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Search found 2007 results on 81 pages for 'getelementbyid'.

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  • JavaScript - Cross Site Scripting - Permission Denied

    - by Villager
    Hello, I have a web application for which I am trying to use Twitter's OAuth functionality. This application has a link that prompts a user for their Twitter credentials. When a user clicks this link, a new window is opened via JavaScript. This window serves as a dialog. This is accomplished like such: MainPage: <div id="promptDiv"><a href="#" onclick="launchDialog('twitter/prompt.aspx');">Provide Credentials</a></div> ... function launchDialog(url) { var specs = "location=0,menubar=0,status=0,titlebar=0,toolbar=0"; var dialogWindow = window.open(url, "dialog", specs, true); } When a user clicks the link, they are redirected to Twitter's site from the prompt.aspx page. On the Twitter site, the user has the option to enter their Twitter credentials. When they have provided their credentials, they are redirected back to my site. This is accomplished through a callback url which can be set for applications on Twitter's site. When the callback happens, the user is redirected to "/twitter/confirm.aspx" on my site in the dialog window. When this happens I want to update the contents of "promptDiv" to say "You have successfully connected with Twitter" to replace the link and close the dialog. This serves the purpose of notifying the user they have successfully completed this step. I can successfully close the dialog window. However, when I am try to update the HTML DOM, I receive an error that says "Error: Permission denied to get property Window.document". In an attempt to update the HTML DOM, I tried using the following script in "/twitter/confirm.aspx": // Error is thrown on the first line. var confirmDiv = window.opener.document.getElementById("confirmDiv"); if (confirmDiv != null) { // Update the contents } window.close(); I then just tried to read the HTML to see if I could even access the DOM via the following script: alert(window.opener.document.body.innerHTML); When I attempted this, I still got a "Permission denied" error. I know this has something to do with cross-site scripting. However, I do not know how to resolve it. How do I fix this problem? Am I structuring my application incorrectly? How do I update the HTML DOM after a user has been redirected back to my site? Thank you for your help!

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  • how to send put request with data as an xml element, from JavaScript ?

    - by Sarang
    Hi everyone, My data is an xml element & I want send PUT request with JavaScript. How do I do this ? For reference : Update Cell As per fredrik suggested, I did this : function submit(){ var xml = "<entry>" + "<id>https://spreadsheets.google.com/feeds/cells/0Aq69FHX3TV4ndDBDVFFETUFhamc5S25rdkNoRkd4WXc/od6/private/full/R2C1</id>" + "<link rel=\"edit\" type=\"application/atom+xml\"" + "href=\"https://spreadsheets.google.com/feeds/cells/0Aq69FHX3TV4ndDBDVFFETUFhamc5S25rdkNoRkd4WXc/worksheetId/private/full/R2C1\"/>" + "<gs:cell row=\"2\" col=\"1\" inputValue=\"300\"/>" + "</entry>"; document.getElementById('submitForm').submit(xml); } </script> </head> <body> <form id="submitForm" method="put" action="https://spreadsheets.google.com/feeds/cells/0Aq69FHX3TV4ndDBDVFFETUFhamc5S25rdkNoRkd4WXc/od6/private/full/R2C1"> <input type="submit" value="submit" onclick="submit()"/> </form> However, it doesn't write back but positively it returns xml file like : <?xml version='1.0' encoding='UTF-8'?> <entry xmlns='http://www.w3.org/2005/Atom' xmlns:gs='http://schemas.google.com/spreadsheets/2006' xmlns:batch='http://schemas.google.com/gdata/batch'> <id>https://spreadsheets.google.com/feeds/cells/0Aq69FHX3TV4ndDBDVFFETUFhamc5S25rdkNoRkd4WXc/od6/private/full/R2C1</id> <updated>2011-01-11T07:35:09.767Z</updated> <category scheme='http://schemas.google.com/spreadsheets/2006' term='http://schemas.google.com/spreadsheets/2006#cell'/> <title type='text'>A2</title> <content type='text'></content> <link rel='self' type='application/atom+xml' href='https://spreadsheets.google.com/feeds/cells/0Aq69FHX3TV4ndDBDVFFETUFhamc5S25rdkNoRkd4WXc/od6/private/full/R2C1'/> <link rel='edit' type='application/atom+xml' href='https://spreadsheets.google.com/feeds/cells/0Aq69FHX3TV4ndDBDVFFETUFhamc5S25rdkNoRkd4WXc/od6/private/full/R2C1/1ekg'/> <gs:cell row='2' col='1' inputValue=''></gs:cell> </entry> Any further solution for the same ?

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  • Tag Cloud JS + Flash. Not clickable?

    - by Alex
    Hello all, I've implemented a tag cloud on a site of mine, and I'm using a JS script to populate it, but for some reason, the actual text in the tag cloud is not clickable. It displays and works correctly, but the actual text of the cloud is not getting treated as a link for some odd reason. My question is: In my script below, do you see anything that I need to fix in order to make my tag cloud's text actually be links? The site I've implemented it on is a stackexhange site that I run, it is supposed to be a cloud of the "recent tags." CloudPopulator.js <script type="text/javascript"> var divRecentTags = document.getElementById("recent-tags"); if (divRecentTags) { var cloud = new SWFObject("https://kynetx-images.s3.amazonaws.com/tagcloud.swf", "tagcloudflash", "200", "200", "9", "#ffffff"); cloud.addParam("allowScriptAccess", "always"); cloud.addVariable("tcolor", "0x0a94d6"); cloud.addVariable("tcolor2", "0xC0C0C0"); cloud.addVariable("hicolor", "0x000000"); cloud.addVariable("tspeed", "150"); cloud.addVariable("distr", "true"); cloud.addVariable("mode", "tags"); var aTags = divRecentTags.getElementsByTagName("a"); var tagHtml = ""; for(var i = 0; i < aTags.length; i++) { var hrefText = aTags[i].getAttribute("href"); var cssText = aTags[i].className; var tagName = $(aTags[i]).text(); var styleText = "style=\'font-size: 8pt;\'"; if (cssText == "post-tag pop1") { var styleText = "style=\'font-size: 15pt;\'"; } else if (cssText == "post-tag pop2") { var styleText = "style=\'font-size: 22pt;\'"; } var newLinkText = "<a href=\'"+hrefText+"\'"+styleText+">"+tagName+"</a>"; tagHtml = tagHtml + newLinkText; } cloud.addVariable("tagcloud", escape("<tags>" + tagHtml + "</tags>")); cloud.write("recent-tags"); }

