Search Results

Search found 6149 results on 246 pages for 'concept mapping'.

Page 73/246 | < Previous Page | 69 70 71 72 73 74 75 76 77 78 79 80  | Next Page >

  • TDD - Red-Light-Green_Light:: A critical view

    - by Renso
    Subject: The concept of red-light-green-light for TDD/BDD style testing has been around since the dawn of time (well almost). Having written thousands of tests using this approach I find myself questioning the validity of the principle The issue: False positive or a valid test strategy that can be trusted? A critical view: I agree that the red-green-light concept has some validity, but who has ever written 2000 tests for a system that goes through a ton of chnages due to the organic nature fo the application and does not have to change, delete or restructure their existing tests? If you asnwer to the latter question is" "Yes I had a situation(s) where I had to refactor my code and it caused me to have to rewrite/change/delete my existing tests", read on, else press CTRL+ALT+Del :-) Once a test has been written, failed the test (red light), and then you comlpete your code and now get the green light for the last test, the test for that functionality is now in green light mode. It can never return to red light again as long as the test exists, even if the test itself is not changed, and only the code it tests is changed to fail the test. Why you ask? because the reason for the initial red-light when you created the test is not guaranteed to have triggered the initial red-light result for the same reasons it is now failing after a code change has been made. Furthermore, when the same test is changed to compile correctly in case of a compile-breaking code change, the green-light once again has been invalidated. Why? Because there is no guarantee that the test code fix is in the same green-light state as it was when it first ran successfully. To make matters worse, if you fix a compile-breaking test without going through the red-light-green-light test process, your test fix is essentially useless and very dangerous as it now provides you with a false-positive at best. Thinking your code has passed all tests and that it works correctly is far worse than not having any tests at all, well at least for that part of the system that the test-code represents. What to do? My recommendation is to delete the tests affected, and re-create them from scratch. I have to agree. Hard to do and justify if it has a significant impact on project deadlines. What do you think?

    Read the article

  • Key Features of Ecommerce Website Development

    The whole concept of the ecommerce has become a boon to the SMB companies across the world, which enables them to have greater accessibility to the global markets at a very, very affordable cost. Mor... [Author: Sriram Manoharan - Web Design and Development - March 24, 2010]

    Read the article

  • Something similar to Objective-C categories in other languages?

    - by adig
    I understand Objective-C categories and how they become useful, but I always have a hard time explaining the concept to other programmers that are not familiar with Objective C. Maybe I'm just bad at explaining things, but I was thinking at another way to explain it by comparing to similar features offered by other (more popular) languages. (ex : I can explain the similarities between Objective C protocols and Java Interfaces) Any examples similar to Categories ?

    Read the article

  • Book Review: Microsoft SQL Server 2008 Analysis Services Unleashed

    - by Greg Low
    Yet another book that I started re-reading last week (but haven't finished again yet as it's so large) is Microsoft SQL Server 2008 Analysis Services Unleashed by Irina Gorbach, Alexander Berger and Edward Melomed. This book has always left me with mixed feelings. The authors clearly offer expert level knowledge on the topics (as they were part of the development team for the product) but I struggle with the "readability" of this book. As an example, each time a concept is introduced, it is done...(read more)

    Read the article

  • ANTS Profiler Saves Me From A Sordid Fate

    A bit of string concatenation never hurt anybody, right? Think again. Carl Niedner has been designing software since 1983, and was shocked to find his latest and greatest creation suddenly plagued with long loading times. After trying ANTS Profiler, he discovered one tiny line of forgotten concept code was causing his pain.

    Read the article

  • Log Growing Pains

    Understanding the transaction log seems to be a very difficult concept fro mos DBAs to grasp. Jason Brimhall brings us a new article that helps to troubleshoot the cause of log growths.

