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  • Efficient inline templates and C++

    - by Darryl Gove
    I've talked before about calling inline templates from C++, I've also talked about calling inline templates efficiently. This time I want to talk about efficiently calling inline templates from C++. The obvious starting point is that I need to declare the inline templates as being extern "C": extern "C" { int mytemplate(int); } This enables us to call it, but the call may not be very efficient because the compiler will treat it as a function call, and may produce suboptimal code based on that premise. So we need to add the no_side_effect pragma: extern "C" { int mytemplate(int); #pragma no_side_effect(mytemplate) } However, this may still not produce optimal code. We've discussed how the no_side_effect pragma cannot be combined with exceptions, well we know that the code cannot produce exceptions, but the compiler doesn't know that. If we tell the compiler that information it may be able to produce even better code. We can do this by adding the "throw()" keyword to the template declaration: extern "C" { int mytemplate(int) throw(); #pragma no_side_effect(mytemplate) } The following is an example of how these changes might improve performance. We can take our previous example code and migrate it to C++, adding the use of a try...catch construct: #include <iostream extern "C" { int lzd(int); #pragma no_side_effect(lzd) } int a; int c=0; class myclass { int routine(); }; int myclass::routine() { try { for(a=0; a<1000; a++) { c=lzd(c); } } catch(...) { std::cout << "Something happened" << std::endl; } return 0; } Compiling this produces a slightly suboptimal code sequence in the hot loop: $ CC -O -xtarget=T4 -S t.cpp t.il ... /* 0x0014 23 */ lzd %o0,%o0 /* 0x0018 21 */ add %l6,1,%l6 /* 0x001c */ cmp %l6,1000 /* 0x0020 */ bl,pt %icc,.L77000033 /* 0x0024 23 */ st %o0,[%l7] There's a store in the delay slot of the branch, so we're repeatedly storing data back to memory. If we change the function declaration to include "throw()", we get better code: $ CC -O -xtarget=T4 -S t.cpp t.il ... /* 0x0014 21 */ add %i1,1,%i1 /* 0x0018 23 */ lzd %o0,%o0 /* 0x001c 21 */ cmp %i1,999 /* 0x0020 */ ble,pt %icc,.L77000019 /* 0x0024 */ nop The store has gone, but the code is still suboptimal - there's a nop in the delay slot rather than useful work. However, it's good enough for this example. The point I'm making is that the compiler produces the better code with both the "throw()" and the no side effect pragma.

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  • Playing with F#

    - by mroberts
    Project Euler is a awesome site.   When working with a new language it can be tricky to find problems that need solving, that are more complex than "Hello World" and simpler than a full blown application. Project Euler gives use just that, cool and thought provoking problems that usually don't take days to solve.  I've solved a number of questions with C# and some with Java.  BTW, I used Java because it had BigInteger support before .Net. A couple weeks ago, back when winter had a firm grip on Columbus, OH, I began playing (researching) with F#.  I began with Problem #1 from Project Euler.  I started by looking at my solution in C#. Here is my solution in C#. 1: using System; 2: using System.Collections.Generic; 3:   4: namespace Problem001 5: { 6: class Program 7: { 8: static void Main(string[] args) 9: { 10: List<int> values = new List<int>(); 11:   12: for (int i = 1; i < 1000; i++) 13: { 14: if (i % 3 == 0 || i % 5 == 0) 15: values.Add(i); 16: } 17: int total = 0; 18:   19: values.ForEach(v => total += v); 20:   21: Console.WriteLine(total); 22: Console.ReadKey(); 23: } 24: } 25: }   Now, after much tweaking and learning, here is my solution in F#.   1: open System 2:   3: let calc n = 4: [1..n] 5: |> List.map (fun x -> if (x % 3 = 0 || x % 5 = 0) then x else 0) 6: |> List.sum 7:   8: let main() = 9: calc 999 10: |> printfn "result = %d" 11: Console.ReadKey(true) |> ignore 12:   13: main() Just this little example highlights some cool things about F#. Type inference. F# infers the type of a value.  In the C# code above we declare a number of variables, the list, and a couple ints.  F# does not require this, it infers the calc (a function) accepts a int and returns a int. Great built in functionality for Lists.  List.map for example. BTW, I don’t think I’m spilling the beans by giving away the code for Problem 1.  It by far is the easiest question, IMHO, solved by 92,000+ people. Next I’ll look into writing a class library with F#.

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  • JavaScript Class Patterns &ndash; In CoffeeScript

    - by Liam McLennan
    Recently I wrote about JavaScript class patterns, and in particular, my favourite class pattern that uses closure to provide encapsulation. A class to represent a person, with a name and an age, looks like this: var Person = (function() { // private variables go here var name,age; function constructor(n, a) { name = n; age = a; } constructor.prototype = { toString: function() { return name + " is " + age + " years old."; } }; return constructor; })(); var john = new Person("John Galt", 50); console.log(john.toString()); Today I have been experimenting with coding for node.js in CoffeeScript. One of the first things I wanted to do was to try and implement my class pattern in CoffeeScript and then see how it compared to CoffeeScript’s built-in class keyword. The above Person class, implemented in CoffeeScript, looks like this: # JavaScript style class using closure to provide private methods Person = (() -> [name,age] = [{},{}] constructor = (n, a) -> [name,age] = [n,a] null constructor.prototype = toString: () -> "name is #{name} age is #{age} years old" constructor )() I am satisfied with how this came out, but there are a few nasty bits. To declare the two private variables in javascript is as simple as var name,age; but in CoffeeScript I have to assign a value, hence [name,age] = [{},{}]. The other major issue occurred because of CoffeeScript’s implicit function returns. The last statement in any function is returned, so I had to add null to the end of the constructor to get it to work. The great thing about the technique just presented is that it provides encapsulation ie the name and age variables are not visible outside of the Person class. CoffeeScript classes do not provide encapsulation, but they do provide nicer syntax. The Person class using native CoffeeScript classes is: # CoffeeScript style class using the class keyword class CoffeePerson constructor: (@name, @age) -> toString: () -> "name is #{@name} age is #{@age} years old" felix = new CoffeePerson "Felix Hoenikker", 63 console.log felix.toString() So now I have a trade-off: nice syntax against encapsulation. I think I will experiment with both strategies in my project and see which works out better.

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  • How to leverage the internal HTTP endpoint available on Azure web roles?

