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  • OpenGL/GLSL: Render to cube map?

    - by BobDole
    I'm trying to figure out how to render my scene to a cube map. I've been stuck on this for a bit and figured I would ask you guys for some help. I'm new to OpenGL and this is the first time I'm using a FBO. I currently have a working example of using a cubemap bmp file, and the samplerCube sample type in the fragment shader is attached to GL_TEXTURE1. I'm not changing the shader code at all. I'm just changing the fact that I wont be calling the function that was loading the cubemap bmp file and trying to use the below code to render to a cubemap. You can see below that I'm also attaching the texture again to GL_TEXTURE1. This is so when I set the uniform: glUniform1i(getUniLoc(myProg, "Cubemap"), 1); it can access it in my fragment shader via uniform samplerCube Cubemap. I'm calling the below function like so: cubeMapTexture = renderToCubeMap(150, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); Now, I realize in the draw loop below that I'm not changing the view direction to look down the +x, -x, +y, -y, +z, -z axis. I really was just wanting to see something working first before implemented that. I figured I should at least see something on my object the way the code is now. I'm not seeing anything, just straight black. I've made my background white still the object is black. I've removed lighting, and coloring to just sample the cubemap texture and still black. I'm thinking the problem might be the format types when setting my texture which is GL_RGB8, GL_RGBA but I've also tried: GL_RGBA, GL_RGBA GL_RGB, GL_RGB I thought this would be standard since we are rendering to a texture attached to a framebuffer, but I've seen different examples that use different enum values. I've also tried binding the cube map texture in every draw call that I'm wanting to use the cube map: glBindTexture(GL_TEXTURE_CUBE_MAP, cubeMapTexture); Also, I'm not creating a depth buffer for the FBO which I saw in most examples, because I'm only wanting the color buffer for my cube map. I actually added one to see if that was the problem and still got the same results. I could of fudged that up when I tried. Any help that can point me in the right direction would be appreciated. GLuint renderToCubeMap(int size, GLenum InternalFormat, GLenum Format, GLenum Type) { // color cube map GLuint textureObject; int face; GLenum status; //glEnable(GL_TEXTURE_2D); glActiveTexture(GL_TEXTURE1); glGenTextures(1, &textureObject); glBindTexture(GL_TEXTURE_CUBE_MAP, textureObject); glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); for (face = 0; face < 6; face++) { glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, InternalFormat, size, size, 0, Format, Type, NULL); } // framebuffer object glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, textureObject, 0); status = glCheckFramebufferStatus(GL_FRAMEBUFFER); printf("%d\"\n", status); printf("%d\n", GL_FRAMEBUFFER_COMPLETE); glViewport(0,0,size, size); for (face = 1; face < 6; face++) { drawSpheres(); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, textureObject, 0); } //Bind 0, which means render to back buffer, as a result, fb is unbound glBindFramebuffer(GL_FRAMEBUFFER, 0); return textureObject; }

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  • DataBinder Eval and Indexed properties

    - by erwin21
    As you probably know you can “Eval” an array property like below: <%# Eval("MyArray[0].Title") %> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }But what if your data object has indexed property? how do “Eval” that? Well it’s easier then you think it is: <%# Eval("[0]") %> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }And if your indexed property is based on for example a NameValueCollection you can “Eval” it like this: <%# Eval("[key]") %> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } As you see it’s very easy to “Eval” this kind of properties in you web application.

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  • Agile Testing Days 2012 – Day 2 – Learn through disagreement

    - by Chris George
    I think I was in the right place! During Day 1 I kept on reading tweets about Lean Coffee that has happened earlier that morning. It intrigued me and I figured in for a penny in for a pound, and set my alarm for 6:45am. Following the award night the night before, it was _really_ hard getting up when it went off, but I did and after a very early breakfast, set off for the 10 min walk to the Dorint. With Lean Coffee due to start at 07:30, I arrived at the hotel and made my way to one of the hotel bars. I soon realised I was in the right place as although the bar was empty, there was a table with post-it’s and pens! This MUST be the place! The premise of Lean Coffee is to have several small timeboxed discussions. Everyone writes down what they would like to discuss on post-its that are then briefly explained and submitted to the pile. Once everyone is done, the group dot-votes on the topics. The topics are then sorted by the dot vote counts and the discussions begin. Each discussion had 8 mins to start with, which meant it prevented the discussions getting off topic too much. After the time elapsed, the group had a vote whether to extend the discussion by a further 4 mins or move on. Several discussion were had around training, soft skills etc. The conversations were really interesting and there were quite a few good ideas. Overall it was a very enjoyable experience, certainly worth the early start! Make Melly Happy Following Lean Coffee was real coffee, and much needed that was! The first keynote of the day was “Let’s help Melly (Changing Work into Life)”by Jurgen Appelo. Draw lines to track happiness This was a very interesting presentation, and set the day nicely. The theme to the keynote was projects are about the people, more-so than the actual tasks. So he started by showing a photo of an employee ‘Melly’ who looked happy enough. He then stated that she looked happy but actually hated her job. In fact 50% of Americans hate their jobs. He went on to say that the world over 50% of people hate Americans their jobs. Jurgen talked about many ways to reduce the feedback cycle, not only of the project, but of the people management. Ideas such as Happiness doors, happiness tracking (drawing lines on a wall indicating your happiness for that day), kudo boxes (to compliment a colleague for good work). All of these (and more) ideas stimulate conversation amongst the team, lead to early detection of issues and investigation of solutions. I’ve massively simplified Jurgen’s keynote and have certainly not done it justice, so I will post a link to the video once it’s available. Following more coffee, the next talk was “How releasing faster changes testing” by Alexander Schwartz. This is a topic very close to our hearts at the moment, so I was eager to find out any juicy morsels that could help us achieve more frequent releases, and Alex did not disappoint. He started off by confirming something that I have been a firm believer in for a number of years now; adding more people can do more harm than good when trying to release. This is for a number of reasons, but just adding new people to a team at such a critical time can be more of a drain on resources than they add. The alternative is to have the whole team have shared responsibility for faster delivery. So the whole team is responsible for quality and testing. Obviously you will have the test engineers on the project who have the specialist skills, but there is no reason that the entire team cannot do exploratory testing on the product. This links nicely with the Developer Exploratory testing presented by Sigge on Day 1, and certainly something that my team are really striving towards. Focus on cycle time, so what can be done to reduce the time between dev cycles, release cycles. What’s stops a release, what delays a release? all good solid questions that can be answered. Alex suggested that perhaps the product doesn’t need to be fully tested. Doing less testing will reduce the cycle time therefore get the release out faster. He suggested a risk-based approach to planning what testing needs to happen. Reducing testing could have an impact on revenue if it causes harm to customers, so test the ‘right stuff’! Determine a set of tests that are ‘face saving’ or ‘smoke’ tests. These tests cover the core functionality of the product and aim to prevent major embarrassment if these areas were to fail! Amongst many other very good points, Alex suggested that a good approach would be to release after every new feature is added. So do a bit of work -> release, do some more work -> release. By releasing small increments of work, the impact on the customer of bugs being introduced is reduced. Red Pill, Blue Pill The second keynote of the day was “Adaptation and improvisation – but your weakness is not your technique” by Markus Gartner and proved to be another very good presentation. It started off quoting lines from the Matrix which relate to adapting, improvising, realisation and mastery. It has alot of nerds in the room smiling! Markus went on to explain how through deliberate practice ( and a lot of it!) you can achieve mastery, but then you never stop learning. Through methods such as code retreats, testing dojos, workshops you can continually improve and learn. The code retreat idea was one that interested me. It involved pairing to write an automated test for, say, 45 mins, they deleting all the code, finding a different partner and writing the same test again! This is another keynote where the video will speak louder than anything I can write here! Markus did elaborate on something that Lisa and Janet had touched on yesterday whilst busting the myth that “Testers Must Code”. Whilst it is true that to be a tester, you don’t need to code, it is becoming more common that there is this crossover happening where more testers are coding and more programmers are testing. Markus made a special distinction between programmers and developers as testers develop tests code so this helped to make that clear. “Extending Continuous Integration and TDD with Continuous Testing” by Jason Ayers was my next talk after lunch. We already do CI and a bit of TDD on my project team so I was interested to see what this continuous testing thing was all about and whether it would actually work for us. At the start of the presentation I was of the opinion that it just would not work for us because our tests are too slow, and that would be the case for many people. Jason started off by setting the scene and saying that those doing TDD spend between 10-15% of their time waiting for tests to run. This can be reduced by testing less often, reducing the test time but this then increases the risk of introduced bugs not being spotted quickly. Therefore, in comes Continuous Testing (CT). CT systems run your unit tests whenever you save some code and runs them in the background so you can continue working. This is a really nice idea, but to do this, your tests must be fast, independent and reliable. The latter two should be the case anyway, and the first is ideal, but hard! Jason makes several suggestions to make tests fast. Firstly keep the scope of the test small, secondly spin off any expensive tests into a suite which is run, perhaps, overnight or outside of the CT system at any rate. So this started to change my mind, perhaps we could re-engineer our tests, and continuously run the quick ones to give an element of coverage. This talk was very interesting and I’ve already tried a couple of the tools mentioned on our product (Mighty Moose and NCrunch). Sadly due to the way our solution is built, it currently doesn’t work, but we will look at whether we can make this work because this has the potential to be a mini-game-changer for us. Using the wrong data Gojko’s Hierarchy of Quality The final keynote of the day was “Reinventing software quality” by Gojko Adzic. He opened the talk with the statement “We’ve got quality wrong because we are using the wrong data”! Gojko then went on to explain that we should judge a bug by whether the customer cares about it, not by whether we think it’s important. Why spend time fixing issues that the customer just wouldn’t care about and releasing months later because of this? Surely it’s better to release now and get customer feedback? This was another reference to the idea of how it’s better to build the right thing wrong than the wrong thing right. Get feedback early to make sure you’re making the right thing. Gojko then showed something which was very analogous to Maslow’s heirachy of needs. Successful – does it contribute to the business? Useful – does it do what the user wants Usable – does it do what it’s supposed to without breaking Performant/Secure – is it secure/is the performance acceptable Deployable Functionally ok – can it be deployed without breaking? He then explained that User Stories should focus on change. In other words they should focus on the users needs, not the users process. Describe what the change will be, how that change will happen then measure it! Networking and Beer Following the day’s closing keynote, there were drinks and nibble for the ‘Networking’ evening. This was a great opportunity to talk to people. I find approaching strangers very uncomfortable but once again, when in Rome! Pete Walen and I had a long conversation about only fixing issues that the customer cares about versus fixing issues that make you proud of your software! Without saying much, and asking the right questions, Pete made me re-evaluate my thoughts on the matter. Clever, very clever!  Oh and he ‘bought’ me a beer! My Takeaway Triple from Day 2: release small and release often to minimize issues creeping in and get faster feedback from ‘the real world’ Focus on issues that the customers care about, not what we think is important It’s okay to disagree with someone, even if they are well respected agile testing gurus, that’s how discussion and learning happens!  

