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  • Conceal packet loss in PCM stream

    - by ZeroDefect
    I am looking to use 'Packet Loss Concealment' to conceal lost PCM frames in an audio stream. Unfortunately, I cannot find a library that is accessible without all the licensing restrictions and code bloat (...up for some suggestions though). I have located some GPL code written by Steve Underwood for the Asterisk project which implements PLC. There are several limitations; although, as Steve suggests in his code, his algorithm can be applied to different streams with a bit of work. Currently, the code works with 8kHz 16-bit signed mono streams. Variations of the code can be found through a simple search of Google Code Search. My hope is that I can adapt the code to work with other streams. Initially, the goal is to adjust the algorithm for 8+ kHz, 16-bit signed, multichannel audio (all in a C++ environment). Eventually, I'm looking to make the code available under the GPL license in hopes that it could be of benefit to others... Attached is the code below with my efforts. The code includes a main function that will "drop" a number of frames with a given probability. Unfortunately, the code does not quite work as expected. I'm receiving EXC_BAD_ACCESS when running in gdb, but I don't get a trace from gdb when using 'bt' command. Clearly, I'm trampimg on memory some where but not sure exactly where. When I comment out the *amdf_pitch* function, the code runs without crashing... int main (int argc, char *argv[]) { std::ifstream fin("C:\\cc32kHz.pcm"); if(!fin.is_open()) { std::cout << "Failed to open input file" << std::endl; return 1; } std::ofstream fout_repaired("C:\\cc32kHz_repaired.pcm"); if(!fout_repaired.is_open()) { std::cout << "Failed to open output repaired file" << std::endl; return 1; } std::ofstream fout_lossy("C:\\cc32kHz_lossy.pcm"); if(!fout_lossy.is_open()) { std::cout << "Failed to open output repaired file" << std::endl; return 1; } audio::PcmConcealer Concealer; Concealer.Init(1, 16, 32000); //Generate random numbers; srand( time(NULL) ); int value = 0; int probability = 5; while(!fin.eof()) { char arr[2]; fin.read(arr, 2); //Generate's random number; value = rand() % 100 + 1; if(value <= probability) { char blank[2] = {0x00, 0x00}; fout_lossy.write(blank, 2); //Fill in data; Concealer.Fill((int16_t *)blank, 1); fout_repaired.write(blank, 2); } else { //Write data to file; fout_repaired.write(arr, 2); fout_lossy.write(arr, 2); Concealer.Receive((int16_t *)arr, 1); } } fin.close(); fout_repaired.close(); fout_lossy.close(); return 0; } PcmConcealer.hpp /* * Code adapted from Steve Underwood of the Asterisk Project. This code inherits * the same licensing restrictions as the Asterisk Project. */ #ifndef __PCMCONCEALER_HPP__ #define __PCMCONCEALER_HPP__ /** 1. What does it do? The packet loss concealment module provides a suitable synthetic fill-in signal, to minimise the audible effect of lost packets in VoIP applications. It is not tied to any particular codec, and could be used with almost any codec which does not specify its own procedure for packet loss concealment. Where a codec specific concealment procedure exists, the algorithm is usually built around knowledge of the characteristics of the particular codec. It will, therefore, generally give better results for that particular codec than this generic concealer will. 2. How does it work? While good packets are being received, the plc_rx() routine keeps a record of the trailing section of the known speech signal. If a packet is missed, plc_fillin() is called to produce a synthetic replacement for the real speech signal. The average mean difference function (AMDF) is applied to the last known good signal, to determine its effective pitch. Based on this, the last pitch period of signal is saved. Essentially, this cycle of speech will be repeated over and over until the real speech resumes. However, several refinements are needed to obtain smooth pleasant sounding results. - The two ends of the stored cycle of speech will not always fit together smoothly. This can cause roughness, or even clicks, at the joins between cycles. To soften this, the 1/4 pitch period of real speech preceeding the cycle to be repeated is blended with the last 1/4 pitch period of the cycle to be repeated, using an overlap-add (OLA) technique (i.e. in total, the last 5/4 pitch periods of real speech are used). - The start of the synthetic speech will not always fit together smoothly with the tail of real speech passed on before the erasure was identified. Ideally, we would like to modify the last 1/4 pitch period of the real speech, to blend it into the synthetic speech. However, it is too late for that. We could have delayed the real speech a little, but that would require more buffer manipulation, and hurt the efficiency of the no-lost-packets case (which we hope is the dominant case). Instead we use a degenerate form of OLA to modify the start of the synthetic data. The last 1/4 pitch period of real speech is time reversed, and OLA is used to blend it with the first 1/4 pitch period of synthetic speech. The result seems quite acceptable. - As we progress into the erasure, the chances of the synthetic signal being anything like correct steadily fall. Therefore, the volume of the synthesized signal is made to decay linearly, such that after 50ms of missing audio it is reduced to silence. - When real speech resumes, an extra 1/4 pitch period of sythetic speech is blended with the start of the real speech. If the erasure is small, this smoothes the transition. If the erasure is long, and the synthetic signal has faded to zero, the blending softens the start up of the real signal, avoiding a kind of "click" or "pop" effect that might occur with a sudden onset. 