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  • what is the purpose of arrows?

    - by Simon
    I am learning functionnal programming with Haskell, and I try to grab concepts by first understanding why do I need them. I would like to know the goal of arrows in functional programming languages. What problem do they solve? I checked http://en.wikibooks.org/wiki/Haskell/Understanding_arrows and http://www.cse.chalmers.se/~rjmh/afp-arrows.pdf. All I understand is that they are used to describe graphs for computations, and that they allow easier point free style coding. The article assume that point free style is generally easier to understand and to write. This seems quite subjective to me. In another article (http://en.wikibooks.org/wiki/Haskell/StephensArrowTutorial#Hangman:_Main_program), a hangman game is implemented, but I cannot see how arrows makes this implementation natural. I could find a lot of papers describing the concept, but nothing about the motivation. What I am missing?

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  • Is OOP becoming easier or harder?

    - by tunmise fasipe
    When the concepts of Object Oriented Programming were introduced to programmers years back it looks interesting and programming was cleaner. OOP was like this Stock stock = new Stock(); stock.addItem(item); stock.removeItem(item); That was easier to understand with self-descriptive name. But now OOP, with pattern like Data Transfer Objects (or Value Objects), Repository, Dependency Injection etc, has become more complex. To achieve the above you may have to create several classes (e.g. abstract, factory, DAO etc) and Implement several interfaces Note: I am not against best practices that makes Collaboration, Testing and Integration easier

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  • Non-mathematical Project Euler (or similar)?

    - by Juha Untinen
    I checked the post (Where can I find programming puzzles and challenges?) where there's a lot of programming challenges and such, but after checking several of them, they all seem to be about algorithms and mathematics. Is there a similar site for purely logic/functionality-based challenges? For example: - Retrieve data using a web service - Generate output X from a CSV file - Protect this code against SQL injection - Make this code more secure - What is wrong with this code (where the error is in logic, not syntax) - Make this loop more efficient Does a challenge site like that exist? Especially one that provides hints and/or correct solutions. That would be a very helpful learning site.

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  • What kind of programmer job positions are there in professional game development? [on hold]

    - by skiwi
    I have been wondering the following since recently, seeing as I want to pursue a career in game development after university: What programmer job positions are there in professional game development? Think about AAA titles, etc. What programming language are the most commonly used ones in that area? I can think of some job aspects, like game engine, network, centralized server and artificial intelligence. I am just wondering what options I have later on, and in what programming languages I should invest right now. I am quite proficient with Java, and also wondering if that is of any help.

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  • Algorithm for Learning development

    - by user9057
    Hi all, This is a fairly general question. I know a bit of Perl and Python and I am looking to learn programming in more depth so that once I get the hang of it I can start developing applications and then websites. I would like to know of an algorithm (sequence of steps :)) that could describe my approach towards learning programming in general. I have posted small questions on Perl/Python and I have recieved great help from everyone. Note:- I am not in a hurry to learn. I know it takes time and that's fine. Please give any suggestions you think are valid. Also, please don't push me to learn Lisp, Haskell etc - I am a beginner.

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  • Prefer examples over Documentation. Is it a behavioral problem?

    - by user1324816
    Whenever I come across a new api or programming language or even simple Linux MAN pages, I always (ever since I remember) avoided then and instead lazily relied on examples for gaining understanding of new concepts. Subconsciously, I avoid documentation/api whenever it is not straight forward or cryptic or just plain boring. It's been years since I began programming and now I feel like I need to mend my ways as I now realize that I'm causing more damage by refraining from reading cryptic/difficult documentation as it is still a million times better than examples as the official documentation has more coverage than any example out there. So even after realizing that examples should be treated as "added" value instead of the "primary" source for learning. How do I break this bad habit as a programmer or am I over thinking? Any wisdom from fellow programmers is appreciated.

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  • Agile language for 2d game prototypes?

    - by instanceofTom
    Occasionally ( read: when my fiancé allows ) I like to prototype different game or game-like ideas I have. Usually I use Java or C# (not xna yet) because they are the languages I have the most practice with. However I would like to learn something more suited to agile development; a language in which it would be easier to knock out quick prototypes. At my job I have recently been working with looser (weak/dynamically typed) languages, specifically python and groovy, and I think something similar would fit what I am looking for. So, my question is: What languages (and framework/engine) would be good for rapidly developing prototypes of 2d game concepts? A few notes: I don't need blazing fast bitcrunching performance. In this case I would strongly prefer ease of development over performance. I'd like to use a language with a healthy community, which to me means a fair amount of maintained 3rd party, libraries. I'd like the language to be cross-platform friendly, I work on a variety of different operating systems and would like something that is portable with minimum effort. I can't imagine myself using a language with out decent options for debugging and editor syntax highlighting support. Note: If you are aware of a Java or C# library/framework that you think streamlines producing game prototypes I open to learning something new for those languages too

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  • Better language or checking tool?