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  • Gnome-shell fails to load on 12.10

    - by Githlar
    I'm usually the one answering questions, but in this I'm throughly stumped! My Setup: Ubuntu 12.10 (Dist upgrade form 12.04) ATI M96 [Mobility Radeon HD 4650] Upon the first installation of 12.10 I had all kinds of issues getting the Legacy ATI drivers to install (I guess the source for the drivers isn't kosher with kernel 3.5). So, I added the repository ppa:makson96/fglrx - which has a version of the ATI source patched to work with kernel 3.5. After installation of fglrx-legacy from that PPA, gnome-shell and all my graphics work fine... until today. The Problem I unsuspended my computer today and the screen was black (not off, the black from the gnome lock screen). I'd move my mouse/hit a key and the background would flash and then it'd go back to black. Restarted via VT1 Logged into Gnome (gnome-shell) session, but no gnome-shell! Investigation: First, I went to VT1 and tried export DISPLAY=:0;gnome-shell --replace. It appeared to work fine, switch back to X and nothing. Went back to VT1 and saw this error message: JS ERROR: !!! Exception was: TypeError: Object 0x7fc748129c30 is not a subclass of (null), it's a xO JS ERROR: !!! message = '"Object 0x7fc748129c30 is not a subclass of (null), it's a xO"' JS ERROR: !!! fileName = '"/usr/share/gnome-shell/js/ui/tweener.js"' JS ERROR: !!! lineNumber = '218' JS ERROR: !!! stack = '"()@/usr/share/gnome-shell/js/ui/tweener.js:218 wrapper()@/usr/share/gjs-1.0/lang.js:204 ()@/usr/share/gjs-1.0/lang.js:145 ()@/usr/share/gjs-1.0/lang.js:239 init()@/usr/share/gnome-shell/js/ui/tweener.js:49 init()@/usr/share/gnome-shell/js/ui/environment.js:96 @<main>:1 "' Window manager warning: Log level 32: Execution of main.js threw exception: TypeError: Object 0x7fc748129c30 is not a subclass of (null), it's a xO Note: Everywhere it says "it's a xO", xO is actually garbled and changes every time (I'm thinking memory corruption?) This error is thrown by line 96 of /usr/share/gnome-shell/js/ui/environment.js: tweener.Init() Did a purge of fglrx-legacy, reboot, reinstall fglrx-legacy, reboot... same thing. Did a ppa-purge of ppa:gnome3-team/gnome3, and reinstalled gnome-shell and ubuntu-desktop from the standard repositores... same thing. I'm really at a loss here. I love gnome-shell and after using it for nearly a year now gnome classic just seems so archaic. Additional Information Apt log from the day I first suspended my machine (these are upgrades from the gnome3-team/gnome3 ppa and ubuntu-wine/ppa ppa): Start-Date: 2012-11-24 17:30:28 Commandline: aptdaemon role='role-commit-packages' sender=':1.618' Install: gkbd-capplet:amd64 (3.6.0-0ubuntu1), gnome-control-center-unity:amd64 (1.0-0ubuntu1~ubuntu12.10.1) Upgrade: nautilus:amd64 (3.6.2-0ubuntu0.1~quantal1, 3.6.3-0ubuntu2~ubuntu12.10.1), libgnome-control-center1:amd64 (3.4.2-0ubuntu19, 3.6.3-0ubuntu6~ubuntu12.10.1), wine1.5-i386:i386 (1.5.17-0ubuntu4, 1.5.18-0ubuntu1), wine1.5:amd64 (1.5.17-0ubuntu4, 1.5.18-0ubuntu1), gnome-settings-daemon:amd64 (3.4.2-0ubuntu14, 3.6.3-0ubuntu1~ubuntu12.10.1), gnome-control-center-data:amd64 (3.4.2-0ubuntu19, 3.6.3-0ubuntu6~ubuntu12.10.1), gnome-accessibility-themes:amd64 (3.6.0.2-0ubuntu1, 3.6.2-0ubuntu2~ubuntu12.10.1), gnome-themes-standard:amd64 (3.6.0.2-0ubuntu1, 3.6.2-0ubuntu2~ubuntu12.10.1), wine1.5-amd64:amd64 (1.5.17-0ubuntu4, 1.5.18-0ubuntu1), nautilus-data:amd64 (3.6.2-0ubuntu0.1~quantal1, 3.6.3-0ubuntu2~ubuntu12.10.1), gnome-control-center:amd64 (3.4.2-0ubuntu19, 3.6.3-0ubuntu6~ubuntu12.10.1), libnautilus-extension1a:amd64 (3.6.2-0ubuntu0.1~quantal1, 3.6.3-0ubuntu2~ubuntu12.10.1) End-Date: 2012-11-24 17:31:32 fglrxinfo (driver appears to be working): display: :0 screen: 0 OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: ATI Mobility Radeon HD 4650 OpenGL version string: 3.3.11653 Compatibility Profile Context Does anybody have any further ideas?

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  • How to program a neural network for chess?

    - by marco92w
    Hello! I want to program a chess engine which learns to make good moves and win against other players. I've already coded a representation of the chess board and a function which outputs all possible moves. So I only need an evaluation function which says how good a given situation of the board is. Therefore, I would like to use an artificial neural network which should then evaluate a given position. The output should be a numerical value. The higher the value is, the better is the position for the white player. My approach is to build a network of 385 neurons: There are six unique chess pieces and 64 fields on the board. So for every field we take 6 neurons (1 for every piece). If there is a white piece, the input value is 1. If there is a black piece, the value is -1. And if there is no piece of that sort on that field, the value is 0. In addition to that there should be 1 neuron for the player to move. If it is White's turn, the input value is 1 and if it's Black's turn, the value is -1. I think that configuration of the neural network is quite good. But the main part is missing: How can I implement this neural network into a coding language (e.g. Delphi)? I think the weights for each neuron should be the same in the beginning. Depending on the result of a match, the weights should then be adjusted. But how? I think I should let 2 computer players (both using my engine) play against each other. If White wins, Black gets the feedback that its weights aren't good. So it would be great if you could help me implementing the neural network into a coding language (best would be Delphi, otherwise pseudo-code). Thanks in advance!