3. How do I use it? Before audio is processed, call plc_init() to create an instance of the packet loss concealer. For each received audio packet that is acceptable (i.e. not including those being dropped for being too late) call plc_rx() to record the content of the packet. Note this may modify the packet a little after a period of packet loss, to blend real synthetic data smoothly. When a real packet is not available in time, call plc_fillin() to create a sythetic substitute. That's it! */ /*! Minimum allowed pitch (66 Hz) */ #define PLC_PITCH_MIN(SAMPLE_RATE) ((double)(SAMPLE_RATE) / 66.6) /*! Maximum allowed pitch (200 Hz) */ #define PLC_PITCH_MAX(SAMPLE_RATE) ((SAMPLE_RATE) / 200) /*! Maximum pitch OLA window */ //#define PLC_PITCH_OVERLAP_MAX(SAMPLE_RATE) ((PLC_PITCH_MIN(SAMPLE_RATE)) >> 2) /*! The length over which the AMDF function looks for similarity (20 ms) */ #define CORRELATION_SPAN(SAMPLE_RATE) ((20 * (SAMPLE_RATE)) / 1000) /*! History buffer length. The buffer must also be at leat 1.25 times PLC_PITCH_MIN, but that is much smaller than the buffer needs to be for the pitch assessment. */ //#define PLC_HISTORY_LEN(SAMPLE_RATE) ((CORRELATION_SPAN(SAMPLE_RATE)) + (PLC_PITCH_MIN(SAMPLE_RATE))) namespace audio { typedef struct { /*! Consecutive erased samples */ int missing_samples; /*! Current offset into pitch period */ int pitch_offset; /*! Pitch estimate */ int pitch; /*! Buffer for a cycle of speech */ float *pitchbuf;//[PLC_PITCH_MIN]; /*! History buffer */ short *history;//[PLC_HISTORY_LEN]; /*! Current pointer into the history buffer */ int buf_ptr; } plc_state_t; class PcmConcealer { public: PcmConcealer(); ~PcmConcealer(); void Init(int channels, int bit_depth, int sample_rate); //Process a block of received audio samples. int Receive(short amp[], int frames); //Fill-in a block of missing audio samples. int Fill(short amp[], int frames); void Destroy(); private: int amdf_pitch(int min_pitch, int max_pitch, short amp[], int channel_index, int frames); void save_history(plc_state_t *s, short *buf, int channel_index, int frames); void normalise_history(plc_state_t *s); /** Holds the states of each of the channels **/ std::vector< plc_state_t * > ChannelStates; int plc_pitch_min; int plc_pitch_max; int plc_pitch_overlap_max; int correlation_span; int plc_history_len; int channel_count; int sample_rate; bool Initialized; }; } #endif PcmConcealer.cpp /* * Code adapted from Steve Underwood of the Asterisk Project. This code inherits * the same licensing restrictions as the Asterisk Project. */ #include "audio/PcmConcealer.hpp" /* We do a straight line fade to zero volume in 50ms when we are filling in for missing data. */ #define ATTENUATION_INCREMENT 0.0025 /* Attenuation per sample */ #if !defined(INT16_MAX) #define INT16_MAX (32767) #define INT16_MIN (-32767-1) #endif #ifdef WIN32 inline double rint(double x) { return floor(x + 0.5); } #endif inline short fsaturate(double damp) { if (damp > 32767.0) return INT16_MAX; if (damp < -32768.0) return INT16_MIN; return (short)rint(damp); } namespace audio { PcmConcealer::PcmConcealer() : Initialized(false) { } PcmConcealer::~PcmConcealer() { Destroy(); } void PcmConcealer::Init(int channels, int bit_depth, int sample_rate) { if(Initialized) return; if(channels <= 0 || bit_depth != 16) return; Initialized = true; channel_count = channels; this->sample_rate = sample_rate; ////////////// double min = PLC_PITCH_MIN(sample_rate); int imin = (int)min; double max = PLC_PITCH_MAX(sample_rate); int imax = (int)max; plc_pitch_min = imin; plc_pitch_max = imax; plc_pitch_overlap_max = (plc_pitch_min >> 2); correlation_span = CORRELATION_SPAN(sample_rate); plc_history_len = correlation_span + plc_pitch_min; ////////////// for(int i = 0; i < channel_count; i ++) { plc_state_t *t = new plc_state_t; memset(t, 0, sizeof(plc_state_t)); t->pitchbuf = new float[plc_pitch_min]; t->history = new short[plc_history_len]; ChannelStates.push_back(t); } } void PcmConcealer::Destroy() { if(!Initialized) return; while(ChannelStates.size()) { plc_state_t *s = ChannelStates.at(0); if(s) { if(s->history) delete s->history; if(s->pitchbuf) delete s->pitchbuf; memset(s, 0, sizeof(plc_state_t)); delete s; } ChannelStates.erase(ChannelStates.begin()); } ChannelStates.clear(); Initialized = false; } //Process a block of received audio samples. int PcmConcealer::Receive(short amp[], int frames) { if(!Initialized) return 0; int j = 0; for(int k = 0; k < ChannelStates.size(); k++) { int i; int overlap_len; int pitch_overlap; float old_step; float new_step; float old_weight; float new_weight; float gain; plc_state_t *s = ChannelStates.at(k); if (s->missing_samples) { /* Although we have a real signal, we need to smooth it to fit well with the synthetic signal we used for the previous block */ /* The start of the real data is overlapped with the next 1/4 cycle of the synthetic data. */ pitch_overlap = s->pitch >> 2; if (pitch_overlap > frames) pitch_overlap = frames; gain = 1.0 - s->missing_samples * ATTENUATION_INCREMENT; if (gain < 0.0) gain = 0.0; new_step = 1.0/pitch_overlap; old_step = new_step*gain; new_weight = new_step; old_weight = (1.0 - new_step)*gain; for (i = 0; i < pitch_overlap; i++) { int index = (i * channel_count) + j; amp[index] = fsaturate(old_weight * s->pitchbuf[s->pitch_offset] + new_weight * amp[index]); if (++s->pitch_offset >= s->pitch) s->pitch_offset = 0; new_weight += new_step; old_weight -= old_step; if (old_weight < 0.0) old_weight = 0.0; } s->missing_samples = 0; } save_history(s, amp, j, frames); j++; } return frames; } //Fill-in a block of missing audio samples. int PcmConcealer::Fill(short amp[], int frames) { if(!Initialized) return 0; int j =0; for(int k = 0; k < ChannelStates.size(); k++) { short *tmp = new short[plc_pitch_overlap_max]; int i; int pitch_overlap; float old_step; float new_step; float old_weight; float new_weight; float gain; short *orig_amp; int orig_len; orig_amp = amp; orig_len = frames; plc_state_t *s = ChannelStates.at(k); if (s->missing_samples == 0) { // As the gap in real speech starts we need to assess the last known