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  • VS 2012 Code Review &ndash; Before Check In OR After Check In?

    - by Tarun Arora
    “Is Code Review Important and Effective?” There is a consensus across the industry that code review is an effective and practical way to collar code inconsistency and possible defects early in the software development life cycle. Among others some of the advantages of code reviews are, Bugs are found faster Forces developers to write readable code (code that can be read without explanation or introduction!) Optimization methods/tricks/productive programs spread faster Programmers as specialists "evolve" faster It's fun “Code review is systematic examination (often known as peer review) of computer source code. It is intended to find and fix mistakes overlooked in the initial development phase, improving both the overall quality of software and the developers' skills. Reviews are done in various forms such as pair programming, informal walkthroughs, and formal inspections.” Wikipedia No where does the definition mention whether its better to review code before the code has been committed to version control or after the commit has been performed. No matter which side you favour, Visual Studio 2012 allows you to request for a code review both before check in and also request for a review after check in. Let’s weigh the pros and cons of the approaches independently. Code Review Before Check In or Code Review After Check In? Approach 1 – Code Review before Check in Developer completes the code and feels the code quality is appropriate for check in to TFS. The developer raises a code review request to have a second pair of eyes validate if the code abides to the recommended best practices, will not result in any defects due to common coding mistakes and whether any optimizations can be made to improve the code quality.                                             Image 1 – code review before check in Pros Everything that gets committed to source control is reviewed. Minimizes the chances of smelly code making its way into the code base. Decreases the cost of fixing bugs, remember, the earlier you find them, the lesser the pain in fixing them. Cons Development Code Freeze – Since the changes aren’t in the source control yet. Further development can only be done off-line. The changes have not been through a CI build, hard to say whether the code abides to all build quality standards. Inconsistent! Cumbersome to track the actual code review process.  Not every change to the code base is worth reviewing, a lot of effort is invested for very little gain. Approach 2 – Code Review after Check in Developer checks in, random code reviews are performed on the checked in code.                                                      Image 2 – Code review after check in Pros The code has already passed the CI build and run through any code analysis plug ins you may have running on the build server. Instruct the developer to ensure ZERO fx cop, style cop and static code analysis before check in. Code is cleaner and smell free even before the code review. No Offline development, developers can continue to develop against the source control. Cons Bad code can easily make its way into the code base. Since the review take place much later in the cycle, the cost of fixing issues can prove to be much higher. Approach 3 – Hybrid Approach The community advocates a more hybrid approach, a blend of tooling and human accountability quotient.                                                               Image 3 – Hybrid Approach 1. Code review high impact check ins. It is not possible to review everything, by setting up code review check in policies you can end up slowing your team. More over, the code that you are reviewing before check in hasn't even been through a green CI build either. 2. Tooling. Let the tooling work for you. By running static analysis, fx cop, style cop and other plug ins on the build agent, you can identify the real issues that in my opinion can't possibly be identified using human reviews. Configure the tooling to report back top 10 issues every day. Mandate the manual code review of individuals who keep making it to this list of shame more often. 3. During Merge. I would prefer eliminating some of the other code issues during merge from Main branch to the release branch. In a scrum project this is still easier because cheery picking the merges is a possibility and the size of code being reviewed is still limited. Let the tooling work for you, if some one breaks the CI build often, put them on a gated check in build course until you see improvement. If some one appears on the top 10 list of shame generated via the build then ensure that all their code is reviewed till you see improvement. At the end of the day, the goal is to ensure that the code being delivered is top quality. By enforcing a code review before any check in, you force the developer to work offline or stay put till the review is complete. What do the experts say? So I asked a few expects what they thought of “Code Review quality gate before Checking in code?" Terje Sandstrom | Microsoft ALM MVP You mean a review quality gate BEFORE checking in code????? That would mean a lot of code staying either local or in shelvesets, and not even been through a CI build, and a green CI build being the main criteria for going further, f.e. to the review state. I would not like code laying around with no checkin’s. Having a requirement that code is checked in small pieces, 4-8 hours work max, and AT LEAST daily checkins, a manual code review comes second down the lane. I would expect review quality gates to happen before merging back to main, or before merging to release.  But that would all be on checked-in code.  Branching is absolutely one way to ease the pain.   Another way we are using is automatic quality builds, running metrics, coverage, static code analysis.  Unfortunately it takes some time, would be great to be on CI’s – but…., so it’s done scheduled every night. Based on this we get, among other stuff,  top 10 lists of suspicious code, which is then subjected to reviews.  If a person seems to be very popular on these top 10 lists, we subject every check in from that person to a review for a period. That normally helps.   None of the clients I have can afford to have every checkin reviewed, so we need to find ways around it. I don’t disagree with the nicety of having all the code reviewed, but I find it hard to find those resources in today’s enterprises. David V. Corbin | Visual Studio ALM Ranger I tend to agree with both sides. I hate having code that is not checked in, but at the same time hate having “bad” code in the repository. I have found that branching is one approach to solving this dilemma. Code is checked into the private/feature branch before the review, but is not merged over to the “official” branch until after the review. I advocate both, depending on circumstance (especially team dynamics)   - The “pre-checkin” is usually for elements that may impact the project as a whole. Think of it as another “gate” along with passing unit tests. - The “post-checkin” may very well not be at the changeset level, but correlates to a review at the “user story” level.   Again, this depends on team dynamics in play…. Robert MacLean | Microsoft ALM MVP I do not think there is no right answer for the industry as a whole. In short the question is why do you do reviews? Your question implies risk mitigation, so in low risk areas you can get away with it after check in while in high risk you need to do it before check in. An example is those new to a team or juniors need it much earlier (maybe that is before checkin, maybe that is soon after) than seniors who have shipped twenty sprints on the team. Abhimanyu Singhal | Visual Studio ALM Ranger Depends on per scenario basis. We recommend post check-in reviews when: 1. We don't want to block other checks and processes on manual code reviews. Manual reviews take time, and some pieces may not require manual reviews at all. 2. We need to trace all changes and track history. 3. We have a code promotion strategy/process in place. For risk mitigation, post checkin code can be promoted to Accepted branches. Or can be rejected. Pre Checkin Reviews are used when 1. There is a high risk factor associated 2. Reviewers are generally (most of times) have immediate availability. 3. Team does not have strict tracking needs. Simply speaking, no single process fits all scenarios. You need to select what works best for your team/project. Thomas Schissler | Visual Studio ALM Ranger This is an interesting discussion, I’m right now discussing details about executing code reviews with my teams. I see and understand the aspects you brought in, but there is another side as well, I’d like to point out. 1.) If you do reviews per check in this is not very practical as a hard rule because this will disturb the flow of the team very often or it will lead to reduce the checkin frequency of the devs which I would not accept. 2.) If you do later reviews, for example if you review PBIs, it is not easy to find out which code you should review. Either you review all changesets associate with the PBI, but then you might review code which has been changed with a later checkin and the dev maybe has already fixed the issue. Or you review the diff of the latest changeset of the PBI with the first but then you might also review changes of other PBIs. Jakob Leander | Sr. Director, Avanade In my experience, manual code review: 1. Does not get done and at the very least does not get redone after changes (regardless of intentions at start of project) 2. When a project actually do it, they often do not do it right away = errors pile up 3. Requires a lot of time discussing/defining the standard and for the team to learn it However code review is very important since e.g. even small memory leaks in a high volume web solution have big consequences In the last years I have advocated following approach for code review - Architects up front do “at least one best practice example” of each type of component and tell the team. Copy from this one. This should include error handling, logging, security etc. - Dev lead on project continuously browse code to validate that the best practices are used. Especially that patterns etc. are not broken. You can do this formally after each sprint/iteration if you want. Once this is validated it is unlikely to “go bad” even during later code changes Agree with customer to rely on static code analysis from Visual Studio as the one and only coding standard. This has HUUGE benefits - You can easily tweak to reach the level you desire together with customer - It is easy to measure for both developers/management - It is 100% consistent across code base - It gets validated all the time so you never end up getting hammered by a customer review in the end - It is easy to tell the developer that you do not want code back unless it has zero errors = minimize communication You need to track this at least during nightly builds and make sure team sees total # issues. Do not allow #issues it to grow uncontrolled. On the project I run I require code analysis to have run on code before checkin (checkin rule). This means -  You have to have clean compile (or CA wont run) so this is extra benefit = very few broken builds - You can change a few of the rules to compile as errors instead of warnings. I often do this for “missing dispose” issues which you REALLY do not want in your app Tip: Place your custom CA rules files as part of solution. That  way it works when you do branching etc. (path to CA file is relative in VS) Some may argue that CA is not as good as manual inspection. But since manual inspection in reality suffers from the 3 issues in start it is IMO a MUCH better (and much cheaper) approach from helicopter perspective Tirthankar Dutta | Director, Avanade I think code review should be run both before and after check ins. There are some code metrics that are meant to be run on the entire codebase … Also, especially on multi-site projects, one should strive to architect in a way that lets men manage the framework while boys write the repetitive code… scales very well with the need to review less by containment and imposing architectural restrictions to emphasise the design. Bruno Capuano | Microsoft ALM MVP For code reviews (means peer reviews) in distributed team I use http://www.vsanywhere.com/default.aspx  David Jobling | Global Sr. Director, Avanade Peer review is the only way to scale and its a great practice for all in the team to learn to perform and accept. In my experience you soon learn who's code to watch more than others and tune the attention. Mikkel Toudal Kristiansen | Manager, Avanade If you have several branches in your code base, you will need to merge often. This requires manual merging, when a file has been changed in both branches. It offers a good opportunity to actually review to changed code. So my advice is: Merging between branches should be done as often as possible, it should be done by a senior developer, and he/she should perform a full code review of the code being merged. As for detecting architectural smells and code smells creeping into the code base, one really good third party tools exist: Ndepend (http://www.ndepend.com/, for static code analysis of the current state of the code base). You could also consider adding StyleCop to the solution. Jesse Houwing | Visual Studio ALM Ranger I gave a presentation on this subject on the TechDays conference in NL last year. See my presentation and slides here (talk in Dutch, but English presentation): http://blog.jessehouwing.nl/2012/03/did-you-miss-my-techdaysnl-talk-on-code.html  I’d like to add a few more points: - Before/After checking is mostly a trust issue. If you have a team that does diligent peer reviews and regularly talk/sit together or peer review, there’s no need to enforce a before-checkin policy. The peer peer-programming and regular feedback during development can take care of most of the review requirements as long as the team isn’t under stress. - Under stress, enforce pre-checkin reviews, it might sound strange, if you’re already under time or budgetary constraints, but it is under such conditions most real issues start to be created or pile up. - Use tools to catch most common errors, Code Analysis/FxCop was already mentioned. HP Fortify, Resharper, Coderush etc can help you there. There are also a lot of 3rd party rules you can add to Code Analysis. I’ve written a few myself (http://fccopcontrib.codeplex.com) and various teams from Microsoft have added their own rules (MSOCAF for SharePoint, WSSF for WCF). For common errors that keep cropping up, see if you can define a rule. It’s much easier. But more importantly make sure you have a good help page explaining *WHY* it's wrong. If you have small feature or developer branches/shelvesets, you might want to review pre-merge. It’s still better to do peer reviews and peer programming, but the most important thing is that bad quality code doesn’t make it into the important branch. So my philosophy: - Use tooling as much as possible. - Make sure the team understands the tooling and the importance of the things it flags. It’s too easy to just click suppress all to ignore the warnings. - Under stress, tighten process, it’s under stress that the problems of late reviews will really surface - Most importantly if you do reviews do them as early as possible, but never later than needed. In other words, pre-checkin/post checking doesn’t really matter, as long as the review is done before the code is released. It’ll just be much more expensive to fix any review outcomes the later you find them. --- I would love to hear what you think!

