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  • connecting… for infinity time

    - by Subhransu
    I have website working fine before. But now its not able to connect to the server(I believe that is the problem). But its strange that the message not able to connect to the server is not coming and its keep connecting... for infinite time. Here is the screenshot. Here are some of the useful details about the status of the server. Application starts when server wakes up are: cd /etc/init.d/ Application server running in my server : Traceroute:

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  • Tracking the popularity of a package over time?

    - by DoR
    Is there any software or website that allows the user to view a graph of how popular a particular package is? The popcon.ubuntu.com site has raw information on how many people (who have installed popularity-contest) have installed a particular package, but it would be interesting to see how a package's popularity changes over time. I remember using a website that graphed this, but I don't know if it still exist.

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  • One-Time Boosts

    - by andyleonard
    Introduction This post is the eighteenth part of a ramble-rant about the software business. The current posts in this series are: Goodwill, Negative and Positive Visions, Quests, Missions Right, Wrong, and Style Follow Me Balance, Part 1 Balance, Part 2 Definition of a Great Team The 15-Minute Meeting Metaproblems: Drama The Right Question Software is Organic, Part 1 Metaproblem: Terror I Don't Work On My Car A Turning Point Human Doings Everything Changes Getting It Right The First Time This post...(read more)

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  • What units does the ntp drift file use?

    - by arielf
    When the ntpd daemon is running, the file: /var/lib/ntp/ntp.drift gets updated periodically. Example: 17:20 hostname 118 ~> ls -l /var/lib/ntp/ntp.drift -rw-r--r-- 1 ntp ntp 7 May 20 16:46 /var/lib/ntp/ntp.drift # So it looks like it was last updated ~34 minutes ago The file has one number in it, for example, looking at a 4 virtual hosts, I find these values, respectively: -22.086 -10.214 -13.669 6.045 I assume these are seconds per day(?), but not sure. man ntpd mentions a different drift file /etc/ntp.drift which doesn't seem to exist. The man page doesn't explain what units are being used for the drift. Questions: Is /etc/ntp.drift actually /var/lib/ntp/ntp.drift on Ubuntu? What units is the drift expressed in? Thanks!

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  • Time to Abandon AIM

    <b>OStatic</b> "AOL has closed the doors on its Open AIM program. Pidgin developer Mark Doliner where to go from here to support AIM, but maybe it's time to close the door on the protocol altogether."

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  • How can I permanently fix my date synchronize problem in linux?

    - by gr33d
    Ubuntu 7.10 server i386 clock/date/time won't stay in sync. Are their log files I can view to tell when the clock changes? For a temporary fix, I created a file in /etc/cron.hourly: #!/bin/sh ntpdate time.nist.gov However, this still leaves a potential hour of unchecked time. Is there a cron.minutely? That would still leave a potential minute of unchecked time. I have read about CMOS battery problems, but what if this does not fix it? I'd like to be able to troubleshoot this as a completely software problem. My squid logs are showing dates back in 2005 when the clock changes, and my time-sensitive access controls are skewed and end up allowing users to surf prohibited websites during business hours.

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  • How to let screen time out on sign in screen

    - by Aren Cambre
    I have Ubuntu 13.10 set up on an older PC. If I am logged in as a user, then the screen timeout and power saving mode works as expected. However, if nobody is logged in, the screen never times out, and the monitor stays on all the time with the login screen. How can I adjust Ubuntu 13.10 so that the login screen also times out after a minute or so? I don't want the monitor's power saving mode to be disabled just because nobody is currently logged in.