    Read the article

  • Google.org Crisis Response and the Google Maps APIs

    Google.org Crisis Response and the Google Maps APIs This week, Pete Giencke and Ka-Ping Yee of the Google Crisis Response Team join Paul Saxman to talk about the technologies and data they use for their mapping efforts, such as the Crisis Map and Google Public Alerts. Join us to learn how to use the Google Maps APIs to track hurricanes, monitor floods, and help affected users locate critical information such as shelters and evacuation routes in the aftermath of a disaster. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

    Read the article

  • ODI 11g - Cleaning control characters and User Functions

    - by David Allan
    In ODI user functions have a poor name really, they should be user expressions - a way of wrapping common expressions that you may wish to reuse many times - across many different technologies is an added bonus. To illustrate look at the problem of how to remove control characters from text. Users ask these types of questions over all technologies - Microsoft SQL Server, Oracle, DB2 and for many years - how do I clean a string, how do I tokenize a string and so on. After some searching around you will find a few ways of doing this, in Oracle there is a convenient way of using the TRANSLATE and REPLACE functions. So you can convert some text using the following SQL; replace( translate('This is my string'||chr(9)||' which has a control character', chr(3)||chr(4)||chr(5)||chr(9), chr(3) ), chr(3), '' ) If you had many columns to perform this kind of transformation on, in the Oracle database the natural solution you'd go to would be to code this as a PLSQL function since you don't want the code splattered everywhere. Someone tells you that there is another control character that needs added equals a maintenance headache. Coding it as a PLSQL function will incur a context switch between SQL and PLSQL which could prove costly. In ODI user functions let you capture this expression text and reference it many times across your mappings. This will protect the expression from being copy-pasted by developers and make maintenance much simpler - change the expression definition in one place. Firstly define a name and a syntax for the user function, I am calling it UF_STRIP_BAD_CHARACTERS and it has one parameter an input string;  We then can define an implementation for each technology we will use it, I will define Oracle's using the inputString parameter and the TRANSLATE and REPLACE functions with whatever control characters I want to replace; I can then use this inside mapping expressions in ODI, below I am cleaning the ENAME column - a fabricated example but you get the gist.  Note when I use the user function the function name remains in the text of the mapping, the actual expression is not substituted until I generate the scenario. If you generate the scenario and export the scenario you can have a peak at the code that is processed in the runtime - below you can see a snippet of my export scenario;  That's all for now, hopefully a useful snippet of info.

    Read the article

  • ZeroTurnaround sort la version 3.1 de son outil de productivité Java JRebel et améliore son support

    Outre des corrections d'anomalies, JRebel supporte désormais les changements dans le mapping Object Relationnel pour les implémentations de JPA que sont Hibernate et OpenJPA. Toplink/EclipseLink est également pris en charge mais c'est encore expérimental (à activer si vous souhaitez tester). Au rayon de l'accès aux données, il y a également désormais une prise en charge des modifications de sql maps pour iBatis.

    Read the article

  • Oracle as a Data Source

    This article takes a quick look at Oracle database's materialized view and extends the concept of that feature to a case where Oracle is the data source for another relational database management system.

    Read the article

  • Transformation of Client/Server application to Windows Azure

    - by Visual WebGui
    Overview The economics of IT is changing rapidly, and organizations are searching to widen and secure availability of their systems and at the same time lower costs. The cloud concept was introduced to allow an IT consumption model where there is always as much computing power as needed when needed ('on-demand') and without having to invest in connectivity, servers, database access, storage space, CPU power and other infrastructure needs, just as we consume electricity. Running your systems on Microsoft...(read more)

    Read the article

  • Basic Web Design Practices

    When the web designing concept was initially introduced, just having online website made a company unique from others and pushed it ahead of competition in the market. This is not the case anymore. A... [Author: Alan Smith - Web Design and Development - June 08, 2010]

    Read the article

  • Domain Models (PHP)

    - by Calum Bulmer
    I have been programming in PHP for several years and have, in the past, adopted methods of my own to handle data within my applications. I have built my own MVC, in the past, and have a reasonable understanding of OOP within php but I know my implementation needs some serious work. In the past I have used an is-a relationship between a model and a database table. I now know after doing some research that this is not really the best way forward. As far as I understand it I should create models that don't really care about the underlying database (or whatever storage mechanism is to be used) but only care about their actions and their data. From this I have established that I can create models of lets say for example a Person an this person object could have some Children (human children) that are also Person objects held in an array (with addPerson and removePerson methods, accepting a Person object). I could then create a PersonMapper that I could use to get a Person with a specific 'id', or to save a Person. This could then lookup the relationship data in a lookup table and create the associated child objects for the Person that has been requested (if there are any) and likewise save the data in the lookup table on the save command. This is now pushing the limits to my knowledge..... What if I wanted to model a building with different levels and different rooms within those levels? What if I wanted to place some items in those rooms? Would I create a class for building, level, room and item with the following structure. building can have 1 or many level objects held in an array level can have 1 or many room objects held in an array room can have 1 or many item objects held in an array and mappers for each class with higher level mappers using the child mappers to populate the arrays (either on request of the top level object or lazy load on request) This seems to tightly couple the different objects albeit in one direction (ie. a floor does not need to be in a building but a building can have levels) Is this the correct way to go about things? Within the view I am wanting to show a building with an option to select a level and then show the level with an option to select a room etc.. but I may also want to show a tree like structure of items in the building and what level and room they are in. I hope this makes sense. I am just struggling with the concept of nesting objects within each other when the general concept of oop seems to be to separate things. If someone can help it would be really useful. Many thanks