    - by rwallace
    This is primarily aimed at programmers who use unmanaged languages like C and C++ in preference to managed languages, forgoing some forms of error checking to obtain benefits like the ability to work in extremely resource constrained systems or the last increment of performance, though I would also be interested in answers from those who use managed languages. Which of the following would be of most value? A language that would optionally compile to CLR byte code or to machine code via C, and would provide things like optional array bounds checking, more support for memory management in environments where you can't use garbage collection, and faster compile times than typical C++ projects. (Think e.g. Ada or Eiffel with Python syntax.) A tool that would take existing C code and perform static analysis to look for things like potential null pointer dereferences and array overflows. (Think e.g. an open source equivalent to Coverity.) Something else I haven't thought of. Or put another way, when you're using C family languages, is the top of your wish list more expressiveness, better error checking or something else? The reason I'm asking is that I have a design and prototype parser for #1, and an outline design for #2, and I'm wondering which would be the better use of resources to work on after my current project is up and running; but I think the answers may be useful for other tools programmers also. (As usual with questions of this nature, if the answer you would give is already there, please upvote it.)

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  • What was "The Next Big Thing" when you were just starting out in programming?

    - by Andrew
    I'm at the beginning of my career and there are lots of things which are being touted as "The Next Big Thing". For example: Dependency Injection (Spring, etc) MVC (Struts, ASP.NET MVC) ORMs (Linq To SQL, Hibernate) Agile Software Development These things have probably been around for some time, but I've only just started out. And don't get me wrong, I think these things are great! So, what was "The Next Big Thing" when you were starting out? When was it? Were people sceptical of it at first? Why? Did you think it would catch on? Did it pan out and become widely accepted/used? If not, why not? EDIT It's been nearly a week since I first posted this question and I can safely say that I did not expect such explosive interest. I asked the question so that I could gain a perspective of what kinds of innovations in programming people thought were most important when they were starting out. At the time of writing this I have read ~95% of all answers. To answer a few questions, the "Next Big Things" I listed are ones that I am currently really excited about and that I had not really been exposed to until I started working. I'm hoping to implement some or all of these in the near future at my current workplace. To many people they are probably old news. In regards to the "is this a real question" debate, I can see that obviously hasn't been settled yet. I feel bad whenever I read a comment saying that these kinds of questions take away from the real meaning of SO. I'm not wholly convinced that it doesn't. On the other hand, I have seen a lot of comments saying what a great question it is. Anyway, I have chosen "The Internet!" as my answer to this question. I don't think (in my very humble opinion, and, it seems many SOers opinions) that many things related to programming can compare. Nowadays every business and their dog has a website which can do anything from simply supplying information to purchasing goods halfway around the world to updating your blog. And of course, all these businesses need people like us. Thanks to everyone for all the great answers!

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  • The Definition of Regular Languages

    - by AraK
    Good Day, I have tried, and burned my brain to understand the definition of Regular Languages in Discrete Mathematics and its Applications(Rosen) without reaching the goal of understanding why the definition is like that in this book. On page(789), I am rephrasing the definition: Type 3 grammars are defined as: w1 --> w2 Where w1 is a non-terminal, and w2 is of the form: w2 = aB w2 = a Where B is a non-terminal, and a is a terminal. A special case is when w1 is the starting symbol and w2 is lambda(the empty string): w1 = S S --> lambda Two questions I couldn't find an answer for. First, Why can't w2 be of the form Ba. Second, Why lambda is only allowed for the starting symbol only. The book states that, regular languages are equivalent to Finite State Automaton, and we can easily see that a we can build FSA for both cases. I took a look at other resources, and these restrictions don't exist in these resources. Thanks,

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  • How to use constraint programming for optimizing shopping baskets?

    - by tangens
    I have a list of items I want to buy. The items are offered by different shops and different prices. The shops have individual delivery costs. I'm looking for an optimal shopping strategy (and a java library supporting it) to purchase all of the items with a minimal total price. Example: Item1 is offered at Shop1 for $100, at Shop2 for $111. Item2 is offered at Shop1 for $90, at Shop2 for $85. Delivery cost of Shop1: $10 if total order < $150; $0 otherwise Delivery cost of Shop2: $5 if total order < $50; $0 otherwise If I buy Item1 and Item2 at Shop1 the total cost is $100 + $90 +$0 = $190. If I buy Item1 and Item2 at Shop2 the total cost is $111 + $85 +$0 = $196. If I buy Item1 at Shop1 and Item2 at Shop2 the total cost is $100 + $10 + $85 + $0 = 195. I get the minimal price if I order Item1 and Item2 at Shop1: $190 What I tried so far I asked another question before that led me to the field of constraint programming. I had a look at cream and choco, but I did not figure out how to create a model to solve my problem. | shop1 | shop2 | shop3 | ... ----------------------------------------- item1 | p11 | p12 | p13 | item2 | p21 | p22 | p23 | . | | | | . | | | | ----------------------------------------- shipping | s1 | s2 | s3 | limit | l1 | l2 | l3 | ----------------------------------------- total | t1 | t2 | t3 | ----------------------------------------- My idea was to define these constraints: each price "p xy" is defined in the domain (0, c) where c is the price of the item in this shop only one price in a line should be non zero if one or more items are bought from one shop and the sum of the prices is lower than limit, then add shipping cost to the total cost shop total cost is the sum of the prices of all items in a shop total cost is the sum of all shop totals The objective is "total cost". I want to minimize this. In cream I wasn't able to express the "if then" constraint for conditional shipping costs. In choco these constraints exist, but even for 5 items and 10 shops the program was running for 10 minutes without finding a solution. Question How should I express my constraints to make this problem solvable for a constraint programming solver?