pitch, //and prepare the synthetic data we will use for fill-in normalise_history(s); s->pitch = amdf_pitch(plc_pitch_min, plc_pitch_max, s->history + plc_history_len - correlation_span - plc_pitch_min, j, correlation_span); // We overlap a 1/4 wavelength pitch_overlap = s->pitch >> 2; // Cook up a single cycle of pitch, using a single of the real signal with 1/4 //cycle OLA'ed to make the ends join up nicely // The first 3/4 of the cycle is a simple copy for (i = 0; i < s->pitch - pitch_overlap; i++) s->pitchbuf[i] = s->history[plc_history_len - s->pitch + i]; // The last 1/4 of the cycle is overlapped with the end of the previous cycle new_step = 1.0/pitch_overlap; new_weight = new_step; for ( ; i < s->pitch; i++) { s->pitchbuf[i] = s->history[plc_history_len - s->pitch + i]*(1.0 - new_weight) + s->history[plc_history_len - 2*s->pitch + i]*new_weight; new_weight += new_step; } // We should now be ready to fill in the gap with repeated, decaying cycles // of what is in pitchbuf // We need to OLA the first 1/4 wavelength of the synthetic data, to smooth // it into the previous real data. To avoid the need to introduce a delay // in the stream, reverse the last 1/4 wavelength, and OLA with that. gain = 1.0; new_step = 1.0/pitch_overlap; old_step = new_step; new_weight = new_step; old_weight = 1.0 - new_step; for (i = 0; i < pitch_overlap; i++) { int index = (i * channel_count) + j; amp[index] = fsaturate(old_weight * s->history[plc_history_len - 1 - i] + new_weight * s->pitchbuf[i]); new_weight += new_step; old_weight -= old_step; if (old_weight < 0.0) old_weight = 0.0; } s->pitch_offset = i; } else { gain = 1.0 - s->missing_samples*ATTENUATION_INCREMENT; i = 0; } for ( ; gain > 0.0 && i < frames; i++) { int index = (i * channel_count) + j; amp[index] = s->pitchbuf[s->pitch_offset]*gain; gain -= ATTENUATION_INCREMENT; if (++s->pitch_offset >= s->pitch) s->pitch_offset = 0; } for ( ; i < frames; i++) { int index = (i * channel_count) + j; amp[i] = 0; } s->missing_samples += orig_len; save_history(s, amp, j, frames); delete [] tmp; j++; } return frames; } void PcmConcealer::save_history(plc_state_t *s, short *buf, int channel_index, int frames) { if (frames >= plc_history_len) { /* Just keep the last part of the new data, starting at the beginning of the buffer */ //memcpy(s->history, buf + len - plc_history_len, sizeof(short)*plc_history_len); int frames_to_copy = plc_history_len; for(int i = 0; i < frames_to_copy; i ++) { int index = (channel_count * (i + frames - plc_history_len)) + channel_index; s->history[i] = buf[index]; } s->buf_ptr = 0; return; } if (s->buf_ptr + frames > plc_history_len) { /* Wraps around - must break into two sections */ //memcpy(s->history + s->buf_ptr, buf, sizeof(short)*(plc_history_len - s->buf_ptr)); short *hist_ptr = s->history + s->buf_ptr; int frames_to_copy = plc_history_len - s->buf_ptr; for(int i = 0; i < frames_to_copy; i ++) { int index = (channel_count * i) + channel_index; hist_ptr[i] = buf[index]; } frames -= (plc_history_len - s->buf_ptr); //memcpy(s->history, buf + (plc_history_len - s->buf_ptr), sizeof(short)*len); frames_to_copy = frames; for(int i = 0; i < frames_to_copy; i ++) { int index = (channel_count * (i + (plc_history_len - s->buf_ptr))) + channel_index; s->history[i] = buf[index]; } s->buf_ptr = frames; return; } /* Can use just one section */ //memcpy(s->history + s->buf_ptr, buf, sizeof(short)*len); short *hist_ptr = s->history + s->buf_ptr; int frames_to_copy = frames; for(int i = 0; i < frames_to_copy; i ++) { int index = (channel_count * i) + channel_index; hist_ptr[i] = buf[index]; } s->buf_ptr += frames; } void PcmConcealer::normalise_history(plc_state_t *s) { short *tmp = new short[plc_history_len]; if (s->buf_ptr == 0) return; memcpy(tmp, s->history, sizeof(short)*s->buf_ptr); memcpy(s->history, s->history + s->buf_ptr, sizeof(short)*(plc_history_len - s->buf_ptr)); memcpy(s->history + plc_history_len - s->buf_ptr, tmp, sizeof(short)*s->buf_ptr); s->buf_ptr = 0; delete [] tmp; } int PcmConcealer::amdf_pitch(int min_pitch, int max_pitch, short amp[], int channel_index, int frames) { int i; int j; int acc; int min_acc; int pitch; pitch = min_pitch; min_acc = INT_MAX; for (i = max_pitch; i <= min_pitch; i++) { acc = 0; for (j = 0; j < frames; j++) { int index1 = (channel_count * (i+j)) + channel_index; int index2 = (channel_count * j) + channel_index; //std::cout << "Index 1: " << index1 << ", Index 2: " << index2 << std::endl; acc += abs(amp[index1] - amp[index2]); } if (acc < min_acc) { min_acc = acc; pitch = i; } } std::cout << "Pitch: " << pitch << std::endl; return pitch; } } P.S. - I must confess that digital audio is not my forte...

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  • Asp.NET custom templated datalist throws argument out of range (index) on button press

    - by MrTortoise
    I have a class BaseTemplate public abstract class BaseTemplate : ITemplate This adds the controls, and provides abstract methods to implement in the inheriting class. The inheriting class then adds its html according to its data source and manages the data binding. This all works fine - I get the control appearing with properly parsed html. The problem is that the base class adds controls into the template that have their own CommandName arguments; the idea is that the class that implements the custom templated dataList will provide the logic of setting the Selected and Edit Indexes. This class also manages the data binding, etc. It sets all of the templates on the datalist in the Init method (which was another cause of this exception). The exception gets thrown when I hit one of these buttons - I have tried hooking up both their click and command events everywhere in case this was the problem. I have also ensured that their command names do not match any of the system ones. The stack trace does not include any references to my methods or objects which is why I am so stuck. It is the most unhelpful