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  • AJAX XML reply node value iteration

    - by XpiritO
    Hi there, guys. I would really appreciate to get your help on this, as I can't seem to detect and solve the problem I'm having with an AJAX functionality on a site that I'm currently developing. I have a webform that makes an asynchronous call to a handler (.ashx) that delivers a XML response that is later processed by a Javascript client-side function that places it's contents into the user-interface. I'm attaching an example of the response generated by my handler, and what I would like to know is how can I get all the <body> element innerHTML (with the text and child nodes) contents to append it to a <span> element on the user-interface. Can anyone help me out with this? XML Response returned by the handler (checked via Firebug): <message> <content> <messageId>2</messageId> <from>Barack Obama</from> <fromMail>[email protected]</fromMail> <subject>Yes, we can... get World Peace</subject> <body>Hello, dear citizen. I'm sending you this message to invite you to join us! <a href="http://www.whitehouse.gov">Test link</a> Thank you for your time.</body> </content> </message> Client-side Javascript function to affect the user-interface innerHTML property with the data returned via AJAX: function GetMessageContentsCallback(args, resp) { //XML Parser try { //Internet Explorer xmlDoc = new ActiveXObject("Microsoft.XMLDOM"); xmlDoc.async = "false"; xmlDoc.loadXML(resp); } catch (e) { parser = new DOMParser(); xmlDoc = parser.parseFromString(resp, "text/xml"); } var msgReply = xmlDoc.getElementsByTagName('message')[0]; var ajaxRespondeBodyInnerHTML = msgReply.getElementsByTagName(body)[0].firstChild.nodeValue; //this currently only delivers inner text content, without the <a href... bit and subsequent text document.getElementById("bodySpan").innerHTML = ajaxRespondeBodyInnerHTML; }

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  • How to store result of drag and drop as a image

    - by Jimmy
    I want to take the screenshot of the result of drag and drop, but I don't know how to do. Actually, I found 2 javascript and using HTML5 such as html2canvas and canvas2image. I am now combining them together, but it's still meet some problem with the canvas2image. Please help me solve this problem if you have same experience, thank you a lot. Please help me, I've been stock here for days. Drag and drop code. <script> $(function() { $( "#draggable" ).draggable(); $( "#draggable2" ).draggable(); $( "#droppable" ).droppable({ hoverClass: "ui-state-active", drop: function( event, ui ) { $( this ) .addClass( "ui-state-highlight" ) .find( "p" ) .html( "Dropped!" ); } }); }); </script> Image generation code <script> window.onload = function() { function convertCanvas(strType) { if (strType == "JPEG") var oImg = Canvas2Image.saveAsJPEG(oCanvas, true); if (!oImg) { alert("Sorry, this browser is not capable of saving " + strType + " files!"); return false; } oImg.id = "canvasimage"; oImg.style.border = oCanvas.style.border; oCanvas.parentNode.replaceChild(oImg, oCanvas); } function convertHtml(strType) { $('body').html2canvas(); var queue = html2canvas.Parse(); var canvas = html2canvas.Renderer(queue,{elements:{length:1}}); var img = canvas.toDataURL(); convertCanvas(strType); window.open(img); } document.getElementById("html2canvasbtn").onclick = function() { convertHtml("JPEG"); } } </script> HTML code <body> <h3>Picture:</h3> <div id="draggable"> <img src='http://1.gravatar.com/avatar/1ea64135b09e00ab80fa7596fafbd340? s=50&d=identicon&r=R'> </div> <div id="draggable2"> <img src='http://0.gravatar.com/avatar/2647a7d4b4a7052d66d524701432273b?s=50&d=identicon&r=G'> </div> <div id="dCanvas"> <canvas id="droppable" width="500" height="500" style="border: 2px solid gray" class="ui-widget-header" /> </div> <input type="button" id="bGenImage" value="Generate Image" /> <div id="dOutput"></div> </body>

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  • Add/delete row from a table

    - by yogsma
    I have this table with some dependents information and there is a add and delete button for each row to add/delete additional dependents. When I click "add" button, a new row gets added to the table, but when I click the "delete" button, it deletes the header row first and then on subsequent clicking, it deletes the corresponding row. Here is what I have: Javascript code function deleteRow(row){ var d = row.parentNode.parentNode.rowIndex; document.getElementById('dsTable').deleteRow(d); } HTML code <table id = 'dsTable' > <tr> <td> Relationship Type </td> <td> Date of Birth </td> <td> Gender </td> </tr> <tr> <td> Spouse </td> <td> 1980-22-03 </td> <td> female </td> <td> <input type="button" id ="addDep" value="Add" onclick = "add()" </td> <td> <input type="button" id ="deleteDep" value="Delete" onclick = "deleteRow(this)" </td> </tr> <tr> <td> Child </td> <td> 2008-23-06 </td> <td> female </td> <td> <input type="button" id ="addDep" value="Add" onclick = "add()"</td> <td> <input type="button" id ="deleteDep" value="Delete" onclick = "deleteRow(this)" </td> </tr> </table>

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  • PHP: Ajax ignores line foldings in the text