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  • Databases in Source Control

    - by Grant Fritchey
    I’ve been working as a database professional for quite a long time. But originally, I was a developer. And I loved being a developer. There was this constant feedback loop of a job well done, your code compiled and it ran. Every time this happened successfully, you’d check it into source control. These days you have to add another step; the code passed all the tests, unit, line, regression, qa, whatever, then into source control it goes. As a matter of fact, when I first made the jump from developer to DBA/database developer/database professional, source control was the one thing I couldn’t believe was missing from the DBA toolbox. Come to find out, source control was only the beginning of what was missing from your standard DBAs set of skills. Don’t get me wrong. I’m not disrespecting the DBA. They’re focused where they should be, on your production data. But there has to be a method for developing applications that include databases and the database side of that development and deployment process has long been lacking. This lack of development and deployment methodologies is a part of what has given rise to some of the wackier implementations of Object Relational Mapping tools, the NoSQL movement, and some of the other foul cursing that is directed towards databases, DBAs, and database development by application developers. Some of that is well earned. A lot isn’t. But it is a fact that database professionals, in general, do not have as sophisticated a model for managing development and deployment as application developers do. We could charge out and start trying to come up with our own standards and methods. I’m sure people have done exactly that. However, I’m lazy, and not terribly bright. Rather than try to invent a whole new process, I’m going to look to my developer roots and choose instead to emulate the developers. They’re sitting over there across the hall from me working with SCRUM/Agile/Waterfall/Object Driven/Feature Driven/Test Driven development processes that they’ve been polishing for years. What if I just started working on database development the same way they work on code development? Win! Ah, but now I have to have a mechanism for treating my database like application code. First, I need a method for getting it into source control. That’s where Red Gate’s SQL Source Control comes into the picture. SQL Source Control works within SQL Server Management Studio to connect your database objects up to the source control system of your choice. Right out of the box SQL Source Control can link to TFS, SVN or Vault. With a little work you can connect it to Git or just about any other source control system. With the ability to get my database into source control, a lot of possibilities for more direct integration with the application development teams open up.

