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  • Camera doesnt move on opengl qt

    - by hugo
    Here is my code, as my subject indicates i have implemented a camera but i couldnt make it move,Thanks in advance. #define PI_OVER_180 0.0174532925f define GL_CLAMP_TO_EDGE 0x812F include "metinalifeyyaz.h" include include include include include include include metinalifeyyaz::metinalifeyyaz(QWidget *parent) : QGLWidget(parent) { this->setFocusPolicy(Qt:: StrongFocus); time = QTime::currentTime(); timer = new QTimer(this); timer->setSingleShot(true); connect(timer, SIGNAL(timeout()), this, SLOT(updateGL())); xpos = yrot = zpos = 0; walkbias = walkbiasangle = lookupdown = 0.0f; keyUp = keyDown = keyLeft = keyRight = keyPageUp = keyPageDown = false; } void metinalifeyyaz::drawBall() { //glTranslatef(6,0,4); glutSolidSphere(0.10005,300,30); } metinalifeyyaz:: ~metinalifeyyaz(){ glDeleteTextures(1,texture); } void metinalifeyyaz::initializeGL(){ glShadeModel(GL_SMOOTH); glClearColor(1.0,1.0,1.0,0.5); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glDepthFunc(GL_LEQUAL); glClearColor(1.0,1.0,1.0,1.0); glShadeModel(GL_SMOOTH); GLfloat mat_specular[]={1.0,1.0,1.0,1.0}; GLfloat mat_shininess []={30.0}; GLfloat light_position[]={1.0,1.0,1.0}; glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); QImage img1 = convertToGLFormat(QImage(":/new/prefix1/halisaha2.bmp")); QImage img2 = convertToGLFormat(QImage(":/new/prefix1/white.bmp")); glGenTextures(2,texture); glBindTexture(GL_TEXTURE_2D, texture[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img1.width(), img1.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img1.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, texture[1]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img2.width(), img2.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img2.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really nice perspective calculations } void metinalifeyyaz::resizeGL(int w, int h){ if(h==0) h=1; glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, static_cast<GLfloat>(w)/h,0.1f,100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void metinalifeyyaz::paintGL(){ movePlayer(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); GLfloat xtrans = -xpos; GLfloat ytrans = -walkbias - 0.50f; GLfloat ztrans = -zpos; GLfloat sceneroty = 360.0f - yrot; glLoadIdentity(); glRotatef(lookupdown, 1.0f, 0.0f, 0.0f); glRotatef(sceneroty, 0.0f, 1.0f, 0.0f); glTranslatef(xtrans, ytrans+50, ztrans-130); glLoadIdentity(); glTranslatef(1.0f,0.0f,-18.0f); glRotatef(45,1,0,0); drawScene(); int delay = time.msecsTo(QTime::currentTime()); if (delay == 0) delay = 1; time = QTime::currentTime(); timer->start(qMax(0,10 - delay)); } void metinalifeyyaz::movePlayer() { if (keyUp) { xpos -= sin(yrot * PI_OVER_180) * 0.5f; zpos -= cos(yrot * PI_OVER_180) * 0.5f; if (walkbiasangle >= 360.0f) walkbiasangle = 0.0f; else walkbiasangle += 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } else if (keyDown) { xpos += sin(yrot * PI_OVER_180)*0.5f; zpos += cos(yrot * PI_OVER_180)*0.5f ; if (walkbiasangle <= 7.0f) walkbiasangle = 360.0f; else walkbiasangle -= 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } if (keyLeft) yrot += 0.5f; else if (keyRight) yrot -= 0.5f; if (keyPageUp) lookupdown -= 0.5; else if (keyPageDown) lookupdown += 0.5; } void metinalifeyyaz::keyPressEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_Escape: close(); break; case Qt::Key_F1: setWindowState(windowState() ^ Qt::WindowFullScreen); break; default: QGLWidget::keyPressEvent(event); case Qt::Key_PageUp: keyPageUp = true; break; case Qt::Key_PageDown: keyPageDown = true; break; case Qt::Key_Left: keyLeft = true; break; case Qt::Key_Right: keyRight = true; break; case Qt::Key_Up: keyUp = true; break; case Qt::Key_Down: keyDown = true; break; } } void metinalifeyyaz::changeEvent(QEvent *event) { switch (event->type()) { case QEvent::WindowStateChange: if (windowState() == Qt::WindowFullScreen) setCursor(Qt::BlankCursor); else unsetCursor(); break; default: break; } } void metinalifeyyaz::keyReleaseEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_PageUp: keyPageUp = false; break; case Qt::Key_PageDown: keyPageDown = false; break; case Qt::Key_Left: keyLeft = false; break; case Qt::Key_Right: keyRight = false; break; case Qt::Key_Up: keyUp = false; break; case Qt::Key_Down: keyDown = false; break; default: QGLWidget::keyReleaseEvent(event); } } void metinalifeyyaz::drawScene(){ glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,1.0f); // glColor3f(0,0,1); //back glVertex3f(-6,0,-4); glVertex3f(-6,-0.5,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,-1.0f); //front glVertex3f(6,0,4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,0,4); glEnd(); glBegin(GL_QUADS); glNormal3f(-1.0f,0.0f,0.0f); // glColor3f(0,0,1); //left glVertex3f(-6,0,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); // glColor3f(0,0,1); //right glVertex3f(6,0,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(6,0,4); glEnd(); glBindTexture(GL_TEXTURE_2D, texture[0]); glBegin(GL_QUADS); glNormal3f(0.0f,1.0f,0.0f);//top glTexCoord2f(1.0f,0.0f); glVertex3f(6,0,-4); glTexCoord2f(1.0f,1.0f); glVertex3f(6,0,4); glTexCoord2f(0.0f,1.0f); glVertex3f(-6,0,4); glTexCoord2f(0.0f,0.0f); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,-1.0f,0.0f); //glColor3f(0,0,1); //bottom glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glEnd(); // glPushMatrix(); glBindTexture(GL_TEXTURE_2D, texture[1]); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); glTexCoord2f(1.0f,0.0f); //right far goal post front face glVertex3f(5,0.5,-0.95); glTexCoord2f(1.0f,1.0f); glVertex3f(5,0,-0.95); glTexCoord2f(0.0f,1.0f); glVertex3f(5,0,-1); glTexCoord2f(0.0f,0.0f); glVertex3f(5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(5,0.5,-1); glVertex3f(5,0,-1); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5,0,-0.95); glVertex3f(5, 0.5, -0.95); glColor3f(1,1,1); //right near goal post front face glVertex3f(5,0.5,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0,1); glVertex3f(5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(5,0.5,1); glVertex3f(5,0,1); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0.5, 0.95); glColor3f(1,1,1); //right crossbar front face glVertex3f(5,0.55,-1); glVertex3f(5,0.55,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5.05,0.5,1); glVertex3f(5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(5.05,0.5,-1); glVertex3f(5.05,0.5,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5,0.55,1); glVertex3f(5,0.55,-1); glColor3f(1,1,1); //left far goal post front face glVertex3f(-5,0.5,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5,0,-1); glVertex3f(-5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(-5,0.5,-1); glVertex3f(-5,0,-1); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5, 0.5, -0.95); glColor3f(1,1,1); //left near goal post front face glVertex3f(-5,0.5,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0,1); glVertex3f(-5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(-5,0.5,1); glVertex3f(-5,0,1); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0.5, 0.95); glColor3f(1,1,1); //left crossbar front face glVertex3f(-5,0.55,-1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5.05,0.5,1); glVertex3f(-5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(-5.05,0.5,-1); glVertex3f(-5.05,0.5,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.55,-1); glEnd(); // glPopMatrix(); // glPushMatrix(); // glTranslatef(0,0,0); // glutSolidSphere(0.10005,500,30); // glPopMatrix(); }

