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  • dyld: Library not loaded: /System/Library/Frameworks/UIKit.framework/UIKit

    - by jimbo
    Hi All, Please bear with me, newbie just learning the ropes. I am getting the below message, when I try and run my app, it quiets, but then does let me re-open fine after the first quit. I tried a few things and if I turn on if i 'activate breakpoints' it all works fine... Tried a few suggestions, 'deleting build folder', 'restarting xCode' nothing seems to work... dyld: Library not loaded: /System/Library/Frameworks/UIKit.framework/UIKit Referenced from: /Volumes/MyBook/Apps/CToolBox/build/Debug-iphonesimulator/CToolBox.app/CToolBox Reason: image not found The Debugger has exited due to signal 5 (SIGTRAP).The Debugger has exited due to signal 5 (SIGTRAP). Thanks in advance.

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  • Forcing UIInterfaceOrientation changes on iPhone

    - by Andiih
    I'm strugging with getting an iPhone application which requires just about every push or pop in the Nav Controller Stack to change orientation. Basically the first view is portrait, the second landscape the third portrait again (Yes I know this is less than ideal, but that's the design and I've got to implement it). I've been through various advice on here.... http://stackoverflow.com/questions/995723/how-do-i-detect-a-rotation-on-the-iphone-without-the-device-autorotating http://stackoverflow.com/questions/1824682/force-portrait-orientation-on-pushing-new-view-to-uinavigationviewcontroller http://stackoverflow.com/questions/181780/is-there-a-documented-way-to-set-the-iphone-orientation But without total success. Setting to link against 3.1.2 my reading of the linked articles above seems to indicate that if my portrait view pushes a view with - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return ((interfaceOrientation == UIInterfaceOrientationLandscapeRight) ); } Then then that view should appear rotated to landscape. What happens is it appears in its "broken" portrait form, then rotates correctly as the device is turned. If I pop the controller back to my portrait view (which has an appropriate shouldAutoRotate...) then that remains in broken landscape view until the device is returned to portrait orientation. I've also tried removing all the shouldautorotate messages, and instead forcing rotation by transforming the view. This kind of works, and I've figured out that by moving the status bar (which is actually hidden in my application) [UIApplication sharedApplication].statusBarOrientation = UIInterfaceOrientationLandscapeRight; the keyboard will appear with the correct orientation when desired. The problem with this approach is that the status bar transform is weird and ugly when you don't have a status bar - a shadow looms over the page with each change. So. What am I missing. 1) Am I wrong in thinking that in 3.1.2 (or possibly earlier) shouldAutorotateToInterfaceOrientation should provide the desired orientation simply by pushing controllers ? 2) Is there another way of getting keyboards to appear in the correct orientation. 3) Are the undocumented API calls the way to go (please no!)

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  • UIWebView frame resize does not resize the inner content...

    - by Markus Gömmel
    Hi, if I change the frame of a UIWebView (scalesPageToFit property is YES), what do I have to do that the zooming level of a currently displayed webpage persists? Let's say I have a UIWebView frame with a width of 200 pixels, and has zoomed into a website so that only one column is visible. After changing the width to 300, I still see the column with the same size, and additional space at the left and right. But what I would need is that I still only see this column, but bigger. Any ideas what I have to do to achive this? I tried a lot of things, but nothing worked so far. By the way, the iPhone built in Safari browser does exactly this thing (with the same website, so it's not content related) when rotating the iPhone... I see the same content, bug bigger, NOT more content as it happens with my current version of code. Thanks for helping! Markus

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  • Consume WCF Web Service in Objective-C on an iPhone

    - by JWD
    I am having a hard time consuming a very simple (Hello World) WCF web service in my iPhone app. From what I have read, you must manually create the request message then send it to the web service URL. I was able to accomplish this on a .asmx web service, but not with a WCF service. How do I know the correct format of the request SOAP message? The web service I am trying to hit has a format of: http://xxx.xxx.xxx.xxx:PORT/IService1/ (running locally in a VM) I apologize for the lack of information, I am pretty lost. Any and all help is much appreciated. Thanks in advance!

