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  • Wordpress - how to replace <!--more--> with string on the_content() in single.php [migrated]

    - by Bob Cavezza
    I want to add text on a single wordpress blog post page where the "read more" text would usually be inserted. However, I can't configure a plugin to replace that text. I tried a few different sources, but I'm having trouble finding the solution. After looking through WordPress plugin: finding the <!--more--> in the_content and the page it links to, I still haven't been able to find a solution to this.

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  • Distribution upgrade (12.04 -> 14.04 LTS) halted while unpacking/installing packages

    - by Bob Sully
    As the title states...it just stopped unpacking/installing. "Preparing to unpack .../lirc_0.9.0-0ubuntu5_amd64.deb ..." then stopped in its tracks. Everything else is still running. The update manager process is still alive; if I hit ctrl-c, it gives me the warning message about leaving the system in a broken state. Also, if I run top, there is a process called "trusty" which is still running. I have NOT killed either process. lsb_release -a gives: LSB Version: core-2.0-amd64:core-2.0-noarch:core-3.0-amd64:core-3.0-noarch:core-3.1-amd64:core-3.1-noarch:core-3.2-amd64:core-3.2-noarch:core-4.0-amd64:core-4.0-noarch Distributor ID: Ubuntu Description: Ubuntu 14.04.1 LTS Release: 14.04 Codename: trusty I assume that if I try to restart update-manager, I won't be offered the option to upgrade again. Anyone have a way I can get the update-manager/dist-upgrade process to simply finish the upgrade? Thanks!

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  • Migrating IBM ClearCase to TFS

    - by Bob Hardister
    Using the Team Foundation Server Integration Tools Platform. Versions: ClearCase: 7.1.1.2 Team Foundation Server: 2012 RTM Integration Tools: 2.2.20314.1 OS: Windows 2008 R2 ENT SP1 I was able to do a simple example migration of a few files by using the following approach: Using a dynamic view Creating a view shortcut drive (i.e. Z:\) Running the tools as a UI client (not as a windows service) Running the tools UI in user mode (do not “Run as Administrator”) Using the CC detailed history adapter Selecting the view shortcut drive (i.e. Z) on the Tools UI Connect to CC dialog Selecting the “Detect Changes in CC” option on the Tools UI Connect to CC dialog Changing the DisableTargetAnalysis value to True on the Tools UI configuration view I have yet to perform actual migrations for real projects, but will update this blog as I do.

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  • TFS 2012 API Create Alert Subscriptions