    - by ilnur777
    I don't understand why my AJAX script ignores all line foldings. I first type text to the textarea and then put onclick to send button. Here is my AJAX realization: // creating ajax object // ==================== function createRequestObject(){ try { return new XMLHttpRequest() } catch(e) { try { return new ActiveXObject('Msxml2.XMLHTTP') } catch(e) { try { return new ActiveXObject('Microsoft.XMLHTTP') } catch(e) { return null; } } } } // message options (save, cancel) // ============================== function form1(text){ var http = createRequestObject(); if(http){ http.open("GET", "my_script.php?text=" + text); http.onreadystatechange = function (){ if(http.readyState == 4){ alert("Ok!"); } } http.send(null); } else { document.location = "my_script.php?text=" + text; } } html form <p align="justify" style="margin-right:10; margin-left:10;"> <table style="margin-right:10; margin-left:10;" align="center" border="0" cellpadding="0" cellspacing="0" width="680"> <TBODY> <form name="fgform"> <tr> <td width="680" height="100" colspan="2"><p><textarea id="edit_text1" name="edit_text" rows="3" style="width: 680; height: 100;"></textarea></p></td> </tr> <tr> <td width="340"><p><input type="button" id="saveB" value="Save Text" style="color:rgb(0,204,0); background-color:white; border-width:1; border-color:rgb(225,218,202); border-style:solid; width:100;" onclick="form1(document.getElementById('edit_text1').value);"></p></td> <td width="340"><p align="right">&nbsp;</p></td> </tr> </form> </TBODY> </table>

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  • Google Maps API 3 How to call initialize without putting it in Body onload

    - by Bex
    Hi I am using the google maps API and have copied the examples and have ended up with a function called "initialize" that is called from the body onload. I am using the maps in a few different user controls, which are placed within content place holders, so the body tag is in the master page. Is there a way of calling initialize directly in the usercontrol rather than having to place an onload on the masterpage? Ideally I want my user control to be a stand alone control that I can just slot into pages without trying to access the master page body onload. I have tried calling the Initialize function from my page load of the user control (by adding a start up script), but the map doesn't appear. Any suggestions? My code: <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false">/script> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script type="text/javascript"> var map; var geocoder; function initialize() { geocoder = new google.maps.Geocoder(); var latlng = new google.maps.LatLng(51.8052184317649, -4.965819906250006); var myOptions = { zoom: 8, center: latlng, mapTypeId: google.maps.MapTypeId.ROADMAP }; map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); $.ajax({ type: "POST", url: "/GoogleMapsService.asmx/GetPointers", contentType: "application/json; charset=utf-8", dataType: "json", beforeSend: function () { $(".loadingData").html("<p>Loading data..</p>"); }, complete: function () { $(".loadingData").html(""); }, cache: true, success: mapPoints, error: onError }); } function onError(xhr, ajaxOptions, thrownError) { alert(xhr.status); alert(xhr.responseText); } function mapPoints(response) { if (response.d != null) { if (response.d.length > 0) { for (var i = 0; i < response.d.length; i++) { plotOnMap(response.d[i].Id, response.d[i].Name, response.d[i].Lat, response.d[i].Long, response.d[i].ShortDesc) } } } } and on my test master page: <body onload="initialize()"> <form runat="server"> <asp:ScriptManager ID="ScriptManager1" runat="server" EnablePageMethods="true"></asp:ScriptManager> <asp:ContentPlaceHolder ID="MainContent" runat="server"> </asp:ContentPlaceHolder> </form> </body>

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  • how to use window.onload?

    - by Patrick
    I'm refactoring a website using MVC. What was a set of huge pages with javascript, php, html etc etc is becoming a series of controllers and views. I'm trying to do it in a modular way so views are split in 'modules' that I can reuse in other pages when needed eg. "view/searchform displays only one div with the searchform "view/display_events displays a list of events and so on. One of the old pages was supposed to load a google map with a marker on it. Amongst the rest of the code, I can identify the relevant bits as follows <head> <script src="http://maps.google.com/maps?file=api&amp;v=2&amp;key=blablabla" type="text/javascript"></script> <script type="text/javascript"> //<![CDATA[ function load() { if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map")); var point = new GLatLng(<?php echo ($info->lat && $info->lng) ? $info->lat .",". $info->lng : "51.502759,-0.126171"; ?>); map.setCenter(new GLatLng(<?php echo ($info->lat && $info->lng) ? $info->lat .",". $info->lng : "51.502759,-0.126171"; ?>), 15); map.addControl(new GLargeMapControl()); map.addControl(new GScaleControl()); map.addOverlay(new GMarker(point)); var marker = createMarker(point,GIcon(),"CIAO"); map.addOverlay(marker); } } //]]> </script> </head> ...then <body onload="load()" onunload="GUnload()"> ...and finally this div where the map should be displayed <div id="map" style="width: 440px; height: 300px"> </div> Don't know much about js, but my understanding is that a) I have to include the scripts in the view module I'm writing (directly in the HTML? I would prefer to load a separate script) b) I have to trigger that function using the equivalent of body onload... (obviously there's no body tag in my view. In my ignorance I've tried div onload=.... but didn't seem to be working :) What do you suggest I do? I've read about window.onload but don't know what's the correct syntax for that. please keep in mind that other parts of the page include other js functions (eg, google adsense) that are called after the footer.

