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  • is there an equivalent to a "Focus Listener" in Objective-C or iPhone SDK? (Coming from Java)

    - by MarcZero
    Hello. I am a student programmer who has taken up Objective-C on my free time as my college doesn't teach it. We have only used Java and basic C so far. I am in the middle of making a program for the iPod and was wondering if there was any type of way to call a method in a class similar to the way a Focus Listener does in Java? I have a view that I would like to call a refresh method (to update the newly inputted titles of buttons from another view) when the view is put at the top and visible again. Is this too easy or is there a more methodical way of doing that? I have tried to just call the method from the other view class but it does not seem to work (says the other class is either undefined or may not accept the method call and crashes on execution). Any insight would be appreciated. Thank you for your time.

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  • Getting information about where c++ exceptions are thrown inside of catch block?

    - by tfinniga
    I've got a c++ app that wraps large parts of code in try blocks. When I catch exceptions I can return the user to a stable state, which is nice. But I'm not longer receiving crash dumps. I'd really like to figure out where in the code the exception is taking place, so I can log it and fix it. Being able to get a dump without halting the application would be ideal, but I'm not sure that's possible. Is there some way I can figure out where the exception was thrown from within the catch block? If it's useful, I'm using native msvc++ on windows xp and higher. My plan is to simply log the crashes to a file on the various users' machines, and then upload the crashlogs once they get to a certain size.

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  • Persisting Serializable Objects in Hibernate

    - by VeeArr
    I am attempting to persist objects that contain some large Serializable types. I want Hibernate to automatically generate my DDL (using Hibernate annotations). For the most part, this works, but the default database column type used by Hibernate when persisting these types is tinyblob. Unfortunately, this causes crashes when attempting to persist my class, because these types will not fit within the length of tinyblob. However, if I manually set the type (using @Column(columnDefinition="longblob")), it works fine. Is there any way to make the default binary type longblob instead of tinyblob, so that I don't need to manually specify the @Column annotation on each field?

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  • EXC_BAD_ACCESS iPhone Development

    - by gkres121
    Sorry, this could be a simple fix, as I am new to iPhone Development. In my Delegate, after pressing the create profile button, the create profile view is pushed: -(void) createProfile_clicked:(id)sender { AddNewProfile *create = [[AddNewProfile alloc] init]; [self.window addSubview:create.view]; [self invisibleCreateProfileBar]; AddNewProfile *controller = [[AddNewProfile alloc] initWithNibName:@"AddNewProfile" bundle:[NSBundle mainBundle]]; [ self.navigationController pushViewController:controller animated:YES ]; currentController=controller; } Then in the AddNewProfile.m: - (IBAction)backgroundTap:(id)sender { if([nameField isFirstResponder]){ [nameField resignFirstResponder]; } if([ageField isFirstResponder]){ [ageField resignFirstResponder]; } if([doctorNameField isFirstResponder]){ [doctorNameField isFirstResponder]; } if([doctorNumberField isFirstResponder]){ [doctorNumberField resignFirstResponder]; } } This leads to a exc_bad_access error every time the FirstResponder is ever messed with, with any of my controls. I can select a control(text box), but once I click out of one, it crashes. Any help would be greatly appreciated.

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  • Crashing Strings.... :( objective-c

    - by Ruiter
    I have in the .h file : NSString *dataHML; NSString *dataHML2; NSString *dataHML3; NSString *dataHML4; NSString *dataHML5; NSString *dataHML6; NSString *dataHMLtotal; in the .m file i merge them with : NSString *dataHtmlTotal = [NSString stringWithFormat:@"%@%@%@%@%@%@", dataHtml, dataHtml2, dataHtml3, dataHtml4,dataHtml5,dataHtml6]; But unfortunately it crashes at some point because of this. Could anyone give me a other solution and post it please, because i already tried nsuserdefault or a nsarray, but without i coudn't get it working :(

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  • How to work with images(png's) of size 2-4Mb.

    - by Sam
    I am working with images of size 2 to 4MB. I want to edit image of resolution 1200x1600. performing scaling, traslation and rotation operations. I want to another images on that and saving it to photo album. My app is crashing(giving memory warning) after i successfully edit one image and save to album. I have releasing some images when i get memory warning. But still it crashes as i am working with 2 images of size 3MB each and context of size 1200x1600 and getting a image from the context at the same time. Is there any way to compress images and work with it by performing scaling, traslation and rotation operations?

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  • .NET prerequisites, 3.5sp1 but no 3.5? problem with 4.0?

    - by acidzombie24
    The title is confusing but the problem is not so much. I made a prerequisite with the default 3.5sp1 and windows installer 3.1. I ran it in my VM and to my surprise it asked me to install .NET. I checked the version and i have .NET 2 sp1, 3 sp1, 3.5, and two variants of 4.0 (client and extended beta). I looked in prerequisites and there doesnt seem to be an options for a non 3.5sp1. Is there some way i can select the non sp1? or compile so i dont need sp1? (it crashes upon startup but i am willing to bet i forgot a resource file)

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  • equivalent to getch(), mac/linux crash

    - by acidzombie24
    Hey guys. So I am using getch() and my app crashes instantly. Including when doing: int main() { getch(); } I can't find the link but supposedly the problem is, it needs to turn off buffering or something strange along those lines and I still want cout to work along with cross platform code. I was told to use std::cin.get(), but I'd like the app to quit when a key is pressed, not when the user typed in a letter or number then press enter to quit. Is there any function for this? The code must work under Mac (my os) and Windows.