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  • Ralink-based USB Wi-Fi adapter drops connection after some time

    - by Hector Aguilar
    I have an Intellinet Wireless 150N USB adapter (based on a Ralink rt3070 chip) in an Ubuntu 10.10 installation. The problem is, that it's dropping the connection after being connected to a wireless network for 10 - 20 minutes. I have to unplug it and plug it in again every time this happens. I read somewhere, that I need to blacklist some chipset modules, but I don't how? And which ralink modules I have to blacklist? Thanks for your answers! :D

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  • BIOS password and hardware clock problems

    - by Slartibartfast
    I have HP 6730b lap top. I've bought it used and installed (Gentoo) linux on it. BIOS is protected with password, and guy I bought it from said "I've tweaked BIOS from Windows program, it never asked me for password". I've tried to erase password by removing battery, but it's still there. What did get erased obviously is hw clock. This is what hapends: a) I can leave lap top in January 1980 and it works b) I can correct system time, but boot wil fail with "superblock mount time in future" from where I need to manually do fsck and continue boot c) I can correct system time and sync it with hwclock -w but than it will behave as b) and it will reset BIOS time to 1.1.1980 00:00 So I need either a way to bypass a BIOS password (wich after lot of googling seems impossible),a way to persist a clock, or a setup that will enable hw clock in eighties, system clock in present time and normal boot.

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  • Time passage arithmetic explanation

    - by Cyber Axe
    I ported this from http://www.effectgames.com/effect/article.psp.html/joe/Old_School_Color_Cycling_with_HTML5 some time ago. However i'm now wanting to modify it for the purpose of changing it from floating point to fixed point maths for enhanced efficiency (for those who are going to talk about premature optimization and what not, i want to have my entire engine in fixed point both as a learning process for me and so i can port code more easily to systems in the future that dont have native floating points such as arm cpus) My initial conversion to fixed points just resulted in the cycling stuck on either the first or last frame of cycling. Plus it would be nice to understand better how it works so i can add more options and so forth in the future, my maths however sucks and the comments are limited so i don't really know how the maths work for determining the frame it shoud use (cycleAmount) I was also a beginner when i ported it as i had no idea between floating points and integers and what not. So in summary my question is, can anyone give an explination of the arithmatic used for determining the cycleAmount (which determings the "frame" of the cycle) This is the working floating point maths version of the code: public final void cycle(Colour[] sourceColours, double timeNow, double speedAdjust) { // Cycle all animated colour ranges in palette based on timestamp. sourceColours = sourceColours.clone(); int cycleSize; double cycleRate; double cycleAmount; Cycle cycle; for (int i = 0, len = cycles.length; i < len; ++i) { cycle = cycles[i]; cycleSize = (cycle.HIGH - cycle.LOW) + 1; cycleRate = cycle.RATE / (int) (CYCLE_SPEED / speedAdjust); cycleAmount = 0; if (cycle.REVERSE < 3) { // Standard Cycle cycleAmount = DFLOAT_MOD((timeNow / (1000 / cycleRate)), cycleSize); if (cycle.REVERSE < 1) { cycleAmount = cycleSize - cycleAmount; // If below 1 make sure its not reversed. } } else if (cycle.REVERSE == 3) { // Ping-Pong cycleAmount = DFLOAT_MOD((timeNow / (1000 / cycleRate)), cycleSize << 1); if (cycleAmount >= cycleSize) { cycleAmount = (cycleSize * 2) - cycleAmount; } } else if (cycle.REVERSE < 6) { // Sine Wave cycleAmount = DFLOAT_MOD((timeNow / (1000 / cycleRate)), cycleSize); cycleAmount = Math.sin((cycleAmount * 3.1415926 * 2) / cycleSize) + 1; if (cycle.REVERSE == 4) { cycleAmount *= (cycleSize / 4); } else if (cycle.REVERSE == 5) { cycleAmount *= (cycleSize >> 1); } } if (cycle.REVERSE == 2) { reverseColours(sourceColours, cycle); } if (USE_BLEND_SHIFT) { blendShiftColours(sourceColours, cycle, cycleAmount); } else { shiftColours(sourceColours, cycle, cycleAmount); } if (cycle.REVERSE == 2) { reverseColours(sourceColours, cycle); } } colours = sourceColours; } // This utility function allows for variable precision floating point modulus. private double DFLOAT_MOD(final double d, final double b) { return (Math.floor(d * PRECISION) % Math.floor(b * PRECISION)) / PRECISION; }

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  • Stuff you should have learned in school but didn't pay attention to at the time

    - by HLGEM
    This question made me think that there was a better question to ask. What did you learn in school that you didn't care about at the time, but turned out to be useful or you had to relearn in the workplace because you had it in school, but didn't retain the information and you needed it? (I mean for software related jobs.) I think this might help college students identify some of what they really should be paying attention to while they are in school.