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  • Where is android.os.SystemProperties

    - by Travis
    I'm looking at the Android Camera code and when I try importing android.os.SystemProperties It cannot be found. here is the file I'm looking at. http://android.git.kernel.org/?p=platform/packages/apps/Camera.git;a=blob;f=src/com/android/camera/VideoCamera.java;h=8effd3c7e2841eb1ccf0cfce52ca71085642d113;hb=refs/heads/eclair I created a new 2.1 project and tried importing this namespace again, but It still cannot be found. I checked developer.android.com and SystemProperties was not listed Did i miss something?

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  • iPad application crash in Apple review - cannot replicate in simulator, have crash log

    - by Mike
    I am clearly missing something obvious here and would really appreciate some input. I have tried repeatedly to submit an application to Apple (iPad in this case) that is crashing on their end when testing but I cannot replicated the situation on my end (obviously I only have the damned simulator to work with at this point). The crash log is as follows: Date/Time: 2010-04-01 05:39:47.226 -0700 OS Version: iPhone OS 3.2 (7B367) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x000790a0 __kill + 8 1 libSystem.B.dylib 0x00079090 kill + 4 2 libSystem.B.dylib 0x00079082 raise + 10 3 libSystem.B.dylib 0x0008d20a abort + 50 4 libstdc++.6.dylib 0x00044a1c __gnu_cxx::__verbose_terminate_handler() + 376 5 libobjc.A.dylib 0x000057c4 _objc_terminate + 104 6 libstdc++.6.dylib 0x00042dee __cxxabiv1::__terminate(void (*)()) + 46 7 libstdc++.6.dylib 0x00042e42 std::terminate() + 10 8 libstdc++.6.dylib 0x00042f12 __cxa_throw + 78 9 libobjc.A.dylib 0x000046a4 objc_exception_throw + 64 10 CoreFoundation 0x00090c6e +[NSException raise:format:arguments:] + 74 11 CoreFoundation 0x00090d38 +[NSException raise:format:] + 28 12 Foundation 0x00002600 -[NSCFDictionary setObject:forKey:] + 184 13 iPadMosaic 0x00003282 -[iPadMosaicViewController getAlbumThumbs] (iPadMosaicViewController.m:468) 14 Foundation 0x000728fe __NSFireDelayedPerform + 314 15 CoreFoundation 0x00022d1c CFRunLoopRunSpecific + 2092 16 CoreFoundation 0x000224da CFRunLoopRunInMode + 42 17 GraphicsServices 0x000030d4 GSEventRunModal + 108 18 GraphicsServices 0x00003180 GSEventRun + 56 19 UIKit 0x000034c2 -[UIApplication _run] + 374 20 UIKit 0x000019ec UIApplicationMain + 636 21 iPadMosaic 0x00002234 main (main.m:14) 22 iPadMosaic 0x00002204 start + 32 My understanding here is that I am botching the Dictionary add somehow. The relevant lines of code are: for (NSDictionary *album in self.albumList) { // Get image for each album cover UIImage *albumCover; // Loop through photos to get URL of cover based on photo ID match NSString *coverURL = @""; for (NSDictionary *photo in self.photoList) { if ([[photo objectForKey:@"pid"] isEqualToString:[album objectForKey:@"cover_pid"]]) { coverURL = [photo objectForKey:@"src"]; } } NSURL *albumCoverURL = [NSURL URLWithString:coverURL]; NSData *albumCoverData = [NSData dataWithContentsOfURL:albumCoverURL]; albumCover = [UIImage imageWithData:albumCoverData]; if (albumCover == nil || albumCover == NULL) { //NSLog(@"No album cover for some reason"); albumCover = [UIImage imageNamed:@"noImage.png"]; } [[self.albumList objectAtIndex:albumCurrent] setObject:albumCover forKey:@"coverThumb"]; } This is part of a loop that runs over the existing dictionaries stored in an array. If retrieving the album cover fails for some reason the object is filled with a default image and then added. The last line of the code is what's showing up in the crash log. It runs fine in the simulator but crashes 100% in testing on device apparently. Can anyone tell me what I am missing here?

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  • How can I change the images on an ImageButton in Android when using a OnTouchListener?