    - by Alfredo Delsors
    Imagine you have a Web application using an in-memory collection that changes occasionally but is used very often. The collection gets loaded from storage on the Application_Start global.asax event and is updated whenever its content changes. If you want to deploy this application on Azure you need to keep in mind that more than one instance of the application can be running at any time and therefore you need to provide some mechanism to keep all instances informed with the latest changes. Because the communication through internal endpoints between Azure role instances is at no cost, a good solution can be maintaining the information on Azure Storage Tables, reading its contents on the Application_Start event and populating its changes to all other instances using the internal HTTP port available on Azure Web Roles. You need to follow these steps to leverage the internal HTTP endpoint available on Azure web roles to maintain all instances up to date. 1.   Define an internal HTTP endpoint in the Web Role properties, for example InternalHttpEndpoint   2.   Add a new WCF service to the Web Role, for example NotificationService.svc 3.   Disable multiple site bindings in web.config: <serviceHostingEnvironment multipleSiteBindingsEnabled="false"> 4.   Add a method on the new service to receive notifications from other role instances. namespace Service { [ServiceContract] public interface INotificationService { [OperationContract(IsOneWay = true)] void Notify(Information info); } } 5.   Declare a class that inherits from System.ServiceModel.Activation.ServiceHostFactory and override the method CreateServiceHost to host the internal endpoint. public class InternalServiceFactory : ServiceHostFactory { protected override ServiceHost CreateServiceHost(Type serviceType, Uri[] baseAddresses) { var internalEndpointAddress = string.Format( "http://{0}/NotificationService.svc", RoleEnvironment.CurrentRoleInstance.InstanceEndpoints["InternalHttpEndpoint"].IPEndpoint); ServiceHost host = new ServiceHost( typeof(NotificationService), new Uri(internalEndpointAddress)); BasicHttpBinding binding = new BasicHttpBinding(SecurityMode.None); host.AddServiceEndpoint( typeof(INotificationService), binding, internalEndpointAddress); return host; } } Note that you can use SecurityMode.None because the internal endpoint is private to the instances of the service. 6.   Edit the markup of the service right clicking the svc file and selecting "View markup" to add the new factory as the factory to be used to create the service <%@ ServiceHost Language="C#" Debug="true" Factory="Service.InternalServiceFactory" Service="Service.NotificationService" CodeBehind="NotificationService.svc.cs" %> 7.   Now you can notify changes to other instances using this code: var current = RoleEnvironment.CurrentRoleInstance; var endPoints = current.Role.Instances .Where(instance => instance != current) .Select(instance => instance.InstanceEndpoints["InternalHttpEndpoint"]); foreach (var ep in endPoints) { EndpointAddress address = new EndpointAddress( String.Format("http://{0}/NotificationService.svc", ep.IPEndpoint)); BasicHttpBinding binding = new BasicHttpBinding(SecurityMode.None); var factory = new ChannelFactory<INotificationService>(binding); INotificationService instance = factory.CreateChannel(address); instance.Notify(changedinfo); }

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  • How do you handle objects that need custom behavior, and need to exist as an entity in the database?

    - by Scott Whitlock
    For a simple example, assume your application sends out notifications to users when various events happen. So in the database I might have the following tables: TABLE Event EventId uniqueidentifier EventName varchar TABLE User UserId uniqueidentifier Name varchar TABLE EventSubscription EventUserId EventId UserId The events themselves are generated by the program. So there are hard-coded points in the application where an event instance is generated, and it needs to notify all the subscribed users. So, the application itself doesn't edit the Event table, except during initial installation, and during an update where a new Event might be created. At some point, when an event is generated, the application needs to lookup the Event and get a list of Users. What's the best way to link the event in the source code to the event in the database? Option 1: Store the EventName in the program as a fixed constant, and look it up by name. Option 2: Store the EventId in the program as a static Guid, and look it up by ID. Extra Credit In other similar circumstances I may want to include custom behavior with the event type. That is, I'll want subclasses of my Event entity class with different behaviors, and when I lookup an event, I want it to return an instance of my subclass. For instance: class Event { public Guid Id { get; } public Guid EventName { get; } public ReadOnlyCollection<EventSubscription> EventSubscriptions { get; } public void NotifySubscribers() { foreach(var eventSubscription in EventSubscriptions) { eventSubscription.Notify(); } this.OnSubscribersNotified(); } public virtual void OnSubscribersNotified() {} } class WakingEvent : Event { private readonly IWaker waker; public WakingEvent(IWaker waker) { if(waker == null) throw new ArgumentNullException("waker"); this.waker = waker; } public override void OnSubscribersNotified() { this.waker.Wake(); base.OnSubscribersNotified(); } } So, that means I need to map WakingEvent to whatever key I'm using to look it up in the database. Let's say that's the EventId. Where do I store this relationship? Does it go in the event repository class? Should the WakingEvent know declare its own ID in a static member or method? ...and then, is this all backwards? If all events have a subclass, then instead of retrieving events by ID, should I be asking my repository for the WakingEvent like this: public T GetEvent<T>() where T : Event { ... // what goes here? ... } I can't be the first one to tackle this. What's the best practice?

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  • Mutable Records in F#

    - by MarkPearl
    I’m loving my expert F# book – today I thought I would give a post on using mutable records as covered in Chapter 4 of Expert F#. So as they explain the simplest mutable data structures in F# are mutable records. The whole concept of things by default being immutable is a new one for me from my C# background. Anyhow… lets look at some C# code first. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MutableRecords { public class DiscreteEventCounter { public int Total { get; set; } public int Positive { get; set; } public string Name { get; private set; } public DiscreteEventCounter(string name) { Name = name; } } class Program { private static void recordEvent(DiscreteEventCounter s, bool isPositive) { s.Total += 1; if (isPositive) s.Positive += 1; } private static void reportStatus (DiscreteEventCounter s) { Console.WriteLine("We have {0} {1} out of {2}", s.Positive, s.Name, s.Total); } static void Main(string[] args) { var longCounter = new DiscreteEventCounter("My Discrete Counter"); recordEvent(longCounter, true); recordEvent(longCounter, true); reportStatus(longCounter); Console.ReadLine(); } } } Quite simple, we have a class that has a few values. We instantiate an instance of the class and perform increments etc on the instance. Now lets look at an equivalent F# sample. namespace EncapsulationNS module Module1 = open System type DiscreteEventCounter = { mutable Total : int mutable Positive : int Name : string } let recordEvent (s: DiscreteEventCounter) isPositive = s.Total <- s.Total+1 if isPositive then s.Positive <- s.Positive+1 let reportStatus (s: DiscreteEventCounter) = printfn "We have %d %s out of %d" s.Positive s.Name s.Total let newCounter nm = { Total = 0; Positive = 0; Name = nm } // // Using it... // let longCounter = newCounter "My Discrete Counter" recordEvent longCounter (true) recordEvent longCounter (true) reportStatus longCounter System.Console.ReadLine() Notice in the type declaration of the DiscreteEventCounter we had to explicitly declare that the total and positive value holders were mutable. And that’s it – a very simple example of mutable types.

