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  • Use the keyword class as a variable name in C++

    - by Leif Andersen
    I am having trouble writing C++ code that uses a header file designed for a C file. In particular, the header file used a variable name called class: int BPY_class_validate(const char *class_type, PyObject *class, PyObject *base_class, BPY_class_attr_check* class_attrs, PyObject **py_class_attrs); This works in C as class isn't taken as a keyword, but in C++, class is. So is there anyway I can #include this header file into a c++ file, or am I out of luck? Thank you.

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  • How much to put in a Repository class?

    - by chobo
    When using the repository pattern is it recommended to have one Repository class for each database table? Would I also map one service layer class to one repository class. I'm having a hard time trying to understand how much stuff one repository or service layer class should have. Thanks!

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  • Point one style class to another?

    - by user246114
    Hi, I have a css class like: .foo { background-color: red; } then I have a class specified for a list: .list1 li { background-color: tan; } is it possible to set one style class to just point to another? Something like: .list1 li { .foo; } not sure how to articulate that - I just want the .list li style to be whatever I define for the .foo class. Thanks

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  • RSpec - mocking a class method

    - by Chris Kilmer
    I'm trying to mock a class method with rspec: lib/db.rb class Db def self.list(options) Db::Payload.list(options) end end lib/db/payload.rb class Db::Payload def self.list(options={}) end end In my spec, I'm trying to setup the expectation Db::Payload.list will be called when I call Db.list: describe Db do before(:each) do @options = {} Db::Payload.should_receive(:list).with(@options) end it 'should build the LIST payload' do Db.list(@options) end end The problem is that I am always receiving the following error: undefined method `should_receive' for Db::Payload:Class Any help understanding this error would be most appreciated :-)

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  • Can C# Attributes access the Target Class?

    - by Heka
    I want to access the properties of a class from the attribute class by using reflection. Is it possible? For example: class MyAttribute : Attribute { private void AccessTargetClass() { // Do some operations } } [MyAttribute] class TargetClass { }

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  • Struct inside a class

    - by Balakrishnan
    I have a class definition of the form class X { public: //class functions private: A_type *A; //other class variables }; and struct A_type is defined as struct A_type { string s1,s2,s3; }; Inside the constructor, I allocate appropriate memory for A and try A[0].s1="somestring"; It shows segmentation fault. Is this kind of declaration invalid, or am I missing something

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  • C++ class is not recognizing string data type

    - by reallythecrash
    I'm working on a program from my C++ textbook, and this this the first time I've really run into trouble. I just can't seem to see what is wrong here. Visual Studio is telling me Error: identifier "string" is undefined. I separated the program into three files. A header file for the class specification, a .cpp file for the class implementation and the main program file. These are the instructions from my book: Write a class named Car that has the following member variables: year. An int that holds the car's model year. make. A string that holds the make of the car. speed. An int that holds the car's current speed. In addition, the class should have the following member functions. Constructor. The constructor should accept the car's year and make as arguments and assign these values to the object's year and make member variables. The constructor should initialize the speed member variable to 0. Accessors. Appropriate accessor functions should be created to allow values to be retrieved from an object's year, make and speed member variables. There are more instructions, but they are not necessary to get this part to work. Here is my source code: // File Car.h -- Car class specification file #ifndef CAR_H #define CAR_H class Car { private: int year; string make; int speed; public: Car(int, string); int getYear(); string getMake(); int getSpeed(); }; #endif // File Car.cpp -- Car class function implementation file #include "Car.h" // Default Constructor Car::Car(int inputYear, string inputMake) { year = inputYear; make = inputMake; speed = 0; } // Accessors int Car::getYear() { return year; } string Car::getMake() { return make; } int Car::getSpeed() { return speed; } // Main program #include <iostream> #include <string> #include "Car.h" using namespace std; int main() { } I haven't written anything in the main program yet, because I can't get the class to compile. I've only linked the header file to the main program. Thanks in advance to all who take the time to investigate this problem for me.