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  • iPhone Application

    - by user553627
    Hello, Im working on an iPhone project using xcode and i actually have not programmed using objective-c before. So, my problem mainly is that my app crashes whenever i hit the button that it suppose to show a view of the world map. I think the problem is within the last 2 lines of the code but still i cant figure out why ?!! because whenever i comment out the line "[self presemtM.....]" the program doesn't crash. Would appreciate your help! -(IBAction) pushedGo:(id)sender { CLLocationCoordinate2D coord = {37.331689, -122.030731}; MapViewController *mapView = [[MapViewController alloc] initWithCoordinates:coord andTitle:@"Apple" andSubTitle:@"111"]; [self presentModalViewController:mapView animated:YES] [mapView release]; }

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  • Assigning variables to pointers

    - by tys
    When compiling the below, the program seem to crash. However, there is no error in the compiling process. ... int *x; *x = 3; printf("%d", *x); ... From what I know, this program initializes the pointer *x to an integer value, and subsequently assigns the value of 3 to the deferenced pointer *x. So why does the program crashes? If I do this instead, the program can work normally. ... int *x, y; y = 3; x = &y; printf("%d", *x); ... So, what seems to be the problem with the skipping of the y variable, and instead, assigning the pointer *x directly to an integer value?

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  • Cannot install Acrobat Reader on Ubuntu 12.04.1

    - by user91137
    I have been trying to install Acrobat Reader on my Ubuntu 12.04.1. In the be;ggining, I tried to install it from the software-center, but it crashes with the report: (Reading database ... 189311 files and directories currently installed.) Unpacking acroread (from .../acroread_9.5.1-1precise1_i386.deb) ... dpkg: error processing /var/cache/apt/archives/acroread_9.5.1-1precise1_i386.deb (--unpack): trying to overwrite '/usr/bin/acroread', which is also in package adobereader-ptb 8.1.7-2 No apport report written because MaxReports is reached already Processing triggers for desktop-file-utils ... Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processing triggers for gnome-menus ... Processing triggers for man-db ... Errors were encountered while processing: /var/cache/apt/archives/acroread_9.5.1-1precise1_i386.deb" As as solution, I tried to install it via terminal, with the $sudo apt-get install acroread and receive the following: arcanjo@arcanjo:~$ sudo apt-get install acroread Lendo listas de pacotes... Pronto Construindo árvore de dependências Lendo informação de estado... Pronto Pacotes sugeridos: libldap2 libgnome-speech7 Os NOVOS pacotes a seguir serão instalados: acroread 0 pacotes atualizados, 1 pacotes novos instalados, 0 a serem removidos e 0 não atualizados. É preciso baixar 60,1 MB de arquivos. Depois desta operação, 142 MB adicionais de espaço em disco serão usados. Obter:1 http://archive.canonical.com/ubuntu/ precise/partner acroread i386 9.5.1-1precise1 [60,1 MB] Baixados 60,1 MB em 4min 17s (234 kB/s) (Lendo banco de dados ... 189311 ficheiros e directórios actualmente instalados.) Desempacotando acroread (de .../acroread_9.5.1-1precise1_i386.deb) ... dpkg: erro processando /var/cache/apt/archives/acroread_9.5.1-1precise1_i386.deb (--unpack): a tentar sobre-escrever '/usr/bin/acroread', que também está no pacote adobereader-ptb 8.1.7-2 Nenhum relatório apport escrito pois MaxReports já foi atingido Processando gatilhos para desktop-file-utils ... Processando gatilhos para bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processando gatilhos para gnome-menus ... Processando gatilhos para man-db ... Erros foram encontrados durante o processamento de: /var/cache/apt/archives/acroread_9.5.1-1precise1_i386.deb E: Sub-process /usr/bin/dpkg returned an error code (1) arcanjo@arcanjo:~$ I've already tried to upgrade and update the apt-get, also tried to remove and re-install the software-center, tried deleting the "problematic" files and re-updating the apt-get... Nothing seems to work... Any solutions?

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  • XNA extending an existing Content type

    - by Maarten
    We are doing a game in XNA that reacts to music. We need to do some offline processing of the music data and therefore we need a custom type containing the Song and some additional data: // Project AudioGameLibrary namespace AudioGameLibrary { public class GameTrack { public Song Song; public string Extra; } } We've added a Content Pipeline extension: // Project GameTrackProcessor namespace GameTrackProcessor { [ContentSerializerRuntimeType("AudioGameLibrary.GameTrack, AudioGameLibrary")] public class GameTrackContent { public SongContent SongContent; public string Extra; } [ContentProcessor(DisplayName = "GameTrack Processor")] public class GameTrackProcessor : ContentProcessor<AudioContent, GameTrackContent> { public GameTrackProcessor(){} public override GameTrackContent Process(AudioContent input, ContentProcessorContext context) { return new GameTrackContent() { SongContent = new SongProcessor().Process(input, context), Extra = "Some extra data" // Here we can do our processing on 'input' }; } } } Both the Library and the Pipeline extension are added to the Game Solution and references are also added. When trying to use this extension to load "gametrack.mp3" we run into problems however: // Project AudioGame protected override void LoadContent() { AudioGameLibrary.GameTrack gameTrack = Content.Load<AudioGameLibrary.GameTrack>("gametrack"); MediaPlayer.Play(gameTrack.Song); } The error message: Error loading "gametrack". File contains Microsoft.Xna.Framework.Media.Song but trying to load as AudioGameLibrary.GameTrack. AudioGame contains references to both AudioGameLibrary and GameTrackProcessor. Are we maybe missing other references? EDIT Selecting the correct content processor helped, it loads the audio file correctly. However, when I try to process some data, e.g: public override GameTrackContent Process(AudioContent input, ContentProcessorContext context) { int count = input.Data.Count; // With this commented out it works fine return new GameTrackContent() { SongContent = new SongProcessor().Process(input, context) }; } It crashes with the following error: Managed Debugging Assistant 'PInvokeStackImbalance' has detected a problem in 'C:\Users\Maarten\Documents\Visual Studio 2010\Projects\AudioGame\DebugPipeline\bin\Debug\DebugPipeline.exe'. Additional Information: A call to PInvoke function 'Microsoft.Xna.Framework.Content.Pipeline!Microsoft.Xna.Framework.Content.Pipeline.UnsafeNativeMethods+AudioHelper::OpenAudioFile' has unbalanced the stack. This is likely because the managed PInvoke signature does not match the unmanaged target signature. Check that the calling convention and parameters of the PInvoke signature match the target unmanaged signature. Information from logger right before crash: Using "BuildContent" task from assembly "Microsoft.Xna.Framework.Content.Pipel ine, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553". Task "BuildContent" Building gametrack.mp3 -> bin\x86\Debug\Content\gametrack.xnb Rebuilding because asset is new Importing gametrack.mp3 with Microsoft.Xna.Framework.Content.Pipeline.Mp3Imp orter Im experiencing exactly this: http://forums.create.msdn.com/forums/t/75996.aspx

