Search Results

Search found 20933 results on 838 pages for 'jeff post'.

Page 73/838 | < Previous Page | 69 70 71 72 73 74 75 76 77 78 79 80  | Next Page >

  • Is there a function that can read a php function post-parsing?

    - by Rob
    I've got a php file echoing hashes from a MySQL database. This is necessary for a remote program I'm using, but at the same time I need my other php script opening and checking it for specified strings POST parsing. If it checks for the string pre-parsing, it'll just get the MySQL query rather than the strings to look for. I'm not sure if any functions do this. Does fopen() read the file prior to parsing? or file_get_contents()? If so, is there a function that'll read the file after the php and mysql code runs? The file with the hashes query and echo is in the same directory as the php file reading it, if that makes a difference. Perhaps fopen reads it post-parse, and I've done something wrong, but at first I was storing the hashes directly in the file, and it was working fine. After I changed it to echo the contents of the MySQL table, it bugged out.

    Read the article

  • How do I construct a request for a WCF http post call?

    - by James Hay
    I have a really simple service that I'm messing about with defined by: [OperationContract] [WebInvoke(UriTemplate = "Review/{val}", RequestFormat = WebMessageFormat.Xml, Method = "POST", BodyStyle=WebMessageBodyStyle.Bare)] void SubmitReview(string val, UserReview review); UserReview is, at the moment, a class with no properties. All very basic. When I try and test this in Fiddler I get a bad request status (400) message. I'm trying to call the service using the details: POST http://127.0.0.1:85/Service.svc/Review/hello Headers User-Agent: Fiddler Content-Type: application/xml Host: 127.0.0.1:85 Content-Length: 25 Body <UserReview></UserReview> I would think i'm missing something fairly obvious. Any pointers?

    Read the article

  • How do I load only a single wordpress post via the url?

    - by Jared
    Hello, We are currently undergoing some reworking of our website - in the meantime, I am looking for a quick a dirty fix. We have wordpress setup, so that no-so-tech-savvy employees can add events, news, etc. However, there are currently sections on our site dedicated to what would be tags in Wordpress. For instance, we have posts in WP with the tag "events." It's easy enough to display all posts with that tag, but I need to do a PHP include on our old site, and only show JUST THE POST. I can use a rss2html tool, but it strips out somethings like necessary tables. So how do Display only a single WP post, without anything else (no menus, settings, no Wp interface) via a URL? I could use a theme that is stripped down (by using something like theme switcher), but I need it to only load that theme once, not be the default theme....

    Read the article

  • How do you override an existing html form to use jquery to post the form?

    - by Chris
    I have a simple form that I am currently posting back to the server to update a nickname. What jquery code do I add (without changing the form) so that the page will not refresh, but instead jquery will post the form in the background and then pop up an alert message containing the reply back from the server? <form method="post" action="http://www.myserver.com/update_nickname" name="input"> Quick form to test update_nickname:<br> New nickname:<input type="text" value="BigJoe" name="newNickname"><br> <input type="submit" value="Submit"> </form> <script src="jquery-1.4.2.min.js" type="text/javascript"> </script>

    Read the article

  • How do I make my wordpress post appear in a mouse hover preview?

    - by Dan
    Mouse hover previews usually only show title and image. Instead, I want the entire wordpress post to show. The code that calls the preview is this: adTitle = jQuery(this).find('img').attr('alt'); jQuery('body').append("<div id='preview'><a href='"+ this.href +"' class='colorbox-thumb'><img src='"+ this.href +"' alt='' /></a><p>"+ adTitle +"</p></div>"); jQuery('#preview') .fadeIn('fast') I want to insert a wordpress post instead. I have tried to insert the php code after append("

    Read the article

  • Post to wall as Facebook App (not as a user)?

    - by Sebastian
    I need to obtain an access_token as an App, not as an admin or user. This is so that I can post/comment/like in a the style of "[ app name ] has commented on your post". The problem is that when I attempt to get an access token (which I do successfully), I'm getting one that is for me (the admin) because I'm logged in when I attempt to call: https://graph.facebook.com/oauth/authorize?client_id=[app id]&redirect_uri=[url]&scope=publish_stream,offline_access&type=user_agent&display=popup What is the process for getting an non-expiring access token AS an app, rather than an admin? Thanks in advance

    Read the article

  • How do I style just the thumbnail image in this post?

