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  • From the Tips Box: Pre-installation Prep Work Makes Service Pack Upgrades Smoother

    - by Jason Fitzpatrick
    Last month Microsoft rolled out Windows 7 Service Pack 1 and, like many SP releases, quite a few people are hanging back to see what happens. If you want to update but still error on the side of caution, reader Ron Troy  offers a step-by-step guide. Ron’s cautious approach does an excellent job minimizing the number of issues that could crop up in a Service Pack upgrade by doing a thorough job updating your driver sets and clearing out old junk before you roll out the update. Read on to see how he does it: Just wanted to pass on a suggestion for people worried about installing Service Packs.  I came up with a ‘method’ a couple years back that seems to work well. Run Windows / Microsoft Update to get all updates EXCEPT the Service Pack. Use Secunia PSI to find any other updates you need. Use CCleaner or the Windows disk cleanup tools to get rid of all the old garbage out there.  Make sure that you include old system updates. Obviously, back up anything you really care about.  An image backup can be real nice to have if things go wrong. Download the correct SP version from Microsoft.com; do not use Windows / Microsoft Update to get it.  Make sure you have the 64 bit version if that’s what you have installed on your PC. Make sure that EVERYTHING that affects the OS is up to date.  That includes all sorts of drivers, starting with video and audio.  And if you have an Intel chipset, use the Intel Driver Utility to update those drivers.  It’s very quick and easy.  For the video and audio drivers, some can be updated by Intel, some by utilities on the vendor web sites, and some you just have to figure out yourself.  But don’t be lazy here; old drivers and Windows Service Packs are a poor mix. If you have 3rd party software, check to see if they have any updates for you.  They might not say that they are for the Service Pack but you cut your risk of things not working if you do this. Shut off the Antivirus software (especially if 3rd party). Reboot, hitting F8 to get the SafeMode menu.  Choose SafeMode with Networking. Log into the Administrator account to ensure that you have the right to install the SP. Run the SP.  It won’t be very fancy this way.  Maybe 45 minutes later it will reboot and then finish configuring itself, finally letting you log in. Total installation time on most of my PC’s was about 1 hour but that followed hours of preparation on each. On a separate note, I recently got on the Nvidia web site and their utility told me I had a new driver available for my GeForce 8600M GS.  This laptop had come with Vista, now has Win 7 SP1.  I had a big surprise from this driver update; the Windows Experience Score on the graphics side went way up.  Kudo’s to Nvidia for doing a driver update that actually helps day to day usage.  And unlike ATI’s updates (which I need for my AGP based system), this update was fairly quick and very easy.  Also, Nvidia drivers have never, as I can recall, given me BSOD’s, many of which I’ve gotten from ATI (TDR errors).How to Enable Google Chrome’s Secret Gold IconHTG Explains: What’s the Difference Between the Windows 7 HomeGroups and XP-style Networking?Internet Explorer 9 Released: Here’s What You Need To Know

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  • How to use caching to increase render performance?

    - by Christian Ivicevic
    First of all I am going to cover the basic design of my 2d tile-based engine written with SDL in C++, then I will point out what I am up to and where I need some hints. Concept of my engine My engine uses the concept of GameScreens which are stored on a stack in the main game class. The main methods of a screen are usually LoadContent, Render, Update and InitMultithreading. (I use the last one because I am using v8 as a JavaScript bridge to the engine. The main game loop then renders the top screen on the stack (if there is one; otherwise, it exits the game) - actually it calls the render methods, but stores all items to be rendered in a list. After gathering all this information the methods like SDL_BlitSurface are called by my GameUIRenderer which draws the enqueued content and then draws some overlay. The code looks like this: while(Game is running) { Handle input if(Screens on stack == 0) exit Update timer etc. Clear the screen Peek the screen on the stack and collect information on what to render Actually render the enqueue screen stuff and some overlay etc. Flip the screen } The GameUIRenderer uses as hinted a std::vector<std::shared_ptr<ImageToRender>> to hold all necessary information described by this class: class ImageToRender { private: SDL_Surface* image; int x, y, w, h, xOffset, yOffset; }; This bunch of attributes is usually needed if I have a texture atlas with all tiles in one SDL_Surface and then the engine should crop one specific area and draw this to the screen. The GameUIRenderer::Render() method then just iterates over all elements and renders them something like this: std::for_each( this->m_vImageVector.begin(), this->m_vImageVector.end(), [this](std::shared_ptr<ImageToRender> pCurrentImage) { SDL_Rect rc = { pCurrentImage->x, pCurrentImage->y, 0, 0 }; // For the sake of simplicity ignore offsets... SDL_Rect srcRect = { 0, 0, pCurrentImage->w, pCurrentImage->h }; SDL_BlitSurface(pCurrentImage->pImage, &srcRect, g_pFramework->GetScreen(), &rc); } ); this->m_vImageVector.clear(); Current ideas which need to be reviewed The specified approach works really good and IMHO it is really has a good structure, however the performance could be definitely increased. I would like to know what do you suggest, how to implement efficient caching of surfaces etc so that there is no need to redraw the same scene over and over again? The map itself would be almost static, only when the player moves, we would need to move the map. Furthermore animated entities would either require updates of the whole map or updates of only the specific areas the entities are currently moving in. My first approaches were to include a flag IsTainted which should be used by the GameUIRenderer to decide whether to redraw everything or use cached version (or to not render anything so that we do not have to Clear the screen and let the last frame persist). However this seems to be quite messy if I have to manually handle in my Render method of the screen class if something has changed or not.

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  • Backing up my Windows Home Server to the Cloud&hellip;

    - by eddraper
    Ok, here’s my scenario: Windows Home Server with a little over 3TB of storage.  This includes many years of our home network’s PC backups, music, videos, etcetera. I’d like to get a backup off-site, and the existing APIs and apps such as CloudBerry Labs WHS Backup service are making it easy.  Now, all it’s down to is vendor and the cost of the actual storage.   So,  I thought I’d take a lazy Saturday morning and do some research on this and get the ball rolling.  What I discovered stunned me…   First off, the pricing for just about everything was loaded with complexity.  I learned that it wasn’t just about storage… it was about network usage, requests, sites, replication, and on and on. I really don’t see this as rocket science.  I have a disk image.  I want to put it in the cloud.  I’m not going to be be using it but once daily for incremental backups.  Sounds like a common scenario.  Yes, if “things get real” and my server goes down, I will need to bring down a lot of data and utilize a fair amount of vendor infrastructure.  However, this may never happen.  Offsite storage is an insurance policy.   The complexity of the cost structures, perhaps by design, create an environment where it’s incredibly hard to model bottom line costs and compare vendor all-up pricing.  As it is a “lazy Saturday morning,” I’m not in the mood for such antics and I decide to shirk the endeavor entirely.  Thus, I decided to simply fire up calc.exe and do some a simple arithmetic model based on price per GB.  I shuddered at the results.  Certainly something was wrong… did I misplace a decimal point?  Then I discovered CloudBerry’s own calculator.   Nope, I hadn’t misplaced those decimals after all.  Check it out (pricing based on 3174 GB):   Amazon S3 $398.00 per month $4761 per year Azure $396.75 per month $4761 per year Google $380.88 per month $4570.56 per year   Conclusion: Rampant crack smoking at vendors.  Seriously.  Out. Of. Their. Minds. Now, to Amazon’s credit, vision, and outright common sense, they had one offering which directly addresses my scenario:   Amazon Glacier $31.74 per month $380.88 per year   hmmm… It’s on the table.  Let’s see what it would cost to just buy some drives, an enclosure and cart them over to a friend’s house.   2 x 2TB Drives from NewEgg.com $199.99   Enclosure $39.99     $239.98   Carting data to back and forth to friend’s within walking distance pain   Leave drive unplugged at friend’s $0 for electricity   Possible data loss No way I can come and go every day.     I think I’ll think on this a bit more…

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  • upgraded "Compiz' and "Unity", now no Unity 3D on screen