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  • Remove duplicates from a sorted ArrayList while keeping some elements from the duplicates

    - by js82
    Okay at first I thought this would be pretty straightforward. But I can't think of an efficient way to solve this. I figured a brute force way to solve this but that's not very elegant. I have an ArrayList. Contacts is a VO class that has multiple members - name, regions, id. There are duplicates in ArrayList because different regions appear multiple times. The list is sorted by ID. Here is an example: Entry 0 - Name: John Smith; Region: N; ID: 1 Entry 1 - Name: John Smith; Region: MW; ID: 1 Entry 2 - Name: John Smith; Region: S; ID: 1 Entry 3 - Name: Jane Doe; Region: NULL; ID: 2 Entry 4 - Name: Jack Black; Region: N; ID: 3 Entry 6 - Name: Jack Black; Region: MW; ID: 3 Entry 7 - Name: Joe Don; Region: NE; ID: 4 I want to transform the list to below by combining duplicate regions together for the same ID. Therefore, the final list should have only 4 distinct elements with the regions combined. So the output should look like this:- Entry 0 - Name: John Smith; Region: N,MW,S; ID: 1 Entry 1 - Name: Jane Doe; Region: NULL; ID: 2 Entry 2 - Name: Jack Black; Region: N,MW; ID: 3 Entry 3 - Name: Joe Don; Region: NE; ID: 4 What are your thoughts on the optimal way to solve this? I am not looking for actual code but ideas or tips to go about the best way to get it done. Thanks for your time!!!

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  • jQuery fadein fadeout divs over set interval

    - by theDawckta
    I want to fadeOut the first div in a collection and then fadeIn the next div. The fade in out would trigger at a set time. The number of items in the collection is 1 to n. Here is an example of the html; <div class="contentPanel"> <div class="content"> <div style="border: solid 2px black; text-align: center"> This is first content </div> </div> <div class="content"> <div style="border: solid 2px black; text-align: center"> This is second content </div> </div> <div class="content"> <div style="border: solid 2px black; text-align: center"> This is third content </div> </div> </div> So on page load the first "content" class would be visible, after x amount of time, the current "content" would fadeout and the next "content" would fade in. When it got to the nth "content" it would start over, fadeout the nth "content" and fadein the first "content". This behavior would loop continuously.

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  • Using the Apple Scripting bridge with Mail to send an attachment causes the message background to go

    - by Naym
    Hello, When I use the Apple Scripting Bridge to send a message with an attachment the background of the message is set to black which is a problem because the text is also black. The code in question is: MailApplication *mail = [SBApplication applicationWithBundleIdentifier:@"com.apple.Mail"]; /* create a new outgoing message object */ MailOutgoingMessage *emailMessage = [[[mail classForScriptingClass:@"outgoing message"] alloc] initWithProperties: [NSDictionary dictionaryWithObjectsAndKeys: emailSubject, @"subject", [self composeEmailBody], @"content", nil]]; /* add the object to the mail app */ [[mail outgoingMessages] addObject: emailMessage]; /* set the sender, show the message */ emailMessage.sender = [NSString stringWithFormat:@"%@ <%@>",[[[mail accounts] objectAtIndex:playerOptions.mailAccount] fullName],[[[[mail accounts] objectAtIndex:playerOptions.mailAccount] emailAddresses] objectAtIndex:0]]; emailMessage.visible = YES; /* create a new recipient and add it to the recipients list */ MailToRecipient *theRecipient = [[[mail classForScriptingClass:@"to recipient"] alloc] initWithProperties: [NSDictionary dictionaryWithObjectsAndKeys: opponentEmail, @"address", nil]]; [emailMessage.toRecipients addObject: theRecipient]; /* add an attachment, if one was specified */ if ( [playerInfo.gameFile length] > 0 ) { /* create an attachment object */ MailAttachment *theAttachment = [[[mail classForScriptingClass:@"attachment"] alloc] initWithProperties: [NSDictionary dictionaryWithObjectsAndKeys: playerInfo.gameFile, @"fileName", nil]]; /* add it to the list of attachments */ [[emailMessage.content attachments] addObject: theAttachment]; } /* send the message */ [emailMessage send]; The actual change to the background colour occurs on the second last line, which is: [[emailMessage.content attachments] addObject: theAttachment]; The code sections above are essentially lifted from the SBSendMail example code from Apple. At this stage I've really only made the changes necessary to integrate with the data from my application. If I build and run the SBSendMail example after freshly downloading it from Apple the message background is also changed to black with execution of the same line. It does not appear to matter which type of file is attached, where it is located, or on which computer or operating system is used. This could be a bug in Apple's scripting bridge but has anyone come across this problem and found a solution? ALternatively does anyone know if the background colour of a MailOutgoingMessage instance can be changed with the scripting bridge? Thanks for any assistance with this, Naym.

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  • Why does the following Toggle function perform four different operations instead of two?

    - by marcamillion
    You can see the implementation here: http://jsfiddle.net/BMWZd/8/ What I am trying to do, when you click on 'John Brown', you see the first element at top turn black. When you click it again, the border of the dotted circle disappears, then when you click 'John Brown' again, you see something else, then finally once again it all disappears. What I am trying to achieve is when you click it once, everything turns black (like it does now), then you click it again, everything disappears and goes back to the original state. Important distinction, what I mean is...when one of the names in the box are not clicked. So if you clicked John Brown then moved to Jack Dorsey, the #1 at top should stay black. But if you were to click Jack Dorsey again, i.e. you 'unclicked' it, then it should disappear. Also, how do I tighten it up, so that it responds quicker. Now when you click it, it feels like there is a little bit of a lag between when it was clicked and when it responds. Edit1: If anyone is interested...the UI that this will be used in is for my webapp - http://www.compversions.com

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  • How do I render *parts* of a svg file?

    - by Fake Code Monkey Rashid
    Hello good people! :) I want to render parts of a svg file by name but for the life of me I cannot figure out how to do so (using python + gtk). Here's the svg file in question: http://david.bellot.free.fr/svg-cards/files/SVG-cards-2.0.1.tar.gz On his site, David, says: You can draw a card either by rendering the file onto a pixmap and clipping each card manually or by using the card's name through a DOM interface. All cards are embedded into a SVG group. I don't know what he means by a DOM interface. I have done some searching and the best result I found that seems to fit what I want to do is: QSvgRenderer *renderer = new QSvgRenderer(QLatin1String("SvgCardDeck.svg")); QGraphicsSvgItem *black = new QGraphicsSvgItem(); QGraphicsSvgItem *red = new QGraphicsSvgItem(); black->setSharedRenderer(renderer); black->setElementId(QLatin1String("black_joker")); red->setSharedRenderer(renderer); red->setElementId(QLatin1String("red_joker")); Notice however that it is for Qt and is not even written in python. This is what I have so far: #!/usr/bin/env python from __future__ import absolute_import import cairo import gtk import rsvg from xml import xpath from xml.dom import minidom window = gtk.Window() window.set_title("Foo") window.set_size_request(256, 256) window.set_property("resizable", False) window.set_position(gtk.WIN_POS_CENTER) window.connect("destroy", gtk.main_quit) window.show() document = minidom.parse("cards.svg") element = xpath.Evaluate("//*[@id='1_club']", document)[0] xml = element.toxml() svg = rsvg.Handle() svg.write(xml) pixbuf = svg.get_pixbuf() image = gtk.Image() image.set_from_pixbuf(pixbuf) image.show() window.add(image) gtk.main() It doesn't work, of course. What am I missing?