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  • Camera doesn't move

    - by hugo
    Here is my code, as my subject indicates i have implemented a camera but I couldn't make it move. #define PI_OVER_180 0.0174532925f #define GL_CLAMP_TO_EDGE 0x812F #include "metinalifeyyaz.h" #include <GL/glu.h> #include <GL/glut.h> #include <QTimer> #include <cmath> #include <QKeyEvent> #include <QWidget> #include <QDebug> metinalifeyyaz::metinalifeyyaz(QWidget *parent) : QGLWidget(parent) { this->setFocusPolicy(Qt:: StrongFocus); time = QTime::currentTime(); timer = new QTimer(this); timer->setSingleShot(true); connect(timer, SIGNAL(timeout()), this, SLOT(updateGL())); xpos = yrot = zpos = 0; walkbias = walkbiasangle = lookupdown = 0.0f; keyUp = keyDown = keyLeft = keyRight = keyPageUp = keyPageDown = false; } void metinalifeyyaz::drawBall() { //glTranslatef(6,0,4); glutSolidSphere(0.10005,300,30); } metinalifeyyaz:: ~metinalifeyyaz(){ glDeleteTextures(1,texture); } void metinalifeyyaz::initializeGL(){ glShadeModel(GL_SMOOTH); glClearColor(1.0,1.0,1.0,0.5); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glDepthFunc(GL_LEQUAL); glClearColor(1.0,1.0,1.0,1.0); glShadeModel(GL_SMOOTH); GLfloat mat_specular[]={1.0,1.0,1.0,1.0}; GLfloat mat_shininess []={30.0}; GLfloat light_position[]={1.0,1.0,1.0}; glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); QImage img1 = convertToGLFormat(QImage(":/new/prefix1/halisaha2.bmp")); QImage img2 = convertToGLFormat(QImage(":/new/prefix1/white.bmp")); glGenTextures(2,texture); glBindTexture(GL_TEXTURE_2D, texture[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img1.width(), img1.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img1.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, texture[1]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img2.width(), img2.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img2.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really nice perspective calculations } void metinalifeyyaz::resizeGL(int w, int h){ if(h==0) h=1; glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, static_cast<GLfloat>(w)/h,0.1f,100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void metinalifeyyaz::paintGL(){ movePlayer(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); GLfloat xtrans = -xpos; GLfloat ytrans = -walkbias - 0.50f; GLfloat ztrans = -zpos; GLfloat sceneroty = 360.0f - yrot; glLoadIdentity(); glRotatef(lookupdown, 1.0f, 0.0f, 0.0f); glRotatef(sceneroty, 0.0f, 1.0f, 0.0f); glTranslatef(xtrans, ytrans+50, ztrans-130); glLoadIdentity(); glTranslatef(1.0f,0.0f,-18.0f); glRotatef(45,1,0,0); drawScene(); int delay = time.msecsTo(QTime::currentTime()); if (delay == 0) delay = 1; time = QTime::currentTime(); timer->start(qMax(0,10 - delay)); } void metinalifeyyaz::movePlayer() { if (keyUp) { xpos -= sin(yrot * PI_OVER_180) * 0.5f; zpos -= cos(yrot * PI_OVER_180) * 0.5f; if (walkbiasangle >= 360.0f) walkbiasangle = 0.0f; else walkbiasangle += 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } else if (keyDown) { xpos += sin(yrot * PI_OVER_180)*0.5f; zpos += cos(yrot * PI_OVER_180)*0.5f ; if (walkbiasangle <= 7.0f) walkbiasangle = 360.0f; else walkbiasangle -= 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } if (keyLeft) yrot += 0.5f; else if (keyRight) yrot -= 0.5f; if (keyPageUp) lookupdown -= 0.5; else if (keyPageDown) lookupdown += 0.5; } void metinalifeyyaz::keyPressEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_Escape: close(); break; case Qt::Key_F1: setWindowState(windowState() ^ Qt::WindowFullScreen); break; default: QGLWidget::keyPressEvent(event); case Qt::Key_PageUp: keyPageUp = true; break; case Qt::Key_PageDown: keyPageDown = true; break; case Qt::Key_Left: keyLeft = true; break; case Qt::Key_Right: keyRight = true; break; case Qt::Key_Up: keyUp = true; break; case Qt::Key_Down: keyDown = true; break; } } void metinalifeyyaz::changeEvent(QEvent *event) { switch (event->type()) { case QEvent::WindowStateChange: if (windowState() == Qt::WindowFullScreen) setCursor(Qt::BlankCursor); else unsetCursor(); break; default: break; } } void metinalifeyyaz::keyReleaseEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_PageUp: keyPageUp = false; break; case Qt::Key_PageDown: keyPageDown = false; break; case Qt::Key_Left: keyLeft = false; break; case Qt::Key_Right: keyRight = false; break; case Qt::Key_Up: keyUp = false; break; case Qt::Key_Down: keyDown = false; break; default: QGLWidget::keyReleaseEvent(event); } } void metinalifeyyaz::drawScene(){ glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,1.0f); // glColor3f(0,0,1); //back glVertex3f(-6,0,-4); glVertex3f(-6,-0.5,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,-1.0f); //front glVertex3f(6,0,4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,0,4); glEnd(); glBegin(GL_QUADS); glNormal3f(-1.0f,0.0f,0.0f); // glColor3f(0,0,1); //left glVertex3f(-6,0,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); // glColor3f(0,0,1); //right glVertex3f(6,0,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(6,0,4); glEnd(); glBindTexture(GL_TEXTURE_2D, texture[0]); glBegin(GL_QUADS); glNormal3f(0.0f,1.0f,0.0f);//top glTexCoord2f(1.0f,0.0f); glVertex3f(6,0,-4); glTexCoord2f(1.0f,1.0f); glVertex3f(6,0,4); glTexCoord2f(0.0f,1.0f); glVertex3f(-6,0,4); glTexCoord2f(0.0f,0.0f); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,-1.0f,0.0f); //glColor3f(0,0,1); //bottom glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glEnd(); // glPushMatrix(); glBindTexture(GL_TEXTURE_2D, texture[1]); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); glTexCoord2f(1.0f,0.0f); //right far goal post front face glVertex3f(5,0.5,-0.95); glTexCoord2f(1.0f,1.0f); glVertex3f(5,0,-0.95); glTexCoord2f(0.0f,1.0f); glVertex3f(5,0,-1); glTexCoord2f(0.0f,0.0f); glVertex3f(5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(5,0.5,-1); glVertex3f(5,0,-1); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5,0,-0.95); glVertex3f(5, 0.5, -0.95); glColor3f(1,1,1); //right near goal post front face glVertex3f(5,0.5,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0,1); glVertex3f(5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(5,0.5,1); glVertex3f(5,0,1); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0.5, 0.95); glColor3f(1,1,1); //right crossbar front face glVertex3f(5,0.55,-1); glVertex3f(5,0.55,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5.05,0.5,1); glVertex3f(5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(5.05,0.5,-1); glVertex3f(5.05,0.5,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5,0.55,1); glVertex3f(5,0.55,-1); glColor3f(1,1,1); //left far goal post front face glVertex3f(-5,0.5,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5,0,-1); glVertex3f(-5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(-5,0.5,-1); glVertex3f(-5,0,-1); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5, 0.5, -0.95); glColor3f(1,1,1); //left near goal post front face glVertex3f(-5,0.5,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0,1); glVertex3f(-5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(-5,0.5,1); glVertex3f(-5,0,1); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0.5, 0.95); glColor3f(1,1,1); //left crossbar front face glVertex3f(-5,0.55,-1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5.05,0.5,1); glVertex3f(-5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(-5.05,0.5,-1); glVertex3f(-5.05,0.5,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.55,-1); glEnd(); // glPopMatrix(); // glPushMatrix(); // glTranslatef(0,0,0); // glutSolidSphere(0.10005,500,30); // glPopMatrix(); }

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  • PC shut downs automatically after 10-20 second. No POST screen, no beeps

    - by emzero
    I have this not-so-old computer that's not being used for a year or so. Specs: Motherboard: ASUS PN5-E SLI CPU: Intel Core2Duo E4300 RAM:2x2GB SuperTalent DDR2-800 VGA: Zogis GeForce 7950GT PSU: Vitsuba San-55-S 550w HD: No hardrives yet When I power on the computer, everything seem to start, but right away the whole system shuts down. I've removed and changed the RAM sticks, take out the VGA, everything I could think of. So what could it be causing this? The PSU? The motherboard is dead? The CPU? Any help to isolate the problem will be useful. Thanks PS: Please don't close the question, this could be helpful to anybody having a similar problem, even with different hardware. UPDATE I've removed the old thermal paste and apply a brand new one. I also cleaned every dust using a high pressure gas dust remover. Checked for bad capacitors, all of them seem ok. Opened the PSU, removed big giant dust balls, cleaned with high pressure dust remover. Still the same problem, but now it stays powered on for almost 20 seconds maybe. But no POST screen, no beeps at all, nothing. So I suspect it's a motherboard or PSU failure. Unfortunately I don't have an energy tester to test the PSU... Don't know what else to try. I don't have another 775-motherboard to test the CPU, RAM and VGA with it.

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  • Silverlight Cream for December 11, 2010 -- #1007

    - by Dave Campbell
    In this Issue: Mike Wolf, Colin Eberhardt, Mike Snow(-2-, -3-), David Kelley(-2-, -3-), Jesse Liberty(-2-), Erik Mork, Jeff Blankenburg, Laurent Duveau, and Jeremy Likness(-2-). Above the Fold: Silverlight: "The definitive guide to Notification Window in Silverlight 4" Laurent Duveau WP7: "Making the MS Adcontrol REALLY work on phone 7" David Kelley Silverlight 5: "Silverlight 5: In the Trenches" Mike Wolf From SilverlightCream.com: Silverlight 5: In the Trenches How many people can discuss Silverlight 5 'In the Trenches' ... apparently Mike Wolf can, and that's just what he's done in the post to whet your whistle (do people say that any more?) for when we can all get our hands on the bits. Visiblox, Visifire, DynamicDataDisplay – Charting Performance Comparison Colin Eberhardt responds to reader requests, and revisits his Charting Performance after also some discussion with David Anson about the Silverlight Toolkit. This time including Dynamic Data Display which is quite impressive in the ratings... check out the post and the code. Win7 Mobile Back Arrow Key Interception The simple fact is heavy bloggers rise, like Cream, to the top of my list, and I've been missing some goodness from Mike Snow... he's blogging WP7 stuff now... first up of the 'missed' ones is this one on intercepting the Back Arrow Key. Animating the Color of an Object Switching back to Silverlight in general, Mike Snow's next post is on Animating color of an object, such as text foreground. Tombstoning on the Win7 Mobile Platform And now back to WP7, Mike Snow is discussing Tombstoning... discussing the various aspects of it, and some code to use, if you haven't gotten your head around this one yet. What I tell Designers to give me... Integrating and Digital Zen David Kelley has a post up describing what he needs from designers to get his job done... I heard him discussing this at the Firestarter, and didn't realize he had written it up... these 8 items are things learned by doing, and should be discussed with your designers. Making the MS Adcontrol REALLY work on phone 7 David Kelley also has a post up discussing how to really get the Ad control working on WP7 apps... since I've seen lots of posts about this, having a definitive explanation from someone that's doing it is a good thing. Performance Optimization on Phone 7 In a break from his norm of discussing UX, David Kelley is talking about performance on WP7 devices in this post. Windows Phone From Scratch #10 – Visual State Part 2 When I saw Jesse Liberty's latest post, I realized I had missed his Part 2 of VSM for WP7 ... don't you miss it... this completes the good stuff from number 9 :) Windows Phone From Scratch #11 – Behaviors Jesse Liberty's latest Windows Phone from Scratch is up... and he's talking about Behaviors this time out... more of an overview or introduction to behaviors, but all good Show 112: Scott Guthrie on Silverlight 5 Erik Mork's latest Sparkling Client podcast is up and he was able to get some time with Scott Guthrie at the Firestarter. What I Learned in WP7 – Issue #1 Jeff Blankenburg decided to do another series, only this one isn't promised as every day... it's "What I Learned in WP7" ... and the first is up... good interesting bits found surrounding the WP7 device. The definitive guide to Notification Window in Silverlight 4 Laurent Duveau has a great post up that will have you doing Silverlight 'toast' notifications in no time... good descriptions and source. Lessons Learned in Personal Web Page Part 1: Dynamic XAML Jeremy Likness has rebuilt his personal website in Silverlight and is sharing some of that experience on his blog. This first post discusses the dynamic content. He used Jounce, of course, and included the Silverlight Navigation Framework, and... you can download all the source Lessons Learned in Personal Web Page Part 2: Enter the Matrix Jeremy Likness's second post about building his website is all about the 'Matrix' page ... pretty cool stuff... check it out... I think it looks great Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Mandatory look back at 2010