    Read the article

  • GUI device for throwing a ball

    - by Fredrik Johansson
    The hero has a ball, which shall be thrown with accuracy in a court on iPhone/iPad. The player is seen from above, in a 2D view. In game play, the player reach is between 1/15 and 1/6 of the height of the iPhone screen. The player will run, and try to outmaneuver his opponent, and then throw the ball at a specific location, which is guarded by the opponent (which is also shown on the screen). The player is controlled by a joystick, and that works ok, but how shall I control the stick? Maybe someone can propose a third control method? I've tried the following two approaches: Joystick: Hero has a reach of 1 meter, and this reach is marked with a semi-opaque circle around the player. The ball can be moved by a joystick. When the joystick is moved south, the ball is moved south within the reach circle. There is a direct coupling with the joystick and the position of the ball. I.e. when the joystick is moved max south, the ball is max south within the player reach. At each touch update the speed is calculated, and the Box2d ball position and ball speed are updated. NB, the ball will never be moved outside the reach as long as the player push the joystick. The ball is thrown by swiping the joystick to make the ball move, and then releasing the joystick. At release, the ball will get a smoothed speed of the joystick. Joystick Problem: The throwing accuracy gets bad, because the joystick can not be that big, and a small movement results in quite a large movement of the ball. If the user does not release before the end of the joystick maximum end point, the ball will stop, and when the user releases the joystick the speed of the ball will be zero. Bad... Touch pad A force is applied to the ball by a sweep on a touchpad. The ball is released when the sweep is ended, or when the ball is moved outside the player reach. As there is no one to one mapping between the swipe and the ball position, the precision can be improved. A large swipe can result in a small ball movement. Touch Pad Problem A touchpad is less intuitive. Users do not seem to know what to do with the touch pad. Some tap the touchpad, and then the ball just falls to the ground. As there is no one-to-one mapping, the ball can be moved outside the reach, and then it will just fall to the ground. It's a bit hard to control the ball, especially if the player also moves.

    Read the article

  • Difference between the terms Material & Effect

    - by codey
    I'm making an effect system right now (I think, because it may be a material system... or both!). The effects system follows the common (e.g. COLLADA, DirectX) effect framework abstraction of Effects have Techniques, Techniques have Passes, Passes have States & Shader Programs. An effect, according to COLLADA, defines the equations necessary for the visual appearance of geometry and screen-space image processing. Keeping with the abstraction, effects contain techniques. Each effect can contain one or many techniques (i.e. ways to generate the effect), each of which describes a different method for rendering that effect. The technique could be relate to quality (e.g. high precision, high LOD, etc.), or in-game-situation (e.g. night/day, power-up-mode, etc.). Techniques hold a description of the textures, samplers, shaders, parameters, & passes necessary for rendering this effect using one method. Some algorithms require several passes to render the effect. Pipeline descriptions are broken into an ordered collection of Pass objects. A pass provides a static declaration of all the render states, shaders, & settings for "one rendering pipeline" (i.e. one pass). Meshes usually contain a series of materials that define the model. According to the COLLADA spec (again), a material instantiates an effect, fills its parameters with values, & selects a technique. But I see material defined differently in other places, such as just the Lambert, Blinn, Phong "material types/shaded surfaces", or as Metal, Plastic, Wood, etc. In game dev forums, people often talk about implementing a "material/effect system". Is the material not an instance of an effect? Ergo, if I had effect objects, stored in a collection, & each effect instance object with there own parameter setting, then there is no need for the concept of a material... Or am I interpreting it wrong? Please help by contributing your interpretations as I want to be clear on a distinction (if any), & don't want to miss out on the concept of a material if it should be implemented to follow the abstraction of the DirectX FX framework & COLLADA definitions closely.