    - by user18432
    Today when I logged in to my Ubuntu 12.04, the update manager told me of some upgrades. Compiz and Unity were in those upgrades. After I installed the upgrades, I can no longer get the Unity panel on the left side of screen or the systray at the top of screen. I now have to run Ubuntu 12.04 with Unity 2D. My laptop is a HP Pavilion dv9000 with Nvidia GeForce Go 7600 video. I tried to run "unity --reset" but it says there are serious issues with compiz. I have cut & pasted the read out from the terminal below. [09:35:02] xxxxxxx@L01U1204:~$ unity --reset unity-panel-service: no process found Checking if settings need to be migrated ...no Checking if internal files need to be migrated ...no Backend : gconf Integration : true Profile : unity Adding plugins Initializing core options...done compiz (core) - Warn: failed to receive ConfigureNotify event on 0x2e00004 compiz (core) - Warn: failed to receive ConfigureNotify event on 0x580005a compiz (core) - Warn: failed to receive ConfigureNotify event on 0x3600006 compiz (core) - Warn: failed to receive ConfigureNotify event on 0x3200255 compiz (core) - Warn: failed to receive ConfigureNotify event on 0x1600002 compiz (core) - Warn: failed to receive ConfigureNotify event on 0x1400002 Initializing composite options...done Initializing opengl options...done Initializing decor options...done Initializing vpswitch options...done Initializing snap options...done Initializing mousepoll options...done Initializing resize options...done Initializing place options...done Initializing move options...done Initializing wall options...done Initializing grid options...done I/O warning : failed to load external entity "/home/brwright/.compiz/session/10afaca1703486b216133648409481824100000130110002" Initializing session options...done Initializing gnomecompat options...done Initializing animation options...done Initializing fade options...done Initializing unitymtgrabhandles options...done Initializing workarounds options...done Initializing scale options...done compiz (expo) - Warn: failed to bind image to texture Initializing expo options...done Initializing ezoom options...done compiz (core) - Error: Couldn't load plugin '/usr/lib/compiz/libunityshell.so' : /usr/lib/compiz/libunityshell.so: undefined symbol: _ZNK5unity4dash10Controller6windowEv compiz (core) - Error: Couldn't load plugin 'unityshell' compiz (core) - Warn: unhandled ConfigureNotify on 0x7000090! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0x7000093! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0x7000096! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0x7000099! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0x700009c! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0x700009f! compiz (core) - Warn: this should never happen. you should probably file a bug about this. Initializing annotate options...done Initializing blur options...done Initializing clone options...done Initializing colorfilter options...done Initializing commands options...done Initializing cube options...done Initializing imgjpeg options...done Initializing kdecompat options...done Initializing mag options...done Initializing neg options...done Initializing obs options...done Initializing opacify options...done Initializing put options...done Initializing resizeinfo options...done Initializing ring options...done Initializing rotate options...done Initializing scaleaddon options...done Initializing screenshot options...done Initializing shift options...done Initializing staticswitcher options...done Initializing switcher options...done Initializing thumbnail options...done Initializing unityshell options...done Initializing water options...done Initializing winrules options...done Initializing wobbly options...done Setting Update "main_menu_key" Setting Update "run_key" Starting gtk-window-decorator As you can see the terminal never comes back to the CI prompt. I must do a control C to get to the CI prompt, but then the OS is frozen. I have to reboot and run Unity 2D in able to do anything on my laptop. I hope I have explained this enough and provided some useful info. I am at a loss to understand what the problem is, or what exactly what is causing the problem. Is it Unity or Compiz? Can anyone help?

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  • Kanban Tools Review

    - by GeekAgilistMercenary
    The first two sessions on Sunday were Collaboration and why it is so hard and the following, which was a perfect following session was on Kanban.  While in that second session two online Saas Style Tools were mentioned; AgileZen and Leankit.  I decided right then and there that I would throw together some first impressions and setup some sample projects.  I did this by setting up an account and creating the projects. Agile Zen Account Creation Setting up the initial account required an e-mail verification, which is understandable.  Within a few seconds it was mailed out and I was logged in. Setting Up the Kanban Board The initial setup of the board was pretty easy.  I maybe clicked around an extra few times, but overall everything I needed to use the tool was immediately available.  The representation of everything was very similar to what one expects in a real Kanban Board too.  This is a HUGE plus, especially if a team is smart and places this tool in a centrally viewable area to allow for visibility. Each of the board items is just like a post it, being blue, grey, green, pink, or one of another few colors.  Dragging them onto each swim lane on the board was flawless, making changes through the work super easy and intuitive. The other thing I really liked about AgileZen is that the Kanban Board had the swim lanes setup immediately.  One can change them, but when you know you immediately need a Ready Lane, Working Lane, and a Complete Lane it is nice to just have them right in front of you in the interface.  In addition, the Backlog is simply a little tab on the left hand side.  This is perfect for the Backlog Queue.  Out of the way, with the focus on the primary items. Once  I got the items onto the board I was easily able to get back to the actual work at hand versus playing around with the tool.  The fact that it was so easy to use, fast and easy UX, and overall a great layout put me back to work on things I needed to do versus sitting a playing with the tool.  That, in the end is the key to using these tools. LeanKit Kanban Account Creation Setting up the account got me straight into the online tool.  This I thought was pretty cool. Setting Up the Kanban Board Setting up the Kanban Board within Leankit was a bit of trouble.  There were multiple UX issues in regard to process and intuitiveness.  The Leankit basically forces one to design the whole board first, making no assumptions about how the board should look.  The swim lanes in my humble opinion should be setup immediately without any manipulation with the most common lanes;  ready, working, and complete. The other UX hiccup that I had a problem with is that as soon as I managed to get the swim lanes into place, I wanted to remove the redundant Backlog Lane.  The Backlog Lane, or Backlog Bucket should be somewhere that I accidentally added as a lane.  Then on top of that I screwed up and added an item inside the lane, which then prevented me from deleting the lane.  I had to go back out of the lane manipulation, remove the item, and then remove the excess lane.  Summary Leankit wasn't a bad interface, it just wasn't as good as AgileZen.  The AgileZen interface was just better UX design overall.  AgileZen also presents a much better user interface graphical design all together.  It is much closer to what the Kanban Board would look like if it were a physical Kanban Board.  Since one of the HUGE reasons for Kanban is to increase visibility, the fact the design is similar to what a real Kanban Board is actually a pretty big deal. This is an image (click for larger) that shows the two Kanban Boards side by side.  The one on the left is AgileZen and the right is Leankit. Original Entry

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  • Install Problem (Ubuntu Server 10.04) with USB as it reboots when I hit 'enter' for 'Install Ubuntu Server' option! Help

    - by Alastair
    We cannot seem to install Ubuntu Server with USB as it reboots when I hit 'enter' for 'Install Ubuntu Server' option. My friend wants to try setting up a server so; we downloaded Ubuntu Server 10.04.4 we created a boot CD and installed ubuntu server no problem at all. But then the problem arose the hardrive we wanted to use is a 1tb sata drive and the computer orginally has 40gb IDE. So I bought a Sata to IDE and IDE to Sata converter from: http://www.microdirect.co.uk/Home/Product/52926/IDE-to-SATA-converter---Converts-IDE-HDD-to-SATA-inc-sata-data-and-power-cables Unfortunately this converter means I cannot plug in the IDE cable meaning I only have one IDE connection i.e CD drive has to be disconnected for the 1tb sata Hardrive to be connected. So now the 1tb drive is connected, powered it on opened the bios to make sure the hdd appeared it did as ST3ASDAPFKG (somthing like that). Fortunately the computer supports USB booting, so I read ubuntu server usb install instructions I tried: Startup Disk Creator & Unebootin Startup Disk Creator made the usb bootable with the 'ubuntu-10.04.4-server-i386.iso' All looked fine stuck the usb drive in, booted the machine up and I am quickly presented with ubuntu language choice. I hit enter to select English then I am presented with: Install Ubuntu Server, Install Ubuntu Enterprise Cloud, Check Disk for defects, test memory, Boot from first hard disk, Rescue a broken system I can move up and down the menu fine everything seems ok, I select 'Install Ubuntu Server', computer just hangs and screen either goes blank or locks. So I rebooted the computer loads the same menus fine, I select 'Install Ubuntu Server' hit 'enter' and the computer just restarts then brings me back to the same menu. hmmm Then I tried choosing the rest of the options separately: Install Ubuntu Server, Install Ubuntu Enterprise Cloud, Check Disk for defects, test memory, Boot from first hard disk, Rescue a broken system computer just restarts and back to the same ubuntu menu every-time. Grrrr At this point I wish I actually new how to command line install or something but I don't have a clue how to do that. So I tried hitting 'f6' for 'other options' and I tried them all in various combinations and individually. No Luck: (Expert mode, acpi=off, noapic, nolapic, edd=on, nodmraid, nomodeset, Free Software only) At this point I am wondering if it is a bios setting causing problems, I tried turning every option in there on off that I don't understand. No Luck. I then discovered by accident if you hit esc in the ubuntu install menu it says "you are leaving the graphical boot menu and starting the text mode interface" I hit 'Ok'. Next a prompt pops up saying 'boot:' One time it responded when I typed somthing with 'Cannot find kernal image (something like that but since then it just restarts when I hit enter in that prompt). I had a browse on the net and found someone suggesting removing quiet from install command for 'Install Ubuntu Server'. Made no difference at all just reboots... Orginal boot options noprompt cdrom-detect/try-usb=true persistent file=/cdrom/preseed/ubuntu-server.seed initrd=/install/initrd.gz quiet -- Modified boot options noprompt cdrom-detect/try-usb=true persistent file=/cdrom/preseed/ubuntu-server.seed initrd=/install/initrd.gz -- Still I cannot install Ubuntu Server by USB as it, reboots when I hit 'enter' for 'Install Ubuntu Server' option. This is a real pain as we cannot take the 1tb Sata Hardrive and swap it for IDE to be able to use the cd drive. Why is is it so hard to install ubuntu server with usb? I have wasted a full day and half on this really frustrated any help would be amazing! I know the answers out there just seems a bit illusive at the moment! Computer Spec- Asus Motherboard, 1gb RAM 2X512MB, Powersupply 200watt, 2.8ghz Processor Intel, On-board 64mb graphics, 100mb Ethernet, 54mb Wireless,

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  • Silverlight Cream for April 16, 2010 -- #838

