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  • Current State EA: Focus on the Integration!!!

    - by Eric A. Stephens
    A recent project has me at the front end of a large implementation effort covering multiple software components. In addition to the challenges of integrating 15-20 separate and new software components there is the challenge of integrating the portfolio into an existing environment. Like other clients I've worked with and other environments I've worked in for many years, this is typical. The applications are undocumented and under patched leading to a mystery for any architect leading change.  We can boil down most architecture development methodologies (ADM) into first understanding the current/baseline state and then envisioning one or more future states. Many pundits emphasize the need to focus on the future/target states. I agree since enterprise architecture (EA) is about where you are going and not so much where you have been. But to be effective in the future, I contend some focused time needs to be spent on the current state. And specifically on the integration. Integration is always the difficult part of a project (I might put it more coarsely at a cocktail party). While I don't have a case study, my anecdotal experience suggests poorly integrated application portfolios tend to cost more to operate and create entropy when trying to respond to new changes and opportunities. In the aforementioned project, I was able to get one of our EAs assigned to focus on just integration almost immediately. While we're still early in the process, this EA is uncovering all sorts of information that will greatly assist our future state planning for this solution. This information is driving early decision making that we anticipate will accelerate our efforts moving forward. #next_pages_container { width: 5px; hight: 5px; position: absolute; top: -100px; left: -100px; z-index: 2147483647 !important; } #next_pages_container { width: 5px; hight: 5px; position: absolute; top: -100px; left: -100px; z-index: 2147483647 !important; } #next_pages_container { width: 5px; hight: 5px; position: absolute; top: -100px; left: -100px; z-index: 2147483647 !important; } #next_pages_container { width: 5px; hight: 5px; position: absolute; top: -100px; left: -100px; z-index: 2147483647 !important; }

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  • boxes adding up to 100% of the browser [closed]

    - by Michael
    I want to have 2 boxes right next to each other, one with a fixed width, and another with a width that will change based on the size of the browser. The box has overflow:auto, and I'm trying to get the first box to act as a side bar that will follow you down the page. But of course I can't seem to achieve this, and have come here hoping someone could give me some examples, or point me in the right direction. Thanks!

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  • How to block the ASP.NET page while ajax UpdateProgress is being displayed.

    Step 1: Copy the following styles to your aspx page. <style type="text/css">       .hide       {           display: none;       }       .show       {           display: inherit;       }        .progressBackgroundFilter       {           position: absolute;           top: 0px;           bottom: 0px;           left: 0px;           right: 0px;           overflow: hidden;           padding: 0;           margin: 0;           background-color: #000;           filter: alpha(opacity=50);           opacity: 0.5;           z-index: 1000;       }       .processMessage       {           position: absolute;           font-family:Verdana;           font-size:12px;           font-weight:normal;           color:#000066;           top: 30%;           left: 43%;           padding: 10px;           width: 18%;           z-index: 1001;           background-color: #fff;       }   </style> Step 2: Put the divs as shown below in UpdateProgress control. <asp:UpdateProgress ID="updPrgsBaselineTab" runat="server">        <ProgressTemplate>            <div id="progressBackgroundFilter" class="progressBackgroundFilter">            </div>            <div id="processMessage" class="processMessage">                <table width="100%">                    <tr style="width: 100%">                        <td style="width: 100%">                            Please Wait..........                        </td>                    </tr>                    <tr style="width: 100%">                        <td style="width: 100%" align="center">                            <img src="../Images/Update_Progress.gif" />                        </td>                    </tr>                </table>            </div>        </ProgressTemplate>    </asp:UpdateProgress> span.fullpost {display:none;}

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  • How to know the number of pins on my laptop's ram?

    - by Rajat Saxena
    I am thinking about upgrading my laptop's ram.How can I get to know the number of pins on my ram without opening my laptop? I ran this command sudo dmidecode --type memory and got following info: Handle 0x0019, DMI type 17, 27 bytes Memory Device Array Handle: 0x0017 Error Information Handle: 0x001A Total Width: 64 bits Data Width: 64 bits Size: 1024 MB Form Factor: SODIMM Set: None Locator: DIMM0 Bank Locator: BANK 0 Type: DDR2 Type Detail: Synchronous Speed: 667 MHz Manufacturer: AD00000000000000 Serial Number: 04008104 Asset Tag: Unknown Part Number: 040404040404040404040404040404040404 Can anyone help?

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  • How to automatically resize the Dash when screen dimensions change?

    - by St.W.
    I use a convertible thinkpad (x201t) and magick-rotation to rotate the screen by 90 degrees in tablet mode. Therefore after rotation the screen's width is only 800 points (the ordinary resolution is 1200x800). The Dash does not adapt to this new state and therefore if I click on it, it is oversized and I cannot reach the applications/files/buttons on its side. Is there a way to tell the Dash that it should only ever use a width of 800 pixels, or any other solution to automatically adapt its size when rotating?

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  • Iscroll Wrapper doesnt get a height

    - by MCSell
    I got the following code: <div data-role="content" height="100%" data-iscroll> <div class="homebutton_zeile"> <a id="picture_home" href="#pictrues"> <div class="homebutton_all"> <div class="homebutton_name">Picture</div> <div class="homebutton_picture"> <img src="images/picture.png" alt="image" style="position: relative;"> </div> </div> </a> </div> </div> </div> My Classes of CSS .homebutton_zeile{ width: 100%; height: 30%; } .homebutton_all{ width: 30%; height: 90%; float:left; margin-left: 2%; margin-top:15px; } .homebutton_picture{ position: relative; width: 100%; height: 85%; float: left; background-color: #AAC7BD; border: 1px solid black; border-radius: 15px; box-shadow:8px 8px 8px #666; } .homebutton_name{ text-align:center; position: relative; top:-10px; width: 100%; height: 15%; margin-left: auto; text-decoration:none; color:black; } I am Using: iscroll.js jquery 1.8.2 jquery mobile 1.2.0 jqery mobile iscrollview. And if its needed to know jstorage.js and fastclick.js But the div above is not getting a height at the wrapper of iscroll. There is also a login before and this page will be shown automatically after the login after a $.mobile.changePage("#home"); function. I tried to do it as first page before the function of changePage and it gave me the same effect. If i put a   for example after the <div data-role="content" height="100%" data-iscroll>&nbps; The Wrapper get a height of 15px for the &nbps; but not for the images inside.

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  • [AJAX Numeric Updown Control] Microsoft JScript runtime error: The number of fractional digits is out of range

    - by Jenson
    If you have using Ajax control toolkits a lot (which I will skip the parts on where to download and how to configure it in Visual Studio 2010), you might have encountered some bugs or limitations of the controls, or rather, some weird behaviours. I would call them weird behaviours though. Recently, I've been working on a Ajax numeric updown control, which i remember clearly it was working fine without problems. In fact, I use 2 numeric updown control this time. So I went on to configure it to be as simple as possible and I will just use the default up and down buttons provided by it (so that I won't need to design my own). I have two textbox controls to display the value controlled by the updown control. One for month, and another for year. <asp:TextBox ID="txtMonth" runat="server" CssClass="txtNumeric" ReadOnly="True" Width="150px" /> <asp:TextBox ID="txtYear" runat="server" CssClass="txtNumeric" ReadOnly="True" Width="150px" /> So I will now drop 1 numeric updown control for each of the textboxes. <asp:NumericUpDownExtender ID="txtMonth_NumericUpDownExtender"     runat="server" TargetControlID="txtMonth" Maximum="12" Minimum="1" Width="152"> </asp:NumericUpDownExtender>                          <asp:NumericUpDownExtender ID="txtYear_NumericUpDownExtender"     runat="server" TargetControlID="txtYear" Width="152"> </asp:NumericUpDownExtender>                                                  You noticed that I configure the Maximum and Minimum value for the first numericupdown control, but I never did the same for the second one (for txtYear). That's because it won't work, well, at least for me. So I remove the Minimum="2000" and Maximum="2099" from there. Then I would configure the initial value to the the current year, and let the year to flow up and down freely. If you want, you want write the codes to restrict it. Here are the codes I used on PageLoad:     Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load         If Not Page.IsPostBack Then             If Trim(txtMonth.Text) = "" Then                 Me.txtMonth.Text = System.DateTime.Today.Month             End If             If Trim(txtYear.Text) = "" Then                 Me.txtYear.Text = System.DateTime.Today.Year             End If         End If     End Sub   Enjoy!

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  • Cocos2D - Detecting collision

    - by Grace
    I am a beginner in cocos2d and im facing a problem with detecting collision for my coins. Sometimes it works sometimes it doesn't. So basically, im creating a game which the user (ship) have to avoid the obstacles and collect coins on the way. The collision of the obstacle works well but not for the coins. I was thinking maybe the loops for creating many coins is the problem but im not sure. Can anyone help? My codes: - (void)update:(ccTime)dt{ double curTime = CACurrentMediaTime(); if (curTime > _nextBridgeSpawn) { float randSecs = [self randomValueBetween:3.0 andValue:5.0]; _nextBridgeSpawn = randSecs + curTime; float randX = [self randomValueBetween:50 andValue:500]; float randDuration = [self randomValueBetween:8.0 andValue:10.0]; CCSprite *bridge = [_bridge objectAtIndex:_nextBridge]; _nextBridge++; if (_nextBridge >= _bridge.count) _nextBridge = 0; [bridge stopAllActions]; bridge.position = ccp(winSize.width/2, winSize.height); bridge.visible = YES; [bridge runAction:[CCSequence actions: [CCMoveBy actionWithDuration:randDuration position:ccp(0, -winSize.height)], [CCCallFuncN actionWithTarget:self selector:@selector(setInvisible:)], nil]]; this is where i declare my coins (continued from the update method) int randCoin = [self randomValueBetween:0 andValue:5]; _coin = [[CCArray alloc] initWithCapacity:randCoin]; for(int i = 0; i < randCoin; ++i) { coin = [CCSprite spriteWithFile:@"coin.png"]; coin.visible = NO; [self addChild:coin]; [_coin addObject:coin]; } float randCoinX = [self randomValueBetween:winSize.width/5 andValue:winSize.width - (border.contentSize.width *2)]; float randCoinY = [self randomValueBetween:100 andValue:700]; float randCoinPlace = [self randomValueBetween:30 andValue:60]; for (int i = 0; i < _coin.count; ++i) { CCSprite *coin2 = [_coin objectAtIndex:i]; coin2.position = ccp(randCoinX, (bridge.position.y + randCoinY) + (randCoinPlace *i)); coin2.visible = YES; [coin2 runAction:[CCSequence actions: [CCMoveBy actionWithDuration:randDuration position:ccp(0, -winSize.height-2000)], [CCCallFuncN actionWithTarget:self selector:@selector(setInvisible:)], nil]]; } } this is to check for collision (also in the update method) for (CCSprite *bridge in _bridge) { if (!bridge.visible) continue; if (CGRectIntersectsRect(ship.boundingBox, bridge.boundingBox)){ bridge.visible = NO; [ship runAction:[CCBlink actionWithDuration:1.0 blinks:5]]; } } } //this is the collision for coins which only work at times for (CCSprite *coin2 in _coin) { if (!coin2.visible) continue; if (CGRectIntersectsRect(ship.boundingBox, coin2.boundingBox)) { NSLog(@"Coin collected"); coin2.visible = NO; } } } Thank you.

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  • Position sprite at center of screen

    - by Wellie
    I am trying to get a sprite to position itself at the center of the screen but nothing seems to be working for me. I'm trying Viewport viewport = graphics.GraphicsDevice.Viewport; logoPosition = new Vector2((viewport.Width - towerImage.Width) / 2, (viewport.Height - towerImage.Height) / 2); and spriteBatch.Draw(towerImage, centre, null, Color.White, 0, baseOrigin, 1.0f, SpriteEffects.None, 0); This is my first time using XNA and I don't really have a clue what I'm doing.

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  • Help with Nicedit - removeFormat function