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  • how can i execute other class?

    - by stella
    hi, i have to connect java to mysql db using jdbc. thats not a problem and i can query data from db successfully. the problem is, i have another class that i need to execute which the application is using the data from db. can i execute jdbc and call the application class to executed after the data dragged from db?means, i just execute jdbc class in command prompt and automatically application class also executed

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  • is it possible to get the class of the interface <Set>

    - by user1164885
    Am having some arguments say (String a, Treeset b, Set c) and i try to get the class by arguments[i].getClass(); of the above arguments.. is it possible to get the class of the interface . ex., Class[] argumentTypes = new Class [arguments.length]; for (int i = 0 ; i < arguments.length ; i++) { argumentTypes[i] = arguments[i].getClass(); }

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  • Changing classes on multiple divs when selecting specific radio buttons

    - by Rob
    Hey everyone I got a javascript problem I can't seem to find a specific solution for on the web. What I want to be able to do is select one of the radio buttons and have that change the class of #home-right to either .rackmount or .shipping and add the class of .displaynone to the type of dimensions I don't want shown. <div id="home-right" class="rackmount"> <h4 class="helvneuebcn">Case Finder</h4> <div class="cta-options"> <input type="radio" value="Shipping and Storage" name="" checked> Shipping and Storage<br/> <input type="radio" value="Rackmount Enclosures" name=""> Rackmount Enclosures<br/> </div> <div class="shipping-dimensions displaynone"> <div class="dimensions"><input type="text" class="size"><span class="helvneuemd">H x </span></div> <div class="dimensions"><input type="text" class="size"><span class="helvneuemd">W x </span></div> <div class="dimensions"><input type="text" class="size"><span class="helvneuemd">L</span></div> </div> <div class="rackmount-dimensions"> <div class="dimensions"><input type="text" class="size"><span class="helvneuemd">U Height x </span></div> <div class="dimensions"><input type="text" class="size"><span class="helvneuemd">Rack Depth</span></div> </div> <div class="clear"></div> <input type="button" value="Submit" class="findcase"> </div>

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  • C++: Declaration of template class member specialization

    - by Ziv
    When I specialize a (static) member function/constant in a template class, I'm confused as to where the declaration is meant to go. Here's an example of what I what to do - yoinked directly from IBM's reference on template specialization: ===IBM Member Specialization Example=== template<class T> class X { public: static T v; static void f(T); }; template<class T> T X<T>::v = 0; template<class T> void X<T>::f(T arg) { v = arg; } template<> char* X<char*>::v = "Hello"; template<> void X<float>::f(float arg) { v = arg * 2; } int main() { X<char*> a, b; X<float> c; c.f(10); // X<float>::v now set to 20 } The question is, how do I divide this into header/cpp files? The generic implementation is obviously in the header, but what about the specialization? It can't go in the header file, because it's concrete, leading to multiple definition. But if it goes into the .cpp file, is code which calls X::f() aware of the specialization, or might it rely on the generic X::f()? So far I've got the specialization in the .cpp only, with no declaration in the header. I'm not having trouble compiling or even running my code (on gcc, don't remember the version at the moment), and it behaves as expected - recognizing the specialization. But A) I'm not sure this is correct, and I'd like to know what is, and B) my Doxygen documentation comes out wonky and very misleading (more on that in a moment a later question). What seems most natural to me would be something like this, declaring the specialization in the header and defining it in the .cpp: ===XClass.hpp=== #ifndef XCLASS_HPP #define XCLASS_HPP template<class T> class X { public: static T v; static void f(T); }; template<class T> T X<T>::v = 0; template<class T> void X<T>::f(T arg) { v = arg; } /* declaration of specialized functions */ template<> char* X<char*>::v; template<> void X<float>::f(float arg); #endif ===XClass.cpp=== #include <XClass.hpp> /* concrete implementation of specialized functions */ template<> char* X<char*>::v = "Hello"; template<> void X<float>::f(float arg) { v = arg * 2; } ...but I have no idea if this is correct. Any ideas? Thanks much, Ziv