    - by Mike Johnston
    I need help with some CSS styling. I've tried various options with Firebug and cannot sort this out. How can I style the thumbnails on my posts (eg url: http://thatcriticguy.com/index.php?post/4/crossover-9-revamped-reinvented-and-a-must-have) and not style all images in the post at the same time. I have numerous posts on this site and need to only style the ones that are thumbnails that float right. Is there a way to do this without modifying the template code just using CSS?

    Read the article

  • Not defined? Submit iframe from modal box post to iframe

    - by Steven
    Hello, I have <iframe src="correctdata.php" frameborder="0" width="100%" height="330" id="correctdata"></iframe> <div class="floatright"><a class="button bigger" onclick="window.frames['correctdata'].document.form['correct'].submit();">Submit</a></div> And correctdata.php contains a form <form method="post" action="correctdata.php" name="correct" id="correct"></form> (There is other stuff, but I'd much rather not post it. Yet when I press submit I get window.frames.correctdata is undefined [Break On This Error] window.frames.correctdata.document.form.correct.submit();

    Read the article

  • Camera doesnt move on opengl qt

    - by hugo
    Here is my code, as my subject indicates i have implemented a camera but i couldnt make it move,Thanks in advance. #define PI_OVER_180 0.0174532925f define GL_CLAMP_TO_EDGE 0x812F include "metinalifeyyaz.h" include include include include include include include metinalifeyyaz::metinalifeyyaz(QWidget *parent) : QGLWidget(parent) { this->setFocusPolicy(Qt:: StrongFocus); time = QTime::currentTime(); timer = new QTimer(this); timer->setSingleShot(true); connect(timer, SIGNAL(timeout()), this, SLOT(updateGL())); xpos = yrot = zpos = 0; walkbias = walkbiasangle = lookupdown = 0.0f; keyUp = keyDown = keyLeft = keyRight = keyPageUp = keyPageDown = false; } void metinalifeyyaz::drawBall() { //glTranslatef(6,0,4); glutSolidSphere(0.10005,300,30); } metinalifeyyaz:: ~metinalifeyyaz(){ glDeleteTextures(1,texture); } void metinalifeyyaz::initializeGL(){ glShadeModel(GL_SMOOTH); glClearColor(1.0,1.0,1.0,0.5); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glDepthFunc(GL_LEQUAL); glClearColor(1.0,1.0,1.0,1.0); glShadeModel(GL_SMOOTH); GLfloat mat_specular[]={1.0,1.0,1.0,1.0}; GLfloat mat_shininess []={30.0}; GLfloat light_position[]={1.0,1.0,1.0}; glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); QImage img1 = convertToGLFormat(QImage(":/new/prefix1/halisaha2.bmp")); QImage img2 = convertToGLFormat(QImage(":/new/prefix1/white.bmp")); glGenTextures(2,texture); glBindTexture(GL_TEXTURE_2D, texture[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img1.width(), img1.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img1.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, texture[1]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img2.width(), img2.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img2.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really nice perspective calculations } void metinalifeyyaz::resizeGL(int w, int h){ if(h==0) h=1; glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, static_cast<GLfloat>(w)/h,0.1f,100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void metinalifeyyaz::paintGL(){ movePlayer(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); GLfloat xtrans = -xpos; GLfloat ytrans = -walkbias - 0.50f; GLfloat ztrans = -zpos; GLfloat sceneroty = 360.0f - yrot; glLoadIdentity(); glRotatef(lookupdown, 1.0f, 0.0f, 0.0f); glRotatef(sceneroty, 0.0f, 1.0f, 0.0f); glTranslatef(xtrans, ytrans+50, ztrans-130); glLoadIdentity(); glTranslatef(1.0f,0.0f,-18.0f); glRotatef(45,1,0,0); drawScene(); int delay = time.msecsTo(QTime::currentTime()); if (delay == 0) delay = 1; time = QTime::currentTime(); timer->start(qMax(0,10 - delay)); } void metinalifeyyaz::movePlayer() { if (keyUp) { xpos -= sin(yrot * PI_OVER_180) * 0.5f; zpos -= cos(yrot * PI_OVER_180) * 0.5f; if (walkbiasangle >= 360.0f) walkbiasangle = 0.0f; else walkbiasangle += 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } else if (keyDown) { xpos += sin(yrot * PI_OVER_180)*0.5f; zpos += cos(yrot * PI_OVER_180)*0.5f ; if (walkbiasangle <= 7.0f) walkbiasangle = 360.0f; else walkbiasangle -= 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } if (keyLeft) yrot += 0.5f; else if (keyRight) yrot -= 0.5f; if (keyPageUp) lookupdown -= 0.5; else if (keyPageDown) lookupdown += 0.5; } void metinalifeyyaz::keyPressEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_Escape: close(); break; case Qt::Key_F1: setWindowState(windowState() ^ Qt::WindowFullScreen); break; default: QGLWidget::keyPressEvent(event); case Qt::Key_PageUp: keyPageUp = true; break; case Qt::Key_PageDown: keyPageDown = true; break; case Qt::Key_Left: keyLeft = true; break; case Qt::Key_Right: keyRight = true; break; case Qt::Key_Up: keyUp = true; break; case Qt::Key_Down: keyDown = true; break; } } void metinalifeyyaz::changeEvent(QEvent *event) { switch (event->type()) { case QEvent::WindowStateChange: if (windowState() == Qt::WindowFullScreen) setCursor(Qt::BlankCursor); else unsetCursor(); break; default: break; } } void metinalifeyyaz::keyReleaseEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_PageUp: keyPageUp = false; break; case Qt::Key_PageDown: keyPageDown = false; break; case Qt::Key_Left: keyLeft = false; break; case Qt::Key_Right: keyRight = false; break; case Qt::Key_Up: keyUp = false; break; case Qt::Key_Down: keyDown = false; break; default: QGLWidget::keyReleaseEvent(event); } } void metinalifeyyaz::drawScene(){ glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,1.0f); // glColor3f(0,0,1); //back glVertex3f(-6,0,-4); glVertex3f(-6,-0.5,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,-1.0f); //front glVertex3f(6,0,4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,0,4); glEnd(); glBegin(GL_QUADS); glNormal3f(-1.0f,0.0f,0.0f); // glColor3f(0,0,1); //left glVertex3f(-6,0,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); // glColor3f(0,0,1); //right glVertex3f(6,0,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(6,0,4); glEnd(); glBindTexture(GL_TEXTURE_2D, texture[0]); glBegin(GL_QUADS); glNormal3f(0.0f,1.0f,0.0f);//top glTexCoord2f(1.0f,0.0f); glVertex3f(6,0,-4); glTexCoord2f(1.0f,1.0f); glVertex3f(6,0,4); glTexCoord2f(0.0f,1.0f); glVertex3f(-6,0,4); glTexCoord2f(0.0f,0.0f); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,-1.0f,0.0f); //glColor3f(0,0,1); //bottom glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glEnd(); // glPushMatrix(); glBindTexture(GL_TEXTURE_2D, texture[1]); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); glTexCoord2f(1.0f,0.0f); //right far goal post front face glVertex3f(5,0.5,-0.95); glTexCoord2f(1.0f,1.0f); glVertex3f(5,0,-0.95); glTexCoord2f(0.0f,1.0f); glVertex3f(5,0,-1); glTexCoord2f(0.0f,0.0f); glVertex3f(5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(5,0.5,-1); glVertex3f(5,0,-1); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5,0,-0.95); glVertex3f(5, 0.5, -0.95); glColor3f(1,1,1); //right near goal post front face glVertex3f(5,0.5,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0,1); glVertex3f(5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(5,0.5,1); glVertex3f(5,0,1); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0.5, 0.95); glColor3f(1,1,1); //right crossbar front face glVertex3f(5,0.55,-1); glVertex3f(5,0.55,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5.05,0.5,1); glVertex3f(5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(5.05,0.5,-1); glVertex3f(5.05,0.5,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5,0.55,1); glVertex3f(5,0.55,-1); glColor3f(1,1,1); //left far goal post front face glVertex3f(-5,0.5,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5,0,-1); glVertex3f(-5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(-5,0.5,-1); glVertex3f(-5,0,-1); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5, 0.5, -0.95); glColor3f(1,1,1); //left near goal post front face glVertex3f(-5,0.5,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0,1); glVertex3f(-5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(-5,0.5,1); glVertex3f(-5,0,1); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0.5, 0.95); glColor3f(1,1,1); //left crossbar front face glVertex3f(-5,0.55,-1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5.05,0.5,1); glVertex3f(-5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(-5.05,0.5,-1); glVertex3f(-5.05,0.5,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.55,-1); glEnd(); // glPopMatrix(); // glPushMatrix(); // glTranslatef(0,0,0); // glutSolidSphere(0.10005,500,30); // glPopMatrix(); }

