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  • matlab: figure size, same axis size

    - by Art
    I have a figure with fixed size, like that: hFig = figure(1); set(hFig, 'Position', [200 200 500 500]) But the thing is, that I want to have my AXIS with fixed size (i want them to be a square), not (necessary) the whole figure... - see image attached, Y axis is a bit longer than X axis (of course longer in a meaning of display... X and Y axis range is set to the same value). How to adjust it? Thanks!

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  • click li, go to next li

    - by steve
    Can't find a simple solution to this, I know it's easy and I've tried a few things but I can't quite get it to work. I'm currently working with a sidescrolling site and I want every time you click an image (contained in an li) it scrolls to the next li. I have jQuery plugin localscroll so it smoothly goes from one to the next, and that's working. I need to now write a code that triggers jQuery to utilize the localscroll function and go to the next li. Right now I have this, but I know it's not right: $(document).ready(function () { var gallery = $('.wrapper ul li') $(gallery).click(function() { $.localscroll().next(li); }); });

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  • Is MacBook powerful enough to do Ipad development? or do I need a MacBook Pro?

    - by ronaldwidha
    The title probably says it all. Considering an ipad's processor is nothing compared to a macbook, I would think a Macbook should be more than capable to run the simulator. However, not knowing much about iphone/ipad development, I'd like to get some opinions on this. for e.g. how many apps are typically need to be run for ipad dev (editor, debugger, perf monitor, trace log, etc). are these apps resource (memory, cpu) intensive? please do not take into consideration the actual image, 3d, video, sound development. I understand one would need quite a beefy machine to produce these type of creative assets. What I'm looking at is a machine to do code development, physics, putting together the produced assets (images, vector graphics, 3d video, sound, etc).

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  • jQuery find img

    - by Happy
    <img src="http://site.com/some/category/thread_17.jpg" /> <img src="http://site.com/other/thread_17.jpg" /> We want to find the last image on the page, that have "thread_" after last "/" in its src attribute. Script should throw its src to some variable. I'm using ajax to find images on external page $.ajaxQueue({ url: link, type: 'GET', success: function(data) { var src = $('.slide img', data).attr('src'); } }); Is it possible to do? Thanks.

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  • In an ASP.NET Web Site Project, what is the best option to manage modular widgets

    - by Juan Sagasti
    We are creating a modular Web Site Project and all the UI is based on simple html pages with javascript widgets. These widgets obtain the data from a WCF class located in the app_code folder. Each widget has 3 files [ js, css , cs] and an image directory: , and we want all these files to be located under the same directory, say: /widgets/mywidget/ The problem is that the .cs file needs to be in the app_code folder to be compiled dynamically and that would break our widget modularity forcing the installator to distribute the widget code in two places. One of the options is use compiled assemblies instead of .cs files and use Assembly.Load() or smthg similar to load them when needed. What other options do you see?

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  • Why do we (really) program to interfaces?