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  • Improve my php image resizer to support alpha png and transparent GIFs

    - by David
    Hi, I use this function to resize images but i end up with ugly creepy image with a black background if it's a transparent GIF or PNG with alpha, however it works perfectly for jpg and normal png. function cropImage($nw, $nh, $source, $stype, $dest) { $size = getimagesize($source); $w = $size[0]; $h = $size[1]; switch($stype) { case 'gif': $simg = imagecreatefromgif($source); break; case 'jpg': $simg = imagecreatefromjpeg($source); break; case 'png': $simg = imagecreatefrompng($source); break; } $dimg = imagecreatetruecolor($nw, $nh); switch ($stype) { case "png": imagealphablending( $dimg, false ); imagesavealpha( $dimg, true ); $transparent = imagecolorallocatealpha($dimg, 255, 255, 255, 127); imagefilledrectangle($dimg, 0, 0, $nw, $nh, $transparent); break; case "gif": // integer representation of the color black (rgb: 0,0,0) $background = imagecolorallocate($simg, 0, 0, 0); // removing the black from the placeholder imagecolortransparent($simg, $background); break; } $wm = $w/$nw; $hm = $h/$nh; $h_height = $nh/2; $w_height = $nw/2; if($w> $h) { $adjusted_width = $w / $hm; $half_width = $adjusted_width / 2; $int_width = $half_width - $w_height; imagecopyresampled($dimg,$simg,-$int_width,0,0,0,$adjusted_width,$nh,$w,$h); } elseif(($w <$h) || ($w == $h)) { $adjusted_height = $h / $wm; $half_height = $adjusted_height / 2; $int_height = $half_height - $h_height; imagecopyresampled($dimg,$simg,0,-$int_height,0,0,$nw,$adjusted_height,$w,$h); } else { imagecopyresampled($dimg,$simg,0,0,0,0,$nw,$nh,$w,$h); } imagejpeg($dimg,$dest,100); } I use php 5.3.2 and the GD library bundled (2.0.34 compatible) Thanks

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  • Finding out max available print area

    - by Armagan
    I'm trying to find out max available area on my printer. I've printed a simple rectangle trying out different boundary variables. My question is, why doesn't first two work correctly? They don't print a full rectangle on the paper, only the left and top sides are drawn. Why does only the third one prints a full rectangle? I was under the impression of that all three should be working correctly. What am I missing? Here's my code: this.printDocument1.DefaultPageSettings.Margins = new Margins(0, 0, 0, 0); ... private void PrintPage(object sender, PrintPageEventArgs e) { //Method 1, no right and bottom sides are printed e.Graphics.DrawRectangle(new Pen(Color.Black, 1), e.PageBounds); //Method 2, same as Method 1 e.Graphics.DrawRectangle(new Pen(Color.Black, 1), e.MarginBounds); //Method 3, works correctly e.Graphics.DrawRectangle(new Pen(Color.Black, 1), new Rectangle((int)e.Graphics.VisibleClipBounds.X, (int)e.Graphics.VisibleClipBounds.Y, (int)e.Graphics.VisibleClipBounds.Width, (int)e.Graphics.VisibleClipBounds.Height)); }

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  • custom grid style in silverlight 4

    - by Archie
    Hello, I want to set background of a grid using a style. I style I'm setting the Background Property of the grid. But I have a border filled with LinearGradientFill and a Path which also has LinearGradientFill in it. But I'm not able to combine both. Below is sample code. I want to create it as a style. <Grid> <Border BorderBrush="Black" BorderThickness="2"> <Border.Background> <LinearGradientBrush EndPoint="1,0.5" StartPoint="0,0.5"> <GradientStop Color="Black" Offset="0.953" /> <GradientStop Color="White" Offset="0" /> </LinearGradientBrush> </Border.Background> </Border> <Path Data="M 0,0 C 0,620 10,10 560,0" Height="60" VerticalAlignment="Top"> <Path.Fill> <LinearGradientBrush EndPoint="1,0.5" StartPoint="0,0.5"> <GradientStop Color="Black" Offset="0" /> <GradientStop Color="White" Offset="0.779" /> </LinearGradientBrush> </Path.Fill> </Path> </Grid> It gives me an error as The Property 'Value' is set more than once. Can anyone help me with it? Thanks.

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  • How do I create rows with alternating colors for a UITableView on iPhone?

    - by Mat
    Hi all, i would to have alternate 2 colors of rows, like the first black, the second white, the third black, etc, etc... my approach is like a basic exercise of programming to calculate if a number is odd number or not: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; cell = ((MainCell*)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]); if (cell==nil) { NSArray *topLevelObjects=[[NSBundle mainBundle] loadNibNamed:@"MainCell" owner:self options:nil]; for (id currentObject in topLevelObjects){ if ([currentObject isKindOfClass:[UITableViewCell class]]){ if ((indexPath.row % 2)==0) { [cell.contentView setBackgroundColor:[UIColor purpleColor]]; }else{ [cell.contentView setBackgroundColor:[UIColor whiteColor]]; } cell = (MainCell *) currentObject; break; } } }else { AsyncImageView* oldImage = (AsyncImageView*) [cell.contentView viewWithTag:999]; [oldImage removeFromSuperview]; }return cell; The problem is that when i do a rapid scroll, the background of cells become like the last 2 cell black, the first 2 cell white or something like this, but if i scroll slow works fine. I think the problem is the cache of reusableCell. Any ideas? TIA

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  • Problem with thumbnails after newly added - PHP on-the-fly method

    - by Wayne
    Hey again... to those that may have read my previous question that got solved a couple minutes ago .< The on-the-fly php script works perfectly, but when I went to upload new images into a gallery which I made myself, the images are resized to 150 x 150 for what I wanted... however, when it comes to new images being added it is all black... As you can see the three black images that were uploaded to the folder and the directory added to the database. What is causing this? If I view the source, the code is fine... the while loop in the PHP generates an output like this: <div class="view-wrap" id="photo-10"> <div class="view-icon"> <div class="img-label"> <a href="#" id="10" class="delete"><img src="img/small-delete.png" /> Delete</a> </div> <a href="img/events/Paintballing/24251_1395408043148_1170626626_1204038_5382765_n.jpg"> <img src="image.php?dir=img/events/Paintballing/24251_1395408043148_1170626626_1204038_5382765_n.jpg" alt="" width="110" height="110" /> </a> </div> </div> An example of one block. If I view the source (in Firefox) and click on the image.php?dir=img/events/Paintballing/24251_1395408043148_1170626626_1204038_5382765_n.jpg by exmaple, I can see the thumbnail at it's 150 x 150 size but in the layout, it shows a black thumbnail... Does anyone know why this is happening?

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  • Unable to set row height for grid view

    - by GabrielHeng
    I tried to set a row height for each row of my grid view in visual studio. However, it does not work. The row height will not change according to the pixel that I typed in. Here is my codes. <asp:GridView ID="GridView1" runat="server" AllowPaging="True" AutoGenerateColumns="False" DataKeyNames="productID" DataSourceID="SqlDataSource1" BackColor="White" BorderColor="#CCCCCC" BorderStyle="None" BorderWidth="1px" CellPadding="4" ForeColor="Black" GridLines="Horizontal" Width = "850px" style="margin-bottom: 6px" RowStyle-Height="50px"> <AlternatingRowStyle Height="50px" /> <Columns> <asp:CommandField ButtonType="Button" ShowDeleteButton="True" ShowEditButton="True" /> <asp:BoundField DataField="productID" HeaderText="ProductID" ReadOnly="True" SortExpression="productID" /> <asp:BoundField DataField="title" HeaderText="Title" SortExpression="title" /> <asp:BoundField DataField="description" HeaderText="Description" SortExpression="description" /> <asp:BoundField DataField="price" HeaderText="Price" SortExpression="price" /> <asp:ImageField DataImageUrlField="image" HeaderText="Images" SortExpression="image" DataImageUrlFormatString="~/images/{0}"> </asp:ImageField> </Columns> <FooterStyle BackColor="#CCCC99" ForeColor="Black" /> <HeaderStyle BackColor="#333333" Font-Bold="True" ForeColor="White" /> <PagerStyle BackColor="White" ForeColor="Black" HorizontalAlign="Right" /> <SelectedRowStyle BackColor="#CC3333" Font-Bold="True" ForeColor="White" /> <SortedAscendingCellStyle BackColor="#F7F7F7" /> <SortedAscendingHeaderStyle BackColor="#4B4B4B" /> <SortedDescendingCellStyle BackColor="#E5E5E5" /> <SortedDescendingHeaderStyle BackColor="#242121" /> </asp:GridView> May someone help me with it? Thanks in advance.

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  • How to make custom tab using jquery?