    - by Cody
    I have the following code which creates an ImageButton and plays a sound when clicked: ImageButton SoundButton1 = (ImageButton)findViewById(R.id.sound1); SoundButton1.setImageResource(R.drawable.my_button); SoundButton1.setOnTouchListener(new OnTouchListener() { public boolean onTouch(View v, MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN ) { mSoundManager.playSound(1); return true; } return false; } }); The problem is that I want the image on the ImageButton to change when you press it. The OnTouchListener appears to be overriding the touch and not allowing the images to change. As soon as I remove the OnTouchListener, the ImageButton swaps to a different image when pressed. Any ideas on how I can have the images change on the ImageButton while still using the OnTouchListener? Thank you very much!

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  • How to add UITabViewController programatically?

    - by chaitanya
    Hi, In my app I need to add tabviewcontroller to my 2nd view, If its a main view directly we can take the TabViewController type while creating the project but my requirement is i have one view controller in my app, from this view i shold call tabviewcontroller, So how can I tab view controller programatically and how to add nibs to that and how to define the no of tabs for this programatically?

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  • Reset push notification settings for app

    - by hanno
    I am developing an app with push notifications. To check all possible ways of user interaction, I'd like to test my app when a user declines to have push notifications enabled for my app during the first start. The dialog (initiated by registerForRemoteNotificationTypes), however, appears only once per app. How do I reset the iPhone OS's memory of my app. Deleting the app and reinstalling doesn't help.

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  • Customized UISearchBar

    - by Matt
    I've got an app with the following class: @interface SearchViewController : UIViewController <UITableViewDataSource, UITableViewDelegate, UISearchBarDelegate> @property (nonatomic, retain) IBOutlet UISearchBar *search; How can I customize UISearchBar? I'd like to add a segmented button to allow for search options (and/or/phrase).

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  • What does the filter parameter to createScaledBitmap do?

    - by clahey
    The declaration of android.graphics.Bitmap.createScaledBitmap is public static Bitmap createScaledBitmap (Bitmap src, int dstWidth, int dstHeight, boolean filter) However, the documentation doesn't explain any of the parameters. All of them are pretty obvious except for boolean filter. Does anyone know what it does?

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  • Android Remote Service Keeps Restarting