    - by Bertrand Le Roy
    Yeah, it's one of those posts, sorry. First, the mildly depressing: the most popular post on this blog this year with 47,000 hits was a post from last year about a fix to a bug in ASP.NET. A content-less post except for that link to the KB article that people should have found by going directly to the support site in the first place. Then, the really depressing: the second most popular post this year with 34,000 hits was a post from 2005 about how to display message boxes on a web page. I mean come on. This was kind of fun five years ago and it did solve one of the most common n00b mistakes VB programmers trying to move to the web were making. But come on, we've traveled about 4.7 billion miles around the Earth since then. Do people still do that kind of stuff? I should probably put a big red banner on top of this post. Oh [supernatural entity of your choice]. Hand me that gun, please. Third most popular post with 24,000 hits is from 2004. It's about how to set a session variable before redirecting. That problem has been fixed a long time ago. Oh well. Fourth most popular post. 21,000 hits. 2007. How to work around a stupid bug in ASP.NET Ajax 1.0. Fixed in ASP.NET 3.5? ASP.NET Ajax 1.0? Need I say more? The fifth one (20,000 hits) is an old post as well but I'm kind of fond of it: it's about that photo album handler I've been organically growing for a few years. It reminds me that I need to refresh it and make a new release. Good SEO title too. Back to insanity with the sixth one (16,000) that's about working around a bug in IE6. IE6. Please just refuse to pander to that browser any more. It's about time. Let's move on, please. Actually, the first post from 2010 is 15th in the list. We have a trio of these actually with server-side image resizing and FluentPath. So what happened? Well, I like the ad money, but not to the point that I'm going to write my stuff to inflate it. Actually I think if I tried I would fail miserably (I mean, I would fail worse). What really happened this year was new stuff: Orchard, FluentPath and the stuff with the Netduino. That stuff needs time to get off the ground but my hope is that it's going to be useful in the long run and that five years from now I'll be lamenting on how well those posts are still doing. So, no regret. 2010 was a good year. Oh, and I was on This Developer's Life this year! Yay! Anyways, thank you all for reading me. Please continue doing that. And happy 2011!

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  • Why I Love the Social Management Platform I Use

    - by Mike Stiles
    Not long ago, I asked the product heads for the various components of the Oracle Social Cloud’s SRM to say what they thought was coolest about their component. And while they did a fine job, it was recently pointed out to me that no one around here uses the platform in a real-world setting more than I do, as I not only blog and podcast my brains out, I also run Oracle Social’s own social properties. Of course I’m pro-Oracle Social’s product. Duh. But if you can get around immediately writing this off as a puff piece, there are real reasons beyond my employment that the Oracle SRM works for me as a community manager. If it didn’t, I could have simply written about something else, like how people love smartphones or something genius like that. Post Grid I like seeing what I want to see. I’m difficult that way. Post grid lets me see all posts for all channels, with custom columns showing me how posts are doing. I can filter the grid by social channel, published, scheduled, draft, suggested, etc. Then there’s a pullout side panel that shows me post details, including engagement analytics. From the pullout, I can preview the post, do a quick edit, a full edit, or (my favorite) copy a post so I can edit it and schedule it for other times so I don’t have to repeat from scratch. I’m not lazy, just time conscious. The Post Creation Environment Given our post volume, I need this to be as easy as it can be. I can highlight which streams I want the post to go out on, edit for the individual streams, maintain a media library that’s easy to upload to and attach from, tag posts, insert links that auto-shorten to an orac.le shortlink, schedule with a nice calendar visual, geo-target, drop photos inline into Twitter, and review each post. Watching My Channels The Engage component of the Oracle SRM brings in and drops into a grid the activity that’s happening on all my channels. I keep this open round-the-clock. Again, I get to see only what I want; social network, stream, unread messages, engagement by how I labeled them, and date range. I can bring up a post with a click, reply, label it, retweet it, assign it, delete it, archive it, etc. So don’t bother trying to be a troll on my channels. Analytics Social publishing and engaging 24/7 would be pretty unrewarding if I couldn’t see how our audience was responding. Frankly, I get more analytics than I know what to do with (I’m a content creator, not a data analyst). But I do know what numbers I care about, and they’re available by channel, date range, and campaigns. I’m seeing fan count, sources and demographics. I’m seeing engagement, what kinds of posts are getting engagement, and top engagers. I’m seeing my reach, both organic and paid. I’m seeing how individual posts performed in terms of engagement and virality, and posting time/date insight. Have I covered all the value propositions? I’ve covered pathetically few of them. It would be impossible in blog length to give shout-outs to the vast number of features and functionalities. From organizing teams and managing permissions with Workflow to the powerful ability to monitor topics (and your competition) across the web in Listen, it’s a major, and increasingly necessary, weapon in your social marketing arsenal. The life of a Community Manager is not for everybody. So if the Oracle SRM can actually make a Community Manager’s life easier, what’s not to love? I invite you to take a look at and participate in our Oracle Social Cloud social channels! Facebook Twitter YouTube Google Plus LinkedIn Daily Podcast on iHeartRadio @mikestiles @oraclesocial Photo: freeimages.com

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  • Iphone sdk, How to post data to web server? anybody has example ?

    - by user352385
    Hi, guys, I want to post data to web server, like username and password, on the web server, I used PHP to echo yes or no, I attached all the code. Can anybody help me out, what is wrong with the code. Since it always says incorrect password or username. I tried to test the php code with username and password inside, it is working. So please help me. Thank you. Header file @interface kiksyloginViewController : UIViewController { IBOutlet UITextField *usernameField; IBOutlet UITextField *passwordField; IBOutlet UIButton *loginButton; } @property (nonatomic, retain) UITextField *usernameField; @property (nonatomic, retain) UITextField *passwordField; @property (nonatomic, retain) UIButton *loginButton; (IBAction) login: (id) sender; @end Implementation file #import "kiksyloginViewController.h" @implementation kiksyloginViewController @synthesize usernameField; @synthesize passwordField; @synthesize loginButton; (IBAction) login: (id) sender { NSString *post =[NSString stringWithFormat:@"username=%@&password=%@",usernameField.text, passwordField.text]; NSString *hostStr = @"http://localhost/userlogin.php"; hostStr = [hostStr stringByAppendingString:post]; NSData *dataURL = [NSData dataWithContentsOfURL: [ NSURL URLWithString: hostStr ]]; NSString *serverOutput = [[NSString alloc] initWithData:dataURL encoding: NSASCIIStringEncoding]; if([serverOutput isEqualToString:@"Yes"]){ UIAlertView *alertsuccess = [[UIAlertView alloc] initWithTitle:@"Congrats" message:@"You are authorized " delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil, nil]; [alertsuccess show]; [alertsuccess release]; } else { UIAlertView *alertsuccess = [[UIAlertView alloc] initWithTitle:@"Error" message:@"Username or Password Incorrect" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil, nil]; [alertsuccess show]; [alertsuccess release]; } } (void)didReceiveMemoryWarning { // Releases the view if it doesn’t have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren’t in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } @end PHP file <?php //$Container = new Container ; $u = $_GET['username']; $pw =$_GET['password']; $check = "select username, password from user where username='$u' and password='$pw'"; function myDbconn() { mysql_connect("localhost", "root","") or die(); mysql_select_db("test") or die (mysql_error()); } myDbconn(); $login = mysql_query($check) or die (mysql_error()); //$run = DB()-select($check); if (mysql_num_rows($login)==1){ //$row = DB()-fetch($run); //$row = DB()-fetch($login); $row = mysql_fetch_assoc($login); echo 'yes'; exit; } else { echo 'No'; exit; } ?

