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  • How do I detect and handle collisions using a tile property with Slick2D?

    - by oracleCreeper
    I am trying to set up collision detection in Slick2D based on a tilemap. I currently have two layers on the maps I'm using, a background layer, and a collision layer. The collision layer has a tile with a 'blocked' property, painted over the areas the player can't walk on. I have looked through the Slick documentation, but do not understand how to read a tile property and use it as a flag for collision detection. My method of 'moving' the player is somewhat different, and might affect how collisions are handled. Instead of updating the player's location on the window, the player always stays in the same spot, updating the x and y the map is rendered at. I am working on collisions with objects by restricting the player's movement when its hitbox intersects an object's hitbox. The code for the player hitting the right side of an object, for example, would look like this: if(Player.bounds.intersects(object.bounds)&&(Player.x<=(object.x+object.width+0.5))&&Player.isMovingLeft){ isInCollision=true; level.moveMapRight(); } else if(Player.bounds.intersects(object.bounds)&&(Player.x<=(object.x+object.width+0.5))&&Player.isMovingRight){ isInCollision=true; level.moveMapRight(); } else if(Player.bounds.intersects(object.bounds)&&(Player.x<=(object.x+object.width+0.5))&&Player.isMovingUp){ isInCollision=true; level.moveMapRight(); } else if(Player.bounds.intersects(object.bounds)&&(Player.x<=(object.x+object.width+0.5))&&Player.isMovingDown){ isInCollision=true; level.moveMapRight(); } and in the level's update code: if(!Player.isInCollision) Player.manageMovementInput(map, i); However, this method still has some errors. For example, when hitting the object from the right, the player will move up and to the left, clipping through the object and becoming stuck inside its hitbox. If there is a more effective way of handling this, any advice would be greatly appreciated.

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  • Add binding to fish that not auto executes the string?

    - by NES
    How do i set up a key binding in fish, so that fish understands not to execute the bindingstring after appending it to commandline but just appending it as string to commandline. I want to set up a binding that appends | less by pressing i.e. ALT + Y. It seems that by default fish understands the command to automatically execute. I.e. When i type ls on commandline and then would press ALT + Y it only should complete the command to look like this ls | less but still not executing it. i'm trying something like this bind \ey " \| less" But fish doesn't accept my syntax

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  • How to auto-install runlevel control for existing service/daemon?

    - by Johnny Utahh
    Need to install a service/daemon (in this case bind9, a DNS service) runlevel control, aka "rc" control (/etc/rc*.d and such). bind9 came pre-installed on my 11.04 system, but without aforementioned runlevel control. How to easily (and preferably automatically) install the rc stuff for "compliant" services/daemons in /etc/init.d? (Hint: I have the answer, but can't post it yet due to insufficient rep.)

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  • Auto-mount CD/DVD drive to single, specific mount point every time?

    - by Christopher Parker
    Currently, whenever I insert a CD or DVD into my DVD drive, it mounts to a location such as /media/<LABEL>, where <LABEL> is the arbitrary label assigned to the optical disc. I remember, once upon a time, CD and DVD media being reliably located at /media/cdrom0 or something similar. Why was this changed? And how do I get this old behavior back for this drive? I can understand this behavior for USB sticks. It makes sense for those. But not for CD/DVD media, in my opinion. For example, because of this, I have no way to configure Wine to point to my DVD drive, as the mount point changes with every single CD I insert. TL;DR: How do I make CD/DVD media always mount to /media/cdrom0?

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  • XNA: Auto-populate content within the content project based on current folder/file structure and content management for large games

    - by Joe
    1) Is it possible to implement a system where I can simply drop a new image into my content project's folder and VS will automatically see that and bring it into the project for compiling? 2) Similarly, if I wanted a specific texture I could state something like var texture = Game.Assets.Image["backgrounds/sky_02"]; (where Game is the standard XNA Game class and Assets is some kind of content manager statically defined within Game). I know this is fairly simple to implement manually and have done such things in the past (static Dictionary defined within Game) except this only works for relatively small games where you can have all assets loaded at the start without much issue. How would you go about making this work for games where content is loaded and unloaded based on level / area? I'm not asking for the solution, just how you would go about this and what things you would have to be aware of. Thanks.