    - by user244190
    Ok so I've built an app that uses a remote service to do some real time GPS tracking. I am using the below code to start and bind to the service. The remote service uses aidl, sets up a notification icon, runs the GPS and locationListener. In onLocationChanged, a handler sends data back to the caller via the callback. Pretty much straight out of the examples and resources online. I want to allow the service to continue running even if the app closes. When the app is restarted, I want the app to again bind to the service (using the existing service if running) and again receive data from the tracker. I currently have the app mode set to singleTask and cannot use singleinstance due to another issue. My problem is that quit often even after the app and service are shut down either from the app itself, or from AdvancedTaskKiller, or a Forceclose, the service will restart and initialize the GPS. touching on the notification will open the app. I again stop the tracking which removes the notification and turns off the GPS Close the app, and again after a few seconds the service restarts. The only way to stop it is to power off the phone. What can I do to stop this from happening. Does it have to do with the mode of operation? START_NOT_STICKY or START_REDELIVER_INTENT? Or do I need to use stopSelf()? My understanding is that if the service is not running when I use bindService() that the service will be created...so do I really need to use start/stopService also? I thought I would need to use it if I want the service to run even after the app is closed. That is why i do not unbind/stop the service in onDestroy(). Is this correct? I've not seen any other info an this, so I,m not sure where to look. Please Help! Thanks Patrick //Remote Service Startup try{ startService(); }catch (Exception e) { Toast.makeText(ctx, e.getMessage().toString(), Toast.LENGTH_SHORT).show(); } } try{ bindService(); }catch (Exception e) { Toast.makeText(ctx, e.getMessage().toString(), Toast.LENGTH_SHORT).show(); } //Remote service shutdown try { unbindService(); }catch(Exception e) { Toast.makeText(ctx, e.getMessage().toString(), Toast.LENGTH_SHORT).show(); } try{ stopService(); }catch(Exception e) { Toast.makeText(ctx, e.getMessage().toString(), Toast.LENGTH_SHORT).show(); } private void startService() { if( myAdapter.trackServiceStarted() ) { if(SETTING_DEBUG_MODE) Toast.makeText(this, "Service already started", Toast.LENGTH_SHORT).show(); started = true; if(!myAdapter.trackDataExists()) insertTrackData(); updateServiceStatus(); } else { startService( new Intent ( "com.codebase.TRACKING_SERVICE" ) ); Log.d( "startService()", "startService()" ); started = true; updateServiceStatus(); } } private void stopService() { stopService( new Intent ( "com.codebase.TRACKING_SERVICE" ) ); Log.d( "stopService()", "stopService()" ); started = false; updateServiceStatus(); } private void bindService() { bindService(new Intent(ITrackingService.class.getName()), mConnection, Context.BIND_AUTO_CREATE); bindService(new Intent(ITrackingSecondary.class.getName()), mTrackingSecondaryConnection, Context.BIND_AUTO_CREATE); started = true; } private void unbindService() { try { mTrackingService.unregisterCallback(mCallback); } catch (RemoteException e) { // There is nothing special we need to do if the service // has crashed. e.getMessage(); } try { unbindService(mTrackingSecondaryConnection); unbindService(mConnection); } catch (Exception e) { // There is nothing special we need to do if the service // has crashed. e.getMessage(); } started = false; } private ServiceConnection mConnection = new ServiceConnection() { public void onServiceConnected(ComponentName className, IBinder service) { // This is called when the connection with the service has been // established, giving us the service object we can use to // interact with the service. We are communicating with our // service through an IDL interface, so get a client-side // representation of that from the raw service object. mTrackingService = ITrackingService.Stub.asInterface(service); // We want to monitor the service for as long as we are // connected to it. try { mTrackingService.registerCallback(mCallback); } catch (RemoteException e) { // In this case the service has crashed before we could even // do anything with it; we can count on soon being // disconnected (and then reconnected if it can be restarted) // so there is no need to do anything here. } } public void onServiceDisconnected(ComponentName className) { // This is called when the connection with the service has been // unexpectedly disconnected -- that is, its process crashed. mTrackingService = null; } }; private ServiceConnection mTrackingSecondaryConnection = new ServiceConnection() { public void onServiceConnected(ComponentName className, IBinder service) { // Connecting to a secondary interface is the same as any // other interface. mTrackingSecondaryService = ITrackingSecondary.Stub.asInterface(service); try{ mTrackingSecondaryService.setTimePrecision(SETTING_TIME_PRECISION); mTrackingSecondaryService.setDistancePrecision(SETTING_DISTANCE_PRECISION); } catch (RemoteException e) { // In this case the service has crashed before we could even // do anything with it; we can count on soon being // disconnected (and then reconnected if it can be restarted) // so there is no need to do anything here. } } public void onServiceDisconnected(ComponentName className) { mTrackingSecondaryService = null; } }; //TrackService onDestry() public void onDestroy() { try{ if(lm != null) { lm.removeUpdates(this); } if(mNotificationManager != null) { mNotificationManager.cancel(R.string.local_service_started); } Toast.makeText(this, "Service stopped", Toast.LENGTH_SHORT).show(); }catch (Exception e){ Toast.makeText(this, e.getMessage(), Toast.LENGTH_SHORT).show(); } // Unregister all callbacks. mCallbacks.kill(); // Remove the next pending message to increment the counter, stopping // the increment loop. mHandler.removeMessages(REPORT_MSG); super.onDestroy(); } ServiceConnectionLeaked: I'm seeing a lot of these: 04-21 09:25:23.347: ERROR/ActivityThread(3246): Activity com.codebase.GPSTest has leaked ServiceConnection com.codebase.GPSTest$6@4482d428 that was originally bound here 04-21 09:25:23.347: ERROR/ActivityThread(3246): android.app.ServiceConnectionLeaked: Activity com.codebase.GPSTest has leaked ServiceConnection com.codebase.GPSTest$6@4482d428 that was originally bound here 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread$PackageInfo$ServiceDispatcher.<init>(ActivityThread.java:977) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread$PackageInfo.getServiceDispatcher(ActivityThread.java:872) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ApplicationContext.bindService(ApplicationContext.java:796) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.content.ContextWrapper.bindService(ContextWrapper.java:337) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at com.codebase.GPSTest.bindService(GPSTest.java:2206) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at com.codebase.GPSTest.onStartStopClick(GPSTest.java:1589) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at com.codebase.GPSTest.onResume(GPSTest.java:1210) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.Instrumentation.callActivityOnResume(Instrumentation.java:1149) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.Activity.performResume(Activity.java:3763) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2937) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread.handleResumeActivity(ActivityThread.java:2965) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2516) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread.handleRelaunchActivity(ActivityThread.java:3625) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread.access$2300(ActivityThread.java:119) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1867) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.os.Handler.dispatchMessage(Handler.java:99) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.os.Looper.loop(Looper.java:123) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread.main(ActivityThread.java:4363) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at java.lang.reflect.Method.invokeNative(Native Method) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at java.lang.reflect.Method.invoke(Method.java:521) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at dalvik.system.NativeStart.main(Native Method) And These: Is this ok, or do I need to make sure i deactivate/close 04-21 09:58:55.487: INFO/dalvikvm(3440): Uncaught exception thrown by finalizer (will be discarded): 04-21 09:58:55.487: INFO/dalvikvm(3440): Ljava/lang/IllegalStateException;: Finalizing cursor android.database.sqlite.SQLiteCursor@447ef258 on gps_data that has not been deactivated or closed 04-21 09:58:55.487: INFO/dalvikvm(3440): at android.database.sqlite.SQLiteCursor.finalize(SQLiteCursor.java:596) 04-21 09:58:55.487: INFO/dalvikvm(3440): at dalvik.system.NativeStart.run(Native Method)