    - by Franck
    Hello, I'm trying to get around Nicedit, and especially the "removeFormat" function. The problem is I cannot find the "removeFormat" method source code in the code below. The JS syntax looks strange to me. Can someone help me ? /* NicEdit - Micro Inline WYSIWYG * Copyright 2007-2008 Brian Kirchoff * * NicEdit is distributed under the terms of the MIT license * For more information visit http://nicedit.com/ * Do not remove this copyright message */ var bkExtend = function(){ var A = arguments; if (A.length == 1) { A = [this, A[0]] } for (var B in A[1]) { A[0][B] = A[1][B] } return A[0] }; function bkClass(){ } bkClass.prototype.construct = function(){ }; bkClass.extend = function(C){ var A = function(){ if (arguments[0] !== bkClass) { return this.construct.apply(this, arguments) } }; var B = new this(bkClass); bkExtend(B, C); A.prototype = B; A.extend = this.extend; return A }; var bkElement = bkClass.extend({ construct: function(B, A){ if (typeof(B) == "string") { B = (A || document).createElement(B) } B = $BK(B); return B }, appendTo: function(A){ A.appendChild(this); return this }, appendBefore: function(A){ A.parentNode.insertBefore(this, A); return this }, addEvent: function(B, A){ bkLib.addEvent(this, B, A); return this }, setContent: function(A){ this.innerHTML = A; return this }, pos: function(){ var C = curtop = 0; var B = obj = this; if (obj.offsetParent) { do { C += obj.offsetLeft; curtop += obj.offsetTop } while (obj = obj.offsetParent) } var A = (!window.opera) ? parseInt(this.getStyle("border-width") || this.style.border) || 0 : 0; return [C + A, curtop + A + this.offsetHeight] }, noSelect: function(){ bkLib.noSelect(this); return this }, parentTag: function(A){ var B = this; do { if (B && B.nodeName && B.nodeName.toUpperCase() == A) { return B } B = B.parentNode } while (B); return false }, hasClass: function(A){ return this.className.match(new RegExp("(\s|^)nicEdit-" + A + "(\s|$)")) }, addClass: function(A){ if (!this.hasClass(A)) { this.className += " nicEdit-" + A } return this }, removeClass: function(A){ if (this.hasClass(A)) { this.className = this.className.replace(new RegExp("(\s|^)nicEdit-" + A + "(\s|$)"), " ") } return this }, setStyle: function(A){ var B = this.style; for (var C in A) { switch (C) { case "float": B.cssFloat = B.styleFloat = A[C]; break; case "opacity": B.opacity = A[C]; B.filter = "alpha(opacity=" + Math.round(A[C] * 100) + ")"; break; case "className": this.className = A[C]; break; default: B[C] = A[C] } } return this }, getStyle: function(A, C){ var B = (!C) ? document.defaultView : C; if (this.nodeType == 1) { return (B && B.getComputedStyle) ? B.getComputedStyle(this, null).getPropertyValue(A) : this.currentStyle[bkLib.camelize(A)] } }, remove: function(){ this.parentNode.removeChild(this); return this }, setAttributes: function(A){ for (var B in A) { this[B] = A[B] } return this } }); var bkLib = { isMSIE: (navigator.appVersion.indexOf("MSIE") != -1), addEvent: function(C, B, A){ (C.addEventListener) ? C.addEventListener(B, A, false) : C.attachEvent("on" + B, A) }, toArray: function(C){ var B = C.length, A = new Array(B); while (B--) { A[B] = C[B] } return A }, noSelect: function(B){ if (B.setAttribute && B.nodeName.toLowerCase() != "input" && B.nodeName.toLowerCase() != "textarea") { B.setAttribute("unselectable", "on") } for (var A = 0; A < B.childNodes.length; A++) { bkLib.noSelect(B.childNodes[A]) } }, camelize: function(A){ return A.replace(/-(.)/g, function(B, C){ return C.toUpperCase() }) }, inArray: function(A, B){ return (bkLib.search(A, B) != null) }, search: function(A, C){ for (var B = 0; B < A.length; B++) { if (A[B] == C) { return B } } return null }, cancelEvent: function(A){ A = A || window.event; if (A.preventDefault && A.stopPropagation) { A.preventDefault(); A.stopPropagation() } return false }, domLoad: [], domLoaded: function(){ if (arguments.callee.done) { return } arguments.callee.done = true; for (i = 0; i < bkLib.domLoad.length; i++) { bkLib.domLoadi } }, onDomLoaded: function(A){ this.domLoad.push(A); if (document.addEventListener) { document.addEventListener("DOMContentLoaded", bkLib.domLoaded, null) } else { if (bkLib.isMSIE) { document.write(".nicEdit-main p { margin: 0; }<\/script"); $BK("__ie_onload").onreadystatechange = function(){ if (this.readyState == "complete") { bkLib.domLoaded() } } } } window.onload = bkLib.domLoaded } }; function $BK(A){ if (typeof(A) == "string") { A = document.getElementById(A) } return (A && !A.appendTo) ? bkExtend(A, bkElement.prototype) : A } var bkEvent = { addEvent: function(A, B){ if (B) { this.eventList = this.eventList || {}; this.eventList[A] = this.eventList[A] || []; this.eventList[A].push(B) } return this }, fireEvent: function(){ var A = bkLib.toArray(arguments), C = A.shift(); if (this.eventList && this.eventList[C]) { for (var B = 0; B < this.eventList[C].length; B++) { this.eventList[C][B].apply(this, A) } } } }; function __(A){ return A } Function.prototype.closure = function(){ var A = this, B = bkLib.toArray(arguments), C = B.shift(); return function(){ if (typeof(bkLib) != "undefined") { return A.apply(C, B.concat(bkLib.toArray(arguments))) } } }; Function.prototype.closureListener = function(){ var A = this, C = bkLib.toArray(arguments), B = C.shift(); return function(E){ E = E || window.event; if (E.target) { var D = E.target } else { var D = E.srcElement } return A.apply(B, [E, D].concat(C)) } }; var nicEditorConfig = bkClass.extend({ buttons: { 'bold': { name: _('Mettre en gras'), command: 'Bold', tags: ['B', 'STRONG'], css: { 'font-weight': 'bold' }, key: 'b' }, 'italic': { name: _('Mettre en italique'), command: 'Italic', tags: ['EM', 'I'], css: { 'font-style': 'italic' }, key: 'i' }, 'underline': { name: _('Souligner'), command: 'Underline', tags: ['U'], css: { 'text-decoration': 'underline' }, key: 'u' }, 'left': { name: _('Aligné à gauche'), command: 'justifyleft', noActive: true }, 'center': { name: _('Centré'), command: 'justifycenter', noActive: true }, 'right': { name: _('Aligné à droite'), command: 'justifyright', noActive: true }, 'justify': { name: _('Justifié'), command: 'justifyfull', noActive: true }, 'ol': { name: _('Liste non ordonnée'), command: 'insertorderedlist', tags: ['OL'] }, 'ul': { name: _('Liste non ordonnée'), command: 'insertunorderedlist', tags: ['UL'] }, 'subscript': { name: _('Placer en indice'), command: 'subscript', tags: ['SUB'] }, 'superscript': { name: _('Placer en exposant'), command: 'superscript', tags: ['SUP'] }, 'strikethrough': { name: _('Barrer le texte'), command: 'strikeThrough', css: { 'text-decoration': 'line-through' } }, 'removeformat': { name: _('Supprimer la mise en forme'), command: 'removeformat', noActive: true }, 'indent': { name: _('Indenter'), command: 'indent', noActive: true }, 'outdent': { name: _('Remove Indent'), command: 'outdent', noActive: true }, 'hr': { name: _('Ligne horizontale'), command: 'insertHorizontalRule', noActive: true } }, iconsPath: 'http://js.nicedit.com/nicEditIcons-latest.gif', buttonList: ['save', 'bold', 'italic', 'underline', 'left', 'center', 'right', 'justify', 'ol', 'ul', 'fontSize', 'fontFamily', 'fontFormat', 'indent', 'outdent', 'image', 'upload', 'link', 'unlink', 'forecolor', 'bgcolor'], iconList: { "xhtml": 1, "bgcolor": 2, "forecolor": 3, "bold": 4, "center": 5, "hr": 6, "indent": 7, "italic": 8, "justify": 9, "left": 10, "ol": 11, "outdent": 12, "removeformat": 13, "right": 14, "save": 25, "strikethrough": 16, "subscript": 17, "superscript": 18, "ul": 19, "underline": 20, "image": 21, "link": 22, "unlink": 23, "close": 24, "arrow": 26, "upload": 27, "question":2 } }); ; var nicEditors = { nicPlugins: [], editors: [], registerPlugin: function(B, A){ this.nicPlugins.push({ p: B, o: A }) }, allTextAreas: function(C){ var A = document.getElementsByTagName("textarea"); for (var B = 0; B < A.length; B++) { nicEditors.editors.push(new nicEditor(C).panelInstance(A[B])) } return nicEditors.editors }, findEditor: function(C){ var B = nicEditors.editors; for (var A = 0; A < B.length; A++) { if (B[A].instanceById(C)) { return B[A].instanceById(C) } } } }; var nicEditor = bkClass.extend({ construct: function(C){ this.options = new nicEditorConfig(); bkExtend(this.options, C); this.nicInstances = new Array(); this.loadedPlugins = new Array(); var A = nicEditors.nicPlugins; for (var B = 0; B < A.length; B++) { this.loadedPlugins.push(new A[B].p(this, A[B].o)) } nicEditors.editors.push(this); bkLib.addEvent(document.body, "mousedown", this.selectCheck.closureListener(this)) }, panelInstance: function(B, C){ B = this.checkReplace($BK(B)); var A = new bkElement("DIV").setStyle({ width: (parseInt(B.getStyle("width")) || B.clientWidth) + "px" }).appendBefore(B); this.setPanel(A); return this.addInstance(B, C) }, checkReplace: function(B){ var A = nicEditors.findEditor(B); if (A) { A.removeInstance(B); A.removePanel() } return B }, addInstance: function(B, C){ B = this.checkReplace($BK(B)); if (B.contentEditable || !!window.opera) { var A = new nicEditorInstance(B, C, this) } else { var A = new nicEditorIFrameInstance(B, C, this) } this.nicInstances.push(A); return this }, removeInstance: function(C){ C = $BK(C); var B = this.nicInstances; for (var A = 0; A < B.length; A++) { if (B[A].e == C) { B[A].remove(); this.nicInstances.splice(A, 1) } } }, removePanel: function(A){ if (this.nicPanel) { this.nicPanel.remove(); this.nicPanel = null } }, instanceById: function(C){ C = $BK(C); var B = this.nicInstances; for (var A = 0; A < B.length; A++) { if (B[A].e == C) { return B[A] } } }, setPanel: function(A){ this.nicPanel = new nicEditorPanel($BK(A), this.options, this); this.fireEvent("panel", this.nicPanel); return this }, nicCommand: function(B, A){ if (this.selectedInstance) { this.selectedInstance.nicCommand(B, A) } }, getIcon: function(D, A){ var C = this.options.iconList[D]; var B = (A.iconFiles) ? A.iconFiles[D] : ""; return { backgroundImage: "url('" + ((C) ? this.options.iconsPath : B) + "')", backgroundPosition: ((C) ? ((C - 1) * -18) : 0) + "px 0px" } }, selectCheck: function(C, A){ var B = false; do { if (A.className && A.className.indexOf("nicEdit") != -1) { return false } } while (A = A.parentNode); this.fireEvent("blur", this.selectedInstance, A); this.lastSelectedInstance = this.selectedInstance; this.selectedInstance = null; return false } }); nicEditor = nicEditor.extend(bkEvent); var nicEditorInstance = bkClass.extend({ isSelected: false, construct: function(G, D, C){ this.ne = C; this.elm = this.e = G; this.options = D || {}; newX = parseInt(G.getStyle("width")) || G.clientWidth; newY = parseInt(G.getStyle("height")) || G.clientHeight; this.initialHeight = newY - 8; var H = (G.nodeName.toLowerCase() == "textarea"); if (H || this.options.hasPanel) { var B = (bkLib.isMSIE && !((typeof document.body.style.maxHeight != "undefined") && document.compatMode == "CSS1Compat")); var E = { width: newX + "px", border: "1px solid #ccc", borderTop: 0, overflowY: "auto", overflowX: "hidden" }; E[(B) ? "height" : "maxHeight"] = (this.ne.options.maxHeight) ? this.ne.options.maxHeight + "px" : null; this.editorContain = new bkElement("DIV").setStyle(E).appendBefore(G); var A = new bkElement("DIV").setStyle({ width: (newX - 8) + "px", margin: "4px", minHeight: newY + "px" }).addClass("main").appendTo(this.editorContain); G.setStyle({ display: "none" }); A.innerHTML = G.innerHTML; if (H) { A.setContent(G.value); this.copyElm = G; var F = G.parentTag("FORM"); if (F) { bkLib.addEvent(F, "submit", this.saveContent.closure(this)) } } A.setStyle((B) ? { height: newY + "px" } : { overflow: "hidden" }); this.elm = A } this.ne.addEvent("blur", this.blur.closure(this)); this.init(); this.blur() }, init: function(){ this.elm.setAttribute("contentEditable", "true"); if (this.getContent() == "") { this.setContent("") } this.instanceDoc = document.defaultView; this.elm.addEvent("mousedown", this.selected.closureListener(this)).addEvent("keypress", this.keyDown.closureListener(this)).addEvent("focus", this.selected.closure(this)).addEvent("blur", this.blur.closure(this)).addEvent("keyup", this.selected.closure(this)); this.elm.addEvent("resizestart",function(){return false}); this.elm.addEvent("dragstart",function(){return false}); this.ne.fireEvent("add", this); }, remove: function(){ this.saveContent(); if (this.copyElm || this.options.hasPanel) { this.editorContain.remove(); this.e.setStyle({ display: "block" }); this.ne.removePanel() } this.disable(); this.ne.fireEvent("remove", this) }, disable: function(){ this.elm.setAttribute("contentEditable", "false") }, getSel: function(){ return (window.getSelection) ? window.getSelection() : document.selection }, getRng: function(){ var A = this.getSel(); if (!A) { return null } return (A.rangeCount 0) ? A.getRangeAt(0) : A.createRange() }, selRng: function(A, B){ if (window.getSelection) { B.removeAllRanges(); B.addRange(A) } else { A.select() } }, selElm: function(){ var C = this.getRng(); if (C.startContainer) { var D = C.startContainer; if (C.cloneContents().childNodes.length == 1) { for (var B = 0; B < D.childNodes.length; B++) { var A = D.childNodes[B].ownerDocument.createRange(); A.selectNode(D.childNodes[B]); if (C.compareBoundaryPoints(Range.START_TO_START, A) != 1 && C.compareBoundaryPoints(Range.END_TO_END, A) != -1) { return $BK(D.childNodes[B]) } } } return $BK(D) } else { return $BK((this.getSel().type == "Control") ? C.item(0) : C.parentElement()) } }, saveRng: function(){ this.savedRange = this.getRng(); this.savedSel = this.getSel() }, restoreRng: function(){ if (this.savedRange) { this.selRng(this.savedRange, this.savedSel) } }, keyDown: function(B, A){ if (B.ctrlKey) { this.ne.fireEvent("key", this, B) } }, selected: function(C, A){ if (!A) { A = this.selElm() } if (!C.ctrlKey) { var B = this.ne.selectedInstance; if (B != this) { if (B) { this.ne.fireEvent("blur", B, A) } this.ne.selectedInstance = this; this.ne.fireEvent("focus", B, A) } this.ne.fireEvent("selected", B, A); this.isFocused = true; this.elm.addClass("selected") } return false }, blur: function(){ this.isFocused = false; this.elm.removeClass("selected") }, saveContent: function(){ if (this.copyElm || this.options.hasPanel) { this.ne.fireEvent("save", this); (this.copyElm) ? this.copyElm.value = this.getContent() : this.e.innerHTML = this.getContent() } }, getElm: function(){ return this.elm }, getContent: function(){ this.content = this.getElm().innerHTML; this.ne.fireEvent("get", this); return this.content }, setContent: function(A){ this.content = A; this.ne.fireEvent("set", this); this.elm.innerHTML = this.content }, nicCommand: function(B, A){ document.execCommand(B, false, A) } }); var nicEditorIFrameInstance = nicEditorInstance.extend({ savedStyles: [], init: function(){ var B = this.elm.innerHTML.replace(/^\s+|\s+$/g, ""); this.elm.innerHTML = ""; (!B) ? B = "" : B; this.initialContent = B; this.elmFrame = new bkElement("iframe").setAttributes({ src: "javascript:;", frameBorder: 0, allowTransparency: "true", scrolling: "no" }).setStyle({ height: "100px", width: "100%" }).addClass("frame").appendTo(this.elm); if (this.copyElm) { this.elmFrame.setStyle({ width: (this.elm.offsetWidth - 4) + "px" }) } var A = ["font-size", "font-family", "font-weight", "color"]; for (itm in A) { this.savedStyles[bkLib.camelize(itm)] = this.elm.getStyle(itm) } setTimeout(this.initFrame.closure(this), 50) }, disable: function(){ this.elm.innerHTML = this.getContent() }, initFrame: function(){ var B = $BK(this.elmFrame.contentWindow.document); B.designMode = "on"; B.open(); var A = this.ne.options.externalCSS; B.write("" + ((A) ? '' : "") + '' + this.initialContent + ""); B.close(); this.frameDoc = B; this.frameWin = $BK(this.elmFrame.contentWindow); this.frameContent = $BK(this.frameWin.document.body).setStyle(this.savedStyles); this.instanceDoc = this.frameWin.document.defaultView; this.heightUpdate(); this.frameDoc.addEvent("mousedown", this.selected.closureListener(this)).addEvent("keyup", this.heightUpdate.closureListener(this)).addEvent("keydown", this.keyDown.closureListener(this)).addEvent("keyup", this.selected.closure(this)); this.ne.fireEvent("add", this) }, getElm: function(){ return this.frameContent }, setContent: function(A){ this.content = A; this.ne.fireEvent("set", this); this.frameContent.innerHTML = this.content; this.heightUpdate() }, getSel: function(){ return (this.frameWin) ? this.frameWin.getSelection() : this.frameDoc.selection }, heightUpdate: function(){ this.elmFrame.style.height = Math.max(this.frameContent.offsetHeight, this.initialHeight) + "px" }, nicCommand: function(B, A){ this.frameDoc.execCommand(B, false, A); setTimeout(this.heightUpdate.closure(this), 100) } }); var nicEditorPanel = bkClass.extend({ construct: function(E, B, A){ this.elm = E; this.options = B; this.ne = A; this.panelButtons = new Array(); this.buttonList = bkExtend([], this.ne.options.buttonList); this.panelContain = new bkElement("DIV").setStyle({ overflow: "hidden", width: "100%", border: "1px solid #cccccc", backgroundColor: "#efefef" }).addClass("panelContain"); this.panelElm = new bkElement("DIV").setStyle({ margin: "2px", marginTop: "0px", zoom: 1, overflow: "hidden" }).addClass("panel").appendTo(this.panelContain); this.panelContain.appendTo(E); var C = this.ne.options; var D = C.buttons; for (button in D) { this.addButton(button, C, true) } this.reorder(); E.noSelect() }, addButton: function(buttonName, options, noOrder){ var button = options.buttons[buttonName]; var type = (button.type) ? eval("(typeof(" + button.type + ') == "undefined") ? null : ' + button.type + ";") : nicEditorButton; var hasButton = bkLib.inArray(this.buttonList, buttonName); if (type && (hasButton || this.ne.options.fullPanel)) { this.panelButtons.push(new type(this.panelElm, buttonName, options, this.ne)); if (!hasButton) { this.buttonList.push(buttonName) } } }, findButton: function(B){ for (var A = 0; A < this.panelButtons.length; A++) { if (this.panelButtons[A].name == B) { return this.panelButtons[A] } } }, reorder: function(){ var C = this.buttonList; for (var B = 0; B < C.length; B++) { var A = this.findButton(C[B]); if (A) { this.panelElm.appendChild(A.margin) } } }, remove: function(){ this.elm.remove() } }); var nicEditorButton = bkClass.extend({ construct: function(D, A, C, B){ this.options = C.buttons[A]; this.name = A; this.ne = B; this.elm = D; this.margin = new bkElement("DIV").setStyle({ "float": "left", marginTop: "2px" }).appendTo(D); this.contain = new bkElement("DIV").setStyle({ width: "20px", height: "20px" }).addClass("buttonContain").appendTo(this.margin); this.border = new bkElement("DIV").setStyle({ backgroundColor: "#efefef", border: "1px solid #efefef" }).appendTo(this.contain); this.button = new bkElement("DIV").setStyle({ width: "18px", height: "18px", overflow: "hidden", zoom: 1, cursor: "pointer" }).addClass("button").setStyle(this.ne.getIcon(A, C)).appendTo(this.border); this.button.addEvent("mouseover", this.hoverOn.closure(this)).addEvent("mouseout", this.hoverOff.closure(this)).addEvent("mousedown", this.mouseClick.closure(this)).noSelect(); if (!window.opera) { this.button.onmousedown = this.button.onclick = bkLib.cancelEvent } B.addEvent("selected", this.enable.closure(this)).addEvent("blur", this.disable.closure(this)).addEvent("key", this.key.closure(this)); this.disable(); this.init() }, init: function(){ }, hide: function(){ this.contain.setStyle({ display: "none" }) }, updateState: function(){ if (this.isDisabled) { this.setBg() } else { if (this.isHover) { this.setBg("hover") } else { if (this.isActive) { this.setBg("active") } else { this.setBg() } } } }, setBg: function(A){ switch (A) { case "hover": var B = { border: "1px solid #666", backgroundColor: "#ddd" }; break; case "active": var B = { border: "1px solid #666", backgroundColor: "#ccc" }; break; default: var B = { border: "1px solid #efefef", backgroundColor: "#efefef" } } this.border.setStyle(B).addClass("button-" + A) }, checkNodes: function(A){ var B = A; do { if (this.options.tags && bkLib.inArray(this.options.tags, B.nodeName)) { this.activate(); return true } } while (B = B.parentNode && B.className != "nicEdit"); B = $BK(A); while (B.nodeType == 3) { B = $BK(B.parentNode) } if (this.options.css) { for (itm in this.options.css) { if (B.getStyle(itm, this.ne.selectedInstance.instanceDoc) == this.options.css[itm]) { this.activate(); return true } } } this.deactivate(); return false }, activate: function(){ if (!this.isDisabled) { this.isActive = true; this.updateState(); this.ne.fireEvent("buttonActivate", this) } }, deactivate: function(){ this.isActive = false; this.updateState(); if (!this.isDisabled) { th

