecting through an # HTTP proxy to reach the actual OpenVPN # server, put the proxy server/IP and # port number here. See the man page # if your proxy server requires # authentication. ;http-proxy-retry # retry on connection failures ;http-proxy [proxy server] [proxy port #] Needless to say, but I've downloaded all the required packages for setting up OpenVPN connections. By the way, as you can see above, .key and .crt files location are specified to be in the same directory as the config file. After importing the config file, if were to remove them, would it cause any problem? Note, I haven't removed them, so the problem I'm facing is not due to the absence of these files.

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  • How to blend multiple normal maps?

    - by János Turánszki
    I want to achieve a distortion effect which distorts the full screen. For that I spawn a couple of images with normal maps. I render their normal map part on some camera facing quads onto a rendertarget which is cleared with the color (127,127,255,255). This color means that there is no distortion whatsoever. Then I want to render some images like this one onto it: If I draw one somewhere on the screen, then it looks correct because it blends in seamlessly with the background (which is the same color that appears on the edges of this image). If I draw another one on top of it then it will no longer be a seamless transition. For this I created a blendstate in directX 11 that keeps the maximum of two colors, so it is now a seamless transition, but this way, the colors lower than 127 (0.5f normalized) will not contribute. I am not making a simulation and the effect looks quite convincing and nice for a game, but in my spare time I am thinking how I could achieve a nicer or a more correct effect with a blend state, maybe averaging the colors somehow? I I did it with a shader, I would add the colors and then I would normalize them, but I need to combine arbitrary number of images onto a rendertarget. This is my blend state now which blends them seamlessly but not correctly: D3D11_BLEND_DESC bd; bd.RenderTarget[0].BlendEnable=true; bd.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA; bd.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA; bd.RenderTarget[0].BlendOp = D3D11_BLEND_OP_MAX; bd.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE; bd.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO; bd.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_MAX; bd.RenderTarget[0].RenderTargetWriteMask = 0x0f; Is there any way of improving upon this? (PS. I considered rendering each one with a separate shader incementally on top of each other but that would consume a lot of render targets which is unacceptable)

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  • How many virtual processors or cores should I assign to my Guest OS?

    - by reidLinden
    I've just received an upgraded Host machine, and am looking to push some of those advances to my workstations Guest OS(s). In particular, I used to have a single processor, with 2 cores, so my Guest OS only had 1/1. Now, I've got a single processor with 8 cores, so I'm curious about what would be recommended for my Guest OS now? 1 processor/4 cores? 2 processors/2 cores? 4 processors/1 core? My instinct says to stick with the number of physical processors (or less), but, is that based on reality? I spent a good while looking for an answer to this, but perhaps my google-karma isn't in my favor today.

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  • I got these strange messages on my websites feedback form? Is someone trying to hack my site?

    - by Ali
    Hi guys - I got all of a sudden a number of strange feedback messages from my sites feedback form its where normally users would come and enter feedback and then I would review it on an admin panel. However these messages make little to no sense like for an example: here are two 'messages': 2GyOim <a href=\"http://vdjzpnoyzfji.com/\">vdjzpnoyzfji</a>, [url=http://gixlpbtswcdh.com/]gixlpbtswcdh[/url], [link=http://zudauexgjgot.com/]zudauexgjgot[/link], http://vqhafprwogyf.com/ jF2wdU <a href=\"http://aprjkscbhnxf.com/\">aprjkscbhnxf</a>, [url=http://dhfeoqufoqvu.com/]dhfeoqufoqvu[/url], [link=http://whmzpbqrsume.com/]whmzpbqrsume[/link], http://xxfntqzhhbza.com/ I got about over a dozen of these - and they are all from very different ips is someone playing around and is it a cause for me to get vigilant? Also they all have the exact same time and date of entry which is spooky?