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  • C# Accessing controls from an outside class without "public"

    - by Kurt W
    I know this has been asked before but I believe my situation is a bit different -- or I don't understand the answers given. I have spent about 4 hours working on this solidly and finally realized, I just don't know what to do. I have 2 Forms (Form1, Settings) and a class I created called Themes. I have get/set properties that currently work but are all within Form1 and I would like to move as much code related to themeing as I can OUTSIDE of Form1 and into Themes.cs. Changing Theme: To change the theme, the user opens up the Settings form and selects a theme from the dropdown menu and presses the 'Set' button -- this all works, but now I want to move it into my own class and I can't get the code to compile. Here is example code that works before moving -- note that this is only 2 different controls I want to modify but there are about 30 total. I am abridging the code: Form 1: public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void btnSettings_Click(object sender, EventArgs e) { Settings frm = new Settings(this); frm.Show(); } private Color txtRSSURLBGProperty; private Color txtRSSURLFGProperty; public Color TxtRSSURLBGProperty { get { return txtRSSURLBGProperty; } set { txtRSSURL.BackColor = value; } } public Color TxtRSSURLFGProperty { get { return txtRSSURLFGProperty; } set { txtRSSURL.ForeColor = value; } } Settings Form: public partial class Settings : Form { public Settings() { InitializeComponent(); } private Form1 rssReaderMain = null; public Settings(Form requestingForm) { rssReaderMain = requestingForm as Form1; InitializeComponent(); } private void button2_Click(object sender, EventArgs args) { // Appearence settings for DEFAULT THEME if (cbThemeSelect.SelectedIndex == 1) { this.rssReaderMain.TxtRSSURLBGProperty = Color.DarkSeaGreen; this.rssReaderMain.TxtRSSURLFGProperty = Color.White; [......about 25 more of these....] } The theme class is currently empty. Again, the goal is to move as much code into the themes class (specifically the get/set statements if at all possible!) and hopefully just use a method similar to this within the Settings form once the proper drowndown item is selected: SetTheme(Default); I hope someone can help, and I hope I explained it right! I have been racking my brain and I need to have this done fairly soon! Much thanks in advance as I'm sure everyone says. I have teamviewer or logmein if someone wants to remote in -- that is just as easy. I can also send my project as a zip if needed. Thanks so much, Kurt Modified code for review: Form1 form: public partial class Form1 : ThemeableForm { public Form1() { InitializeComponent(); } ThemeableForm form: internal abstract class ThemeableForm : Form { private Color rssLabelBGProperty; private Color rssLabelFGProperty; public Color RssLabelBGProperty { get { return rssLabelBGProperty; } set { lRSS.BackColor = value; } } public Color RssLabelFGProperty { get { return rssLabelFGProperty; } set { lRSS.ForeColor = value; } } Settings form: public Settings(ThemeableForm requestingForm) { rssReaderMain = requestingForm as ThemeableForm; InitializeComponent(); } private ThemeableForm rssReaderMain = null; private void button2_Click(object sender, EventArgs args) { // Appearence settings for DEFAULT THEME if (cbThemeSelect.SelectedIndex == 1) { this.rssReaderMain.LRSSBGProperty = Color.DarkSeaGreen; this.rssReaderMain.LRSSFGProperty = Color.White; } Now the all the controls in my get/set (lRSS in the example code above) error out with does not exist in the current context. I also get the warning: Warning 1The designer could not be shown for this file because none of the classes within it can be designed. The designer inspected the following classes in the file: Form1 --- The base class 'RSSReader_BKRF.ThemeableForm' could not be loaded. Ensure the assembly has been referenced and that all projects have been built. 0 0

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  • c++ protected pointer member to the same class and access privileges