message I can imagine. The really frustrating thing is that I cannot get a breakpoint to fire - i.e. the problem is happening after I click the button, but before and of my code can execute. The last time this exception happened was when I had this code in a user control and was assigning the templates to the datalist in the PageLoad. I moved these into init to fix that problem; however, this is a problem that was there then and I have no idea what is causing it let alone how to solve it (and index out of range doesn't really help without knowing what index.) The Exception Details Exception Details: System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: index The Stack Trace: [ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: index] System.Web.UI.ControlCollection.get_Item(Int32 index) +8665582 System.Web.UI.WebControls.DataList.GetItem(ListItemType itemType, Int32 repeatIndex) +8667655 System.Web.UI.WebControls.DataList.System.Web.UI.WebControls.IRepeatInfoUser.GetItemStyle(ListItemType itemType, Int32 repeatIndex) +11 System.Web.UI.WebControls.RepeatInfo.RenderVerticalRepeater(HtmlTextWriter writer, IRepeatInfoUser user, Style controlStyle, WebControl baseControl) +8640873 System.Web.UI.WebControls.RepeatInfo.RenderRepeater(HtmlTextWriter writer, IRepeatInfoUser user, Style controlStyle, WebControl baseControl) +27 System.Web.UI.WebControls.DataList.RenderContents(HtmlTextWriter writer) +208 System.Web.UI.WebControls.BaseDataList.Render(HtmlTextWriter writer) +30 System.Web.UI.Control.RenderControlInternal(HtmlTextWriter writer, ControlAdapter adapter) +27 System.Web.UI.Control.RenderControl(HtmlTextWriter writer, ControlAdapter adapter) +99 System.Web.UI.Control.RenderControl(HtmlTextWriter writer) +25 System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) +134 System.Web.UI.Control.RenderChildren(HtmlTextWriter writer) +19 System.Web.UI.HtmlControls.HtmlForm.RenderChildren(HtmlTextWriter writer) +163 System.Web.UI.HtmlControls.HtmlContainerControl.Render(HtmlTextWriter writer) +32 System.Web.UI.HtmlControls.HtmlForm.Render(HtmlTextWriter output) +51 System.Web.UI.Control.RenderControlInternal(HtmlTextWriter writer, ControlAdapter adapter) +27 System.Web.UI.Control.RenderControl(HtmlTextWriter writer, ControlAdapter adapter) +99 System.Web.UI.HtmlControls.HtmlForm.RenderControl(HtmlTextWriter writer) +40 System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) +134 System.Web.UI.Control.RenderChildren(HtmlTextWriter writer) +19 System.Web.UI.Page.Render(HtmlTextWriter writer) +29 System.Web.UI.Control.RenderControlInternal(HtmlTextWriter writer, ControlAdapter adapter) +27 System.Web.UI.Control.RenderControl(HtmlTextWriter writer, ControlAdapter adapter) +99 System.Web.UI.Control.RenderControl(HtmlTextWriter writer) +25 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +1266 The code Base class: public abstract class BaseTemplate : ITemplate { ListItemType _templateType; public BaseTemplate(ListItemType theTemplateType) { _templateType = theTemplateType; } public ListItemType ListItemType { get { return _templateType; } } #region ITemplate Members public void InstantiateIn(Control container) { PlaceHolder ph = new PlaceHolder(); container.Controls.Add(ph); Literal l = new Literal(); switch (_templateType) { case ListItemType.Header: { ph.Controls.Add(new LiteralControl(@"<table><tr>")); InstantiateInHeader(ph); ph.Controls.Add(new LiteralControl(@"</tr>")); break; } case ListItemType.Footer: { ph.Controls.Add(new LiteralControl(@"<tr>")); InstantiateInFooter(ph); ph.Controls.Add(new LiteralControl(@"</tr></table>")); break; } case ListItemType.Item: { ph.Controls.Add(new LiteralControl(@"<tr>")); InstantiateInItem(ph); ph.Controls.Add(new LiteralControl(@"<td>")); Button select = new Button(); select.ID = "btnSelect"; select.CommandName = "SelectRow"; select.Text = "Select"; ph.Controls.Add(select); ph.Controls.Add(new LiteralControl(@"</td>")); ph.Controls.Add(new LiteralControl(@"</tr>")); ph.DataBinding += new EventHandler(ph_DataBinding); break; } case ListItemType.AlternatingItem: { ph.Controls.Add(new LiteralControl(@"<tr>")); InstantiateInAlternatingItem(ph); ph.Controls.Add(new LiteralControl(@"<td>")); Button select = new Button(); select.ID = "btnSelect"; select.CommandName = "SelectRow"; select.Text = "Select"; ph.Controls.Add(select); ph.Controls.Add(new LiteralControl(@"</td>")); ph.Controls.Add(new LiteralControl(@"</tr>")); ph.DataBinding+=new EventHandler(ph_DataBinding); break; } case ListItemType.SelectedItem: { ph.Controls.Add(new LiteralControl(@"<tr>")); InstantiateInItem(ph); ph.Controls.Add(new LiteralControl(@"<td>")); Button edit = new Button(); edit.ID = "btnEdit"; edit.CommandName = "EditRow"; edit.Text = "Edit"; ph.Controls.Add(edit); Button delete = new Button(); delete.ID = "btnDelete"; delete.CommandName = "DeleteRow"; delete.Text = "Delete"; ph.Controls.Add(delete); ph.Controls.Add(new LiteralControl(@"</td>")); ph.Controls.Add(new LiteralControl(@"</tr>")); ph.DataBinding += new EventHandler(ph_DataBinding); break; } case ListItemType.EditItem: { ph.Controls.Add(new LiteralControl(@"<tr>")); InstantiateInEdit(ph); ph.Controls.Add(new LiteralControl(@"<td>")); Button save = new Button(); save.ID = "btnSave"; save.CommandName = "SaveRow"; save.Text = "Save"; ph.Controls.Add(save); Button cancel = new Button(); cancel.ID = "btnCancel"; cancel.CommandName = "CancelRow"; cancel.Text = "Cancel"; ph.Controls.Add(cancel); ph.Controls.Add(new LiteralControl(@"</td>")); ph.Controls.Add(new LiteralControl(@"</tr>")); ph.DataBinding += new EventHandler(ph_DataBinding); break; } case ListItemType.Separator: { InstantiateInSeperator(ph); break; } } } void ph_DataBinding(object sender, EventArgs e) { DataBindingOverride(sender, e); } /// <summary> /// the controls placed into the PlaceHolder will get wrapped in &lt;table&gt;&lt;tr&gt; &lt;/tr&gt;. I.e. you need to provide the column names wrapped in &lt;td&gt;&lt;/td&gt; tags. /// </summary> /// <param name="header"></param> public abstract void InstantiateInHeader(PlaceHolder ph); /// <summary> /// the controls will have a column added after them and so require each column to be properly wrapped in &lt;td&gt;&lt;/td&gt; tags. The &lt;tr&gt;&lt;/tr&gt; is handled in the base class. /// </summary> /// <param name="ph"></param> public abstract void InstantiateInItem(PlaceHolder ph); /// <summary> /// the controls will have a column added after them and so require each column to be properly wrapped in &lt;td&gt;&lt;/td&gt; tags. The &lt;tr&gt;&lt;/tr&gt; is handled in the base class. /// </summary> /// <param name="ph"></param> public abstract void InstantiateInAlternatingItem(PlaceHolder ph); /// <summary> /// the controls will have a column added after them and so require each column to be properly wrapped in &lt;td&gt;&lt;/td&gt; tags. The &lt;tr&gt;&lt;/tr&gt; is handled in the base class. /// </summary> /// <param name="ph"></param> public abstract void InstantiateInEdit(PlaceHolder ph); /// <summary> /// Any html used in the footer will have &lt;/tr&gt;&lt;table&gt; appended to the end. /// &lt;tr&gt; will be appended to the front. /// </summary> /// <param name="ph"></param> public abstract void InstantiateInFooter(PlaceHolder ph); /// <summary> /// the controls will have a column added after them and so require each column to be properly wrapped in &lt;td&gt;&lt;/td&gt; tags. The &lt;tr&gt;&lt;/tr&gt; is handled in the base class. /// Adds Delete and Edit Buttons after the table contents. /// </summary> /// <param name="ph"></param> public abstract void InstantiateInSelectedItem(PlaceHolder ph); /// <summary> /// The base class provides no &lt;tr&gt;&lt;/tr&gt; tags /// </summary> /// <param name="ph"></param> public abstract void InstantiateInSeperator(PlaceHolder ph); /// <summary> /// Use this method to bind the controls to their data. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public abstract void DataBindingOverride(object sender, EventArgs e); #endregion } Inheriting class: public class NominalGroupTemplate : BaseTemplate { public NominalGroupTemplate(ListItemType theListItemType) : base(theListItemType) { } public override void InstantiateInHeader(PlaceHolder ph) { ph.Controls.Add(new LiteralControl(@"<td>ID</td><td>Group</td><td>IsPositive</td>")); } public override void InstantiateInItem(PlaceHolder ph) { ph.Controls.Add(new LiteralControl(@"<td>")); Label lblID = new Label(); lblID.ID = "lblID"; ph.Controls.Add(lblID); ph.Controls.Add(new LiteralControl(@"</td><td>")); Label lblGroup = new Label(); lblGroup.ID = "lblGroup"; ph.Controls.Add(lblGroup); ph.Controls.Add(new LiteralControl(@"</td><td>")); CheckBox chkIsPositive = new CheckBox(); chkIsPositive.ID = "chkIsPositive"; chkIsPositive.Enabled = false; ph.Controls.Add(chkIsPositive); ph.Controls.Add(new LiteralControl(@"</td>")); } public override void InstantiateInAlternatingItem(PlaceHolder ph) { InstantiateInItem(ph); } public override void InstantiateInEdit(PlaceHolder ph) { ph.Controls.Add(new LiteralControl(@"<td>")); Label lblID = new Label(); lblID.ID = "lblID"; ph.Controls.Add(lblID); ph.Controls.Add(new LiteralControl(@"</td><td>")); TextBox txtGroup = new TextBox(); txtGroup.ID = "txtGroup"; txtGroup.Visible = true; txtGroup.Enabled = true ; ph.Controls.Add(txtGroup); ph.Controls.Add(new LiteralControl(@"</td><td>")); CheckBox chkIsPositive = new CheckBox(); chkIsPositive.ID = "chkIsPositive"; chkIsPositive.Visible = true; chkIsPositive.Enabled = true ; ph.Controls.Add(chkIsPositive); ph.Controls.Add(new LiteralControl(@"</td>")); } public override void InstantiateInFooter(PlaceHolder ph) { InstantiateInHeader(ph); } public override void InstantiateInSelectedItem(PlaceHolder ph) { ph.Controls.Add(new LiteralControl(@"<td>")); Label lblID = new Label(); lblID.ID = "lblID"; ph.Controls.Add(lblID); ph.Controls.Add(new LiteralControl(@"</td><td>")); TextBox txtGroup = new TextBox(); txtGroup.ID = "txtGroup"; txtGroup.Visible = true; txtGroup.Enabled = false; ph.Controls.Add(txtGroup); ph.Controls.Add(new LiteralControl(@"</td><td>")); CheckBox chkIsPositive = new CheckBox(); chkIsPositive.ID = "chkIsPositive"; chkIsPositive.Visible = true; chkIsPositive.Enabled = false; ph.Controls.Add(chkIsPositive); ph.Controls.Add(new LiteralControl(@"</td>")); } public override void InstantiateInSeperator(PlaceHolder ph) { } public override void DataBindingOverride(object sender, EventArgs e) { PlaceHolder ph = (PlaceHolder)sender; DataListItem li = (DataListItem)ph.NamingContainer; int id = Convert.ToInt32(DataBinder.Eval(li.DataItem, "ID")); string group = (string)DataBinder.Eval(li.DataItem, "Group"); bool isPositive = Convert.ToBoolean(DataBinder.Eval(li.DataItem, "IsPositive")); switch (this.ListItemType) { case ListItemType.Item: case ListItemType.AlternatingItem: { ((Label)ph.FindControl("lblID")).Text = id.ToString(); ((Label)ph.FindControl("lblGroup")).Text = group; ((CheckBox)ph.FindControl("chkIsPositive")).Text = isPositive.ToString(); break; } case ListItemType.EditItem: case ListItemType.SelectedItem: { ((TextBox)ph.FindControl("lblID")).Text = id.ToString(); ((TextBox)ph.FindControl("txtGroup")).Text = group; ((CheckBox)ph.FindControl("chkIsPositive")).Text = isPositive.ToString(); break; } } } } From here I added the control to a page the code behind public partial class NominalGroupbroke : System.Web.UI.UserControl { public void SetNominalGroupList(IList<BONominalGroup> theNominalGroups) { XElement data = Serialiser<BONominalGroup>.SerialiseObjectList(theNominalGroups); ViewState.Add("nominalGroups", data.ToString()); dlNominalGroup.DataSource = theNominalGroups; dlNominalGroup.DataBind(); } protected void Page_init() { dlNominalGroup.HeaderTemplate = new NominalGroupTemplate(ListItemType.Header); dlNominalGroup.ItemTemplate = new NominalGroupTemplate(ListItemType.Item); dlNominalGroup.AlternatingItemTemplate = new