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  • iPhone Serialization problem

    - by Jenicek
    Hi, I need to save my own created class to file, I found on the internet, that good approach is to use NSKeyedArchiver and NSKeyedUnarchiver My class definition looks like this: @interface Game : NSObject <NSCoding> { NSMutableString *strCompleteWord; NSMutableString *strWordToGuess; NSMutableArray *arGuessedLetters; //This array stores characters NSMutableArray *arGuessedLettersPos; //This array stores CGRects NSInteger iScore; NSInteger iLives; NSInteger iRocksFallen; BOOL bGameCompleted; BOOL bGameOver; } I've implemented methods initWithCoder: and encodeWithCoder: this way: - (id)initWithCoder:(NSCoder *)coder { if([coder allowsKeyedCoding]) { strCompleteWord = [[coder decodeObjectForKey:@"CompletedWord"] copy]; strWordToGuess = [[coder decodeObjectForKey:@"WordToGuess"] copy]; arGuessedLetters = [[coder decodeObjectForKey:@"GuessedLetters"] retain]; // arGuessedLettersPos = [[coder decodeObjectForKey:@"GuessedLettersPos"] retain]; iScore = [coder decodeIntegerForKey:@"Score"]; iLives = [coder decodeIntegerForKey:@"Lives"]; iRocksFallen = [coder decodeIntegerForKey:@"RocksFallen"]; bGameCompleted = [coder decodeBoolForKey:@"GameCompleted"]; bGameOver = [coder decodeBoolForKey:@"GameOver"]; } else { strCompleteWord = [[coder decodeObject] retain]; strWordToGuess = [[coder decodeObject] retain]; arGuessedLetters = [[coder decodeObject] retain]; // arGuessedLettersPos = [[coder decodeObject] retain]; [coder decodeValueOfObjCType:@encode(NSInteger) at:&iScore]; [coder decodeValueOfObjCType:@encode(NSInteger) at:&iLives]; [coder decodeValueOfObjCType:@encode(NSInteger) at:&iRocksFallen]; [coder decodeValueOfObjCType:@encode(BOOL) at:&bGameCompleted]; [coder decodeValueOfObjCType:@encode(BOOL) at:&bGameOver]; } return self; } - (void)encodeWithCoder:(NSCoder *)coder { if([coder allowsKeyedCoding]) { [coder encodeObject:strCompleteWord forKey:@"CompleteWord"]; [coder encodeObject:strWordToGuess forKey:@"WordToGuess"]; [coder encodeObject:arGuessedLetters forKey:@"GuessedLetters"]; //[coder encodeObject:arGuessedLettersPos forKey:@"GuessedLettersPos"]; [coder encodeInteger:iScore forKey:@"Score"]; [coder encodeInteger:iLives forKey:@"Lives"]; [coder encodeInteger:iRocksFallen forKey:@"RocksFallen"]; [coder encodeBool:bGameCompleted forKey:@"GameCompleted"]; [coder encodeBool:bGameOver forKey:@"GameOver"]; } else { [coder encodeObject:strCompleteWord]; [coder encodeObject:strWordToGuess]; [coder encodeObject:arGuessedLetters]; //[coder encodeObject:arGuessedLettersPos]; [coder encodeValueOfObjCType:@encode(NSInteger) at:&iScore]; [coder encodeValueOfObjCType:@encode(NSInteger) at:&iLives]; [coder encodeValueOfObjCType:@encode(NSInteger) at:&iRocksFallen]; [coder encodeValueOfObjCType:@encode(BOOL) at:&bGameCompleted]; [coder encodeValueOfObjCType:@encode(BOOL) at:&bGameOver]; } } And I use these methods to archive and unarchive data: [NSKeyedArchiver archiveRootObject:currentGame toFile:strPath]; Game *currentGame = [NSKeyedUnarchiver unarchiveObjectWithFile:strPath]; I have two problems. 1) As you can see, lines with arGuessedLettersPos is commented, it's because every time I try to encode this array, error comes up(this archiver cannot encode structs), and this array is used for storing CGRect structs. I've seen solution on the internet. The thing is, that every CGRect in the array is converted to an NSString (using NSStringFromCGRect()) and then saved. Is it a good approach? 2)This is bigger problem for me. Even if I comment this line and then run the code successfully, then save(archive) the data and then try to load (unarchive) them, no data is loaded. There aren't any error but currentGame object does not have data that should be loaded. Could you please give me some advice? This is first time I'm using archivers and unarchivers. Thanks a lot for every reply.