    - by Kyle Burns
    One of the earliest lessons I was taught in Enterprise development was "always program against an interface".  This was back in the VB6 days and I quickly learned that no code would be allowed to move to the QA server unless my business objects and data access objects each are defined as an interface and have a matching implementation class.  Why?  "It's more reusable" was one answer.  "It doesn't tie you to a specific implementation" a slightly more knowing answer.  And let's not forget the discussion ending "it's a standard".  The problem with these responses was that senior people didn't really understand the reason we were doing the things we were doing and because of that, we were entirely unable to realize the intent behind the practice - we simply used interfaces and had a bunch of extra code to maintain to show for it. It wasn't until a few years later that I finally heard the term "Inversion of Control".  Simply put, "Inversion of Control" takes the creation of objects that used to be within the control (and therefore a responsibility of) of your component and moves it to some outside force.  For example, consider the following code which follows the old "always program against an interface" rule in the manner of many corporate development shops: 1: ICatalog catalog = new Catalog(); 2: Category[] categories = catalog.GetCategories(); In this example, I met the requirement of the rule by declaring the variable as ICatalog, but I didn't hit "it doesn't tie you to a specific implementation" because I explicitly created an instance of the concrete Catalog object.  If I want to test the functionality of the code I just wrote I have to have an environment in which Catalog can be created along with any of the resources upon which it depends (e.g. configuration files, database connections, etc) in order to test my functionality.  That's a lot of setup work and one of the things that I think ultimately discourages real buy-in of unit testing in many development shops. So how do I test my code without needing Catalog to work?  A very primitive approach I've seen is to change the line the instantiates catalog to read: 1: ICatalog catalog = new FakeCatalog();   once the test is run and passes, the code is switched back to the real thing.  This obviously poses a huge risk for introducing test code into production and in my opinion is worse than just keeping the dependency and its associated setup work.  Another popular approach is to make use of Factory methods which use an object whose "job" is to know how to obtain a valid instance of the object.  Using this approach, the code may look something like this: 1: ICatalog catalog = CatalogFactory.GetCatalog();   The code inside the factory is responsible for deciding "what kind" of catalog is needed.  This is a far better approach than the previous one, but it does make projects grow considerably because now in addition to the interface, the real implementation, and the fake implementation(s) for testing you have added a minimum of one factory (or at least a factory method) for each of your interfaces.  Once again, developers say "that's too complicated and has me writing a bunch of useless code" and quietly slip back into just creating a new Catalog and chalking any test failures up to "it will probably work on the server". This is where software intended specifically to facilitate Inversion of Control comes into play.  There are many libraries that take on the Inversion of Control responsibilities in .Net and most of them have many pros and cons.  From this point forward I'll discuss concepts from the standpoint of the Unity framework produced by Microsoft's Patterns and Practices team.  I'm primarily focusing on this library because it questions about it inspired this posting. At Unity's core and that of most any IoC framework is a catalog or registry of components.  This registry can be configured either through code or using the application's configuration file and in the most simple terms says "interface X maps to concrete implementation Y".  It can get much more complicated, but I want to keep things at the "what does it do" level instead of "how does it do it".  The object that exposes most of the Unity functionality is the UnityContainer.  This object exposes methods to configure the catalog as well as the Resolve<T> method which is used to obtain an instance of the type represented by T.  When using the Resolve<T> method, Unity does not necessarily have to just "new up" the requested object, but also can track dependencies of that object and ensure that the entire dependency chain is satisfied. There are three basic ways that I have seen Unity used within projects.  Those are through classes directly using the Unity container, classes requiring injection of dependencies, and classes making use of the Service Locator pattern. The first usage of Unity is when classes are aware of the Unity container and directly call its Resolve method whenever they need the services advertised by an interface.  The up side of this approach is that IoC is utilized, but the down side is that every class has to be aware that Unity is being used and tied directly to that implementation. Many developers don't like the idea of as close a tie to specific IoC implementation as is represented by using Unity within all of your classes and for the most part I agree that this isn't a good idea.  As an alternative, classes can be designed for Dependency Injection.  Dependency Injection is where a force outside the class itself manipulates the object to provide implementations of the interfaces that the class needs to interact with the outside world.  This is typically done either through constructor injection where the object has a constructor that accepts an instance of each interface it requires or through property setters accepting the service providers.  When using dependency, I lean toward the use of constructor injection because I view the constructor as being a much better way to "discover" what is required for the instance to be ready for use.  During resolution, Unity looks for an injection constructor and will attempt to resolve instances of each interface required by the constructor, throwing an exception of unable to meet the advertised needs of the class.  The up side of this approach is that the needs of the class are very clearly advertised and the class is unaware of which IoC container (if any) is being used.  The down side of this approach is that you're required to maintain the objects passed to the constructor as instance variables throughout the life of your object and that objects which coordinate with many external services require a lot of additional constructor arguments (this gets ugly and may indicate a need for refactoring). The final way that I've seen and used Unity is to make use of the ServiceLocator pattern, of which the Patterns and Practices team has also provided a Unity-compatible implementation.  When using the ServiceLocator, your class calls ServiceLocator.Retrieve in places where it would have called Resolve on the Unity container.  Like using Unity directly, it does tie you directly to the ServiceLocator implementation and makes your code aware that dependency injection is taking place, but it does have the up side of giving you the freedom to swap out the underlying IoC container if necessary.  I'm not hugely concerned with hiding IoC entirely from the class (I view this as a "nice to have"), so the single biggest problem that I see with the ServiceLocator approach is that it provides no way to proactively advertise needs in the way that constructor injection does, allowing more opportunity for difficult to track runtime errors. This blog entry has not been intended in any way to be a definitive work on IoC, but rather as something to spur thought about why we program to interfaces and some ways to reach the intended value of the practice instead of having it just complicate your code.  I hope that it helps somebody begin or continue a journey away from being a "Cargo Cult Programmer".