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  • Four New Java Champions

    - by Tori Wieldt
    Four luminaries in the Java community have been selected as new Java Champions. The are Agnes Crepet, Lars Vogel, Yara Senger and Martijn Verburg. They were selected for their technical knowledge, leadership, inspiration, and tireless work for the community. Here is how they rock the Java world: Agnes Crepet Agnes Crepet (France) is a passionate technologist with over 11 years of software engineering experience, especially in the Java technologies, as a Developer, Architect, Consultant and Trainer. She has been using Java since 1999, implementing multiple kinds of applications (from 20 days to 10000 men days) for different business fields (banking, retail, and pharmacy). Currently she is a Java EE Architect for a French pharmaceutical company, the homeopathy world leader. She is also the co-founder, with other passionate Java developers, of a software company named Ninja Squad, dedicated to Software Craftsmanship. Agnes is the leader of two Java User Groups (JUG), the Lyon JUG Duchess France and the founder of the Mix-IT Conferenceand theCast-IT Podcast, two projects about Java and Agile Development. She speaks at Java and JUG conferences around the world and regularly writes articles about the Java Ecosystem for the French print Developer magazine Programmez! and for the Duchess Blog. Follow Agnes @agnes_crepet. Lars Vogel Lars Vogel (Germany) is the founder and CEO of the vogella GmbH and works as Java, Eclipse and Android consultant, trainer and book author. He is a regular speaker at international conferences, such as EclipseCon, Devoxx, Droidcon and O'Reilly's Android Open. With more than one million visitors per month, his website vogella.com is one of the central sources for Java, Eclipse and Android programming information. Lars is committer in the Eclipse project and received in 2010 the "Eclipse Top Contributor Award" and 2012 the "Eclipse Top Newcomer Evangelist Award." Follow Lars on Twitter @vogella. Yara Senger Yara Senger (Brazil) has been a tireless Java activist in Brazil for many years. She is President of SouJava and she is an alternate representative of the group on the JCP Executive Committee. Yara has led SouJava in many initiatives, from technical events to social activities. She is co-founder and director of GlobalCode, which trains developers throughout Brazil.  Last year, she was recipient of the Duke Choice's Award, for the JHome embedded environment.  Yara is also an active speaker, giving presentations in many countries, including JavaOne SF, JavaOne Latin Ameria, JavaOne India, JFokus, and JUGs throughout Brazil. Yara is editor of InfoQ Brasil and also frequently posts at http://blog.globalcode.com.br/search/label/Yara. Follow Yara @YaraSenger. Martijn Verburg Martijn Verburg (UK) is the CTO of jClarity (a Java/JVM performance cloud tooling start-up) and has over 12 years experience as a Java/JVM technology professional and OSS mentor in a variety of organisations from start-ups to large enterprises. He is the co-leader of the London Java Community (~2800 developers) and leads the global effort for the Java User Group "Adopt a JSR" and "Adopt OpenJDK" programmes. These programmes encourage day to day Java developer involvement with OpenJDK, Java standards (JSRs), an important relationship for keeping the Java ecosystem relevant to the 9 million Java developers out there today. As a leading expert on technical team optimisation, his talks and presentations are in high demand by major conferences (JavaOne, Devoxx, OSCON, QCon) where you'll often find him challenging the industry status quo via his alter ego "The Diabolical Developer." You can read more in the OTN ariticle "Challenging the Diabolical Developer: A Conversation with JavaOne Rock Star Martijn Verburg." Follow Martijn @karianna. The Java Champions are an exclusive group of passionate Java technology and community leaders who are community-nominated and selected under a project sponsored by Oracle. Java Champions get the opportunity to provide feedback, ideas, and direction that will help Oracle grow the Java Platform. Congratulations to these new Java Champions!

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  • Experience the iPad UI On Your PC

    - by Matthew Guay
    Want to test drive iPad without heading over to an Apple store?  Here’s a way you can experience some of the iPad UI straight from your browser! The iPad is the latest gadget from Apple to wow the tech world, and people even waited in line all night to be one of the first to get their hands on one.  Thanks to a simple JavaScript trick, however, you can get a feel for some of its new features without leaving your computer.  This won’t let you try out everything on the iPad, but it will let you see how the new lists and pop-over menus work just like they do in the new apps. Test drive the iPad’s UI from your browser Normally, the Apple iPhone developer library online looks like a standard webpage. But, on the iPad, it looks and feels like a full-blown native iPad app.  With a nifty JavaScript trick from boredzo.org you can use this same interface on your PC.  Since the iPad uses the Safari browser, we ran this test in Safari for Windows.  If you don’t already have it installed, you can download it from Apple (link below) and setup as normal. Now, open Safari and browse to Apple’s developer page at: http://www.developer.apple.com   Now, enter the following in the address bar, and press Enter. javascript:localStorage.setItem('debugSawtooth', 'true')   Finally, click this link to go to the iPhone OS documentation. http://developer.apple.com/iphone/library/iPad/ After a short delay, it should open in full iPad style! The left menu works just like the menus on the iPad, complete with transitions.  It feels entirely like a native application, instead of a webpage.  To scroll through text, click and pull up or down similar to the way you would use it on a touch screen. Some pages even include a pop-over menu like many of the new iPad apps use. Note that the page will be rendered for the size of your browser, and if you resize your window the page will not resize with it.  Simply press F5 to reload the page, and it will resize to fit the new window size.  If you resize your window to be tall and narrow, like the iPad in horizontal mode, the webpage will change and the left menu will disappear in lieu of a drop-down menu just like it would if you rotated the iPad. This works in Chrome as well, since it, like Safari, is based on Webkit.  However, it didn’t seem to work in our test on Firefox or other browsers. We’ve previously covered how you can experience some of the iPhone’s UI with the online iPhone user guide.  Check it out if you haven’t yet: View Mobile Websites in Windows with Safari 4 Developer Tools Conclusion Although this doesn’t let you really try out all of the iPad’s interface, it at least gives you a taste of how it works.  It’s exciting to see how much functionality can be packed into webapps today.  And don’t forget, How-to Geek is giving away an iPad to a random fan!  Head over to our Facebook page and fan How-to Geek if you haven’t already done so. Win an iPad on the How-To Geek Facebook Fan Page Similar Articles Productive Geek Tips Want an iPad? How-To Geek is Giving One Away!Why Wait? Amazing New Add-on Turns Your iPhone into an iPad! [Comic]The Complete List of iPad Tips, Tricks, and TutorialsShare Your Windows Vista Experience Index ScoreAnother Blog You Should Subscribe To TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Awesome Lyrics Finder for Winamp & Windows Media Player Download Videos from Hulu Pixels invade Manhattan Convert PDF files to ePub to read on your iPad Hide Your Confidential Files Inside Images Get Wildlife Photography Tips at BBC’s PhotoMasterClasses