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  • ASP.NET MVC - Form Post always redirect when I just want to bind json result to a div

    - by Saxman
    Hi all, I'm having a little problem with json result. I'm submitting a contact form, and after the submission, I just want to return some json data (indicating either a success or failed and displays a message) back to the view, without causing a redirect, but it kept redirecting me to the action, here are the codes: HTML <div id="contactForm2" class="grid_6"> <div id="contactFormContainer"> @using (Html.BeginForm(MVC.Home.ActionNames.ContactForm, MVC.Home.Name, FormMethod.Post, new { id = "contactForm" })) { <p> <input type="text" tabindex="1" size="22" value="" id="contactName" class="text_input required" name="contactName" /> <label for="contactName"> <strong class="leftSpace">Your Name (required)</strong></label></p> <p> <input type="text" tabindex="2" size="22" value="" id="contactEmail" class="text_input required" name="contactEmail" /> <label for="contactEmail"> <strong class="leftSpace">Email (required)</strong></label></p> <p> <input type="text" tabindex="2" size="22" value="" id="contactPhone" class="text_input" name="contactPhone" /> <label for="contactPhone"> <strong class="leftSpace">Phone</strong></label></p> <p> <label> <strong class="leftSpace n">Message (required)</strong></label> <textarea tabindex="4" rows="4" cols="56" id="contactMessage" class="text_area required" name="contactMessage"></textarea></p> <p> <input type="submit" value="Send" tabindex="5" id="contactSubmit" class="button submit" name="contactSubmit" /></p> } </div> <div id="contactFormStatus"> </div> </div> Controller [HttpPost] public virtual JsonResult ContactForm(FormCollection formCollection) { var name = formCollection["contactName"]; var email = formCollection["contactEmail"]; var phone = formCollection["contactPhone"]; var message = formCollection["contactMessage"]; if (string.IsNullOrEmpty(name) || string.IsNullOrEmpty(email) || string.IsNullOrEmpty(message)) { return Json(new { success = false, message = "Please complete all the required fields so that I can get back to you. Thanks." }); } // Insert contact form data here... return Json(new { success = true, message = "Your inquery has been sent. Thank you." }); } javascript $(document).ready(function () { $('#contactSubmit').live('click', function () { var form = $('#contactForm'); var formData = form.serialize(); $.post('/Home/ContactForm', formData, function (result) { var status = $('#contactFormStatus'); if (result.success) { $('#contactForm')[0].reset; } status.append(result.message); }, 'json' ); return false; }); }); I've also tried this javascript, but also got a redirect $(document).ready(function () { $('#contactSubmit').live('click', function () { var form = $('#contactForm'); var formData = form.serialize(); $.ajax({ type: 'POST', url: '/Home/ContactForm', data: formData, success: function (result) { SubmitContactResult(result); }, cache: false }); }); function SubmitContactResult(result) { var status = $('#contactFormStatus'); if (result.success) { $('#contactForm')[0].reset; } status.append(result.message); } }); Any idea what's going on with my code? Thank you very much.

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  • Parallel Debugging

    Using Visual Studio 2010 parallel debugging is easy. Two new debugging windows provide a total view of the internals of your PPL and TPL applications with hints on where to start investigations. These are not mere extensions to VS, but tightly integrated with the rest of the debugger experience, so you don't need to learn many new techniques. Use them in your program to eclipse bugs from existence!One of the most FAQ I receive is links to VS2010 parallel debugging content and rather than keep sending many, I decided to gather them all under one permalink, hence this multi link blog post.- MSDN Magazine article on Parallel Debugging.- Screencast of sample code from the article.- MSDN Walkthrough: Debugging a Parallel Application (VB, C++, C#).- Screencast of walkthrough for Parallel Stacks.- Screencast of walkthrough for Parallel Tasks.- MSDN "How To" on Parallel Tasks.- MSDN "How To" on Parallel Stacks.- Detailed blog post on Parallel Tasks.- Detailed blog post on Parallel Stacks.- Detailed blog post on Parallel Stacks - Tasks View.- Detailed blog post on Parallel Stacks - Method View.- Download slides on Parallel Tasks and Parallel Stacks (pptx).If you have questions on these, please post to any of the parallel computing forums or the debugging forum (your question will be routed to me if nobody else can answer it). Comments about this post welcome at the original blog.

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  • ASP.NET MVC - using model property as form, how can I post to action?

    - by Ryan Peters
    Consider the following model: public class BandProfileModel { public BandModel Band { get; set; } public IEnumerable<Relationship> Requests { get; set; } } and the following form: <% using (Html.BeginForm()) { %> <%: Html.EditorFor(m => m.Band) %> <input type="submit" value="Save Band" /> <% } %> which posts to the following action: public ActionResult EditPost(BandProfileModel m, string band) { // stuff is done here, but m is null? return View(m); } Basically, I only have one property on my model that is used in the form. The other property in BandProfleModel is just used in the UI for other data. I'm trying to update just the Band property, but for each post, the argument "m" is always null (specifically, the .Band property is null). It's posting just fine to the action, so it isn't a problem with my route. Just the data is null. The ID and name attributes of the fields are BAND_whatever and Band.whatever (whatever being a property of Band), so it seems like it would work... What am I doing wrong? How can I use just one property as part of a form, post back, and have values populated via the model binder for my BandProfileModel property in the action? Thanks.

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  • GlassFish and Friends Party, 1st Edition at JavaOne Brasil

    - by Bruno.Borges
    Estamos muito contentes em anunciar que iremos realizar a primeira edição da tradicional  GlassFish and Friends Party neste JavaOne in Brasil.  O problema é que os ingressos já esgotaram! Então decidimos realizar um concurso para dar mais 5 ingressos para a comunidade! Aqui estão as regras: Escreva um post no seu blog sobre o GlassFish  Poste no Twitter o título e o link do seu post com a hashtag #GlassFish para que possamos saber do seu post Os 5 melhores posts serão selecionados e anunciados aqui no dia 3 de Dezembro às 19:00 (GMT-3) Selecionaremos um post de cada autor Cada autor receberá um ingresso para a festa Agora corre para a sua plataforma de blog e escreva sobre o GlassFish! ------------- en_US ---------------  We are very happy to announce that we are going to host the first edition of the traditional GlassFish and Friends Party at this JavaOne in Brasil.  The problem is: tickets are already SOLD OUT!  So we decided to run a simple contest to give away 5 more tickets to the community! Here are the rules: Blog about GlassFish Tweet the title and link of your blog post with the hashtag #GlassFish so we can know about your blog post The best 5 blog posts will be selected and announced here on December 3th at 7pm (GMT-3) We will select one blog post per author Each author will get one ticket Now run to your blog platform and write about GlassFish!

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  • Running in to some issues with Tumblr's Theme Parser

    - by Kylee
    Below part of a tumblr theme I'm working on and you will notice that I use the {block:PostType} syntax to declare the opening tag of each post, which is a <li> element in an Ordered List. This allows me to not only dynamicly set the li's class based on the type of post but cuts down on the number of times I'm calling the ShareThis JS which was really bogging down the page. This creates a new issue though which I believe is a flaw in Tumblr's parser. Each post is an ordered list with one <li> element in it. I know I could solve this by having each post as a <div> but I really like the control and semantics of using a list. Tumblr gurus? Suggestions? Sample of code: {block:Posts} <ol class="posts"> {block:Text} <li class="post type_text" id="{PostID}"> {block:Title} <h2><a href="{Permalink}" title="Go to post '{Title}'.">{Title}</a></h2> {/block:Title} {Body} {/block:Text} {block:Photo} <li class="post type_photo" id="{PostID}"> <div class="image"> <a href="{LinkURL}"><img src="{PhotoURL-500}" alt="{PhotoAlt}"></a> </div> {block:Caption} {Caption} {/block:Caption} {/block:Photo} {block:Photoset} <li class="post type_photoset" id="{PostID}"> {Photoset-500} {block:Caption} {Caption} {/block:Caption} {/block:Photoset} {block:Quote} <li class="post type_quote" id="{PostID}"> <blockquote> <div class="quote_symbol">&ldquo;</div> {Quote} </blockquote> {block:Source} <div class="quote_source">{Source}</div> {/block:Source} {/block:Quote} {block:Link} <li class="post type_link" id="{PostID}"> <h2><a href="{URL}" {Target} title="Go to {Name}.">{Name}</a></h2> {block:Description} {Description} {/block:Description} {/block:Link} {block:Chat} <li class="post type_chat" id="{PostID}"> {block:Title} <h2><a href="{Permalink}" title="Go to post {PostID} '{Title}'.">{Title}</a></h2> {/block:Title} <table class="chat_log"> {block:Lines} <tr class="{Alt} user_{UserNumber}"> <td class="person">{block:Label}{Label}{/block:Label}</td> <td class="message">{Line}</td> </tr> {/block:Lines} </table> {/block:Chat} {block:Video} <li class="post type_video" id="{PostID}"> {Video-500} {block:Caption} {Caption} {/block:Caption} {/block:Video} {block:Audio} <li class="post type_audio" id="{PostID}"> {AudioPlayerWhite} {block:Caption} {Caption} {/block:Caption} {block:ExternalAudio} <p><a href="{ExternalAudioURL}" title="Download '{ExternalAudioURL}'">Download</a></p> {/block:ExternalAudio} {/block:Audio} <div class="post_footer"> <p class="post_date">Posted on {ShortMonth} {DayOfMonth}, {Year} at {12hour}:{Minutes} {AmPm}</p> <ul> <li><a class="comment_link" href="{Permalink}#disqus_thread">Comments</a></li> <li><script type="text/javascript" src="http://w.sharethis.com/button/sharethis.js#publisher=722e181d-1d8a-4363-9ebe-82d5263aea94&amp;type=website"></script></li> </ul> {block:PermalinkPage} <div id="disqus_thread"></div> <script type="text/javascript" src="http://disqus.com/forums/kyleetilley/embed.js"></script> <noscript><a href="http://disqus.com/forums/kyleetilley/?url=ref">View the discussion thread.</a></noscript> {/block:PermalinkPage} </div> </li> </ol> {/block:Posts}

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  • Efficient counting of an association’s association

    - by Matthew Robertson
    In my app, when a User makes a Comment in a Post, Notifications are generated that marks that comment as unread. class Notification < ActiveRecord::Base belongs_to :user belongs_to :post belongs_to :comment class User < ActiveRecord::Base has_many :notifications class Post < ActiveRecord::Base has_many :notifications I’m making an index page that lists all the posts for a user and the notification count for each post for just that user. # posts controller @posts = Post.where( :user_id => current_user.id ) .includes(:notifications) # posts view @posts.each do |post| <%= post.notifications.count %> This doesn’t work because it counts notifications for all users. What’s an efficient way to do this without running a separate query for each post?