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  • Oracle HRMS API – Update Employee Address

    - by PRajkumar
    API - hr_person_address_api.update_person_address   Example -- Consider Employee having Address Line1 -- "50 Main Street" Lets Update Address Line1 -- "60 Main Street" using update address API       DECLARE       ln_address_id                         PER_ADDRESSES.ADDRESS_ID%TYPE;       ln_object_version_number  PER_ADDRESSES.OBJECT_VERSION_NUMBER%TYPE := 1; BEGIN    -- Update Employee Address    -- ----------------------------------------     hr_person_address_api.update_person_address     (    -- Input data elements          -- -----------------------------          p_effective_date                     => TO_DATE('10-JUN-2011'),          p_address_id                          => 16406,          p_address_line1                    => '60 Main Street',          -- Output data elements          -- --------------------------------          p_object_version_number   => ln_object_version_number     );    COMMIT; EXCEPTION       WHEN OTHERS THEN                  ROLLBACK;                  dbms_output.put_line(SQLERRM); END; / SHOW ERR;      

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  • Pixels - A cry for some insight

    - by CarrotFile
    I'm pretty new to web developing and I'd love some clarification. Although reading more than one book on the topic, I cannot seem to wrap my head around the pixel concept. I encounter problems with this issue when trying to use CSS and pixel units for design that fits different screen sizes. To my understanding a pixel is the most basic unit used by a monitor in order to compose an image on the screen. So if me resolution is 800 by 600, everything on my screen is rendered using those 800*600 basic building blocks. If I were to enlarge my screen resolution, 3 things would accrue: A. The basic image building block(the pixel) would shrink in size B. The pixels would move close together C. Well, more pixels would now be available All these combined lead to a sharper(depending on the viewing distance) and more detail enabling image. Well so far so good. Here is were I start getting lost: To my knowledge a pixel is not a physical, real object. Monitors are not embedded with a few thousand pixels. I am drawn to this conclusion because anyone can change his screen's resolution, making a pixel on his screen bigger or smaller, and adding or subtracting the amount of total pixels on screen. Adding to that, I have herd that different monitors have different pixel densities. For example Apple's retina monitors. Taking all of the above as my knowledge base, These are my questions: If a pixel has no real world constant size, what does comparing different pixel densities matter? Each screen company can define it's own pixel concept and declare the higher density. What does a bigger pixel density mean? Say we take two screens with the same physical dimensions, but with a different pixel density, am I to assert that the main difference would be the larger density screen being able to display a higher max resolution? Or am I to assert that given the same resolution on both monitors, the higher density one would display a sharper, smaller image? If a pixel is not a fixed size within one monitor, is it a fixed size between the same resolution on two different monitors? For example, would two different monitors, set to the same resolution, be comprised of same size, same quantity pixels? I'd love some help (:

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  • Create simple jQuery plugin

    - by ybbest
    In the last post, I have shown you how to add the function to jQuery. In this post, I will show you how to create plugin to achieve this. 1. You need to wrap your code in the following construct, this is because you should not use $ directly as $ is global variable, it could have clash with some other library which also use $.Basically, you can pass in jQuery object into the function, so that $ is made available inside the function. (JavaScript use function to create scope, so you can make sure $ is referred to jQuery inside the function ) (function($){ //Your code goes here. }; })(jQuery); 2. Put your code into the construct above. (function ($) { $.getParameterByName = function (name) { name = name.replace(/[\[]/, "\\\[").replace(/[\]]/, "\\\]"); var regexS = "[\\?&]" + name + "=([^&#]*)"; var regex = new RegExp(regexS); var results = regex.exec(window.location.search); if (results == null) return ""; else return decodeURIComponent(results[1].replace(/\+/g, " ")); }; })(jQuery); 3. Now you can reference the code into you project and you can call the method in you JavaScript References: Provides scope for variables Variables are scoped at the function level in javascript. This is different to what you might be used to in a language like C# or Java where the variables are scoped to the block. What this means is if you declare a variable inside a loop or an if statement, it will be available to the entire function. If you ever find yourself needing to explicitly scope a variable inside a function you can use an anonymous function to do this. You can actually create an anonymous function and then execute it straight away and all the variables inside will be scoped to the anonymous function: (function() { var myProperty = "hello world"; alert(myProperty); })(); alert(typeof(myProperty)); // undefined How does an anonymous function in JavaScript work? Building Your First jQuery Plugin A Plugin Development Pattern

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  • Adding JavaScript to your code dependent upon conditions

    - by DavidMadden
    You might be in an environment where you code is source controlled and where you might have build options to different environments.  I recently encountered this where the same code, built on different configurations, would have the website at a different URL.  If you are working with ASP.NET as I am you will have to do something a bit crazy but worth while.  If someone has a more efficient solution please share. Here is what I came up with to make sure the client side script was placed into the HEAD element for the Google Analytics script.  GA wants to be the last in the HEAD element so if you are doing others in the Page_Load then you should do theirs last. The settings object below is an instance of a class that holds information I collection.  You could read from different sources depending on where you stored your unique ID for Google Analytics. *** This has been formatted to fit this screen. *** if (!IsPostBack) { if (settings.GoogleAnalyticsID != null || settings.GoogleAnalyticsID != string.Empty) { string str = @"//<!CDATA[ var _gaq = _gaq || []; _gaq.push(['_setAccount', '"  + settings.GoogleAnalyticsID + "']); _gaq.push(['_trackPageview']);  (function () {  var ga = document.createElement('script');  ga.type = 'text/javascript';  ga.async = true;  ga.src = ('https:' == document.location.protocol  ? 'https://ssl' :  'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0];  s.parentNode.insertBefore(ga, s);})();"; System.Web.UI.HtmlControls.HtmlGenericControl si =  new System.Web.UI.HtmlControls.HtmlGenericControl(); si.TagName = "script"; si.Attributes.Add("type", @"text/javascript"); si.InnerHtml = sb.ToString(); this.Page.Header.Controls.Add(si); } } The code above will prevent the code from executing if it is a PostBack and then if the ID was not able to be read or something caused the settings to be lost by accident. If you have larger function to declare, you can use a StringBuilder to separate the lines. This is the most compact I wished to go and manage readability.

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  • Best practice for organizing/storing character/monster data in an RPG?