    - by aajmakin
    Hi, Example code is included at the bottom of the message. I'm puzzled about the protected access specifier in a class. I have define a class node which has a protected string member name string name; and a vector of node pointers vector args; Before I thought that a member function of node could not do args[0]-name but a program that does just this does compile and run. However, now I would like to inherit this class and access the name field in one of the args array pointers from this derived class args[0]-name but this does not compile. When I compile the example code below with the commented sections uncommented, the compiler reports: Compiler output: g++ test.cc -o test test.cc: In member function 'void foo::newnode::print_args2()': test.cc:22: error: 'std::string foo::node::name' is protected test.cc:61: error: within this context Compilation exited abnormally with code 1 at Thu Jun 17 12:40:12 Questions: Why can I access the name field of the node pointers in args in class node, because this is what I would excpect from a similarly defined private field in Java. How can I access those fields from the derived class. Example code: #include <iostream> #include <vector> using namespace std; namespace foo { class node; typedef std::vector<node*> nodes; class node { public: node (string _name); void print_args (); void add_node (node* a); protected: nodes args; string name; }; } foo::node::node (string _name) : args(0) { name = _name; } void foo::node::add_node (node* a) { args.push_back(a); } void foo::node::print_args () { for (int i = 0; i < args.size(); i++) { cout << "node " << i << ": " << args[i]->name << endl; } } // namespace foo // { // class newnode : public node // { // public: // newnode (string _name) : node(_name) {} // void print_args2 (); // protected: // }; // } // void foo::newnode::print_args2 () // { // for (int i = 0; i < args.size(); i++) // { // cout << "node " << i << ": " << args[i]->name << endl; // } // } int main (int argc, char** argv) { foo::node a ("a"); foo::node b ("b"); foo::node c ("c"); a.add_node (&b); a.add_node (&c); a.print_args (); // foo::newnode newa ("newa"); // foo::newnode newb ("newb"); // foo::newnode newc ("newc"); // newa.add_node (&newb); // newa.add_node (&newc); // newa.print_args2 (); return 0; }

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  • Arduino: Putting servos in my class causes them to rotate all the way to one side

    - by user2526712
    I am trying to create a new class that controls two servos. My code compiles just fine. However, when I run it, the servos just turn all the way to one direction. This seems to happen when I try instantiating the class (when in the constructor, I attach the servos in the class to pins). In My class's header file, I have [UPDATED] #ifndef ServoController_h #define ServoController_h #include "Arduino.h" #include <Servo.h> class ServoController { public: ServoController(int rotateServoPin, int elevateServoPin); void rotate(int degrees); void elevate(int degrees); private: Servo rotateServo; Servo elevateServo; int elevationAngle; int azimuthAngle; }; #endif Code so far for my Class: #include "Arduino.h" #include "ServoController.h" ServoController::ServoController(int rotateServoPin, int elevateServoPin) { azimuthAngle = 0; elevationAngle = 0; elevateServo.attach(elevateServoPin); rotateServo.attach(rotateServoPin); } void ServoController::rotate(int degrees) { //TO DO rotateServo.write(degrees); } void ServoController::elevate(int degrees) { //TO DO elevateServo.write(degrees); } And finally my arduino sketch so far is just: #include <ServoController.h> #include <Servo.h> ServoController sc(2 , 3); void setup() { } void loop() { } I'm pretty sure the circuit I am using is fine, since if I do not use my class, and just use the servo library directly in my arduino file, the servos move correctly. any ideas why this might happen? [UPDATE] I actually got this working. In my constructor, I have removed the lines to attach the servos to pins. Instead, I have added another method to my class which does the attachment. ServoController::ServoController(int rotateServoPin, int elevateServoPin) { azimuthAngle = 0; elevationAngle = 0; // elevateServo.attach(elevateServoPin); // rotateServo.attach(rotateServoPin); } void ServoController::attachPins(int rotateServoPin, int elevateServoPin) { azimuthAngle = 0; elevationAngle = 0; elevateServo.attach(elevateServoPin); rotateServo.attach(rotateServoPin); } I then call this in my sketch's setup() function: void setup() { sc.attachPins(2,3); } It seems like if I attach my servos outside of the setup() function, my problem occurs. [UPDATE July 27 9:13PM] Verified something with another test: I created a new sketch where I attached a servo before setup(): #include <Servo.h> Servo servo0; servo0.attach(2); void setup() { } void loop() // this function runs repeatedly after setup() finishes { servo0.write(90); delay(2000); servo0.write(135); delay(2000); servo0.write(45); delay(2000); } When I try to compile, Arduino throws an error: "testservotest:4: error: expected constructor, destructor, or type conversion before '.' token" So there was an error, but it was not thrown when the attach method was called from a class Thanks very much