    - by Bob Hardister
    Originally posted on: http://geekswithblogs.net/BobHardister/archive/2013/07/24/tfs-2012-api-create-alert-subscriptions.aspxThere were only a few post on this and I felt like really important information was left out: What the defaults are How to create the filter string Here’s the code to create the subscription. Get the Collection public TfsTeamProjectCollection GetCollection(string collectionUrl) { try { //connect to the TFS collection using the active user TfsTeamProjectCollection tpc = new TfsTeamProjectCollection(new Uri(collectionUrl)); tpc.EnsureAuthenticated(); return tpc; } catch (Exception) { return null; } } Use Impersonation Because my app is used to create “support tickets” as stories in TFS, I use impersonation so the subscription is setup for the “requester.”  That way I can take all the defaults for the subscription delivery preferences. public TfsTeamProjectCollection GetCollectionImpersonation(string collectionUrl, string impersonatingUserAccount) { // see: http://blogs.msdn.com/b/taylaf/archive/2009/12/04/introducing-tfs-impersonation.aspx try { TfsTeamProjectCollection tpc = GetCollection(collectionUrl); if (!(tpc == null)) { //get the TFS identity management service (v2 is 2012 only) IIdentityManagementService2 ims = tpc.GetService<IIdentityManagementService2>(); //look up the user we want to impersonate TeamFoundationIdentity identity = ims.ReadIdentity(IdentitySearchFactor.AccountName, impersonatingUserAccount, MembershipQuery.None, ReadIdentityOptions.None); //create a new connection using the impersonated user account //note: do not ensure authentication because the impersonated user may not have //windows authentication at execution if (!(identity == null)) { TfsTeamProjectCollection itpc = new TfsTeamProjectCollection(tpc.Uri, identity.Descriptor); return itpc; } else { //the user account is not found return null; } } else { return null; } } catch (Exception) { return null; } } Create the Alert Subscription public bool SetWiAlert(string collectionUrl, string projectName, int wiId, string emailAddress, string userAccount) { bool setSuccessful = false; try { //use impersonation so the event service creating the subscription will default to //the correct account: otherwise domain ambiguity could be a problem TfsTeamProjectCollection itpc = GetCollectionImpersonation(collectionUrl, userAccount); if (!(itpc == null)) { IEventService es = itpc.GetService(typeof(IEventService)) as IEventService; DeliveryPreference deliveryPreference = new DeliveryPreference(); //deliveryPreference.Address = emailAddress; deliveryPreference.Schedule = DeliverySchedule.Immediate; deliveryPreference.Type = DeliveryType.EmailHtml; //the following line does not work for two reasons: //string filter = string.Format("\"ID\" = '{0}' AND \"Authorized As\" <> '[Me]'", wiId); //1. the create fails because there is a space between Authorized As //2. the explicit query criteria are all incorrect anyway // see uncommented line for what does work: you have to create the subscription mannually // and then get it to view what the filter string needs to be (see following commented code) //this works string filter = string.Format("\"CoreFields/IntegerFields/Field[Name='ID']/NewValue\" = '12175'" + " AND \"CoreFields/StringFields/Field[Name='Authorized As']/NewValue\"" + " <> '@@MyDisplayName@@'", projectName, wiId); string eventName = string.Format("<PT N=\"ALM Ticket for Work Item {0}\"/>", wiId); es.SubscribeEvent("WorkItemChangedEvent", filter, deliveryPreference, eventName); ////use this code to get existing subscriptions: you can look at manually created ////subscriptions to see what the filter string needs to be //IIdentityManagementService2 ims = itpc.GetService<IIdentityManagementService2>(); //TeamFoundationIdentity identity = ims.ReadIdentity(IdentitySearchFactor.AccountName, // userAccount, // MembershipQuery.None, // ReadIdentityOptions.None); //var existingsubscriptions = es.GetEventSubscriptions(identity.Descriptor); setSuccessful = true; return setSuccessful; } else { return setSuccessful; } } catch (Exception) { return setSuccessful; } }

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  • securing communication between 2 Linux servers on local network for ports only they need access to

    - by gkdsp
    I have two Linux servers connected to each other via a cross-connect cable, forming a local network. One of the servers presents a DMZ for the other server (e.g. database server) that must be very secure. I'm restricting this question to communication between the two servers for ports that only need to be available to these servers (and no one else). Thus, communication between the two servers can be established by: (1) opening the required port(s) on both servers, and authenticating according to the applications' rules. (2) disabling IP Tables associated with the NIC cards the cross-connect cable is attached to (on both servers). Which method is more secure? In the first case, the needed ports are open to the external world, but protected by user name and password. In the second case, none of the needed ports are open to the outside world, but since the IP Tables are disabled for the NIC cards associated with the cross-connect cables, essentially all of the ports may be considered to be "open" between the two servers (and so if the server creating the DMZ is compromized, the hacker on the DMZ server could view all ports open using the cross-connect cable). Any conventional wisdom how to make the communication secure between two servers for ports only these servers need access to?

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  • Issues with HLSL and lighting