    - by eclecto
    Synopsis: Attempting to build a cross-platform RPG app in Adobe Flash Builder and am trying to figure out the best class hierarchy and the best way to store the static data used to build each of the individual "hero" and "monster" types. My programming experience, particularly in AS3, is embarrassingly small. My ultra-alpha method is to include a "_class" object in the constructor for each instance. The _class, in turn, is a static Object pulled from a class created specifically for that purpose, so things look something like this: // Character.as package { public class Character extends Sprite { public var _strength:int; // etc. public function Character(_class:Object) { _strength = _class._strength; // etc. } } } // MonsterClasses.as package { public final class MonsterClasses extends Object { public static const Monster1:Object={ _strength:50, // etc. } // etc. } } // Some other class in which characters/monsters are created. // Create a new instance of Character var myMonster = new Character(MonsterClasses.Monster1); Another option I've toyed with is the idea of making each character class/monster type its own subclass of Character, but I'm not sure if it would be efficient or even make sense considering that these classes would only be used to store variables and would add no new methods. On the other hand, it would make creating instances as simple as var myMonster = new Monster1; and potentially cut down on the overhead of having to read a class containing the data for, at a conservative preliminary estimate, over 150 monsters just to fish out the one monster I want (assuming, and I really have no idea, that such a thing might cause any kind of slowdown in execution). But long story short, I want a system that's both efficient at compile time and easy to work with during coding. Should I stick with what I've got or try a different method? As a subquestion, I'm also assuming here that the best way to store data that will be bundled with the final game and not read externally is simply to declare everything in AS3. Seems to me that if I used, say, XML or JSON I'd have to use the associated AS3 classes and methods to pull in the data, parse it, and convert it to AS3 object(s) anyway, so it would be inefficient. Right?

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  • Cocos2D - Detecting collision

    - by Grace
    I am a beginner in cocos2d and im facing a problem with detecting collision for my coins. Sometimes it works sometimes it doesn't. So basically, im creating a game which the user (ship) have to avoid the obstacles and collect coins on the way. The collision of the obstacle works well but not for the coins. I was thinking maybe the loops for creating many coins is the problem but im not sure. Can anyone help? My codes: - (void)update:(ccTime)dt{ double curTime = CACurrentMediaTime(); if (curTime > _nextBridgeSpawn) { float randSecs = [self randomValueBetween:3.0 andValue:5.0]; _nextBridgeSpawn = randSecs + curTime; float randX = [self randomValueBetween:50 andValue:500]; float randDuration = [self randomValueBetween:8.0 andValue:10.0]; CCSprite *bridge = [_bridge objectAtIndex:_nextBridge]; _nextBridge++; if (_nextBridge >= _bridge.count) _nextBridge = 0; [bridge stopAllActions]; bridge.position = ccp(winSize.width/2, winSize.height); bridge.visible = YES; [bridge runAction:[CCSequence actions: [CCMoveBy actionWithDuration:randDuration position:ccp(0, -winSize.height)], [CCCallFuncN actionWithTarget:self selector:@selector(setInvisible:)], nil]]; this is where i declare my coins (continued from the update method) int randCoin = [self randomValueBetween:0 andValue:5]; _coin = [[CCArray alloc] initWithCapacity:randCoin]; for(int i = 0; i < randCoin; ++i) { coin = [CCSprite spriteWithFile:@"coin.png"]; coin.visible = NO; [self addChild:coin]; [_coin addObject:coin]; } float randCoinX = [self randomValueBetween:winSize.width/5 andValue:winSize.width - (border.contentSize.width *2)]; float randCoinY = [self randomValueBetween:100 andValue:700]; float randCoinPlace = [self randomValueBetween:30 andValue:60]; for (int i = 0; i < _coin.count; ++i) { CCSprite *coin2 = [_coin objectAtIndex:i]; coin2.position = ccp(randCoinX, (bridge.position.y + randCoinY) + (randCoinPlace *i)); coin2.visible = YES; [coin2 runAction:[CCSequence actions: [CCMoveBy actionWithDuration:randDuration position:ccp(0, -winSize.height-2000)], [CCCallFuncN actionWithTarget:self selector:@selector(setInvisible:)], nil]]; } } this is to check for collision (also in the update method) for (CCSprite *bridge in _bridge) { if (!bridge.visible) continue; if (CGRectIntersectsRect(ship.boundingBox, bridge.boundingBox)){ bridge.visible = NO; [ship runAction:[CCBlink actionWithDuration:1.0 blinks:5]]; } } } //this is the collision for coins which only work at times for (CCSprite *coin2 in _coin) { if (!coin2.visible) continue; if (CGRectIntersectsRect(ship.boundingBox, coin2.boundingBox)) { NSLog(@"Coin collected"); coin2.visible = NO; } } } Thank you.

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  • Scripting an automated SQLServer 2008 DR move

    - by ItsAMystery
    Hi All We use the built in logshipping in SQLServer to logship to our DR site but once in a month do a DR test which requires us to move back and forth between our Live and BAckup servers. We run multiple (30) databases on the system so manually backing up the final logs and disabling the jobs is too much work and takes too long. I though no problem, I will script it but have run into trouble with it always complaninig that the final logship is too early to apply even though I dont export the final log until putting the database into norecovery mode. Firstly, does any one no a simple and reliable way of doing this? I have lokoed at some 3rd party software (redgate sqlbackup I think it was) but that didnt make it easy in this situation either. What I want to be able to do is basically run a script (a series of stored procedures) to get me to DR and run another to get me back with no dataloss. My scripts are very simplistic at the moment but here they are: 2 servers Primary Paris Secondary ParisT The StartAgentJobAndWait is a script written by someone else (ta) and just checks the jobs have finished or quits it if it never ends. At the moment I am just using a test database called BOB2 but if I can get it working will pass in the database and job names. from PARIS: /* Disable backup job */ exec msdb..sp_update_job @job_name = 'LSBackup_BOB2', @enabled = 0 exec PARIST.msdb..sp_update_job @job_name = 'LSCopy_PARIS_BOB2', @enabled = 0 exec PARIST.msdb..sp_update_job @job_name = 'LSRestore_PARIS_BOB2', @enabled = 0 exec PARIST.master.dbo.DRStage2 ParisT DRStage2 DECLARE @RetValue varchar (10) EXEC @RetValue = StartAgentJobAndWait LSCopy_PARIS_BOB2 , 2 SELECT ReturnValue=@RetValue if @RetValue = 1 begin print 'The Copy Task completed Succesffuly' END ELSE print 'The Copy task failed, This may or may not be a problem, check restore state of database' SELECT @RetValue = 0 EXEC @RetValue = StartAgentJobAndWait LSRestore_PARIS_BOB2 , 2 SELECT ReturnValue=@RetValue if @RetValue = 1 begin print 'The Restore Task completed Succesffuly' END ELSE print 'The Copy task failed, This may or may not be a problem, check restore state of database' exec PARIS.master.dbo.DRStage3 /* Do the last logship and move it to Trumpington */ BACKUP log "BOB2" to disk='c:\drlogshipping\BOB2.bak' with compression, norecovery EXEC xp_cmdshell 'copy c:\drlogshipping \\192.168.7.11\drlogshipping' EXEC PARIST.master.dbo.DRTransferFinish AS BEGIN restore database "BOB2" from disk='c:\drlogshipping\bob2.bak' with recovery

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  • Is there a way to tell SGE to run specific jobs as root on the execution node?