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  • Dual Monitor/Xinerama not working; cannot even detect on-board graphic card

    - by Steven H
    I have Kubuntu 12.04 and two identical VGA monitors. One I plugged via DVI-VGA adapter into the DVI port of my discrete AMD Radeon HD 6670, the other into the VGA port of my on-board graphic card (Radeon HD 6410D). After installing Kubuntu I got a black screen, so I booted with nomodeset and installed AMD's catalyst drivers but only the monitor plugged into the discrete graphic card worked. Using lspci I saw that the on-board graphics was not listed. Then I found in the BIOS settings the options "Surround View" and "Onboard Dual Link DVI" both disabled. After enabling both, the on-board graphics card shows up in lspci but in amdcccle, it only shows as [Uknown display]Uknown adapter. When I try to enable xinerama, I get a black screen after rebooting on both monitors. I tried several options and hints from the web but nothing worked so far. I also reinstalled the AMD drivers several times. What should I do?

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  • How to auto-scan any plugged in usb storage device with clamav?

    - by ossi
    I'd like to do an automatic virus scan on any plugged in usb device using ClamAV. I'm using Ubuntu 12.04. The closest thing I found was: Run clamav on mount of flashdrive How to run a shell script when a new USB storage device is detected? The first one is not working for me and the second one seems to target a known device. Is there a tutorial around I've missed? Or can I get some help with udev rules that apply to any usb storage device added? Currently nothing seems to do anything.

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  • what is the best way to use loops to detect events while the main loop is running?

    - by yao jiang
    I am making an "game" that has pathfinding using pygame. I am using Astar algo. I have a main loop which draws the whole map. In the loop I check for events. If user press "enter" or "space", random start and end are selected, then animation starts and it will try to get from start to end. My draw function is stupid as hell right now, it works as expected but I feel that I am doing it wrong. It'll draw everything to the end of the animation. I am also detecting events in there as well. What is a better way of implementing the draw function such that it will draw one "step" at a time while checking for events? animating = False; while loop: check events: if not animating: # space or enter press will choose random start/end coords if enter_pressed or space_pressed: start, end = choose_coords route = find_route(start, end) draw(start, end, grid, route) else: # left click == generate an event to block the path # right click == user can choose a new destination if left_mouse_click: gen_event() reroute() elif right_mouse_click: new_end = new_end() new_start = current_pos() route = find_route(new_start, new_end) draw(new_start, new_end, grid, route) # draw out the grid def draw(start, end, grid, route_coord): # draw the end coords color = red; pick_image(screen, color, width*end[1],height*end[0]); pygame.display.flip(); # then draw the rest of the route for i in range(len(route_coord)): # pausing because we want animation time.sleep(speed); # get the x/y coords x,y = route_coord[i]; event_on = False; if grid[x][y] == 2: color = green; elif grid[x][y] == 3: color = blue; for event in pygame.event.get(): if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 3: print "destination change detected, rerouting"; # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; grid[r][c] = 4; end = [r, c]; elif event.button == 1: print "user generated event"; pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # mark it as a block for now grid[r][c] = 1; event_on = True; if check_events([x,y]) or event_on: # there is an event # mark it as a block for now grid[y][x] = 1; pick_image(screen, event_x, width*y, height*x); pygame.display.flip(); # then find a new route new_start = route_coord[i-1]; marked_grid, route_coord = find_route(new_start, end, grid); draw(new_start, end, grid, route_coord); return; # just end draw here so it wont throw the "index out of range" error elif grid[x][y] == 4: color = red; pick_image(screen, color, width*y, height*x); pygame.display.flip(); # clear route coord list, otherwise itll just add more unwanted coords route_coord_list[:] = [];

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  • Starting out with OpenGL when most tutorials are out of date