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  • Debugging HTML & JavaScript with Firebug

    - by MattDiPasquale
    I made a JSONP widget. However, when one of the partner sites put it in their page, (1) it doesn't render at all in IE and (2) in other browsers (Firefox & Google Chrome), the HTML of the widget renders incorrectly: the <aside> closes prematurely, before the Financial Aid Glossary. It's something specific to that page because it works fine on this example college resource center page. To fix these two issues, I tried saving the page source to a local file and messing around with the local file and with Firebug, deleting DOM elements and stuff. I even tried fixing the errors that The W3C Markup Validation Service found. But, I still couldn't get it to render correctly. How should I tell them to change their page so that the widget renders correctly? Or, how should I update the widget script I wrote? They may take their page down since it's not rendering correctly, so here's the source of the page just in case: <!DOCTYPE html> <html> <head id="ctl01_Head1" profile="New Jersey Credit Union League"><title> College Resource Center - New Jersey Credit Union League </title> <link rel='stylesheet' type='text/css' href='http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.6/themes/base/jquery.ui.all.css' /> <link rel='stylesheet' type='text/css' href='/csshandler.ashx?skin=InnerTemplate&amp;s=1&amp;v=2.3.5.8' /> <!--[if IE]> <script defer="defer" src="http://njcul.org/ClientScript/html5.js" type="text/javascript"></script> <![endif]--> <!--[if lt IE 7]> <link rel="stylesheet" href="http://njcul.org/Data/Sites/1/skins/InnerTemplate/IESpecific.css?cb=9d546eec-6752-4067-8f94-9a5b642213e4" type="text/css" id="IE6CSS" /> <![endif]--> <!--[if IE 7]> <link rel="stylesheet" href="http://njcul.org/Data/Sites/1/skins/InnerTemplate/IE7Specific.css?cb=9d546eec-6752-4067-8f94-9a5b642213e4" type="text/css" id="IE7CSS" /> <![endif]--> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <link rel="search" type="application/opensearchdescription+xml" title="New Jersey Credit Union League" href="http://njcul.org/SearchEngineInfo.ashx" /> <!--[if IE]> <meta http-equiv="Page-Enter" content="blendTrans(Duration=0)" /><meta http-equiv="Page-Exit" content="blendTrans(Duration=0)" /> <![endif]--> <meta name="viewport" content="width=670, initial-scale=0.45, minimum-scale=0.45" /> <link rel='shortcut icon' href='http://njcul.org/Data/Sites/1/skins/InnerTemplate/favicon.ico' /> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js" type="text/javascript" ></script> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.6/jquery-ui.min.js" type="text/javascript" ></script> <script type="text/javascript"> <!-- function MM_swapImgRestore() { //v3.0 var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc; } function MM_preloadImages() { //v3.0 var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array(); var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++) if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}} } function MM_findObj(n, d) { //v4.01 var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) { d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);} if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n]; for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document); if(!x && d.getElementById) x=d.getElementById(n); return x; } function MM_swapImage() { //v3.0 var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3) if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];} } //--> </script> <link href="App_Themes/pageskin/theme.css" type="text/css" rel="stylesheet" /> <link rel='canonical' href='http://njcul.org/college-resource-center.aspx' /><style type="text/css"> .ctl01_SiteMenu1_ctl00_0 { background-color:white;visibility:hidden;display:none;position:absolute;left:0px;top:0px; } .ctl01_SiteMenu1_ctl00_1 { text-decoration:none; } .ctl01_SiteMenu1_ctl00_2 { } .ctl01_PageMenu1_ctl01_0 { background-color:white;visibility:hidden;display:none;position:absolute;left:0px;top:0px; } .ctl01_PageMenu1_ctl01_1 { text-decoration:none; } .ctl01_PageMenu1_ctl01_2 { } .ctl01_PageMenu2_ctl01_0 { text-decoration:none; } </style></head> <body class="pagebody" onLoad="MM_preloadImages('ps_menu_down.png')"> <form method="post" action="/college-resource-center.aspx" onsubmit="javascript:return WebForm_OnSubmit();" id="aspnetForm"> <div> <input type="hidden" name="ctl01_ScriptManager1_HiddenField" id="ctl01_ScriptManager1_HiddenField" value="" /> <input type="hidden" name="__EVENTTARGET" id="__EVENTTARGET" value="" /> <input type="hidden" name="__EVENTARGUMENT" 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  • A jQuery Plug-in to monitor Html Element CSS Changes

    - by Rick Strahl
    Here's a scenario I've run into on a few occasions: I need to be able to monitor certain CSS properties on an HTML element and know when that CSS element changes. The need for this arose out of wanting to build generic components that could 'attach' themselves to other objects and monitor changes on the ‘parent’ object so the dependent object can adjust itself accordingly. What I wanted to create is a jQuery plug-in that allows me to specify a list of CSS properties to monitor and have a function fire in response to any change to any of those CSS properties. The result are the .watch() and .unwatch() jQuery plug-ins. Here’s a simple example page of this plug-in that demonstrates tracking changes to an element being moved with draggable and closable behavior: http://www.west-wind.com/WestWindWebToolkit/samples/Ajax/jQueryPluginSamples/WatcherPlugin.htm Try it with different browsers – IE and FireFox use the DOM event handlers and Chrome, Safari and Opera use setInterval handlers to manage this behavior. It should work in all of them but all but IE and FireFox will show a bit of lag between the changes in the main element and the shadow. The relevant HTML for this example is this fragment of a main <div> (#notebox) and an element that is to mimic a shadow (#shadow). <div class="containercontent"> <div id="notebox" style="width: 200px; height: 150px;position: absolute; z-index: 20; padding: 20px; background-color: lightsteelblue;"> Go ahead drag me around and close me! </div> <div id="shadow" style="background-color: Gray; z-index: 19;position:absolute;display: none;"> </div> </div> The watcher plug in is then applied to the main <div> and shadow in sync with the following plug-in code: <script type="text/javascript"> $(document).ready(function () { var counter = 0; $("#notebox").watch("top,left,height,width,display,opacity", function (data, i) { var el = $(this); var sh = $("#shadow"); var propChanged = data.props[i]; var valChanged = data.vals[i]; counter++; showStatus("Prop: " + propChanged + " value: " + valChanged + " " + counter); var pos = el.position(); var w = el.outerWidth(); var h = el.outerHeight(); sh.css({ width: w, height: h, left: pos.left + 5, top: pos.top + 5, display: el.css("display"), opacity: el.css("opacity") }); }) .draggable() .closable() .css("left", 10); }); </script> When you run this page as you drag the #notebox element the #shadow element will maintain and stay pinned underneath the #notebox element effectively keeping the shadow attached to the main element. Likewise, if you hide or fadeOut() the #notebox element the shadow will also go away – show the #notebox element and the shadow also re-appears because we are assigning the display property from the parent on the shadow. Note we’re attaching the .watch() plug-in to the #notebox element and have it fire whenever top,left,height,width,opacity or display CSS properties are changed. The passed data element contains a props[] and vals[] array that holds the properties monitored and their current values. An index passed as the second parm tells you which property has changed and what its current value is (propChanged/valChanged in the code above). The rest of the watcher handler code then deals with figuring out the main element’s position and recalculating and setting the shadow’s position using the jQuery .css() function. Note that this is just an example to demonstrate the watch() behavior here – this is not the best way to create a shadow. If you’re interested in a more efficient and cleaner way to handle shadows with a plug-in check out the .shadow() plug-in in ww.jquery.js (code search for fn.shadow) which uses native CSS features when available but falls back to a tracked shadow element on browsers that don’t support it, which is how this watch() plug-in came about in the first place :-) How does it work? The plug-in works by letting the user specify a list of properties to monitor as a comma delimited string and a handler function: el.watch("top,left,height,width,display,opacity", function (data, i) {}, 100, id) You can also specify an interval (if no DOM event monitoring isn’t available in the browser) and an ID that identifies the event handler uniquely. The watch plug-in works by hooking up to DOMAttrModified in FireFox, to onPropertyChanged in Internet Explorer, or by using a timer with setInterval to handle the detection of changes for other browsers. Unfortunately WebKit doesn’t support DOMAttrModified consistently at the moment so Safari and Chrome currently have to use the slower setInterval mechanism. In response to a changed property (or a setInterval timer hit) a JavaScript handler is fired which then runs through all the properties monitored and determines if and which one has changed. The DOM events fire on all property/style changes so the intermediate plug-in handler filters only those hits we’re interested in. If one of our monitored properties has changed the specified event handler function is called along with a data object and an index that identifies the property that’s changed in the data.props/data.vals arrays. The jQuery plugin to implement this functionality looks like this: (function($){ $.fn.watch = function (props, func, interval, id) { /// <summary> /// Allows you to monitor changes in a specific /// CSS property of an element by polling the value. /// when the value changes a function is called. /// The function called is called in the context /// of the selected element (ie. this) /// </summary> /// <param name="prop" type="String">CSS Properties to watch sep. by commas</param> /// <param name="func" type="Function"> /// Function called when the value has changed. /// </param> /// <param name="interval" type="Number"> /// Optional interval for browsers that don't support DOMAttrModified or propertychange events. /// Determines the interval used for setInterval calls. /// </param> /// <param name="id" type="String">A unique ID that identifies this watch instance on this element</param> /// <returns type="jQuery" /> if (!interval) interval = 100; if (!id) id = "_watcher"; return this.each(function () { var _t = this; var el$ = $(this); var fnc = function () { __watcher.call(_t, id) }; var data = { id: id, props: props.split(","), vals: [props.split(",").length], func: func, fnc: fnc, origProps: props, interval: interval, intervalId: null }; // store initial props and values $.each(data.props, function (i) { data.vals[i] = el$.css(data.props[i]); }); el$.data(id, data); hookChange(el$, id, data); }); function hookChange(el$, id, data) { el$.each(function () { var el = $(this); if (typeof (el.get(0).onpropertychange) == "object") el.bind("propertychange." + id, data.fnc); else if ($.browser.mozilla) el.bind("DOMAttrModified." + id, data.fnc); else data.intervalId = setInterval(data.fnc, interval); }); } function __watcher(id) { var el$ = $(this); var w = el$.data(id); if (!w) return; var _t = this; if (!w.func) return; // must unbind or else unwanted recursion may occur el$.unwatch(id); var changed = false; var i = 0; for (i; i < w.props.length; i++) { var newVal = el$.css(w.props[i]); if (w.vals[i] != newVal) { w.vals[i] = newVal; changed = true; break; } } if (changed) w.func.call(_t, w, i); // rebind event hookChange(el$, id, w); } } $.fn.unwatch = function (id) { this.each(function () { var el = $(this); var data = el.data(id); try { if (typeof (this.onpropertychange) == "object") el.unbind("propertychange." + id, data.fnc); else if ($.browser.mozilla) el.unbind("DOMAttrModified." + id, data.fnc); else clearInterval(data.intervalId); } // ignore if element was already unbound catch (e) { } }); return this; } })(jQuery); Note that there’s a corresponding .unwatch() plug-in that can be used to stop monitoring properties. The ID parameter is optional both on watch() and unwatch() – a standard name is used if you don’t specify one, but it’s a good idea to use unique names for each element watched to avoid overlap in event ids especially if you’re monitoring many elements. The syntax is: $.fn.watch = function(props, func, interval, id) props A comma delimited list of CSS style properties that are to be watched for changes. If any of the specified properties changes the function specified in the second parameter is fired. func The function fired in response to a changed styles. Receives this as the element changed and an object parameter that represents the watched properties and their respective values. The first parameter is passed in this structure: { id: watcherId, props: [], vals: [], func: thisFunc, fnc: internalHandler, origProps: strPropertyListOnWatcher }; A second parameter is the index of the changed property so data.props[i] or data.vals[i] gets the property and changed value. interval The interval for setInterval() for those browsers that don't support property watching in the DOM. In milliseconds. id An optional id that identifies this watcher. Required only if multiple watchers might be hooked up to the same element. The default is _watcher if not specified. It’s been a Journey I started building this plug-in about two years ago and had to make many modifications to it in response to changes in jQuery and also in browser behaviors. I think the latest round of changes made should make this plug-in fairly future proof going forward (although I hope there will be better cross-browser change event notifications in the future). One of the big problems I ran into had to do with recursive change notifications – it looks like starting with jQuery 1.44 and later, jQuery internally modifies element properties on some calls to some .css()  property retrievals and things like outerHeight/Width(). In IE this would cause nasty lock up issues at times. In response to this I changed the code to unbind the events when the handler function is called and then rebind when it exits. This also makes user code less prone to stack overflow recursion as you can actually change properties on the base element. It also means though that if you change one of the monitors properties in the handler the watch() handler won’t fire in response – you need to resort to a setTimeout() call instead to force the code to run outside of the handler: $("#notebox") el.watch("top,left,height,width,display,opacity", function (data, i) { var el = $(this); … // this makes el changes work setTimeout(function () { el.css("top", 10) },10); }) Since I’ve built this component I’ve had a lot of good uses for it. The .shadow() fallback functionality is one of them. Resources The watch() plug-in is part of ww.jquery.js and the West Wind West Wind Web Toolkit. You’re free to use this code here or the code from the toolkit. West Wind Web Toolkit Latest version of ww.jquery.js (search for fn.watch) watch plug-in documentation © Rick Strahl, West Wind Technologies, 2005-2011Posted in ASP.NET  JavaScript  jQuery  