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  • and the winner is Google Chrome

    - by anirudha
    Browser war really still uncompleted but here i tell that Why Google chrome better. 1. Easy to install:- as IE 9 Google chrome not force user to purchase a new OS. the chrome have a facelity that they install in minutes then less then other just like Firefox a another competitor or bloody fool  IE 9. 2. Easy to test: if you want to test their beta that’s no problem as well as Firefox. if user use Firefox 4 beta that they found that they can’t use many good plugin such as a big list the Web Developer tool and many other are one of them. in Chrome beta they provide you more then the last official release of chrome. 3. Google chrome Sync:-  i myself used  sync inside Firefox but nothing i found good and from a long time i feel nothing good and any feature in Firefox sync. but in google chrome their sync system is much better. When user login for sync in chrome they install everything and get back the user every settings they set the last time such as apps, autofill, bookmark ,extensions preference and theme. if you want to check bookmark from other browser that you can use google docs because google provided their bookmark backup in their docs account they have. performance:- after testing a website i found that a website open in 36 seconds in Firefox that Google chrome open them in 10 seconds. i found a interesting thing that when i test offline in IE 8 they show me in one or two seconds. i wonder how it’s possible after a long puzzle i found that IE was integrated software from Microsoft that the both software Visual studio and IE was integrated with windows. if user  test javascript in IE that the error they find show in visual studio not in IE as well as other software like chrome and IE. chrome not have a vast range of plugin as well as firefox so developer spent less time on chrome that would be a problem of future of chrome. interface comparison : the chrome have a common but user friendly interface then the user easily can use them. are you watching menu in Firefox 4. they make them complex as well as whole software IE 9. IE developer team thing that they can make everything fool by making a slogan HTML 5 inside IE. if anyone want to open a page in IE 9 that they show after some second. some time they show page not found even site is not gone wrong. when anyone want to use IE 9 developer tool that they thing that “ are this really  a developer tool ? ”. yeah they not make them for human as well as Firebug working team make firebug inside Firefox. they thing that how they can make public fool. Are you see that if you want to install Visual studio they force you to install sql server even you use other database system. a big stupidity of their tool can be found here today we hear that they Microsoft launched silverlight 5. are you know how Microsoft make silverlight yeah he copycat the idea of Adobe and their product Adobe Flash. that’s a other matter we can use .Net language instead of actionscript , lingo or shockwave.

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  • Announcing the Winnipeg VS.NET 2012 Community Launch Event!

    - by D'Arcy Lussier
    Back in May 2010 the local Winnipeg technical community got together and put on a launch event for VS.NET 2010. That event was such a good time that we’re doing it again this year for the VS.NET 2012 launch! On December 6th, the Winnipeg .NET User Group is hosting a full day VS.NET 2012 Community Launch Event at the Imax theatre in Portage Place! We have 4 sessions planned covering dev tools, ALM/TFS, web development, and cloud development, presented by Dylan Smith, Tyler Doerksen, and myself. You can get all the details and register on our Eventbrite site: http://wpgvsnet2012launch.eventbrite.ca/ I’ve included the details below as well for convenience: Winnipeg VS.NET 2012 Community Launch Event Join us for a full day of sessions highlighting the new features and capabilities of Visual Studio .NET 2012 and the .NET 4.5 Framework! Hosted by the Winnipeg .NET User Group, this community event is FREE thanks to the generous support from our event sponsors: Imaginet Online Business Systems Prairie Developer Conference Event Details When: Thursday, Decemer 6th from 8:00 AM - 4:00 PM Where: IMAX Theatre, Portage Place Cost: *FREE!* Agenda 8:00 - 9:00 Continental Breakfast and Registration 9:00 - 9:15 Welcome 9:15 - 10:30 End-To-End Application Lifecycle Management with TFS 2012 10:30 - 10:45 Break 10:45 - 12:00 Improving Developer Productivity with Visual Studio 2012 12:00 - 1:00 Lunch Break (Lunch Not Provided) 1:00 - 2:15 Web Development in Visual Studio 2012 and .NET 4.5 2:15 - 2:30  Break 2:30 - 3:45 Microsoft Cloud Development with Azure and Visual Studio 2012 3:45 - 4:00 Prizes and Thanks Session Abstracts End-To-End Application Lifecycle Management with TFS 2012 Dylan Smith, Imaginet In this session we'll walk through the application development lifecycle from end-to-end and see how some of the new capabilities in TFS 2012 help streamline the software delivery process. There are some exciting new capabilities around Agile Project Management, Gathering Feedback, Code Reviews, Unit Testing, Version Control, Storyboarding, etc. During this session we’ll follow a fictional software development team through the process of planning, developing, testing, and deployment focusing on where the new functionality in VS/TFS 2012 fits in to make teams more effective. Improving Developer Productivity with Visual Studio 2012 Dylan Smith, Imaginet Microsoft Visual Studio 2012 enables developers to take full advantage of the capability of Windows using the skills and technologies developers already know and love to deliver exceptional and compelling apps.  Whether working individually or in a small, medium or large development team Visual Studio 2012 sets a new standard for development tools, helping teams deliver superior results for their customers that help set them apart from their competitors.  In this session we’ll walk through new features in Visual Studio 2012 specifically focusing on how these improve Developer Productivity. Web Development in Visual Studio 2012 and .NET 4.5 D’Arcy Lussier, Online Business Systems It’s an exciting time to be a web developer in the Microsoft ecosystem! The launch of Visual Studio 2012 and .NET 4.5 brings new tooling and features, and the ASP.NET team is continually releasing updates for MVC, SignalR, Web API, and other platform features. In this session we’ll take a tour of the new features and technologies available for Microsoft web developers here in 2012! Microsoft Cloud Development with Azure and Visual Studio 2012 Tyler Doerksen, Imaginet Microsoft’s public cloud platform is nearing its third year of public availability, supporting web site/service hosting, storage, relational databases, virtual machines, virtual networks and much more. Windows Azure provides both power and flexibility.  But to capture this power you need to have the right tools!  This session will demonstrate the primary ways you can harness Windows Azure with the .NET platform.  We’ll explain cloud service development, packaging, deployment, testing and show how Visual Studio 2012 with the Windows Azure SDK and other Microsoft tools can be used to develop for and manage Windows Azure.Harness the power of the cloud from the comfort of Visual Studio 2012!

