Search Results

Search found 21866 results on 875 pages for 'image archive'.

Page 73/875 | < Previous Page | 69 70 71 72 73 74 75 76 77 78 79 80  | Next Page >

  • How to mask part of an image in matlab ?

    - by ZaZu
    Hey guys, I would like to know how to mask part of an image that is in BLACK & WHITE ? I got an object that needs to be edge detected, but I have other white interfering objects in the background that are below the target objet ... I would like to mask the entire lower part of an image to black, how can I do that ? Thanks !!

    Read the article

  • Can I embed a .png image into an html page?

    - by Ole Jak
    So I have a .png file. I am using windows OS. How can I embed my png file/image into (blank by default) file.html so that when you open that file in any browser you see that image, but the file is not anyhow linked to it - it is ebbeded into it? Step by step instructions would be nice.

    Read the article

  • Is there an image phase correlation library available for Python?

    - by kamasudra
    A project that involves image processing, i.e. to calculate the angular shift of the same image when shifted by a medium of certain Refractive Index. We have to build an app that correlates the 2 images (phase/2D correlation?) and then plot using Chaco and Mayavi (2 libraries in Python). Is there any other existing template software (FOSS) that we can base our app on, or use it as a reference?

    Read the article

  • how to create image thumbnails using django running on jython?

    - by Nitin Garg
    Hi guys, I am a newbee to django and jython. I need to create and save image thumbnails in database. I am using django running on jython and mysql database. I was exploring python imaging library, but the i found out that i wont work with jython. How do i create image thumbnails using jython and then save them in mysql db?? Any kind of help will be appreciated. thanx

    Read the article

  • Is there image phase correlation libraries available for Python?

    - by kamasudra
    A project that involves image processing, i.e. to calculate the angular shift of the same image when shifted by a medium of certain Refractive Index. We have to build an app that correlates the 2 images (phase/2D correlation?) and then plot using Chaco and Mayavi (2 libraries in Python). Is there any other existing template software (FOSS) that we can base our app on, or use it as a reference?

    Read the article

  • How to crop the UIImage?

    - by Rajendra Bhole
    Hi, I develop an application in which i process the image using its pixels but in that image processing it takes a lot of time. Therefore i want to crop UIImage (Only middle part of image i.e. removing/croping bordered part of image).I have the develop code are, - (NSInteger) processImage1: (UIImage*) image { CGFloat width = image.size.width; CGFloat height = image.size.height; struct pixel* pixels = (struct pixel*) calloc(1, image.size.width * image.size.height * sizeof(struct pixel)); if (pixels != nil) { // Create a new bitmap CGContextRef context = CGBitmapContextCreate( (void*) pixels, image.size.width, image.size.height, 8, image.size.width * 4, CGImageGetColorSpace(image.CGImage), kCGImageAlphaPremultipliedLast ); if (context != NULL) { // Draw the image in the bitmap CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, image.size.width, image.size.height), image.CGImage); NSUInteger numberOfPixels = image.size.width * image.size.height; NSMutableArray *numberOfPixelsArray = [[[NSMutableArray alloc] initWithCapacity:numberOfPixelsArray] autorelease]; } How i take(croping outside bordered) the middle part of UIImage?????????

    Read the article

  • access denied trying extracting an archive on the windows user temp folder

    - by Hanan
    I'm trying to run a command-line process (which is extraction of a .7z archive) on a file that lies in a temporary folder on the windows user temp directory (C:\Documents and Settings\User\Local Settings\Temp), using Process in my c# app. I think the process return error that happens because of "access denied" because I can see a win32Exception with error code 5 when I dig in the prcoess object of .NET. doing the same on some other location worked fine before, so I guess maybe it's something I'm not supposed to do ? (running a process to use a file on the the %TEMP%) perhaps I need to pass security somehow?

    Read the article

  • sharpziplib + Whenever i try to add a file to existing archive, it overwrites previous contents

    - by schmoopy
    I am trying to add files to an existing zip file. Whenever i do, the new one contains the new list of files im passing in, but all of the previous ones are wiped out. I have also tried the code here: http://stackoverflow.com/questions/1356003/c-sharpziplib-adding-file-to-existing-archive -- same results Any idea why i cannot add files to an existing zip while maintaining the previous files? Here is the code: public static void AddFileToZip(string currentZipPath, List<string> files, bool includeFullPathInEntry, int compressionLevel) { ZipOutputStream zipStrm = new ZipOutputStream(File.Open(currentZipPath, FileMode.Open, FileAccess.ReadWrite)); zipStrm.SetLevel(compressionLevel); foreach (string str in files) { string entryName = str; if (!includeFullPathInEntry) entryName = new FileInfo(str).Name; ZipEntry entry = new ZipEntry(entryName); zipStrm.PutNextEntry(entry); Byte[] b = File.ReadAllBytes(str); zipStrm.Write(b, 0, b.Length); } zipStrm.Finish(); zipStrm.Close(); }

    Read the article

  • Flex/Actionscript: Unable to add archive file

    - by biggusjimmus
    I have an Flex 4 application that I am developing in Flash Builder 4. I'm trying to use a library developed by a coworker, which was delivered as an SWC. I added the library to the Library Path in the project properties. Component set: MX + Spark, Framework linkage: Merged into code. When I attempt to instantiate a component from this library, I get the following error: unable to add archive file: [library].swc$locale\en_US\..\..\resources\images\AcceptButton.png (The system cannot find the path specified) When I unzip [library].swc, the image does exist in .\resources\images\AcceptButton.png as I would expect. Any suggestions to go about resolving this would be much appreciated.