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  • SQL SERVER – Winners – Contest Win Joes 2 Pros Combo (USD 198)

    - by pinaldave
    Earlier this week we had contest ran over the blog where we are giving away USD 198 worth books of Joes 2 Pros. We had over 500+ responses during the five days of the contest. After removing duplicate and incorrect responses we had a total of 416 valid responses combined total 5 days. We got maximum correct answer on day 2 and minimum correct answer on day 5. Well, enough of the statistics. Let us go over the winners’ names. The winners have been selected randomly by one of the book editors of Joes 2 Pros. SQL Server Joes 2 Pros Learning Kit 5 Books Day 1 Winner USA: Philip Dacosta India: Sandeep Mittal Day 2 Winner USA: Michael Evans India: Satyanarayana Raju Pakalapati Day 3 Winner USA: Ratna Pulapaka India: Sandip Pani Day 4 Winner USA: Ramlal Raghavan India: Dattatrey Sindol Day 5 Winner USA: David Hall India: Mohit Garg I congratulate all the winners for their participation. All of you will receive emails from us. You will have to reply the email with your physical address. Once you receive an email please reply within 3 days so we can ship the 5 book kits to you immediately. Bonus Winners Additionally, I had announced that every day I will select a winner from the readers who have left comments with their favorite blog post. Here are the winners with their favorite blog post. Day 1: Prasanna kumar.D [Favorite Post] Day 2: Ganesh narim [Favorite Post] Day 3: Sreelekha [Favorite Post] Day 4: P.Anish Shenoy [Favorite Post] Day 5: Rikhil [Favorite Post] All the bonus winners will receive my print book SQL Wait Stats if your shipping address is in India or Pluralsight Subscription if you are outside India. If you are not winner of the contest but still want to learn SQL Server you can get the book from here. Amazon | 1 | 2 | 3 | 4 | 5 | Flipkart | Indiaplaza Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Joes 2 Pros, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Why is django giving me an attribute error when I call _set.all() for its children models?

    - by user1876508
    I have two models defined from django.db import models class Blog(models.Model): title = models.CharField(max_length=144) @property def posts(self): self.Post_set.all() class Post(models.Model): title = models.CharField(max_length=144) text = models.TextField() blog = models.ForeignKey('Blog') but the problem is, when I run shell, and enter >>> blog = Blog(title="My blog") >>> post = Post(title="My first post", text="Here is the main text for my blog post", blog=blog) >>> blog.posts I get the error Traceback (most recent call last): File "<console>", line 1, in <module> File "/home/lucas/Programming/Python/Django/djangorestfun/blog/models.py", line 9, in posts self.Post_set.all() AttributeError: 'Blog' object has no attribute 'Post_set' >>> Now I am having the following problem >>> from blog.models import * >>> blog = Blog(title="gewrhter") >>> blog.save() >>> blog.__dict__ {'_state': <django.db.models.base.ModelState object at 0x259be10>, 'id': 1, 'title': 'gewrhter'} >>> blog._state.__dict__ {'adding': False, 'db': 'default'} >>> post = Post(title="sdhxcvb", text="hdbfdgb", blog=blog) >>> post.save() >>> post.__dict__ {'blog_id': 1, 'title': 'sdhxcvb', 'text': 'hdbfdgb', '_blog_cache': <Blog: Blog object>, '_state': <django.db.models.base.ModelState object at 0x259bed0>, 'id': 1} >>> blog.posts >>> print blog.posts None Second update So I followed your guide, but I am still getting nothing. In addition, blog.posts gives me an error. >>> from blog.models import * >>> blog = Blog(title="asdf") >>> blog.save() >>> post = Post(title="asdf", text="sdxcvb", blog=blog) >>> post.save() >>> blog.posts Traceback (most recent call last): File "<console>", line 1, in <module> AttributeError: 'Blog' object has no attribute 'posts' >>> print blog.all_posts None

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  • problem to create session of facebook login

    - by khoyendra
    import com.facebook.api.FacebookRestClient; import org.apache.commons.httpclient.HttpClient; import org.apache.commons.httpclient.HttpState; import org.apache.commons.httpclient.NameValuePair; import org.apache.commons.httpclient.methods.GetMethod; import org.apache.commons.httpclient.methods.PostMethod; import org.apache.commons.httpclient.params.HttpClientParams; public class FaceLogin { public FaceLogin(){ getUserID("xxxxxx", "xxxxxx"); } private static void getUserID(String email, String password){ String session = null; try { HttpClient http = new HttpClient(); http.setParams(new HttpClientParams()); http.setState(new HttpState()); String api_key = "API KEY"; String secret = "SECRETS"; FacebookRestClient client = new FacebookRestClient(api_key, secret); client.setIsDesktop(true); String token = client.auth_createToken(); final String loginId = "http://www.facebook.com/login.php"; GetMethod get = new GetMethod(loginId + "?api_key=" + api_key + "&v=1.0&auth_token=" +token); System.out.println("Get="+get); http.executeMethod(get); PostMethod post = new PostMethod(loginId); post.addParameter(new NameValuePair("api_key", api_key)); post.addParameter(new NameValuePair("v", "1.0")); post.addParameter(new NameValuePair("auth_token", token)); post.addParameter(new NameValuePair("fbconnect","true")); post.addParameter(new NameValuePair("return_session","true")); post.addParameter(new NameValuePair("session_key_only","true")); post.addParameter(new NameValuePair("req_perms","read_stream,publish_stream")); post.addParameter(new NameValuePair("lsd","8HYdi")); post.addParameter(new NameValuePair("locale","en_US")); post.addParameter(new NameValuePair("persistent","1")); post.addParameter(new NameValuePair("email", email)); post.addParameter(new NameValuePair("pass", password)); System.out.println("Token ="+token); int postStatus = http.executeMethod(post); System.out.println("Response : " + postStatus); session = client.auth_getSession(token); // Here I am getting error System.out.println("Session string: " + session); long userid = client.users_getLoggedInUser(); System.out.println("User Id is : " + userid); } catch (Exception e) { e.printStackTrace(); } } public static void main(String k[]) { FacebookLogin facebookLoginObj=new FacebookLogin(); } } here i have to find some error when i create session error is run: Get=org.apache.commons.httpclient.methods.GetMethod@17ec9f7 Token =0c578e0692ae04327cd29a4beede48e3 Jun 8, 2010 7:04:48 PM org.apache.commons.httpclient.HttpMethodBase processResponseHeaders WARNING: Cookie rejected: "$Version=0; $Domain=deleted; $Path=/; $Domain=.facebook.com". Cookie name may not start with $ Response : 200 Jun 8, 2010 7:04:48 PM org.apache.commons.httpclient.HttpMethodBase processResponseHeaders WARNING: Cookie rejected: "$Version=0; $Path=deleted; $Path=/; $Domain=.facebook.com". Cookie name may not start with $ Facebook returns error code 100 - v -> 1.0 - auth_token -> 0c578e0692ae04327cd29a4beede48e3 - method -> facebook.auth.getSession com.facebook.api.FacebookException: Invalid parameter - call_id -> 1276004088734 - api_key -> f7cb1e48c383ef599da9021fc4dec322 - sig -> 8b7f0a5394b25551ab3cf1487ac0da00 at com.facebook.api.FacebookRestClient.callMethod(FacebookRestClient.java:828) at com.facebook.api.FacebookRestClient.callMethod(FacebookRestClient.java:606) at com.facebook.api.FacebookRestClient.callMethod(FacebookRestClient.java:606) at com.facebook.api.FacebookRestClient.auth_getSession(FacebookRestClient.java:1891) at facebookcrawler.FacebookLogin.getUserID(FacebookLogin.java:81) at facebookcrawler.FacebookLogin.<init>(FacebookLogin.java:24) at facebookcrawler.FaceLogin.main(FaceLogin.java:80) BUILD SUCCESSFUL (total time: 7 seconds)

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  • In JQGrid I want to add a row button that doesnt post back.