    - by numerical25
    I am trying figure out whats going on with my HLSL code but I have no way of debugging it cause C++ gives off no errors. The application just closes when I run it. I am trying to add lighting to a 3d plane I made. below is my HLSL. The problem consist when my Pixel shader method returns the struct "outColor" . If I change the return value back to the struct "psInput" , everything goes back to working again. My light vectors and colors are at the top of the fx file // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader cbuffer Variables { matrix Projection; matrix World; float TimeStep; }; struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float3 Normal : TEXCOORD0; float3 ViewVector : TEXCOORD1; }; float specpower = 80.0f; float3 camPos = float3(0.0f, 9.0, -256.0f); float3 DirectLightColor = float3(1.0f, 1.0f, 1.0f); float3 DirectLightVector = float3(0.0f, 0.602f, 0.70f); float3 AmbientLightColor = float3(1.0f, 1.0f, 1.0f); /*************************************** * Lighting functions ***************************************/ /********************************* * CalculateAmbient - * inputs - * vKa material's reflective color * lightColor - the ambient color of the lightsource * output - ambient color *********************************/ float3 CalculateAmbient(float3 vKa, float3 lightColor) { float3 vAmbient = vKa * lightColor; return vAmbient; } /********************************* * CalculateDiffuse - * inputs - * material color * The color of the direct light * the local normal * the vector of the direct light * output - difuse color *********************************/ float3 CalculateDiffuse(float3 baseColor, float3 lightColor, float3 normal, float3 lightVector) { float3 vDiffuse = baseColor * lightColor * saturate(dot(normal, lightVector)); return vDiffuse; } /********************************* * CalculateSpecular - * inputs - * viewVector * the direct light vector * the normal * output - specular highlight *********************************/ float CalculateSpecular(float3 viewVector, float3 lightVector, float3 normal) { float3 vReflect = reflect(lightVector, normal); float fSpecular = saturate(dot(vReflect, viewVector)); fSpecular = pow(fSpecular, specpower); return fSpecular; } /********************************* * LightingCombine - * inputs - * ambient component * diffuse component * specualr component * output - phong color color *********************************/ float3 LightingCombine(float3 vAmbient, float3 vDiffuse, float fSpecular) { float3 vCombined = vAmbient + vDiffuse + fSpecular.xxx; return vCombined; } //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float3 Normal : NORMAL) { PS_INPUT psInput; float4 newPosition; newPosition = Pos; newPosition.y = sin((newPosition.x * TimeStep) + (newPosition.z / 3.0f)) * 5.0f; // Pass through both the position and the color psInput.Pos = mul(newPosition , Projection ); psInput.Color = Color; psInput.ViewVector = normalize(camPos - psInput.Pos); return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// //Anthony!!!!!!!!!!! Find out how color works when multiplying them float4 PS(PS_INPUT psInput) : SV_Target { float3 normal = -normalize(psInput.Normal); float3 vAmbient = CalculateAmbient(psInput.Color, AmbientLightColor); float3 vDiffuse = CalculateDiffuse(psInput.Color, DirectLightColor, normal, DirectLightVector); float fSpecular = CalculateSpecular(psInput.ViewVector, DirectLightVector, normal); float4 outColor; outColor.rgb = LightingCombine(vAmbient, vDiffuse, fSpecular); outColor.a = 1.0f; //Below is where the error begins return outColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } } Below is some of my c++ code. Reason I am showing this is because it is pretty much what creates the surface normals for my shaders to evaluate. for the lighting for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } and below is my c++ code, in it's entirety. showing the drawing and also calling on the passes #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) // timer variables LARGE_INTEGER timeStart; LARGE_INTEGER timeEnd; LARGE_INTEGER timerFreq; double currentTime; float anim_rate; // Variable to hold how long since last frame change float lastElaspedFrame = 0; // How long should the frames last float frameDuration = 0.5; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } // Get the timer frequency QueryPerformanceFrequency(&timerFreq); float freqSeconds = 1.0f / timerFreq.QuadPart; lastElaspedFrame = 0; D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); pTimeVariable = NULL; if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); pTimeVariable->SetFloat((float)currentTime); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { // Get the start timer count QueryPerformanceCounter(&timeStart); currentTime += anim_rate; DX3dApp::Render(); QueryPerformanceCounter(&timeEnd); anim_rate = ( (float)timeEnd.QuadPart - (float)timeStart.QuadPart ) / timerFreq.QuadPart; } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = (float)(rand() % CELL_HEIGHT); vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY * 6]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 28, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pTimeVariable = modelObject.pEffect->GetVariableByName("TimeStep")->AsScalar(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Bind can only work for the DNS server inside zone