    - by ALAN
    i have following html, i want to make simple tab using jquery <td style="border-color: black; border-style: solid; border-width: 1px 0 1px 1px;"> <div id="cont-1-1"> My first tab content </div> <div id="cont-2-1"> My second tab content </div> </td> <td style="width: 30px"> <div id="tab-box"> <div style="height: 121px;"><img src="/Images/Tab1.png" /></div> <div style="border-left: 1px solid Black;"><img src="/Images/Tab2.png" /></div> <div style="border-left: 1px solid Black; height: 40px;"></div> </div> </td> </td> Where Tab1.Png and Tab2.Png are my tab headers and div id :cont-1-1 and 2-1 are tab content, i don't want to use any jquery plug-in for this, just need something simple when i click on tab,,hide and show contents thanks

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  • How to make jquery pop up box responsive

    - by user2375896
    i have jquery pop up responsive , it works but when i change the size of the page , it stays on the right side . <link rel="stylesheet" type="text/css" href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.1/themes/base/jquery-ui.css"> <style type="text/css"> .ui-widget-header { background: white; border: 0px; color:black; } #ui-dialog-title-dialog { background-color: black; } .ui-widget-overlay { background: none repeat-x scroll 0 0 black; opacity: 0.7; }</style> and function side is here : <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js"></script> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.1/jquery-ui.min.js"></script> <script type="text/javascript"> $(document).ready(function () { var $dialog = $('<div stye="float:left;" width:auto;"></div>') .html('<p>Lütfen kisi veya kisileri hedef alan haberler yazmayiniz.</p><p>Gerçegi yansitmayan haberler paylasmayiniz. </p><ul><li>Eklediginiz haberler Admin tarafindan onaylandiktan sonra yayinlanacaktir.</li><li>Boyabat.net sitesini kullandiginiz için tesekkür ederiz...</li></ul><table style="margin-right:auto; margin-left:auto;"></table>') .dialog({ autoOpen: true, resizable: true, draggable: true, width: 'auto', // overcomes width:'auto' and maxWidth bug height: 300, maxWidth: 600, modal: true, title: 'Haber Ekleme Kurallari' }); }); </script it works fine but when i run my responsive template and changeit is size to iphone , it is not appera in the screen. I juust need a solution on that . An help appriciate..Thanks

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  • iPhone SDK vs. Windows Phone 7 Series SDK Challenge, Part 2: MoveMe

