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  • How to Create Own HashMap in Java?

    - by Taranfx
    I know about hashing algorithm and hashCode() to convert "key" into an equivalent integer (using some mathematically random expression) that is then compressed and stored into buckets. But can someone point me to an implementation or at least data structure that should be used as baseline? I haven't found it anywhere on the web.

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  • Sort by ranking algorithm using will-paginate

    - by bearwithclaws
    I'm creating a digg-like site using Ruby on Rails that ranks the item (based on this algorithm). I'm using the will-paginate gem list the items in pages. The problem is, will-paginate only allows me to insert ':order =' based on the table data. I would like to make will-paginate to sort by a number which is calculated using a function based on different fields on the table (e.g number of votes, age hours). How can I do that?

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  • Fastest possible summing numbers up to N

    - by dada
    Okay so i need really FAST algorithm or code in C if you have any it would be nice. The task is to sum all numbers from 1 to N for a given number N (it can be negative number too), so i did the usual way (you know just summing with loop from 1 to N) but it's not fast enough - i need something faster, i guess that i need the fastest possible way to do this. If anyone could help me, please do. Thanks.

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  • CRC function without order dependency

    - by Pirks
    I need a CRC mechanism to calculate the CRC of a number of strings, such that, given two strings, A and B, the sum crc(A) + crc(B) == crc(A+B). P.S. XOR is too weak---the algorithm should be not trivial for reverse engineering.

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  • GA Framework for Virtual Machines

    - by PeanutPower
    Does anyone know of any .NET genetic algorithm frameworks for evolving instructions sets in virtual machines to solve abstract problems? I would be particularly interested in a framework which allows virtual machines to self propagate within a pool and evolve against a fitness function determined by a data set with "good" outputs given expected inputs.

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  • What is Chain Matrix Multiplication ?

    - by Hellnar
    Hello, I am trying to understand what is a chain matrix multiplication and how it is different from a regular multiplication. I have checked several sourcers yet all seem to be very academically explained for me to understand. I guess it is a form of dynamic programming algorithm to achieve the operation in an optimised way but I didn't go any further. Thanks

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  • What is an efficient way to find a non-colliding rectangle nearest to a location

    - by hyn
    For a 2D game I am working on, I am using y axis sorting in a simple rectangle-based collision detection. This is working fine, and now I want to find the nearest empty rectangle at a given location with a given size, efficiently. How can I do this? Is there an algorithm? I could think of a simple brute force grid test (with each grid the size of the empty space we're looking for) but obviously this is slow and not even a complete test.

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  • Least common multiple for 3 or more numbers

    - by paan
    How do you calculate the least common multiple of multiple numbers? So far I've only been able to calculate it between two numbers. But have no idea how to expand it to calculate 3 or more numbers. So far this is how I did it LCM = num1 * num2 / gcd ( num1 , num2 ) With gcd is the function to calculate the greatest common divisor for the numbers. Using euclidean algorithm But I can't figure out how to calculate it for 3 or more numbers.

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  • K-means algorithm variation with minimum measure of size

    - by user1464628
    I'm looking for some algorithm such as k-means for grouping points on a map into a fixed number of groups, by distance. The number of groups has already been decided, but the trick part (at least for me) is to meet the criteria that the sum of MOS of each group should in the certain range, say bigger than 1. Is there any way to make that happen? ID MOS X Y 1 0.47 39.27846 -76.77101 2 0.43 39.22704 -76.70272 3 1.48 39.24719 -76.68485 4 0.15 39.25172 -76.69729 5 0.09 39.24341 -76.69884

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  • Divide sequence elements into pairs

    - by alex
    I have a sequence of 16 elements: 1,2,3,..., 16 ( or 2*n elements). Sequence elements always goes from 1 to length(sequence) that is sequence of 4 elements is 1,2,3,4. I want to write an algorithm which divide elements into pairs. For Example, 1-15 2-16 3-13 4-9 5-14 6-10 7-11 8-12 PS: no linq please :)

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  • Image in Image Algorithm

    - by Paul
    I need an algorithm written in any language to find an image inside of an image, including at different scales. Does anyone know a starting point to solving a problem like this? For example: I have an image of 800x600 and in that image is a yellow ball measuring 180 pixels in circumference. I need to be able to find this image with a search pattern of a yellow ball having a circumference of 15 pixels. Thanks

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  • Interesting task using random numbers only

    - by psihodelia
    Given any number of the random real numbers from the interval [0,1] is there exist any method to construct a floating point number with zero decimal part? Your algorithm can use only random() function calls and no variables or constants. No constants and variables are allowed, no type casting is allowed. You can use for/while, if/else or any other programming language operands.

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  • Code Golf: Countdown Number Game

    - by Noldorin
    Challenge Here is the task, inspired by the well-known British TV game show Countdown. The challenge should be pretty clear even without any knowledge of the game, but feel free to ask for clarifications. And if you fancy seeing a clip of this game in action, check out this YouTube clip. It features the wonderful late Richard Whitely in 1997. You are given 6 numbers, chosen at random from the set {1, 2, 3, 4, 5, 6, 8, 9, 10, 25, 50, 75, 100}, and a random target number between 100 and 999. The aim is to make use the six given numbers and the four common arithmetic operations (addition, subtraction, multiplication, division; all over the rational numbers) to generate the target - or as close as possible either side. Each number may only be used once at most, while each arithmetic operator may be used any number of times (including zero.) Note that it does not matter how many numbers are used. Write a function that takes the target number and set of 6 numbers (can be represented as list/collection/array/sequence) and returns the solution in any standard numerical notation (e.g. infix, prefix, postfix). The function must always return the closest-possible result to the target, and must run in at most 1 minute on a standard PC. Note that in the case where more than one solution exists, any single solution is sufficient. Examples: {50, 100, 4, 2, 2, 4}, target 203 e.g. 100 * 2 + 2 + (4 / 4) e.g. (100 + 50) * 4 * 2 / (4 + 2) {25, 4, 9, 2, 3, 10}, target 465 e.g. (25 + 10 - 4) * (9 * 2 - 3) {9, 8, 10, 5, 9, 7), target 241 e.g. ((10 + 9) * 9 * 7) + 8) / 5 Rules Other than mentioned in the problem statement, there are no further restrictions. You may write the function in any standard language (standard I/O is not necessary). The aim as always is to solve the task with the smallest number of characters of code. Saying that, I may not simply accept the answer with the shortest code. I'll also be looking at elegance of the code and time complexity of the algorithm! My Solution I'm attempting an F# solution when I find the free time - will post it here when I have something! Format Please post all answers in the following format for the purpose of easy comparison: Language Number of characters: ??? Fully obfuscated function: (code here) Clear (ideally commented) function: (code here) Any notes on the algorithm/clever shortcuts it takes.

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  • Cuboid inside generic polyhedron

    - by DOFHandler
    I am searching for an efficient algorithm to find if a cuboid is completely inside or completely outside or (not-inside and not-outside) a generic (concave or convex) polyhedron. The polyhedron is defined by a list of 3D points and a list of facets. Each facet is defined by the subset of the contour points ordinated such as the right-hand normal points outward the solid. Any suggestion? Thank you

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