    - by Bob
    I got a big problem when I added a new zone to my current Bind configuration. ===============/etc/named.conf=============== include "/etc/rndc.key"; controls { inet 127.0.0.1 port 953 allow { 127.0.0.1; } keys { "rndckey"; }; }; acl "trusted" { 127.0.0.1; 208.43.81.157; 69.4.236.88; }; options { directory "/var/named"; allow-query { any; }; recursion yes; allow-recursion { trusted; }; }; zone "." { type hint; file "root.hints"; }; zone "2comu.com" { type master; file "2comu.com.db"; allow-update { none; }; }; zone "usa-diamond.com" { type master; file "usa-diamond.com.db"; allow-update { none; }; }; ===============/var/named/2comu.com.db=============== $TTL 86400 @ IN SOA ns1.2comu.com. root.2comu.com. ( 2011011101 3600 300 3600000 3600 ) IN NS ns1.2comu.com. IN NS ns2.2comu.com. IN MX 10 email.2comu.com. ns1.2comu.com. IN A 208.43.81.157 ns2.2comu.com. IN A 69.4.236.88 www.2comu.com. IN A 208.43.81.157 ftp.2comu.com. IN A 208.43.81.157 email.2comu.com. IN A 208.43.81.157 ===============/var/named/usa-diamond.com=============== $TTL 86400 @ IN SOA ns1.2comu.com. root.usa-diamond.com. ( 2011011115 3600 300 3600000 3600 ) IN NS ns1.2comu.com. IN NS ns2.2comu.com. www.usa-diamond.com. IN A 208.43.81.157 ================================================================ All of the configurations inside domain 2comu.com work well. But when www.usa-diamond.com doesn't work at all. When I tried "dig +trace www.usa-diamond.com", I got the following message ================================================================ ; <<>> DiG 9.3.6-P1-RedHat-9.3.6-4.P1.el5_4.2 <<>> +trace usa-diamond.com ;; global options: printcmd . 517603 IN NS c.root-servers.net. . 517603 IN NS d.root-servers.net. . 517603 IN NS e.root-servers.net. . 517603 IN NS f.root-servers.net. . 517603 IN NS g.root-servers.net. . 517603 IN NS h.root-servers.net. . 517603 IN NS i.root-servers.net. . 517603 IN NS j.root-servers.net. . 517603 IN NS k.root-servers.net. . 517603 IN NS l.root-servers.net. . 517603 IN NS m.root-servers.net. . 517603 IN NS a.root-servers.net. . 517603 IN NS b.root-servers.net. ;; Received 500 bytes from 208.43.81.157#53(208.43.81.157) in 0 ms com. 172800 IN NS j.gtld-servers.net. com. 172800 IN NS d.gtld-servers.net. com. 172800 IN NS e.gtld-servers.net. com. 172800 IN NS i.gtld-servers.net. com. 172800 IN NS f.gtld-servers.net. com. 172800 IN NS m.gtld-servers.net. com. 172800 IN NS b.gtld-servers.net. com. 172800 IN NS k.gtld-servers.net. com. 172800 IN NS l.gtld-servers.net. com. 172800 IN NS c.gtld-servers.net. com. 172800 IN NS h.gtld-servers.net. com. 172800 IN NS a.gtld-servers.net. com. 172800 IN NS g.gtld-servers.net. ;; Received 505 bytes from 192.33.4.12#53(c.root-servers.net) in 3 ms usa-diamond.com. 172800 IN NS ns1.2comu.com. usa-diamond.com. 172800 IN NS ns2.2comu.com. ;; Received 107 bytes from 192.48.79.30#53(j.gtld-servers.net) in 177 ms ;; Received 33 bytes from 208.43.81.157#53(ns1.2comu.com) in 0 ms ========================================================================= It seems I can't get any answer from ns1.2comu.com. Can anyone give some suggestions? Thanks a lot. Bob

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  • Perf: Viewing thousands of images in Silverlight 3 on a 3D Wall