    In this series, I will be taking sample applications from the iPhone SDK and implementing them on Windows Phone 7 Series.  My goal is to do as much of an apples-to-apples comparison as I can.  This series will be written to not only compare and contrast how easy or difficult it is to complete tasks on either platform, how many lines of code, etc., but Id also like it to be a way for iPhone developers to either get started on Windows Phone 7 Series development, or for developers in general to learn the platform. Heres my methodology: Run the iPhone SDK app in the iPhone Simulator to get a feel for what it does and how it works, without looking at the implementation Implement the equivalent functionality on Windows Phone 7 Series using Silverlight. Compare the two implementations based on complexity, functionality, lines of code, number of files, etc. Add some functionality to the Windows Phone 7 Series app that shows off a way to make the scenario more interesting or leverages an aspect of the platform, or uses a better design pattern to implement the functionality. You can download Microsoft Visual Studio 2010 Express for Windows Phone CTP here, and the Expression Blend 4 Beta here. If youre seeing this series for the first time, check out Part 1: Hello World. A note on methodologyin the prior post there was some feedback about lines of code not being a very good metric for this exercise.  I dont really disagree, theres a lot more to this than lines of code but I believe that is a relevant metric, even if its not the ultimate one.  And theres no perfect answer here.  So I am going to continue to report the number of lines of code that I, as a developer would need to write in these apps as a data point, and Ill leave it up to the reader to determine how that fits in with overall complexity, etc.  The first example was so basic that I think it was difficult to talk about in real terms.  I think that as these apps get more complex, the subjective differences in concept count and will be more important.  MoveMe The MoveMe app is the main end-to-end app writing example in the iPhone SDK, called Creating an iPhone Application.  This application demonstrates a few concepts, including handling touch input, how to do animations, and how to do some basic transforms. The behavior of the application is pretty simple.  User touches the button: The button does a throb type animation where it scales up and then back down briefly. User drags the button: After a touch begins, moving the touch point will drag the button around with the touch. User lets go of the button: The button animates back to its original position, but does a few small bounces as it reaches its original point, which makes the app fun and gives it an extra bit of interactivity. Now, how would I write an app that meets this spec for Windows Phone 7 Series, and how hard would it be?  Lets find out!     Implementing the UI Okay, lets build the UI for this application.  In the HelloWorld example, we did all the UI design in Visual Studio and/or by hand in XAML.  In this example, were going to use the Expression Blend 4 Beta. You might be wondering when to use Visual Studio, when to use Blend, and when to do XAML by hand.  Different people will have different takes on this, but heres mine: XAML by hand simple UI that doesnt contain animations, gradients, etc., and or UI that I want to really optimize and craft when I know exactly what I want to do. Visual Studio Basic UI layout, property setting, data binding, etc. Blend Any serious design work needs to be done in Blend, including animations, handling states and transitions, styling and templating, editing resources. As in Part 1, go ahead and fire up Visual Studio 2010 Express for Windows Phone (yes, soon it will take longer to say the name of our products than to start them up!), and create a new Windows Phone Application.  As in Part 1, clear out the XAML from the designer.  An easy way to do this is to just: Click on the design surface Hit Control+A Hit Delete Theres a little bit left over (the Grid.RowDefinitions element), just go ahead and delete that element so were starting with a clean state of only one outer Grid element. To use Blend, we need to save this project.  See, when you create a project with Visual Studio Express, it doesnt commit it to the disk (well, in a place where you can find it, at least) until you actually save the project.  This is handy if youre doing some fooling around, because it doesnt clutter your disk with WindowsPhoneApplication23-like directories.  But its also kind of dangerous, since when you close VS, if you dont save the projectits all gone.  Yes, this has bitten me since I was saving files and didnt remember that, so be careful to save the project/solution via Save All, at least once. So, save and note the location on disk.  Start Expression Blend 4 Beta, and chose File > Open Project/Solution, and load your project.  You should see just about the same thing you saw over in VS: a blank, black designer surface. Now, thinking about this application, we dont really need a button, even though it looks like one.  We never click it.  So were just going to create a visual and use that.  This is also true in the iPhone example above, where the visual is actually not a button either but a jpg image with a nice gradient and round edges.  Well do something simple here that looks pretty good. In Blend, look in the tool pane on the left for the icon that looks like the below (the highlighted one on the left), and hold it down to get the popout menu, and choose Border:    Okay, now draw out a box in the middle of the design surface of about 300x100.  The Properties Pane to the left should show the properties for this item. First, lets make it more visible by giving it a border brush.  Set the BorderBrush to white by clicking BorderBrush and dragging the color selector all the way to the upper right in the palette.  Then, down a bit farther, make the BorderThickness 4 all the way around, and the CornerRadius set to 6. In the Layout section, do the following to Width, Height, Horizontal and Vertical Alignment, and Margin (all 4 margin values): Youll see the outline now is in the middle of the design surface.  Now lets give it a background color.  Above BorderBrush select Background, and click the third tab over: Gradient Brush.  Youll see a gradient slider at the bottom, and if you click the markers, you can edit the gradient stops individually (or add more).  In this case, you can select something you like, but wheres what I chose: Left stop: #BFACCFE2 (I just picked a spot on the palette and set opacity to 75%, no magic here, feel free to fiddle these or just enter these numbers into the hex area and be done with it) Right stop: #FF3E738F Okay, looks pretty good.  Finally set the name of the element in the Name field at the top of the Properties pane to welcome. Now lets add some text.  Just hit T and itll select the TextBlock tool automatically: Now draw out some are inside our welcome visual and type Welcome!, then click on the design surface (to exit text entry mode) and hit V to go back into selection mode (or the top item in the tool pane that looks like a mouse pointer).  Click on the text again to select it in the tool pane.  Just like the border, we want to center this.  So set HorizontalAlignment and VerticalAlignment to Center, and clear the Margins: Thats it for the UI.  Heres how it looks, on the design surface: Not bad!  Okay, now the fun part Adding Animations Using Blend to build animations is a lot of fun, and its easy.  In XAML, I can not only declare elements and visuals, but also I can declare animations that will affect those visuals.  These are called Storyboards. To recap, well be doing two animations: The throb animation when the element is touched The center animation when the element is released after being dragged. The throb animation is just a scale transform, so well do that first.  In the Objects and Timeline Pane (left side, bottom half), click the little + icon to add a new Storyboard called touchStoryboard: The timeline view will appear.  In there, click a bit to the right of 0 to create a keyframe at .2 seconds: Now, click on our welcome element (the Border, not the TextBlock in it), and scroll to the bottom of the Properties Pane.  Open up Transform, click the third tab ("Scale), and set X and Y to 1.2: This all of this says that, at .2 seconds, I want the X and Y size of this element to scale to 1.2. In fact you can see this happen.  Push the Play arrow in the timeline view, and youll see the animation run! Lets make two tweaks.  First, we want the animation to automatically reverse so it scales up then back down nicely. Click in the dropdown that says touchStoryboard in Objects and Timeline, then in the Properties pane check Auto Reverse: Now run it again, and youll see it go both ways. Lets even make it nicer by adding an easing function. First, click on the Render Transform item in the Objects tree, then, in the Property Pane, youll see a bunch of easing functions to choose from.  Feel free to play with this, then seeing how each runs.  I chose Circle In, but some other ones are fun.  Try them out!  Elastic In is kind of fun, but well stick with Circle In.  Thats it for that animation. Now, we also want an animation to move the Border back to its original position when the user ends the touch gesture.  This is exactly the same process as above, but just targeting a different transform property. Create a new animation called releaseStoryboard Select a timeline point at 1.2 seconds. Click on the welcome Border element again Scroll to the Transforms panel at the bottom of the Properties Pane Choose the first tab (Translate), which may already be selected Set both X and Y values to 0.0 (we do this just to make the values stick, because the value is already 0 and we need Blend to know we want to save that value) Click on RenderTransform in the Objects tree In the properties pane, choose Bounce Out Set Bounces to 6, and Bounciness to 4 (feel free to play with these as well) Okay, were done. Note, if you want to test this Storyboard, you have to do something a little tricky because the final value is the same as the initial value, so playing it does nothing.  If you want to play with it, do the following: Next to the selection dropdown, hit the little "x (Close Storyboard) Go to the Translate Transform value for welcome Set X,Y to 50, 200, respectively (or whatever) Select releaseStoryboard again from the dropdown Hit play, see it run Go into the object tree and select RenderTransform to change the easing function. When youre done, hit the Close Storyboard x again and set the values in Transform/Translate back to 0 Wiring Up the Animations Okay, now go back to Visual Studio.  Youll get a prompt due to the modification of MainPage.xaml.  Hit Yes. In the designer, click on the welcome Border element.  In the Property Browser, hit the Events button, then double click each of ManipulationStarted, ManipulationDelta, ManipulationCompleted.  Youll need to flip back to the designer from code, after each double click. Its code time.  Here we go. Here, three event handlers have been created for us: welcome_ManipulationStarted: This will execute when a manipulation begins.  Think of it as MouseDown. welcome_ManipulationDelta: This executes each time a manipulation changes.  Think MouseMove. welcome_ManipulationCompleted: This will  execute when the manipulation ends. Think MouseUp. Now, in ManipuliationStarted, we want to kick off the throb animation that we called touchAnimation.  Thats easy: 1: private void welcome_ManipulationStarted(object sender, ManipulationStartedEventArgs e) 2: { 3: touchStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Likewise, when the manipulation completes, we want to re-center the welcome visual with our bounce animation: 1: private void welcome_ManipulationCompleted(object sender, ManipulationCompletedEventArgs e) 2: { 3: releaseStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Note there is actually a way to kick off these animations from Blend directly via something called Triggers, but I think its clearer to show whats going on like this.  A Trigger basically allows you to say When this event fires, trigger this Storyboard, so its the exact same logical process as above, but without the code. But how do we get the object to move?  Well, for that we really dont want an animation because we want it to respond immediately to user input. We do this by directly modifying the transform to match the offset for the manipulation, and then well let the animation bring it back to zero when the manipulation completes.  The manipulation events do a great job of keeping track of all the stuff that you usually had to do yourself when doing drags: where you started from, how far youve moved, etc. So we can easily modify the position as below: 1: private void welcome_ManipulationDelta(object sender, ManipulationDeltaEventArgs e) 2: { 3: CompositeTransform transform = (CompositeTransform)welcome.RenderTransform; 4:   5: transform.TranslateX = e.CumulativeManipulation.Translation.X; 6: transform.TranslateY = e.CumulativeManipulation.Translation.Y; 7: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Thats it! Go ahead and run the app in the emulator.  I suggest running without the debugger, its a little faster (CTRL+F5).  If youve got a machine that supports DirectX 10, youll see nice smooth GPU accelerated graphics, which also what it looks like on the phone, running at about 60 frames per second.  If your machine does not support DX10 (like the laptop Im writing this on!), it wont be quite a smooth so youll have to take my word for it! Comparing Against the iPhone This is an example where the flexibility and power of XAML meets the tooling of Visual Studio and Blend, and the whole experience really shines.  So, for several things that are declarative and 100% toolable with the Windows Phone 7 Series, this example does them with code on the iPhone.  In parens is the lines of code that I count to do these operations. PlacardView.m: 19 total LOC Creating the view that hosts the button-like image and the text Drawing the image that is the background of the button Drawing the Welcome text over the image (I think you could technically do this step and/or the prior one using Interface Builder) MoveMeView.m:  63 total LOC Constructing and running the scale (throb) animation (25) Constructing the path describing the animation back to center plus bounce effect (38) Beyond the code count, yy experience with doing this kind of thing in code is that its VERY time intensive.  When I was a developer back on Windows Forms, doing GDI+ drawing, we did this stuff a lot, and it took forever!  You write some code and even once you get it basically working, you see its not quite right, you go back, tweak the interval, or the math a bit, run it again, etc.  You can take a look at the iPhone code here to judge for yourself.  Scroll down to animatePlacardViewToCenter toward the bottom.  I dont think this code is terribly complicated, but its not what Id call simple and its not at all simple to get right. And then theres a few other lines of code running around for setting up the ViewController and the Views, about 15 lines between MoveMeAppDelegate, PlacardView, and MoveMeView, plus the assorted decls in the h files. Adding those up, I conservatively get something like 100 lines of code (19+63+15+decls) on iPhone that I have to write, by hand, to make this project work. The lines of code that I wrote in the examples above is 5 lines of code on Windows Phone 7 Series. In terms of incremental concept counts beyond the HelloWorld app, heres a shot at that: iPhone: Drawing Images Drawing Text Handling touch events Creating animations Scaling animations Building a path and animating along that Windows Phone 7 Series: Laying out UI in Blend Creating & testing basic animations in Blend Handling touch events Invoking animations from code This was actually the first example I tried converting, even before I did the HelloWorld, and I was pretty surprised.  Some of this is luck that this app happens to match up with the Windows Phone 7 Series platform just perfectly.  In terms of time, I wrote the above application, from scratch, in about 10 minutes.  I dont know how long it would take a very skilled iPhone developer to write MoveMe on that iPhone from scratch, but if I was to write it on Silverlight in the same way (e.g. all via code), I think it would likely take me at least an hour or two to get it all working right, maybe more if I ended up picking the wrong strategy or couldnt get the math right, etc. Making Some Tweaks Silverlight contains a feature called Projections to do a variety of 3D-like effects with a 2D surface. So lets play with that a bit. Go back to Blend and select the welcome Border in the object tree.  In its properties, scroll down to the bottom, open Transform, and see Projection at the bottom.  Set X,Y,Z to 90.  Youll see the element kind of disappear, replaced by a thin blue line. Now Create a new animation called startupStoryboard. Set its key time to .5 seconds in the timeline view Set the projection values above to 0 for X, Y, and Z. Save Go back to Visual Studio, and in the constructor, add the following bold code (lines 7-9 to the constructor: 1: public MainPage() 2: { 3: InitializeComponent(); 4:   5: SupportedOrientations = SupportedPageOrientation.Portrait; 6:   7: this.Loaded += (s, e) => 8: { 9: startupStoryboard.Begin(); 10: }; 11: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If the code above looks funny, its using something called a lambda in C#, which is an inline anonymous method.  Its just a handy shorthand for creating a handler like the manipulation ones above. So with this youll get a nice 3D looking fly in effect when the app starts up.  Here it is, in flight: Pretty cool!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Silverlight Cream for March 17, 2010 -- #814