    - by Dave Campbell
    In this Issue: Alan Beasley(-2-, -3-, -4-, -5-), Brian, Rishi, Pete Brown, Yavor Georgiev, and David Anson. Shoutouts: As usual, Tim Heuer has all the scoop on all the hot-off-the-presses releases: Silverlight 4 released. Availability of tools announcement. He covers all the main parts of interest. Tim Heuer also discusses Backward Compatibility with Silverlight 4 applications And before you ask, Tim Heuer announced the Silverlight Client for Facebook updated for Silverlight 4 release If you're having trouble with the install, Peter Bromberg has a post up to help bail you out: Get Silverlight 4 Installed: Tips and Tricks Christian Schormann has a link to probably the fastest intro to SketchFlow I've seen: Video: SketchFlow in 90 seconds, with Jon Harris Chris Rouw has a Summary of Silverlight at DevConnections on his site. I had the opportunity to spend some time with Chris and we had some good discussions. Rene Schulte describes how to get started with the new final Silverlight 4 RTW build and announces that he updated his samples and open source projects. He also shares what he wishes for the next Silverlight version: Silverlight 4 Up and Running From SilverlightCream.com: Building Better Buttons in Expression Blend and Silverlight I generally end up missing articles embedded at CodeProject, so Alan Beasley emailed me a link to these, they were new to me. In this first one, he's got a very nice tutorial up on making some awesome buttons in Expression Blend Arcade Button in Expression Blend and Silverlight Alan Beasley's second Expression Blend Button tutorial is the classic 'arcade button' ... this is great stuff.. check it out. Picture Frame Control in Expression Blend and Silverlight I wasn't going to do the full list Alan Beasley had sent me in one post, but they're all so good! This third takes an excursion away from buttons to do a Picture Frame control. Styled to the max, and another great Blend tutorial! The last building buttons article (Part1), in Expression Blend and Silverlight Alan Beasley finishes what may be a definitive work on buttons in Blend... even if you don't want to follow the tutorials (and why wouldn't you??) ... he's got 10 buttons you can download! ListBox Styling (Part1-ScrollBars) in Expression Blend & Silverlight In Alan Beasley's 5th post at Code Project, He has a great long tutorial on Styling Listbox Scrollbars in Expression Blend ... the ScrollBars are Part 1 of a series. Some Notes on DRM in Silverlight 4 Brian at Silverlight SDK has a post up on DRM ... WMDRM and PlayReady. If you're planning on utilizing this, Brian's post looks like a good starting point. nRoute: Now, More Wholesome Rishi has a detailed post up explaining the latest nRoute release now supporting Silverlight 4, WP7, and WPF. What a piece of work! Scanning an Image from Silverlight 4 using WIA Automation Pete Brown demonstrates using VS2010 and SL4 to lash up to his scanner. Lots of code and external links... all good stuff, Pete! Dealing with those pesky WCF CommunicationException “NotFound” errors in Silverlight Yavor Georgiev has a quick post up discussing WCF CommunicationException errors in Silverlight with a couple external links to explain the solution. New Silverlight 4 Toolkit released with today's Silverlight 4 RTW! David Anson blogged about the new Toolkit release that is live right now along with the Silverlight 4 Release, and has some release notes up on the Toolkit. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • SQL SERVER – Sends backups to a Network Folder, FTP Server, Dropbox, Google Drive or Amazon S3

    - by pinaldave
    Let me tell you about one of the most useful SQL tools that every DBA should use – it is SQLBackupAndFTP. I have been using this tool since 2009 – and it is the first program I install on a SQL server. Download a free version, 1 minute configuration and your daily backups are safe in the cloud. In summary, SQLBackupAndFTP Creates SQL Server database and file backups on schedule Compresses and encrypts the backups Sends backups to a network folder, FTP Server, Dropbox, Google Drive or Amazon S3 Sends email notifications of job’s success or failure SQLBackupAndFTP comes in Free and Paid versions (starting from $29) – see version comparison. Free version is fully functional for unlimited ad hoc backups or for scheduled backups of up to two databases – it will be sufficient for many small customers. What has impressed me from the beginning – is that I understood how it works and was able to configure the job from a single form (see Image 1 – Main form above) Connect to you SQL server and select databases to be backed up Click “Add backup destination” to configure where backups should go to (network, FTP Server, Dropbox, Google Drive or Amazon S3) Enter your email to receive email confirmations Set the time to start daily full backups (or go to Settings if you need Differential or  Transaction Log backups on a flexible schedule) Press “Run Now” button to test You can get to this form if you click “Settings” buttons in the “Schedule section”. Select what types of backups and how often you want to run them and you will see the scheduled backups in the “Estimated backup plan” list A detailed tutorial is available on the developer’s website. Along with SQLBackupAndFTP setup gives you the option to install “One-Click SQL Restore” (you can install it stand-alone too) – a basic tool for restoring just Full backups. However basic, you can drag-and-drop on it the zip file created by SQLBackupAndFTP, it unzips the BAK file if necessary, connects to the SQL server on the start, selects the right database, it is smart enough to restart the server to drop open connections if necessary – very handy for developers who need to restore databases often. You may ask why is this tool is better than maintenance tasks available in SQL Server? While maintenance tasks are easy to set up, SQLBackupAndFTP is still way easier and integrates solution for compression, encryption, FTP, cloud storage and email which make it superior to maintenance tasks in every aspect. On a flip side SQLBackupAndFTP is not the fanciest tool to manage backups or check their health. It only works reliably on local SQL Server instances. In other words it has to be installed on the SQL server itself. For remote servers it uses scripting which is less reliable. This limitations is actually inherent in SQL server itself as BACKUP DATABASE command  creates backup not on the client, but on the server itself. This tool is compatible with almost all the known SQL Server versions. It works with SQL Server 2008 (all versions) and many of the previous versions. It is especially useful for SQL Server Express 2005 and SQL Server Express 2008, as they lack built in tools for backup. I strongly recommend this tool to all the DBAs. They must absolutely try it as it is free and does exactly what it promises. You can download your free copy of the tool from here. Please share your experience about using this tool. I am eager to receive your feedback regarding this article. Reference: Pinal Dave (http://blog.SQLAuthority.com)   Filed under: PostADay, SQL, SQL Authority, SQL Backup and Restore, SQL Query, SQL Server, SQL Tips and Tricks, SQL Utility, SQLServer, T SQL, Technology

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  • Silverlight Cream for May 13, 2010 -- #861

    - by Dave Campbell
    In this Issue: Sigurd Snørteland, Jeff Prosise, DaveDev, Joe Zhou, Chris Eargle, John Papa(-2-, -3-), and David Anson(-2-). Shoutouts: In with the links I've listed below, Sigurd Snørteland also sent a link to this app he's working on which is actually pretty cool to see: ZuneLight. The code is not yet available. He also has a no-code demo of a Silverlight Media Center Pieter Voloshyn, Luiz Thadeu, and Jhun Iti have a very nice Silverlight image editor up: Thumba From SilverlightCream.com: WP7 - Silverlight on mobile Sigurd Snørteland submitted some links for me that have been translated to English from his blog. I hope the pages come out good because he's got a lot of good stuff on there. This one has a link to a presentation he did, and 4 projects you can load up in the emulator that he's converted to the phone: weather, worldclock, coverflow, and solitaire ... pretty cool... thanks for the links Sigurd! Understanding Page Orientation in Silverlight for Windows Phone Jeff Prosise has a really nice post up on page orientation in WP7 ... what it means to your app, how to detect it, and example code for what to do then... also love a quote by Jeff: "Silverlight for Windows Phone is the hottest thing since color TV" Why you should check out Expression Blend Behaviors when using Silverlight DaveDev has a post up describing Behaviors and why we should use them, plus tons of external links to resources, blogs, videos... all good stuff... Fiddler inspector for WCF Silverlight Polling Duplex and WCF RIA Joe Zhou announces and provides a link to a new Fiddler inspector that understands the framing in Polling Duplex and also raw binary xml and binary SOAP. Windows Phone Controls v0.7 Chris Eargle reports the release of Version 0.7 of the Windows Phone Controls project on CodePlex ... this includes a Pivot Control and a Panorama Control... both very nicely done. Binding to Silverlight ComboBox and Using SelectedValue, SelectedValuePath and DisplayMemberPath John Papa responds to a user question and put up a nice post about binding to a ComboBox and then go from the selected item to some other property ... code included No More Boxes! Exploring the PathListBox (Silverlight TV #25) Silverlight TV 25 went up on Tuesday ... thought it was going to be Thursday?? anyway ... John Papa and Adam Kinney are discussing the PathListBox and looking at some cool demos thereof. Exposing SOAP, OData, and JSON Endpoints for RIA Services (Silverlight TV 26) Since today IS Thursday, we have a new Silverlight TV, number 26, and John Papa is chatting with Deepesh Mohnani of the WCF RIA Services team about exposing all sorts of endpoints... should be something in there for everybody :) Workaround for a Silverlight data binding bug affecting various scenarios - including DataGrid+ContextMenu David Anson details the rabbit-trail he and others on the team followed in response to a problem reported via Twitter where the binding on a DataGrid seemed off by a row(!) ... weird but true, validated, and SL3/4 are bug-for-bug compatible with this too! ... But David wouldn't leave us there.. he also has a workaround. Sharing the code for a simple Silverlight 4 REST-based cloud-oriented file management app for Azure and S3 David Anson had an opportunity to build an app he's wanted to build for a while and shares it with us: Blobstore -- a small, lightweight Silverlight 4 application that acts as a basic front-end for the Windows Azure Simple Data Storage and the Amazon Simple Storage Service (S3) -- and remember I said he shared the source :) Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • SQL SERVER – Fix: Error : 402 The data types ntext and varchar are incompatible in the equal to operator