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  • Advice on designing a robust program to handle a large library of meta-information & programs

    - by Sam Bryant
    So this might be overly vague, but here it is anyway I'm not really looking for a specific answer, but rather general design principles or direction towards resources that deal with problems like this. It's one of my first large-scale applications, and I would like to do it right. Brief Explanation My basic problem is that I have to write an application that handles a large library of meta-data, can easily modify the meta-data on-the-fly, is robust with respect to crashing, and is very efficient. (Sorta like the design parameters of iTunes, although sometimes iTunes performs more poorly than I would like). If you don't want to read the details, you can skip the rest Long Explanation Specifically I am writing a program that creates a library of image files and meta-data about these files. There is a list of tags that may or may not apply to each image. The program needs to be able to add new images, new tags, assign tags to images, and detect duplicate images, all while operating. The program contains an image Viewer which has tagging operations. The idea is that if a given image A is viewed while the library has tags T1, T2, and T3, then that image will have boolean flags for each of those tags (depending on whether the user tagged that image while it was open in the Viewer). However, prior to being viewed in the Viewer, image A would have no value for tags T1, T2, and T3. Instead it would have a "dirty" flag indicating that it is unknown whether or not A has these tags or not. The program can introduce new tags at any time (which would automatically set all images to "dirty" with respect to this new tag) This program must be fast. It must be easily able to pull up a list of images with or without a certain tag as well as images which are "dirty" with respect to a tag. It has to be crash-safe, in that if it suddenly crashes, all of the tagging information done in that session is not lost (though perhaps it's okay to loose some of it) Finally, it has to work with a lot of images (10,000) I am a fairly experienced programmer, but I have never tried to write a program with such demanding needs and I have never worked with databases. With respect to the meta-data storage, there seem to be a few design choices: Choice 1: Invidual meta-data vs centralized meta-data Individual Meta-Data: have a separate meta-data file for each image. This way, as soon as you change the meta-data for an image, it can be written to the hard disk, without having to rewrite the information for all of the other images. Centralized Meta-Data: Have a single file to hold the meta-data for every file. This would probably require meta-data writes in intervals as opposed to after every change. The benefit here is that you could keep a centralized list of all images with a given tag, ect, making the task of pulling up all images with a given tag very efficient

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  • Stagnating in programming

    - by Coder
    Time after time this question came up in my mind, but up until today I wasn't thinking about it much. I have been programming for maybe around 8 years now, and for the last two years it seems I'm not as keen to pick up new technologies anymore. Maybe that's a burnout or something, but I'd say it's experience and what I like, that's stopping me from running after the latest and greatest. I'm C++ developer, by this I mean, I love close to metal programming. I have no problems tracing problems through assembly, using tools like WinDbg or HexView. When I use constructs, I think about how they are realized underneath, how the bits are set and unset under the hood. I love battling with complex threading problems and doing everything hardcore way, even by hand if the regular solutions seem half baked. But I also love the C++0x stuff, and use it a lot. And all C++ code as long as it's not cumbersome compared to C counterparts, sometimes I also fall back to sort of "Super C" if the C++ way is ugly. And then there are all other developers who seem to be way more forward looking, .Net 4.0 MVC, WPF, all those Microsoft X#s, LINQ languages, XML and XSLT, mobile devices and so on. I have done a considerable amount of .NET, SQL, ASPX programming, but the further I go, the less I want to try those technologies. Is that bad? Almost every day I hear people saying that managed code is the only way forward, WPF is the way to go. I hear that C++ is godawful, and you can't code anything in it that's somewhat stable. But I don't buy it. With the experience I have, and the knowledge of how native code is compiled and executes, I can say I find it extremely rare that C++ code is unstable, or leaks, or causes crashes that takes more than 30 seconds to identify and fix. And to tell the truth, I've seen enough problems with other "cool" languages that I'd say C++ is even more stable and production proof than the safe languages, at least for me. The only thing that scares me in C++ is new frameworks, I don't trust them, and I use them extra sparingly. STL - yes, ATL - very sparingly, everything else... Well, not very keen on it. Most huge problems I've ran into, all were related to frameworks, not the language itself. Some overrided operator here, bad hierarchy there, poor class design here, mystical castings there. Other than that, C/C++ (yes, I use them together) still seems a very controlled and stable way to develop applications. Am I stagnating? Should I switch a profession, or force myself in all that marketing hype? Are there more developers who feel the same way?