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  • JavaScript regular expression literal persists between function calls

    - by Charles Anderson
    I have this piece of code: function func1(text) { var pattern = /([\s\S]*?)(\<\?(?:attrib |if |else-if |else|end-if|search |for |end-for)[\s\S]*?\?\>)/g; var result; while (result = pattern.exec(text)) { if (some condition) { throw new Error('failed'); } ... } } This works, unless the throw statement is executed. In that case, the next time I call the function, the exec() call starts where it left off, even though I am supplying it with a new value of 'text'. I can fix it by writing var pattern = new RegExp('.....'); instead, but I don't understand why the first version is failing. How is the regular expression persisting between function calls? (This is happening in the latest versions of Firefox and Chrome.) Edit Complete test case: <!DOCTYPE HTML> <html> <head> <meta http-equiv="Content-type" content="text/html;charset=UTF-8"> <title>Test Page</title> <style type='text/css'> body { font-family: sans-serif; } #log p { margin: 0; padding: 0; } </style> <script type='text/javascript'> function func1(text, count) { var pattern = /(one|two|three|four|five|six|seven|eight)/g; log("func1"); var result; while (result = pattern.exec(text)) { log("result[0] = " + result[0] + ", pattern.index = " + pattern.index); if (--count <= 0) { throw "Error"; } } } function go() { try { func1("one two three four five six seven eight", 3); } catch (e) { } try { func1("one two three four five six seven eight", 2); } catch (e) { } try { func1("one two three four five six seven eight", 99); } catch (e) { } try { func1("one two three four five six seven eight", 2); } catch (e) { } } function log(msg) { var log = document.getElementById('log'); var p = document.createElement('p'); p.innerHTML = msg; log.appendChild(p); } </script> </head> <body><div> <input type='button' id='btnGo' value='Go' onclick='go();'> <hr> <div id='log'></div> </div></body> </html> The regular expression continues with 'four' as of the second call on FF and Chrome, not on IE7 or Opera.

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  • Google Maps rendering locally but not in live environment

    - by marcusstarnes
    I have a page that renders a simple google map for a specified location. This map renders without any problems at all when I run it locally on localhost, however, when I deploy this code to our live web servers (using our LIVE google API key for the appropriate domain) it fails to render, and upon putting a series of alerts within the javascript on the page, it appears that the 'Initialize' method (which should be called within body onLoad) is not being called. When I view the HTML source that is rendered on the live server it appears exactly as per the local version of the site (including the call to initialize() within the body onLoad event), albeit with the different maps API key. I have output the host (alert(window.location.host);) to ensure that the key I generated via the google maps api site, corresponds exactly to the live server, which it does. Does anyone have any ideas why it would be working locally but not when deployed to the live servers? The live site is hosted on 2 load-balanced web servers. This is the javascript that is rendered: <script src="http://maps.google.com/maps?file=api&amp;v=2&amp;sensor=false&amp;key=ABQIAAAA-BU8POZj19wRlTaKIXVM9xTz76xxk4yAELG9u79oXrhnLTB5NRRvAZ-bkKn1x8J68nfRTVOIWNPJEA" type="text/javascript"></script> <script type="text/javascript"> var map; var geocoder; alert(window.location.host); function initialize() { if (GBrowserIsCompatible()) { map = new GMap2(document.getElementById("businessMap")); map.setUIToDefault(); geocoder = new GClientGeocoder(); showAddress('St Margarets Street SW1P 3 London'); } } function showAddress(address) { geocoder.getLatLng( address, function(point) { if (!point) { // Address could not be located. jQuery('#googleMap').hide(); } else { map.setCenter(point, 13); var marker = new GMarker(point); map.addOverlay(marker); var html = 'Address info for the marker'; marker.openInfoWindow(html); GEvent.addListener(marker, "click", function() { marker.openInfoWindowHtml(html); }); } } ); } </script> Any help would be much appreciated. Thanks.

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  • Adding google.maps.latlng within a loop

    - by Mick Morrison
    I am new to Java Script. I am using it, in combination with Java Server Faces. I want to add some points to define a Polilyne using GoogleMaps Apiv3. My problem is that I can't add a FOR statement to the javascript, because it dumps. If I comment this FOR loop, it also dumps. The dump I am getting is: "javax.servlet.ServletException: null source". Has anyone any suggestion to solve this? Thanks in advance, Emanuel <script type="text/javascript"> function initialize() { var longit = "${dateRange.longitude}" ; var lat = "${dateRange.latitude}" ; var latlng = new google.maps.LatLng(lat, longit); var myOptions = { zoom: 15, center: latlng, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); var points = []; var cadena1 = "${dateRange.latArray}" ; var cadena2 = "${dateRange.longArray}" ; var latArray = cadena1.split('?'); var longArray = cadena2.split('?'); /* The code Below is the one that fails */ for (var i=0; i < latArray.length; i++) { points.push(new google.maps.LatLng(latArray[i], longArray[i])); } /* Finish of the error code */ // The Polilyne is created var mapPath = new google.maps.Polyline ({ path: points, strokeColor: "#FF0000", strokeOpacity: 1.0, strokeWeight: 4 }); mapPath.setMap(map); } </script> </head> <body onload="initialize()"> <h:graphicImage url="http://localhost:8080/gps_tracking/faces/resources/images/logo.jpg"> </h:graphicImage> <h1 align="center">Sol-Tech</h1><br /> <hr></hr> <div id="map_canvas" style="width:100%; height:100%"></div> </body>

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  • Replace Components.classesByID with document.implementation.createDocument