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  • I'm blogging again, and about time too

    - by fatherjack
    No, seriously, this one is about time. I recently had an issue in a work database where a query was giving random results, sometimes the query would return a row and other times it wouldn't. There was quite a bit of work distilling the query down to find the reason for this and I'll try to explain by demonstrating what was happening by using some sample data in a table with rather a contrived use case. Let's assume we have a table that is designed to have a start and end date for something, maybe...(read more)

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  • Why is my NTP controlled computer clock two minutes ahead?

    - by Martin Liversage
    The clock in my computer is configured to be synchronized using NTP. To verify this I have tried two NTP clients using various NTP servers. My computer and the NTP clients are in complete agreement about the current time even across a wide range of NTP servers. I also have a GPS and my national phone company provides an accurate clock available by calling a specific phone number. Both my GPS and the phone company agrees on the current time. However, my computer is almost precisely two minutes (or 1 minute and 59 seconds) ahead of what I believe to be the "real" current time where I live. Why is my computer two minutes ahead? I realize that synchronizing clocks using the internet may not be entirely accurate as there is latency, but two minutes is a very long time on the internet. Is NTP really two minutes ahead? I'm running Windows 7 and live in the time zone UTC+1, but I don't think that is important in understanding my problem.

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  • Fish Isle Guide to Saving Time When Fishing

    This is a guide to show you how to save time while you are fishing in Fish Isle. This is done by using your options under the multi tool. You have three options which include catching, releasing, and... [Author: Jake Clark - Computers and Internet - April 21, 2010]

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  • Top SEO Secret That Gets a Top 5 Rank Every Time

    Want to get to the top ranks of Google? It's funny because doing so is actually very simple if you know how, but the fact is that there's one SEO secret that only a handful of gurus know and use. This secret is extremely powerful and can get top 5 ranks every time it's used. Here's what it is and how to use it.

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  • Search Engine Optimisation Takes Time - Why You Should Give Your Campaign a Chance to Work

    Being an SEO company or consultancy, it is quite often very difficult, if not near impossible, to set expectations that the client can understand, especially when asking for guarantees or time scales. An SEO campaign can really take three months of solid and hard work to really show the impact, although you can start to see improvements within a couple a of days if you are doing things correctly.

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  • Easiest Way To Implement "Slow Motion" and variable game speed in XNA?

    - by TerryB
    I have an XNA 4.0 game that I want to be able to switch into slow motion and back again to full speed every now and then. So if you kill an enemy the game switches into slow motion as they explode and then goes back to normal. What is the easiest way to do this in XNA 4.0 without having to alter all my existing code that relies on GameTime? I have some code that relies on the TotalGameTime, which will be wrong unless I get XNA to slow down. Is there anyway to avoid refactoring that code? Thanks!

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  • Auto-Invoke Update Manager to update everything and shutdown after system idle for x minutes?

    - by unknownthreat
    I have Ubuntu 10.10 installed on a machine for my parents. The thing is they never request updates from Update Manager even the manager itself prompted them so. Moreover, when they are done with whatever they are doing on Ubuntu, they always leave the computer on. And I always have to come back and shut the machine down. Sometimes, the computer even sit idle for hours. So I want to know whether this is possible in Ubuntu. I am thinking of a script that will be activated after the machine is idle for x minutes. When x minutes have elapsed, Update Manager will automatically update everything listed. (I recall that you need the admin password for this, so is there a workaround?) After all the updates are done, the machine will automatically shutdown. Is this possible?

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  • Delivering estimates and client expectations?

    - by FishOrDie
    When a client asks for an estimate on how long it would take to develop different sections of an app, is it best to give them a total amount or what it would take for each section? Is it better/more common to give a range of hours/days or just a single number? Do you think most clients feel that if a programmer says it should take 50 hours that they should be billed for 50 hours? If I say it would take 50 and it actually takes 60, do I tell them in advance that I'm going over on my estimate or just charge what was originally quoted?

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