NominalGroupTemplate(ListItemType.AlternatingItem); dlNominalGroup.SeparatorTemplate = new NominalGroupTemplate(ListItemType.Separator); dlNominalGroup.SelectedItemTemplate = new NominalGroupTemplate(ListItemType.SelectedItem); dlNominalGroup.EditItemTemplate = new NominalGroupTemplate(ListItemType.EditItem); dlNominalGroup.FooterTemplate = new NominalGroupTemplate(ListItemType.Footer); } protected void Page_Load(object sender, EventArgs e) { dlNominalGroup.ItemCommand += new DataListCommandEventHandler(dlNominalGroup_ItemCommand); } void dlNominalGroup_Init(object sender, EventArgs e) { dlNominalGroup.HeaderTemplate = new NominalGroupTemplate(ListItemType.Header); dlNominalGroup.ItemTemplate = new NominalGroupTemplate(ListItemType.Item); dlNominalGroup.AlternatingItemTemplate = new NominalGroupTemplate(ListItemType.AlternatingItem); dlNominalGroup.SeparatorTemplate = new NominalGroupTemplate(ListItemType.Separator); dlNominalGroup.SelectedItemTemplate = new NominalGroupTemplate(ListItemType.SelectedItem); dlNominalGroup.EditItemTemplate = new NominalGroupTemplate(ListItemType.EditItem); dlNominalGroup.FooterTemplate = new NominalGroupTemplate(ListItemType.Footer); } void dlNominalGroup_DataBinding(object sender, EventArgs e) { } void deleteNominalGroup(int index) { XElement data = XElement.Parse(Convert.ToString( ViewState["nominalGroups"] )); IList<BONominalGroup> list = Serialiser<BONominalGroup>.DeserialiseObjectList(data); FENominalGroup.DeleteNominalGroup(list[index].ID); list.RemoveAt(index); data = Serialiser<BONominalGroup>.SerialiseObjectList(list); ViewState["nominalGroups"] = data.ToString(); dlNominalGroup.DataSource = list; dlNominalGroup.DataBind(); } void updateNominalGroup(DataListItem theItem) { XElement data = XElement.Parse(Convert.ToString( ViewState["nominalGroups"])); IList<BONominalGroup> list = Serialiser<BONominalGroup>.DeserialiseObjectList(data); BONominalGroup old = list[theItem.ItemIndex]; BONominalGroup n = new BONominalGroup(); byte id = Convert.ToByte(((TextBox)theItem.FindControl("lblID")).Text); string group = ((TextBox)theItem.FindControl("txtGroup")).Text; bool isPositive = Convert.ToBoolean(((CheckBox)theItem.FindControl("chkIsPositive")).Text); n.ID = id; n.Group = group; n.IsPositive = isPositive; FENominalGroup.UpdateNominalGroup(old, n); list[theItem.ItemIndex] = n; data = Serialiser<BONominalGroup>.SerialiseObjectList(list); ViewState["nominalGroups"] = data.ToString(); } void dlNominalGroup_ItemCommand(object source, DataListCommandEventArgs e) { DataList l = (DataList)source; switch (e.CommandName) { case "SelectRow": { if (l.EditItemIndex == -1) { l.SelectedIndex = e.Item.ItemIndex; l.EditItemIndex = -1; } break; } case "EditRow": { if (l.SelectedIndex == e.Item.ItemIndex) { l.EditItemIndex = e.Item.ItemIndex; } break; } case "DeleteRow": { deleteNominalGroup(e.Item.ItemIndex); l.EditItemIndex = -1; try { l.SelectedIndex = e.Item.ItemIndex; } catch { l.SelectedIndex = -1; } break; } case "CancelRow": { l.SelectedIndex = l.EditItemIndex; l.EditItemIndex = -1; break; } case "SaveRow": { updateNominalGroup(e.Item); try { l.SelectedIndex = e.Item.ItemIndex; } catch { l.SelectedIndex = -1; } l.EditItemIndex = -1; break; } } } Lots of code there, I'm afraid, but it should build. Thanks if anyone manages to spot my silliness. The BONominalGroup class (please ignore my crazy getHash override, I'm not proud of it). IAudit can just be an empty interface here and all will be fine. It used to inherit from another class, I have cleaned that out - so the serialization logic may be broken here. public class BONominalGroup { public BONominalGroup() #region Fields and properties private Int16 _ID; public Int16 ID { get { return _ID; } set { _ID = value; } } private string _group; public string Group { get { return _group; } set { _group = value; } } private bool _isPositve; public bool IsPositive { get { return _isPositve; } set { _isPositve = value; } } #endregion public override bool Equals(object obj) { bool retVal = false; BONominalGroup ng = obj as BONominalGroup; if (ng!=null) if (ng._group == this._group && ng._ID == this.ID && ng.IsPositive == this.IsPositive) { retVal = true; } return retVal; } public override int GetHashCode() { return ToString().GetHashCode(); } public override string ToString() { return "BONominalGroup{ID:" + this.ID.ToString() + ",Group:" + this.Group.ToString() + ",IsPositive:" + this.IsPositive.ToString() + "," + "}"; } #region IXmlSerializable Members public override void ReadXml(XmlReader reader) { reader.ReadStartElement("BONominalGroup"); this.ID = Convert.ToByte(reader.ReadElementString("id")); this.Group = reader.ReadElementString("group"); this.IsPositive = Convert.ToBoolean(reader.ReadElementString("isPositive")); base.ReadXml(reader); reader.ReadEndElement(); } public override void WriteXml(XmlWriter writer) { writer.WriteElementString("id", this.ID.ToString()); writer.WriteElementString("group", this.Group); writer.WriteElementString("isPositive", this.IsPositive.ToString()); // writer.WriteStartElement("BOBase"); // base.WriteXml(writer); writer.WriteEndElement(); } #endregion }

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  • Steganography Experiment - Trouble hiding message bits in DCT coefficients

    - by JohnHankinson