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  • Xcode strange warning - Multiple build commands for output file

    - by Futur
    Hi All, I am getting an error like this, [WARN]Warning: Multiple build commands for output file /Developer/B/Be/build/Release-iphonesimulator/BB.app/no.png [WARN]Warning: Multiple build commands for output file /Developer/B/Be/build/Release-iphonesimulator/BB.app/d.png [WARN]Warning: Multiple build commands for output file /Developer/B/Be/build/Release-iphonesimulator/BB.app/n.png but i have checked the xcode and i dont see any duplicates of such files at all. As the apple lists says : http://lists.apple.com/archives/xcode-users/2006/Dec/msg00276.html there are no duplicates. Please help.

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  • Why do many software projects fail today?

    - by TomTom
    As long as there are software projects, the world is wondering why they fail so often. I would like to know if there is a list or something equivalent which shows how many software projects fail today. Would be nice if there would be a comparison over the last 20 - 30 years. You can also add your top reason why a software project fails. Mine is "Requirements are poor or not even existing." which includes also "No (real) customer / user involved". EDIT: It is nearly impossible to clearly define the term "fail". Let's say that fail means: The project was more than 10% over budget and time. In my opinion the 10% + / - is a good range for an offer / tender. EDIT: Until now (Feb 11) it seems that most posters agree that a fail of the project is basically a failure of the project management (whatever fail means). But IMHO it comes out, that most developers are not happy with this situation. Perhaps because not the manager get penalized when a project was not successful, but the lazy, incompetent developer teams? When I read the posts I can also hear-out that there is a big "gap" between the developer side and the managment side. The expectations (perhaps also the requirements) seem to be so different, that a project cannot be successful in the end (over time / budget; users are not happy; not all first-prio features implemented; too many bugs because developers were forced to implement in too short timeframes ...) I',m asking myself: How can we improve it? Or do we have the possibility to improve it? Everybody seems to be unsatisfied with the way it goes now. Can we close the gap between these two worlds? Should we (the developers) go on strike and fight for "high quality reqiurements" and "realistic / iteration based time shedules"? EDIT: Ralph Westphal and Stefan Lieser have founded a new "community" called: Clean-Code-Developer. The aim of the group is to bring more professionalism into software engineering. Independently if a developer has a degree or tons of years of experience you can be part of this movement. Clean Code Developers live principles like SOLID every day. A professional developer is the biggest reviewer of his own work. And he has an internal value system which helps him to improve and become better. Check it out on: Clean Code Developer EDIT: Our company is doing at the moment a thing called "Application Development and Maintenance Benchmarking". This is a service offered by IBM to get a feedback from someone external on your software engineering process quality etc. When we get the results, I will tell you more about it.

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  • Eclipse software management

    - by Maroloccio
    How to streamline/automate the configuration of Eclipse? Given N developers running a mixture of Ubuntu and Mac OS X, all with the same version of Eclipse, how to make sure that: Each developer, on top of his favourite "Available Software Sites" selection, has a common set of installation sources? Each developer has an easy (automated?) way of installing a base set of plug-ins? Each developer can just as easily install a custom plugin developed in-house and distributed over the local network? No automatically deployed plugins conflict with any others a developer might already be using? I would post this to serverfault.com if it wasn't that I am more interested in a "scripting" answer than a traditional "system management" solution... ;-)

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  • Xcode newb -- #include can't find my file