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  • UIImageWriteToSavedPhotosAlbum Problem

    - by Momeks
    Hi , i try to save a photo from camera after take a photo with a button . here is my codes: -(IBAction)takePic { ipc = [[UIImagePickerController alloc]init]; ipc.delegate = self; ipc.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentModalViewController:ipc animated:YES]; } - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { img.image = [info objectForKey:UIImagePickerControllerOriginalImage]; [[picker parentViewController]dismissModalViewControllerAnimated:YES]; [picker release]; } but i dont know why doesnt save anything !

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  • Releasing NSData causes exception...

    - by badmanj
    Hi, Can someone please explain why the following code causes my app to bomb? NSData *myImage = UIImagePNGRepresentation(imageView.image); : [myImage release]; If I comment out the 'release' line, the app runs... but a few times calling the function containing this code and I get a crash - I guess caused by a memory leak. Even if I comment EVERYTHING else in the function out and just leave those two lines, when the release executes, the app crashes. I'm sure this must be a newbie "you don't know how to clean up your mess properly" kind of thing ;-) Cheers, Jamie.

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  • Clone a div that contains "customized" jQueryUI datePicker

    - by Enrique
    I have a div that contains 3 fields You can see the image here http://imgur.com/A3tbd.jpg I'm cloning this div with this plugin http://sroucheray.org/blog/demos/jquery-dynamic-form/ My problems are: It doesn't clone correctly datePicker. I'm using validate form plugin, but I guess this plugin is not prepared to validate cloned elements Is there any easy code, other plugin or some functions I should use for doing this sequence? Verify user has filled the 3 fields of the actual div If so, clone the div and create a new set of 3 fields. Also, clone datePicker correctly If user clicks the delete button, erase last div (last 3 fields) When form submitted, post all fields correctly Thanks,

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  • [wxWidgets] How to store wxImage into database, using C++?

    - by Thomas Matthews
    I have some wxImages and I would like to store them into a BLOB (Binary Large OBject) field in a MySQL database. There are no methods in wxImage nor wxBitmap for obtaining the binary data as an array of unsigned char so I can load into the database. My current workaround is to write the image to a temporary file, then load the BLOB field directly from the file. Is there a more efficient method to load and store a wxImage object into a MySQL BLOB field? I am using MySql C++ connector 1.05, MS Visual Studio 2008, wxWidgets and C++.

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  • jQuery Cycle plugin: One pager to control multiple slideshow on a page

    - by Michael
    Hi there, I have a cycle plugin set up on a page (images) with a pager to control the horizontal slide. My issue is that there is a transparent overlay that needs to sit over part of the images for some text relating to each image but would rather have that with a different transition effect for this so it doesn't slide in from the left. Am I able to set up to slideshows, each with 3 pieces of related content, that I can position correctly and have them controlled with the one pager? My script currently looks like this: $(function() { $('.s4').before('<div id="nav" class="nav">').cycle({ fx: 'fade', speed: 'slow', speedIn: 'slow', // speed of the 'in' transition speedOut: 'slow', timeout: 6000, pager: '#nav' }); }); I hope this makes sense, Thanks

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  • Two windows fullscreen on two different screen.

    - by sirithang
    Hi! I'm actually working on an app to display an image onto a Dome. The dome projection system is constitued of two projector and a pc running a GentoO Linux and KDE, with nvidia TwinView system. Since here i've used SDL to display a fullscreen windows, and it display my app onto the two screen. But i just figured that i need to project two different images, one on each projector. That's why i search for a solution to display a fullscreen window on the first screen (projector) and another on the second. But SDL fullscreen just extend the window to the two screens. I can use any librairie (since it light and free, as i will wrap it into my small "API"), or change display setting. BTW it would be nice to have openGL support, since SDL manage only one window ^^"

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  • wpf - Which one is better? Style or User Control?