    - by snyder
    The buttons I have added to the rows still post back even if I specifiy not to do so in the onclick method of the button (onclick=' return false;'). I supose its the grid doing the post back? I am tring to prevent the postback and show my own custom popup forms. gridComplete: function(){ var ids = $('#jqGridControl1').jqGrid('getDataIDs'); for(var i=0;i < ids.length;i++){ var rowid = ids[i]; de = "<input type='image' title='Delete this record.' src='../images/icn_delete.gif' onclick=' return false;' style='border-width:0px;'/>"; ee = "<input type='image' title='Edit this record.' src='../images/icn_edit.gif' onclick=' return false;' style='border-width:0px;' />"; ve = "<input type='image' title='View related information.' src='../images/house.gif' onclick='return false;' style='border-width:0px;' />"; pe = "<input type='image' title='Print' src='../images/icn_printer.gif' onclick=' return false;' style='border-width:0px;' />"; je = "<input type='image' title='Appointment' src='../images/icn_journal.gif' onclick=' return false;' style='border-width:0px;' />"; se = "<input type='image' title='Select' src='../images/icn_select.gif' onclick=' return false;' style='border-width:0px;' />"; jQuery('#jqGridControl1').jqGrid('setRowData',ids[i],{act:de+ee+ve+pe+je+se}); }

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  • Silverlight Cream for May 29, 2010 -- #872

    - by Dave Campbell
    In this Issue: Michael Washington, Chris Koenig, Kunal Chowdhury, SilverLaw, Shayne Burgess, Ian T. Lackey, Alan Beasley, Marlon Grech. Shoutouts: Ozymandias has a post up that's not Silverlight necessarily, but it's pretty cool: Typeface Selection Flowchart Damian Schenkelman posted about the latest: Prism 2.2 Release available. Get it at Codeplex. From SilverlightCream.com: Silverlight 4 OData Paging with RX Extensions Michael Washington continues with this OData and Rx post using the View Model Style. Michael has some good external links, good info, and all the code. WP7 Part 4: Morphing and Mapping Chris Koenig has the 4th in his WP7 series he's doing, and this one is on MVVMLight and BingMaps ... code included. Silverlight 4: Interoperability with Excel using the COM Object Kunal Chowdhury has a post up about Excel Interoperability using the COM object including opening an Excel Workbook and writing data out, then modifying the data in the spreadsheet and seeing it updated in the app. Creating A Flexible Surface Effect – Silverlight 4 (Part 1) SilverLaw put up a demo of an awesome 'water ripple' SL4 demo a couple days ago, and now he's got part 1 of a great tutorial explaining it all. Service Operations and the WCF Data Services Client Shayne Burgess has a post up about Service Operations and how they can be used by the WCF Data Services client. Role Based Silverlight Behaviors Also from the Open Light Group, Ian T. Lackey has a post up about Behaviors that takes a list of roles and updates the UI appropriatetly. How to Toggle (Show/Hide) using Behaviours (Behaviors) between Visual States or Storyboards in Expression Blend for Windows Phone Alan Beasley has a quick post up talking about the solution he found to a problem he was having with state switching in a WP7 app. MEFedMVVM: Testability Marlon Grech has another MEFedMVVM post up and he's discussing Testability all rolled in there with everything else :) Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Asp.Net MVC 2: How exactly does a view model bind back to the model upon post back?

    - by Dr. Zim
    Sorry for the length, but a picture is worth 1000 words: In ASP.NET MVC 2, the input form field "name" attribute must contain exactly the syntax below that you would use to reference the object in C# in order to bind it back to the object upon post back. That said, if you have an object like the following where it contains multiple Orders having multiple OrderLines, the names would look and work well like this (case sensitive): This works: Order[0].id Order[0].orderDate Order[0].Customer.name Order[0].Customer.Address Order[0].OrderLine[0].itemID // first order line Order[0].OrderLine[0].description Order[0].OrderLine[0].qty Order[0].OrderLine[0].price Order[0].OrderLine[1].itemID // second order line, same names Order[0].OrderLine[1].description Order[0].OrderLine[1].qty Order[0].OrderLine[1].price However we want to add order lines and remove order lines at the client browser. Apparently, the indexes must start at zero and contain every consecutive index number to N. The black belt ninja Phil Haack's blog entry here explains how to remove the [0] index, have duplicate names, and let MVC auto-enumerate duplicate names with the [0] notation. However, I have failed to get this to bind back using a nested object: This fails: Order.id // Duplicate names should enumerate at 0 .. N Order.orderDate Order.Customer.name Order.Customer.Address Order.OrderLine.itemID // And likewise for nested properties? Order.OrderLine.description Order.OrderLine.qty Order.OrderLine.price Order.OrderLine.itemID Order.OrderLine.description Order.OrderLine.qty Order.OrderLine.price I haven't found any advice out there yet that describes how this works for binding back nested ViewModels on post. Any links to existing code examples or strict examples on the exact names necessary to do nested binding with ILists? Steve Sanderson has code that does this sort of thing here, but we cannot seem to get this to bind back to nested objects. Anything not having the [0]..[n] AND being consecutive in numbering simply drops off of the return object. Any ideas?

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  • FaceBook Login Problem

    - by toman
    Hi All, I am for an application which extracts information from facebook search, hence i require to login facebook. i have registered my application in facebook developers site and have got api key and secret key. in my code i am getting an exception when i am trying to login. Here is my code for login to facebook: import com.facebook.api.FacebookRestClient; import org.apache.commons.httpclient.HttpClient; import org.apache.commons.httpclient.HttpState; import org.apache.commons.httpclient.NameValuePair; import org.apache.commons.httpclient.methods.GetMethod; import org.apache.commons.httpclient.methods.PostMethod; import org.apache.commons.httpclient.params.HttpClientParams; public class FaceLogin { public FaceLogin(){ getUserID("username", "password"); } private static void getUserID(String email, String password) { String session = null; try { HttpClient http = new HttpClient(); http.setParams(new HttpClientParams()); //http.getHostConfiguration().setHost("http://www.facebook.com/"); http.setState(new HttpState()); String api_key = "****some key****"; String secret = "****some key****"; FacebookRestClient client = new FacebookRestClient(api_key, secret); client.setIsDesktop(true); String token = client.auth_createToken(); final String loginId = "http://www.facebook.com/login.php"; GetMethod get = new GetMethod(loginId + "?api_key=" + api_key + "&v=1.0&auth_token=" +token); System.out.println("Get="+get); http.executeMethod(get); PostMethod post = new PostMethod(loginId); post.addParameter(new NameValuePair("api_key", api_key)); post.addParameter(new NameValuePair("v", "1.0")); post.addParameter(new NameValuePair("auth_token", token)); post.addParameter(new NameValuePair("fbconnect","true")); post.addParameter(new NameValuePair("return_session","true")); post.addParameter(new NameValuePair("session_key_only","true")); post.addParameter(new NameValuePair("req_perms","read_stream,publish_stream")); post.addParameter(new NameValuePair("lsd","8HYdi")); post.addParameter(new NameValuePair("locale","en_US")); post.addParameter(new NameValuePair("persistent","1")); post.addParameter(new NameValuePair("email", email)); post.addParameter(new NameValuePair("pass", password)); System.out.println("Token ="+token); int postStatus = http.executeMethod(post); System.out.println("Response : " + postStatus); session = client.auth_getSession(token); // Here I am getting error System.out.println("Session string: " + session); long userid = client.users_getLoggedInUser(); System.out.println("User Id is : " + userid); } catch (Exception e) { e.printStackTrace(); } } public static void main(String k[]) { FaceLogin facebookLoginObj=new FaceLogin(); } } I am getting the following exception: org.apache.commons.httpclient.HttpMethodBase processResponseHeaders WARNING: Cookie rejected: "$Version=0; $Domain=deleted; $Path=/; $Domain=.facebook.com". Cookie name may not start with $ Response : 200 Jun 8, 2010 2:07:36 PM org.apache.commons.httpclient.HttpMethodBase processResponseHeaders WARNING: Cookie rejected: "$Version=0; $Path=deleted; $Path=/; $Domain=.facebook.com". Cookie name may not start with $ Facebook returns error code 100 com.facebook.api.FacebookException: Invalid parameter - v - 1.0 at com.facebook.api.FacebookRestClient.callMethod(FacebookRestClient.java:828) - auth_token - 004e90dc8818d5f0921d1065d24508d3 at com.facebook.api.FacebookRestClient.callMethod(FacebookRestClient.java:606) - method - facebook.auth.getSession - call_id - 1275986256796 - api_key - f7cb1e48c383ef599da9021fc4dec322 at com.facebook.api.FacebookRestClient.auth_getSession(FacebookRestClient.java:1891) at facebookcrawler.FacebookLogin.getUserID(FacebookLogin.java:81) at facebookcrawler.FacebookLogin.( - sig - 9344ec75b74a0a87bcae645046d45da8 FacebookLogin.java:24) at facebookcrawler.FaceLogin.main(FaceLogin.java:80) Here may be the problem is for creating session, i searched for all the solutions on net but could not helped me to get login. Please help me if you can suggest me some way to resolve this problem. i thanks to all your valuable suggestion.