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  • Speed up loading of test results from builds in Visual Studio

    - by Jakob Ehn
    I still see people complaining about the long time it takes to load test results from a TFS build in Visual Studio. And they make a valid point, it does take a very long time to load the test results, even for a small number of tests. The reason for this is that the test results is not just the result of the test run but also all the binaries that were part of the test run. This often also means that the debug symbols (*.pdb) will be downloaded to your local machine. This reason for this behaviour is that it letsyou re-run the tests locally. However, most of the times this is not what the developer will do, they just want to know which tests failed and why. They can then fix the tests and rerun them locally. It turns out there is a way to load only the test results, which is much faster. The only tricky bit is to find the location of the .trx file that is generated during the build. Particularly in TFS 2010 where you often have multiple build agents, which of corse results in different paths to the trx file. Note: To use this you must have read permission to the build folder on the build agent where the build was executed. Open the build result for the build Click View Log Locate the part where MSTest is invoked. When using test containers, it looks like this:   Note: You can actually search in the log window, press Ctrl+F and you will get a little search box at the bottom. Nice! On the MSTest command line call, locate the /resultsfileroot parameter, which points to the folder where the test results are stored Note that this path is local for the build server, so you need to replace the drive letter with the server name: D:\Builds\Project\TestResults to \Project\TestResults">\\<BuildServer>\Project\TestResults Double-click on the .trx file and you will notice that it loads much faster compared to opening it from the build log window

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  • IdentityServer Beta 1 Refresh &amp; Windows Azure Support

    - by Your DisplayName here!
    I just uploaded two new releases to Codeplex. IdentityServer B1 refresh A number of bug fixes and streamlined extensibility interfaces. Mostly a result of adding the Windows Azure support. Nothing has changed with regards to setup. Make sure you watch the intro video on the Codeplex site. IdentityServer B1 (Windows Azure Edition) I have now implemented all repositories for Windows Azure backed data storage. The default setup assumes you use the ASP.NET SQL membership provider database in SQL Azure and Table Storage for relying party, client certificates and delegation settings. The setup is simple: Upload your SSL/signing certificate via the portal Adjust the .cscfg file – you need to insert your storage account, certificate thumbprint and distinguished name There is a setup tool that can automatically insert the certificate distinguished names into your config file Adjust the connection string for the membership database in WebSite\configuration\connectionString.config Deploy Feedback Feature-wise this looks like the V1 release to me. It would be great if you could give me feedback, when you find a bug etc. – especially: Do the built-in repository implementations work for you (both on-premise and Azure)? Are the repository interfaces enough to add you own data store or feature?

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  • Xen private networking between multiple hosts

    - by Joe
    I have two physical hosts running Xen 3.2, sharing storage via iSCSI. On these two hosts are a number of domUs and I'd like to network them in multiple private networks so they can only contact other domUs on their private network. My understanding of the xen documentation suggests it's possible to do this within one dom0 (ie create virtual networks between domUs), but I've found nothing explaining how this can be implemented across multiple dom0s on different hosts. The only thing that jumps to mind is manually creating iptable rules to route data to the other host, but this seems to lack elegance and could quickly grow cumbersome. Any suggestions? All advice is much appreciated!

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  • What is the nameserver in soa used for?

    - by John Lee
    Hey can you tell me what the nameserver in the soa record is for? name ttl class rr name-server email-addr (sn ref ret ex min) example.com. IN SOA **ns.example.com** (this nameserver). hostmaster.example.com. ( 2003080800 ; sn = serial number 172800 ; ref = refresh = 2d 900 ; ret = update retry = 15m 1209600 ; ex = expiry = 2w 3600 ; min = minimum = 1h ) ; the following are also valid using @ and blank @ IN SOA ns.example.com. hostmaster.example.com. ( IN SOA ns.example.com. hostmaster.example.com. ( so if I were to add 5 nameservers, and I put the first nameserver on soa, and this server was not working will the user go to the next nameserver?