    - by pinaldave
    Some errors are very simple to understand but the solution of the same is not easy to figure out. Here is one of the similar errors where it clearly suggests where the problem is but does not tell what is the solution. Additionally, there are multiple solutions so developers often get confused with which one is correct and which one is not correct. Let us first recreate scenario and understand where the problem is. Let us run following USE Tempdb GO CREATE TABLE TestTable (ID INT, MyText NTEXT) GO SELECT ID, MyText FROM TestTable WHERE MyText = 'AnyText' GO DROP TABLE TestTable GO When you run above script it will give you following error. Msg 402, Level 16, State 1, Line 1 The data types ntext and varchar are incompatible in the equal to operator. One of the questions I often receive is that voucher is for sure compatible to equal to operator, then why does this error show up. Well, the answer is much simpler I think we have not understood the error message properly. Please see the image below. The next and varchar are not compatible when compared with each other using equal sign. Now let us change the data type on the right side of the string to nvarchar from varchar. To do that we will put N’ before the string. USE Tempdb GO CREATE TABLE TestTable (ID INT, MyText NTEXT) GO SELECT ID, MyText FROM TestTable WHERE MyText = N'AnyText' GO DROP TABLE TestTable GO When you run above script it will give following error. Msg 402, Level 16, State 1, Line 1 The data types ntext and nvarchar are incompatible in the equal to operator. You can see that error message also suggests that now we are comparing next to nvarchar. Now as we have understood the error properly, let us see various solutions to the above problem. Solution 1: Convert the data types to match with each other using CONVERT function. Change the datatype of the MyText to nvarchar. SELECT ID, MyText FROM TestTable WHERE CONVERT(NVARCHAR(MAX), MyText) = N'AnyText' GO Solution 2: Convert the data type of columns from NTEXT to NVARCHAR(MAX) (TEXT to VARCHAR(MAX) ALTER TABLE TestTable ALTER COLUMN MyText NVARCHAR(MAX) GO Now you can run the original query again and it will work fine. Solution 3: Using LIKE command instead of Equal to command. SELECT ID, MyText FROM TestTable WHERE MyText LIKE 'AnyText' GO Well, any of the three of the solutions will work. Here is my suggestion if you can change the column data type from ntext or text to nvarchar or varchar, you should follow that path as text and ntext datatypes are marked as deprecated. All developers any way to change the deprecated data types in future, it will be a good idea to change them right early. If due to any reason you can not convert the original column use Solution 1 for temporary fix. Solution 3 is the not the best solution and use it as a last option. Did I miss any other method? If yes, please let me know and I will add the solution to original blog post with due credit. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Error Messages, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Make Text and Images Easier to Read with the Windows 7 Magnifier

    - by DigitalGeekery
    Do you have impaired vision or find it difficult to read small print on your computer screen? Today, we’ll take a closer look at how to magnify that hard to read content with the Magnifier in Windows 7. Magnifier was available in previous versions of Windows, but the Windows 7 version comes with some notable improvements. There are now three screen modes in Magnifier. Full Screen and Lens mode, however, require Windows Aero to be enabled. If your computer doesn’t support Aero, or if you’re not using am Aero theme, Magnifier will only work in Docked mode. Using Magnifier in Windows 7 You can find the Magnifier by going to Start > All Programs > Accessories > Ease of Access > Magnifier.   Alternately, you can type magnifier into the Search box in the Start Menu and hit Enter. On the Magnifier toolbar, choose your View mode by clicking Views and choosing from the available options. Clicking the plus (+) and minus (-) buttons will zoom in or zoom out. You can change the zoom in/out percentage by adjusting the slider bar. You can also enable color inversion and select tracking options. Click OK when finished to save your settings.   After a brief period, the Magnifier Toolbar will switch to a magnifying glass icon. Simply click the magnifying glass to display the Magnifier Toolbar again.   Docked Mode In Docked mode, a portion of the screen is magnified and docked at the top of the screen. The rest of your desktop will remain in it’s normal state. You can then control which area of the screen is magnified by moving your mouse.   Full Screen Mode This magnifies your entire screen and follows your mouse as you move it around. If you loose track of where you are on the screen, use the Ctrl + Alt + Spacebar shortcut to preview where your mouse pointer is on the screen.   Lens Mode The Lens screen mode is similar to holding a magnifying glass up to your screen. Full screen mode magnifies the area around the mouse. The magnified area moves around the screen with your mouse.    Shortcut Keys Windows key + (+) to zoom in Windows key + (-) to zoom out Windows key + ESC to exit Ctrl + Alt + F – Full screen mode Ctrl + Alt + L – Lens mode Ctrl + Alt + D – Dock mode Ctrl + Alt + R – Resize the lens Ctrl + Alt + Spacebar – Preview full screen Conclusion Windows Magnifier is a nice little tool if you have impaired vision or just need to make items on the screen easier to read. Similar Articles Productive Geek Tips New Features in WordPad and Paint in Windows 7How-To Geek on Lifehacker: How to Make Windows Vista Less AnnoyingUsing Comments in Word 2007 DocumentsMake Your PC Look Like Windows Phone 7Use Image Placeholders to Display Documents Faster in Word TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Windows Media Player Plus! – Cool WMP Enhancer Get Your Team’s World Cup Schedule In Google Calendar Backup Drivers With Driver Magician TubeSort: YouTube Playlist Organizer XPS file format & XPS Viewer Explained Microsoft Office Web Apps Guide

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  • Earn $10 for each friend you refer to FREE Amazon Mom Account

    - by Gopinath
    If you are looking for options to earn some handful of referral bonuses then here is a great deal from Amazon. You can earn $10 for every friend/family member you refer to join free Amazon Mom trail account. What is Amazon Mom by the way? Amazon Mom is a free membership program created especially for parents and caretakers of small children. It gives free 2 days shipping of products purchased on Amazon.com, 20% discount on diapers, wipes and other baby stuff.  Though the name says Mom, it’s open to any one who has children. It does not matter whether you are father, grand parent, aunty or uncle. You can join the program and avail all the benefits of the program. It costs nothing to join FREE 3 months trail Amazon Mom costs $79/year, but anyone can join FREE 3 months trail and explore it with no cost. At the end of your 3 months trail you may either continue the program by paying the required amount or just opt out of it without any charges. You can learn more details about the Amazon Mom program benefits over here. To earn bonus you need to refer friends to join the free 3 months trail and as soon as they join Amazon will automatically credit $10 bonus to your Amazon.com account. Did you ever make money? Couple of weeks ago I saw this promotion and referred my friends. They loved the program as it gives a lot of discounts on baby diapers, wipes and they immediately joined. Within a 10 days they joined the program, Amazon sent emails to me confirming referral bonus. Here is a screen grab of one such referral email and my Amazon bonus are adding up every day as referrals pulling more people in to this program     How to refer friends and earn bonus? So you are ready to refer your friends and here are the steps to be followed Sign in to your Amazon.com account Go to Amazon Mom Referral page and copy the referral link displayed on screen Start sharing the link with your friends and request them to join the free trail If you own a blog or website, write about the program and let your readers know about it. You can also have a image banner on your website with referral link. Facebook and Twitter are the other two places where you can share the referral links and bring your friends on board. Know the rules and don’t gamble Amazon Mom referral program has few conditions that must be satisfied. Make sure that you read and understand all of them. Final and most important one is not to gamble Amazon! Yes, don’t play tricks like referring yourself or creating fake Amazon Mom accounts  in order to earn money. By gambling you may be able to cheat Amazon for a while, but as soon as Amazon detects the fraud  you will be booted out of their system.  Being on the good side always takes you in right direction and helps you earn money.

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  • Unreal Tournament 3 vs UDK: What Should I Choose?

    - by Matt Christian
    Many people in the mod community were very excited to see the release of the Unreal Developer Kit (UDK) a few months ago.  Along with generating excitement into a very dedicated community, it also introduced many new modders into a flourishing area of indie-development.  However, since UDK is free, most beginners jump right into UDK, which is OK though you might just benefit more from purchasing a shelf-copy of Unreal Tournament 3. UDK UDK is a free full version of UnrealEd (the editor environment used to create games like Gears of War 1/2, Bioshock 1/2, and of course Unreal Tournament 3).  The editor gives you all the features of the editor from the shelf-copy of the game plus some refinements in many of the tools.  (One of the first things you'll find about UnrealEd is that it's a collection of tools grouped into the same editor so it really isn't a single 'tool') Interestingly enough, Epic is allowing you to sell any game made in UDK with a few catches.  First off, you must purchase a liscense for your game (which, I THINK is aproximately $99 starting).  Secondly, you must pay 25% of all profits for the first $5,000 of your game revenue to them (about $1250).  Finally, you cannot use any of the 'media' provided in UDK for your game.  UDK provides sample meshes, textures, materials, sounds, and other sample pieces of media pulled (mostly) from Unreal Tournament 3. The final point here will really determine whether you should use UDK.  There is a very small amount of media provided in UDK for someone to go in and begin creating levels without first developing your own meshes, textures, and other media.  Sure, you can slap together a few unique levels, though you will end up finding yourself restriced to the same items over and over and over.  This is absolutely how professional game development is; you are 'given' (typically liscensed or built in-house) an engine/editor and you begin creating all the content for the game and placing it.  UDK is aimed toward those who really want to build their game content from scratch with a currently existing engine.  It is not suited for someone who would like to simply build levels and quick mods without learning external 3D programs and image editing software. Unreal Tournament 3 Unless you have a serious grudge against FPS's, Epic, or your computer sucks, there really is no reason not to own this game for PC.  You can pick it up on Steam or Amazon for around $20 brand new.  Not only are you provided with a full single-player and multiplayer game, but you are given the entire UnrealEd 3.0 including all of the content used to build UT3.  If you want to start building levels and mods quickly for UT3, you should absolutely pick up a shelf-copy. However, as off-the-shelf UT3 is a few years old now, the tools have not been updated for quite a while.  Compared to UDK, the menus are more difficult to navigate through and take more time getting used to.  Since UDK is updated almost every month, there are new inclusions to the editor that may not be in UT3 (including the future addition of 3D!).  I haven't worked enough with shelf UT3 to see if there are more features in UDK or if they both feature the same stuff in different forms, however you should remember that the Unreal Engine 3.0 has undergone numerous upgrades between it's launch and Gears of War 2 (in fact, Epic had a conference to show off what changed just between the Gears of Wars games). Since UT3 has much more core content, someone who wants to focus on level editing or modding the core UT3 game may find their needs better suited with an off-the-shelf copy of UT3.  If that level designer has a team that is generating custom assets, they may be better off with UDK. The choice is now yours...