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  • Sent Item code in java

    - by Farhan Khan
    I need urgent help, if any one can resolve my issue it will be very highly appriciated. I have create a SMS composer on jAVA netbians its on urdu language. the probelm is its not saving sent sms on Sent items.. i have tried my best to make the code but failed. Tomorrow is my last day to present the code on university please help me please below is the code that i have made till now. Please any one.... /* * To change this template, choose Tools | Templates * and open the template in the editor. */ package newSms; import javax.microedition.io.Connector; import javax.microedition.midlet.*; import javax.microedition.lcdui.*; import javax.wireless.messaging.MessageConnection; import javax.wireless.messaging.TextMessage; import org.netbeans.microedition.util.SimpleCancellableTask; /** * @author AHTISHAM */ public class composeurdu extends MIDlet implements CommandListener, ItemCommandListener, ItemStateListener { private boolean midletPaused = false; private boolean isUrdu; String numb=" "; Alert alert; //<editor-fold defaultstate="collapsed" desc=" Generated Fields ">//GEN-BEGIN:|fields|0| private Form form; private TextField number; private TextField textUrdu; private StringItem stringItem; private StringItem send; private Command exit; private Command sendMesg; private Command add; private Command urdu; private Command select; private SimpleCancellableTask task; //</editor-fold>//GEN-END:|fields|0| MessageConnection clientConn; private Display display; public composeurdu() { display = Display.getDisplay(this); } private void showMessage(){ display=Display.getDisplay(this); //numb=number.getString(); if(number.getString().length()==0 || textUrdu.getString().length()==0){ Alert alert=new Alert("error "); alert.setString(" Enter phone number"); alert.setTimeout(5000); display.setCurrent(alert); } else if(number.getString().length()>11){ Alert alert=new Alert("error "); alert.setString("invalid number"); alert.setTimeout(5000); display.setCurrent(alert); } else{ Alert alert=new Alert("error "); alert.setString("success"); alert.setTimeout(5000); display.setCurrent(alert); } } void showMessage(String message, Displayable displayable) { Alert alert = new Alert(""); alert.setTitle("Error"); alert.setString(message); alert.setType(AlertType.ERROR); alert.setTimeout(5000); display.setCurrent(alert, displayable); } //<editor-fold defaultstate="collapsed" desc=" Generated Methods ">//GEN-BEGIN:|methods|0| //</editor-fold>//GEN-END:|methods|0| //<editor-fold defaultstate="collapsed" desc=" Generated Method: initialize ">//GEN-BEGIN:|0-initialize|0|0-preInitialize /** * Initializes the application. It is called only once when the MIDlet is * started. The method is called before the * <code>startMIDlet</code> method. */ private void initialize() {//GEN-END:|0-initialize|0|0-preInitialize // write pre-initialize user code here //GEN-LINE:|0-initialize|1|0-postInitialize // write post-initialize user code here }//GEN-BEGIN:|0-initialize|2| //</editor-fold>//GEN-END:|0-initialize|2| //<editor-fold defaultstate="collapsed" desc=" Generated Method: startMIDlet ">//GEN-BEGIN:|3-startMIDlet|0|3-preAction /** * Performs an action assigned to the Mobile Device - MIDlet Started point. */ public void startMIDlet() {//GEN-END:|3-startMIDlet|0|3-preAction // write pre-action user code here switchDisplayable(null, getForm());//GEN-LINE:|3-startMIDlet|1|3-postAction // write post-action user code here form.setCommandListener(this); form.setItemStateListener(this); }//GEN-BEGIN:|3-startMIDlet|2| //</editor-fold>//GEN-END:|3-startMIDlet|2| //<editor-fold defaultstate="collapsed" desc=" Generated Method: resumeMIDlet ">//GEN-BEGIN:|4-resumeMIDlet|0|4-preAction /** * Performs an action assigned to the Mobile Device - MIDlet Resumed point. */ public void resumeMIDlet() {//GEN-END:|4-resumeMIDlet|0|4-preAction // write pre-action user code here //GEN-LINE:|4-resumeMIDlet|1|4-postAction // write post-action user code here }//GEN-BEGIN:|4-resumeMIDlet|2| //</editor-fold>//GEN-END:|4-resumeMIDlet|2| //<editor-fold defaultstate="collapsed" desc=" Generated Method: switchDisplayable ">//GEN-BEGIN:|5-switchDisplayable|0|5-preSwitch /** * Switches a current displayable in a display. The * <code>display</code> instance is taken from * <code>getDisplay</code> method. This method is used by all actions in the * design for switching displayable. * * @param alert the Alert which is temporarily set to the display; if * <code>null</code>, then * <code>nextDisplayable</code> is set immediately * @param nextDisplayable the Displayable to be set */ public void switchDisplayable(Alert alert, Displayable nextDisplayable) {//GEN-END:|5-switchDisplayable|0|5-preSwitch // write pre-switch user code here Display display = getDisplay();//GEN-BEGIN:|5-switchDisplayable|1|5-postSwitch if (alert == null) { display.setCurrent(nextDisplayable); } else { display.setCurrent(alert, nextDisplayable); }//GEN-END:|5-switchDisplayable|1|5-postSwitch // write post-switch user code here }//GEN-BEGIN:|5-switchDisplayable|2| //</editor-fold>//GEN-END:|5-switchDisplayable|2| //<editor-fold defaultstate="collapsed" desc=" Generated Method: commandAction for Displayables ">//GEN-BEGIN:|7-commandAction|0|7-preCommandAction /** * Called by a system to indicated that a command has been invoked on a * particular displayable. * * @param command the Command that was invoked * @param displayable the Displayable where the command was invoked */ public void commandAction(Command command, Displayable displayable) {//GEN-END:|7-commandAction|0|7-preCommandAction // write pre-action user code here if (displayable == form) {//GEN-BEGIN:|7-commandAction|1|16-preAction if (command == exit) {//GEN-END:|7-commandAction|1|16-preAction // write pre-action user code here exitMIDlet();//GEN-LINE:|7-commandAction|2|16-postAction // write post-action user code here } else if (command == sendMesg) {//GEN-LINE:|7-commandAction|3|18-preAction // write pre-action user code here String mno=number.getString(); String msg=textUrdu.getString(); if(mno.equals("")) { alert = new Alert("Alert"); alert.setString("Enter Mobile Number!!!"); alert.setTimeout(2000); display.setCurrent(alert); } else { try { clientConn=(MessageConnection)Connector.open("sms://"+mno); } catch(Exception e) { alert = new Alert("Alert"); alert.setString("Unable to connect to Station because of network problem"); alert.setTimeout(2000); display.setCurrent(alert); } try { TextMessage textmessage = (TextMessage) clientConn.newMessage(MessageConnection.TEXT_MESSAGE); textmessage.setAddress("sms://"+mno); textmessage.setPayloadText(msg); clientConn.send(textmessage); } catch(Exception e) { Alert alert=new Alert("Alert","",null,AlertType.INFO); alert.setTimeout(Alert.FOREVER); alert.setString("Unable to send"); display.setCurrent(alert); } } //GEN-LINE:|7-commandAction|4|18-postAction // write post-action user code here }//GEN-BEGIN:|7-commandAction|5|7-postCommandAction }//GEN-END:|7-commandAction|5|7-postCommandAction // write post-action user code here }//GEN-BEGIN:|7-commandAction|6| //</editor-fold>//GEN-END:|7-commandAction|6| //<editor-fold defaultstate="collapsed" desc=" Generated Method: commandAction for Items ">//GEN-BEGIN:|8-itemCommandAction|0|8-preItemCommandAction /** * Called by a system to indicated that a command has been invoked on a * particular item. * * @param command the Command that was invoked * @param displayable the Item where the command was invoked */ public void commandAction(Command command, Item item) {//GEN-END:|8-itemCommandAction|0|8-preItemCommandAction // write pre-action user code here if (item == number) {//GEN-BEGIN:|8-itemCommandAction|1|21-preAction if (command == add) {//GEN-END:|8-itemCommandAction|1|21-preAction // write pre-action user code here //GEN-LINE:|8-itemCommandAction|2|21-postAction // write post-action user code here }//GEN-BEGIN:|8-itemCommandAction|3|28-preAction } else if (item == send) { if (command == select) {//GEN-END:|8-itemCommandAction|3|28-preAction // write pre-action user code here //GEN-LINE:|8-itemCommandAction|4|28-postAction // write post-action user code here }//GEN-BEGIN:|8-itemCommandAction|5|24-preAction } else if (item == textUrdu) { if (command == urdu) {//GEN-END:|8-itemCommandAction|5|24-preAction // write pre-action user code here if (isUrdu) isUrdu = false; else { isUrdu = true; TextField tf = (TextField)item; } //GEN-LINE:|8-itemCommandAction|6|24-postAction // write post-action user code here }//GEN-BEGIN:|8-itemCommandAction|7|8-postItemCommandAction }//GEN-END:|8-itemCommandAction|7|8-postItemCommandAction // write post-action user code here }//GEN-BEGIN:|8-itemCommandAction|8| //</editor-fold>//GEN-END:|8-itemCommandAction|8| //<editor-fold defaultstate="collapsed" desc=" Generated Getter: form ">//GEN-BEGIN:|14-getter|0|14-preInit /** * Returns an initialized instance of form component. * * @return the initialized component instance */ public Form getForm() { if (form == null) {//GEN-END:|14-getter|0|14-preInit // write pre-init user code here form = new Form("form", new Item[]{getNumber(), getTextUrdu(), getStringItem(), getSend()});//GEN-BEGIN:|14-getter|1|14-postInit form.addCommand(getExit()); form.addCommand(getSendMesg()); form.setCommandListener(this);//GEN-END:|14-getter|1|14-postInit // write post-init user code here form.setItemStateListener(this); // form.setCommandListener(this); }//GEN-BEGIN:|14-getter|2| return form; } //</editor-fold>//GEN-END:|14-getter|2| //<editor-fold defaultstate="collapsed" desc=" Generated Getter: number ">//GEN-BEGIN:|19-getter|0|19-preInit /** * Returns an initialized instance of number component. * * @return the initialized component instance */ public TextField getNumber() { if (number == null) {//GEN-END:|19-getter|0|19-preInit // write pre-init user code here number = new TextField("Number ", null, 11, TextField.PHONENUMBER);//GEN-BEGIN:|19-getter|1|19-postInit number.addCommand(getAdd()); number.setItemCommandListener(this); number.setDefaultCommand(getAdd());//GEN-END:|19-getter|1|19-postInit // write post-init user code here }//GEN-BEGIN:|19-getter|2| return number; } //</editor-fold>//GEN-END:|19-getter|2| //<editor-fold defaultstate="collapsed" desc=" Generated Getter: textUrdu ">//GEN-BEGIN:|22-getter|0|22-preInit /** * Returns an initialized instance of textUrdu component. * * @return the initialized component instance */ public TextField getTextUrdu() { if (textUrdu == null) {//GEN-END:|22-getter|0|22-preInit // write pre-init user code here textUrdu = new TextField("Message", null, 2000, TextField.ANY);//GEN-BEGIN:|22-getter|1|22-postInit textUrdu.addCommand(getUrdu()); textUrdu.setItemCommandListener(this);//GEN-END:|22-getter|1|22-postInit // write post-init user code here }//GEN-BEGIN:|22-getter|2| return textUrdu; } //</editor-fold>//GEN-END:|22-getter|2| //<editor-fold defaultstate="collapsed" desc=" Generated Getter: exit ">//GEN-BEGIN:|15-getter|0|15-preInit /** * Returns an initialized instance of exit component. * * @return the initialized component instance */ public Command getExit() { if (exit == null) {//GEN-END:|15-getter|0|15-preInit // write pre-init user code here exit = new Command("Exit", Command.EXIT, 0);//GEN-LINE:|15-getter|1|15-postInit // write post-init user code here }//GEN-BEGIN:|15-getter|2| return exit; } //</editor-fold>//GEN-END:|15-getter|2| //<editor-fold defaultstate="collapsed" desc=" Generated Getter: sendMesg ">//GEN-BEGIN:|17-getter|0|17-preInit /** * Returns an initialized instance of sendMesg component. * * @return the initialized component instance */ public Command getSendMesg() { if (sendMesg == null) {//GEN-END:|17-getter|0|17-preInit // write pre-init user code here sendMesg = new Command("send", Command.OK, 0);//GEN-LINE:|17-getter|1|17-postInit // write post-init user code here }//GEN-BEGIN:|17-getter|2| return sendMesg; } //</editor-fold>//GEN-END:|17-getter|2| //<editor-fold defaultstate="collapsed" desc=" Generated Getter: add ">//GEN-BEGIN:|20-getter|0|20-preInit /** * Returns an initialized instance of add component. * * @return the initialized component instance */ public Command getAdd() { if (add == null) {//GEN-END:|20-getter|0|20-preInit // write pre-init user code here add = new Command("add", Command.OK, 0);//GEN-LINE:|20-getter|1|20-postInit // write post-init user code here }//GEN-BEGIN:|20-getter|2| return add; } //</editor-fold>//GEN-END:|20-getter|2| //<editor-fold defaultstate="collapsed" desc=" Generated Getter: urdu ">//GEN-BEGIN:|23-getter|0|23-preInit /** * Returns an initialized instance of urdu component. * * @return the initialized component instance */ public Command getUrdu() { if (urdu == null) {//GEN-END:|23-getter|0|23-preInit // write pre-init user code here urdu = new Command("urdu", Command.OK, 0);//GEN-LINE:|23-getter|1|23-postInit // write post-init user code here }//GEN-BEGIN:|23-getter|2| return urdu; } //</editor-fold>//GEN-END:|23-getter|2| //<editor-fold defaultstate="collapsed" desc=" Generated Getter: stringItem ">//GEN-BEGIN:|25-getter|0|25-preInit /** * Returns an initialized instance of stringItem component. * * @return the initialized component instance */ public StringItem getStringItem() { if (stringItem == null) {//GEN-END:|25-getter|0|25-preInit // write pre-init user code here stringItem = new StringItem("string", null);//GEN-LINE:|25-getter|1|25-postInit // write post-init user code here }//GEN-BEGIN:|25-getter|2| return stringItem; } //</editor-fold>//GEN-END:|25-getter|2| //</editor-fold> //<editor-fold defaultstate="collapsed" desc=" Generated Getter: send ">//GEN-BEGIN:|26-getter|0|26-preInit /** * Returns an initialized instance of send component. * * @return the initialized component instance */ public StringItem getSend() { if (send == null) {//GEN-END:|26-getter|0|26-preInit // write pre-init user code here send = new StringItem("", "send", Item.BUTTON);//GEN-BEGIN:|26-getter|1|26-postInit send.addCommand(getSelect()); send.setItemCommandListener(this); send.setDefaultCommand(getSelect());//GEN-END:|26-getter|1|26-postInit // write post-init user code here }//GEN-BEGIN:|26-getter|2| return send; } //</editor-fold>//GEN-END:|26-getter|2| //<editor-fold defaultstate="collapsed" desc=" Generated Getter: select ">//GEN-BEGIN:|27-getter|0|27-preInit /** * Returns an initialized instance of select component. * * @return the initialized component instance */ public Command getSelect() { if (select == null) {//GEN-END:|27-getter|0|27-preInit // write pre-init user code here select = new Command("select", Command.OK, 0);//GEN-LINE:|27-getter|1|27-postInit // write post-init user code here }//GEN-BEGIN:|27-getter|2| return select; } //</editor-fold>//GEN-END:|27-getter|2| //<editor-fold defaultstate="collapsed" desc=" Generated Getter: task ">//GEN-BEGIN:|40-getter|0|40-preInit /** * Returns an initialized instance of task component. * * @return the initialized component instance */ public SimpleCancellableTask getTask() { if (task == null) {//GEN-END:|40-getter|0|40-preInit // write pre-init user code here task = new SimpleCancellableTask();//GEN-BEGIN:|40-getter|1|40-execute task.setExecutable(new org.netbeans.microedition.util.Executable() { public void execute() throws Exception {//GEN-END:|40-getter|1|40-execute // write task-execution user code here }//GEN-BEGIN:|40-getter|2|40-postInit });//GEN-END:|40-getter|2|40-postInit // write post-init user code here }//GEN-BEGIN:|40-getter|3| return task; } //</editor-fold>//GEN-END:|40-getter|3| /** * Returns a display instance. * @return the display instance. */ public Display getDisplay () { return Display.getDisplay(this); } /** * Exits MIDlet. */ public void exitMIDlet() { switchDisplayable (null, null); destroyApp(true); notifyDestroyed(); } /** * Called when MIDlet is started. * Checks whether the MIDlet have been already started and initialize/starts or resumes the MIDlet. */ public void startApp() { startMIDlet(); display.setCurrent(form); } /** * Called when MIDlet is paused. */ public void pauseApp() { midletPaused = true; } /** * Called to signal the MIDlet to terminate. * @param unconditional if true, then the MIDlet has to be unconditionally terminated and all resources has to be released. */ public void destroyApp(boolean unconditional) { } public void itemStateChanged(Item item) { if (item == textUrdu) { if (isUrdu) { stringItem.setText("urdu"); TextField tf = (TextField)item; String s = tf.getString(); char ch = s.charAt(s.length() - 1); s = s.substring(0, s.length() - 1); ch = Urdu.ToUrdu(ch); s = s + String.valueOf(ch); tf.setString(""); tf.setString(s); }//end if throw new UnsupportedOperationException("Not supported yet."); } } }