    - by Bob Holland
    I currently work on a very cool Silverlight app that displays photos in a 3D wall space like the Wall3D demo that is thrown in with Blend 3. The problem I am currently facing is performance. The app works like this: As you scroll right or left the 3d photo wall rotates As each movement is made, the next column of photos are downloaded, decoded into a BitmapImage and thrown into a 3D Wall Node. As you can imagine users (if you let them) will want to flip through the photos really quickly, but the problem I have is I cannot display the photos quick enough. In most cases it's a beautiful app that works really well, but when an album contains over 300 photos, you can imagine the sort of memory taken up by all the BitmapImage classes and how moving the slider can jump from photo 20 to photo 120 in a second. Of course we have algorithms in place to not download every photo in between, but I still can't work out a fast way to get the photos displayed. It may be a case that we need to throw away the 'great for show' 3D wall and go to a flat DeepZoom like wall like the Playboy archive one that Vertigo did. Still not sure, let me know your thoughts. P.S. We are using Kit3D for all the 3D work, it's using PerspectiveCamera, Model3DGroup, ModelVisual3D, RotateTransform3D & TranslateTransform3D. Cheers, Bob.

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  • Google App Engine on Google Apps Domain

    - by Bob Ralian
    I'm having trouble getting my domain pointed to my website hosted with google app engine. Here's the background... take care to separate the concepts of "google apps" (domain hosting, email, etc.) and "google app engine" (website framework). I have a domain that's using Google Apps for Your Domain, let's call it company.com. So my login for my google apps account is [email protected]. I have a different domain that is aliased back to my google apps account, let's call it mycompany.com. It's been successfully aliased and registered with my primary google apps account using the cname method, and has updated mx records. We have a ton of domains, and I only want to use one "google apps" account to maintain them all. Now I have a website I've built using google app engine, and the url is effectively mycompany.appspot.com. I want to get mycompany.com to point to my website that currently resides at mycompany.appspot.com. There's a spot in the google app engine dashboard under application settings where you can add a domain. So I click there and enter mycompany.com and I get an error message saying that domain is not using google apps. If I back up to the page I submitted, there's a note saying I need to register the domain with google apps. So I click the link to do that and enter mycompany.com and I get an error message saying the domain has been registered and is in the process of ownership verification. But that process is already finished. So... what do I do? Does google app engine not support a domain that is only aliased to a primary google apps account? Does mycompany.com need to have its own primary google apps account?

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  • IIS 7.5 can't access file from managed code

    - by Bob
    I am working on a project that is click-once deployed from an IIS 7.5 web server. After installing the parent application (i.e. setting up the IIS site) I am able to hit the url for the click-once app's config file from a remote box. HOWEVER, when I attempt to do the same thing from my app (and the stub app below), I get a 401 Unauthorized. What is the difference between hitting the URL from IE, and from a .NET app? The file and directory itself have full control granted to everyone on the webserver at the moment, and I am an admin on the box. We are using Windows Authentication with NTLM only. Thanks, -Bob Here is the stub app that produces the 401 - Unauthorized when on the doc.Load() line. I can hit the same URL successfully from IE and open the file... static void Main(string[] args) { Console.WriteLine("Config Test"); string filename = "http://dev-rs/myClient/myClickOnce/myApp.config.xml"; Console.WriteLine(filename); XmlDocument doc = new XmlDocument(); doc.Load(filename); Console.WriteLine("Loaded"); Console.WriteLine("Inner Text : " + doc.InnerText); }

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  • Designing DAOs around a JSON API for iPhone Development

    - by Bob Spryn
    So I've been trying to design a clean way of grabbing data for my models in iPhone land. All the data for my application is coming from JSON API's. So right now when a VC needs some models, it does the JSON call itself (asynch) and when it receives the data, it builds the models. It works, but I'm trying to think of a cleaner method whereby the DAO's retrieve the information for me and return the models, all in an async manner. My initial thought is build a protocol for my DAOs, such that the VC would instantiate a DAO and make itself the delegate. When you requested data [DAOinstance getAllUsers] the DAO would do all the network request stuff, and then when it had the data, it would call a method on its delegate (the VC) to pass the data. So I think that's a cool solution, but realized that if I needed to use the same DAO for different purposes in the same VC, my delegate method would have to branch logic depending on which DAO instance initiated the request. So my second thought was to be able to pass 'handler' selectors to the DAO object a la typical javascript patterns. So instead of an official protocol, I would say something like [DAOinstance getAllUsersWithSelector:"TheHandlerFunctionOnMyVC:"] Then when the DAO completed its network activities, it would call the passed selector on the VC, and pass the data back. So am I headed in the wrong direction entirely here? Seems like maybe an ok way to go. Any pointers or articles on designing this kind of data layer would be sweet. Thanks! Bob

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  • Getting at fsid under Linux? Or an alternate way of identifying filesystems?