    - by Rick Reynolds
    The title kinda says it all... We're using SGE/OGE to submit jobs to a set of worker nodes that then do things with specific pieces of equipment. The programs and scripts that have been created that manipulate this equipment rely on running as root. I'd like SGE to handle allocation of resources in a way that is mindful of users, groups, projects, etc., but I also need the actual jobs to run with root permissions. I've read up on How can one run a prologue script as root in gridengine? to see if anything there was pertinent, but it seems that SGE is providing the "user@" kind of spec specifically for prolog and epilog kinds of actions. Is there any similar functionality for the job itself? I'm aware of su/sudo approaches, but that won't really work in this environment because the sudoers file isn't globally managed (i.e. I'd have to add a whole set of users to /etc/sudoers on lots of machines). I'm currently looking into a setuid kind of solution, but that would definitely be an unnecessary kind of work-around if SGE provides me a way to declare that a specific job (or jobs in a specific queue) always needs to run with a specific user's rights.

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  • get ubuntu terminal to send an escape sequence (control+shift+up)

    - by user62046
    This problem starts when I use emacs ( with -nw option). Let me first explain it. I tried to define hotkey (for emacs) as following (global-set-key [(control shift up)] 'other-window) but it doesn't work (no error, just doesn't work), neither does (global-set-key [(control shift down)] 'other-window) But (global-set-key [(control shift right)] 'other-window) and (global-set-key [(control shift left)] 'other-window) work! But because the last two key combinations are used by emacs (as default), I don't wanna change them for other functions. So how could I make control-shift-up and control-shift-down work? I have googled "(control shift up)", it seems that control-shift-up is used by other people, (but not very few results). In the Stack Overflow forum, Gille answered me as following: Ctrl+Shift+Up does send a signal to your computer, but your terminal emulator is apparently not transmitting any escape sequence for it. So your problem is in two parts. First you must get your terminal emulator to send an escape sequence, which depends on your terminal emulator, and is Super User material, or Unix.SE if you're using a unix system. Then you need to declare the escape sequence in Emacs, and my answer explains that part So I come here for this question: How do I get my terminal (I use ubuntu 10.04, and the built-in terminal) to send an escape sequence for Control+Shift+Up Control+Shift+down

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  • Puppet : How to override / redefine outside child class (usecase and example detailled)

    - by alex8657
    The use case i try to illustrate is when to declare some item (eq mysqld service) with a default configuration that could be included on every node (class stripdown in the example, for basenode), and still be able to override this same item in some specific class (eg mysql::server), to be included by specific nodes (eg myserver.local) I illustrated this use case with the example below, where i want to disable mysql service on all nodes, but activate it on a specific node. But of course, Puppet parsing fails because the Service[mysql] is included twice. And of course, class mysql::server bears no relation to be a child of class stripdown Is there a way to override the Service["mysql"], or mark it as the main one, or whatever ? I was thinking about the virtual items and the realize function, but it only permits apply an item multiple times, not to redefine or override. # In stripdown.pp : class stripdown { service {"mysql": enable => "false", ensure => "stopped" } } # In mysql.pp : class mysql::server { service { mysqld: enable => true, ensure => running, hasrestart => true, hasstatus => true, path => "/etc/init.d/mysql", require => Package["mysql-server"], } } # Then nodes in nodes.pp : node basenode { include stripdown } node myserver.local inherits basenode { include mysql::server` # BOOM, fails here because of Service["mysql"] redefinition }

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  • Block SMTP session with sender domain which doesn't itself accept SMTP connection.

    - by bignose
    I'm administrating a mail service for a small business. Their mail host's internet connection is an ADSL service with a permanent IP address. Unfortunately, many misconfigured mail systems will happily deliver to this host, but, when the host attempts to send mail back (e.g. a bounce notice, or a normal response from someone), the declared sender's domain has an MX which refuses to receive connections from this host. That misconfiguration makes their system a one-way mail sender, which is a problem. How can I configure Postfix on this customer's mail host to refuse SMTP sessions that declare a sender domain which itself refuses SMTP from this host? That is, if the SMTP client declares a domain that we can't make SMTP connections back to, then there's not much point accepting the incoming connection in the first place. Note that I'm not, as some commenters have assumed, talking about checking whether the SMTP client will receive messages. The check I want is whether the declared sender's domain (regardless of who the current SMTP client is) will accept SMTP connections from here. In other words: when we get around to sending a message back, we'll need the sender's domain to accept SMTP connections; I want to do that check before accepting the incoming session. I'm imagining a late check (after the low-cost checks to winnow most of the rubbish connections) that keeps the client on the other end while it attempts an SMTP client connection back to the declared domain of the sender. If that connection is rejected, the incoming one is also rejected. I'm also open to other suggestions for how this problem might be addressed (short of not using this mail host at all, which isn't an option).

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  • file system that allow to specify different RAID level per directory and change it afterward

    - by Adam Ryczkowski
    I have 5 hard drives, where I want to keep my data. Some of my files are more important, and some of them are less. So some of them I wish to put on RAID-6, and for some it RAID-5 is sufficient. It is difficult to predict at the moment of creation of the arrays how much space of each type to declare. What I would do if I didn't hear about zfs, is partition the hard drives into identical 100GB partitions, and as my needs grow, assemble those partitions into md devices using linux-raid. Then, I'd combine those devices using lvm into logical volumes where I'd put my data. So when I'd need more space of e.g. RAID-6, I'd take 100GB partition from each hard drive and assemble them into another RAID-6 md device and would use it as physical storage for the logical volume group dedicated for RAID-6 data. Then I could grow the file system on this logical volume. On top of RAID-6 and RAID-5 Volume Groups (managed by lvm) would reside completely independent file systems, which I'd later merge with multiple mount --bind into a single directory structure that would reflect the logical structure of data rather that of the storage. But now, when I heard about the ZFS with all the performance, data-healing and compression capabilities I cannot stop thinking if it can help me. If so, what do you think would be the best setup?

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  • Block SMTP connections from mail domains which don't themselves accept SMTP connection.

    - by bignose
    I'm administrating a mail service for a small business. Their mail host's internet connection is an ADSL service with a permanent IP address. Unfortunately, many misconfigured mail systems will happily deliver to this host, but, when the host attempts to send mail back (e.g. a bounce notice, or a normal response from someone), the original sender refuses to receive connections from this host. That misconfiguration makes their system a one-way mail sender, which is a problem. How can I configure Postfix on this customer's mail host to refuse SMTP sessions that declare a sender domain which itself refuses SMTP from this host? That is, if the SMTP client declares a domain that we can't make SMTP connections back to, then there's not much point accepting the incoming connection in the first place. I'm imagining a late check (after the low-cost checks to winnow most of the rubbish connections) that keeps the client on the other end while it attempts an SMTP client connection back to the declared domain of the sender. If that connection is rejected, the incoming one is also rejected. I'm also open to other suggestions for how this problem might be addressed (short of not using this mail host at all, which isn't an option).