    - by AUTO
    I'm sure there are already a bunch of questions like this asked, but the constant updating of the OpenGL library throws them all away, and in a month or two, the answers here will be worthless again. I am ready to start programming in OpenGL using C++. I've got a working compiler (DevCpp; do NOT ask me to switch to VC++, and don't ask me why). Now I'm just looking for a solid tutorial on how to program with OpenGL. My assistant found the tutorial provided by NeHe Productions, but as I've come to find out, it's WAY OUT OF DATE! (although I did pull together a basic window to support an OpenGL canvas) Then I went online, and found the OpenGL SuperBible, which apparently uses freeglut? But what I'd like to know is whether or not SuperBible 5th edition is up to date any longer. The suggestion to freeglut I found said the latest version was 2.6.0 but now it's 2.8.0! Is the OpenGL SuperBible still a good, and fairly up-to-date place to start? Is there a better place to go to learn OpenGL? Am I allowed to simply store freeglut in the DevCpp include directory (maybe in GL), or is there some important procedure? Are there any comments or suggestions that I didn't think to ask since I'm only just beginning? @dreta cleared some things up for me, so now I have a better idea of what to ask: I think I'd like to start out with OpenGL using a wrapper library instead of directly accessing OpenGL.I just think that, for a beginner, it would be easier for me to program and get good results, while I don't yet have to understand all the grimy details (as @stephelton mentioned). The problem is, I can't find any library that doesn't have undefined references to no longer supported functions. Freeglut sounds operational, but it still uses GLU.Does anyone know what I can do?Also, I tried compiling the first SuperBible's source, but I got errors since GLAPI is not being defined as a type, the error originating in the GLU library. I'd like to use the SuperBible, but I don't know how to fix this.

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  • 12.0.4.3 - Missing Battery Icon, auto Suspend not working, Keyboard shortcuts volume up/down no longer working

    - by Navraj
    Problems I am experiencing: Battery Icon not showing up unity bar (top right corner). Volume Up/Down/Mute not working. Bluetooth hot keys described above also not working.Brightness up/down keys on this keyboard no longer working (apple wireless keyboard) Laptop no longer suspends when lid is shut. I have to go to 'power' button on top right corner and click on 'Suspend' All was working flawlessly until I did the following: I have recently upgraded to Nvidia propriety driver version 319 {version recommended}. Installed Xscreensaver and then removed it and went back to default screensaver. Done a system update (1st since installing) and now currently running: Linux 3.8.0-32-generic #47~precise1-Ubuntu SMP Wed Oct 2 16:19:35 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux NOTE: Base system was ubuntu 12.04.3 installed from ISO however lsb_release reports "No LSB modules are available" 4.installed psensor. I have check power setting (via Settings) and power setting via dconf-editor and set to recommended settings as described in posts detailing solution to this problem. - I have disabled 1) Nvdia settings at startup and 2) psensor at startup but this does not help. I am using an HP DV7 with 2GB Nvidia card. Not using any fancy graphics features. Recommendations? Thanks.

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  • SkyDrive : Microsoft fait une auto-évaluation de son service de stockage Cloud et souhaite renforcer celui-ci

    Skydrive : Microsoft fait une évaluation de son service de stockage Cloud et souhaite renforcer celui-ci SkyDrive, la solution de stockage des données en mode Cloud de Microsoft, bien qu'ayant subir plusieurs mises à jour et adopter le HTML5 pour son interface utilisateur, afin d'améliorer l'expérience d'accès et de partage des documents, présente encore des limites. Omar Shahine et Mike Torres, tous deux gestionnaires de programme pour Skydrive analysent dans un billet de blog l'univers des services Cloud en général, et Skydrive en particulier avec ses manquements et les futures améliorations qui seront apportées au service. Microsoft distingue tout d'abord trois types de...

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  • Auto-Invoke Update Manager to update everything and shutdown after system idle for x minutes?

    - by unknownthreat
    I have Ubuntu 10.10 installed on a machine for my parents. The thing is they never request updates from Update Manager even the manager itself prompted them so. Moreover, when they are done with whatever they are doing on Ubuntu, they always leave the computer on. And I always have to come back and shut the machine down. Sometimes, the computer even sit idle for hours. So I want to know whether this is possible in Ubuntu. I am thinking of a script that will be activated after the machine is idle for x minutes. When x minutes have elapsed, Update Manager will automatically update everything listed. (I recall that you need the admin password for this, so is there a workaround?) After all the updates are done, the machine will automatically shutdown. Is this possible?

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  • How to detect image dimensions and run commands on them?

    - by Jon
    I have a directory full of images, some of which are portrait-sized instead of landscape-sized, and I want to open the portrait-sized ones with an image editor. I can run the imagemagick command identify and I get an output like something.jpg JPEG 1920x1255 1920x1255+0+0 8-bit DirectClass 159KB 0.000u 0:00.000. How can I have a script interpret this output, i.e. decide which is bigger, the 1920 or the 1255, and then run a command on it if it is?