    Read the article

  • Camera doesn't move

    - by hugo
    Here is my code, as my subject indicates i have implemented a camera but I couldn't make it move. #define PI_OVER_180 0.0174532925f #define GL_CLAMP_TO_EDGE 0x812F #include "metinalifeyyaz.h" #include <GL/glu.h> #include <GL/glut.h> #include <QTimer> #include <cmath> #include <QKeyEvent> #include <QWidget> #include <QDebug> metinalifeyyaz::metinalifeyyaz(QWidget *parent) : QGLWidget(parent) { this->setFocusPolicy(Qt:: StrongFocus); time = QTime::currentTime(); timer = new QTimer(this); timer->setSingleShot(true); connect(timer, SIGNAL(timeout()), this, SLOT(updateGL())); xpos = yrot = zpos = 0; walkbias = walkbiasangle = lookupdown = 0.0f; keyUp = keyDown = keyLeft = keyRight = keyPageUp = keyPageDown = false; } void metinalifeyyaz::drawBall() { //glTranslatef(6,0,4); glutSolidSphere(0.10005,300,30); } metinalifeyyaz:: ~metinalifeyyaz(){ glDeleteTextures(1,texture); } void metinalifeyyaz::initializeGL(){ glShadeModel(GL_SMOOTH); glClearColor(1.0,1.0,1.0,0.5); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glDepthFunc(GL_LEQUAL); glClearColor(1.0,1.0,1.0,1.0); glShadeModel(GL_SMOOTH); GLfloat mat_specular[]={1.0,1.0,1.0,1.0}; GLfloat mat_shininess []={30.0}; GLfloat light_position[]={1.0,1.0,1.0}; glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); QImage img1 = convertToGLFormat(QImage(":/new/prefix1/halisaha2.bmp")); QImage img2 = convertToGLFormat(QImage(":/new/prefix1/white.bmp")); glGenTextures(2,texture); glBindTexture(GL_TEXTURE_2D, texture[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img1.width(), img1.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img1.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, texture[1]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img2.width(), img2.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img2.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really nice perspective calculations } void metinalifeyyaz::resizeGL(int w, int h){ if(h==0) h=1; glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, static_cast<GLfloat>(w)/h,0.1f,100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void metinalifeyyaz::paintGL(){ movePlayer(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); GLfloat xtrans = -xpos; GLfloat ytrans = -walkbias - 0.50f; GLfloat ztrans = -zpos; GLfloat sceneroty = 360.0f - yrot; glLoadIdentity(); glRotatef(lookupdown, 1.0f, 0.0f, 0.0f); glRotatef(sceneroty, 0.0f, 1.0f, 0.0f); glTranslatef(xtrans, ytrans+50, ztrans-130); glLoadIdentity(); glTranslatef(1.0f,0.0f,-18.0f); glRotatef(45,1,0,0); drawScene(); int delay = time.msecsTo(QTime::currentTime()); if (delay == 0) delay = 1; time = QTime::currentTime(); timer->start(qMax(0,10 - delay)); } void metinalifeyyaz::movePlayer() { if (keyUp) { xpos -= sin(yrot * PI_OVER_180) * 0.5f; zpos -= cos(yrot * PI_OVER_180) * 0.5f; if (walkbiasangle >= 360.0f) walkbiasangle = 0.0f; else walkbiasangle += 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } else if (keyDown) { xpos += sin(yrot * PI_OVER_180)*0.5f; zpos += cos(yrot * PI_OVER_180)*0.5f ; if (walkbiasangle <= 7.0f) walkbiasangle = 360.0f; else walkbiasangle -= 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } if (keyLeft) yrot += 0.5f; else if (keyRight) yrot -= 0.5f; if (keyPageUp) lookupdown -= 0.5; else if (keyPageDown) lookupdown += 0.5; } void metinalifeyyaz::keyPressEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_Escape: close(); break; case Qt::Key_F1: setWindowState(windowState() ^ Qt::WindowFullScreen); break; default: QGLWidget::keyPressEvent(event); case Qt::Key_PageUp: keyPageUp = true; break; case Qt::Key_PageDown: keyPageDown = true; break; case Qt::Key_Left: keyLeft = true; break; case Qt::Key_Right: keyRight = true; break; case Qt::Key_Up: keyUp = true; break; case Qt::Key_Down: keyDown = true; break; } } void metinalifeyyaz::changeEvent(QEvent *event) { switch (event->type()) { case QEvent::WindowStateChange: if (windowState() == Qt::WindowFullScreen) setCursor(Qt::BlankCursor); else unsetCursor(); break; default: break; } } void metinalifeyyaz::keyReleaseEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_PageUp: keyPageUp = false; break; case Qt::Key_PageDown: keyPageDown = false; break; case Qt::Key_Left: keyLeft = false; break; case Qt::Key_Right: keyRight = false; break; case Qt::Key_Up: keyUp = false; break; case Qt::Key_Down: keyDown = false; break; default: QGLWidget::keyReleaseEvent(event); } } void metinalifeyyaz::drawScene(){ glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,1.0f); // glColor3f(0,0,1); //back glVertex3f(-6,0,-4); glVertex3f(-6,-0.5,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,-1.0f); //front glVertex3f(6,0,4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,0,4); glEnd(); glBegin(GL_QUADS); glNormal3f(-1.0f,0.0f,0.0f); // glColor3f(0,0,1); //left glVertex3f(-6,0,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); // glColor3f(0,0,1); //right glVertex3f(6,0,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(6,0,4); glEnd(); glBindTexture(GL_TEXTURE_2D, texture[0]); glBegin(GL_QUADS); glNormal3f(0.0f,1.0f,0.0f);//top glTexCoord2f(1.0f,0.0f); glVertex3f(6,0,-4); glTexCoord2f(1.0f,1.0f); glVertex3f(6,0,4); glTexCoord2f(0.0f,1.0f); glVertex3f(-6,0,4); glTexCoord2f(0.0f,0.0f); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,-1.0f,0.0f); //glColor3f(0,0,1); //bottom glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glEnd(); // glPushMatrix(); glBindTexture(GL_TEXTURE_2D, texture[1]); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); glTexCoord2f(1.0f,0.0f); //right far goal post front face glVertex3f(5,0.5,-0.95); glTexCoord2f(1.0f,1.0f); glVertex3f(5,0,-0.95); glTexCoord2f(0.0f,1.0f); glVertex3f(5,0,-1); glTexCoord2f(0.0f,0.0f); glVertex3f(5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(5,0.5,-1); glVertex3f(5,0,-1); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5,0,-0.95); glVertex3f(5, 0.5, -0.95); glColor3f(1,1,1); //right near goal post front face glVertex3f(5,0.5,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0,1); glVertex3f(5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(5,0.5,1); glVertex3f(5,0,1); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0.5, 0.95); glColor3f(1,1,1); //right crossbar front face glVertex3f(5,0.55,-1); glVertex3f(5,0.55,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5.05,0.5,1); glVertex3f(5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(5.05,0.5,-1); glVertex3f(5.05,0.5,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5,0.55,1); glVertex3f(5,0.55,-1); glColor3f(1,1,1); //left far goal post front face glVertex3f(-5,0.5,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5,0,-1); glVertex3f(-5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(-5,0.5,-1); glVertex3f(-5,0,-1); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5, 0.5, -0.95); glColor3f(1,1,1); //left near goal post front face glVertex3f(-5,0.5,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0,1); glVertex3f(-5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(-5,0.5,1); glVertex3f(-5,0,1); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0.5, 0.95); glColor3f(1,1,1); //left crossbar front face glVertex3f(-5,0.55,-1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5.05,0.5,1); glVertex3f(-5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(-5.05,0.5,-1); glVertex3f(-5.05,0.5,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.55,-1); glEnd(); // glPopMatrix(); // glPushMatrix(); // glTranslatef(0,0,0); // glutSolidSphere(0.10005,500,30); // glPopMatrix(); }