    - by morgancodes
    I'm trying to get a third party audio library (STK) working inside Xcode. Along with the standard .h files, many of the implementation files include a file called SKINI.msg. SKINI.msg is in the same directory as all of the header files. The header files are getting included fine, but the compiler complains that it can't find SKINI.msg. What do I need to do to get Xcode to happily include SKINI.msg? Edit: Here's the contents of SKINI.msg: /*********************************************************/ /* Definition of SKINI Message Types and Special Symbols Synthesis toolKit Instrument Network Interface These symbols should have the form: \c __SK_<name>_ where <name> is the string used in the SKINI stream. by Perry R. Cook, 1995 - 2010. */ /*********************************************************/ namespace stk { #define NOPE -32767 #define YEP 1 #define SK_DBL -32766 #define SK_INT -32765 #define SK_STR -32764 #define __SK_Exit_ 999 /***** MIDI COMPATIBLE MESSAGES *****/ /*** (Status bytes for channel=0) ***/ #define __SK_NoteOff_ 128 #define __SK_NoteOn_ 144 #define __SK_PolyPressure_ 160 #define __SK_ControlChange_ 176 #define __SK_ProgramChange_ 192 #define __SK_AfterTouch_ 208 #define __SK_ChannelPressure_ __SK_AfterTouch_ #define __SK_PitchWheel_ 224 #define __SK_PitchBend_ __SK_PitchWheel_ #define __SK_PitchChange_ 49 #define __SK_Clock_ 248 #define __SK_SongStart_ 250 #define __SK_Continue_ 251 #define __SK_SongStop_ 252 #define __SK_ActiveSensing_ 254 #define __SK_SystemReset_ 255 #define __SK_Volume_ 7 #define __SK_ModWheel_ 1 #define __SK_Modulation_ __SK_ModWheel_ #define __SK_Breath_ 2 #define __SK_FootControl_ 4 #define __SK_Portamento_ 65 #define __SK_Balance_ 8 #define __SK_Pan_ 10 #define __SK_Sustain_ 64 #define __SK_Damper_ __SK_Sustain_ #define __SK_Expression_ 11 #define __SK_AfterTouch_Cont_ 128 #define __SK_ModFrequency_ __SK_Expression_ #define __SK_ProphesyRibbon_ 16 #define __SK_ProphesyWheelUp_ 2 #define __SK_ProphesyWheelDown_ 3 #define __SK_ProphesyPedal_ 18 #define __SK_ProphesyKnob1_ 21 #define __SK_ProphesyKnob2_ 22 /*** Instrument Family Specific ***/ #define __SK_NoiseLevel_ __SK_FootControl_ #define __SK_PickPosition_ __SK_FootControl_ #define __SK_StringDamping_ __SK_Expression_ #define __SK_StringDetune_ __SK_ModWheel_ #define __SK_BodySize_ __SK_Breath_ #define __SK_BowPressure_ __SK_Breath_ #define __SK_BowPosition_ __SK_PickPosition_ #define __SK_BowBeta_ __SK_BowPosition_ #define __SK_ReedStiffness_ __SK_Breath_ #define __SK_ReedRestPos_ __SK_FootControl_ #define __SK_FluteEmbouchure_ __SK_Breath_ #define __SK_JetDelay_ __SK_FluteEmbouchure_ #define __SK_LipTension_ __SK_Breath_ #define __SK_SlideLength_ __SK_FootControl_ #define __SK_StrikePosition_ __SK_PickPosition_ #define __SK_StickHardness_ __SK_Breath_ #define __SK_TrillDepth_ 1051 #define __SK_TrillSpeed_ 1052 #define __SK_StrumSpeed_ __SK_TrillSpeed_ #define __SK_RollSpeed_ __SK_TrillSpeed_ #define __SK_FilterQ_ __SK_Breath_ #define __SK_FilterFreq_ 1062 #define __SK_FilterSweepRate_ __SK_FootControl_ #define __SK_ShakerInst_ 1071 #define __SK_ShakerEnergy_ __SK_Breath_ #define __SK_ShakerDamping_ __SK_ModFrequency_ #define __SK_ShakerNumObjects_ __SK_FootControl_ #define __SK_Strumming_ 1090 #define __SK_NotStrumming_ 1091 #define __SK_Trilling_ 1092 #define __SK_NotTrilling_ 1093 #define __SK_Rolling_ __SK_Strumming_ #define __SK_NotRolling_ __SK_NotStrumming_ #define __SK_PlayerSkill_ 2001 #define __SK_Chord_ 2002 #define __SK_ChordOff_ 2003 #define __SK_SINGER_FilePath_ 3000 #define __SK_SINGER_Frequency_ 3001 #define __SK_SINGER_NoteName_ 3002 #define __SK_SINGER_Shape_ 3003 #define __SK_SINGER_Glot_ 3004 #define __SK_SINGER_VoicedUnVoiced_ 3005 #define __SK_SINGER_Synthesize_ 3006 #define __SK_SINGER_Silence_ 3007 #define __SK_SINGER_VibratoAmt_ __SK_ModWheel_ #define __SK_SINGER_RndVibAmt_ 3008 #define __SK_SINGER_VibFreq_ __SK_Expression_ } // stk namespace And here's what the compiler said: CompileC build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/Objects-normal/i386/BandedWG.o "../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp" normal i386 c++ com.apple.compilers.gcc.4_2 cd /Users/morganpackard/Desktop/trashme/StkCompile setenv LANG en_US.US-ASCII setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -D__IPHONE_OS_VERSION_MIN_REQUIRED=30000 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.2.sdk -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5 -gdwarf-2 -iquote /Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/StkCompile-generated-files.hmap -I/Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/StkCompile-own-target-headers.hmap -I/Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/StkCompile-all-target-headers.hmap -iquote /Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/StkCompile-project-headers.hmap -F/Users/morganpackard/Desktop/trashme/StkCompile/build/Debug-iphonesimulator -I/Users/morganpackard/Desktop/trashme/StkCompile/build/Debug-iphonesimulator/include -I/Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/DerivedSources/i386 -I/Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/DerivedSources -include /var/folders/dx/dxSUSyOJFv0MBEh9qC1oJ++++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/StkCompile_Prefix-bopqzvwpuyqltrdumgtjtfrjvtzb/StkCompile_Prefix.pch -c "/Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp" -o /Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/Objects-normal/i386/BandedWG.o /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:33:21: error: SKINI.msg: No such file or directory /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp: In member function 'virtual void stk::BandedWG::controlChange(int, stk::StkFloat)': /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:326: error: '__SK_BowPressure_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:342: error: '__SK_AfterTouch_Cont_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:349: error: '__SK_ModWheel_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:357: error: '__SK_ModFrequency_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:359: error: '__SK_Sustain_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:363: error: '__SK_Portamento_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:367: error: '__SK_ProphesyRibbon_' was not declared in this scope

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  • What is better: set up underestimated or overestimated deadlines?

    - by sergdev
    Suppose you are a project manager. You can estimate an effort in days for specific task for specific developer. After performing estimation you obtain some min and max values. After this you delegate a task to developer. Actually you also set up deadline. Which estimation is better to use when set up deadline: min or max? As I see min estimation can result in stress for developer, max estimation can result in using all the time which is allocated to developer even if task can be complete faster (so called Student syndrome). Which other pros and cons of two approaches? Small clarification: I speak about setting up deadlines for subordinates when delegating the task, NOT for reporting to my boss.

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  • Using commit monitors as a form of code review

    - by Jeff Dege
    I'm working in a small company - four developers, working on a variety of projects. We've been looking at what we can do as cost-effective methods of process improvement, and an idea came up. Given what we do, we often have single developers working on parts of a system, independently of the other developers. This can have a number of negative affects: A developer might not be fully aware of the context in which a change is being implemented, and make the change in a way that will meet the current customer's needs, but will break functionality that other customers depend on. A developer might make a change that breaks the current architectural design, introducing a dependency that will cause problems in future development. Other developers might not be aware of how the system has changed, in areas that they have not worked on. We've talked about doing code reviews, as a way of dealing with these issues. But we've not had much success when we tried. It takes a lot of time to prepare a change for a code review, and it takes everybody out of production while the review is being performed. And the benefits of any review we've tried has been minimal. We're using Subversion (with TortioseSVN) as our VCS. I've been looking at the SubVersion CommitMonitor tool, and wondering whether it might work as a sort of poor-man's code review. It lists every commit made on the repository, allowing someone to see the changes that have been made, the log messages made for that change, the files that were included in the change, and the specific lines in each file that were changed. Rather than scheduling a meeting, trying to get everybody together to review every change, we could just have every developer review every other developer's commits, at whatever time was convenient. This would keep every developer abreast of what changes were being made elsewhere in the system, and would have every change reviewed for customer conflicts and design consistency, at a fairly low cost. If someone saw a problem with the code that was being checked in, he could discuss it with the developer who did the commit, or more likely, schedule a meeting to discuss how the new feature could be implemented in a way that would not impact other users or screw up the architecture. Anyone else doing anything like this, using commit monitors for such a purpose?