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  • Q&A: Oracle's Paul Needham on How to Defend Against Insider Attacks

    - by Troy Kitch
    Source: Database Insider Newsletter: The threat from insider attacks continues to grow. In fact, just since January 1, 2014, insider breaches have been reported by a major consumer bank, a major healthcare organization, and a range of state and local agencies, according to the Privacy Rights Clearinghouse.  We asked Paul Needham, Oracle senior director, product management, to shed light on the nature of these pernicious risks—and how organizations can best defend themselves against the threat from insider risks. Q. First, can you please define the term "insider" in this context? A. According to the CERT Insider Threat Center, a malicious insider is a current or former employee, contractor, or business partner who "has or had authorized access to an organization's network, system, or data and intentionally exceeded or misused that access in a manner that negatively affected the confidentiality, integrity, or availability of the organization's information or information systems."  Q. What has changed with regard to insider risks? A. We are actually seeing the risk of privileged insiders growing. In the latest Independent Oracle Users Group Data Security Survey, the number of organizations that had not taken steps to prevent privileged user access to sensitive information had grown from 37 percent to 42 percent. Additionally, 63 percent of respondents say that insider attacks represent a medium-to-high risk—higher than any other category except human error (by an insider, I might add). Q. What are the dangers of this type of risk? A. Insiders tend to have special insight and access into the kinds of data that are especially sensitive. Breaches can result in long-term legal issues and financial penalties. They can also damage an organization's brand in a way that directly impacts its bottom line. Finally, there is the potential loss of intellectual property, which can have serious long-term consequences because of the loss of market advantage.  Q. How can organizations protect themselves against abuse of privileged access? A. Every organization has privileged users and that will always be the case. The questions are how much access should those users have to application data stored in the database, and how can that default access be controlled? Oracle Database Vault (See image) was designed specifically for this purpose and helps protect application data against unauthorized access.  Oracle Database Vault can be used to block default privileged user access from inside the database, as well as increase security controls on the application itself. Attacks can and do come from inside the organization, and they are just as likely to come from outside as attempts to exploit a privileged account.  Using Oracle Database Vault protection, boundaries can be placed around database schemas, objects, and roles, preventing privileged account access from being exploited by hackers and insiders.  A new Oracle Database Vault capability called privilege analysis identifies privileges and roles used at runtime, which can then be audited or revoked by the security administrators to reduce the attack surface and increase the security of applications overall.  For a more comprehensive look at controlling data access and restricting privileged data in Oracle Database, download Needham's new e-book, Securing Oracle Database 12c: A Technical Primer. 

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  • Non-standard installation (installing Linux from Linux)

    - by Evan Plaice
    So, here's my setup. I have one partition with the newest version installed, a second partition with an older version installed (as a backup just in case), a swap partition that both share, and a boot partition so the bootloader doesn't need to be setup after each upgrade. Partitions: sda1 ext3 /boot sda2 ext4 / (current version) sda3 ext4 / (old version) sda4 swap /swap sda5 ntfs (contains folders symbolically linked to /home on /) So far it has been a very good setup. I can create new boot loaders without screwing it up and adding my personal files into a new install is as simple as creating some symbolic links (the partition is NTFS in case I need to load windows on the system again). Here's the issue. I'd like to be able to drop the install into /distro on the current version and install a new version on / on the old version effectively replacing/upgrading it. The goal is to be able to just swap out new versions as they are released while maintaining redundancy in case I don't like th update. So far I have: downloaded the install.iso created a folder in /distro copied the install.iso into /distro extracted vmlinuz and initrd.lz into /distro Then I modified /boot/grub/menu.lst with the following entry: title Install Linux root (hd0,1) kernel /distro/vmlinuz initrd /distro/initrd.lz vmlinuz loads perfectly but it says it can't find initrd.lz on boot. I have also tried to uncompress the image with: unlzma < initrd.lz > initrd.img And, updating the menu.lst file to match; but that doesn't work either. I'm assuming that vmlinuz (linux kernel) loads, fires up the virtual filesystem by creating a ramdisk (initrd), mounts the iso, and launches the installer. Am I missing something here? Update: First, I wanted to say that the accepted answer would have been the best option if I was doing a normal Ubuntu install. Unfortunately, I was installing Linux Mint (which lacks the script needed to make debootstrap work. So the problem I with the above approach was, I was missing the command that vmlinuz (linux kernel) needed to execute to start boot into LiveCD mode. By looking in the /boot/grub/grub.cfg file I found what I was missing. Although this method will work, it requires that the installation files reside on their own partition. I took the easy route and used unetbootin to drop the LiveCD on a usb drive and booted from that. Like I said before. Debootstrap would have been the ideal solution here. Even though I couldn't use it I wrote down the steps it would've taken to use it. Step One: Format sda3 (the partition with the old copy of linux that's being overwritten) I used gparted to format it as ext4 from within the current linux install. How this is done varies based on what tools you prefer to use. Step Two: Mount the newly formatted partition (we'll call the mount ubuntu for simplicity) sudo mkdir /mnt/ubuntu sudo mount -o -loop /dev/sda3 /mnt/ubuntu Step Three: Get debootstrap sudo apt-get install debootstrap Step Four: Mount the install disk (replace ubuntu.iso with the name if your install disk) sudo mkdir /media/cdrom sudo mount -o loop ~/ubuntu.iso /media/cdrom Step Five: Install the OS using debootstrap (replace fiesty with the version you're installing and amd64 with your processor's architecture) sudo debootstrap --arch amd64 fiesty /mnt/ubuntu file:/media/cdrom The settings here varies. While I loaded debootstrap using an install iso, you can also have debootstrap automatically download and install if with a repository link (While most of these repositories contain debian versions I'm still not clear as to whether Ubuntu has similar repositories). Here a list of the debian package repositories and their mirrors. This is how you'd deploy debootstrap if you were doing it directly from a repository: sudo debootstrap --arch amd64 squeeze /mnt/debian http://ftp.us.debian.org/debian Here's the link that I primarily used to figure this out.

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  • Improving performance of a particle system (OpenGL ES)

    - by Jason
    I'm in the process of implementing a simple particle system for a 2D mobile game (using OpenGL ES 2.0). It's working, but it's pretty slow. I start getting frame rate battering after about 400 particles, which I think is pretty low. Here's a summary of my approach: I start with point sprites (GL_POINTS) rendered in a batch just using a native float buffer (I'm in Java-land on Android, so that translates as a java.nio.FloatBuffer). On GL context init, the following are set: GLES20.glViewport(0, 0, width, height); GLES20.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GLES20.glEnable(GLES20.GL_CULL_FACE); GLES20.glDisable(GLES20.GL_DEPTH_TEST); Each draw frame sets the following: GLES20.glEnable(GLES20.GL_BLEND); GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA); And I bind a single texture: GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle); GLES20.glUniform1i(mUniformTextureHandle, 0); Which is just a simple circle with some blur (and hence some transparency) http://cl.ly/image/0K2V2p2L1H2x Then there are a bunch of glVertexAttribPointer calls: mBuffer.position(position); mGlEs20.glVertexAttribPointer(mAttributeRGBHandle, valsPerRGB, GLES20.GL_FLOAT, false, stride, mBuffer); ...4 more of these Then I'm drawing: GLES20.glUniformMatrix4fv(mUniformProjectionMatrixHandle, 1, false, Camera.mProjectionMatrix, 0); GLES20.glDrawArrays(GLES20.GL_POINTS, 0, drawCalls); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); My vertex shader does have some computation in it, but given that they're point sprites (with only 2 coordinate values) I'm not sure this is the problem: #ifdef GL_ES // Set the default precision to low. precision lowp float; #endif uniform mat4 u_ProjectionMatrix; attribute vec4 a_Position; attribute float a_PointSize; attribute vec3 a_RGB; attribute float a_Alpha; attribute float a_Burn; varying vec4 v_Color; void main() { vec3 v_FGC = a_RGB * a_Alpha; v_Color = vec4(v_FGC.x, v_FGC.y, v_FGC.z, a_Alpha * (1.0 - a_Burn)); gl_PointSize = a_PointSize; gl_Position = u_ProjectionMatrix * a_Position; } My fragment shader couldn't really be simpler: #ifdef GL_ES // Set the default precision to low. precision lowp float; #endif uniform sampler2D u_Texture; varying vec4 v_Color; void main() { gl_FragColor = texture2D(u_Texture, gl_PointCoord) * v_Color; } That's about it. I had read that transparent pixels in point sprites can cause issues, but surely not at only 400 points? I'm running on a fairly new device (12 month old Galaxy Nexus). My question is less about my approach (although I'm open to suggestion) but more about whether there are any specific OpenGL "no no's" that have leaked into my code. I'm sure there's GL master out there facepalming right now... I'd love to hear any critique.