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  • Content Container Overlaps Menu?

    - by Harold
    I'm currently working on a Joomla template using CSS divs. I have a header set up with our logo image in a div floated to the left, an adspace floated to the right, and the menu bar on the bottom. My content is divided into three div columns that are contained in "container.": the left column is floated left, the center is not floated, and the right is floated to the right. The problem is the "container" for the three content divs is overlapping the menu, as you can see in this image: http://www.ndpstudentcouncil.org/images/shot1.png Here's the HTML code: > <body> <div id="backdrop"> <div > id="wrapper"> <div id="header"> > <div id="topimage"> </div> > <div id="adspace1"><jdoc:include > type="modules" name="Ad Space #1" /> > This will be the location for our > "newsflash" items. </div> > > <div id="ddtopmenubar" > class="mattblackmenu"> > <ul> > <li><a href="http://www.ndpstudentcouncil.org">Home</a></li> > <li><a href="http://www.dynamicdrive.com/new.htm" rel="ddsubmenu1">DHTML</a></li> > <li><a href="http://www.dynamicdrive.com/style/" > rel="ddsubmenu2">CSS</a></li> > <li><a href="http://www.dynamicdrive.com/forums/">Forums</a></li> > <li><a href="http://tools.dynamicdrive.com/" > rel="ddsubmenu3">Web Tools</a></li> > </ul> > <script type="text/javascript" src="js/ddlevelsmenu.js"> > ddlevelsmenu.setup("ddtopmenubar", "topbar") > //ddlevelsmenu.setup("mainmenuid", > "topbar|sidebar") > </script> > <ul id="ddsubmenu1" class="ddsubmenustyle"> > <li><a href="#">Item 1a</a></li> > <li><a href="#">Item 2a</a></li> > <li><a href="#">Item Folder 3a</a> > <ul> > <li><a href="#">Sub Item 3.1a</a></li> > </ul> > </li> > <li><a href="#">Item 4a</a></li> > <li><a href="#">Item Folder 5a</a> > <ul> > <li><a href="#">Sub Item 5.1a</a></li> > <li><a href="#">Item Folder 5.2a</a> > <ul> > <li><a href="#">Sub Item 5.2.1a</a></li> > <li><a href="#">Sub Item 5.2.2a</a></li> > </ul> > </li> > </ul> > </a> > </li> > <li><a href="#">Item 6a</a></li> > </ul> </div> </div> > <div id="container"> <script language="javascript"> > matchHeight=function(){ > var divs,contDivs,maxHeight,divHeight,d; > // get all <div> elements in the document > divs=document.getElementsByTagName('div'); > contDivs=[]; > // initialize maximum height value > maxHeight=0; > // iterate over all <div> elements in the document > for(var i=0;i<divs.length;i++){ > // make collection with <div> elements with class attribute > 'container' > if(/\bcontainer\b/.test(divs[i].className)){ > d=divs[i]; > contDivs[contDivs.length]=d; > // determine height for <div> element > if(d.offsetHeight){ > divHeight=d.offsetHeight; > } > else if(d.style.pixelHeight){ > divHeight=d.style.pixelHeight; > } > // calculate maximum height > maxHeight=Math.max(maxHeight,divHeight); > } > } > // assign maximum height value to all of container <div> elements > for(var i=0;i<contDivs.length;i++){ > contDivs[i].style.height=maxHeight; > } > } > // execute function when page loads > window.onload=function(){ > if(document.getElementsByTagName){ > matchHeight(); > } > } > </script> <div id="left"> > <jdoc:include type="modules" name="left" /> </div> <div > id="middle"> > <jdoc:include type="component" /> </div> <div id="right"> > <jdoc:include type="modules" name="right" /> > </div> > </div> > <div id="footer" class="clear"><jdoc:include > type="modules" name="footer" /> > &copy; 2010 NDP Student Council<br > />Website Development Subcommitee > </div> </div> </div> </body> The CSS: > #backdrop { width:100%; height:100%; background: #FFFFFF > url(../images/gradient.jpg) repeat-x; > } > > #wrapper { margin:auto; width:95%; height:95%; border-right:thick solid > black; border-bottom:thick solid > black; border-top:thick solid black; > border-left:thick solid black; > background-color:white; } > > #header { height:131px; width:100%; background-color: #FFFFFF; > border-bottom:thick solid black; } > > #topimage { float:left; height:131px; width:63%; > background-image: > url("../images/ndps2.png"); > background-repeat:no-repeat; } > > #adspace1 { float:right; width:27%; height:131px; } > > #container { clear:both; } > #left{ width:20%; float:left; padding:5px; text-align:center; } > > #middle{ width:60%; padding:5px; text-align:center; } > > #right{ float:right; width:20%; padding:5px; text-align:right; } > #footer { border-top:thick solid black; width:100%; > text-align:center; } .clear { > clear:both; } Here is the CSS for the menu itself, which is from DynamicDrive.com: > .mattblackmenu ul{ margin: 0; padding: > 0; font: bold 12px Verdana; > list-style-type: none; border-bottom: > 1px solid gray; background: #414141; > overflow: hidden; width: 100%; > clear:both; } > > .mattblackmenu li{ display: inline; > margin: 0; } > > .mattblackmenu li a{ float: left; > display: block; text-decoration: none; > margin: 0; padding: 6px 8px; /*padding > inside each tab*/ border-right: 1px > solid white; /*right divider between > tabs*/ color: white; background: > #414141; Thanks for the help!

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  • HTML5 Form: Page Is Reloading Instantly After Restyling (And It Shouldn't Be)

    - by user3689753
    I have a form. I have made it so that if your name is not put in, a red border is put on the name field. That works, BUT...it's for a split second, and then the page reloads. I want the red border to appear, and then stay there. For some reason it's for a split second. Can someone help me make it so the page doesn't reload after displaying the red border? Here's the script. window.onload = function() { document.getElementById("Hogwarts").onsubmit = function () { window.alert("Form submitted. Owl being sent..."); var fname = document.getElementById("fName"); if(!fName.value.match("^[A-Z][A-Za-z]+( [A-Z][A-Za-z]*)*$")) { window.alert("You must enter your name."); addClass(fName, "errorDisp"); document.getElementById("fName").focus(); } else return true; } } function addClass(element, classToAdd) { var currentClassValue = element.className; if (currentClassValue.indexOf(classToAdd) == -1) { if ((currentClassValue == null) || (currentClassValue === "")) { element.className = classToAdd; } else { element.className += " " + classToAdd; } } } function removeClass(element, classToRemove) { var currentClassValue = element.className; if (currentClassValue == classToRemove) { element.className = ""; return; } var classValues = currentClassValue.split(" "); var filteredList = []; for (var i = 0 ; i < classValues.length; i++) { if (classToRemove != classValues[i]) { filteredList.push(classValues[i]); } } element.className = filteredList.join(" "); } Here's the HTML. <!DOCTYPE HTML> <html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1"> <title>Hogwarts School of Witchcraft And Wizardry Application Form</title> <link rel="stylesheet" type="text/css" href="main.css" media="screen"/> <script src="script.js" type="text/javascript"></script> </head> <body> <section> <header> <h1>Hogwarts School of Witchcraft And Wizardry</h1> <nav></nav> </header> <main> <form method="post" id="Hogwarts"> <!--<form action="showform.php" method="post" id="Hogwarts">--!> <fieldset id="aboutMe"> <legend id="aboutMeLeg">About Me</legend> <div class="fieldleading"> <label for="fName" class="labelstyle">First name:</label> <input type="text" id="fName" name="fName" autofocus maxlength="50" value="" placeholder="First Name" size="30"> <label for="lName" class="labelstyle">Last name:</label> <input type="text" id="lName" name="lName" required maxlength="50" value="" placeholder="Last Name" pattern="^[A-Za-z ]{3,}$" size="30"> <label for="age" class="labelstyle">Age:</label> <input type="number" id="age" name="age" required min="17" step="1" max="59" value="" placeholder="Age"> </div> <div class="fieldleading"> <label for="date" class="labelstyle">Date Of Birth:</label> <input type="date" name="date1" id="date" required autofocus value=""> </div> <div id="whitegender"> <div class="fieldleading"> <label class="labelstyle">Gender:</label> </div> <input type="radio" name="sex" value="male" class="gender" required="required">Male<br/> <input type="radio" name="sex" value="female" class="gender" required="required">Female<br/> <input type="radio" name="sex" value="other" class="gender" required="required">Other </div> </fieldset> <fieldset id="contactInfo"> <legend id="contactInfoLeg">Contact Information</legend> <div class="fieldleading"> <label for="street" class="labelstyle">Street Address:</label> <input type="text" id="street" name="street" required autofocus maxlength="50" value="" placeholder="Street Address" pattern="^[0-9A-Za-z\. ]+{5,}$" size="35"> <label for="city" class="labelstyle">City:</label> <input type="text" id="city" name="city" required autofocus maxlength="30" value="" placeholder="City" pattern="^[A-Za-z ]{3,}$" size="35"> <label for="State" class="labelstyle">State:</label> <select required id="State" name="State" > <option value="Select Your State">Select Your State</option> <option value="Delaware">Delaware</option> <option value="Pennsylvania">Pennsylvania</option> <option value="New Jersey">New Jersey</option> <option value="Georgia">Georgia</option> <option value="Connecticut">Connecticut</option> <option value="Massachusetts">Massachusetts</option> <option value="Maryland">Maryland</option> <option value="New Hampshire">New Hampshire</option> <option value="New York">New York</option> <option value="Virginia">Virginia</option> </select> </div> <div class="fieldleading"> <label for="zip" class="labelstyle">5-Digit Zip Code:</label> <input id="zip" name="zip" required autofocus maxlength="5" value="" placeholder="Your Zip Code" pattern="^\d{5}$"> <label for="usrtel" class="labelstyle">10-Digit Telephone Number:</label> <input type="tel" name="usrtel" id="usrtel" required autofocus value="" placeholder="123-456-7890" pattern="^\d{3}[\-]\d{3}[\-]\d{4}$"> </div> <div class="fieldleading"> <label for="email1" class="labelstyle">Email:</label> <input type="email" name="email1" id="email1" required autofocus value="" placeholder="[email protected]" pattern="^[a-z0-9._%+-]+@[a-z0-9.-]+\.[a-z]{2,4}$" size="35"> <label for="homepage1" class="labelstyle">Home Page:</label> <input type="url" name="homepage1" id="homepage1" required autofocus value="" placeholder="http://www.hp.com" pattern="https?://.+" size="35"> </div> </fieldset> <fieldset id="yourInterests"> <legend id="yourInterestsLeg">Your Interests</legend> <label for="Major" class="labelstyle">Major/Program Choice:</label> <select required id="Major" name="Major" > <option value="">Select Your Major</option> <option value="Magic1">Magic Horticulture</option> <option value="Magic2">Black Magic</option> <option value="White">White Magic</option> <option value="Blue">Blue Magic</option> <option value="Non">Non-Wizardry Studies</option> </select> </fieldset> <button type="submit" value="Submit" class="submitreset">Submit</button> <button type="reset" value="Reset" class="submitreset">Reset</button> </form> </main> <footer> &copy; 2014 Bennett Nestok </footer> </section> </body> </html> Here's the CSS. a:link { text-decoration: none !important; color:black !important; } a:visited { text-decoration: none !important; color:red !important; } a:active { text-decoration: none !important; color:green !important; } a:hover { text-decoration: none !important; color:blue !important; background-color:white !important; } ::-webkit-input-placeholder { color: #ffffff; } /* gray80 */ :-moz-placeholder { color: #ffffff; } /* Firefox 18- (one color)*/ ::-moz-placeholder { color: #ffffff; } /* Firefox 19+ (double colons) */ :-ms-input-placeholder { color: #ffffff; } body { margin: 0px auto; text-align:center; background-color:grey; font-weight:normal; font-size:12px; font-family: verdana; color:black; background-image:url('bgtexture.jpg'); background-repeat:repeat; } footer { text-align:center; margin: 0px auto; bottom:0px; position:absolute; width:100%; color:white; background-color:black; height:20px; padding-top:4px; } h1 { color:white; text-align:center; margin: 0px auto; margin-bottom:50px; width:100%; background-color:black; padding-top: 13px; padding-bottom: 14px; -moz-box-shadow: 0 1px 3px rgba(0,0,0,0.5); -webkit-box-shadow: 0 1px 3px rgba(0,0,0,0.5); text-shadow: 0 -1px 1px rgba(0,0,0,0.25); } button.submitreset { -moz-border-radius: 400px; -webkit-border-radius: 400px; border-radius: 400px; -moz-box-shadow: 0 1px 3px rgba(0,0,0,0.5); -webkit-box-shadow: 0 1px 3px rgba(0,0,0,0.5); text-shadow: 0 -1px 1px rgba(0,0,0,0.25); } .labelstyle { background-color:#a7a7a7; color:black; -moz-border-radius: 400px; -webkit-border-radius: 400px; border-radius: 400px; padding:3px 3px 3px 3px; } #aboutMe, #contactInfo, #yourInterests { margin-bottom:30px; text-align:left !important; padding: 10px 10px 10px 10px; } #Hogwarts { text-align:center; margin:0px auto; width:780px; padding-top: 20px !important; padding-bottom: 20px !important; background: -webkit-linear-gradient(#474747, grey); /* For Safari 5.1 to 6.0 */ background: -o-linear-gradient(#474747, grey); /* For Opera 11.1 to 12.0 */ background: -moz-linear-gradient(#474747, grey); /* For Firefox 3.6 to 15 */ background: linear-gradient(#474747, grey); /* Standard syntax */ border-color:black; border-style: solid; border-width: 2px; -moz-box-shadow: 0 1px 3px rgba(0,0,0,0.5); -webkit-box-shadow: 0 1px 3px rgba(0,0,0,0.5); text-shadow: 0 -1px 1px rgba(0,0,0,0.25); } @media (max-width: 800px){ .labelstyle { display: none; } #Hogwarts { width:300px; } h1 { width:304px; margin-bottom:0px; } .fieldleading { margin-bottom:0px !important; } ::-webkit-input-label { /* WebKit browsers */ color: transparent; } :-moz-label { /* Mozilla Firefox 4 to 18 */ color: transparent; } ::-moz-label { /* Mozilla Firefox 19+ */ color: transparent; } :-ms-input-label { /* Internet Explorer 10+ */ color: transparent; } ::-webkit-input-placeholder { /* WebKit browsers */ color: grey !important; } :-moz-placeholder { /* Mozilla Firefox 4 to 18 */ color: grey !important; } ::-moz-placeholder { /* Mozilla Firefox 19+ */ color: grey !important; } :-ms-input-placeholder { /* Internet Explorer 10+ */ color: grey !important; } #aboutMe, #contactInfo, #yourInterests { margin-bottom:10px; text-align:left !important; padding: 5px 5px 5px 5px; } } br { display: block; line-height: 10px; } .fieldleading { margin-bottom:10px; } legend { color:white; } #whitegender { color:white; } #moreleading { margin-bottom:10px; } /*opera only hack attempt*/ @media not all and (-webkit-min-device-pixel-ratio:0) { .fieldleading { margin-bottom:30px !important; } } .errorDisp { border-color: red; border-style: solid; border-width: 2px; }