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  • OOP concept: is it possible to update the class of an instantiated object?

    - by Federico
    I am trying to write a simple program that should allow a user to save and display sets of heterogeneous, but somehow related data. For clarity sake, I will use a representative example of vehicles. The program flow is like this: The program creates a Garage object, which is basically a class that can contain a list of vehicles objects Then the users creates Vehicles objects, these Vehicles each have a property, lets say License Plate Nr. Once created, the Vehicle object get added to a list within the Garage object --Later on--, the user can specify that a given Vehicle object is in fact a Car object or a Truck object (thus giving access to some specific attributes such as Number of seats for the Car, or Cargo weight for the truck) At first sight, this might look like an OOP textbook question involving a base class and inheritance, but the problem is more subtle because at the object creation time (and until the user decides to give more info), the computer doesn't know the exact Vehicle type. Hence my question: how would you proceed to implement this program flow? Is OOP the way to go? Just to give an initial answer, here is what I've came up until now. There is only one Vehicle class and the various properties/values are handled by the main program (not the class) through a dictionary. However, I'm pretty sure that there must be a more elegant solution (I'm developing using VB.net): Public Class Garage Public GarageAdress As String Private _ListGarageVehicles As New List(Of Vehicles) Public Sub AddVehicle(Vehicle As Vehicles) _ListGarageVehicles.Add(Vehicle) End Sub End Class Public Class Vehicles Public LicensePlateNumber As String Public Enum VehicleTypes Generic = 0 Car = 1 Truck = 2 End Enum Public VehicleType As VehicleTypes Public DictVehicleProperties As New Dictionary(Of String, String) End Class NOTE that in the example above the public/private modifiers do not necessarily reflect the original code

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  • Parallel Class/Interface Hierarchy with the Facade Design Pattern?

    - by Mike G
    About a third of my code is wrapped inside a Facade class. Note that this isn't a "God" class, but actually represents a single thing (called a Line). Naturally, it delegates responsibilities to the subsystem behind it. What ends up happening is that two of the subsystem classes (Output and Timeline) have all of their methods duplicated in the Line class, which effectively makes Line both an Output and a Timeline. It seems to make sense to make Output and Timeline interfaces, so that the Line class can implement them both. At the same time, I'm worried about creating parallel class and interface structures. You see, there are different types of lines AudioLine, VideoLine, which all use the same type of Timeline, but different types of Output (AudioOutput and VideoOutput, respectively). So that would mean that I'd have to create an AudioOutputInterface and VideoOutputInterface as well. So not only would I have to have parallel class hierarchy, but there would be a parallel interface hierarchy as well. Is there any solution to this design flaw? Here's an image of the basic structure (minus the Timeline class, though know that each Line has-a Timeline): NOTE: I just realized that the word 'line' in Timeline might make is sound like is does a similar function as the Line class. They don't, just to clarify.