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  • Strengthening code with possibly useless exception handling

    - by rdurand
    Is it a good practice to implement useless exception handling, just in case another part of the code is not coded correctly? Basic example A simple one, so I don't loose everybody :). Let's say I'm writing an app that will display a person's information (name, address, etc.), the data being extracted from a database. Let's say I'm the one coding the UI part, and someone else is writing the DB query code. Now imagine that the specifications of your app say that if the person's information is incomplete (let's say, the name is missing in the database), the person coding the query should handle this by returning "NA" for the missing field. What if the query is poorly coded and doesn't handle this case? What if the guy who wrote the query handles you an incomplete result, and when you try to display the informations, everything crashes, because your code isn't prepared to display empty stuff? This example is very basic. I believe most of you will say "it's not your problem, you're not responsible for this crash". But, it's still your part of the code which is crashing. Another example Let's say now I'm the one writing the query. The specifications don't say the same as above, but that the guy writing the "insert" query should make sure all the fields are complete when adding a person to the database to avoid inserting incomplete information. Should I protect my "select" query to make sure I give the UI guy complete informations? The questions What if the specifications don't explicitly say "this guy is the one in charge of handling this situation"? What if a third person implements another query (similar to the first one, but on another DB) and uses your UI code to display it, but doesn't handle this case in his code? Should I do what's necessary to prevent a possible crash, even if I'm not the one supposed to handle the bad case? I'm not looking for an answer like "(s)he's the one responsible for the crash", as I'm not solving a conflict here, I'd like to know, should I protect my code against situations it's not my responsibility to handle? Here, a simple "if empty do something" would suffice. In general, this question tackles redundant exception handling. I'm asking it because when I work alone on a project, I may code 2-3 times a similar exception handling in successive functions, "just in case" I did something wrong and let a bad case come through.

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  • How to recover from finite-state-machine breakdown?

    - by Earl Grey
    My question may seems very scientific but I think it's a common problem and seasoned developers and programmers hopefully will have some advice to avoid the problem I mention in title. Btw., what I describe bellow is a real problem I am trying to proactively solve in my iOS project, I want to avoid it at all cost. By finite state machine I mean this I have a UI with a few buttons, several session states relevant to that UI and what this UI represents, I have some data which values are partly displayed in the UI, I receive and handle some external triggers (represented by callbacks from sensors). I made state diagrams to better map the relevant scenarios that are desirable and alowable in that UI and application. As I slowly implement the code, the app starts to behave more and more like it should. However, I am not very confident that it is robust enough. My doubts come from watching my own thinking and implementation process as it goes. I was confident that I had everything covered, but it was enough to make a few brute tests in the UI and I quickly realized that there are still gaps in the behavior ..I patched them. However, as each component depends and behaves based on input from some other component, a certain input from user or some external source trigers a chain of events, state changes..etc. I have several components and each behave like this Trigger received on input - trigger and its sender analyzed - output something (a message, a state change) based on analysis The problem is, this is not completely selfcontained, and my components (a database item, a session state, some button's state)...COULD be changed, influenced, deleted, or otherwise modified, outside the scope of the event-chain or desirable scenario. (phone crashes, battery is empty phone turn of suddenly) This will introduce a nonvalid situation into the system, from which the system potentially COULD NOT BE ABLE to recover. I see this (althought people do not realize this is the problem) in many of my competitors apps that are on apple store, customers write things like this "I added three documents, and after going there and there, i cannot open them, even if a see them." or "I recorded videos everyday, but after recording a too log video, I cannot turn of captions on them.., and the button for captions doesn't work".. These are just shortened examples, customers often describe it in more detail..from the descriptions and behavior described in them, I assume that the particular app has a FSM breakdown. So the ultimate question is how can I avoid this, and how to protect the system from blocking itself? EDIT I am talking in the context of one viewcontroller's view on the phone, I mean one part of the application. I Understand the MVC pattern, I have separate modules for distinct functionality..everything I describe is relevant to one canvas on the UI.

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  • VirtualBox 4.2.14 is now available

    - by user12611829
    The VirtualBox development team has just released version 4.2.14, and it is now available for download. This is a maintenance release for version 4.2 and contains quite a few fixes. Here is the list from the official Changelog. VMM: another TLB invalidation fix for non-present pages VMM: fixed a performance regression (4.2.8 regression; bug #11674) GUI: fixed a crash on shutdown GUI: prevent stuck keys under certain conditions on Windows hosts (bugs #2613, #6171) VRDP: fixed a rare crash on the guest screen resize VRDP: allow to change VRDP parameters (including enabling/disabling the server) if the VM is paused USB: fixed passing through devices on Mac OS X host to a VM with 2 or more virtual CPUs (bug #7462) USB: fixed hang during isochronous transfer with certain devices (4.1 regression; Windows hosts only; bug #11839) USB: properly handle orphaned URBs (bug #11207) BIOS: fixed function for returning the PCI interrupt routing table (fixes NetWare 6.x guests) BIOS: don't use the ENTER / LEAVE instructions in the BIOS as these don't work in the real mode as set up by certain guests (e.g. Plan 9 and QNX 4) DMI: allow to configure DmiChassisType (bug #11832) Storage: fixed lost writes if iSCSI is used with snapshots and asynchronous I/O (bug #11479) Storage: fixed accessing certain VHDX images created by Windows 8 (bug #11502) Storage: fixed hang when creating a snapshot using Parallels disk images (bug #9617) 3D: seamless + 3D fixes (bug #11723) 3D: version 4.2.12 was not able to read saved states of older versions under certain conditions (bug #11718) Main/Properties: don't create a guest property for non-running VMs if the property does not exist and is about to be removed (bug #11765) Main/Properties: don't forget to make new guest properties persistent after the VM was terminated (bug #11719) Main/Display: don't lose seamless regions during screen resize Main/OVF: don't crash during import if the client forgot to call Appliance::interpret() (bug #10845) Main/OVF: don't create invalid appliances by stripping the file name if the VM name is very long (bug #11814) Main/OVF: don't fail if the appliance contains multiple file references (bug #10689) Main/Metrics: fixed Solaris file descriptor leak Settings: limit depth of snapshot tree to 250 levels, as more will lead to decreased performance and may trigger crashes VBoxManage: fixed setting the parent UUID on diff images using sethdparentuuid Linux hosts: work around for not crashing as a result of automatic NUMA balancing which was introduced in Linux 3.8 (bug #11610) Windows installer: force the installation of the public certificate in background (i.e. completely prevent user interaction) if the --silent command line option is specified Windows Additions: fixed problems with partial install in the unattended case Windows Additions: fixed display glitch with the Start button in seamless mode for some themes Windows Additions: Seamless mode and auto-resize fixes Windows Additions: fixed trying to to retrieve new auto-logon credentials if current ones were not processed yet Windows Additions installer: added the /with_wddm switch to select the experimental WDDM driver by default Linux Additions: fixed setting own timed out and aborted texts in information label of the lightdm greeter Linux Additions: fixed compilation against Linux 3.2.0 Ubuntu kernels (4.2.12 regression as a side effect of the Debian kernel build fix; bug #11709) X11 Additions: reduced the CPU load of VBoxClient in drag'and'drop mode OS/2 Additions: made the mouse wheel work (bug #6793) Guest Additions: fixed problems copying and pasting between two guests on an X11 host (bug #11792) The full changelog can be found here. You can download binaries for Solaris, Linux, Windows and MacOS hosts at http://www.virtualbox.org/wiki/Downloads Technocrati Tags: Oracle Virtualization VirtualBox