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  • How do I make my hosting detect _escaped_fragment_ and fetch the corresponding HTML? [on hold]

    - by Eric
    I have an AJAX site and I'm using shebangs (#!) in my urls with the intention of then providing the correct HTML versions when google bots replace the #! with _escaped_fragment_. How do I go about routing/proxying/redirecting the url with _escaped_fragment_ to the corresponding html pages? I can't find documentation on this part of the process specifically, and my first thought was that I should be using a 301 or 302 redirect, but I was told that wasn't the case, albeit not given any more info.

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  • Is "watermarking" code with random trailing whitespace a good way to detect plagiarism?

    - by paperjam
    Consider this: int f(int x) { return 2 * x * x; } and this int squareAndDouble(int y) { return 2*y*y; } If you found these in independent bodies of code, you might give the two programmers the benefit of the doubt and assume they came up with more-or-less the same function independently. But look at the whitespace at the end of each line of code. Same pattern in both. Surely evidence of copying. On a larger piece of code, correlation of random whitespace at line ends would be irrefutable evidence of a shared origin. Now aside from the obvious weaknesses: e.g. visible or obvious in some editors, easily removed, I was wondering if it was worth deploying something like this in my open source project. My industry has a history of companies ripping off open source projects.

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  • How to detect whether an Object came to sleep at a specific position?

    - by Nils Riedemann
    I'm currently writing a small game with box2dweb and I need some direction for this: I'm throwing a Box and have to hit a specific place and trigger an event when the object that's been thrown isn't moving anymore, "fell asleep" so to say. What's the proper way / best practice for this? I'm currently thinking of asking the b2World whether an Object is within a specific AABB and then wait a few seconds, check if it's still there and then trigger the event. But this seems to me like the roundabout way and the object might still be moving inside of that AABB and eventually even drop out of the AABB.

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  • Can web applications running on IIS7 Windows Server 2008 R2 be forced to immediately detect changes to hosts file?

    - by Brenda Bell
    We have several web applications running on several load-balanced servers. We want to have our web applications communicate with each other without first traversing outside the load balancer. For example: http://appA.example.com is running on 192.0.2.1 and 192.0.2.2 http://appB.example.com is also running on 192.0.2.1 and 192.0.2.2 The load balancer's public IP address is 198.51.100.3 By default, when appA on 192.0.2.1 makes a call to a WCF service hosted in appB, the HTTP request is routed to 192.51.100.3; this establishes a new session and the load balancer will direct the call to either of the two servers We want the call to be routed to the instance of appB running on the same server so we add 192.0.2.1 appB.example.com to the hosts file on 192.0.2.1. This eventually works, but we either have to wait for the app pool to naturally recycle or do a manual reset before appA sees the new address. Is there any way to have the change automatically detected without having to recycle the app pool?

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  • How can I have a Bluetooth Keyboard Auto-Connect at Startup?

    - by Grant
    I have a bluetooth keyboard for my HTPC. I pair it with my computer via bluetooth, and it works fine. However, when I turn off the keyboard or my computer, it has to connect again (which requires me entering a passcode on the computer and keyboard) when I turn them back on. I've looked through many forums and through that I have found that I'm missing some seemingly vital bluetooth files: /etc/default/bluetooth /etc/init.d/bluetooth /etc/bluetooth/hcid.conf In the instructions that I've found online so far, I must change certain lines in any of these files. I am unable to, since they do not exist. Am I missing a dependency or something? I've also tried installing Blueman but that didn't help at all. I'm running Ubuntu 10.10 (Maverick). Original post: http://ubuntuforums.org/showthread.php?t=1643386&highlight=bluetooth

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  • Have there been attempts to make object containers that search for valid programs by auto wiring compatible components?

    - by Aaron Anodide
    I hope this post isn't too "Fringe" - I'm sure someone will just kill it if it is :) Three things made me want to reach out about this now: Decoupling is so in the forefront of design. TDD inspires the idea that it doesn't matter how a program comes to exist as long as it works. Seeing how often the adapter pattern is applied to achieve (1). I'm almost sure this has been tried from a memory of reading about it around the year 2000 or so. If I had to guess, it was maybe about and earlier version of the Java Spring framework. At this time we were not so far from days when the belief was that computer programs could exhibit useful emergent behavior. I think the article said it didn't work, but it didn't say it was impossible. I wonder if since then it has been deemed impossible or simply an illusion due to a false assumption of similarity between a brain and a CPU. I know this illusion existed because I had an internship in 1996 where I programmed neural nets that were supposedly going to exhibit "brain damage". STILL, after all that, I'm sitting around this morning and not able to shake the idea that it should be possible to have a method of programming to allow autonomous components to find each other, attempt to collaborate and their outputs evaluated against a set desired results.