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  • Interface builder UIButton custom background image not working on simulator/device

    - by xenonii
    I'm trying to do something really simple. I have an image for a button and I'm trying to set it on a custom button in interface builder. I set the background image accordingly (no case sensitivity problem here). In interface builder it shows up, but in the simulator or on the device it doesn't appear at all. Just the button's text will appear. Do I need to turn on some flag or something of the sort?

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  • Android: Programmatically move between images in Gallery widget

    - by bdls
    I'd like to programmatically move between images in the Gallery widget, with animation. I can change the currently displaying image using the setSelection(int position) method, however that does not animate. Then there's setSelection(int position, bool animate) but the extra boolean on the end there doesn't appear to do anything. In the source of Gallery it appears that it can handle DPAD key-presses, so a work-around I thought of was to fake the key-presses. Eg. dispatchKeyEvent(new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DPAD_LEFT)) However I can't get this working for some reason. Anyone tried this? I notice three of the widget's methods I'd love to use moveNext(), movePrevious() and scrollToChild() are all private and unusable. Does anyone know how I might be able to do this?

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  • Xcode duplicate symbol _main .

    - by Prithvi Raj
    I'm getting the following error in Xcode 3.2.1 on Snow Leopard 10.6.2 whenever I try to compile any iPhone application generated by Appcelerator's Titanium . However , the build error only appears when I select iPhone simulator on the architecture menu , and if I select iPhone device , I am able to run the app on my device . Further , the iPhone simulator launches successfully and executes the program directly from the Titanium environment , which uses Xcode to build . Why is this happening ? ld: duplicate symbol _main in Resources/libTitanium.a(main.o) and /Users/prithviraj/Documents/project/Final/build/iphone/build/Final.build/Debug-iphonesimulator/Final.build/Objects-normal/i386/main.o collect2: ld returned 1 exit status Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1

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  • Optimized Image Loading in a UIScrollView