    - by Dave Campbell
    In this Issue: Tim Heuer(-2-), René Schulte(-2-), Bart Czernicki, Mark Monster, Pencho Popadiyn, Alex Golesh, Phil Middlemiss, and Yochay Kiriaty. Shoutouts: Check out the new themes, and Tim Heuer's poetry skills: SNEAK PEEK: New Silverlight application themes I learned to program Windows 3.1 from reading Charles Petzold's book, and here we are again: Free ebook: Programming Windows Phone 7 Series (DRAFT Preview) Here's a blog you're going to want to watch, and first up on the blog tonight is links to the complete set of MIX10 phone sessions: The Windows Phone Developer Blog First let me get a couple of things out of my system... "Holy Crap it's March 17th already" and "Holy Crap, we're all Windows Phone Developers!" I'm sure both of those were old news to anyone that's not been in a coma since Monday, but I've been a tad busy here at #MIX10. I'm not complainin' ... I'm just sayin' From SilverlightCream.com: Getting Started with Silverlight and Windows Phone 7 Development With any new Silverlight technology we have to begin with Tim Heuer... and this is Tim's announcement of Silverlight on the Windows Phone 7 Series ('cmon, can I call it a "Silverlight Phone"? ... please?) ... hope I didn't type that out loud :) ... so... in case you fell asleep Sunday, and just woke up, Tim let the dogs out on this and we could all talk about it. In all seriousness, bookmark this page... lots of good links. A guide to what has changed in the Silverlight 4 RC Continuing the 'bookmark this page' thought... Tim Heuer also has one up on what the heck is all in the Silverlight 4 RC they released on Monday... check this out... really good stuff in there... and a great post detailing it all. The Silverlight 4 Release Candidate René Schulte has a good post up detailing the new stuff in Silverlight 4 RC, with special attention paid to the webcam/mic and AsyncCaptureImage Let it ring - WriteableBitmapEx for Windows Phone René Schulte has a Windows Phone post up as well, introducing the WriteableBitmapEx library for Windows Phone... how cool is that?? Silverlight for Windows Phone 7 is NOT the same full Silverlight 3 RTM Bart Czernicki dug into the docs to expose some of the differences between Silverlight for the Windows Phone and Silverlight 3. If you've been developing in SL3 and want to also do Phone, check out this post and his resource listings. Trying to sketch a Windows Phone 7 application Mark Monster tried to SketchFlow a Windows Phone app and hit some problems... if anyone has thoughts, contribute on his blog page. Using Reactive Extensions in Silverlight – part 2 – Web Services Pencho Popadiyn has part 2 of his tutorial on Rx, and this one is concentrating on asynchronous service calls. Silverlight 4 Quick Tip: Out-Of-Browser Improvements This post from Alex Golesh is a little weird since he was sitting next to me in a session at MIX10 when he submitted it :) ... good update on what's new in OOB in the RC Turning a round button into a rounded panel I like Phil Middlemiss' other title for this post: "A Scalable Orb Panel-Button-Thingy" ... this is a very cool resizing button that works amazingly similar to the resizable skinned dialogs I did in Win32!... very cool, Phil! Go Get It – The Windows Phone Developer Training Kit Did you know there was a Windows Phone Training Kit with Hands-on Labs? Yochay Kiriaty at the Windows Phone Developer Blog wrote about it... I pulled it down, and it looks really good! Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Silverlight Cream for March 28, 2010 -- #823

    - by Dave Campbell
    In this Issue: Michael Washington, Andy Beaulieu, Bill Reiss, jocelyn, Shawn Wildermuth, Cameron Albert, Shawn Oster, Alex Yakhnin, ondrejsv, Giorgetti Alessandro, Jeff Handley, SilverLaw, deepm, and Kyle McClellan. Shoutouts: If I've listed this before, it's worth another... Introduction to Prototyping with SketchFlow (twelve video series) and on the same page is Creating a Beehive Game with Behaviors in Blend 3 (ten video series) Shawn Oster announced his Slides + Code + Video from ‘An Introduction to Developing Applications for Microsoft Silverlight’ from MIX10 Tim Heuer announced earlier this week: Silverlight Client for Facebook updated for Silverlight 4 RC Nikhil Kothari announced the availability of his MIX10 Talk - Slides and Code András Velvárt backed up his great MIX09 effort with MIX10.Zoomery.com... everything in one DZ effort... thanks András! Andy Beaulieu posted his material for his Code Camp 13 in Waltham: Windows Phone: Silverlight for Casual Games From SilverlightCream.com: Silverlight MVVM - The Revolution Has Begun Michael Washington did an awesome tutorial on MVVM and Silverlight creating a simple Silverlight File Manager. The post has a link to the tutorial at CodeProject... great tutorial. Windows Phone 7 + Silverlight Performance Andy Beaulieu has a post up we should all bookmark... getting a handle on the graphics performance of our app on WP7. Great examples, and external links. Space Rocks game step 6: Keyboard handling Bill Reiss has a post up about keyboard input for the WP7 game he's building ... this is Episode 6 ... you're working along with him, right? Panoramic Navigation on Windows Phone 7 with No Code! jocelyn at InnovativeSingapore (I found this by way of Shawn's post), has a Panoramic Navigation template out there for WP7 for all of us to grab... great post about it too. My First WP7 Application Shawn Wildermuth has been playing with WP7 development and has his XBOX Game library app up on the emulator... all with source of course Silverlight and Windows Phone 7 Game Cameron Albert built a web-based game called 'Shape Attack' and also did it for WP7 to compare the performance... check it out for yourself, but hey, it's game source for the phone... cool :) Changing the Onscreen Keyboard layout in Silverlight for Windows Phone using InputScope Shawn Oster has a cool post on changing the keyboard on WP7 to go along with what you're expecting the user to type... how cool is that?? Deep Zoom on WP7 Check out the quick work Alex Yakhnin made of putting DeepZoom on WP7... all source included. How to: Create a sketchy Siverlight GroupBox in Blend/SketchFlow ondrejsv has the xaml up to take Tim Greenfield's GroupBox control and insert it into SketchFlow. Silverlight / Castle Windsor – implementing a simple logging framework Giorgetti Alessandro posted about CastleWindsor for Silverlight, and a logging system inherited from LevelFilteredLogger in the absence of Log4Net. DomainDataSource in a ViewModel Jeff Handley responds to a common forum post about using DomainDataSource in a ViewModel. Read his comments on AutoLoad and ElementName Bindins. Digital Jugendstil TextEffect (Art Nouveau) - Silverlight 3 SilverLaw has a cool TagCloud demo and a UserControl he calls Art Nouveau up at the Expression Gallery... not for a business app, I don't think :) Configuring your DomainService for a Windows Phone 7 application deepm discusses RIA Services for WP7 and how to enable a WP7 app to communicate with a DomainService. Writing a Custom Filter or Parameter for DomainDataSource Kyle McClellan by way of Jeff Handley's blog, is discussing how to leverage the custom parameter types you defined in the previous version of RIA Services. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Silverlight Cream for February 02, 2011 -- #1039