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  • How auto load image work when an status is post to social website?

    - by huahsin68
    When posting a status update on social website like facebook.com and linkedin.com which contain an URL, it will automatically scan the images available on the particular website and put it at the front of the status update. May I know how this could be done if I would like to do the same for my web app? Which web framework (JSF, Richfaces, JQuery, ...) should I use in such development? Beside that, is there any pre-build features available in blogger.com or wordpress.com?

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  • Grub2 won't detect Ubuntu 11.10 OS after reinstalling Win XP hal.dll.

    - by yoopian
    Hi I'm an Ubuntu newbie here. I've installed ubuntu 11.10 to dual boot on a single HDD. I did a manual partition and basically forgot all the on what sda my /boot partition is. My installation worked out just fine and I tried to install updates with it. After a while I when I wanted to boot to windows it showed that I was missing a "hal.dll" file. I've fixed this problem using the windows resource CD but then after booting up my PC it went straight to Windows XP. I've tried to manually reinstall Grub2 using a Live CD/USB and it worked but I think I have installed in on a different "sda#" (sda5 to be exact) because even though Grub2 loads when I boot my PC, only windows XP shows up as my OS and Ubuntu 11.10 is missing. Now, I've tried installing boot-repair to solve my problems using Live CD/USB. Boot-repair tells me that boot configuration was successful but then a basic grub interface shows up (the black one with a command line grub showing up. Now I can't even boot to Windows XP. Any help would be really appreciated. BTW here's the notes from boot repair that I was asked to save: http://paste.ubuntu.com/890228/ As you can see there are boot files on sda5 and sda7. I think that's the core problem that I have right now. Thanks in advance!

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  • How much should I rely on Visual Studio's Auto Generated Code?

    - by Ant
    So I'm reading up on ASP.NET with VB.NET and I want to start making my own, professionally built website using ASP. I'm wondering though; I'm still using the basics so I'm really just a novice, but how much should I rely on Visual Studio to create my elements? Should I make my own text boxes and have my own login routine, or should I just use ASP's login features? I know eventually you have to use your own classes and such which is where the real coding comes in, but I'm not sure how relaible, flexible and secure the pre-wrote elements are? Any help would be greatly appreciated.

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  • Is it feasible and useful to auto-generate some code of unit tests?