    - by Michael Gaylord
    I have a UIScrollView that has a set of images loaded side-by-side inside it. You can see an example of my app here: http://www.42restaurants.com. My problem comes in with memory usage. I want to lazy load the images as they are about to appear on the screen and unload images that aren't on screen. As you can see in the code I work out at a minimum which image I need to load and then assign the loading portion to an NSOperation and place it on an NSOperationQueue. Everything works great apart from a jerky scrolling experience. I don't know if anyone has any ideas as to how I can make this even more optimized, so that the loading time of each image is minimized or so that the scrolling is less jerky. - (void)scrollViewDidScroll:(UIScrollView *)scrollView{ [self manageThumbs]; } - (void) manageThumbs{ int centerIndex = [self centerThumbIndex]; if(lastCenterIndex == centerIndex){ return; } if(centerIndex >= totalThumbs){ return; } NSRange unloadRange; NSRange loadRange; int totalChange = lastCenterIndex - centerIndex; if(totalChange > 0){ //scrolling backwards loadRange.length = fabsf(totalChange); loadRange.location = centerIndex - 5; unloadRange.length = fabsf(totalChange); unloadRange.location = centerIndex + 6; }else if(totalChange < 0){ //scrolling forwards unloadRange.length = fabsf(totalChange); unloadRange.location = centerIndex - 6; loadRange.length = fabsf(totalChange); loadRange.location = centerIndex + 5; } [self unloadImages:unloadRange]; [self loadImages:loadRange]; lastCenterIndex = centerIndex; return; } - (void) unloadImages:(NSRange)range{ UIScrollView *scrollView = (UIScrollView *)[[self.view subviews] objectAtIndex:0]; for(int i = 0; i < range.length && range.location + i < [scrollView.subviews count]; i++){ UIView *subview = [scrollView.subviews objectAtIndex:(range.location + i)]; if(subview != nil && [subview isKindOfClass:[ThumbnailView class]]){ ThumbnailView *thumbView = (ThumbnailView *)subview; if(thumbView.loaded){ UnloadImageOperation *unloadOperation = [[UnloadImageOperation alloc] initWithOperableImage:thumbView]; [queue addOperation:unloadOperation]; [unloadOperation release]; } } } } - (void) loadImages:(NSRange)range{ UIScrollView *scrollView = (UIScrollView *)[[self.view subviews] objectAtIndex:0]; for(int i = 0; i < range.length && range.location + i < [scrollView.subviews count]; i++){ UIView *subview = [scrollView.subviews objectAtIndex:(range.location + i)]; if(subview != nil && [subview isKindOfClass:[ThumbnailView class]]){ ThumbnailView *thumbView = (ThumbnailView *)subview; if(!thumbView.loaded){ LoadImageOperation *loadOperation = [[LoadImageOperation alloc] initWithOperableImage:thumbView]; [queue addOperation:loadOperation]; [loadOperation release]; } } } } EDIT: Thanks for the really great responses. Here is my NSOperation code and ThumbnailView code. I tried a couple of things over the weekend but I only managed to improve performance by suspending the operation queue during scrolling and resuming it when scrolling is finished. Here are my code snippets: //In the init method queue = [[NSOperationQueue alloc] init]; [queue setMaxConcurrentOperationCount:4]; //In the thumbnail view the loadImage and unloadImage methods - (void) loadImage{ if(!loaded){ NSString *filename = [NSString stringWithFormat:@"%03d-cover-front", recipe.identifier, recipe.identifier]; NSString *directory = [NSString stringWithFormat:@"RestaurantContent/%03d", recipe.identifier]; NSString *path = [[NSBundle mainBundle] pathForResource:filename ofType:@"png" inDirectory:directory]; UIImage *image = [UIImage imageWithContentsOfFile:path]; imageView = [[ImageView alloc] initWithImage:image andFrame:CGRectMake(0.0f, 0.0f, 176.0f, 262.0f)]; [self addSubview:imageView]; [self sendSubviewToBack:imageView]; [imageView release]; loaded = YES; } } - (void) unloadImage{ if(loaded){ [imageView removeFromSuperview]; imageView = nil; loaded = NO; } } Then my load and unload operations: - (id) initWithOperableImage:(id<OperableImage>) anOperableImage{ self = [super init]; if (self != nil) { self.image = anOperableImage; } return self; } //This is the main method in the load image operation - (void)main { [image loadImage]; } //This is the main method in the unload image operation - (void)main { [image unloadImage]; }

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  • onListItemClick and CheckedTextView not respoding