    Read the article

  • Sound Channel map incorrect on an ION 330 ASRock

    - by math
    I have a ION 330 ASRock just updated on Precise and the sound channel mapping is incorrect. Channel map is set as follow: Front Left = Front left Center = Rear Left Front Right = Font Right Rear Right = LFE Rear Left = Center LFE = Rear Right I am testing the sound channel using speaker-test -c 2 -t wav Can some one tell me how I can remap easily? I have tried several possible changes to /etc/pulse/defaut.pa unsuccessfully.

    Read the article

  • Making a Free Website

    The Internet is no longer a playground of the rich. Anyone with a concept and the dedication and little bit of skill to implement it can make a website about whatever they like. And then that can be anything, right from making a fun site for your favorite music band to a point of view that you wish to put across. Here are some ways in which you can make a completely free website with the free web site hosting services.

    Read the article

  • Why Real Web Developers Don't Use DreamWeaver

    We know there are Web Designers and there are Web Developers, and that they are very different animals altogether (check out our article on the difference between Web Designers and Web Developers), but they both, naturally, have a pride in what they do. A Web Developer derives his or her pride from staying on concept and delivering a website which performs as quickly as it possibly can. It's in the developers interest to make sure the pages s/he develops use as little of the resources available as possible.

    Read the article

  • Cloud Computing Can Help You Realize Savings

    Simply speaking, the concept of cloud computing allows you to forget about the size, the scalability, the usually large capital investment for your hardware infrastructure. It may be difficult to gra... [Author: George Hadjiyanis - Computers and Internet - March 23, 2010]

    Read the article

  • Gamification in the enterprise updates, September edition

    - by erikanollwebb
    Things have been a little busy here at GamifyOracle.  Last week, I attended a small conference in San Diego on Enterprise Gamification.  Mario Herger of SAP, Matt Landes of Google and I were on a panel discussion about how to introduce and advocate gamification in your organization.  I gave a talk as well as a workshop on gamification.  The workshop was a new concept, to take our Design Jam from Applications User Experience and try it with people outside of user experience.  I have to say, the whole thing was a great success, in great part because I had some expert help from Teena Singh from Apps UX.  We took a flow from expense reporting and created a scenario about sales reps who are on the road a lot and how we needed them to get their expense reports filed by the end of the fiscal year.  We divided the attendees into groups and gave them a little over two hours to work out how they might use game mechanics to gamify the flows.   We even took the opportunity to re-use the app our fab dev team in our Mexico Development Center put together to gamify the event including badges, points, prizes and a leaderboard.  Since I am a firm believer that you can't gamify everything (or at least, not everything well), I focused my talk prior to the workshop on when it works, and when it might not, including pitfalls to gamifying badly.  I was impressed that the teams all considered what might go wrong with gamifying expenses and built into their designs some protections against that.  I can't wait to take this concept on the road again, it really was a fun day. Now that we have gotten through that set of events, we're wildly working on our next project for next week.  I'm doing a focus group at Oracle OpenWorld on Gamification in the Enterprise.  To do that, Andrea Cantu and I are trying to kill as many trees as possible while we work out some gamification concepts to present (see proof below!).  It should be a great event and I'm hoping we learn a lot about what our customers think about the use of gamification in their companies and in the products they use. So that's the news so far from GamifyOracle land.  I'll try to get more out about those events and more after next week. And if you will be at OOW, ping me and we can discuss in person!  I'd love to know what everyone is thinking in the area.

    Read the article

  • Tutoriel Perceptual Computing (introduction à Unity), par Cédric Andréolli

    Salut,Je viens vous présenter un tutoriel qui va probablement vous plaire. Citation: Le Perceptual Computing peut être défini comme un ensemble de techniques mises à disposition du développeur pour offrir une expérience nouvelle à l'utilisateur. Ce concept, développé par Intel®, est composé de deux éléments :une caméra possédant de nombreux capteurs (HD, profondeur, micro stéréo) ; un SDK développé par Intel permettant de récupérer des événements captés par la caméra. Le SDK permet de réaliser les tâches suivantes :

    Read the article

< Previous Page | 69 70 71 72 73 74 75 76 77 78 79 80  | Next Page >