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  • With puppet, can you have the client ask to be a certain set of roles?

    - by Aitch
    I've recently got my puppetmaster and client up and running and have had the client correctly signed, then requested and applied simple changes, all good. I have a growing number of machines (100). They are not consistently named (historical reasons). They fall into a handful of categories (think of it like: dataserver_type1, dataserver_type2, webserver_type1, webserver_type2....). New instances of these types of machines are added weekly. I don't understand (yet) or cannot see how I can declare a "generic" node of (say) "dataserver_type1" that contains whatever modules it needs, and set something in the client puppet.conf that says "I am a dataserver_type1" without using the hostname/FQDN If I set the node name in the catalog as (say) "my-data-server-type1" - the certified hostname - it picks it up and works. I know you can use patterns for hostnames but as I said, my server names are not consistent, and I can't change them. This seems disingenuous to have to edit a file and manually add a node for each server, when they continue to grow. Edit: Digging deeper, it seems roles may be what I want. But there still seems to be an element whereby the master has contain a list of roles that a specific named server should do. Perhaps what I am asking is, how can a client say "I want to be this role", without the server having to be updated?

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  • How to define nodes from a Hiera file in Puppet?

    - by Pigueiras
    I am using puppet and the puppet network device management module and I am trying to build my custom type. In the built-in type for the routers configuration, you can specify a list of nodes and then the configuration inside that node: node "c2950.domain.com" { Interface { duplex => auto, speed => auto } interface { "FastEthernet 0/1": description => "--> to end-user workstation", mode => access, native_vlan => 1000 # [...] More configuration } What I am trying to do, is to move the manifest declaration of the nodes and the configuration of my custom type to a Hiera file like this one: nodes: - node1 - node2 config_device: node1: custom_parameter: "whatever1" node2: custom_parameter: "whatever2" And then in the manifest iterate over the hiera file creating the nodes with the configuration of each node with something like (I am taking as reference this question in serverfault): class my_class { $nodes = hiera_array('nodes') define hash_extract() { $conf_hash = hiera_hash("config_device") $custom_paramter = $conf_hash[$name] ## TRICK lies in $name variable node $name { my_custom_device { $name: custom_parameter => $device_conf['custom_parameter'] } } } hash_extract{$pdu_names: } } } But for this solution I have two problems, I can not define a node inside a define and I can not parameterize a node name. So, is there any way to declare nodes from a Hiera file with their configuration inside?

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  • Constructor and Destructor of a singleton object called twice

    - by Bikram990
    I'm facing a problem in singleton object in c++. Here is the explanation: Problem info: I have a 4 shared libraries (say libA.so, libB.so, libC.so, libD.so) and 2 executable binary files each using one another shared library( say libE.so) which deals with files. The purpose of libE.so is to write data into a file and if the executable restarts or size of file exceeds a certain limit it is zipped and a new file is created with time stamp in name. It is using singleton object. It exports a handler class for getting and using singleton. Compressing only happens in the above said two cases. The user/loader executable can specify the starting name of file only no other control is provided by handler class. libA.so, libB.so, libC.so and libD.so have almost same behavior. They all have a class and declare and object of an handler which gets the instance of the singleton in libE.so and uses it for further purpose. All these libraries are linked to two executable binary files. If only one of the two executable runs then its fine, But if both executable runs one after other then the file of the first started executable gets compressed. Debug info: The constructor and destructor of the singleton object is called twice.(for each executable) The object of singleton is a static object and never deleted. The executable is not able to exit/return gives: glibc detected * (exe1 or exe2): double free or corruption (!prev): some_addr * Running with binaries valgrind gives that the above error is due to the destructor of the singleton object. Thanks

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  • wxWidgets in Code::Blocks