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  • Implementation Phase in SDLC

    - by ultrajohn
    What are the different things that a developer (or a team of developer or the manager) needs to consider if the project they are working is now in the Implementation Phase. I am probably asking 'best practices' during the said phase. Maybe also the tools that should be made available and should be use by the developer. Thank you! I hope you won't find my question stupid. or please label it appropriately as needed.

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  • Which career path to take to get hired by big companies like Google and Microsoft

    - by Wonder
    I am in second year computer science program. This summer I am starting a quality database developer position at RIM for 8 months. My goal is to work as a software developer (architect or consultant eventually) at Google. After this 8 months, I am still going to do 12 months of co-op. In which direction should I be trying to steer my career in? Is there any certain positions (other than software developer) or companies I should work for?

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  • armv6 / armv7 errors when compiling for iPhone

    - by Chris
    I am having problems trying to compile my App to my iPhone. I upgraded to the new SDK and have 4.0 on my phone... which I did not do that. I am compiling for 3.1.2 - It works fine in the simulator but when I "build" for the Device, it gives me this line of errors: Link /Users/me/Apps/myapp/build/app.build/Debug-iphoneos/app.build/objects-normal/armv7/appname In /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk/user/lib/libz.dylib, missing required architecture armv7 in file then the actual failure occurs on: Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 Any help would be greatly appreciated

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  • How to secure licensekey generation

    - by Jakob Gade
    Scenario, simplified for brevity: A developer creates an application for a customer. The customer sells this app to end-users. The app requires a license key to run, and this key is generated by the customer for each end-user with a simple tool created by the developer. The license key contains an expiry date for the license and is encrypted so the end-user can’t tamper with it. The problem here is that the developer (or anybody who has a copy of the license key generator) can easily create valid license keys. Should this generator fall into the wrong hands, it could spell disaster for the customers business. Ideally, the customer would have to use a password to create new license keys. And this password would be unknown to the developer, and somehow baked into the decryption algorithm in the application so it will fail if an attempt to use an unauthorized key is made. How would you implement a solution for this problem that is both transparent and secure?

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  • include_once error : failed to open stream in Boonex Dolphin v7.0.9

    - by Guillaume Pierre
    first let me say I'm a beginner in PHP, specifically PHP Object-oriented programming. I'm working on a V7.0.9 dolphin version.http://www.boonex.com/dolphin While I'm trying to include a class.php from a 3rd-part developer I work with <?php include_once ('modules/developer/configure/classes/class.php'); I get this error : Warning: include_once(modules/developer/configure/classes/ClassExample.php): failed to open stream: No such file or directory in /var/www/vhosts/mysite.com/httpdocs/dolphin/inc/classes/BxDolPageView.php(612) : eval()'d code on line 2 Warning: include_once(): Failed opening 'modules/developer/configure/classes/ClassExample.php' for inclusion (include_path='.:') in /var/www/vhosts/mysite.com/httpdocs/dolphin/inc/classes/BxDolPageView.php(612) : eval()'d code on line 2 Fatal error: Class 'ClassExample' not found in /var/www/vhosts/mysite.com/httpdocs/dolphin/inc/classes/BxDolPageView.php(612) : eval()'d code on line 6 I'm trying to figure out where is the problem... does it comes from Boonex? or is it linked to my server configuration? I really don't know where to begin to resolve... Thx in advance for your kind help if you get knowledge on it

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  • Can nested attributes be used in combination with inheritance?

    - by FoxDemon
    I have the following classes: Project Person Person Developer Person Manager In the Project model I have added the following statements: has_and_belongs_to_many :people accepts_nested_attributes_for :people And of course the appropriate statements in the class Person. How can I add an Developer to a Project through the nested_attributes method? The following does not work: @p.people_attributes = [{:name => "Epic Beard Man", :type => "Developer"}] @p.people => [#<Person id: nil, name: "Epic Beard Man", type: nil>] As you can see the type attributes is set to nil instead of Developer.

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  • Multi-level clones with Git?

    - by Chad Johnson
    So, I'm thinking of having the following centralized setup with Git (each of these are clones): stable development developer1 developer2 developer3 So, I created my stable repository git --bare init made the 'development' clone git clone ssh://host.name//path/to/stable/project.git development and made a 'developer' clone git clone ssh://host.name//path/to/development/project.git developer So, now, I make a change, commit, and then I push from my developer account git commit --all git push and the change goes to the development clone. But now, when I ssh to the server, go to the development clone directory, and run "git fetch" or "get pull", I don't see the changes. So what do I do? Am I totally misunderstanding things and doing things wrong? How can I see the changes in the 'development' clone that I pushed from my 'developer' clone? This worked fine in Mercurial.

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  • PocketSphinx, file is not of required architecture in iPhone Device but working in simulator?

    - by Jeevan
    Hello all, I'm new to apple development, For my Uni project I try developing an application for iPhone using PocketSphinx to recognise speech commands... I used the "build_for_iphoneos.sh" script available in PocketSphinx SVN and SphinxBase. Program working without any issues when i try it on simulator, today I try to deploy on device and it's giving me this error? can any one help me solve this please? Error: ld: warning: in /Users/me/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/lib/libpocketsphinx.a, file is not of required architecture ld: warning: in /Users/me/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/lib/libsphinxbase.a, file is not of required architecture and the rest of the references to functions report undefined error! any help? Thanks. Jeevan

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  • How to fix codesign when it says user cancelled the operation? (And I didn't)

    - by eipipuz
    I'm compiling an iPhone app meant to be Distributed. It's my first app so I followed the "iPhone Provisioning Profiles" instructions. Unfortunately it fails with this: CodeSign build/*_*_.app cd "/Users/videojuegos/Documents/*_*_" setenv IGNORE_CODESIGN_ALLOCATE_RADAR_7181968 /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /usr/bin/codesign -f -s "iPhone Distribution: ******" "--resource-rules=/Users/videojuegos/Documents/*_*_/build/*_*_.app/ResourceRules.plist" --entitlements "/Users/videojuegos/Documents/*_*_/build/Unity-iPhone.build/Distribution-iphoneos/Unity-iPhone.build/*_*_.xcent" "/Users/videojuegos/Documents/*_*_/build/*_*_.app" /Users/videojuegos/Documents/*_*_/build/*_*_.app: The operation was cancelled by the user. Command /usr/bin/codesign failed with exit code 1 I thought Keychain wasn't allowing Codesign to work but as far as I can tell that isn't the case. I also attempted running these commands from a terminal and it failed with this message: Users/videojuegos/Documents/*_*_/build/Unity-iPhone.build/Distribution-iphoneos/Unity-iPhone.build/*_*_.xcent: cannot read entitlement data I have made the xcode setting from scratch three times. Googled it. No results. I don't have any idea what else to try. Any suggestions?