    - by skiwi
    Earlier today I have come up with an idea, based upon a particular real use case, which I would want to have checked for feasability and usefulness. This question will feature a fair chunk of Java code, but can be applied to all languages running inside a VM, and maybe even outside. While there is real code, it uses nothing language-specific, so please read it mostly as pseudo code. The idea Make unit testing less cumbersome by adding in some ways to autogenerate code based on human interaction with the codebase. I understand this goes against the principle of TDD, but I don't think anyone ever proved that doing TDD is better over first creating code and then immediatly therafter the tests. This may even be adapted to be fit into TDD, but that is not my current goal. To show how it is intended to be used, I'll copy one of my classes here, for which I need to make unit tests. public class PutMonsterOnFieldAction implements PlayerAction { private final int handCardIndex; private final int fieldMonsterIndex; public PutMonsterOnFieldAction(final int handCardIndex, final int fieldMonsterIndex) { this.handCardIndex = Arguments.requirePositiveOrZero(handCardIndex, "handCardIndex"); this.fieldMonsterIndex = Arguments.requirePositiveOrZero(fieldMonsterIndex, "fieldCardIndex"); } @Override public boolean isActionAllowed(final Player player) { Objects.requireNonNull(player, "player"); Hand hand = player.getHand(); Field field = player.getField(); if (handCardIndex >= hand.getCapacity()) { return false; } if (fieldMonsterIndex >= field.getMonsterCapacity()) { return false; } if (field.hasMonster(fieldMonsterIndex)) { return false; } if (!(hand.get(handCardIndex) instanceof MonsterCard)) { return false; } return true; } @Override public void performAction(final Player player) { Objects.requireNonNull(player); if (!isActionAllowed(player)) { throw new PlayerActionNotAllowedException(); } Hand hand = player.getHand(); Field field = player.getField(); field.setMonster(fieldMonsterIndex, (MonsterCard)hand.play(handCardIndex)); } } We can observe the need for the following tests: Constructor test with valid input Constructor test with invalid inputs isActionAllowed test with valid input isActionAllowed test with invalid inputs performAction test with valid input performAction test with invalid inputs My idea mainly focuses on the isActionAllowed test with invalid inputs. Writing these tests is not fun, you need to ensure a number of conditions and you check whether it really returns false, this can be extended to performAction, where an exception needs to be thrown in that case. The goal of my idea is to generate those tests, by indicating (through GUI of IDE hopefully) that you want to generate tests based on a specific branch. The implementation by example User clicks on "Generate code for branch if (handCardIndex >= hand.getCapacity())". Now the tool needs to find a case where that holds. (I haven't added the relevant code as that may clutter the post ultimately) To invalidate the branch, the tool needs to find a handCardIndex and hand.getCapacity() such that the condition >= holds. It needs to construct a Player with a Hand that has a capacity of at least 1. It notices that the capacity private int of Hand needs to be at least 1. It searches for ways to set it to 1. Fortunately it finds a constructor that takes the capacity as an argument. It uses 1 for this. Some more work needs to be done to succesfully construct a Player instance, involving the creation of objects that have constraints that can be seen by inspecting the source code. It has found the hand with the least capacity possible and is able to construct it. Now to invalidate the test it will need to set handCardIndex = 1. It constructs the test and asserts it to be false (the returned value of the branch) What does the tool need to work? In order to function properly, it will need the ability to scan through all source code (including JDK code) to figure out all constraints. Optionally this could be done through the javadoc, but that is not always used to indicate all constraints. It could also do some trial and error, but it pretty much stops if you cannot attach source code to compiled classes. Then it needs some basic knowledge of what the primitive types are, including arrays. And it needs to be able to construct some form of "modification trees". The tool knows that it needs to change a certain variable to a different value in order to get the correct testcase. Hence it will need to list all possible ways to change it, without using reflection obviously. What this tool will not replace is the need to create tailored unit tests that tests all kinds of conditions when a certain method actually works. It is purely to be used to test methods when they invalidate constraints. My questions: Is creating such a tool feasible? Would it ever work, or are there some obvious problems? Would such a tool be useful? Is it even useful to automatically generate these testcases at all? Could it be extended to do even more useful things? Does, by chance, such a project already exist and would I be reinventing the wheel? If not proven useful, but still possible to make such thing, I will still consider it for fun. If it's considered useful, then I might make an open source project for it depending on the time. For people searching more background information about the used Player and Hand classes in my example, please refer to this repository. At the time of writing the PutMonsterOnFieldAction has not been uploaded to the repo yet, but this will be done once I'm done with the unit tests.

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  • 14.04 missing "/etc/init.d/ufw"? my firewall never auto starts

    - by Aquarius Power
    I need to know how to fix the missing "/etc/init.d/ufw" file, is it some package or some command? I used the gufw to enable it, but on reboot my firewall was still off... I created a symlink /etc/init.d/ufw -> /lib/init/upstart-job but I could not make it work like start ufw. I found this file /lib/ufw/ufw-init, it looks like a init.d file! can I copy or symlink it there? Additional (optional) questions: How to find what package has that file? apt-cache search didnt work.. Can we safely create such a script? Any idea why is it missing? Obs.: my /etc/ufw/ufw.conf has ENABLED=yes (but seems useless..)

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  • Why doesn't file detect the mime-type of mp3 properly?

    - by Grumbel
    Something odd I recently encountered, running file --mime-type on a collection of MP3 gets the mime-time wrong a third of the time: $ for i in */*.mp3; do cat "$i"| file --mime-type -; done | sort | uniq -c 140 /dev/stdin: application/octet-stream 309 /dev/stdin: audio/mpeg There doesn't seem to be any obvious reason, as even MP3s from the same source, will sometimes fail and sometimes not. Bug, feature or anything obvious I am missing here?

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