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  • SQL SERVER – Expanding Views – Contest Win Joes 2 Pros Combo (USD 198) – Day 4 of 5

    - by pinaldave
    August 2011 we ran a contest where every day we give away one book for an entire month. The contest had extreme success. Lots of people participated and lots of give away. I have received lots of questions if we are doing something similar this month. Absolutely, instead of running a contest a month long we are doing something more interesting. We are giving away USD 198 worth gift every day for this week. We are giving away Joes 2 Pros 5 Volumes (BOOK) SQL 2008 Development Certification Training Kit every day. One copy in India and One in USA. Total 2 of the giveaway (worth USD 198). All the gifts are sponsored from the Koenig Training Solution and Joes 2 Pros. The books are available here Amazon | Flipkart | Indiaplaza How to Win: Read the Question Read the Hints Answer the Quiz in Contact Form in following format Question Answer Name of the country (The contest is open for USA and India residents only) 2 Winners will be randomly selected announced on August 20th. Question of the Day: Which of the following key word will force the query to use indexes created on views? a) ENCRYPTION b) SCHEMABINDING c) NOEXPAND d) CHECK OPTION Query Hints: BIG HINT POST Usually, the assumption is that Index on the table will use Index on the table and Index on view will be used by view. However, that is the misconception. It does not happen this way. In fact, if you notice the image, you will find the both of them (table and view) use both the index created on the table. The index created on the view is not used. The reason for the same as listed in BOL. The cost of using the indexed view may exceed the cost of getting the data from the base tables, or the query is so simple that a query against the base tables is fast and easy to find. This often happens when the indexed view is defined on small tables. You can use the NOEXPAND hint if you want to force the query processor to use the indexed view. This may require you to rewrite your query if you don’t initially reference the view explicitly. You can get the actual cost of the query with NOEXPAND and compare it to the actual cost of the query plan that doesn’t reference the view. If they are close, this may give you the confidence that the decision of whether or not to use the indexed view doesn’t matter. Additional Hints: I have previously discussed various concepts from SQL Server Joes 2 Pros Volume 4. SQL Joes 2 Pros Development Series – Structured Error Handling SQL Joes 2 Pros Development Series – SQL Server Error Messages SQL Joes 2 Pros Development Series – Table-Valued Functions SQL Joes 2 Pros Development Series – Table-Valued Store Procedure Parameters SQL Joes 2 Pros Development Series – Easy Introduction to CHECK Options SQL Joes 2 Pros Development Series – Introduction to Views SQL Joes 2 Pros Development Series – All about SQL Constraints Next Step: Answer the Quiz in Contact Form in following format Question Answer Name of the country (The contest is open for USA and India) Bonus Winner Leave a comment with your favorite article from the “additional hints” section and you may be eligible for surprise gift. There is no country restriction for this Bonus Contest. Do mention why you liked it any particular blog post and I will announce the winner of the same along with the main contest. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Joes 2 Pros, PostADay, SQL, SQL Authority, SQL Puzzle, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Prepping the Raspberry Pi for Java Excellence (part 1)

    - by HecklerMark
    I've only recently been able to begin working seriously with my first Raspberry Pi, received months ago but hastily shelved in preparation for JavaOne. The Raspberry Pi and other diminutive computing platforms offer a glimpse of the potential of what is often referred to as the embedded space, the "Internet of Things" (IoT), or Machine to Machine (M2M) computing. I have a few different configurations I want to use for multiple Raspberry Pis, but for each of them, I'll need to perform the following common steps to prepare them for their various tasks: Load an OS onto an SD card Get the Pi connected to the network Load a JDK I've been very happy to see good friend and JFXtras teammate Gerrit Grunwald document how to do these things on his blog (link to article here - check it out!), but I ran into some issues configuring wi-fi that caused me some needless grief. Not knowing if any of the pitfalls were caused by my slightly-older version of the Pi and not being able to find anything specific online to help me get past it, I kept chipping away at it until I broke through. The purpose of this post is to (hopefully) help someone else recognize the same issues if/when they encounter them and work past them quickly. There is a great resource page here that covers several ways to get the OS on an SD card, but here is what I did (on a Mac): Plug SD card into reader on/in Mac Format it (FAT32) Unmount it (diskutil unmountDisk diskn, where n is the disk number representing the SD card) Transfer the disk image for Debian to the SD card (dd if=2012-08-08-wheezy-armel.img of=/dev/diskn bs=1m) Eject the card from the Mac (diskutil eject diskn) There are other ways, but this is fairly quick and painless, especially after you do it several times. Yes, I had to do that dance repeatedly (minus formatting) due to the wi-fi issues, as it kept killing the ability of the Pi to boot. You should be able to dramatically reduce the number of OS loads you do, though, if you do a few things with regard to your wi-fi. Firstly, I strongly recommend you purchase the Edimax EW-7811Un wi-fi adapter. This adapter/chipset has been proven with the Raspberry Pi, it's tiny, and it's cheap. Avoid unnecessary aggravation and buy this one! Secondly, visit this page for a script and instructions regarding how to configure your new wi-fi adapter with your Pi. Here is the rub, though: there is a missing step. At least for my combination of Pi version, OS version, and uncanny gift of timing and luck there was. :-) Here is the sequence of steps I used to make the magic happen: Plug your newly-minted SD card (with OS) into your Pi and connect a network cable (for internet connectivity) Boot your Pi. On the first boot, do the following things: Opt to have it use all space on the SD card (will require a reboot eventually) Disable overscan Set your timezone Enable the ssh server Update raspi-config Reboot your Pi. This will reconfigure the SD to use all space (see above). After you log in (UID: pi, password: raspberry), upgrade your OS. This was the missing step for me that put a merciful end to the repeated SD card re-imaging and made the wi-fi configuration trivial. To do so, just type sudo apt-get upgrade and give it several minutes to complete. Pour yourself a cup of coffee and congratulate yourself on the time you've just saved.  ;-) With the OS upgrade finished, now you can follow Mr. Engman's directions (to the letter, please see link above), download his script, and let it work its magic. One aside: I plugged the little power-sipping Edimax directly into the Pi and it worked perfectly. No powered hub needed, at least in my configuration. To recap, that OS upgrade (at least at this point, with this combination of OS/drivers/Pi version) is absolutely essential for a smooth experience. Miss that step, and you're in for hours of "fun". Save yourself! I'll pick up next time with more of the Java side of the RasPi configuration, but as they say, you have to cross the moat to get into the castle. Hopefully, this will help you do just that. Until next time! All the best, Mark 

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  • LibGDX Box2D Body and Sprite AND DebugRenderer out of sync

    - by Free Lancer
    I am having a couple issues with Box2D bodies. I have a GameObject holding a Sprite and Body. I use a ShapeRenderer to draw an outline of the Body's and Sprite's bounding boxes. I also added a Box2DDebugRenderer to make sure everything's lining up properly. My problem is the Sprite and Body at first overlap perfectly, but as I turn the Body moves a bit off the sprite then comes back when the Car is facing either North or South. Here's an image of what I mean: (Not sure what that line is, first time to show up) BLUE is the Body, RED is the Sprite, PURPLE is the Box2DDebugRenderer. Also, you probably noticed a purple square in the top right corner. Well that's the Car drawn by the Box2D Debug Renderer. I thought it might be the camera but I've been playing with the Cameras for hours and nothing seems to work. All give me weird results. Here's my code: Screen: public void show() { // --------------------- SETUP ALL THE CAMERA STUFF ------------------------------ // battleStage = new Stage( 720, 480, false ); // Setup the camera. In Box2D we operate on a meter scale, pixels won't do it. So we use // an Orthographic camera with a Viewport of 24 meters in width and 16 meters in height. battleStage.setCamera( new OrthographicCamera( CAM_METER_WIDTH, CAM_METER_HEIGHT ) ); battleStage.getCamera().position.set( CAM_METER_WIDTH / 2, CAM_METER_HEIGHT / 2, 0 ); // The Box2D Debug Renderer will handle rendering all physics objects for debugging debugger = new Box2DDebugRenderer( true, true, true, true ); //debugCam = new OrthographicCamera( CAM_METER_WIDTH, CAM_METER_HEIGHT ); } public void render(float delta) { // Update the Physics World, use 1/45 for something around 45 Frames/Second for mobile devices physicsWorld.step( 1/45.0f, 8, 3 ); // 1/45 for devices // Set the Camera matrices and clear the screen Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); battleStage.getCamera().update(); // Draw game objects here battleStage.act(delta); battleStage.draw(); // Again update the Camera matrices and call the debug renderer debugCam.update(); debugger.render( physicsWorld, debugCam.combined); // Vehicle handles its own interaction with the HUD // update all Actors movements in the game Stage hudStage.act( delta ); // Draw each Actor onto the Scene at their new positions hudStage.draw(); } Car: (extends Actor) public Car( Texture texture, float posX, float posY, World world ) { super( "Car" ); mSprite = new Sprite( texture ); mSprite.setSize( WIDTH * Consts.PIXEL_METER_RATIO, HEIGHT * Consts.PIXEL_METER_RATIO ); mSprite.setOrigin( mSprite.getWidth()/2, mSprite.getHeight()/2); // set the origin to be at the center of the body mSprite.setPosition( posX * Consts.PIXEL_METER_RATIO, posY * Consts.PIXEL_METER_RATIO ); // place the car in the center of the game map FixtureDef carFixtureDef = new FixtureDef(); mBody = Physics.createBoxBody( BodyType.DynamicBody, carFixtureDef, mSprite ); } public void draw() { mSprite.setPosition( mBody.getPosition().x * Consts.PIXEL_METER_RATIO, mBody.getPosition().y * Consts.PIXEL_METER_RATIO ); mSprite.setRotation( MathUtils.radiansToDegrees * mBody.getAngle() ); // draw the sprite mSprite.draw( batch ); } Physics: (Create the Body) public static Body createBoxBody( final BodyType pBodyType, final FixtureDef pFixtureDef, Sprite pSprite ) { float pRotation = 0; float pWidth = pSprite.getWidth(); float pHeight = pSprite.getHeight(); final BodyDef boxBodyDef = new BodyDef(); boxBodyDef.type = pBodyType; boxBodyDef.position.x = pSprite.getX() / Consts.PIXEL_METER_RATIO; boxBodyDef.position.y = pSprite.getY() / Consts.PIXEL_METER_RATIO; // Temporary Box shape of the Body final PolygonShape boxPoly = new PolygonShape(); final float halfWidth = pWidth * 0.5f / Consts.PIXEL_METER_RATIO; final float halfHeight = pHeight * 0.5f / Consts.PIXEL_METER_RATIO; boxPoly.setAsBox( halfWidth, halfHeight ); // set the anchor point to be the center of the sprite pFixtureDef.shape = boxPoly; final Body boxBody = BattleScreen.getPhysicsWorld().createBody(boxBodyDef); boxBody.createFixture(pFixtureDef); } Sorry for all the code and long description but it's hard to pin down what exactly might be causing the problem.

