CUDA 4.1 Particle Update
- by N0xus
I'm using CUDA 4.1 to parse in the update of my Particle system that I've made with DirectX 10. So far, my update method for the particle systems is 1 line of code within a for loop that makes each particle fall down the y axis to simulate a waterfall:
m_particleList[i].positionY = m_particleList[i].positionY - (m_particleList[i].velocity *…