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  • Create a kind of Interface c++ [migrated]

    - by Liuka
    I'm writing a little 2d rendering framework with managers for input and resources like textures and meshes (for 2d geometry models, like quads) and they are all contained in a class "engine" that interacts with them and with a directX class. So each class have some public methods like init or update. They are called by the engine class to render the resources, create them, but a lot of them should not be called by the user: //in pseudo c++ //the textures manager class class TManager { private: vector textures; .... public: init(); update(); renderTexture(); //called by the "engine class" loadtexture(); gettexture(); //called by the user } class Engine { private: Tmanager texManager; public: Init() { //initialize all the managers } Render(){...} Update(){...} Tmanager* GetTManager(){return &texManager;} //to get a pointer to the manager //if i want to create or get textures } In this way the user, calling Engine::GetTmanager will have access to all the public methods of Tmanager, including init update and rendertexture, that must be called only by Engine inside its init, render and update functions. So, is it a good idea to implement a user interface in the following way? //in pseudo c++ //the textures manager class class TManager { private: vector textures; .... public: init(); update(); renderTexture(); //called by the "engine class" friend class Tmanager_UserInterface; operator Tmanager_UserInterface*(){return reinterpret_cast<Tmanager_UserInterface*>(this)} } class Tmanager_UserInterface : private Tmanager { //delete constructor //in this class there will be only methods like: loadtexture(); gettexture(); } class Engine { private: Tmanager texManager; public: Init() Render() Update() Tmanager_UserInterface* GetTManager(){return texManager;} } //in main function //i need to load a texture //i always have access to Engine class engine-GetTmanger()-LoadTexture(...) //i can just access load and get texture; In this way i can implement several interface for each object, keeping visible only the functions i (and the user) will need. There are better ways to do the same?? Or is it just useless(i dont hide the "framework private functions" and the user will learn to dont call them)? Before i have used this method: class manager { public: //engine functions userfunction(); } class engine { private: manager m; public: init(){//call manager init function} manageruserfunciton() { //call manager::userfunction() } } in this way i have no access to the manager class but it's a bad way because if i add a new feature to the manager i need to add a new method in the engine class and it takes a lot of time. sorry for the bad english.

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  • ASPNET WMI class not available

    - by Nexus
    I need to extract the ASPNET\Requests Queued performance counter from some IIS servers via WMI. The WMI class for this sort of thing appears to be contained in Win32_PerfFormattedData_ASPNET_ASPNET. I've queried all available classes in root\cimv2 on my Win 2003/IIS6 servers, and it's not listed. It is, however, available on an unrelated Win2008/IIS7 box (which is interesting but doesn't really help me much) What gives? Why is this WMI class not available on my Windows 2003 servers?

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  • call a class method from inside an instance method from a module mixin (rails)

    - by sean
    Curious how one would go about calling a class method from inside an instance method of a module which is included by an active record class. For example I want both user and client models to share the nuts and bolts of password encryption. # app/models class User < ActiveRecord::Base include Encrypt end class Client < ActiveRecord::Base include Encrypt end # app/models/shared/encrypt.rb module Encrypt def authenticate # I want to call the ClassMethods#encrypt_password method when @user.authenticate is run self.password_crypted == self.encrypt_password(self.password) end def self.included(base) base.extend ClassMethods end module ClassMethods def encrypt_password(password) Digest::SHA1.hexdigest(password) end end end However, this fails. Says that the class method cannot be found when the instance method calls it. I can call User.encrypt_password('password') but User.new.encrypt_password fails Any thoughts?

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  • Doxygen ignoring inherited functions, when class inherits privately but the functions declared publi

    - by MichaelM
    Sorry for long winded title, this makes a lot more sense with an example. Suppose we have a class A: class A { public: void someFunction(); void someOtherFunction(); }; And another class that privately inherits from A. However, we re-declare one of the inherited functions as public: class B : private A { public: A::someFunction; } When this code is processed by Doxygen, it does not recognise the public declaration of someFunction in class B. Instead, it shows someFunction as a privately inherited function. This is incorrect. Is anybody aware of how to fix this? Cheers

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  • Doctrine Build-All Task fails in NetBeans - Class not found! Fatal Error: call to evictAll()