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  • 6 Prominent Features of New GMail User Interface

    - by Gopinath
    GMail’s user interface has got a big make over today and the new user interface is available to everyone. We can switch to the new user interface by click on “Switch to the new look” link available at the bottom right of GMail (If you are on IE 6 or similar type of bad browsers, you will not see the option!). I switched to the new user interface as soon I noticed the link and played with it for sometime. In this post I want to share the prominent features of all new GMail interface. 1. All New Conversations Interface GMail’s threaded conversations is a game changing feature when it was first introduced by Google. For  a long time we have not seen much updates to the threaded conversation views. In the new GMail interface, threaded conversation sports a great new look – conversations are always visible in a horizontal fashion as opposed to stack interface of earlier version. When you open a conversation, you get a quick glance of individual thread without expanding the thread. Readability is improved a lot now.  Check image after the break 2. Sender Profile Photos In Email Threads Did you observe the above screenshot of conversations view? It has profile images of the participants in the thread. Identifying person of a thread is much more easy. 3. Advanced Search Box Search is the heart of Google’s business and it’s their flagship technology. GMail’s search interface is enhanced to let you quickly find the required e-mails. Also you can create mail filters from the search box without leaving the screen or opening up a new popup. 4. Gmail Automatically Resizing To Fit Multiple Devices There is no doubt that this is post PC era where people started using more of tablets and big screen smartphones than ever. The new user interface of GMail automatically resizes itself to fit the size of screen seamlessly. 5. HD Images For Your Themes, Sourced from iStockphoto Are you bored with minimalistic GMail interface and the few flashy themes? Here comes GMail HD themes backed by stock photographs sourced from iStockPhoto website. If you have a widescreen HD monitor then decorate your inbox with beautiful themes. 6. Resize Labels & Chat Panels Now you got a splitter between Labels & Chat panel that lets resize their height as you prefer. Also Label panel auto expands its height when you mouse over to show you hidden labels if any. Video – overview of new GMail features This article titled,6 Prominent Features of New GMail User Interface, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Silverlight Cream for June 16, 2011 -- #1108

    - by Dave Campbell
    In this Issue: René Schulte, Rajat Jaiswal(-2-), Peter Kuhn, Colin Eberhardt, Kunal Chowdhury(-2-), Beth Massi, Michael Crump, Daniel Vaughan, Chris Rouw, WindowsPhoneGeek, and Jesse Liberty. Above the Fold: Silverlight: "Cubelicious - Silverlight 5 + Balder + Physics + SLARToolkit Augmented Reality = Triple Win!" René Schulte WP7: "Binding the WP7 ProgressIndicator in XAML" Daniel Vaughan LightSwitch: "Adding Static Images and Text on a LightSwitch Screen" Beth Massi Shoutouts: Laurent Bugnion is Proposing a new RelayCommand snippet for MVVM Light V4... read about it and give him some feedback From SilverlightCream.com: Cubelicious - Silverlight 5 + Balder + Physics + SLARToolkit Augmented Reality = Triple Win! René Schulte has a post up about using the SLARToolkit for Silverlight 5 Beta in conjuncion with Balder and Physics ... dang this is cool, check out the video! PSD TO XAML in few easy steps using Expression Blend I'm not a Photoshop person, but apparently Rajat Jaiswal is, and he's demonstrating using Expression Blend to get your PSD file into XAML Its really great feature Silverlight realtime augment toolkit This is a fun post from Rajat Jaiswal... fun to see someone other than René Schulteposting about René's SLARToolkit :) Getting ready for the Windows Phone 7 Exam 70-599 (Part 2) Peter Kuhn has part 2 of his series up on getting ready for the Windows Phone 7 Exam at SilverlightShow Metro In Motion Part #7 – Panorama Prettiness and Opacity Colin Eberhardt has another Metro in Motion up... this one concentrates on the opacity effect when the user slides from item-to-item in Panorama contents Windows Phone 7 (Mango) Tutorial - 13 - What is Tombstoning? Kunal Chowdhury has a couple of posts up... first up is this one on Tombstoning... and if you're just starting with WP7.1, it got easier Windows Phone 7 Tip: Showing and Hiding onscreen keyboard in Emulator Kunal Chowdhury's latest is a great hint if you haven't found it already... how to show/hide the onscreen keyboard in the emulator Adding Static Images and Text on a LightSwitch Screen Beth Massi's latest post is on showing how to display an image or static text such as a logo in a LightSwitch app Displaying PDF Files in Windows Phone 7 Mango Michael Crump responds to reader's questions about displaying a PDF file in WP7.1 with this post using ComponentOne's Studio for Windows Phone CTP Binding the WP7 ProgressIndicator in XAML Daniel Vaughan has a solution to the problem of having to bind the ProgressIndicator in WP7.1 in code-behind... he wrote a ProgressIndicatorProxy and shares it with us!<>/dd> Storing Files in SQL Server using WCF RIA Services and Silverlight – Part 2 Chris Rouw has Part 2 of his Storing Files in SQL Servier using WCF RIA Services and Silverlight up... this one is on uploading and saving files to the database from Silvelright by the user dropping them onto your app. Using SqlMetal to generate Windows Phone Mango Local Database classes OK I'm not too proud to admit I'd never heard of SQLMetal... if you haven't, or even if you have, this post by WindowsPhoneGeek is a good discussion of using it to generate your WP7.1 database classes. Obtaining Email, Address or Phone Number Jesse Liberty's latest is another in his 'Mango From Scratch' series discussing the new tasks to obtain more info from the contact list. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Is your Credit Card Number valid?

    - by Rekha
    The credit card numbers may look like some random unique 16 digits number but those digits inform more than what we think it could be. The first digit of the card is the Major Industry Identifier: 1 and 2 -  Airlines 3  – Travel and Entertainment 4 and 5 -  Banking and Financial 6 – Merchandizing and Banking 7 – Petroleum 8 – Telecommunications 9 – National assignment The first 6 digits represent the Issuer Identification Number: Visa – 4xxxxx Master Card – 51xxxx & 55xxxx The 7th and following digits, excluding the last digit, are the person’s account number which leads to trillion possible combinations if the maximum of 12 digits is used. Many cards only use 9 digits. The final digit is the checksum or check digit. It is used to validate the card number using Luhn algorithm. How To Validate Credit Card Number? Take any credit card number, for example 5588 3201 2345 6789. Step 1: Double every other digit from the right: 5*2      8*2      3*2      0*2      2*2      4*2      6*2      8*2 ————————————————————————- 10        16        6          0          4          8      12        16 Step 2: Add these new digits to undoubled digits. All double digit numbers are added as a sum of their digits, so 16 becomes 1+6 = 7: Undoubled digits:       5          8          2          1          3          5          7          9 Doubled Digits:          10       16         6          0          4          8         12         16 Sum:  5+1+0+8+1+6+2+6+1+0+3+4+5+8+7+1+2+9+1+6 = 76 If the final sum is divisible by 10, then the Credit Card number is valid, if not, the number is invalid or fake!!! Hence the example is a fake number? via mint  cc and image credit This article titled,Is your Credit Card Number valid?, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Mandatory look back at 2010