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  • How to generate xorg.conf? (X -configure segfaults)

    - by Nicolas Raoul
    My video card is working fine, I have no screen problem. I am trying to generate an xorg.conf so I did: [ Logout ] sudo service gdm stop [ Move away xorg.conf.back and xorg.conf.fglrx-0 that were in /etc/X11 ] sudo dpkg-reconfigure xserver-xorg sudo X -configure But this last command segfaults: X.Org X Server 1.7.6 Release Date: 2010-03-17 X Protocol Version 11, Revision 0 Build Operating System: Linux 2.6.24-27-server i686 Ubuntu Current Operating System: Linux nico 2.6.32-25-generic #44-Ubuntu SMP Fri Sep 17 20:26:08 UTC 2010 i686 Kernel command line: BOOT_IMAGE=/boot/vmlinuz-2.6.32-25-generic root=UUID=7447ab16-3406-442d-81e5-bb6a2d795205 ro quiet splash Build Date: 21 July 2010 12:47:34PM xorg-server 2:1.7.6-2ubuntu7.3 (For technical support please see http://www.ubuntu.com/support) Current version of pixman: 0.16.4 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.0.log", Time: Fri Oct 15 16:06:11 2010 List of video drivers: i740 ark geode siliconmotion mach64 s3 r128 apm intel neomagic vesa trident chips s3virge fglrx sis savage rendition i128 tseng ztv mga openchrome radeon ati nv v4l vmware cirrus tdfx nouveau sisusb voodoo fbdev (EE) Can't load FireGL DRM library (libfglrxdrm.so). Backtrace: 0: X (xorg_backtrace+0x3b) [0x80e938b] 1: X (0x8048000+0x61c8d) [0x80a9c8d] 2: (vdso) (__kernel_rt_sigreturn+0x0) [0x34d410] 3: X (xf86CallDriverProbe+0x182) [0x80b82d2] 4: X (DoConfigure+0x1c8) [0x816b898] 5: X (InitOutput+0x1da) [0x80b98aa] 6: X (0x8048000+0x1ebbb) [0x8066bbb] 7: /lib/tls/i686/cmov/libc.so.6 (__libc_start_main+0xe6) [0x467bd6] 8: X (0x8048000+0x1e961) [0x8066961] Segmentation fault at address (nil) Caught signal 11 (Segmentation fault). Server aborting Please consult the The X.Org Foundation support at http://wiki.x.org for help. Please also check the log file at "/var/log/Xorg.0.log" for additional information. ddxSigGiveUp: Closing log Note the line Can't load FireGL DRM library (libfglrxdrm.so) Note: I do have file /usr/lib/fglrx/xorg/modules/linux/libfglrxdrm.so It is strange that it segfaults whereas I can use Gnome with no problem but well... Might be related: I tried to install the driver from ATI's website recently, and from then glxgears crashes at start. How can I generate xorg.conf in those conditions? It might or might not involve solving the segfault problem.

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  • GPU hung when switching graphic card