    - by Earl Smith
    I am not the author of this code, but it is no longer maintained. So I am trying to fix it, but I have very little experience in javascript. Since Firefox 9, Components.classesByID["{3a9cd622-264d-11d4-ba06-0060b0fc76dd}"]. has been obsolete. Instead, it is suggested that document.implementation.createDocument be used. Can someone here show me how to implement these changes? I seem to be, just banging my head with everything I have tried. The example given at Mozilla developer network is: var doc = document.implementation.createDocument ("http://www.w3.org/1999/xhtml", "html", null); var body = document.createElementNS("http://www.w3.org/1999/xhtml", "body"); body.setAttribute("id", "abc"); doc.documentElement.appendChild(body); alert(doc.getElementById("abc")); // [object HTMLBodyElement] and the code in the .jsm I am trying to fix is: this.fgImageData = {}; this.fgImageData["check"] = [ " *", " **", "* ***", "** *** ", "***** ", " *** ", " * "]; this.fgImageData["radio"] = [ " **** ", "******", "******", "******", "******", " **** "]; this.fgImageData["menu-ltr"] = [ "* ", "** ", "*** ", "****", "*** ", "** ", "* "]; this.fgImageData["menu-rtl"] = [ " *", " **", " ***", "****", " ***", " **", " *"]; // I think I'm doing something slightly wrong when creating the document // but I'm not sure. It works though. *FIX* var domi = Components.classesByID["{3a9cd622-264d-11d4-ba06-0060b0fc76dd}"]. createInstance(Components.interfaces.nsIDOMDOMImplementation); this.document = domi.createDocument("http://www.w3.org/1999/xhtml", "html", null); this.canvas = this.document.createElementNS("http://www.w3.org/1999/xhtml", "html:canvas"); for(var name in this.fgImageData) { if (this.fgImageData.hasOwnProperty(name)) { var data = this.fgImageData[name]; var width = data[0].length; var height = data.length; this.canvas.width = width; this.canvas.height = height; var g = this.canvas.getContext("2d"); g.clearRect(0, 0, width, height); var idata = g.getImageData(0, 0, width, height); for(var y=0, oy=0; y<height; y++, oy+=idata.width*4) for(var x=0, ox=oy; x<width; x++, ox+=4) idata.data[ox+3] = data[y][x] == " " ? 0 : 255; this.fgImageData[name] = idata; } } },

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  • Using JSON Data to Populate a Google Map with Database Objects

    - by MikeH
    I'm revising this question after reading the resources mentioned in the original answers and working through implementing it. I'm using the google maps api to integrate a map into my Rails site. I have a markets model with the following columns: ID, name, address, lat, lng. On my markets/index view, I want to populate a map with all the markets in my markets table. I'm trying to output @markets as json data, and that's where I'm running into problems. I have the basic map displaying, but right now it's just a blank map. I'm following the tutorials very closely, but I can't get the markers to generate dynamically from the json. Any help is much appreciated! Here's my setup: Markets Controller: def index @markets = Market.filter_city(params[:filter]) respond_to do |format| format.html # index.html.erb format.json { render :json => @market} format.xml { render :xml => @market } end end Markets/index view: <head> <script type="text/javascript" src="http://www.google.com/jsapi?key=GOOGLE KEY REDACTED, BUT IT'S THERE" > </script> <script type="text/javascript"> var markets = <%= @markets.to_json %>; </script> <script type="text/javascript" charset="utf-8"> google.load("maps", "2.x"); google.load("jquery", "1.3.2"); </script> </head> <body> <div id="map" style="width:400px; height:300px;"></div> </body> Public/javascripts/application.js: function initialize() { if (GBrowserIsCompatible() && typeof markets != 'undefined') { var map = new GMap2(document.getElementById("map")); map.setCenter(new GLatLng(40.7371, -73.9903), 13); map.addControl(new GLargeMapControl()); function createMarker(latlng, market) { var marker = new GMarker(latlng); var html="<strong>"+market.name+"</strong><br />"+market.address; GEvent.addListener(marker,"click", function() { map.openInfoWindowHtml(latlng, html); }); return marker; } var bounds = new GLatLngBounds; for (var i = 0; i < markets.length; i++) { var latlng=new GLatLng(markets[i].lat,markets[i].lng) bounds.extend(latlng); map.addOverlay(createMarker(latlng, markets[i])); } } } window.onload=initialize; window.onunload=GUnload;

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  • Google maps sometimes does not return a geocoded value for string

    - by XGreen
    Hi Guys, I have the following code: It basically looks into a HTML list and geocodes and markets each item. it does it correctly 8 out of ten but sometimes I get an error I set for show in the console. I can't think of anything. Any thoughts is much appreciated. $(function () { var map = null; var geocoder = null; function initialize() { if (GBrowserIsCompatible()) { // Specifies that the element with the ID map is the container for the map map = new GMap2(document.getElementById("map")); // Sets an initial map positon (which mainly gets ignored after reading the adderesses list) map.setCenter(new GLatLng(37.4419, -122.1419), 13); // Instatiates the google Geocoder class geocoder = new GClientGeocoder(); map.addControl(new GSmallMapControl()); // Sets map zooming controls on the map map.enableScrollWheelZoom(); // Allows the mouse wheel to control the map while on it } } function showAddress(address, linkHTML) { if (geocoder) { geocoder.getLatLng(address, function (point) { if (!point) { console.log('Geocoder did not return a location for ' + address); } else { map.setCenter(point, 8); var marker = new GMarker(point); map.addOverlay(marker); // Assigns the click event to each marker to open its balloon GEvent.addListener(marker, "click", function () { marker.openInfoWindowHtml(linkHTML); }); } } ); } } // end of show address function initialize(); // This iterates through the text of each address and tells the map // to show its location on the map. An internal error is thrown if // the location is not found. $.each($('.addresses li a'), function () { var addressAnchor = $(this); showAddress(addressAnchor.text(), $(this).parent().html()); }); }); which looks into this HTML: <ul class="addresses"> <li><a href="#">Central London</a></li> <li><a href="#">London WC1</a></li> <li><a href="#">London Shoreditch</a></li> <li><a href="#">London EC1</a></li> <li><a href="#">London EC2</a></li> <li><a href="#">London EC3</a></li> <li><a href="#">London EC4</a></li> </ul>

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  • Returning currently displayed index of an array Javascript...