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  • ubuntu dmidecode is not functioning properly

    - by Alaa Alomari
    dmidecode is giving irrelevant and conflicted results. it shows that i have two slots while the correct is 8 (the board is Tyan S5350.) uname -a Linux synd01 3.0.0-16-server #29-Ubuntu SMP Tue Feb 14 13:08:12 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux root@synd01:/home/badmin# dmidecode -t 16 dmidecode 2.9 SMBIOS 2.33 present. Handle 0x0011, DMI type 16, 15 bytes Physical Memory Array Location: System Board Or Motherboard Use: System Memory Error Correction Type: None Maximum Capacity: 4 GB Error Information Handle: Not Provided Number Of Devices: 2 while root@synd01:/home/badmin# dmidecode -t 17 | grep Size Size: No Module Installed Size: No Module Installed Size: 1024 MB Size: 1024 MB Size: No Module Installed Size: No Module Installed Size: 1024 MB Size: 1024 MB also lshw shows: *-memory description: System Memory physical id: 11 slot: System board or motherboard size: 4GiB *-bank:0 description: DIMM DDR Synchronous 166 MHz (6.0 ns) [empty] physical id: 0 slot: J3B1 clock: 166MHz (6.0ns) *-bank:1 description: DIMM DDR Synchronous 166 MHz (6.0 ns) [empty] physical id: 1 slot: J3B3 clock: 166MHz (6.0ns) *-bank:2 description: DIMM DDR Synchronous 166 MHz (6.0 ns) physical id: 2 slot: J2B2 size: 1GiB width: 64 bits clock: 166MHz (6.0ns) *-bank:3 description: DIMM DDR Synchronous 166 MHz (6.0 ns) physical id: 3 slot: J2B4 size: 1GiB width: 64 bits clock: 166MHz (6.0ns) *-bank:4 description: DIMM DDR Synchronous 166 MHz (6.0 ns) [empty] physical id: 4 slot: J3B2 clock: 166MHz (6.0ns) *-bank:5 description: DIMM DDR Synchronous 166 MHz (6.0 ns) [empty] physical id: 5 slot: J2B1 clock: 166MHz (6.0ns) *-bank:6 description: DIMM DDR Synchronous 166 MHz (6.0 ns) physical id: 6 slot: J2B3 size: 1GiB width: 64 bits clock: 166MHz (6.0ns) *-bank:7 description: DIMM DDR Synchronous 166 MHz (6.0 ns) physical id: 7 slot: J1B1 size: 1GiB width: 64 bits clock: 166MHz (6.0ns) what might cause this conflict and how can i fix it? Thanks

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  • Javascript or CSS hover not working in Safari and Chrome

    - by PAZtech
    I have a problem with a script for a image gallery. The problem seems to only occur on Safari and Chrome, but if I refresh the page I get it to work correctly - weird! Correct function: The gallery has a top bar, which if you hover over it, it will display a caption. Below sits the main image. At the bottom there is another bar that is a reversal of the top bar. When you hover over it, it will display thumbnails of the gallery. The problem: In Safari and Chrome, the thumbnail holder will not display. In fact, it doesn't even show it as an active item (or a rollover). But oddly enough, if you manually refresh the page it begins to work correctly for the rest of the time you view the page. Once you have left the page and return the same error occurs again and you have to go through the same process. Here's one of the pages to look at: link text Here's the CSS: #ThumbsGutter { background: url(../Images/1x1.gif); background: url(/Images/1x1.gif); height: 105px; left: 0px; position: absolute; top: 0px; width: 754px; z-index: 2; } #ThumbsHolder { display: none; } #ThumbsTable { left: 1px; } #Thumbs { background-color: #000; width: 703px; } #Thumbs ul { list-style: none; margin: 0; padding: 0; } #Thumbs ul li { display: inline; } .Thumbs ul li a { border-right: 1px solid #fff; border-top: 1px solid #fff; float: left; left: 1px; } .Thumbs ul li a img { filter: alpha(opacity=50); height: 104px; opacity: .5; width: 140px; } .Thumbs ul li a img.Hot { filter: alpha(opacity=100); opacity: 1; } Here is the javascript: //Variables var globalPath = ""; var imgMain; var gutter; var holder; var thumbs; var loadingImage; var holderState; var imgCount; var imgLoaded; var captionHolder; var captionState = 0; var captionHideTimer; var captionHideTime = 500; var thumbsHideTimer; var thumbsHideTime = 500; $(document).ready(function() { //Load Variables imgMain = $("#MainImage"); captionHolder = $("#CaptionHolder"); gutter = $("#ThumbsGutter"); holder = $("#ThumbsHolder"); thumbs = $("#Thumbs"); loadingImage = $("#LoadingImageHolder"); //Position Loading Image loadingImage.centerOnObject(imgMain); //Caption Tab Event Handlers $("#CaptionTab").mouseover(function() { clearCaptionHideTimer(); showCaption(); }).mouseout(function() { setCaptionHideTimer(); }); //Caption Holder Event Handlers captionHolder.mouseenter(function() { clearCaptionHideTimer(); }).mouseleave(function() { setCaptionHideTimer(); }); //Position Gutter if (jQuery.browser.safari) { gutter.css("left", imgMain.position().left + "px").css("top", ((imgMain.offset().top + imgMain.height()) - 89) + "px"); } else { gutter.css("left", imgMain.position().left + "px").css("top", ((imgMain.offset().top + imgMain.height()) - 105) + "px"); } //gutter.css("left", imgMain.position().left + "px").css("top", ((imgMain.offset().top + imgMain.height()) - 105) + "px"); //gutter.css("left", imgMain.offset().left + "px").css("top", ((imgMain.offset().top + imgMain.height()) - gutter.height()) + "px"); //Thumb Tab Event Handlers $("#ThumbTab").mouseover(function() { clearThumbsHideTimer(); showThumbs(); }).mouseout(function() { setThumbsHideTimer(); }); //Gutter Event Handlers gutter.mouseenter(function() { //showThumbs(); clearThumbsHideTimer(); }).mouseleave(function() { //hideThumbs(); setThumbsHideTimer(); }); //Next/Prev Button Event Handlers $("#btnPrev").mouseover(function() { $(this).attr("src", globalPath + "/Images/GalleryLeftButtonHot.jpg"); }).mouseout(function() { $(this).attr("src", globalPath + "/Images/GalleryLeftButton.jpg"); }); $("#btnNext").mouseover(function() { $(this).attr("src", globalPath + "/Images/GalleryRightButtonHot.jpg"); }).mouseout(function() { $(this).attr("src", globalPath + "/Images/GalleryRightButton.jpg"); }); //Load Gallery //loadGallery(1); }); function loadGallery(galleryID) { //Hide Holder holderState = 0; holder.css("display", "none"); //Hide Empty Gallery Text $("#EmptyGalleryText").css("display", "none"); //Show Loading Message $("#LoadingGalleryOverlay").css("display", "inline").centerOnObject(imgMain); $("#LoadingGalleryText").css("display", "inline").centerOnObject(imgMain); //Load Thumbs thumbs.load(globalPath + "/GetGallery.aspx", { GID: galleryID }, function() { $("#TitleHolder").html($("#TitleContainer").html()); $("#DescriptionHolder").html($("#DescriptionContainer").html()); imgCount = $("#Thumbs img").length; imgLoaded = 0; if (imgCount == 0) { $("#LoadingGalleryText").css("display", "none"); $("#EmptyGalleryText").css("display", "inline").centerOnObject(imgMain); } else { $("#Thumbs img").load(function() { imgLoaded++; if (imgLoaded == imgCount) { holder.css("display", "inline"); //Carousel Thumbs thumbs.jCarouselLite({ btnNext: "#btnNext", btnPrev: "#btnPrev", mouseWheel: true, scroll: 1, visible: 5 }); //Small Image Event Handlers $("#Thumbs img").each(function(i) { $(this).mouseover(function() { $(this).addClass("Hot"); }).mouseout(function() { $(this).removeClass("Hot"); }).click(function() { //Load Big Image setImage($(this)); }); }); holder.css("display", "none"); //Load First Image var img = new Image(); img.onload = function() { imgMain.attr("src", img.src); setCaption($("#Image1").attr("alt")); //Hide Loading Message $("#LoadingGalleryText").css("display", "none"); $("#LoadingGalleryOverlay").css("display", "none"); } img.src = $("#Image1").attr("bigimg"); } }); } }); } function showCaption() { if (captionState == 0) { $("#CaptionTab").attr("src", globalPath + "/Images/CaptionTabHot.jpg"); captionHolder.css("display", "inline").css("left", imgMain.position().left + "px").css("top", imgMain.position().top + "px").css("width", imgMain.width() + "px").effect("slide", { "direction": "up" }, 500, function() { captionState = 1; }); } } function hideCaption() { if (captionState == 1) { captionHolder.toggle("slide", { "direction": "up" }, 500, function() { $("#CaptionTab").attr("src", globalPath + "/Images/CaptionTab.jpg"); captionState = 0; }); } } function setCaptionHideTimer() { captionHideTimer = window.setTimeout(hideCaption,captionHideTime); } function clearCaptionHideTimer() { if(captionHideTimer) { window.clearTimeout(captionHideTimer); captionHideTimer = null; } } function showThumbs() { if (holderState == 0) { $("#ThumbTab").attr("src", globalPath + "/Images/ThumbTabHot.jpg"); holder.effect("slide", { "direction": "down" }, 500, function() { holderState = 1; }); } } function hideThumbs() { if (holderState == 1) { if (jQuery.browser.safari) { holder.css("display", "none"); $("#ThumbTab").attr("src", globalPath + "/Images/ThumbTab.jpg"); holderState = 0; } else { holder.toggle("slide", { "direction": "down" }, 500, function() { $("#ThumbTab").attr("src", globalPath + "/Images/ThumbTab.jpg"); holderState = 0; }); } } } function setThumbsHideTimer() { thumbsHideTimer = window.setTimeout(hideThumbs,thumbsHideTime); } function clearThumbsHideTimer() { if(thumbsHideTimer) { window.clearTimeout(thumbsHideTimer); thumbsHideTimer = null; } } function setImage(image) { //Show Loading Image loadingImage.css("display", "inline"); var img = new Image(); img.onload = function() { //imgMain.css("background","url(" + img.src + ")").css("display","none").fadeIn(250); imgMain.attr("src", img.src).css("display", "none").fadeIn(250); setCaption(image.attr("alt")); //Hide Loading Image loadingImage.css("display", "none"); }; img.src = image.attr("bigimg"); } function setCaption(caption) { $("#CaptionText").html(caption); //alert($("#CaptionText").html()); /* if (caption.length 0) { $("#CaptionText") .css("display", "inline") .css("left", imgMain.position().left + "px") .css("top", imgMain.position().top + "px") .css("width", imgMain.width() + "px") .html(caption); $("#CaptionOverlay").css("display", "inline") .css("height", $("#CaptionText").height() + 36 + "px") .css("left", imgMain.position().left + "px") .css("top", imgMain.position().top + "px") .css("width", imgMain.width() + "px"); } else { $("#CaptionText").css("display", "none"); $("#CaptionOverlay").css("display", "none"); } */ } Please if anyone could help, it would be greatly appreciated! Thanks in advance. Justin

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  • AG_E_PARSER_PROPERTY_NOT_FOUND exception.