    - by Lie Ryan
    I have a laptop (Dell Inspiron N4110) with a switchable graphic. $ lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: ATI Technologies Inc NI Whistler [AMD Radeon HD 6600M Series] (rev ff) Normally, my laptop starts with both graphic cards enabled, which caused the laptop to turn very hot and the fan to become very noisy. I have been using a small script to disable the Radeon card. For some time, I'm quite happy with this arrangement. However, I have been having some issues with the Intel card (IGD), the Intel card often randomly hang when running OpenGL apps; and so I want to give the Radeon card (DIS) another chance. I have never been able to switch to the Radeon card, but recently, I found out that if I do a "delayed switching" (DDIS): # echo "DDIS" > /sys/kernel/debug/vgaswitcheroo/switch root@lieryan-dell-ubuntu:/sys/kernel/debug/vgaswitcheroo# cat switch 0:IGD:+:Pwr:0000:00:02.0 1:DIS: :Pwr:0000:01:00.0 then I logoff (i.e. to restart X), the screen switch to pseudo-tty and then it stuck there freezing. At this situation, mouse and keyboard stops working so I can't switch to another ptty. I tried ssh-ing from another computer to salvage logs (dmesg at that point) and whatnot; I found out that when freezing, the active graphic card is the AMD card: -- this is from ssh -- # cat switch 0:IGD: :Off:0000:00:02.0 1:DIS:+:Pwr:0000:01:00.0 but the GPU is apparently hung, looking at dmesg gives: ... [ 1411.649974] vga_switcheroo: client 0 refused switch [ 1411.649985] vga_switcheroo: setting delayed switch to client 1 [ 1423.911759] vga_switcheroo: processing delayed switch to 1 [ 1424.006564] fbcon: Remapping primary device, fb1, to tty 1-63 [ 1424.006799] i915: switched off [ 1424.840351] [drm:drm_mode_getfb] *ERROR* invalid framebuffer id [ 1425.718088] [drm:drm_mode_getfb] *ERROR* invalid framebuffer id [ 1426.622377] [drm:drm_mode_getfb] *ERROR* invalid framebuffer id [ 1427.355683] [drm:drm_mode_getfb] *ERROR* invalid framebuffer id [ 1428.193549] [drm:drm_mode_getfb] *ERROR* invalid framebuffer id ... the invalid framebuffer id error is repeated for many times over ... I were able to successfully recover by switching back to the Intel card and restarting X from ssh; indicating that only the Radeon card has problems switching. System info: $ uname -a Linux lieryan-dell-ubuntu 3.0.0-14-generic #23-Ubuntu SMP Mon Nov 21 20:28:43 UTC 2011 x86_64 x86_64 x86_64 GNU/Linux $ lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 11.10 Release: 11.10 Codename: oneiric The laptop also do not have the option to set graphic card at BIOS and the proprietary driver, fglrx, also have never worked; when I installed it through jockey ("Additional Drivers"), glxinfo showed that it still being rendered by Mesa, the /sys/kernel/debug/vgaswitcheroo directory has gone missing, and the driver crashes with a traceback if I use xorg.conf to tell X to use fglrx. Anyone had any idea if it is possible to use this AMD card either with the radeon or the fglrx driver? logs: dmesg

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  • Booting Ubuntu on HP Pavilion g7 - 13.04 [duplicate]

    - by death2040
    This question already has an answer here: My computer boots to a black screen, what options do I have to fix it? 24 answers I have a HP Pavilion G7 with an AMD A4 processor and Radeon graphics. I want to install Ubuntu on my laptop but whenever I put the Ubuntu live CD in it and boot to it, the screen shows the Ubuntu logo and the four little dots then after about a minute or two the screen goes black. I can tell the screen is still on but it doesn't have anything on it. I'm beginning to wonder if its a driver problem but I can't really install the drivers when I cant even get Ubuntu to show anything except a loading screen. I've already tried using 12.04 and 12.10 and all the others down to Ubuntu 10. none of them worked. All the other versions don't even show the Ubuntu logo. I'd prefer to have Ubuntu 13.04 on it if its possible but I haven't had any luck finding a solution. I've also tried using WUBI installer in Windows 7 but all that did was make my computer slower for windows and it does the same with the screen when i boot it to Ubuntu. I'm trying to use Ubuntu alongside Windows 7. I cant find any solution on Google. It wont load anything and I know that there is a program called grub on Ubuntu that I used on my desktop computer when it had graphics trouble but the trouble with my desktop was minor things like the screen would flash and then show weird patterns on the screen. But I can't find anything on what to do with the HP laptop. Please help. I use this laptop a lot for games on Windows 7 and I just want to use Ubuntu for when I take my laptop to school and for school stuff. Edit: I just tried booting it in nomodeset and some other things and still didn't work. It did boot up but now when it goes to install alongside windows it crashes and says Ubuntu is forcing reboot or something like that Also, this question is different from the black screen at boot issue because when I do use nomodeset on my computer and select install Ubuntu it will go as far as the screen where you can choose to replace Windows or run alongside Windows. Then after I click continue it ejects the live CD and turns off my computer without installing anything. The error message it shows when it ejects the disk says signal 15, shutting down - modem manager [1675]: <info> Caught nm-dispatcher.action: Caught signal 15, shutting down... *Deconfiguring network interfaces... Please remove installation media and close the tray (if any) then press ENTER *Deactivating swap... *Stopping remaining crypto disks... *stopping early crypto disks... unmount: /run/lock: not mounted unmount: /run/shm: not mounted

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  • Live CD has black screen HP DV6