    - by Jeff Kindred
    I have a simple array with x number of items. I am displaying them individually via a link click... I want to update a number that say 1 of 10. when the next one is displayed i want it to display 2 of 10 etc... I have looked all around and my brain is fried right now... I know its simple I just cant get it out. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> <title>Page Title</title> <link rel="stylesheet" href="style.css" type="text/css" media="screen" charset="utf-8"/> <script type="text/javascript"> var quotations = new Array() quotations[0]= "1" quotations[1]= "2" quotations[2]= "3" quotations[3]= "4" quotations[4]= "5" quotations[5]= "6" quotations[6]= "7" numQuotes = quotations.length; curQuote = 1; function move( xflip ) { curQuote = curQuote + xflip; if (curQuote > numQuotes) { curQuote = 1 ; } if (curQuote == 0) { curQuote = numQuotes ; } document.getElementById('quotation').innerHTML=quotations[curQuote - 1]; } var curPage = //this is where the current index should go </script> </head> <body> <div id="quotation"> <script type="text/javascript">document.write(quotations[0]);</script> </div> <div> <p><a href="javascript();" onclick="move(-1)">GO back</a> <script type="text/javascript">document.write(curPage + " of " + numQuotes)</script> <a href="javascript();" onclick="move(1)">GO FORTH</a></p> </div> </body> </html>

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  • change maxlength depending of the option selected

    - by tuner3000
    I've seen similar questions posted and tried to change them to meet my needs but I don't know enough about javascript to do it. I need that when a user change the dropdown select, the "titre text field" maxlength is dynamically changed a, b c and d max maxlength should be 40 and e maxlength should be 2 my code is below, I don't know why but it is not working correctly: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title>title page</title> </head> <body> <script type="text/javascript"> function changeValue(dropdown) { var option = dropdown.options[dropdown.selectedIndex].value, field = document.getElementById('titre'); if (option == 'a' || option == 'b' || option == 'c' || option == 'd') { field.maxLength = 40; } else if (option == 'e') { field.value = field.value.substr(0, 2); // before reducing the maxlength, make sure it contains at most two characters; you could also reset the value altogether field.maxLength = 2; } }? </script> <form action="converter.php" method="post"> <h2>Feel all field below:</h2> <div> Title: <input type="texte" name="titre" id="titre" maxLength="40"/> Format: <select id="format" name="format" onchange="changeValue(this);"> <option value="a">A</option> <option value="b">B</option> <option value="c">C</option> <option value="d">D</option> <option value="e">E</option> </select> </div> <div> <textarea name="texte" style="width: 415px; height: 155px;"></textarea> </div> <div> <input type="submit" value="OK" /> </div> </form> </body> </html>

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  • Providing updating suggestions list with javascript, php and ajax

    - by user1104854
    I'm trying to modify this example on making a live updating list to integrate it with my API. So, instead of using GET on the page with the form, I'd like to send it to that page via a function call. So, here's my form // message.php //function to display the hint sent from gethint.php function message_hint($hint){ echo $hint; } //displays the form for sending messages function send_message_form($to_user,$title,$message){ include 'gethint.php'; ?> <table> <form name = "send_message" method="post"> <td>Send A Message</td> <tr><td>To:</td><td><input type = "text" size="50" name="to_user" id = "to_user" value ="<? echo $to_user; ?>" onkeyup="showHint(this.value)"></td></tr> <tr><td>Title:</td><td><input type = "text" size="50" name="message_title"></td></tr> <tr><td>Message:</td><td><textarea rows="4" cols="50" name="message_details"></textarea></td></tr> <tr><td><input type="submit" name="submit_message"></td></tr> </table> </form> <? } Here's the head of message.php <head> <script> function showHint(str){ var to_user = document.getElementById("to_user").value //to_user is the id of the textbox if (str.length==0){ to_user.innerHTML=""; return; } if (window.XMLHttpRequest){// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); }else{// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function(){ if (xmlhttp.readyState==4 && xmlhttp.status==200){ alert(to_user) //properly displays the name via alert box to_user.innerHTML=xmlhttp.responseText; } } xmlhttp.open("GET","gethint.php?q="+to_user,true); xmlhttp.send(); } </script> </head> The page gethint.php is exactly the same, aside from this at the bottom. //echo $response //this was the original output $message = new messages; $message->message_hint($response);

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  • random quote generator with php, ajax and mysql

    - by fusion
    i've tried using this code and this to make a random quote generator, but it doesn't display anything. my questions are: what is wrong with my code? in the above tut, the quote is generated on a button click, i'd like a random quote to be displayed every 30 mins automatically. how do i do this? //////////////////////// quote.html: <!DOCTYPE html> <script src="ajax.js" type="text/javascript"></script> <body> <!–create the div for the quotes land–> <div id="quote"><strong>this</strong></div> <div><a style="cursor:pointer" onclick="run_query();">Next quote …</a></div> </body> </html> ///////////////////// quote.php: <?php include 'config.php'; // 'text' is the name of your table that contains // the information you want to pull from $rowcount = mysql_query("select count(*) as rows from quotes"); // Gets the total number of items pulled from database. while ($row = mysql_fetch_assoc($rowcount)) { $max = $row["rows"]; } // Selects an item's index at random $rand = rand(1,$max)-1; $result = mysql_query("select * from quotes limit $rand, 1"); $row = mysql_fetch_array($result); $randomOutput = $row['storedText']; echo '<p>' . $randomOutput . '</p>'; //////////// ajax.js: var xmlHttp function run_query() { xmlHttp=GetXmlHttpObject(); if (xmlHttp==null) { alert ("This browser does not support HTTP Request"); return; } // end if var url="quote.php"; xmlHttp.onreadystatechange=stateChanged; xmlHttp.open("GET",url,true); xmlHttp.send(null); } //end function function stateChanged(){ if (xmlHttp.readyState==4 || xmlHttp.readyState=="complete"){ document.getElementById("quote").innerHTML=xmlHttp.responseText; } //end if } //end function function GetXmlHttpObject() { var xmlHttp=null; try { // For these browsers: Firefox, Opera 8.0+, Safari xmlHttp=new XMLHttpRequest(); }catch (e){ //For Internet Explorer try{ xmlHttp=new ActiveXObject("Msxml2.XMLHTTP"); } catch (e) { xmlHttp=new ActiveXObject("Microsoft.XMLHTTP"); } } return xmlHttp; } //end function