    - by Archie
    Hello, I wanted to know which one amongst Style and UserControl would be better to use in WPF? For example: I have created an image button in two different ways. One uses Style and ContentTemplate property is set. It uses one other class with dependency properties. The other way is i have created a UserControl which has a button and its content property is set. UserControl.xaml.cs file also contains the dependency properties. For Code details see the answers of this question: http://stackoverflow.com/questions/2734825/custom-button-template-in-wpf Which one would be better to use? Can anyone tell me in which scenario one should go for Style or UserControl or any CustomControl? Thanks in advance.

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  • margin at the top that i dont want

    - by Luke
    For some reason, I am getting a gap at the top of the page. The html: <body> <div id="main"> <div id="topcontainer"> <div id="topmenu"> asdasdsa </div> </div> The css: body { background-color:#FFF; font-family:Arial, Helvetica, sans-serif; } #main { width: 1024px; margin: 0 auto 0 auto; } #topcontainer { height: 80px; } #topmenu { height:40px; background-image:url('../siteimages/topmenu.jpg'); } #secondmenu { height:40px; } There is just a small amount of white space at the top, any ideas?

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  • Saving a screenshot of a window using C#, WPF, and DWM

    - by Evan
    This is a follow up question to this question The solution to the above uses DWM to display a thumbnail of an active window. If I understand correctly, it works by letting you specify the window handle of the application you want to view and then having you provide a window handle and a location on that window where windows should draw the contents of the target Window. Is there a way to render the window screen shot directly to BitmapImage or Image instead of directly drawing it somewhere in your window? (Basically to just grab a screen shot of the window - even if it's covered by another window - with out using an updating thumbnail.) Thanks for you help!

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  • .net converting bytearray to double[]

    - by AJ
    Hello, I am working with a database from a legacy app which stores 24 floating point values (doubles) as a byte array of length 192, so 8 bytes per value. This byte array is stored in a column of type image in a SQL Server 2005 database. In my .net app I need to read this byte array and convert it to a array of type Double[24]. I can access the field easy enough reader.GetBytes(...) but how to convert the returned ByteArray to Double[24] Any ideas? Thanks, AJ

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  • clickable div with img in it?

    - by acidzombie24
    I have a div i would like to make clickable. I know i need to make the div (and?) the link have a fixed width and height + display: block. I have an imagine inside of the div. It seems like the 'clickable' div is actually a large transparent link and this click does not play well with images as it doesnt share space. I need to right click the image and hit save as. So how do i make the div clickable. I tried setting the img width and height but it made the img stretch.

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  • Is there a way to get different sizes of the Windows system icons in .NET?

    - by Andrew Watt
    In particular I'd like to be able to get the small (16 x 16) icons at runtime. I tried this: new Icon(SystemIcons.Error, SystemInformation.SmallIconSize) Which supposedly "attempts to find a version of the icon that matches the requested size", but it's still giving me a 32 x 32 icon. I also tried: Size iconSize = SystemInformation.SmallIconSize; Bitmap bitmap = new Bitmap(iconSize.Width, iconSize.Height); using (Graphics g = Graphics.FromImage(bitmap)) { g.DrawIcon(SystemIcons.Error, new Rectangle(Point.Empty, iconSize)); } But that just scales the 32 x 32 icon down into an ugly 16 x 16. I've considered just pulling icons out of the VS Image Library, but I really want them to vary dynamically with the OS (XP icons on XP, Vista icons on Vista, etc.). I'm willing to P/Invoke if that's what it takes.

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  • We've completed the first iteration