    - by Shaun Killingbeck
    Attempting to install/try ubuntu (11.10, 12.04) on my new laptop, using a liveCD (and tried USB). I get the purple screen (with the man/keyboard at the bottom) and after that the screen flashes bright white before going black. Ubuntu continues to load in the background, with login sound etc but the screen is off. I have tried as many different solutions as I could find including: using nomodestep, xforcevesa, i915.modeset=0, and also now i915.modeset=1 in boot options (seperately): varying consequences, but either I end up at a blinking cursor with no prompt, a command line (startx fails: no screen found), or the original blank screen again Tried booting from VirtualBox - it crashes at the same place the screen would go blank when using a CD/USB tried 11.04: I don't have this problem BUT when trying to install, I get a ubi-partman error 141 (possibly down to the three partitions that came on my laptop... not sure why HP needed there own separate partition for HP Tools...) Model: HP Pavillion DV6 6B08SA Processor: AMD Quad-Core A6-3410MX APU with Radeon HD 6545G2 Dual Graphics (1.6 GHZ 4 MB L2 cache ) Chipset: AMD RS880M Any help would be greatly appreciated. I just want to be able to partition the drive and install Ubuntu. I'm assuming the issue is graphics card related, although I have no confirmation of that. Update: Tried the ?orkarounds on https://wiki.ubuntu.com/X/Troubleshooting/BlankScreen - set gfxpayload=text changed nothing, removing splash did nothing and setting vesafb.nonsense=1 did nothing either. I'd like to be able to collect some log information somehow, but I can't get to a command line from the liveCD. tried using the latest 12.04 beta, same issue tried nomodeset without splash or quiet. get the following (tail of) output before it freezes on that screen: * Starting configure network device security [OK] * Starting configure network device [OK] [ 25.720899] ieee80211 phy0: w1_ops_config: change monitor mode: false (implement) [ 25.720923] ieee80211 phy0: w1_ops_config: change power-save mode: false (implement) * Starting restore sound card(s') mixer state(s) [fail] [ 25.721849] ieee80211 phy0: w1_ops_bss_info_changed: qos enabled: false (implement) * Stopping save kernel messages [OK] * Starting bluetooth [OK] * PulseAudio configured for per-user sessions saned disabled; edit /etc/default/saned [ 25.988016] hci_cmd_timer: hci0 command tx timeout [ 26.207225] bad LUN (0:1) [ 26.223735] bad target number (1:0) [ 26.252111] bad target number (2:0) [ 26.272170] bad target number (3:0) [ 26.300154] bad target number (4:0) [ 26.328162] bad target number (5:0) [ 26.344180] bad target number (6:0) [ 26.368142] bad target number (7:0) * Checking battery state... [OK] * Stopping System V runlevel capability [OK] Does this give any indication of the problem? the false (implement) messages also reappear when I press the power button to ask it to shutdown, followed by a [fail] status for killing remaining processes.

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  • 4.8M wasn't enough so we went for 5.055M tpmc with Unbreakable Enterprise Kernel r2 :-)

    - by wcoekaer
    We released a new set of benchmarks today. One is an updated tpc-c from a few months ago where we had just over 4.8M tpmc at $0.98 and we just updated it to go to 5.05M and $0.89. The other one is related to Java Middleware performance. You can find the press release here. Now, I don't want to talk about the actual relevance of the benchmark numbers, as I am not in the benchmark team. I want to talk about why these numbers and these efforts, unrelated to what they mean to your workload, matter to customers. The actual benchmark effort is a very big, long, expensive undertaking where many groups work together as a big virtual team. Having the virtual team be within a single company of course helps tremendously... We already start with a very big server setup with tons of storage, many disks, lots of ram, lots of cpu's, cores, threads, large database setups. Getting the whole setup going to start tuning, by itself, is no easy task, but then the real fun starts with tuning the system for optimal performance -and- stability. A benchmark is not just revving an engine at high rpm, it's actually hitting the circuit. The tests require long runs, require surviving availability tests, such as surviving crashes -and- recovery under load. In the TPC-C example, the x4800 system had 4TB ram, 160 threads (8 sockets, hyperthreaded, 10 cores/socket), tons of storage attached, tons of luns visible to the OS. flash storage, non flash storage... many things at high scale that all have to be perfectly synchronized. During this process, we find bugs, we fix bugs, we find performance issues, we fix performance issues, we find interesting potential features to investigate for the future, we start new development projects for future releases and all this goes back into the products. As more and more customers, for Oracle Linux, are running larger and larger, faster and faster, more mission critical, higher available databases..., these things are just absolutely critical. Unrelated to what anyone's specific opinion is about tpc-c or tpc-h or specjenterprise etc, there is a ton of effort that the customer benefits from. All this work makes Oracle Linux and/or Oracle Solaris better platforms. Whether it's faster, more stable, more scalable, more resilient. It helps. Another point that I always like to re-iterate around UEK and UEK2 : we have our kernel source git repository online. Complete changelog of the mainline kernel, and our changes, easy to pull, easy to dissect, easy to know what went in when, why and where. No need to go log into a website and manually click through pages to hopefully discover changes or patches. No need to untar 2 tar balls and run a diff.

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  • Image first loaded, then it isn't? (XNA)

    - by M0rgenstern
    I am very confused at the Moment. I have the following Class: (Just a part of the class): public class GUIWindow { #region Static Fields //The standard image for windows. public static IngameImage StandardBackgroundImage; #endregion } IngameImage is just one of my own classes, but actually it contains a Texture2D (and some other things). In another class I load a list of GUIButtons by deserializing a XML file. public static GUI Initializazion(string pXMLPath, ContentManager pConMan) { GUI myGUI = pConMan.Load<GUI>(pXMLPath); GUIWindow.StandardBackgroundImage = new IngameImage(pConMan.Load<Texture2D>(myGUI.WindowStandardBackgroundImagePath), Vector2.Zero, 1024, 600, 1, 0, Color.White, 1.0f, true, false, false); System.Console.WriteLine("Image loaded? " + (GUIWindow.StandardBackgroundImage.ImageStrip != null)); myGUI.Windows = pConMan.Load<List<GUIWindow>>(myGUI.GUIFormatXMLPath); System.Console.WriteLine("Windows loaded"); return myGUI; } Here this line: System.Console.WriteLine("Image loaded? " + (GUIWindow.StandardBackgroundImage.ImageStrip != null)); Prints "true". To load the GUIWindows I need an "empty" constructor, which looks like that: public GUIWindow() { Name = ""; Buttons = new List<Button>(); ImagePath = ""; System.Console.WriteLine("Image loaded? (In win) " + (GUIWindow.StandardBackgroundImage.ImageStrip != null)); //Image = new IngameImage(StandardBackgroundImage); //System.Console.WriteLine( //Image.IsActive = false; SelectedButton = null; IsActive = false; } As you can see, I commented lines out in the constructor. Because: Otherwise this would crash. Here the line System.Console.WriteLine("Image loaded? (In win) " + (GUIWindow.StandardBackgroundImage.ImageStrip != null)); Doesn't print anything, it just crashes with the following errormessage: Building content threw NullReferenceException: Object reference not set to an object instance. Why does this happen? Before the program wants to load the List, it prints "true". But in the constructor, so in the loading of the list it prints "false". Can anybody please tell me why this happens and how to fix it?