    - by Subhen
    Hi , Can any one plese explain why this error is happenin? I have created a usercontrol in another class and public partial class userControlImageFolder : RadioButton { public userControlImageFolder() { InitializeComponent(); } } Now in XAML it is a lot of code created by the designer like below: <UserControl x:Class="userControlFolder.userControlLocalFolder" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:System="clr-namespace:System;assembly=mscorlib" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" Height="120" Width="150"> <UserControl.Resources> <Style x:Key="rdbfolder" TargetType="RadioButton"> <Setter Property="Background" Value="#FF448DCA"/> <Setter Property="Foreground" Value="#FF000000"/> <Setter Property="HorizontalContentAlignment" Value="Left"/> <Setter Property="VerticalContentAlignment" Value="Top"/> <Setter Property="Padding" Value="4,1,0,0"/> <Setter Property="BorderThickness" Value="1"/> <Setter Property="BorderBrush"> <Setter.Value> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FFA3AEB9" Offset="0"/> <GradientStop Color="#FF8399A9" Offset="0.375"/> <GradientStop Color="#FF718597" Offset="0.375"/> <GradientStop Color="#FF617584" Offset="1"/> </LinearGradientBrush> </Setter.Value> </Setter> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="RadioButton"> <Grid> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"/> <VisualState x:Name="MouseOver"/> <VisualState x:Name="Pressed"/> <VisualState x:Name="Disabled"/> </VisualStateGroup> <VisualStateGroup x:Name="CheckStates"> <VisualState x:Name="Checked"> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="path3" Storyboard.TargetProperty="(UIElement.Opacity)"> <EasingDoubleKeyFrame KeyTime="00:00:00" Value="1"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="path4" Storyboard.TargetProperty="(UIElement.Opacity)"> <EasingDoubleKeyFrame KeyTime="00:00:00" Value="0.8"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Unchecked"/> </VisualStateGroup> <VisualStateGroup x:Name="FocusStates"> <VisualState x:Name="Focused"/> <VisualState x:Name="Unfocused"/> </VisualStateGroup> <VisualStateGroup x:Name="ValidationStates"> <VisualState x:Name="Valid"/> <VisualState x:Name="InvalidUnfocused"/> <VisualState x:Name="InvalidFocused"/> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Grid.ColumnDefinitions> <ColumnDefinition Width="125"/> </Grid.ColumnDefinitions> <Path x:Name="path1" Stroke="#FFEFCD44" Width="Auto" Data="F1M12,1.087C12,1.087 28.814,1.087 49.294,1.087 53.671,1.087 58.215,13 62.799,13 91.625,13 122,13 122,13 127.523,13 132,17.477 132,23 132,23 132,98 132,98 132,103.523 127.523,108 122,108 122,108 12,108 12,108 6.477,108 2,103.523 2,98 2,98 2,12.337 2,12.337 2,6.815 6.477,1.087 12,1.087z" HorizontalAlignment="Stretch" Margin="0,1.765,-7.564,0" VerticalAlignment="Top" Height="108.5" UseLayoutRounding="False" d:LayoutOverrides="Width"> <Path.Fill> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FFE5B802" Offset="0.996"/> <GradientStop Color="#FFFFF3C1" Offset="0.009"/> <GradientStop Color="#FFC1A11F" Offset="0.16"/> </LinearGradientBrush> </Path.Fill> </Path> <Path x:Name="path2" Stretch="Fill" Width="Auto" Data="M47.476928,130.65616 C47.476928,130.65616 167.10104,89.928686 175.76116,103.61726 L175.20267,155.29888 C175.20267,155.29888 46.697497,161.72468 46.697497,161.72468 46.697497,161.72468 47.476928,130.65616 47.476928,130.65616 z" HorizontalAlignment="Stretch" Margin="2.5,38.07,-6.564,0" VerticalAlignment="Top" Height="61.919" UseLayoutRounding="False"> <Path.Fill> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FFE5B802" Offset="1"/> <GradientStop Color="#FFECC31C"/> <GradientStop Color="#FFE7C536" Offset="0.591"/> </LinearGradientBrush> </Path.Fill> </Path> <Path x:Name="path1_Copy" Stroke="#FFEFCD44" Width="Auto" Data="F1 M120.50496,0.49999992 C126.02796,0.49999992 130.50496,4.9769999 130.50496,10.5 130.50496,10.5 130.50496,76.333333 130.50496,76.333333 130.50496,81.856333 126.02796,86.333333 120.50496,86.333333 120.50496,86.333333 10.504963,86.333333 10.504963,86.333333 4.9819634,86.333333 0.5049634,81.856333 0.5049634,76.333333 0.5049634,76.333333 0.5049634,12.040168 0.5049634,12.040168 0.33018858,5.8202529 4.7881744,0.99969011 11.184806,0.94185195 39.903021,0.68218267 120.50496,0.49999992&#xa;120.50496,0.49999992 z" HorizontalAlignment="Stretch" Margin="1.497,23.434,-7.502,0" VerticalAlignment="Top" Height="86.833" UseLayoutRounding="False"> <Path.Fill> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FFE5B802" Offset="0.996"/> <GradientStop Color="#FFFFFB9D" Offset="0.009"/> <GradientStop Color="#FFF1D256" Offset="0.164"/> <GradientStop Color="#FFE2BC22" Offset="0.505"/> <GradientStop Color="#FFB5780F" Offset="0.948"/> </LinearGradientBrush> </Path.Fill> </Path> <Path x:Name="path3" Stroke="#FFEFCD44" Width="133" Data="F1M12,1.087C12,1.087 28.814,1.087 49.294,1.087 53.671,1.087 58.215,13 62.799,13 91.625,13 122,13 122,13 127.523,13 132,17.477 132,23 132,23 132,98 132,98 132,103.523 127.523,108 122,108 122,108 12,108 12,108 6.477,108 2,103.523 2,98 2,98 2,12.337 2,12.337 2,6.815 6.477,1.087 12,1.087z" HorizontalAlignment="Right" Margin="0,1.719,-8,0" VerticalAlignment="Top" Height="108.5" Opacity="0" UseLayoutRounding="False"> <Path.Fill> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF6A5603" Offset="1"/> <GradientStop Color="#FFF3EFDE"/> <GradientStop Color="#FFDAB20D" Offset="0.349"/> </LinearGradientBrush> </Path.Fill> </Path> <Path x:Name="path4" Width="150" Data="F1 M30,0 C30,0 140,0 140,0 145.523,0 150,4.477 150,10 150,10 130,55 130,55 130,55 124.65027,67.742768 120,65 120,65 10,65 10,65 4.477,65 0,60.523 0,55 0,55 20,10 20,10 22.247647,3.2935648 24.477,0&#xa;30,0 z" HorizontalAlignment="Right" Margin="0,43.379,-31.05,0" VerticalAlignment="Top" Height="65.387" Opacity="0" UseLayoutRounding="False"> <Path.Fill> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FFE5B802" Offset="1"/> <GradientStop Color="White"/> <GradientStop Color="#FFFAD336" Offset="0.378"/> </LinearGradientBrush> </Path.Fill> </Path> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <RadioButton HorizontalAlignment="Left" Style="{StaticResource rdbfolder}" VerticalAlignment="Top" Content="RadioButton" Height="120" Width="150"/> </Grid> </UserControl> I am sorry for pasting the whole code but this is might be the only way can help us. I create a dll out of it and uses in my other projects: using userControlFolder; userControlLocalFolder btnLocalFolder = new userControlLocalFolder(); Canvas.SetTop(btnLocalFolder, 100); gridRoot.Children.Add(btnLocalFolder); So while running it I get the above exception, AG_E_PARSER_PROPERTY_NOT_FOUND, Please help. Thanks, Subhen

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  • Php code works on every browser but not on IE8, help please

    - by DomingoSL
    I think the error has to be in a incompatibility with IE8 and the cookies manipulation, cuz in IE8 you can see the password and login asking screen but when you enter the data and send it the browser seems to do nothing, this is a url you were you can try my code: http://200.8.27.127/tiempo/teacher.php and this is the code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta content="it" http-equiv="Content-Language" /> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <title>Formulario</title> <style type="text/css"> h1 { font: 50px Tahoma, Helvetica, Arial, Sans-Serif; text-align: center; color: #111; text-shadow: 0px 2px 3px #555; } h2 { font: 14px Tahoma, Helvetica, Arial, Sans-Serif; text-align: center; color: #CCC; text-shadow: 0px 1px 2px #555; } h3 { font: 10px Tahoma, Helvetica, Arial, Sans-Serif; text-align: center; color: #CCC; } b1 { font: 16px Tahoma, Helvetica, Arial, Sans-Serif; color: #DDD; } b2 { font: 10px Tahoma, Helvetica, Arial, Sans-Serif; color: #F9F7ED; } .caja { width: 690px; height: 40px; background-color: transparent; border: 0px solid #000000; font-size:x-large; color: #222; font-family: 'Trebuchet MS', 'Lucida Sans Unicode', 'Lucida Grande', 'Lucida Sans', Arial, sans-serif; font-weight: bold;" size="299"; } .style1 { text-align: right; } </style> </head> <body style="background-image: url('IMG/bg.png')"> <script type="text/javascript" src="JS/jquery-1.4.2.min.js"></script> <script type="text/javascript" src="JS/jquery.notifications-1.1.min.js"></script> <link rel="stylesheet" type="text/css" href="JS/jquery.notifications.css" /> <script> function checkCharCount(textfield) { if(textfield.value.length > 300) textfield.value = textfield.value.substr(0, 300); document.getElementById("charCounter").innerHTML = 300 - textfield.value.length; } </script> <?php include("/LIB/HeadSQL.php"); include("/LIB/error.php"); if (isset($_COOKIE['ID_tablon'])) { $username = $_COOKIE['ID_tablon']; $pass = $_COOKIE['Key_tablon']; $check = mysql_query("SELECT * FROM usuarios WHERE nombre = '$username'") or die(mysql_error()); while($info = mysql_fetch_array( $check )) { if ($pass != $info['clave']) { login(); } else { entro($info['email'],$username); } } } else { login(); } function login() { if (isset($_POST['quiere'])) { if(!$_POST['username'] | !$_POST['pass']) { include("LIB/login.php"); error('Debes llenar todos los campos.',0); } else { $check = mysql_query("SELECT * FROM usuarios WHERE nombre = '".$_POST['username']."'") or die(mysql_error()); $check2 = mysql_num_rows($check); if ($check2 == 0) { include("LIB/login.php"); error('Ese usuario no existe.',0); } while($info = mysql_fetch_array( $check )) { $_POST['pass'] = stripslashes($_POST['pass']); $info['clave'] = stripslashes($info['clave']); //$_POST['pass'] = md5($_POST['pass']); if ($_POST['pass'] != $info['clave']) { include("LIB/login.php"); error('La clave es incorrecta.',0); } else { $_POST['username'] = stripslashes($_POST['username']); $hour = time() + 3600; setcookie("ID_tablon", $_POST['username'], $hour); setcookie("Key_tablon", $_POST['pass'], $hour); entro($info['email'],$_POST['username']); } } } } else { include("LIB/login.php"); } exit; } function entro($email,$username) { ?> <div id="todo" align="center" > <div id="cabeza" style="width:850px;height:100px"> </div> <div id="contenido" style="width:850px;height:420px;background-image: url(IMG/cuadro.png)" > <div id="titulo" style="width:765px;height:75px;padding-top: 18px;margin: auto;text-align: left;"> <b1>Bienvenido <b><?php echo($username); ?></b></b1><br> <?php $check = mysql_query("SELECT * FROM sms WHERE ref = '".$username."' ORDER BY fecha DESC LIMIT 0, 1") or die(mysql_error()); while($info = mysql_fetch_array( $check )) { echo("<b1> Tu ultimo mensaje enviado fue: </b1><b2>" . $info['texto'] . " enviado el " . $info['fecha'] . "</b2>"); } ?> </div> <form method="post"> <div id="formulario" style="width:850px;height:255px;margin-top: 10px"> <div id="foto" align="right" style="width:725px; height:40px;padding-top: 11px;margin: auto"> <?php $size = 60; $grav_url = "http://www.gravatar.com/avatar/" . md5( strtolower( $email ) ) . "?size=" . $size; $size = 256; $grav_urlB = "http://www.gravatar.com/avatar/" . md5( strtolower( $email ) ) . "?size=" . $size; echo('<img alt="Image" src="' . $grav_url . '" />'); ?> </div> <div id="texto" style="width:850px;height:29px; margin-top: 38px;margin-left: 4px"> <input name="sms" type="text" onKeyUp="checkCharCount(this)" class="caja" /> </div> <div id="botones" style="width:725px;height:27px; margin-top: 15px" class="style1"> <input name="usuario" type="hidden" value="<?php echo($username); ?>" /> <input name="Submit1" type="image" value="submit" src="IMG/envia.png" /> </div> <div id="resta" style="width:850px;height:29px; margin-top: 53px;margin-left: 4px"> <h2><span id="charCounter">300</span> caracteres restantes.</h2> <h3><a href=logout.php>Cerrar Sesion</a></h3> </div> </div> </form> </div> </div> </body> </html> <?php session_start(); if (isset($_POST['Submit1'])) { if (isset($_SESSION['token']) && (time() - $_SESSION['token']) < 5) { error('Debes esperar 5 segundos para poder enviar otra informacion.',0); } else { $_SESSION['token'] = time(); include("/LIB/HeadSQL.php"); include("/LIB/comprueba.php"); $insert = "INSERT INTO sms (ref, texto, fecha) VALUES ('" . addslashes($_POST['usuario']) . "', '" . addslashes($_POST['sms']) . "', NOW() )"; $add_member = mysql_query($insert); error("Tu mensage ha sido enviado con exito.",1); } } exit; } ?> do you think the isuue can be on the javascript? try the code firts with Firefox or google chrome, then try in IE8.