    - by CliveT
    There are a lot of features in C# that are implemented by the compiler and not by the underlying platform. One such feature is a lambda expression. Since local variables cannot be accessed once the current method activation finishes, the compiler has to go out of its way to generate a new class which acts as a home for any variable whose lifetime needs to be extended past the activation of the procedure. Take the following example:     Random generator = new Random();     Func func = () = generator.Next(10); In this case, the compiler generates a new class called c_DisplayClass1 which is marked with the CompilerGenerated attribute. [CompilerGenerated] private sealed class c__DisplayClass1 {     // Fields     public Random generator;     // Methods     public int b__0()     {         return this.generator.Next(10);     } } Two quick comments on this: (i)    A display was the means that compilers for languages like Algol recorded the various lexical contours of the nested procedure activations on the stack. I imagine that this is what has led to the name. (ii)    It is a shame that the same attribute is used to mark all compiler generated classes as it makes it hard to figure out what they are being used for. Indeed, you could imagine optimisations that the runtime could perform if it knew that classes corresponded to certain high level concepts. We can see that the local variable generator has been turned into a field in the class, and the body of the lambda expression has been turned into a method of the new class. The code that builds the Func object simply constructs an instance of this class and initialises the fields to their initial values.     c__DisplayClass1 class2 = new c__DisplayClass1();     class2.generator = new Random();     Func func = new Func(class2.b__0); Reflector already contains code to spot this pattern of code and reproduce the form containing the lambda expression, so this is example is correctly decompiled. The use of compiler generated code is even more spectacular in the case of iterators. C# introduced the idea of a method that could automatically store its state between calls, so that it can pick up where it left off. The code can express the logical flow with yield return and yield break denoting places where the method should return a particular value and be prepared to resume.         {             yield return 1;             yield return 2;             yield return 3;         } Of course, there was already a .NET pattern for expressing the idea of returning a sequence of values with the computation proceeding lazily (in the sense that the work for the next value is executed on demand). This is expressed by the IEnumerable interface with its Current property for fetching the current value and the MoveNext method for forcing the computation of the next value. The sequence is terminated when this method returns false. The C# compiler links these two ideas together so that an IEnumerator returning method using the yield keyword causes the compiler to produce the implementation of an Iterator. Take the following piece of code.         IEnumerable GetItems()         {             yield return 1;             yield return 2;             yield return 3;         } The compiler implements this by defining a new class that implements a state machine. This has an integer state that records which yield point we should go to if we are resumed. It also has a field that records the Current value of the enumerator and a field for recording the thread. This latter value is used for optimising the creation of iterator instances. [CompilerGenerated] private sealed class d__0 : IEnumerable, IEnumerable, IEnumerator, IEnumerator, IDisposable {     // Fields     private int 1__state;     private int 2__current;     public Program 4__this;     private int l__initialThreadId; The body gets converted into the code to construct and initialize this new class. private IEnumerable GetItems() {     d__0 d__ = new d__0(-2);     d__.4__this = this;     return d__; } When the class is constructed we set the state, which was passed through as -2 and the current thread. public d__0(int 1__state) {     this.1__state = 1__state;     this.l__initialThreadId = Thread.CurrentThread.ManagedThreadId; } The state needs to be set to 0 to represent a valid enumerator and this is done in the GetEnumerator method which optimises for the usual case where the returned enumerator is only used once. IEnumerator IEnumerable.GetEnumerator() {     if ((Thread.CurrentThread.ManagedThreadId == this.l__initialThreadId)               && (this.1__state == -2))     {         this.1__state = 0;         return this;     } The state machine itself is implemented inside the MoveNext method. private bool MoveNext() {     switch (this.1__state)     {         case 0:             this.1__state = -1;             this.2__current = 1;             this.1__state = 1;             return true;         case 1:             this.1__state = -1;             this.2__current = 2;             this.1__state = 2;             return true;         case 2:             this.1__state = -1;             this.2__current = 3;             this.1__state = 3;             return true;         case 3:             this.1__state = -1;             break;     }     return false; } At each stage, the current value of the state is used to determine how far we got, and then we generate the next value which we return after recording the next state. Finally we return false from the MoveNext to signify the end of the sequence. Of course, that example was really simple. The original method body didn't have any local variables. Any local variables need to live between the calls to MoveNext and so they need to be transformed into fields in much the same way that we did in the case of the lambda expression. More complicated MoveNext methods are required to deal with resources that need to be disposed when the iterator finishes, and sometimes the compiler uses a temporary variable to hold the return value. Why all of this explanation? We've implemented the de-compilation of iterators in the current EAP version of Reflector (7). This contrasts with previous version where all you could do was look at the MoveNext method and try to figure out the control flow. There's a fair amount of things we have to do. We have to spot the use of a CompilerGenerated class which implements the Enumerator pattern. We need to go to the class and figure out the fields corresponding to the local variables. We then need to go to the MoveNext method and try to break it into the various possible states and spot the state transitions. We can then take these pieces and put them back together into an object model that uses yield return to show the transition points. After that Reflector can carry on optimising using its usual optimisations. The pattern matching is currently a little too sensitive to changes in the code generation, and we only do a limited analysis of the MoveNext method to determine use of the compiler generated fields. In some ways, it is a pity that iterators are compiled away and there is no metadata that reflects the original intent. Without it, we are always going to dependent on our knowledge of the compiler's implementation. For example, we have noticed that the Async CTP changes the way that iterators are code generated, so we'll have to do some more work to support that. However, with that warning in place, we seem to do a reasonable job of decompiling the iterators that are built into the framework. Hopefully, the EAP will give us a chance to find examples where we don't spot the pattern correctly or regenerate the wrong code, and we can improve things. Please give it a go, and report any problems.