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  • Setting background-image with javascript

    - by Mattoe3k
    In chrome, safari, and opera setting the background image to an absolute reference such as: "/images/image.png" changes it to "http://sitepath/images/image.png". It does not do this in firefox. Is there any way to avoid this behavior, or is it written into the browser's javascript engine? Using jquery to set the background-image also does this problem. The problem is that I am posting the HTML to a php script that needs the urls in this specific format. I know that setting the image path relative fixes this, but I can't do that. The only other alternative would be to use a regexp. to convert the urls. Thanks. Test this in firefox, and chrome / webkit browser: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> </head> <body> <div style="height:400px;width:400px;background-image:url(/images/images/logo.gif);"> </div> <br /> <br /> <div id="test" style="height:400px;width:400px;"> </div> <script type="text/javascript" src="/javascripts/jquery.js"></script> <script type="text/javascript"> $(document).ready(function(){ $("#test").css('background-image',"url(/images/images/logo.gif)"); alert(document.getElementById('test').style.backgroundImage); }); </script> </body> </html>

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  • Need Google Map InfoWindow Hyperlink to Open Content in Overlay (Fusion Table Usage)

    - by McKev
    I have the following code established to render the map in my site. When the map is clicked, the info window pops up with a bunch of content including a hyperlink to open up a website with a form in it. I would like to utilize a function like fancybox to open up this link "form" in an overlay. I have read that fancybox doesn't support calling the function from within an iframe, and was wondering if there was a way to pass the link data to the DOM and trigger the fancybox (or another overlay option) in another way? Maybe a callback trick - any tips would be much appreciated! <style> #map-canvas { width:850px; height:600px; } </style> <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=true"></script> <script src="http://gmaps-utility-gis.googlecode.com/svn/trunk/fusiontips/src/fusiontips.js" type="text/javascript"></script> <script type="text/javascript"> var map; var tableid = "1nDFsxuYxr54viD_fuH7fGm1QRZRdcxFKbSwwRjk"; var layer; var initialLocation; var browserSupportFlag = new Boolean(); var uscenter = new google.maps.LatLng(37.6970, -91.8096); function initialize() { map = new google.maps.Map(document.getElementById('map-canvas'), { zoom: 4, mapTypeId: google.maps.MapTypeId.ROADMAP }); layer = new google.maps.FusionTablesLayer({ query: { select: "'Geometry'", from: tableid }, map: map }); //http://gmaps-utility-gis.googlecode.com/svn/trunk/fusiontips/docs/reference.html layer.enableMapTips({ select: "'Contact Name','Contact Title','Contact Location','Contact Phone'", from: tableid, geometryColumn: 'Geometry', suppressMapTips: false, delay: 500, tolerance: 8 }); ; // Try W3C Geolocation (Preferred) if(navigator.geolocation) { browserSupportFlag = true; navigator.geolocation.getCurrentPosition(function(position) { initialLocation = new google.maps.LatLng(position.coords.latitude,position.coords.longitude); map.setCenter(initialLocation); //Custom Marker var pinColor = "A83C0A"; var pinImage = new google.maps.MarkerImage("http://chart.apis.google.com/chart?chst=d_map_pin_letter&chld=%E2%80%A2|" + pinColor, new google.maps.Size(21, 34), new google.maps.Point(0,0), new google.maps.Point(10, 34)); var pinShadow = new google.maps.MarkerImage("http://chart.apis.google.com/chart?chst=d_map_pin_shadow", new google.maps.Size(40, 37), new google.maps.Point(0, 0), new google.maps.Point(12, 35)); new google.maps.Marker({ position: initialLocation, map: map, icon: pinImage, shadow: pinShadow }); }, function() { handleNoGeolocation(browserSupportFlag); }); } // Browser doesn't support Geolocation else { browserSupportFlag = false; handleNoGeolocation(browserSupportFlag); } function handleNoGeolocation(errorFlag) { if (errorFlag == true) { //Geolocation service failed initialLocation = uscenter; } else { //Browser doesn't support geolocation initialLocation = uscenter; } map.setCenter(initialLocation); } } google.maps.event.addDomListener(window, 'load', initialize); </script>

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  • javascript div movement not working

    - by William
    For some reason I can't move this div at all. Can anyone help me out with why this won't work? <!DOCTYPE html> <html lang="en"> <head> <title>Move Div Test</title> <meta charset="utf-8" /> <link href="/bms/style.css" rel="stylesheet" /> <style> body { text-align: center; background-color: #ffffff;} #box { position: absolute; left: 610px; top: 80px; height: 50px; width: 50px; background-color: #ff0000;} </style> <script type="text/javascript"> document.onkeydown=function(event){keyDown(event)}; document.onkeyup=function(event){keyUp(event)}; var box = document.getElementById('box'); var speed = 5; var keys = new Array(256); var i = 0; for (i = 0;i <= 256; i++){ keys[i] = false; } function keyDown(event){ if(!event){ //for IE event = window.event; } keys[event.keyCode] = true; } function keyUp(event){ if(!event){ //for IE event = window.event; } keys[event.keyCode] = false; } function update(){ if(keys[37]) box.style.left = parseInt(box.style.left) - speed + "px"; if(keys[39]) box.style.left = parseInt(box.style.left) + speed + "px"; if(keys[38]) box.style.top = parseInt(box.style.top) - speed + "px"; if(keys[40]) box.style.top = parseInt(box.style.top) + speed + "px"; } setInterval('update();', 1000/60); </script> </head> <body> <div id="box">blah</div> </body> </html>