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  • Why can I query with an int but not a string here? PHP MySQL Datatypes

    - by CT
    I am working on an Asset Database problem. I receive $id from $_GET["id"]; I then query the database and display the results. This works if my id is an integer like "93650" but if it has other characters like "wci1001", it displays this MySQL error: Unknown column 'text' in 'where clause' All fields in tables are of type: VARCHAR(50) What would I need to do to be able to use this query to search by id that includes other characters? Thank you. <?php <?php /* * ASSET DB FUNCTIONS SCRIPT * */ # connect to database function ConnectDB(){ mysql_connect("localhost", "asset_db", "asset_db") or die(mysql_error()); mysql_select_db("asset_db") or die(mysql_error()); } # find asset type returns $type function GetAssetType($id){ $sql = "SELECT asset.type From asset WHERE asset.id = $id"; $result = mysql_query($sql) or die(mysql_error()); $row = mysql_fetch_assoc($result); $type = $row['type']; return $type; } # query server returns $result (sql query array) function QueryServer($id){ $sql = " SELECT asset.id ,asset.company ,asset.location ,asset.purchaseDate ,asset.purchaseOrder ,asset.value ,asset.type ,asset.notes ,server.manufacturer ,server.model ,server.serialNumber ,server.esc ,server.warranty ,server.user ,server.prevUser ,server.cpu ,server.memory ,server.hardDrive FROM asset LEFT JOIN server ON server.id = asset.id WHERE asset.id = $id "; $result = mysql_query($sql); return $result; } # get server data returns $serverArray function GetServerData($result){ while($row = mysql_fetch_assoc($result)) { $id = $row['id']; $company = $row['company']; $location = $row['location']; $purchaseDate = $row['purchaseDate']; $purchaseOrder = $row['purchaseOrder']; $value = $row['value']; $type = $row['type']; $notes = $row['notes']; $manufacturer = $row['manufacturer']; $model = $row['model']; $serialNumber = $row['serialNumber']; $esc = $row['esc']; $warranty = $row['warranty']; $user = $row['user']; $prevUser = $row['prevUser']; $cpu = $row['cpu']; $memory = $row['memory']; $hardDrive = $row['hardDrive']; $serverArray = array($id, $company, $location, $purchaseDate, $purchaseOrder, $value, $type, $notes, $manufacturer, $model, $serialNumber, $esc, $warranty, $user, $prevUser, $cpu, $memory, $hardDrive); } return $serverArray; } # print server table function PrintServerTable($serverArray){ $id = $serverArray[0]; $company = $serverArray[1]; $location = $serverArray[2]; $purchaseDate = $serverArray[3]; $purchaseOrder = $serverArray[4]; $value = $serverArray[5]; $type = $serverArray[6]; $notes = $serverArray[7]; $manufacturer = $serverArray[8]; $model = $serverArray[9]; $serialNumber = $serverArray[10]; $esc = $serverArray[11]; $warranty = $serverArray[12]; $user = $serverArray[13]; $prevUser = $serverArray[14]; $cpu = $serverArray[15]; $memory = $serverArray[16]; $hardDrive = $serverArray[17]; echo "<table width=\"100%\" border=\"0\"><tr><td style=\"vertical-align:top\"><table width=\"100%\" border=\"0\"><tr><td colspan=\"2\"><h2>General Info</h2></td></tr><tr id=\"hightlight\"><td>Asset ID:</td><td>"; echo $id; echo "</td></tr><tr><td>Company:</td><td>"; echo $company; echo "</td></tr><tr id=\"hightlight\"><td>Location:</td><td>"; echo $location; echo "</td></tr><tr><td>Purchase Date:</td><td>"; echo $purchaseDate; echo "</td></tr><tr id=\"hightlight\"><td>Purchase Order #:</td><td>"; echo $purchaseOrder; echo "</td></tr><tr><td>Value:</td><td>"; echo $value; echo "</td></tr><tr id=\"hightlight\"><td>Type:</td><td>"; echo $type; echo "</td></tr><tr><td>Notes:</td><td>"; echo $notes; echo "</td></tr></table></td><td style=\"vertical-align:top\"><table width=\"100%\" border=\"0\"><tr><td colspan=\"2\"><h2>Server Info</h2></td></tr><tr id=\"hightlight\"><td>Manufacturer:</td><td>"; echo $manufacturer; echo "</td></tr><tr><td>Model:</td><td>"; echo $model; echo "</td></tr><tr id=\"hightlight\"><td>Serial Number:</td><td>"; echo $serialNumber; echo "</td></tr><tr><td>ESC:</td><td>"; echo $esc; echo "</td></tr><tr id=\"hightlight\"><td>Warranty:</td><td>"; echo $warranty; echo "</td></tr><tr><td colspan=\"2\">&nbsp;</td></tr><tr><td colspan=\"2\"><h2>User Info</h2></td></tr><tr id=\"hightlight\"><td>User:</td><td>"; echo $user; echo "</td></tr><tr><td>Previous User:</td><td>"; echo $prevUser; echo "</td></tr></table></td><td style=\"vertical-align:top\"><table width=\"100%\" border=\"0\"><tr><td colspan=\"2\"><h2>Specs</h2></td></tr><tr id=\"hightlight\"><td>CPU:</td><td>"; echo $cpu; echo "</td></tr><tr><td>Memory:</td><td>"; echo $memory; echo "</td></tr><tr id=\"hightlight\"><td>Hard Drive:</td><td>"; echo $hardDrive; echo "</td></tr><tr><td colspan=\"2\">&nbsp;</td></tr><tr><td colspan=\"2\">&nbsp;</td></tr><tr><td colspan=\"2\"><h2>Options</h2></td></tr><tr><td colspan=\"2\"><a href=\"#\">Edit Asset</a></td></tr><tr><td colspan=\"2\"><a href=\"#\">Delete Asset</a></td></tr></table></td></tr></table>"; } ?> __ /* * View Asset * */ # include functions script include "functions.php"; $id = $_GET["id"]; if (empty($id)):$id="000"; endif; ConnectDB(); $type = GetAssetType($id); ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <link rel="stylesheet" type="text/css" href="style.css" /> <title>Wagman IT Asset</title> </head> <body> <div id="page"> <div id="header"> <img src="images/logo.png" /> </div> </div> <div id="content"> <div id="container"> <div id="main"> <div id="menu"> <ul> <table width="100%" border="0"> <tr> <td width="15%"></td> <td width="30%%"><li><a href="index.php">Search Assets</a></li></td> <td width="30%"><li><a href="addAsset.php">Add Asset</a></li></td> <td width="25%"></td> </tr> </table> </ul> </div> <div id="text"> <ul> <li> <h1>View Asset</h1> </li> </ul> <?php if (empty($type)):echo "<ul><li><h2>Asset ID does not match any database entries.</h2></li></ul>"; else: switch ($type){ case "Server": $result = QueryServer($id); $ServerArray = GetServerData($result); PrintServerTable($ServerArray); break; case "Desktop"; break; case "Laptop"; break; } endif; ?> </div> </div> </div> <div class="clear"></div> <div id="footer" align="center"> <p>&nbsp;</p> </div> </div> <div id="tagline"> Wagman Construction - Bridging Generations since 1902 </div> </body> </html>

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  • How to Add Attribute in a XML CDATA? XSLT

    - by iCeR
    Xml: <Frames> <bannerFrame1> <![CDATA[ <iframe src="https://image.domain.com/promobanner1.html" height="320" width="629" scrolling="no" frameborder="0" marginwidth="0" marginheight="0"></iframe> ]]> </bannerFrame1> <bannerFrame2> <![CDATA[ <iframe src="https://image.domain.com/promobanner2.html" height="320" width="629" scrolling="no" frameborder="0" marginwidth="0" marginheight="0"></iframe> ]]> </bannerFrame2> </Frames> XML: bannerFrame1/iframe CDATA source Value may look like something like this <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> <body> <div> <img src="banners/banner1.gif" border="0" alt="Banner"/> </div> </body> </html> XSLT: Im getting the CDATA value of the bannerFrame1 <xsl:template match="/"> <xsl:value-of select="Frames/bannerFrame1" disable-output-escaping="yes" /> </xsl:template> Im trying to add a google analytic event tracking code on the image from CDATA "bannerFrame1". How can I add an onclick attribute on <img src="banners/banner1.gif" border="0" alt="Banner"> while getting the CDATA value of <bannerFrame1>? Is it really possible? Thanks in advance. Expected output: <iframe> <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> <body> <div> <img src="banners/banner1.gif" border="0" alt="Banner" onclick ="GoogleEventTracker();"/> </div> </body> </html> </iframe> Iframe source: <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"><head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <meta http-equiv="Pragma" content="no-cache"> <link rel="stylesheet" type="text/css" href="css/style.css"> <link rel="stylesheet" type="text/css" href="css/ui-lightness/jquery-ui-1.7.2.custom.css"> <script type="text/javascript" src="js/jquery-1.3.2.min.js"></script> <script type="text/javascript" src="custombanner/jquery.min.js"> </script> <script type="text/javascript" src="custombanner/jquery.cycle.all.2.74.js"></script> <script type="text/javascript" src="js/jquery-ui-1.7.2.custom.min.js"></script> <!--<script type="text/javascript" src="js/custom.js"></script>--> <title>domain - It's time everyone flies</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <meta name="script" http-equiv="Content-Script-Type" content="text/javascript"> <meta name="script" http-equiv="Content-Style-Type" content="text/css"> <!--<script type="text/javascript" src="js/soapclient.js"></script>--> <style type="text/css"> img, div, a, input { behavior: url(iepngfix.htc); } #nav { float: left; left: 8px; margin: 15px; position: absolute; top: 235px; padding-left: 242px; /* for 4 frames */ /*padding-left: 278px; /* for 3 frames */ /*padding-left: 312px; /* for 2 frames */ /*padding-left: 242px; /* for 4 frames */ margin-left: 1px; margin-right: 1px; margin-bottom: 1px; height: 40px; /*background :url("banners/gradient.gif") repeat-x scroll 0 0 transparent;*/ } #nav li { display: block; float: left; list-style: none outside none; margin: 2px; padding: 2px; padding-right: 4px; margin-top: 8px; width: 25px; } #nav a { border: 1px solid #ffffff; display: block; padding: 0; width: 25px; } #nav img { border: medium none; display: block; height: 20px; width: 25px; opacity: 0.5; filter: alpha(opacity=50); } #nav li.activeLI { background: #ff0000; } #nav li.activeLI img { opacity: 1; filter: alpha(opacity=100); } </style> </head> <body marginwidth="0" marginheight="0"> <div class="hero"> <div class="slideshow mainpromo" id="slideshow" style="margin-bottom: 50px;"> <!-- <a href="http://www.domain.com/Pages/SeatSalePromo.aspx" target="_top"> <img src="banners/banner1.gif" border="0" alt="Banner" /></a>--> <img src="banners/banner1.gif" border="0" alt="Banner"> </div> <ul id="nav"> </ul> <div class="rightpane"> <!--<a href="http://www.domain.com" target="_top"><img src="banners/promo-fares.jpg" width="206" height="214" border="0" alt="Thumbnail" /></a>--> <img src="banners/lite-fares.jpg" width="206" height="214" border="0" alt="Thumbnail"> <a href="https://book.domain.com/Register.aspx" target="_top"><img src="images/registernow.gif" width="203" height="20" border="0" alt="See all Low Fares"></a> <!--<center><a href="http://www.domain.com/Pages/WebCheck-in.aspx" target="_top"><font size="2" color="#ff6600">Web Check-In</font></a></center>--> <!--<a href="http://domain.com" target="_blank"><img src="images/topdestinatios_btn.gif" alt="" width="149" height="26" border="0" /></a>--> </div> <div id="alerts"> <p> <strong>Seat Sale Alert! </strong>Be the first to know thePromos. <a target="_top" href="http://www.domain.com/pages/emms-signup.aspx">SUBSCRIBE NOW »</a> </p> <p> <!-- <strong>Seat Sale Availability</strong> Find the best time to travel. <a target="_top" href="http://www.domain.com/documents/seat_map.pdf">DOWNLOAD PDF &raquo;</a>--> </p> <div class="clear"> </div> </div> <div style="clear: both;"> </div> <div id="mascot"> <img src="images/mascot.png" alt=""> </div> <div style="clear: both;"> </div> </div> </body></html>

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • Visual Studio Little Wonders: Box Selection

    - by James Michael Hare
    So this week I decided I’d do a Little Wonder of a different kind and focus on an underused IDE improvement: Visual Studio’s Box Selection capability. This is a handy feature that many people still don’t realize was made available in Visual Studio 2010 (and beyond).  True, there have been other editors in the past with this capability, but now that it’s fully part of Visual Studio we can enjoy it’s goodness from within our own IDE. So, for those of you who don’t know what box selection is and what it allows you to do, read on! Sometimes, we want to select beyond the horizontal… The problem with traditional text selection in many editors is that it is horizontally oriented.  Sure, you can select multiple rows, but if you do you will pull in the entire row (at least for the middle rows).  Under the old selection scheme, if you wanted to select a portion of text from each row (a “box” of text) you were out of luck.  Box selection rectifies this by allowing you to select a box of text that bounded by a selection rectangle that you can grow horizontally or vertically.  So let’s think a situation that could occur where this comes in handy. Let’s say, for instance, that we are defining an enum in our code that we want to be able to translate into some string values (possibly to be stored in a database, output to screen, etc.). Perhaps such an enum would look like this: 1: public enum OrderType 2: { 3: Buy, // buy shares of a commodity 4: Sell, // sell shares of a commodity 5: Exchange, // exchange one commodity for another 6: Cancel, // cancel an order for a commodity 7: } 8:  Now, let’s say we are in the process of creating a Dictionary<K,V> to translate our OrderType: 1: var translator = new Dictionary<OrderType, string> 2: { 3: // do I really want to retype all this??? 4: }; Yes the example above is contrived so that we will pull some garbage if we do a multi-line select. I could select the lines above using the traditional multi-line selection: And then paste them into the translator code, which would result in this: 1: var translator = new Dictionary<OrderType, string> 2: { 3: Buy, // buy shares of a commodity 4: Sell, // sell shares of a commodity 5: Exchange, // exchange one commodity for another 6: Cancel, // cancel an order for a commodity 7: }; But I have a lot of junk there, sure I can manually clear it out, or use some search and replace magic, but if this were hundreds of lines instead of just a few that would quickly become cumbersome. The Box Selection Now that we have the ability to create box selections, we can select the box of text to delete!  Most of us are familiar with the fact we can drag the mouse (or hold [Shift] and use the arrow keys) to create a selection that can span multiple rows: Box selection, however, actually allows us to select a box instead of the typical horizontal lines: Then we can press the [delete] key and the pesky comments are all gone! You can do this either by holding down [Alt] while you select with your mouse, or by holding down [Alt+Shift] and using the arrow keys on the keyboard to grow the box horizontally or vertically. So now we have: 1: var translator = new Dictionary<OrderType, string> 2: { 3: Buy, 4: Sell, 5: Exchange, 6: Cancel, 7: }; Which is closer, but we still need an opening curly, the string to translate to, and the closing curly and comma. Fortunately, again, this is easy with box selections due to the fact box selection can even work for a zero-width selection! That is, hold down [Alt] and either drag down with no width, or hold down [Alt+Shift] and arrow down and you will define a selection range with no width, essentially, a vertical line selection: Notice the faint selection line on the right? So why is this useful? Well, just like with any selected range, we can type and it will replace the selection. What does this mean for box selections? It means that we can insert the same text all the way down on each line! If we have the same selection above, and type a curly and a space, we’d get: Imagine doing this over hundreds of lines and think of what a time saver it could be! Now make a zero-width selection on the other side: And type a curly and a comma, and we’d get: So close! Now finally, imagine we’ve already defined these strings somewhere and want to paste them in: 1: const private string BuyText = "Buy Shares"; 2: const private string SellText = "Sell Shares"; 3: const private string ExchangeText = "Exchange"; 4: const private string CancelText = "Cancel"; We can, again, use our box selection to pull out the constant names: And clicking copy (or [CTRL+C]) and then selecting a range to paste into: And finally clicking paste (or [CTRL+V]) to get the final result: 1: var translator = new Dictionary<OrderType, string> 2: { 3: { Buy, BuyText }, 4: { Sell, SellText }, 5: { Exchange, ExchangeText }, 6: { Cancel, CancelText }, 7: };   Sure, this was a contrived example, but I’m sure you’ll agree that it adds myriad possibilities of new ways to copy and paste vertical selections, as well as inserting text across a vertical slice. Summary: While box selection has been around in other editors, we finally get to experience it in VS2010 and beyond. It is extremely handy for selecting columns of information for cutting, copying, and pasting. In addition, it allows you to create a zero-width vertical insertion point that can be used to enter the same text across multiple rows. Imagine the time you can save adding repetitive code across multiple lines!  Try it, the more you use it, the more you’ll love it! Technorati Tags: C#,CSharp,.NET,Visual Studio,Little Wonders,Box Selection