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  • How to take a screenshot with Mono C#?

    - by vagabond
    I'm trying to use use code get a screenshot in Mono C# but I'm getting a System.NotImplementedException when I call CopyFromScreen. My code works with .NET, so is there an alternate way of getting a screenshot using Mono? Bitmap bitmap = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height); Graphics graphics = Graphics.FromImage(bitmap as Image); graphics.CopyFromScreen(0, 0, 0, 0, bitmap.Size); System.IO.MemoryStream memoryStream = new System.IO.MemoryStream(); bitmap.Save(memoryStream, imageFormat); bitmap.Save(@"\tmp\screenshot.png", ImageFormat.Png); I am using Mono JIT compiler version 2.4.2.3 (Debian 2.4.2.3+dfsg-2)

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  • JPanel on top of JLabel

    - by newbie
    Good day! Is it possible to add a JPanel on top of a JLabel? I would like my JFrame to have a background image and in order to this, i used this code (based from past stackoverflow answers): setLocation(150,50); setSize(700,650); setVisible(true); JLabel contentPane = new JLabel(); contentPane.setIcon(new ImageIcon("pics/b1.jpg")); contentPane.setLayout( new BorderLayout()); setContentPane( contentPane ); Now my problem is, I cannot put a panel on my JFrame because of the JLabel background. Please help. Thanks.

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  • CSS - Could use some pointers on correct positioning

    - by Kenny Bones
    Hi, I'm in need for some pointers on positioning. I've got this square which should be centered on the page. And with a logo and a logo font image kinda wrapped around the square. Now, I want this as dynamic as possible, because I use both the square and images elsewhere as well. So I can't really use stiff static positioning. This is the site: www.matkalenderen.no How should I do this? I want to logo to appear on the left side of the square. And the font to appear above the square. And the square itself should be centered. You probably get the picture :) Right now I've got a wrapper around everything, which is also centered.

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  • How to build mach-0 for different architectures?

    - by Victor Lin
    I have some dylibs to load from python with ctypes. I can load libbass.dylib without problem, but I can't load the self-compiled libmp3lame.dylib. Here is the error I get. OSError: dlopen(libmp3lame.dylib, 6): no suitable image found. Did find: libmp3lame.dylib: mach-o, but wrong architecture Then, I inspect the file type of those libs. Here is the result of libbass.dylib: libbass.dylib: Mach-O universal binary with 2 architectures libbass.dylib (for architecture i386): Mach-O dynamically linked shared library i386 libbass.dylib (for architecture ppc): Mach-O dynamically linked shared library ppc And here is the self-compiled one: libmp3lame.dylib: Mach-O 64-bit dynamically linked shared library x86_64 I did compile the lame library with the install instructions: ./configure make make install I'm new to mac system, here comes the problem: how to build the libmp3lame.dylib so that it supports different architecture I want? Thanks.

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  • NSTimer freezes the app until it gets fired again?

    - by itai alter
    Hello all, I have a simple app with a button, UIImageView and a NSTimer. The timer is fired up every 5 seconds repeatedly to update the ImageView with a new image, while the button simply stops the timer and switches to another View. The problem is that when I press the button, nothing happens for a few seconds (until the timer fires up again). Is there a way to cause the button to stop the timer and do its job at any given time instead of between intervals of the timer? Thanks!

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  • how to automate / script processes like signups .

    - by silverkid
    which is the best tool for this - Automation of signup process to a website , e.g an email signup The tool should be able to take data from an external data file like an excel of csv file this data file would contain data such as first name , last name , username, password etc. basic data required during an email signup . I am imagining the data file to contain of each field in a seperate column and each row to contain data for different registration / user. At the places where manual intervention is required like image verification etc. the tool should be able to pause the script until manual bit is done then continue with the script. What is the best way to do this - an automation tool , or any scripting language - please suggest .

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