    - by Vlad
    Hello all, I'm trying to compile the minimal sample from the "Cross-Platform GUI Programming with wxWidgets" book but the following compile errors: ||=== minimal, Debug ===| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_frame.o):frame.cpp:(.text+0x918)||undefined reference to `__Unwind_Resume' | C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_frame.o):frame.cpp:(.text+0x931)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_frame.o):frame.cpp:(.text+0xa96)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_frame.o):frame.cpp:(.text+0xada)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_frame.o):frame.cpp:(.text+0xb1e)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_frame.o):frame.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_datacmn.o):datacmn.cpp:(.eh_frame+0x11)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdicmn.o):gdicmn.cpp:(.text+0x63a)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdicmn.o):gdicmn.cpp:(.text+0x696)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdicmn.o):gdicmn.cpp:(.text+0x6f2)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdicmn.o):gdicmn.cpp:(.text+0x74a)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdicmn.o):gdicmn.cpp:(.text+0x7a2)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdicmn.o):gdicmn.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menu.o):menu.cpp:(.text+0x88f)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menu.o):menu.cpp:(.text+0x927)||undefined reference to `__Unwind_Resume' | C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menu.o):menu.cpp:(.text+0x9bf)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menu.o):menu.cpp:(.text+0xb8b)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menu.o):menu.cpp:(.text+0xc87)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menu.o):menu.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menucmn.o):menucmn.cpp:(.text+0xbc0)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menucmn.o):menucmn.cpp:(.text+0xc59)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menucmn.o):menucmn.cpp:(.text+0xcf5)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menucmn.o):menucmn.cpp:(.text+0xda6)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menucmn.o):menucmn.cpp:(.text+0xdce)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_menucmn.o):menucmn.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_icon.o):icon.cpp:(.text+0x1ff)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_icon.o):icon.cpp:(.text+0x257)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_icon.o):icon.cpp:(.text+0x2af)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_icon.o):icon.cpp:(.text+0x2fc)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_icon.o):icon.cpp:(.text+0x36d)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_icon.o):icon.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdiimage.o):gdiimage.cpp:(.text+0x4a8)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdiimage.o):gdiimage.cpp:(.text+0x73a)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdiimage.o):gdiimage.cpp:(.text+0x813)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdiimage.o):gdiimage.cpp:(.text+0xc06)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdiimage.o):gdiimage.cpp:(.text+0xd3e)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_gdiimage.o):gdiimage.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_event.o):event.cpp:(.text+0x970)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_event.o):event.cpp:(.text+0xa80)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_event.o):event.cpp:(.text+0xb8c)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_event.o):event.cpp:(.text+0xc78)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_event.o):event.cpp:(.text+0xd4f)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_event.o):event.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_appcmn.o):appcmn.cpp:(.text+0x2ef)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_appcmn.o):appcmn.cpp:(.text+0x32b)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_appcmn.o):appcmn.cpp:(.text+0x43d)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_appcmn.o):appcmn.cpp:(.text+0x586)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_appcmn.o):appcmn.cpp:(.text+0x601)||undefined reference to `__Unwind_Resume'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_appcmn.o):appcmn.cpp:(.eh_frame+0x12)||undefined reference to `___gxx_personality_v0'| C:\SourceCode\Libraries\wxWidgets2.8\lib\gcc_lib\libwxmsw28u_core.a(corelib_app.o):app.cpp:(.text+0x1da)||undefined reference to `__Unwind_Resume'| ||More errors follow but not being shown.| ||Edit the max errors limit in compiler options...| ||=== Build finished: 50 errors, 0 warnings ===| Here's the code sample from the book: #include "wx/wx.h" #include "mondrian.xpm" // Declare the application class class MyApp : public wxApp { public: // Called on application startup virtual bool OnInit(); }; // Declare our main frame class class MyFrame : public wxFrame { public: // Constructor MyFrame(const wxString& title); // Event handlers void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); private: // This class handles events DECLARE_EVENT_TABLE() }; // Implements MyApp& GetApp() DECLARE_APP(MyApp) // Give wxWidgets the means to create a MyApp object IMPLEMENT_APP(MyApp) // Initialize the application bool MyApp::OnInit() { // Create the main application window MyFrame *frame = new MyFrame(wxT("Minimal wxWidgets App")); // Show it frame->Show(true); // Start the event loop return true; } // Event table for MyFrame BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(wxID_ABOUT, MyFrame::OnAbout) EVT_MENU(wxID_EXIT, MyFrame::OnQuit) END_EVENT_TABLE() void MyFrame::OnAbout(wxCommandEvent& event) { wxString msg; msg.Printf(wxT("Hello and welcome to %s"), wxVERSION_STRING); wxMessageBox(msg, wxT("About Minimal"), wxOK | wxICON_INFORMATION, this); } void MyFrame::OnQuit(wxCommandEvent& event) { // Destroy the frame Close(); } MyFrame::MyFrame(const wxString& title) : wxFrame(NULL, wxID_ANY, title) { // Set the frame icon SetIcon(wxIcon(mondrian_xpm)); // Create a menu bar wxMenu *fileMenu = new wxMenu; // The “About” item should be in the help menu wxMenu *helpMenu = new wxMenu; helpMenu->Append(wxID_ABOUT, wxT("&About...\tF1"), wxT("Show about dialog")); fileMenu->Append(wxID_EXIT, wxT("E&xit\tAlt-X"), wxT("Quit this program")); // Now append the freshly created menu to the menu bar... wxMenuBar *menuBar = new wxMenuBar(); menuBar->Append(fileMenu, wxT("&File")); menuBar->Append(helpMenu, wxT("&Help")); // ... and attach this menu bar to the frame SetMenuBar(menuBar); // Create a status bar just for fun CreateStatusBar(2); SetStatusText(wxT("Welcome to wxWidgets!")); } So what's happenning? Thanks! P.S.: I installed wxWidgets through wxPack wich afaik comes with everything precomplied and i also added the wxWidgets directory to Global variables-base in Code::Blocks so everything should be correctly set, right?

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  • Maven2 - problem with pluginManagement and parent-child relationship

    - by Newtopian
    from maven documentation pluginManagement: is an element that is seen along side plugins. Plugin Management contains plugin elements in much the same way, except that rather than configuring plugin information for this particular project build, it is intended to configure project builds that inherit from this one. However, this only configures plugins that are actually referenced within the plugins element in the children. The children have every right to override pluginManagement definitions. Now : if I have this in my parent POM <build> <pluginManagement> <plugins> <plugin> <artifactId>maven-dependency-plugin</artifactId> <version>2.0</version> <executions> Some stuff for the children </execution> </executions> </plugin> </plugins> </pluginManagement> </build> and I run mvn help:effective-pom on the parent project I get what I want, namely the plugins part directly under build (the one doing the work) remains empty. Now if I do the following : <build> <pluginManagement> <plugins> <plugin> <artifactId>maven-dependency-plugin</artifactId> <version>2.0</version> <executions> Some stuff for the children </execution> </executions> </plugin> </plugins> </pluginManagement> <plugins> <plugin> <artifactId>maven-compiler-plugin</artifactId> <version>2.0.2</version> <inherited>true</inherited> <configuration> <source>1.6</source> <target>1.6</target> </configuration> </plugin> </plugins> </build> mvn help:effective-pom I get again just what I want, the plugins contains just what is declared and the pluginManagement section is ignored. BUT changing with the following <build> <pluginManagement> <plugins> <plugin> <artifactId>maven-dependency-plugin</artifactId> <version>2.0</version> <executions> Some stuff for the children </execution> </executions> </plugin> </plugins> </pluginManagement> <plugins> <plugin> <artifactId>maven-dependency-plugin</artifactId> <version>2.0</version> <inherited>false</inherited> <!-- this perticular config is NOT for kids... for parent only --> <executions> some stuff for adults only </execution> </executions> </plugin> </plugins> </build> and running mvn help:effective-pom the stuff from pluginManagement section is added on top of what is declared already. as such : <build> <pluginManagement> ... </pluginManagement> <plugins> <plugin> <artifactId>maven-dependency-plugin</artifactId> <version>2.0</version> <inherited>false</inherited> <!-- this perticular config is NOT for kids... for parent only --> <executions> Some stuff for the children </execution> <executions> some stuff for adults only </execution> </executions> </plugin> </plugins> </build> Is there a way to exclude the part for children from the parent pom's section ? In effect what I want is for the pluginManagement to behave exactly as the documentation states, that is I want it to apply for children only but not for the project in which it is declared. As a corrolary, is there a way I can override the parts from the pluginManagement by declaring the plugin in the normal build section of a project ? whatever I try I get that the section is added to executions but I cannot override one that exists already. EDIT: I never did find an acceptable solution for this and as such the issue remains open. Closest solution was offered below and is currently the accepted solution for this question until something better comes up. Right now there are three ways to achieve the desired result (modulate plugin behaviour depending on where in the inheritance hierarchy the current POM is): 1 - using profiles, it will work but you must beware that profiles are not inherited, which is somewhat counter intuitive. They are (if activated) applied to the POM where declared and then this generated POM is propagated down. As such the only way to activate the profile for child POM is specifically on the command line (least I did not find another way). Property, file and other means of activation fail to activate the POM because the trigger is not in the POM where the profile is declared. 2 - (this is what I ended up doing) Declare the plugin as not inherited in the parent and re-declare (copy-paste) the tidbit in every child where it is wanted. Not ideal but it is simple and it works. 3 - Split the aggregation nature and parent nature of the parent POM. Then since the part that only applies to the parent is in a different project it is now possible to use pluginManagement as firstly intended. However this means that a new artificial project must be created that does not contribute to the end product but only serves the could system. This is clear case of conceptual bleed. Also this only applies to my specific and is hard to generalize, so I abandoned efforts to try and make this work in favor of the not-pretty but more contained cut and paste patch described in 2. If anyone coming across this question has a better solution either because of my lack of knowledge of Maven or because the tool evolved to allow this please post the solution here for future reference. Thank you all for your help :-)

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  • C sockets, chat server and client, problem echoing back.