    - by Prasad
    When I build my model with the symfony doctrine:build --all --and-load command I have made no major changes to the model/schema, this is something new. I also tried sub-commands like build-model, build-tables, but they all hang.. I'm trying this in net beans. Any clue what this is? This command will remove all data in the following "dev" connection(s): - doctrine Are you sure you want to proceed? (y/N) y >> doctrine Dropping "doctrine" database >> doctrine Creating "dev" environment "doctrine" database >> doctrine generating model classes >> file+ C:\Documents and Settings\Gupte...\Temp/doctrine_schema_69845.yml >> tokens D:/projects/cim/lib/model/doctrine/base/BaseAffiliate.class.php >> tokens D:/projects/cim/lib/model/doctrine/base/BaseContact.class.php >> tokens D:/projects/cim/lib/model/doctr...e/BaseContactLocation.class.php >> tokens D:/projects/cim/lib/model/doctr...se/BaseGroupAffiliate.class.php >> tokens D:/projects/cim/lib/model/doctrine/base/BaseGrouping.class.php >> tokens D:/projects/cim/lib/model/doctrine/base/BaseLocation.class.php >> tokens D:/projects/cim/lib/model/doctr.../base/BasePhonenumber.class.php >> tokens D:/projects/cim/lib/model/doctrine/base/BaseTenant.class.php >> tokens D:/projects/cim/lib/model/doctr...base/BasesfGuardGroup.class.php >> tokens D:/projects/cim/lib/model/doctr...fGuardGroupPermission.class.php >> tokens D:/projects/cim/lib/model/doctr...BasesfGuardPermission.class.php >> tokens D:/projects/cim/lib/model/doctr...asesfGuardRememberKey.class.php >> tokens D:/projects/cim/lib/model/doctr.../base/BasesfGuardUser.class.php >> tokens D:/projects/cim/lib/model/doctr.../BasesfGuardUserGroup.class.php >> tokens D:/projects/cim/lib/model/doctr...sfGuardUserPermission.class.php >> autoload Resetting application autoloaders >> file- D:/projects/cim/cache/frontend/.../config/config_autoload.yml.php >> file- D:/projects/cim/cache/backend/dev/config/config_autoload.yml.php >> doctrine generating form classes [?php /** * Contact form base class. * * @method Contact getObject() Returns the current form's model object * * @package ##PROJECT_NAME## * @subpackage form * @author ##AUTHOR_NAME## * @version SVN: $Id: sfDoctrineFormGeneratedTemplate.php 24171 2009-11-19 16:37:50Z Kris.Wallsmith $ */ abstract class BaseContactForm extends BaseFormDoctrine { public function setup() { $this->setWidgets(array( 'id' Fatal error: Call to a member function evictAll() on a non-object in D:\projects\cim\lib\vendor\symfony\lib\plugins\sfDoctrinePlugin\lib\vendor\doctrine\Doctrine\Connection.php on line 1239 Call Stack: 0.9552 322760 1. {main}() D:\projects\cim\symfony:0 0.9594 587208 2. include('D:\projects\cim\lib\vendor\symfony\lib\command\cli.php') D:\projects\cim\symfony:14 11.9775 17118936 3. sfDatabaseManager->shutdown() D:\projects\cim\lib\vendor\symfony\lib\database\sfDatabaseManager.class.php:0 11.9775 17118936 4. sfDoctrineDatabase->shutdown() D:\projects\cim\lib\vendor\symfony\lib\database\sfDatabaseManager.class.php:134 11.9775 17118936 5. Doctrine_Manager->closeConnection() D:\projects\cim\lib\vendor\symfony\lib\plugins\sfDoctrinePlugin\lib\database\sfDoctrineDatabase.class.php:165 11.9775 17118936 6. Doctrine_Connection->close() D:\projects\cim\lib\vendor\symfony\lib\plugins\sfDoctrinePlugin\lib\vendor\doctrine\Doctrine\Manager.php:579 11.9776 17120160 7. Doctrine_Connection->clear() D:\projects\cim\lib\vendor\symfony\lib\plugins\sfDoctrinePlugin\lib\vendor\doctrine\Doctrine\Connection.php:1268 Couldn't find class Similar thing is mentioned here: http://osdir.com/ml/symfony-users/2010-01/msg00642.html

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