    - by Dave Campbell
    In this Issue: Tony Champion, Gill Cleeren, Alex van Beek, Michael James, Ollie Riches, Peter Kuhn, Mike Ormond, WindowsPhoneGeek(-2-), Daniel N. Egan, Loek Van Den Ouweland, and Paul Thurott. Above the Fold: Silverlight: "Using the AutoCompleteBox" Peter Kuhn WP7: "Windows Phone Image Button" Loek Van Den Ouweland Training: "New WP7 Virtual Labs" Daniel N. Egan Shoutouts: SilverlightShow has their top 5 most popular news articles up: SilverlightShow for Jan 24-30, 2011 Rudi Grobler posted answers he gives to questions about Silverlight - Where do I start? Brian Noyes starts a series of Webinars at SilverlightShow this morning at 10am PDT: Free Silverlight Show Webinar: Querying and Updating Data From Silverlight Clients with WCF RIA Services Join your fellow geeks at Gangplank in Chandler Arizona this Saturday as Scott Cate and AZGroups brings you Azure Boot Camp – Feb 5th 2011 From SilverlightCream.com: Deploying Silverlight with WCF Services Tony Champion takes a step out of his norm (Pivot) and has a post up about deploying WCF Services with your SL app, and how to take the pain out of that without pulling out your hair. Getting ready for Microsoft Silverlight Exam 70-506 (Part 3) Gill Cleeren's part 3 of getting ready for the Silverlight Exam is up at SilverlightShow... with links to the first two parts. There's so much good information linked off these... thanks Gill and 'The Show'! A guide through WCF RIA Services attributes Alex van Beek has a post up you will probably want to bookmark unless you're not using WCF RIA... do you know all the attributes by heart? ... how about an excellent explanation of 10 of them? Using DeferredLoadListBox in a Pivot Control Michael James discusses using the DeferredLoadListBox, and then also using it with the Pivot control... but not without some pain points which he defines and gives the workaround for. WP7: Know your data Ollie Riches' latest is about Data and WP7 ... specifically 'knowing' what data you're needing/using to avoid the 90MB memory limit... He gives a set of steps to follow to measure your data model to avoid getting in trouble. Using the AutoCompleteBox Peter Kuhn takes a great look at the AutoCompleteBox... the basics, and then well beyond with custom data, item templates, custom filters, asynchronous filtering, and a behavior for MVVM async filtering. OData and Windows Phone 7 Part 2 Mike Ormond has part 2 of his OData/WP7 post up... lashing up the images to go along with the code this time out... nice looking app. WP7 RoundToggleButton and RoundButton in depth WindowsPhoneGeek is checking out the RoundToggleButton and RoundButton controls from the Coding4fun Toolkit in detail... of course where to get them, and then the setup, demo project included. All about Dependency Properties in Silverlight for WP7 WindowsPhoneGeek's latest post is a good dependency-property discussion related to WP7 development, but if you're just learning, it's a good place to learn about the subject. New WP7 Virtual Labs Daniel N. Egan posted links to 6 new WP7 Virtual Labs released on 1/25. Windows Phone Image Button Loek Van Den Ouweland has a style up on his blog that gives you an imageButton for your WP7 apps, and a sweet little video showing how it's done in Expression Blend too. Yet another free Windows Phone book for developers Paul Thurott found a link to another Free eBook for WP7 development. This one is by Puja Pramudya and is an English translation of the original, and is an introductory text, but hey... it's free... give it a look! Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Silverlight Cream for May 11, 2010 -- #859

    - by Dave Campbell
    In this All Submittal Issue: Colin Eberhardt, Ken Johnson, Alan Beasley, Pencho Popadiyn, Phil Middlemiss, Khawar(-2-), Levente Mihály, Alex van Beek, Bart Czernicki, Michael Washington, and Mark Monster. Shoutout: Not Silverlight necessarily, but definitely VS2010, read what Brett Balmer has to say In Defense of Portrait Mode From SilverlightCream.com: Silverlight MultiBinding solution for Silverlight 4 Colin Eberhardt updated his Silverlight Multibinding solution to Silverlight 4. Great article with explanatory graphics, and links to the code... congrats on the use in the FaceBook Client too! Spirograph Shapes: WPF Bezier shapes from math formulae Wow... I haven't seen this much math since my Master's Thesis! ... Check out all the shapes Ken Johnson has built... don't let the math scare you... just use it :) Busy Dizzy Bee-sley Spirographic Animation in Expression Blend and Silverlight This is just fun... I saw Michael Washington playing with this yesterday at the Arizona Day of .NET but didn't have a chance to ask what it was.. Alan Beasley had a good time building this, and is sharing a very detailed tutorial with us. ModalDialogs, IEditableObject and MVVM in Silverlight 4 Pencho Popadiyn said the 'M' word over at SilverlightShow... actually the 'MVVM' word :) ... he's discussing Modal dialogs with no code in the View ... check out how he did it. A Chrome and Glass Theme - Part 6 Phil Middlemiss is up to episode 6 in his Theme-building tutorial... this time out, he's giving the TabControl and TabItem new clothes ... specifically discussing what to change and what to allow to inherit ... good stuff! Silverlight 4 Fonts gotcha Check out Khawar's ATM Machine demo -- there's a link on the page for this post... he had an issue with fonts, ratted it out, and explains it for all of us... thanks Khawar Demystifying Silverlight Obfuscation Khawar also has a good post up on Obfuscating your Silverlight... definitely showing that it's not all that difficult to do. geoGallery, a WinPhone7 sample OK this is interesting... using the geoLocation feature of WP7, Levente Mihály hits Google Picasa to find pictures... good write-up and all the code. Silverlight 4: Digitally signing a XAP with Visual Studio 2010 Alex van Beek has a nice tutorial on Signing your XAP file using Visual Studio 2010... of course you may want to visit Tim Heuer's blog (search at SC) to find the two good deals on certificates that are still in play. Creating Key Performance Indicators (KPIs) in Expression Blend 4 for Business Intelligence applications In an interesting post, Bart Czernicki describes using the shape assets in Blend 4 to produce a KPI display in Silverlight or WPF. A discussion of the shape's evolution for KPI is included as well as some alternate shape uses. A DotNetNuke Silverlight 4 Drag and Drop File Manager Michael Washington has blogged about his Drag and Drop File Manager using the View Model Style pattern. This is covered in two CodeProject articles listed in the post. The design work was done by Alan Beasely and links to his work is there as well as covered in other SC posts. How to select a ListItem on Hover Mark Monster had a Use Case for Selecting a ListBox entry by hovering ... but he did it with a Behavior and for a ListBox and PathListBox and it works with DataBinding... Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Columbus Regional Airport Authority Cuts Unbudgeted Carryover Costs for Capital Projects by 88% in One Year

    - by Melissa Centurio Lopes
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} The Columbus Regional Airport Authority (CRAA) is a public entity that works to connect Central Ohio with the world. It oversees operations at three airports?Port Columbus International Airport, Rickenbacker International Airport, and Bolton Field Airport?and manages the Rickenbacker Inland Port and Foreign Trade Zone # 138. It was created in 2002 through the merger of the Columbus Airport Authority and Rickenbacker Port Authority. CRAA manages approximately 100 projects annually, including initiatives as diverse as road and runway construction and maintenance, terminal improvements, construction of a new air traffic control tower, technology infrastructure development, customer service projects, and energy conservation programs. CRAA deployed Oracle’s Primavera P6 Enterprise Project Portfolio Management to create a unified methodology for scheduling and capital cash flow management. Today, the organization manages schedules and costs for all of its capital projects by using Primavera to provide enterprise wide visibility. As a result, CRAA cut unbudgeted carryover costs from US$24.4 million in 2010 to US$3.5 million in 2011?an 88% improvement. "Oracle’s Primavera P6 and Primavera Contract Management are transforming project management at CRAA. We have enabled resource-loaded scheduling and expanded visibility into cash flow, which allowed us to reduce unbudgeted carryover by 88% in a single year.” – Alex Beaver, Manager, Project Controls Office, Columbus Regional Airport Authority Challenges Standardize project planning and management for the approximately 100 projects?including airport terminal upgrades to road and runway creation and rehabilitation?that the airport authority undertakes annually Improve control over project scheduling and budgets to reduce unplanned carryover costs from one fiscal year to the next Ensure on-time, on-budget completion of critical infrastructure projects that support the organization’s mission to connect Central Ohio with the world through its three airports and inland port Solutions · Used Primavera P6 Enterprise Project Portfolio Management to develop a unified methodology for scheduling and managing capital projects for the airport authority, including the organization’s largest capital project ever?a five-year runway construction project · Gained a single, consolidated view into the organization’s capital projects and the ability to drill down into resource-loaded schedules and cash flow, enabling CRAA to take action earlier to avert the impact of emerging issues?including budget overages and project delays · Cut unbudgeted carryover costs from US$24.4 million in 2010 to US$3.5 million in 2011?an 88% improvement Click here to view all of the solutions. “Oracle’s Primavera solutions are the industry standard for project management. They provide robust and proven functionality that give us the power to effectively schedule and manage budgets for a wide range of projects, from terminal maintenance, to runway work, to golf course redesign,” said Alex Beaver, manager, project controls office, Columbus Regional Airport Authority. Click here to read the full version of the customer success story.

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  • XML Serialization in C# without XML attribute nodes

    - by Alex Marshall
    Hello, I have an XML document format from a legacy system that I have to support in a future application. I want to be able to both serialize and deserialize the XML between XML and C# objects, however, using the objects generated by xsd.exe, the C# serialization includes the xmlns:xsi..., xsi:... etc XML attributes on the root element of the document that gets generated. Is there anyway to disable this so that absolutely no XML attribute nodes get put out in the resulting XML ? The XML document should be elements only. Duplicate? XmlSerializer: remove unnecessary xsi and xsd namespaces

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