    Read the article

  • PC shut downs automatically after 10-20 second. No POST screen, no beeps

    - by emzero
    I have this not-so-old computer that's not being used for a year or so. Specs: Motherboard: ASUS PN5-E SLI CPU: Intel Core2Duo E4300 RAM:2x2GB SuperTalent DDR2-800 VGA: Zogis GeForce 7950GT PSU: Vitsuba San-55-S 550w HD: No hardrives yet When I power on the computer, everything seem to start, but right away the whole system shuts down. I've removed and changed the RAM sticks, take out the VGA, everything I could think of. So what could it be causing this? The PSU? The motherboard is dead? The CPU? Any help to isolate the problem will be useful. Thanks PS: Please don't close the question, this could be helpful to anybody having a similar problem, even with different hardware. UPDATE I've removed the old thermal paste and apply a brand new one. I also cleaned every dust using a high pressure gas dust remover. Checked for bad capacitors, all of them seem ok. Opened the PSU, removed big giant dust balls, cleaned with high pressure dust remover. Still the same problem, but now it stays powered on for almost 20 seconds maybe. But no POST screen, no beeps at all, nothing. So I suspect it's a motherboard or PSU failure. Unfortunately I don't have an energy tester to test the PSU... Don't know what else to try. I don't have another 775-motherboard to test the CPU, RAM and VGA with it.