    Read the article

  • Options for Linux OS executable archive files - self installers

    - by Matt1776
    I am looking to create a web-project that is able to install with a program. The user should be able to download an archive file or tar file, run it (executable), and the setup script would ask for paths and configurable values and then unpack its 'payload' and sorting out the contents for deployment. This would be a Linux version of the MSI installer. Is there such a thing for Linux operating systems? This does not involve kernel level manipulations. All it needs to do is copy directories and files on the filesystem, which should cover about 80% if not more of all the *nix distributions.

    Read the article

  • Xcode5 post-archive script for Sparkle package no longer works

    - by Flyingdiver
    Xcode 5 seems to have changed the way it stores the build application package (xxx.app) such that ditto no longer works. In the ../BuildProductsPath/Release/ directory, the app is actually a symlink to .../InstallationBuildProductsLocation/Applications/... MyApp.app - ~/Library/Developer/Xcode/DerivedData/MyApp-emwilkqhlayanxahjpexlpbbkato/Build/Intermediates/ArchiveIntermediates/MyApp/InstallationBuildProductsLocation/Applications/MyApp This breaks the ditto command I was using to create a zip file of the application to put on my Sparkle update server. Anyone have an updated script for building the Sparkle XML and ZIP files? Or know what environment variable I need to use to locate my actual binary after the Archive phase?

    Read the article

  • Managing text-maps in a 2D array on to be painted on HTML5 Canvas

    - by weka
    So, I'm making a HTML5 RPG just for fun. The map is a <canvas> (512px width, 352px height | 16 tiles across, 11 tiles top to bottom). I want to know if there's a more efficient way to paint the <canvas>. Here's how I have it right now. How tiles are loaded and painted on map The map is being painted by tiles (32x32) using the Image() piece. The image files are loaded through a simple for loop and put into an array called tiles[] to be PAINTED on using drawImage(). First, we load the tiles... and here's how it's being done: // SET UP THE & DRAW THE MAP TILES tiles = []; var loadedImagesCount = 0; for (x = 0; x <= NUM_OF_TILES; x++) { var imageObj = new Image(); // new instance for each image imageObj.src = "js/tiles/t" + x + ".png"; imageObj.onload = function () { console.log("Added tile ... " + loadedImagesCount); loadedImagesCount++; if (loadedImagesCount == NUM_OF_TILES) { // Onces all tiles are loaded ... // We paint the map for (y = 0; y <= 15; y++) { for (x = 0; x <= 10; x++) { theX = x * 32; theY = y * 32; context.drawImage(tiles[5], theY, theX, 32, 32); } } } }; tiles.push(imageObj); } Naturally, when a player starts a game it loads the map they last left off. But for here, it an all-grass map. Right now, the maps use 2D arrays. Here's an example map. [[4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 4, 1, 1, 1, 1, 1], [1, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 1, 1, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 1, 1, 1, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 13, 13, 13, 1, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 13, 13, 11, 11, 11, 13, 13, 13, 13, 13, 13, 13, 1], [13, 13, 13, 1, 1, 1, 1, 1, 1, 1, 13, 13, 13, 13, 13, 1], [1, 1, 1, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 1, 1, 1]]; I get different maps using a simple if structure. Once the 2d array above is return, the corresponding number in each array will be painted according to Image() stored inside tile[]. Then drawImage() will occur and paint according to the x and y and times it by 32 to paint on the correct x-y coordinate. How multiple map switching occurs With my game, maps have five things to keep track of: currentID, leftID, rightID, upID, and bottomID. currentID: The current ID of the map you are on. leftID: What ID of currentID to load when you exit on the left of current map. rightID: What ID of currentID to load when you exit on the right of current map. downID: What ID of currentID to load when you exit on the bottom of current map. upID: What ID of currentID to load when you exit on the top of current map. Something to note: If either leftID, rightID, upID, or bottomID are NOT specific, that means they are a 0. That means they cannot leave that side of the map. It is merely an invisible blockade. So, once a person exits a side of the map, depending on where they exited... for example if they exited on the bottom, bottomID will the number of the map to load and thus be painted on the map. Here's a representational .GIF to help you better visualize: As you can see, sooner or later, with many maps I will be dealing with many IDs. And that can possibly get a little confusing and hectic. The obvious pros is that it load 176 tiles at a time, refresh a small 512x352 canvas, and handles one map at time. The con is that the MAP ids, when dealing with many maps, may get confusing at times. My question Is this an efficient way to store maps (given the usage of tiles), or is there a better way to handle maps? I was thinking along the lines of a giant map. The map-size is big and it's all one 2D array. The viewport, however, is still 512x352 pixels. Here's another .gif I made (for this question) to help visualize: Sorry if you cannot understand my English. Please ask anything you have trouble understanding. Hopefully, I made it clear. Thanks.

    Read the article

  • How to archive old revisions from Apache SVN on linux server

    - by user1260729
    I have a site through which user can write their own Screenplays. This screenplays are saved in the form of revisions. Apache SVN has been installed. I want to save only the last 5 revisions for every user's document. But the problem is on the backend the all the revisions are stored in one folder called "Docsrepo" and its classified as 1000 revisions in 1 folder. and like this it has 234 folders. Meaning 234*1000 revisions. Now I want to archive all of this revision to keep only the last 5 revisions of each document. How do i do that?

    Read the article

< Previous Page | 69 70 71 72 73 74 75 76 77 78 79 80  | Next Page >