    - by Bertrand Le Roy
    Yeah, it's one of those posts, sorry. First, the mildly depressing: the most popular post on this blog this year with 47,000 hits was a post from last year about a fix to a bug in ASP.NET. A content-less post except for that link to the KB article that people should have found by going directly to the support site in the first place. Then, the really depressing: the second most popular post this year with 34,000 hits was a post from 2005 about how to display message boxes on a web page. I mean come on. This was kind of fun five years ago and it did solve one of the most common n00b mistakes VB programmers trying to move to the web were making. But come on, we've traveled about 4.7 billion miles around the Earth since then. Do people still do that kind of stuff? I should probably put a big red banner on top of this post. Oh [supernatural entity of your choice]. Hand me that gun, please. Third most popular post with 24,000 hits is from 2004. It's about how to set a session variable before redirecting. That problem has been fixed a long time ago. Oh well. Fourth most popular post. 21,000 hits. 2007. How to work around a stupid bug in ASP.NET Ajax 1.0. Fixed in ASP.NET 3.5? ASP.NET Ajax 1.0? Need I say more? The fifth one (20,000 hits) is an old post as well but I'm kind of fond of it: it's about that photo album handler I've been organically growing for a few years. It reminds me that I need to refresh it and make a new release. Good SEO title too. Back to insanity with the sixth one (16,000) that's about working around a bug in IE6. IE6. Please just refuse to pander to that browser any more. It's about time. Let's move on, please. Actually, the first post from 2010 is 15th in the list. We have a trio of these actually with server-side image resizing and FluentPath. So what happened? Well, I like the ad money, but not to the point that I'm going to write my stuff to inflate it. Actually I think if I tried I would fail miserably (I mean, I would fail worse). What really happened this year was new stuff: Orchard, FluentPath and the stuff with the Netduino. That stuff needs time to get off the ground but my hope is that it's going to be useful in the long run and that five years from now I'll be lamenting on how well those posts are still doing. So, no regret. 2010 was a good year. Oh, and I was on This Developer's Life this year! Yay! Anyways, thank you all for reading me. Please continue doing that. And happy 2011!

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  • Build Your Own CE6 Kernel

    - by Kate Moss' Big Fan
    The Share Source Program in Windows CE provides many modules in %_WINCEROOT%\Private\ tree, and the kernel is one of them! Although it is not full source of kernel but it is good enough for tracing it, even tweak the kernel. Tracing the kernel and see how it works is lots of fun, but it is fascinated to modify and verify the change you made. So first comes first, where is the source of kernel? It's in your %_WINCEROOT%\private\winceos\COREOS\nk\ And next question will be "How do I build it?", Some of you may say just "build -c" there and it should be good. If you are the owner of kernel and got full source, that is definitely the right answer, but none of them are applied to our case though. So what should I do? Let's dig deeper into the coreos\nk folder, there are a couples of subfolder, CELOG, KDSTUB, KERNEL and etc. KERNEL\ is the main component of kernel.dll, in the other word, most of the modify to kernel is going to happen here. And the good thing is, you could "build -c" in %_WINCEROOT%\private\winceos\COREOS\nk\kernel\ with no error at all. But before doing that, remember to backup eveything you are going to modify, including the source and binaries; remember, this is not something belong to you, and if you didn't restore them back later, it could end up confuse the subsequence QFE updates! Here is the steps Backup the source code, I will suggest the whole %_WINCEROOT%\private\winceos\COREOS\nk\ Backup the binaries in common\oak\lib\, and again if you are not sure which files, backup the whole %_WINCEROOT%\common\oak\lib\ is the safest way. Do whatever modification you want in %_WINCEROOT%\private\winceos\COREOS\nk\kernel\ build -c in %_WINCEROOT%\private\winceos\COREOS\nk\kernel If everything went well so far, you should get a new nkmain.lib,nkmain.pdb, nkprmain.lib and nkprmain.pdb in %_WINCEROOT%\public\common\oak\lib\%_TGTCPU%\%WINCEDEBUG%\ Basically, you just rebuild your new kernel, the rest is to "blddemo clean -q" to have your new kernel SYSGEN'd and include in your OS Image. Or just "set WINCEREL=1" then "sysgen -p common nk nkprof" and "makeimg" if you can't wait another minutes for "blddemo clean -q" Tat sounds good, but some of you may not like the idea to alter any code in private folder, and not to mention how annoying to backup/restore files every time. Better idea? Yes, Microsoft provides a tool SYSGEN_CAPTURE (http://msdn.microsoft.com/en-us/library/ee504678.aspx for detail and usage) to creates Sources files for public drivers that you want to modify and build in your platform directory. In fact, not only public drivers, virtually anything in the %_WINCEROOT%\public\<project name>\cesysgen\makefile can be captured, and of course including kernel. So I am going to introduce a second way to build your own kernel by using SYSGEN_CAPTURE tool. Again the steps Create a folder in your BSP for building kernel, says %_TARGETPLATROOT%\SRC\Kernel. Use "SYSGEN_CAPTURE -p common nk" and then you will get a SOURCES.KERN, you could also "SYSGEN_CAPTURE -p common nkprof" to generate profiler enabled kernel. rename the SOURCE.KERN to SOURCES and copy one of the sample makefile into your kernel directory. For example the one in PRIVATE\WINCEOS\COREOS\NK\KERNEL\NKNORMAL. Copy the source files you want to modify from private\winceos\coreos\nk\kernel\ into your kernel directory. Modifying the SOURCES= macro to the source files you addes in step 4. For example, if you copied the vm.c, it is going to be SOURCES=vm.c Refer to the private\winceos\COREOS\nk\kernel\sources.inc and add macro defines and proper include path in your SOURCES file. "set WINCEREL=1", "build -c" in your kernel directory and "makeimg", voila! Here is an example for the MACROS you need to add in x86 Here are the macros for x86 CDEFINES=$(CDEFINES) -DIN_KERNEL -DWINCEMACRO -DKERN_CORE # Machine independent defines CDEFINES=$(CDEFINES) -DDBGSUPPORT _COREOSROOT=$(_WINCEROOT)\private\winceos\coreos INCLUDES=$(_COREOSROOT)\inc;$(_COREOSROOT)\nk\inc !IFDEF DP_SETTINGS CDEFINES=$(CDEFINES) -DDP_SETTINGS=$(DP_SETTINGS) !ENDIF ASM_SAFESEH=1 CDEFINES=$(CDEFINES) -Gs100000 -DENCODE_GS_COOKIE

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  • How to mix textures in DirectX?

    - by tobsen
    I am new to DirectX development and I am wondering if I am taking the wrong route to achieve the following: I would like to mix three textures which contain transparent areas and some solid areas (Red, Blue, Green). The three textures should blend like shown in this example: How can I achieve that in DirectX (preferably in directx9)? A link or example code would be nice. Update: My rendering method looks like this and I still think I am doing it wrong, because the sprite only shows the last texture (nothing is rendered transparent or blended): void D3DTester::render() { d3ddevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,0), 1.0f, 0); d3ddevice->BeginScene(); d3ddevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); LPD3DXSPRITE sprite=NULL; HRESULT hres = D3DXCreateSprite(d3ddevice, &sprite); if(hres != S_OK) { throw std::exception(); } sprite->Begin(D3DXSPRITE_ALPHABLEND); std::vector<LPDIRECT3DTEXTURE9>::iterator it; for ( it=textures.begin() ; it < textures.end(); it++ ) { sprite->Draw(*it, NULL, NULL, NULL, 0xFFFFFFFF); } sprite->End(); d3ddevice->EndScene(); d3ddevice->Present(NULL, NULL, NULL, NULL); } The resulting image looks like this: But I need it to look like this instead: Update2: I figured out that I have to SetRenderState after I use sprite->Begin(D3DXSPRITE_ALPHABLEND); thanks to the hint by Josh Petrie. However, by using this: sprite->Begin(D3DXSPRITE_ALPHABLEND); d3ddevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); std::vector<LPDIRECT3DTEXTURE9>::iterator it; for ( it=textures.begin() ; it < textures.end(); it++ ) { sprite->Draw(*it, NULL, NULL, NULL, 0xFFFFFFFF); } sprite->End(); The sprites colors are becoming transparent towards the background scene e.g.: if I use d3ddevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,100,21), 1.0f, 0); the result looks like: Is there any way to avoid that? I would like the sprites be transparent to each other but to be still solid to the background. Update3: After having sombody explained to me, how to do what @LaurentCouvidou and @JoshPetrie suggested, I have a working solution and therfore accept the answer: d3ddevice->BeginScene(); D3DCOLOR white = D3DCOLOR_RGBA((UINT)255, (UINT)255, (UINT)255, 255); D3DCOLOR black = D3DCOLOR_RGBA((UINT)0, (UINT)0, (UINT)0, 255); sprite->Begin(D3DXSPRITE_ALPHABLEND); sprite->Draw(pTextureRed, NULL, NULL, NULL, black); sprite->Draw(pTextureGreen, NULL, NULL, NULL, black); sprite->Draw(pTextureBlue, NULL, NULL, NULL, black); sprite->End(); sprite->Begin(D3DXSPRITE_ALPHABLEND); d3ddevice->SetRenderState(D3DRS_ALPHATESTENABLE, TRUE); d3ddevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD); d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); sprite->Draw(pTextureRed, NULL, NULL, NULL, white); sprite->Draw(pTextureGreen, NULL, NULL, NULL, white); sprite->Draw(pTextureBlue, NULL, NULL, NULL, white); sprite->End(); d3ddevice->EndScene(); d3ddevice->Present(NULL, NULL, NULL, NULL);

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