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  • Android Bitmap : collision Detecting [on hold]

    - by user2505374
    I am writing an Android game right now and I would need some help in the collision of the wall on screen. When I drag the ball in the top and right it able to collide in wall but when I drag it faster it was able to overlap in the wall. public boolean onTouchEvent(MotionEvent event) { int x = (int) event.getX(); int y = (int) event.getY(); switch (event.getAction()) { // if the player moves case MotionEvent.ACTION_MOVE: { if (playerTouchRect.contains(x, y)) { boolean left = false; boolean right = false; boolean up = false; boolean down = false; boolean canMove = false; boolean foundFinish = false; if (x != pLastXPos) { if (x < pLastXPos) { left = true; } else { right = true; } pLastXPos = x; } if (y != pLastYPos) { if (y < pLastYPos) { up = true; } else { down = true; } pLastYPos = y; } plCellRect = getRectFromPos(x, y); newplRect.set(playerRect); newplRect.left = x - (int) (playerRect.width() / 2); newplRect.right = x + (int) (playerRect.width() / 2); newplRect.top = y - (int) (playerRect.height() / 2); newplRect.bottom = y + (int) (playerRect.height() / 2); int currentRow = 0; int currentCol = 0; currentRow = getRowFromYPos(newplRect.top); currentCol = getColFromXPos(newplRect.right); if(!canMove){ canMove = mapManager.getCurrentTile().pMaze[currentRow][currentCol] == Cell.wall; canMove =true; } finishTest = mapManager.getCurrentTile().pMaze[currentRow][currentCol]; foundA = finishTest == Cell.valueOf(letterNotGet + ""); canMove = mapManager.getCurrentTile().pMaze[currentRow][currentCol] != Cell.wall; canMove = (finishTest == Cell.floor || finishTest == Cell.pl) && canMove; if (canMove) { invalidate(); setTitle(); } if (foundA) { mapManager.getCurrentTile().pMaze[currentRow][currentCol] = Cell.floor; // finishTest letterGotten.add(letterNotGet); playCurrentLetter(); /*sounds.play(sExplosion, 1.0f, 1.0f, 0, 0, 1.5f);*/ foundS = letterNotGet == 's'; letterNotGet++; }if(foundS){ AlertDialog.Builder builder = new AlertDialog.Builder(mainActivity); builder.setTitle(mainActivity.getText(R.string.finished_title)); LayoutInflater inflater = mainActivity.getLayoutInflater(); View view = inflater.inflate(R.layout.finish, null); builder.setView(view); View closeButton =view.findViewById(R.id.closeGame); closeButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View clicked) { if(clicked.getId() == R.id.closeGame) { mainActivity.finish(); } } }); AlertDialog finishDialog = builder.create(); finishDialog.show(); } else { Log.d(TAG, "INFO: updated player position"); playerRect.set(newplRect); setTouchZone(); updatePlayerCell(); } } // end of (CASE) if playerTouch break; } // end of (SWITCH) Case motion }//end of Switch return true; }//end of TouchEvent private void finish() { // TODO Auto-generated method stub } public int getColFromXPos(int xPos) { val = xPos / (pvWidth / mapManager.getCurrentTile().pCols); if (val == mapManager.getCurrentTile().pCols) { val = mapManager.getCurrentTile().pCols - 1; } return val; } /** * Given a y pixel position, return the row of the cell it is in This is * used when determining the type of adjacent Cells. * * @param yPos * y position in pixels * @return The cell this position is in */ public int getRowFromYPos(int yPos) { val = yPos / (pvHeight / mapManager.getCurrentTile().pRows); if (val == mapManager.getCurrentTile().pRows) { val = mapManager.getCurrentTile().pRows - 1; } return val; } /** * When preserving the position we need to know which cell the player is in, * so calculate it from the centre on its Rect */ public void updatePlayerCell() { plCell.x = (playerRect.left + (playerRect.width() / 2)) / (pvWidth / mapManager.getCurrentTile().pCols); plCell.y = (playerRect.top + (playerRect.height() / 2)) / (pvHeight / mapManager.getCurrentTile().pRows); if (mapManager.getCurrentTile().pMaze[plCell.y][plCell.x] == Cell.floor) { for (int row = 0; row < mapManager.getCurrentTile().pRows; row++) { for (int col = 0; col < mapManager.getCurrentTile().pCols; col++) { if (mapManager.getCurrentTile().pMaze[row][col] == Cell.pl) { mapManager.getCurrentTile().pMaze[row][col] = Cell.floor; break; } } } mapManager.getCurrentTile().pMaze[plCell.y][plCell.x] = Cell.pl; } } public Rect getRectFromPos(int x, int y) { calcCell.left = ((x / cellWidth) + 0) * cellWidth; calcCell.right = calcCell.left + cellWidth; calcCell.top = ((y / cellHeight) + 0) * cellHeight; calcCell.bottom = calcCell.top + cellHeight; Log.d(TAG, "Rect: " + calcCell + " Player: " + playerRect); return calcCell; } public void setPlayerRect(Rect newplRect) { playerRect.set(newplRect); } private void setTouchZone() { playerTouchRect.set( playerRect.left - playerRect.width() / TOUCH_ZONE, playerRect.top - playerRect.height() / TOUCH_ZONE, playerRect.right + playerRect.width() / TOUCH_ZONE, playerRect.bottom + playerRect.height() / TOUCH_ZONE); } public Rect getPlayerRect() { return playerRect; } public Point getPlayerCell() { return plCell; } public void setPlayerCell(Point cell) { plCell = cell; }

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  • Space invaders clone not moving properly

    - by ThePlan
    I'm trying to make a basic space invaders clone in allegro 5, I've got my game set up, basic events and such, here is the code: #include <allegro5/allegro.h> #include <allegro5/allegro_image.h> #include <allegro5/allegro_primitives.h> #include <allegro5/allegro_font.h> #include <allegro5/allegro_ttf.h> #include "Entity.h" // GLOBALS ========================================== const int width = 500; const int height = 500; const int imgsize = 3; bool key[5] = {false, false, false, false, false}; bool running = true; bool draw = true; // FUNCTIONS ======================================== void initSpaceship(Spaceship &ship); void moveSpaceshipRight(Spaceship &ship); void moveSpaceshipLeft(Spaceship &ship); void initInvader(Invader &invader); void moveInvaderRight(Invader &invader); void moveInvaderLeft(Invader &invader); void initBullet(Bullet &bullet); void fireBullet(); void doCollision(); void updateInvaders(); void drawText(); enum key_t { UP, DOWN, LEFT, RIGHT, SPACE }; enum source_t { INVADER, DEFENDER }; int main(void) { if(!al_init()) { return -1; } Spaceship ship; Invader invader; Bullet bullet; al_init_image_addon(); al_install_keyboard(); al_init_font_addon(); al_init_ttf_addon(); ALLEGRO_DISPLAY *display = al_create_display(width, height); ALLEGRO_EVENT_QUEUE *event_queue = al_create_event_queue(); ALLEGRO_TIMER *timer = al_create_timer(1.0 / 60); ALLEGRO_BITMAP *images[imgsize]; ALLEGRO_FONT *font1 = al_load_font("arial.ttf", 20, 0); al_register_event_source(event_queue, al_get_keyboard_event_source()); al_register_event_source(event_queue, al_get_display_event_source(display)); al_register_event_source(event_queue, al_get_timer_event_source(timer)); images[0] = al_load_bitmap("defender.bmp"); images[1] = al_load_bitmap("invader.bmp"); images[2] = al_load_bitmap("explosion.bmp"); al_convert_mask_to_alpha(images[0], al_map_rgb(0, 0, 0)); al_convert_mask_to_alpha(images[1], al_map_rgb(0, 0, 0)); al_convert_mask_to_alpha(images[2], al_map_rgb(0, 0, 0)); initSpaceship(ship); initBullet(bullet); initInvader(invader); al_start_timer(timer); while(running) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_TIMER) { draw = true; if(key[RIGHT] == true) moveSpaceshipRight(ship); if(key[LEFT] == true) moveSpaceshipLeft(ship); } else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) running = false; else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: running = false; break; case ALLEGRO_KEY_LEFT: key[LEFT] = true; break; case ALLEGRO_KEY_RIGHT: key[RIGHT] = true; break; case ALLEGRO_KEY_SPACE: key[SPACE] = true; break; } } else if(ev.type == ALLEGRO_KEY_UP) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_LEFT: key[LEFT] = false; break; case ALLEGRO_KEY_RIGHT: key[RIGHT] = false; break; case ALLEGRO_KEY_SPACE: key[SPACE] = false; break; } } if(draw && al_is_event_queue_empty(event_queue)) { draw = false; al_draw_bitmap(images[0], ship.pos_x, ship.pos_y, 0); al_flip_display(); al_clear_to_color(al_map_rgb(0, 0, 0)); } } al_destroy_font(font1); al_destroy_event_queue(event_queue); al_destroy_timer(timer); for(int i = 0; i < imgsize; i++) al_destroy_bitmap(images[i]); al_destroy_display(display); } // FUNCTION LOGIC ====================================== void initSpaceship(Spaceship &ship) { ship.lives = 3; ship.speed = 2; ship.pos_x = width / 2; ship.pos_y = height - 20; } void initInvader(Invader &invader) { invader.health = 100; invader.count = 40; invader.speed = 0.5; invader.pos_x = 300; invader.pos_y = 300; } void initBullet(Bullet &bullet) { bullet.speed = 10; } void moveSpaceshipRight(Spaceship &ship) { ship.pos_x += ship.speed; if(ship.pos_x >= width) ship.pos_x = width-30; } void moveSpaceshipLeft(Spaceship &ship) { ship.pos_x -= ship.speed; if(ship.pos_x <= 0) ship.pos_x = 0+30; } However it's not behaving the way I want it to behave, in fact the behavior for the ship movement is un-normal. Basically I specified that the ship only moves when the right/left key is down, however the ship is moving constantly to the direction of the key pressed, it never stops although it should only move while my key is down. Even more weird behavior, when I press the opposite key the ship completely stops no matter what else I press. What's wrong with the code? Why does the ship move constantly even after I specified it only moves when a key is down?

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  • How to let short content pages reach the bottom of the browser window and then a footer should appea

    - by UXdesigner
    In this case, I've developed a CSS code for this web application ..and sometimes the resulting data is too small and the footer of the site appears in the middle of the page and looks odd. I'd like to push that whitespace of the background to the browser's bottom and then followed by a footer. AND if the page is long, that text won't get overlapped by the footer. Can someone help me out with this code right here? I've been trying to use some of the codes I found on this page:http://matthewjamestaylor.com/blog/keeping-footers-at-the-bottom-of-the-page which talks about pretty much the same issue, but I can't get it completely done: What am I doing wrong ? @charset "utf-8"; body { margin: 0; padding: 0; text-align: center; height:100%; position: relative; height:100%; /* needed for container min-height */ } .spacer { clear: both; height: 0; margin: 0; padding: 0; font-size: 0.1em; } .spacer_left { clear: left; margin: 0 0 10px 0; padding: 0; font-size: 0.1em; } hr { height: 1px; margin: 20px 0 20px 0; border: 0; color: #ccc; background: #ccc; } #container { position:relative; /* needed for footer positioning*/ height:auto !important; /* real browsers */ height:100%; /* IE6: treaded as min-height*/ min-height:100%; /* real browsers */ width: 1160px; /* width of the site ! */ margin: 0 auto; padding: 0; border: 1px solid #333; text-align: left; } /* Context Bar */ h1#contexto { background:url('../images/menubarbg2.png'); width:1160px; height:30px; position:relative; margin-top:10px; visibility: inherit; font-family:Arial, Helvetica, sans-serif; font-size:12px; } #header { margin: 0; padding: 5px; height:70px; } h1#titulo { margin: 0; padding: 0 0 0; } #content { margin: -15px 20px 0 20px; /*padding: -6px 5px 20px 5px;*/ padding:1em 1em 5em; /* bottom padding for footer */ } div#content.columns { margin-left: 100px; } #content abbr, #content acronym { cursor: help; border-bottom: 1px dotted; } #content ul { list-style-type: square; } #content ul li, #content ol li { margin: 0 0 0.4em 0; padding: 0; } #content blockquote { width: 75%; margin: 0 auto; padding: 20px; } #footer { margin: 0; height: -30px; padding: 5px; clear: both; bottom:0; position:relative; } UPDATE: THE SOLUTION @charset "utf-8"; body, html { margin: 0; padding: 0; text-align: center; position: relative; height:100%; /* needed for footer positioning*/ } .spacer { clear: both; height: 0; margin: 0; padding: 0; font-size: 0.1em; } .spacer_left { clear: left; margin: 0 0 10px 0; padding: 0; font-size: 0.1em; } hr { height: 1px; margin: 20px 0 20px 0; border: 0; color: #ccc; background: #ccc; } #container { position:relative; /* needed for footer positioning*/ min-height: 100%;/* needed for footer positioning*/ height: auto !important;/* needed for footer positioning*/ height: 100%;/* needed for footer positioning*/ margin: 0 auto -30px;/* needed for footer positioning*/ width: 1160px; padding: 0; border: 1px solid #333; text-align: left; } #header { margin: 0; padding: 5px; height:70px; } h1#titulo { margin: 0; padding: 0 0 0; } h1#contexto { background:url('../images/menubarbg2.png'); width:1160px; height:30px; position:relative; margin-top:10px; visibility: inherit; font-family:Arial, Helvetica, sans-serif; font-size:12px; } #content { margin: -15px 20px 30px 20px; /* needed for footer positioning*/ } div#content.columns { margin-left: 100px; } #content abbr, #content acronym { cursor: help; border-bottom: 1px dotted; } #content ul { list-style-type: square; } #content ul li, #content ol li { margin: 0 0 0.4em 0; padding: 0; } #content blockquote { width: 75%; margin: 0 auto; padding: 20px; } #footer, .push /* needed for footer positioning*/ { padding: 5px; clear: both; position:absolute;/* needed for footer positioning*/ bottom:0;/* needed for footer positioning*/ height: -30px;/* needed for footer positioning*/ width:1150px; }

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