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  • Woman Is the World's First Computer Programmer? [closed]

    - by Sveta Bondarenko
    This week, on 10th December, we celebrate the 197th birth anniversary of Ada Lovelace, often considered as the world's first computer programmer. Ada became famous not only as a daughter of romantic poet Lord Byron but also as an outstanding 19th century mathematician. Her works on analytical engine are recognized as the first algorithm intended to be processed by a machine. Women always played a crucial role in the computer science evolution, but unfortunately, they are considered to be not so good at programming and engineering as men. Even though the fair sex makes up a growing portion of computer and Internet users, there is still a large gender gap in the field of Computer Science. But all is not lost! According to the study women's enrollment in the computer science raised from 7 percent in 1995 to 42 percent in 2000. And it is still increasing. Soon women will take a well-deserved position among the world's top computer programmers. After all, a number of notable female computer pioneers such as Ada Lovelace, Grace Hopper, and Anita Borg have proven that women make great computer scientists. But will women make great contributions to the modern technologies industry? Or successful and famous female computer programmer is just a pipe dream?

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  • rsync for copying file

    - by vinayrks
    I am migrating my old server to new server . I used this server for hosting website . first I tried sftp but due to huge number of files and connection time out , it simply didn't work . then I tried rsync .rsync working good , but only problem I am facing it updating file very nicely & fastly but do not copy new files please help me . because still i need to transfer lots of file. I am using this command : rsync -anv -e ssh oldserver:/path/ /path

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  • Change the spell-checking language on a PowerPoint presentation

    - by Leonardo
    I received a PowerPoint presentation with dozens of slides, each of them with a number of text boxes. Although the presentation is written in English, the language for spell checking is set to Canadian French. I’m trying to change the language to English, but even if I select all the slides and select a new element on the Language dialog box, the language of the text boxes remain the same. So I have to go slide by slide selecting the text boxes and then changing the language individually. Is there a better way to do this? The version of PowerPoint I have installed is 2002 SP3.

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  • MySQL open files limit

    - by Brian
    This question is similar to set open_files_limit, but there was no good answer. I need to increase my table_open_cache, but first I need to increase the open_files_limit. I set the option in /etc/mysql/my.cnf: open-files-limit = 8192 This worked fine in my previous install (Ubuntu 8.04), but now in Ubuntu 10.04, when I start the server up, open_files_limit is reported to be 1710. That seems like a pretty random number for the limit to be clipped to. Anyway, I tried getting around it by adding a line like this in /etc/security/limits.conf: mysql hard nofile 8192 I also tried adding this to the pre-start script in mysql's upstart config (/etc/init/mysql.conf): ulimit -n 8192 Obviously neither of those things worked. So where is the hoop that has been added between Ubuntu 8.04 and 10.04 through which I must jump in order to actually increase the open files limit?

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  • Two equal items in alternatives list

    - by Red Planet
    I want to have two JDKs. The first one was installed a long time ago to /usr/lib/jvm/java-7-oracle/. I installed the second version and executed following commands to add it to alternatives: red-planet@laptop:~$ sudo update-alternatives --install "/usr/bin/java" "java" "/opt/java_1.6.0_35/bin/java" 2 update-alternatives: using /opt/java_1.6.0_35/bin/java to provide /usr/bin/java (java) in auto mode. red-planet@laptop:~$ sudo update-alternatives --install "/usr/bin/javac" "javac" "/opt/java_1.6.0_35/bin/javac" 2 update-alternatives: using /opt/java_1.6.0_35/bin/javac to provide /usr/bin/javac (javac) in auto mode. red-planet@laptop:~$ sudo update-alternatives --install "/usr/bin/javaws" "javaws" "/opt/java_1.6.0_35/bin/javaws" 2 update-alternatives: using /opt/java_1.6.0_35/bin/javaws to provide /usr/bin/javaws (javaws) in auto mode. And configured: There are 2 choices for the alternative java (providing /usr/bin/java). Selection Path Priority Status ------------------------------------------------------------ * 0 /opt/java_1.6.0_35/bin/java 2 auto mode 1 /opt/java_1.6.0_35/bin/java 2 manual mode 2 /usr/lib/jvm/java-7-oracle/bin/java 1 manual mode Press enter to keep the current choice[*], or type selection number: Why do I have two equal items in the list?

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