    I have an application requiring me to be able to embed loss-less data into an image. As such I've been experimenting with steganography, specifically via modification of DCT coefficients as the method I select, apart from being loss-less must also be relatively resilient against format conversion, scaling/DSP etc. From the research I've done thus far this method seems to be the best candidate. I've seen a number of papers on the subject which all seem to neglect specific details (some neglect to mention modification of 0 coefficients, or modification of AC coefficient etc). After combining the findings and making a few modifications of my own which include: 1) Using a more quantized version of the DCT matrix to ensure we only modify coefficients that would still be present should the image be JPEG'ed further or processed (I'm using this in place of simply following a zig-zag pattern). 2) I'm modifying bit 4 instead of the LSB and then based on what the original bit value was adjusting the lower bits to minimize the difference. 3) I'm only modifying the blue channel as it should be the least visible. This process must modify the actual image and not the DCT values stored in file (like jsteg) as there is no guarantee the file will be a JPEG, it may also be opened and re-saved at a later stage in a different format. For added robustness I've included the message multiple times and use the bits that occur most often, I had considered using a QR code as the message data or simply applying the reed-solomon error correction, but for this simple application and given that the "message" in question is usually going to be between 10-32 bytes I have plenty of room to repeat it which should provide sufficient redundancy to recover the true bits. No matter what I do I don't seem to be able to recover the bits at the decode stage. I've tried including / excluding various checks (even if it degrades image quality for the time being). I've tried using fixed point vs. double arithmetic, moving the bit to encode, I suspect that the message bits are being lost during the IDCT back to image. Any thoughts or suggestions on how to get this working would be hugely appreciated. (PS I am aware that the actual DCT/IDCT could be optimized from it's naive On4 operation using row column algorithm, or an FDCT like AAN, but for now it just needs to work :) ) Reference Papers: http://www.lokminglui.com/dct.pdf http://arxiv.org/ftp/arxiv/papers/1006/1006.1186.pdf Code for the Encode/Decode process in C# below: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing.Imaging; using System.Drawing; namespace ImageKey { public class Encoder { public const int HIDE_BIT_POS = 3; // use bit position 4 (1 << 3). public const int HIDE_COUNT = 16; // Number of times to repeat the message to avoid error. // JPEG Standard Quantization Matrix. // (to get higher quality multiply by (100-quality)/50 .. // for lower than 50 multiply by 50/quality. Then round to integers and clip to ensure only positive integers. public static double[] Q = {16,11,10,16,24,40,51,61, 12,12,14,19,26,58,60,55, 14,13,16,24,40,57,69,56, 14,17,22,29,51,87,80,62, 18,22,37,56,68,109,103,77, 24,35,55,64,81,104,113,92, 49,64,78,87,103,121,120,101, 72,92,95,98,112,100,103,99}; // Maximum qauality quantization matrix (if all 1's doesn't modify coefficients at all). public static double[] Q2 = {1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1}; public static Bitmap Encode(Bitmap b, string key) { Bitmap response = new Bitmap(b.Width, b.Height, PixelFormat.Format32bppArgb); uint imgWidth = ((uint)b.Width) & ~((uint)7); // Maximum usable X resolution (divisible by 8). uint imgHeight = ((uint)b.Height) & ~((uint)7); // Maximum usable Y resolution (divisible by 8). // Start be transferring the unmodified image portions. // As we'll be using slightly less width/height for the encoding process we'll need the edges to be populated. for (int y = 0; y < b.Height; y++) for (int x = 0; x < b.Width; x++) { if( (x >= imgWidth && x < b.Width) || (y>=imgHeight && y < b.Height)) response.SetPixel(x, y, b.GetPixel(x, y)); } // Setup the counters and byte data for the message to encode. StringBuilder sb = new StringBuilder(); for(int i=0;i<HIDE_COUNT;i++) sb.Append(key); byte[] codeBytes = System.Text.Encoding.ASCII.GetBytes(sb.ToString()); int bitofs = 0; // Current bit position we've encoded too. int totalBits = (codeBytes.Length * 8); // Total number of bits to encode. for (int y = 0; y < imgHeight; y += 8) { for (int x = 0; x < imgWidth; x += 8) { int[] redData = GetRedChannelData(b, x, y); int[] greenData = GetGreenChannelData(b, x, y); int[] blueData = GetBlueChannelData(b, x, y); int[] newRedData; int[] newGreenData; int[] newBlueData; if (bitofs < totalBits) { double[] redDCT = DCT(ref redData); double[] greenDCT = DCT(ref greenData); double[] blueDCT = DCT(ref blueData); int[] redDCTI = Quantize(ref redDCT, ref Q2); int[] greenDCTI = Quantize(ref greenDCT, ref Q2); int[] blueDCTI = Quantize(ref blueDCT, ref Q2); int[] blueDCTC = Quantize(ref blueDCT, ref Q); HideBits(ref blueDCTI, ref blueDCTC, ref bitofs, ref totalBits, ref codeBytes); double[] redDCT2 = DeQuantize(ref redDCTI, ref Q2); double[] greenDCT2 = DeQuantize(ref greenDCTI, ref Q2); double[] blueDCT2 = DeQuantize(ref blueDCTI, ref Q2); newRedData = IDCT(ref redDCT2); newGreenData = IDCT(ref greenDCT2); newBlueData = IDCT(ref blueDCT2); } else { newRedData = redData; newGreenData = greenData; newBlueData = blueData; } MapToRGBRange(ref newRedData); MapToRGBRange(ref newGreenData); MapToRGBRange(ref newBlueData); for(int dy=0;dy<8;dy++) { for(int dx=0;dx<8;dx++) { int col = (0xff<<24) + (newRedData[dx+(dy*8)]<<16) + (newGreenData[dx+(dy*8)]<<8) + (newBlueData[dx+(dy*8)]); response.SetPixel(x+dx,y+dy,Color.FromArgb(col)); } } } } if (bitofs < totalBits) throw new Exception("Failed to encode data - insufficient cover image coefficients"); return (response); } public static void HideBits(ref int[] DCTMatrix, ref int[] CMatrix, ref int bitofs, ref int totalBits, ref byte[] codeBytes) { int tempValue = 0; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { if ( (u != 0 || v != 0) && CMatrix[v+(u*8)] != 0 && DCTMatrix[v+(u*8)] != 0) { if (bitofs < totalBits) { tempValue = DCTMatrix[v + (u * 8)]; int bytePos = (bitofs) >> 3; int bitPos = (bitofs) % 8; byte mask = (byte)(1 << bitPos); byte value = (byte)((codeBytes[bytePos] & mask) >> bitPos); // 0 or 1. if (value == 0) { int a = DCTMatrix[v + (u * 8)] & (1 << HIDE_BIT_POS); if (a != 0) DCTMatrix[v + (u * 8)] |= (1 << HIDE_BIT_POS) - 1; DCTMatrix[v + (u * 8)] &= ~(1 << HIDE_BIT_POS); } else if (value == 1) { int a = DCTMatrix[v + (u * 8)] & (1 << HIDE_BIT_POS); if (a == 0) DCTMatrix[v + (u * 8)] &= ~((1 << HIDE_BIT_POS) - 1); DCTMatrix[v + (u * 8)] |= (1 << HIDE_BIT_POS); } if (DCTMatrix[v + (u * 8)] != 0) bitofs++; else DCTMatrix[v + (u * 8)] = tempValue; } } } } } public static void MapToRGBRange(ref int[] data) { for(int i=0;i<data.Length;i++) { data[i] += 128; if(data[i] < 0) data[i] = 0; else if(data[i] > 255) data[i] = 255; } } public static int[] GetRedChannelData(Bitmap b, int sx, int sy) { int[] data = new int[8 * 8]; for (int y = sy; y < (sy + 8); y++) { for (int x = sx; x < (sx + 8); x++) { uint col = (uint)b.GetPixel(x,y).ToArgb(); data[(x - sx) + ((y - sy) * 8)] = (int)((col >> 16) & 0xff) - 128; } } return (data); } public static int[] GetGreenChannelData(Bitmap b, int sx, int sy) { int[] data = new int[8 * 8]; for (int y = sy; y < (sy + 8); y++) { for (int x = sx; x < (sx + 8); x++) { uint col = (uint)b.GetPixel(x, y).ToArgb(); data[(x - sx) + ((y - sy) * 8)] = (int)((col >> 8) & 0xff) - 128; } } return (data); } public static int[] GetBlueChannelData(Bitmap b, int sx, int sy) { int[] data = new int[8 * 8]; for (int y = sy; y < (sy + 8); y++) { for (int x = sx; x < (sx + 8); x++) { uint col = (uint)b.GetPixel(x, y).ToArgb(); data[(x - sx) + ((y - sy) * 8)] = (int)((col >> 0) & 0xff) - 128; } } return (data); } public static int[] Quantize(ref double[] DCTMatrix, ref double[] Q) { int[] DCTMatrixOut = new int[8*8]; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { DCTMatrixOut[v + (u * 8)] = (int)Math.Round(DCTMatrix[v + (u * 8)] / Q[v + (u * 8)]); } } return(DCTMatrixOut); } public static double[] DeQuantize(ref int[] DCTMatrix, ref double[] Q) { double[] DCTMatrixOut = new double[8*8]; for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { DCTMatrixOut[v + (u * 8)] = (double)DCTMatrix[v + (u * 8)] * Q[v + (u * 8)]; } } return(DCTMatrixOut); } public static double[] DCT(ref int[] data) { double[] DCTMatrix = new double[8 * 8]; for (int v = 0; v < 8; v++) { for (int u = 0; u < 8; u++) { double cu = 1; if (u == 0) cu = (1.0 / Math.Sqrt(2.0)); double cv = 1; if (v == 0) cv = (1.0 / Math.Sqrt(2.0)); double sum = 0.0; for (int y = 0; y < 8; y++) { for (int x = 0; x < 8; x++) { double s = data[x + (y * 8)]; double dctVal = Math.Cos((2 * y + 1) * v * Math.PI / 16) * Math.Cos((2 * x + 1) * u * Math.PI / 16); sum += s * dctVal; } } DCTMatrix[u + (v * 8)] = (0.25 * cu * cv * sum); } } return (DCTMatrix); } public static int[] IDCT(ref double[] DCTMatrix) { int[] Matrix = new int[8 * 8]; for (int y = 0; y < 8; y++) { for (int x = 0; x < 8; x++) { double sum = 0; for (int v = 0; v < 8; v++) { for (int u = 0; u < 8; u++) { double cu = 1; if (u == 0) cu = (1.0 / Math.Sqrt(2.0)); double cv = 1; if (v == 0) cv = (1.0 / Math.Sqrt(2.0)); double idctVal = (cu * cv) / 4.0 * Math.Cos((2 * y + 1) * v * Math.PI / 16) * Math.Cos((2 * x + 1) * u * Math.PI / 16); sum += (DCTMatrix[u + (v * 8)] * idctVal); } } Matrix[x + (y * 8)] = (int)Math.Round(sum); } } return (Matrix); } } public class Decoder { public static string Decode(Bitmap b, int expectedLength) { expectedLength *= Encoder.HIDE_COUNT; uint imgWidth = ((uint)b.Width) & ~((uint)7); // Maximum usable X resolution (divisible by 8). uint imgHeight = ((uint)b.Height) & ~((uint)7); // Maximum usable Y resolution (divisible by 8). // Setup the counters and byte data for the message to decode. byte[] codeBytes = new byte[expectedLength]; byte[] outBytes = new byte[expectedLength / Encoder.HIDE_COUNT]; int bitofs = 0; // Current bit position we've decoded too. int totalBits = (codeBytes.Length * 8); // Total number of bits to decode. for (int y = 0; y < imgHeight; y += 8) { for (int x = 0; x < imgWidth; x += 8) { int[] blueData = ImageKey.Encoder.GetBlueChannelData(b, x, y); double[] blueDCT = ImageKey.Encoder.DCT(ref blueData); int[] blueDCTI = ImageKey.Encoder.Quantize(ref blueDCT, ref Encoder.Q2); int[] blueDCTC = ImageKey.Encoder.Quantize(ref blueDCT, ref Encoder.Q); if (bitofs < totalBits) GetBits(ref blueDCTI, ref blueDCTC, ref bitofs, ref totalBits, ref codeBytes); } } bitofs = 0; for (int i = 0; i < (expectedLength / Encoder.HIDE_COUNT) * 8; i++) { int bytePos = (bitofs) >> 3; int bitPos = (bitofs) % 8; byte mask = (byte)(1 << bitPos); List<int> values = new List<int>(); int zeroCount = 0; int oneCount = 0; for (int j = 0; j < Encoder.HIDE_COUNT; j++) { int val = (codeBytes[bytePos + ((expectedLength / Encoder.HIDE_COUNT) * j)] & mask) >> bitPos; values.Add(val); if (val == 0) zeroCount++; else oneCount++; } if (oneCount >= zeroCount) outBytes[bytePos] |= mask; bitofs++; values.Clear(); } return (System.Text.Encoding.ASCII.GetString(outBytes)); } public static void GetBits(ref int[] DCTMatrix, ref int[] CMatrix, ref int bitofs, ref int totalBits, ref byte[] codeBytes) { for (int u = 0; u < 8; u++) { for (int v = 0; v < 8; v++) { if ((u != 0 || v != 0) && CMatrix[v + (u * 8)] != 0 && DCTMatrix[v + (u * 8)] != 0) { if (bitofs < totalBits) { int bytePos = (bitofs) >> 3; int bitPos = (bitofs) % 8; byte mask = (byte)(1 << bitPos); int value = DCTMatrix[v + (u * 8)] & (1 << Encoder.HIDE_BIT_POS); if (value != 0) codeBytes[bytePos] |= mask; bitofs++; } } } } } } } UPDATE: By switching to using a QR Code as the source message and swapping a pair of coefficients in each block instead of bit manipulation I've been able to get the message to survive the transform. However to get the message to come through without corruption I have to adjust both coefficients as well as swap them. For example swapping (3,4) and (4,3) in the DCT matrix and then respectively adding 8 and subtracting 8 as an arbitrary constant seems to work. This survives a re-JPEG'ing of 96 but any form of scaling/cropping destroys the message again. I was hoping that by operating on mid to low frequency values that the message would be preserved even under some light image manipulation.

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