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  • Factorial Algorithms in different languages

    - by Brad Gilbert
    I want to see all the different ways you can come up with, for a factorial subroutine, or program. The hope is that anyone can come here and see if they might want to learn a new language. Ideas: Procedural Functional Object Oriented One liners Obfuscated Oddball Bad Code Polyglot Basically I want to see an example, of different ways of writing an algorithm, and what they would look like in different languages. Please limit it to one example per entry. I will allow you to have more than one example per answer, if you are trying to highlight a specific style, language, or just a well thought out idea that lends itself to being in one post. The only real requirement is it must find the factorial of a given argument, in all languages represented. Be Creative! Recommended Guideline: # Language Name: Optional Style type - Optional bullet points Code Goes Here Other informational text goes here I will ocasionally go along and edit any answer that does not have decent formatting.

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  • How to develop a client-server seat booking program via java socket programming ?

    - by Haxed
    I have a project to develop a client server application in java. This is to be done using socket programming. Our lecturer, used 2 files, the TCPClient.java and TCPServer.java, to make a connection and we typed "Hi" in the client and the server displayed that message. I need to develop a seat booking application. Any suggestions for tutorials or tips or a book perhaps would be nice. Many Thanks

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  • Do You Really Know Your Programming Languages?

    - by Kristopher Johnson
    I am often amazed at how little some of my colleagues know or care about their craft. Something that constantly frustrates me is that people don't want to learn any more than they need to about the programming languages they use every day. Many programmers seem content to learn some pidgin sub-dialect, and stick with that. If they see a keyword or construct that they aren't familiar with, they'll complain that the code is "tricky." What would you think of a civil engineer who shied away from calculus because it had "all those tricky math symbols?" I'm not suggesting that we all need to become "language lawyers." But if you make your living as a programmer, and claim to be a competent user of language X, then I think at a minimum you should know the following: Do you know the keywords of the language and what they do? What are the valid syntactic forms? How are memory, files, and other operating system resources managed? Where is the official language specification and library reference for the language? The last one is the one that really gets me. Many programmers seem to have no idea that there is a "specification" or "standard" for any particular language. I still talk to people who think that Microsoft invented C++, and that if a program doesn't compile under VC6, it's not a valid C++ program. Programmers these days have it easy when it comes to obtaining specs. Newer languages like C#, Java, Python, Ruby, etc. all have their documentation available for free from the vendors' web sites. Older languages and platforms often have standards controlled by standards bodies that demand payment for specs, but even that shouldn't be a deterrent: the C++ standard is available from ISO for $30 (and why am I the only person I know who has a copy?). Programming is hard enough even when you do know the language. If you don't, I don't see how you have a chance. What do the rest of you think? Am I right, or should we all be content with the typical level of programming language expertise? Update: Several great comments here. Thanks. A couple of people hit on something that I didn't think about: What really irks me is not the lack of knowledge, but the lack of curiosity and willingness to learn. It seems some people don't have any time to hone their craft, but they have plenty of time to write lots of bad code. And I don't expect people to be able to recite a list of keywords or EBNF expressions, but I do expect that when they see some code, they should have some inkling of what it does. Few people have complete knowledge of every dark corner of their language or platform, but everyone should at least know enough that when they see something unfamiliar, they will know how to get whatever additional information they need to understand it.

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  • Is the a pattern for iterating over lists held by a class (dynamicly typed OO languages)

    - by Roman A. Taycher
    If I have a class that holds one or several lists is it better to allow other classes to fetch those lists(with a getter) or to implement a doXList/eachXList type method for that list that take a function and call that function on each element of the list contained by that object. I wrote a program that did a ton of this and I hated passing around all these lists sometimes with method in class a calling method in class B to return lists contained in class C, B contains a C or multiple C's (note question is about dynamically typed OO languages languages like ruby or smalltalk) ex. (that came up in my program) on a Person class containing scheduling preferences and a scheduler class needing to access them.

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