    - by larsks
    In an environment with automounted home directories, such that the same filesystem exported by a fileserver may be mounted multiple times on the client, I would like to authoritatively be able to identify whether two mountpoints are in fact the same filesystem. That is, if the remote server exports: /home And the local client has: # mount fileserver:/home/l/lars on /home/lars type nfs (rw...) fileserver:/home/b/bob on /home/bob type nfs (rw...) I am looking for a way to identify that both /home/lars and /home/bob are in fact the same filesystem. In theory this is what the fsid result of the statvfs structure is for, but in all cases, for both local and remote filesystems, I am finding that the value of this structure member is 0. Is this some sort of client-side issue? Or do most modern NFS servers simply decline to provide a useful fsid? The end goal of all of this is to robustly interpret the output from the quota command for NFS filesystems. For example, given the example above, running quota as myself may return something like: Disk quotas for user lars (uid 6580): Filesystem blocks quota limit grace files quota limit grace otherserver:/vol/home0/a/alice 12 52428800 52428800 4 4294967295 4294967295 fileserver:/home/l/lars 9353032 9728000 10240000 124018 0 0 ...the problem here being that there exists a quota for me on otherserver which is visible in the results of the quota command, even though my home directory is actually on a different device. My plan was to look up the fsid for each mountpoint listed in the quota output and check to see if it matched the fsid associated with my home directory. It looks like this won't work, so...any suggestions?

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  • postfix not sending domain mail to mx

    - by orlandoresorts
    I'm trying to get postfix to forward email to my domain which is hosted by gmail. As I don't have any users on my server nor do I want to. Here's how I have things set up.. LEt's say you and I have a domain called mcdonalds.com the registrar has mcdonalds.com MX records pointing to gmail. (everything works for like a year) Now we set up a server to host a website. Then we create a mail account called [email protected] and send mail locally from the server using roundcube. This works. We can send mail to cnn.com we can send mail to serverfault.com we can email any/everyone. BUT we cannot send mail to our own domain mcdonalds.com So I cannot email [email protected] I cannot email [email protected] I cannot email [email protected] It gives the error: SMTP Error (450): Failed to add recipient "[email protected]" (4.1.1 : Recipient address rejected: User unknown in virtual mailbox table). I'm guessing because it is looking at the local server to find the mailbox and it doesn't exist. So how to I tell the server for any mail going to mcdonalds.com for [email protected] to send to my external mail server and NOT to lookup on the local www box we set up with zpanel. Any ideas?

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  • Windows 7 - SBS - Why does copying a directory not include all subdirectories and files?

    - by indeed005
    Using Windows 7, fully updated... I have had some strange behaviour copying a whole user directory (e.g. "c:\users\bob" to "c:\backups\bob") I understand now that I should have used Easy Transfer or at least robocopy, but at the time all I wanted to do was backup the user's data before using the "Delete account" button. Unfortunately, I didn't check that my copy-paste had actually worked; all it had actually done was copied the appdata subdirectory of the user account. At the time of doing this backup I was logged in as the same user, bob (a local admin) in this example. When I discovered the missing files, I tried again using the domain admin account -- same story. Only appdata copied. No documents folders, nothing else. Then my boss tried, and it worked fine -- it copied all the files. Ctrl+C, Ctrl+V. I tried again... same profile... copied all the files. Same profile, same destination, same rights and permissions, same ownership, but different behaviour. Has anyone encountered this before and come up with a solution? BTW this was not using roaming profiles and the accounts are stored locally.