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  • I'm trying to install psycopg2 onto Mac OS 10.6.3; it claims it can't find "stdarg.h" but I can see

    - by cojadate
    I'm desperately trying to successfully install psycopg2 but keep running into errors. The latest one seems to involve it not being to find "stdarg.h" (see code below). However I can see with my own eyes that a file called stdarg.h exists at /Developer/SDKs/MacOSX10.4u.sdk/usr/include/stdarg.h (where it claims it can't find anything) so I've no idea what to do about it. I'm running Mac OS 10.6.3 and within the last few days I've made sure I have all the latest OS developer tools. I have Python 2.6.2 and PostgreSQL 8.4 if that makes any difference. python setup.py install running install running build running build_py running build_ext building 'psycopg2._psycopg' extension creating build/temp.macosx-10.3-fat-2.6 creating build/temp.macosx-10.3-fat-2.6/psycopg gcc -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -fno-strict-aliasing -fno-common -dynamic -DNDEBUG -g -O3 -DPSYCOPG_DEFAULT_PYDATETIME=1 -DPSYCOPG_VERSION="2.2.1 (dt dec ext pq3)" -DPG_VERSION_HEX=0x080404 -DPSYCOPG_EXTENSIONS=1 -DPSYCOPG_NEW_BOOLEAN=1 -DHAVE_PQFREEMEM=1 -DHAVE_PQPROTOCOL3=1 -I/Library/Frameworks/Python.framework/Versions/2.6/include/python2.6 -I. -I/opt/local/include/postgresql84 -I/opt/local/include/postgresql84/server -c psycopg/psycopgmodule.c -o build/temp.macosx-10.3-fat-2.6/psycopg/psycopgmodule.o In file included from /Library/Frameworks/Python.framework/Versions/2.6/include/python2.6/unicodeobject.h:4, from /Library/Frameworks/Python.framework/Versions/2.6/include/python2.6/Python.h:85, from psycopg/psycopgmodule.c:27: /Developer/SDKs/MacOSX10.4u.sdk/usr/include/stdarg.h:4:25: error: stdarg.h: No such file or directory In file included from /Library/Frameworks/Python.framework/Versions/2.6/include/python2.6/unicodeobject.h:4, from /Library/Frameworks/Python.framework/Versions/2.6/include/python2.6/Python.h:85, from psycopg/psycopgmodule.c:27: /Developer/SDKs/MacOSX10.4u.sdk/usr/include/stdarg.h:4:25: error: stdarg.h: No such file or directory lipo: can't figure out the architecture type of: /var/folders/MQ/MQ-tWOWWG+izzuZCrAJpzk+++TI/-Tmp-//ccakFhRS.out error: command 'gcc' failed with exit status

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  • webui for mercurial (hg)

    - by Extreme
    i'm looking for a good webui tool for mercurial. i've found this link Mercurial with WebUI but what i'm looking for is something that has the ability to do check-in and check-out per file like the PVCS. any suggestions? thanks Edit: Here's the link for PVCS. http://en.wikipedia.org/wiki/PVCS It's been around 4 years since I last used PVCS and a lot has probably changed but here's as far as I remember. It has a web application wherein a developer can check out a single file. If this file is checked-out, it will be locked to this developer and no other developer can check it out. Then can download the source but they won't be able to check it in unless the original developer (that checked-out the file) checks it in.

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  • What stereotypes about developers are there?

    - by lkessler
    I was filling out a Delphi Developer Survey and two questions were asking about developer stereotypes: Which stereotype about developers do you think is most true? Which stereotype about developers do you think is least true? That was a hard one for me to answer. I couldn't even think of very many developer stereotypes to choose from. What do you think are the most common ones?

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  • Python import error: Symbol not found, but the symbol <s>is</s> *is not* present in the file

    - by Autopulated
    I get this error when I try to import ssrc.spread: ImportError: dlopen(/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/ssrc/_spread.so, 2): Symbol not found: __ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE The file in question (_spread.so) includes the symbol: $ nm _spread.so | grep _ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE U __ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE U __ZN17ssrcspread_v1_0_67Mailbox11ZeroTimeoutE (twice because the file is a fat ppc/x86 binary) EDIT: okay, as James points out, the U means that the symbol is undefined but required by the object file. With some more digging I've noticed (where I should have looked first...) these linker errors during compilation: CC=g++ CXX=g++ g++-4.0 -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -fno-strict-aliasing -fno-common -dynamic -DNDEBUG -O3 -I../.. -I../.. -I/usr/local/include -I/Library/Frameworks/Python.framework/Versions/2.6/include/python2.6 -O2 -I/usr/local/include -std=c++98 -pipe -fno-gnu-keywords -fvisibility-inlines-hidden -o SsrcSpread.o -c SsrcSpread.cc CC=g++ CXX=g++ /bin/sh ../../libtool --tag=CXX --mode=link g++-4.0 -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -bundle -undefined dynamic_lookup -F/Library/Frameworks -framework Python \ -pthread -D_REENTRANT -pedantic -Wall -Wno-long-long -Winline -Woverloaded-virtual -Wold-style-cast -Wsign-promo -L../../ssrc -lssrcspread -L/usr/local/lib -ltspread-core -o _spread.so SsrcSpread.o mkdir .libs g++-4.0 -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -bundle -undefined dynamic_lookup -F/Library/Frameworks -framework Python -pthread -D_REENTRANT -pedantic -Wall -Wno-long-long -Winline -Woverloaded-virtual -Wold-style-cast -Wsign-promo -o _spread.so SsrcSpread.o -Wl,-bind_at_load -L/Dev/libssrcspread-1.0.6/ssrc /Dev/libssrcspread-1.0.6/ssrc/.libs/libssrcspread.a -L/usr/local/lib -ltspread-core ld: warning: in ~/Dev/libssrcspread-1.0.6/ssrc/.libs/libssrcspread.a, file was built for unsupported file format which is not the architecture being linked (ppc) ld: warning: in /Developer/SDKs/MacOSX10.4u.sdk/usr/local/lib/libtspread-core.dylib, file was built for unsupported file format which is not the architecture being linked (ppc) ld: warning: in /Dev/libssrcspread-1.0.6/ssrc/.libs/libssrcspread.a, file was built for unsupported file format which is not the architecture being linked (i386) ld: warning: in /Developer/SDKs/MacOSX10.4u.sdk/usr/local/lib/libtspread-core.dylib, file was built for unsupported file format which is not the architecture being linked (i386) I'm also not entirely sure that the 10.4 sdk is the right one for compiling python modules (but switching to 10.6 didn't seem to help).

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