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  • Is this PHP code secure?

    - by Oliver Bayes-Shelton
    Just a quick question: is the following PHP code secure? Also is there anything you think I could or should add? $post = $_GET['post']; if(is_numeric($post)) { $post = mysql_real_escape_string($post); } else { die("NAUGHTY NAUGHTY"); } mysql_select_db("****", $*****); $content = mysql_query("SELECT * FROM tbl_***** WHERE Id='" . $post . "'");

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  • Simulate Hover using jQuery

    - by Riccardo
    Given the existing "buttons" HTML: <div id="MB"> <ul class="list"> <li id="post-5"><a href="#post-5">5</a></li> <li id="post-4"><a href="#post-4">4</a></li> <li id="post-3"><a href="#post-3">3</a></li> <li id="post-2"><a href="#post-2">2</a></li> <li id="post-1"><a href="#post-1">1</a></li> </ul> </div> CSS: #MB .list li a { float:left; color:#333; background:#f6f6f6; border:1px solid #eaeaea; border-right:none; padding:0 8px; } #MB .list li a:hover, #MB .list li a:focus { color:#fff; border:1px solid #333333; border-right:none; background:#404040; text-decoration:none; } I'd like to simulate "hover" automatically on each button, sequentially, every n seconds. This means that every n seconds a button is "hovered" (changing color etc), at next interval is "turned off" and the following button will "turn on" and so on...

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  • How do I POST/GET from rails to API with Nestful?

    - by Angela
    Hi, this is a pretty basic question but I'm not entirely clear how to do this. I am trying to use a third-party service that has web-based service. The service is called Postful. But I'm not clear what exactly to do? I've looked at ActiveResource (http://api.rubyonrails.org/classes/ActiveResource/Base.html) and rest-client, but I'm still not clear exactly what steps, code, and files to create. I'm trying to use Nestful but I'm not entirely clear how to make this work. http://github.com/maccman/nestful http://www.postful.com/service/mail is one of the services (details found http://www.postful.com/developer/guide#rest ), but to upload an image I have to post the following (but I'm not sure how I actually do this?). Thanks! > http://www.postful.com/service/upload > > Be sure to include the Content-Type > and Content-Length headers and the > image itself as the body of the > request. > > POST /upload HTTP/1.0 Content-Type: > application/octet-stream > Content-Length: 301456 > > ... file content here ... > > If the upload is successful, you will > receive a response like the following: > > <?xml version="1.0" encoding="UTF-8"?> > <upload> > <id>290797321.waltershandy.2</id> > </upload>

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