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  • BounceEase and silverlight 4 BarSeries

    - by Pharabus
    Hi, I am trying to get a bar series to "bounce" when drawing, I assumed the BounceEase TransitionEasingFunction would do this but the lines just fade in, I have posted the xaml and code behind below, does anyone know where I have gone wrong or is it more complex than I though, I am fairly new to silverlight XAML <Grid x:Name="LayoutRoot" Background="White"> <chartingToolkit:Chart x:Name="MyChart"> <chartingToolkit:BarSeries Title="Sales" ItemsSource="{Binding}" IndependentValuePath="Name" DependentValuePath="Value" AnimationSequence="FirstToLast" TransitionDuration="00:00:3"> <chartingToolkit:BarSeries.TransitionEasingFunction> <BounceEase EasingMode="EaseInOut" Bounciness="5" /> </chartingToolkit:BarSeries.TransitionEasingFunction> <chartingToolkit:BarSeries.DataPointStyle> <Style TargetType="Control"> <Setter Property="Background" Value="Red"/> </Style> </chartingToolkit:BarSeries.DataPointStyle> </chartingToolkit:BarSeries> <chartingToolkit:Chart.Axes> <chartingToolkit:LinearAxis Title="Types owned" Orientation="X" Minimum="0" Maximum="300" Interval="10" ShowGridLines="True" FontStyle='Italic'/> </chartingToolkit:Chart.Axes> </chartingToolkit:Chart> </Grid> code behind public class MyClass : DependencyObject { public string Name { get; set; } public Double Value { get { return (Double)GetValue(myValueProperty); } set{SetValue(myValueProperty,value);} } public static readonly DependencyProperty myValueProperty = DependencyProperty.Register("Value", typeof(Double), typeof(MyClass), null); } public MainPage() { InitializeComponent(); //Get the data IList<MyClass> l = this.GetData(); //Get a reference to the SL Chart MyChart.DataContext = l.OrderBy(e => e.Value); //Find the highest number and round it up to the next digit DispatcherTimer myDispatcherTimer = new DispatcherTimer(); myDispatcherTimer.Interval = new TimeSpan(0, 0, 0, 5, 0); // 100 Milliseconds myDispatcherTimer.Tick += new EventHandler(Each_Tick); myDispatcherTimer.Start(); } public void Each_Tick(object o, EventArgs sender) { ((BarSeries)MyChart.Series[0]).DataContext = GetData(); } private IList<MyClass> GetData() { Random random = new Random(); return new List<MyClass>() { new MyClass() {Name="Bob Zero",Value=(random.NextDouble() * 100.0)}, new MyClass() {Name="Bob One",Value=(random.NextDouble() * 100.0)}, new MyClass() {Name="Bob Two",Value=(random.NextDouble() * 100.0)}, new MyClass() {Name="Bob Three",Value=(random.NextDouble() * 100.0)} }; }

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  • bbcode hyperlink issue

    - by Jorm
    I'm having an annoying :) I use regexes from this: http://forums.codecharge.com/posts.php?post_id=77123 if you enter [url]www.bob.com[/url] it leads too http://localhost/test/www.bobsbar.com So I added before http://$1 in the replacement. That fix it but then [url]http://www.bob.com[/url] will lead to http://http://www.bobsbar.com How would you fix this? I want my users to be able to post links with AND without http:// and i want it to redirect to the site -_- Hope you understand this. Jorm

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  • Query that ignore the spaces.

    - by xRobot
    What's the best way to run a query so that spaces in the fields are ignored? For example the following queries.... SELECT * FROM mytable WHERE username = "JohnBobJones" SELECT * FROM mytable WHERE username = "John Bob Jones" . would find the following entries: John Bob Jones JohnBob Jones JohnBobJones . I am using php or python but I think this doesn't matter.

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  • Regex to repeat a capture across a CDL?

    - by richardtallent
    I have some data in this form: @"Managers Alice, Bob, Charlie Supervisors Don, Edward, Francis" I need a flat output like this: @"Managers Alice Managers Bob Managers Charlie Supervisors Don Supervisors Edward Supervisors Francis" The actual "job title" above could be any single word, there's no discrete list to work from. Replacing the ,  with \r\n is easy enough, as is the first replacement: Replace (^|\r\n)(\S+\s)([^,\r\n]*),\s With $1$2$3\r\n$2 But capturing the other names and applying the same prefix is what is eluding me today. Any suggestions?