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  • C++ and SDL resource management for 2D game

    - by KuruptedMagi
    My first question is about stateManagers. I do not use the singleton pattern (read many random posts with various reasons not to use it), I have gameStateManager which runs the pointer cCurrentGameState-render(), etc. I want to make a transitioning game, this engine should ideally cover both a platformer and a bird's eye RPG (with some recoding, I just mean the base engine), both of which will load different levels and events, such as world map, dungeon, shops, etc. So I then thought, rather then having to store all this data within all the states, I would break the engine into gameStates, and playStates... when gameState reaches gameStatePlay(), gameStatePlay simply runs the usual handleInput, logic, and render for the playStates, just as the low level gameStateManager does. This lets me store all the player data within the base playstate class without storing useless data in the gameStates. Now I have added a seperate mapEditor, which uses editorStates from gameStateEditor. Is this too much usage of the gameState concept? It seems to work pretty well for me, so I was wondering if I am too far off a common implementation of this. My second question is on image resources. I have my sprite class with nothing but static members, mainly loadImage, applySurface, and my screen pointer. I also have a map pairing imageName enums with actual SDL_Surface pointers, and one pairing clipNumber enums with a wrapper class for a vector of clips, so that each reference in the map can have different amounts of clips with different sizes. I thought it would be better to store all these images, and screen within one static body, since 20 different goblins all use the same sprite sheet, and all need to print to the same screen, and of course, this way I do not need to pass my screen reference to every little entity. The imageMap seems to work very well, I can even add the ability to search through the map at creation of entity type to see if a particular image at creation, creating if it doesnt exist, and destroying the image if the last entity that needs it was just destroyed. The vectored clip map however, seems to take too long to initialize, so if i run past the state that initializes them to fast, the game crashes <. Plus, the clip map call is half of this line =P SPRITE::applySurface( cEditorMap.cTiles[x][y].iX, cEditorMap.cTiles[x][y].iY, SPRITE::mImages[ IMAGE_TILEMAP ], SPRITE::screen, SPRITE::mImageClips[IMAGE_TILEMAP]->clips.at( cEditorMap.cTiles[x][y].iTileType ) ); Again, do I have the right idea? I like the imageMap, but am I better off with each entity storing its own clips? My last question is about collision detection. I only grasp the basics, will look at per-pixel and circular soon, but how can I determine which side the collision comes from with just the basic square collision detection, I tried breaking each entity into 4 collision zones, but that just gave me problems with walking through walls and the like <. Also, is per-pixel color collision a good way to decide what collision just occured, or is checking multiple colors for multiple entities too taxing each cycle?

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  • Crash when using Cocos2d

    - by ipodfreak0313
    Sorry about the poor question title, it's just that this seems to big for a title. So here's the dirt: I am making a game (obviously) and I want the enemies to shoot (not necessarily at the player). I want the shoot method to be in the Enemies file, so as not to clutter up my HelloWorldLayer.m file even more. Here's what I'm using right now: HelloWorldLayer.m -(void)addEnemy:(BigAndStrongEnemy *)enemy { enemy = nil; if((arc4random() % 4) == 3) { enemy = [BigAndStrongEnemy enemy]; } else { enemy = [SmallAndFastEnemy enemy]; } if(buffDude.position.y > character.position.y || buffDude.position.y < (character.position.y + 10)) { } int rand = arc4random() % 320; if((arc4random() % 2 == 1)) { [enemy setPosition:ccp(0,rand)]; }else{ [enemy setPosition:ccp(480,rand)]; } [self animateEnemy:enemy]; [self addChild:enemy]; } -(void)animateEnemy:(BigAndStrongEnemy *)enemy2 { float randX = arc4random() % 480; float randY = arc4random() % 320; int rand = arc4random() % 320; CGPoint moveToPoint = CGPointMake(randX, (randY - rand)); [enemies addObject:enemy2]; action = [CCSequence actions: [CCMoveBy actionWithDuration:1 position:ccpMult(ccpNormalize(ccpSub(moveToPoint, enemy2.position)), 75)], [CCMoveBy actionWithDuration:3 position:ccp(buffDude.position.x,buffDude.position.y)], nil]; CCCallFuncO *a = [CCCallFuncO actionWithTarget:self selector:(@selector(shoot:)) object:enemy2]; CCSequence *s = [CCSequence actions:action,a, nil]; CCRepeatForever *repeat = [CCRepeatForever actionWithAction:s]; [enemy2 runAction:repeat]; } And here's the Shoot info from the Enemies class: Enemies.m: -(void)shoot:(id)sender { self = (BigAndStrongEnemy *)sender; [self shoot]; } -(void)spriteMoveFinished:(id)sender { CCSprite *b = (CCSprite *)sender; [self removeChild:b cleanup:YES]; } -(void)shoot { self = [CCSprite spriteWithFile:@"bigAndStrongEnemy.gif"]; CCSprite *b = [CCSprite spriteWithFile:@"bullet.gif"]; b.position = ccp(self.position.x,self.position.y); b.tag = 2; [self addChild:b]; [bullets addObject:b]; CGSize winSize = [[CCDirector sharedDirector] winSize]; CGPoint point = CGPointMake((winSize.width - (winSize.width - self.position.x)),0); [b runAction:[CCSequence actions: [CCMoveBy actionWithDuration:0.5 position:point], [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)], nil]]; } Every time the 3 seconds goes by, the app crashes, and goes to the breakpoint in the CCCallFuncO file. I haven't touched it, is the thing. I am completely confused. Any help is greatly appreciated.

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