    - by wretrOvian
    Hi This is my chat server : #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <sys/types.h> #include <sys/socket.h> #include <netdb.h> #include <string.h> #define LISTEN_Q 20 #define MSG_SIZE 1024 struct userlist { int sockfd; struct sockaddr addr; struct userlist *next; }; int main(int argc, char *argv[]) { // declare. int listFD, newFD, fdmax, i, j, bytesrecvd; char msg[MSG_SIZE], ipv4[INET_ADDRSTRLEN]; struct addrinfo hints, *srvrAI; struct sockaddr_storage newAddr; struct userlist *users, *uptr, *utemp; socklen_t newAddrLen; fd_set master_set, read_set; // clear sets FD_ZERO(&master_set); FD_ZERO(&read_set); // create a user list users = (struct userlist *)malloc(sizeof(struct userlist)); users->sockfd = -1; //users->addr = NULL; users->next = NULL; // clear hints memset(&hints, 0, sizeof hints); // prep hints hints.ai_family = AF_INET; hints.ai_socktype = SOCK_STREAM; hints.ai_flags = AI_PASSIVE; // get srver info if(getaddrinfo("localhost", argv[1], &hints, &srvrAI) != 0) { perror("* ERROR | getaddrinfo()\n"); exit(1); } // get a socket if((listFD = socket(srvrAI->ai_family, srvrAI->ai_socktype, srvrAI->ai_protocol)) == -1) { perror("* ERROR | socket()\n"); exit(1); } // bind socket bind(listFD, srvrAI->ai_addr, srvrAI->ai_addrlen); // listen on socket if(listen(listFD, LISTEN_Q) == -1) { perror("* ERROR | listen()\n"); exit(1); } // add listfd to master_set FD_SET(listFD, &master_set); // initialize fdmax fdmax = listFD; while(1) { // equate read_set = master_set; // run select if(select(fdmax+1, &read_set, NULL, NULL, NULL) == -1) { perror("* ERROR | select()\n"); exit(1); } // query all sockets for(i = 0; i <= fdmax; i++) { if(FD_ISSET(i, &read_set)) { // found active sockfd if(i == listFD) { // new connection // accept newAddrLen = sizeof newAddr; if((newFD = accept(listFD, (struct sockaddr *)&newAddr, &newAddrLen)) == -1) { perror("* ERROR | select()\n"); exit(1); } // resolve ip if(inet_ntop(AF_INET, &(((struct sockaddr_in *)&newAddr)->sin_addr), ipv4, INET_ADDRSTRLEN) == -1) { perror("* ERROR | inet_ntop()"); exit(1); } fprintf(stdout, "* Client Connected | %s\n", ipv4); // add to master list FD_SET(newFD, &master_set); // create new userlist component utemp = (struct userlist*)malloc(sizeof(struct userlist)); utemp->next = NULL; utemp->sockfd = newFD; utemp->addr = *((struct sockaddr *)&newAddr); // iterate to last node for(uptr = users; uptr->next != NULL; uptr = uptr->next) { } // add uptr->next = utemp; // update fdmax if(newFD > fdmax) fdmax = newFD; } else { // existing sockfd transmitting data // read if((bytesrecvd = recv(i, msg, MSG_SIZE, 0)) == -1) { perror("* ERROR | recv()\n"); exit(1); } msg[bytesrecvd] = '\0'; // find out who sent? for(uptr = users; uptr->next != NULL; uptr = uptr->next) { if(i == uptr->sockfd) break; } // resolve ip if(inet_ntop(AF_INET, &(((struct sockaddr_in *)&(uptr->addr))->sin_addr), ipv4, INET_ADDRSTRLEN) == -1) { perror("* ERROR | inet_ntop()"); exit(1); } // print fprintf(stdout, "%s\n", msg); // send to all for(j = 0; j <= fdmax; j++) { if(FD_ISSET(j, &master_set)) { if(send(j, msg, strlen(msg), 0) == -1) perror("* ERROR | send()"); } } } // handle read from client } // end select result handle } // end looping fds } // end while return 0; } This is my client: #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <sys/types.h> #include <sys/socket.h> #include <netdb.h> #include <string.h> #define MSG_SIZE 1024 int main(int argc, char *argv[]) { // declare. int newFD, bytesrecvd, fdmax; char msg[MSG_SIZE]; fd_set master_set, read_set; struct addrinfo hints, *srvrAI; // clear sets FD_ZERO(&master_set); FD_ZERO(&read_set); // clear hints memset(&hints, 0, sizeof hints); // prep hints hints.ai_family = AF_INET; hints.ai_socktype = SOCK_STREAM; hints.ai_flags = AI_PASSIVE; // get srver info if(getaddrinfo(argv[1], argv[2], &hints, &srvrAI) != 0) { perror("* ERROR | getaddrinfo()\n"); exit(1); } // get a socket if((newFD = socket(srvrAI->ai_family, srvrAI->ai_socktype, srvrAI->ai_protocol)) == -1) { perror("* ERROR | socket()\n"); exit(1); } // connect to server if(connect(newFD, srvrAI->ai_addr, srvrAI->ai_addrlen) == -1) { perror("* ERROR | connect()\n"); exit(1); } // add to master, and add keyboard FD_SET(newFD, &master_set); FD_SET(STDIN_FILENO, &master_set); // initialize fdmax if(newFD > STDIN_FILENO) fdmax = newFD; else fdmax = STDIN_FILENO; while(1) { // equate read_set = master_set; if(select(fdmax+1, &read_set, NULL, NULL, NULL) == -1) { perror("* ERROR | select()"); exit(1); } // check server if(FD_ISSET(newFD, &read_set)) { // read data if((bytesrecvd = recv(newFD, msg, MSG_SIZE, 0)) < 0 ) { perror("* ERROR | recv()"); exit(1); } msg[bytesrecvd] = '\0'; // print fprintf(stdout, "%s\n", msg); } // check keyboard if(FD_ISSET(STDIN_FILENO, &read_set)) { // read data from stdin if((bytesrecvd = read(STDIN_FILENO, msg, MSG_SIZE)) < 0) { perror("* ERROR | read()"); exit(1); } msg[bytesrecvd] = '\0'; // send if((send(newFD, msg, bytesrecvd, 0)) == -1) { perror("* ERROR | send()"); exit(1); } } } return 0; } The problem is with the part where the server recv()s data from an FD, then tries echoing back to all [send() ]; it just dies, w/o errors, and my client is left looping :(

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