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  • Setting up Eclipse for C development using CDT plugin

    - by Homunculus Reticulli
    I am using Eclipse 3.5.2. I want to install the CDT plugin so that I can compile C/C++ programs. I attempted to install the CDT plugin and it failed, given the following error message: Cannot complete the install because one or more required items could not be found. Software being installed: C/C++ GCC Cross Compiler Support 1.1.0.201206111645 (org.eclipse.cdt.build.crossgcc.feature.group 1.1.0.201206111645) Missing requirement: C/C++ Managed Builder UI 8.1.0.201206111645 (org.eclipse.cdt.managedbuilder.ui 8.1.0.201206111645) requires 'bundle org.eclipse.ui.console [3.5.100,4.0.0)' but it could not be found Cannot satisfy dependency: From: CDT GCC Cross Compiler Support 1.1.0.201206111645 (org.eclipse.cdt.build.crossgcc 1.1.0.201206111645) To: bundle org.eclipse.cdt.managedbuilder.ui 8.1.0 Cannot satisfy dependency: From: C/C++ GCC Cross Compiler Support 1.1.0.201206111645 (org.eclipse.cdt.build.crossgcc.feature.group 1.1.0.201206111645) To: org.eclipse.cdt.build.crossgcc [1.1.0.201206111645] Has anyone managed to install/use the CDT plugin with Eclipse v 3.5.2 ?

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  • 1Tb disk formatted on Linux won't mount on windows nor mac

    - by Pedro MC
    I have an external HD (western digital) with 1Tb. I use Linux but I wanted to reserve a cross platform partition on the disk. I decided to create two partitions and used the "disks" application to do it. I created one partition with the LUKS (version 1) encryption and the other one, cross platform, in NTFS filesystem. Things work fine on my OS but when I try to use the disk (the cross platform partition) on both windows and mac the device is not recognized. What could it be? Next, output of "sfdisk -l /dev/sdb": Disk /dev/sdb: 121600 cylinders, 255 heads, 63 sectors/track Units = cylinders of 8225280 bytes, blocks of 1024 bytes, counting from 0 Device Boot Start End #cyls #blocks Id System /dev/sdb1 0+ 36473- 36473- 292968750 83 Linux /dev/sdb2 36473+ 121600- 85128- 683789062+ 83 Linux /dev/sdb3 0 - 0 0 0 Empty /dev/sdb4 0 - 0 0 0 Empty

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  • Trouble with inheritance

    - by Matt
    I'm relatively new to programming so excuse me if I get some terms wrong (I've learned the concepts, I just haven't actually used most of them). Trouble: I currently have a class I'll call Bob its parent class is Cody, Cody has method call Foo(). I want Bob to have the Foo() method as well, except with a few extra lines of code. I've attempted to do Foo() : base(), however that doesn't seem to work like. Is there some simple solution to this?

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  • Query JSON String

    - by Theofanis Pantelides
    Hi, Is there a way to query a JSON (String) for a specific item? ie: String jSon = "{\"a\":{\"b\":27472483,\"c\":\"123\"}}"; such that: Int32 bob = (Int32)getFromJSON("a.b", jSon); // bob == 27472483 Thank you, -Theo

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  • How to specify the order of XmlAttributes, using XmlSerializer

    - by demoncodemonkey
    XmlElement has an "Order" attribute which you can use to specify the precise order of your properties (in relation to each other anyway) when serializing using XmlSerializer. Is there a similar thing for XmlAttribute? I just want to set the order of the attributes from something like <MyType end="bob" start="joe" /> to <MyType start="joe" end="bob" /> This is just for readability, my own benefit really.

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  • C/GCC - Is it possible to sort arrays using preprocessor?

    - by psihodelia
    I have a number of very long arrays. No run-time sort is possible. It is also time consuming to sort them manually. Moreover, new elements can be added in any order later, so I would like to sort them by value using C preprocessor or maybe there is any compilers flag (GCC)? For example: sometype S[] = { {somevals, "BOB", someothervals}, {somevals, "ALICE", someothervals}, {somevals, "TIM", someothervals}, } must be sorted so: sometype S[] = { {somevals, "ALICE", someothervals}, {somevals, "BOB", someothervals}, {somevals, "TIM", someothervals}, }

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