    - by rayman
    Hi, i got ListActivity, each item has 2 textviews image and CheckedTextView. i am trying to implement simple multichoiselist... i have two problems: 1. @Override protected void onListItemClick(android.widget.ListView l, View v, int position, long id) { ... } doesnt respond at all ive tried it with the debugger and when i press on any list item it doesnt stop there. and ive tried all kind of things (like focusable:false) two:. i cant toggle the CheckedTextView anyhow. here is my xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="100sp" android:focusable="false" android:focusableInTouchMode="false"> android:padding="6dip"> <ImageView android:layout_width="wrap_content" android:layout_height="fill_parent" android:src="@drawable/icon" android:id="@drawable/icon" android:layout_marginLeft="6dip" android:focusable="false" android:focusableInTouchMode="false"> </ImageView> <LinearLayout android:id="@+id/LinearLayout01" android:orientation="vertical" android:layout_width="1sp" android:layout_height="fill_parent" android:layout_weight="1" android:focusable="false" android:focusableInTouchMode="false"> <TextView android:id="@+id/toptext" android:layout_weight="1" android:gravity="center_vertical" android:text="OrderNum" android:singleLine="true" android:layout_height="0dp" android:layout_width="wrap_content" android:focusable="false" android:focusableInTouchMode="false"> </TextView> <TextView android:id="@+id/bottomtext" android:layout_height="wrap_content" android:layout_width="wrap_content" android:focusable="false" android:focusableInTouchMode="false" android:text="TweetMsg"> </TextView> <TextView android:id="@+id/twittLocation" android:layout_weight="1" android:text="location" android:singleLine="true" android:layout_width="fill_parent" android:layout_height="0dip" android:focusable="false" android:focusableInTouchMode="false"> </TextView> <TextView android:layout_weight="1" android:id="@+id/twittLocationlink" android:text="locationlink" android:gravity="fill_horizontal" android:layout_width="fill_parent" android:layout_height="0dip" android:focusable="false" android:focusableInTouchMode="false"> </TextView> </LinearLayout> <CheckedTextView android:id="@android:id/text1" android:text="Delete" android:layout_width="wrap_content" android:layout_marginRight="2dp" android:layout_height="fill_parent" android:checkMark="?android:attr/listChoiceIndicatorMultiple" android:focusable="false"></CheckedTextView> </LinearLayout> any idea what's the problem? thanks.

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  • Android: How can I validate EditText input?

    - by Stefan
    I need to do form validation on a series of EditTexts. I'm using OnFocusChangeListeners to trigger the validation, but this doesn't behave as desired for the final EditText. If I click on the "Done" button while typing into the final EditText then the InputMethod is disconnected, but technically focus is never lost on the EditText (and so validation never occurs). What's the best solution? Should I be monitoring when the InputMethod unbinds from each EditText rather than when focus changes? If so, how?

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  • Autorotate UINavigationController based Application in IPhoneOS 3.0

    - by Shoaibi
    I have an application which have code like: window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; // UIWindow *window; viewController = [TopicsViewController new]; //TopicsViewController *viewController; //This is a UITableViewController navigationController = [UINavigationController new]; // UINavigationController *navigationController; UIImageView *background = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"background.png"]]; [self.navigationController.view addSubview:background]; [self.navigationController.view sendSubviewToBack:background]; [navigationController pushViewController:viewController animated:YES]; [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; Basically i am using UINavigationController and then push UITableViewController or sometime a UIViewController. UIViewController contain elements such as UITextView, UIImage, UIScrollView. Problem is i have been trying to make this application respond to iphone rotation e.g. when held in landscape, application should switch to landscape and vice versa, but nothing works so far.

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  • MPMoviePlayerController & .m3u8 playlist

    - by Thierryb
    Hello, I would like to use a .m3u8 playlist containing remote mp4 files with MPMoviePlayerController, did you success with this ? Does the .m3u8 must contain .ts file ?If not what is the purpose of .ts ? Does next / previous buttons will be enable once the playlist be loaded ? If not, what is the purpose of these buttons ? And last question, do you have a .m3u8 sample file with remote mp4 file to test ? Thanks a lot for your help. Thierry

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