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  • Add class to elements which already have a class

    - by bwstud
    I have a group of divs which I'm dynamically generating when a button is clicked with the class, "brick". This gives them dimension and starting position of top: 0. I'm trying to get them to animate to the bottom of the view using a css transition with a second class assignment which gives them a bottom position: 0;. Can't figure out the syntax for adding a second class to elements with a pre-existing class. On inspection they only show the original class of, "brick". HTML <!DOCTYPE html> <html> <head> <script src="http://code.jquery.com/jquery-2.1.0.min.js"></script> <meta charset="utf-8"> <title>JS Bin</title> </head> <body> <div id="container"> <div id="button" >Click Me</div> </div> </body> </html> CSS #container { width: 100%; height: 100vh; padding: 10vmax; } #button { position: fixed; } .brick { position: relative; top: 0; height: 10vmax; width: 20vmax; background: white; margin: 0; padding: 0; transition: all 1s; } .drop { transition: all 1s; bottom 0; } The offending JS: var brickCount = function() { var count = prompt("How many boxes you lookin' for?"); for(var i=0; i < count; i++) { var newBrick = document.createElement("div"); newBrick.className="brick"; document.querySelector("#container") .appendChild(newBrick); } }; var getBricks = function(){ document.getElementByClass("brick"); }; var changeColor = function(){ getBricks.style.backgroundColor = '#'+Math.floor(Math.random()*16777215).toString(16); }; var addDrop = function() { getBricks.brick = "getBricks.brick" + " drop"; }; var multiple = function() { brickCount(); getBricks(); changeColor(); addDrop(); }; document.getElementById("button").onclick = function() {multiple();}; Thanks!

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  • Bug in Safari: options.length = 0; not working as expected in Safari 4

    - by Stefan
    This is not a real question, but rather an answer to save some others the hassle of tracking this nasty bug down. I wasted hours finding this out. When using options.length = 0; to reset all options of a select element in safari, you can get mixed results depending on wether you have the Web Inspector open or not. If the web inspector is open you use myElement.options.length = 0; and after that query the options.length(), you might get back 1 instead of 0 (expected) but only if the Web Inspector is open (which is often the case when debugging problem like this). Workaround: Close the Web Inspector or call myElement.options.length = 0; twice like so: myElement.options.length = 0; myElement.options.length = 0; Testcase: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <title>Testcase</title> <script type="text/javascript" language="javascript" charset="utf-8"> function test(el){ var el = document.getElementById("sel"); alert("Before calling options.length=" + el.options.length); el.options.length = 0; alert("After calling options.length=" + el.options.length); } </script> </head> <body onLoad="test();"> <p> Make note of the numbers displayed in the Alert Dialog, then open Web inspector, reload this page and compare the numbers. </p> <select id="sel" multiple> <option label="a----------" value="a"></option> <option label="b----------" value="b"></option> <option label="c----------" value="c"></option> </select> </body> </html>

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  • Google Maps API - Marker not showing

    - by popnbrown
    I'm trying to add markers for every single row from a table, that sits on the page. The page is http://www.sravanks.com/first/2013ftcmap.php This is the JS code that's loading the markers: $(document).ready(function() { var mapOptions = { center: new google.maps.LatLng(39.740, -89.503), zoom: 7 }; var map = new google.maps.Map(document.getElementById("map-canvas"), mapOptions); var infowindow = new google.maps.InfoWindow(); /* City Markers */ var cityCircle = new Array(); var i = 0; $.each($('.events tr'), function(index, value) { var name = $(this).find('td:first()').html(); var address = $(this).find('.address').html(); var linkUrl = "http://www.sravanks.com/first/geocode.php?address=" + address; $.ajax({ url: linkUrl }).done(function(data){ var json = $.parseJSON(data.substring(0, data.length-1)); lat = json.results[0].geometry.location.lat; lng = json.results[0].geometry.location.lng; var latlng = new google.maps.LatLng(lat, lng); var marker = new google.maps.Marker({ position: latlng, map: map, icon: 'map-pointer-medium.gif' }); google.maps.event.addListener(marker, 'click', function() { infowindow.setContent(name); infowindow.open(map, marker); cityCircle[i] = new google.maps.Circle({strokeColor: '#00FF00', strokeOpacity: 0.8, strokeWeight: 2, fillColor: '#00FF00', fillOpacity: 0.35, map: map, center: latlng, radius: 144841}); i++; }); }); }); /*Team Markers*/ var markers = {}; var teamName, teamNumber, lat, lng, content; $.each($('.list tr'), function(index, value) { teamName = $(this).find('td.name').html(); teamNumber = $(this).find('td.number').html(); markers[teamNumber] = {}; lat = parseFloat($(this).find('td.lat').html()); lng = parseFloat($(this).find('td.lng').html()); content = "Name: " + teamName + "<br />Number: " + teamNumber; markers[teamNumber]['latlng'] = new google.maps.LatLng(lat, lng); markers[teamNumber]['marker'] = new google.maps.Marker({ position: markers[teamNumber]['latlng'], map: map }); google.maps.event.addListener(markers[teamNumber]['marker'], 'click', function() { infowindow.setContent(content); infowindow.open(map, markers[teamNumber]['marker']); }); }); google.maps.event.addListener(infowindow, 'closeclick', function() { for(var i=0;i<cityCircle.length;i++){ cityCircle[i].setMap(null); } }); }); I've got no errors, but the Team Markers do not show up. The strange thing is that the City Markers do show up. Some more info, the City Markers ajax call is just to a proxy that calls the google geocoding api. Again the link's at http://www.sravanks.com/first/2013ftcmap.php

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