    Read the article

  • Silverlight Cream for December 11, 2010 -- #1007

    - by Dave Campbell
    In this Issue: Mike Wolf, Colin Eberhardt, Mike Snow(-2-, -3-), David Kelley(-2-, -3-), Jesse Liberty(-2-), Erik Mork, Jeff Blankenburg, Laurent Duveau, and Jeremy Likness(-2-). Above the Fold: Silverlight: "The definitive guide to Notification Window in Silverlight 4" Laurent Duveau WP7: "Making the MS Adcontrol REALLY work on phone 7" David Kelley Silverlight 5: "Silverlight 5: In the Trenches" Mike Wolf From SilverlightCream.com: Silverlight 5: In the Trenches How many people can discuss Silverlight 5 'In the Trenches' ... apparently Mike Wolf can, and that's just what he's done in the post to whet your whistle (do people say that any more?) for when we can all get our hands on the bits. Visiblox, Visifire, DynamicDataDisplay – Charting Performance Comparison Colin Eberhardt responds to reader requests, and revisits his Charting Performance after also some discussion with David Anson about the Silverlight Toolkit. This time including Dynamic Data Display which is quite impressive in the ratings... check out the post and the code. Win7 Mobile Back Arrow Key Interception The simple fact is heavy bloggers rise, like Cream, to the top of my list, and I've been missing some goodness from Mike Snow... he's blogging WP7 stuff now... first up of the 'missed' ones is this one on intercepting the Back Arrow Key. Animating the Color of an Object Switching back to Silverlight in general, Mike Snow's next post is on Animating color of an object, such as text foreground. Tombstoning on the Win7 Mobile Platform And now back to WP7, Mike Snow is discussing Tombstoning... discussing the various aspects of it, and some code to use, if you haven't gotten your head around this one yet. What I tell Designers to give me... Integrating and Digital Zen David Kelley has a post up describing what he needs from designers to get his job done... I heard him discussing this at the Firestarter, and didn't realize he had written it up... these 8 items are things learned by doing, and should be discussed with your designers. Making the MS Adcontrol REALLY work on phone 7 David Kelley also has a post up discussing how to really get the Ad control working on WP7 apps... since I've seen lots of posts about this, having a definitive explanation from someone that's doing it is a good thing. Performance Optimization on Phone 7 In a break from his norm of discussing UX, David Kelley is talking about performance on WP7 devices in this post. Windows Phone From Scratch #10 – Visual State Part 2 When I saw Jesse Liberty's latest post, I realized I had missed his Part 2 of VSM for WP7 ... don't you miss it... this completes the good stuff from number 9 :) Windows Phone From Scratch #11 – Behaviors Jesse Liberty's latest Windows Phone from Scratch is up... and he's talking about Behaviors this time out... more of an overview or introduction to behaviors, but all good Show 112: Scott Guthrie on Silverlight 5 Erik Mork's latest Sparkling Client podcast is up and he was able to get some time with Scott Guthrie at the Firestarter. What I Learned in WP7 – Issue #1 Jeff Blankenburg decided to do another series, only this one isn't promised as every day... it's "What I Learned in WP7" ... and the first is up... good interesting bits found surrounding the WP7 device. The definitive guide to Notification Window in Silverlight 4 Laurent Duveau has a great post up that will have you doing Silverlight 'toast' notifications in no time... good descriptions and source. Lessons Learned in Personal Web Page Part 1: Dynamic XAML Jeremy Likness has rebuilt his personal website in Silverlight and is sharing some of that experience on his blog. This first post discusses the dynamic content. He used Jounce, of course, and included the Silverlight Navigation Framework, and... you can download all the source Lessons Learned in Personal Web Page Part 2: Enter the Matrix Jeremy Likness's second post about building his website is all about the 'Matrix' page ... pretty cool stuff... check it out... I think it looks great Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

    Read the article

  • POP Forums v9 Beta 1 for ASP.NET MVC 3 posted to CodePlex!

    - by Jeff
    As promised, I posted a beta build of my forum app for ASP.NET MVC 3. Get the new goodies here: http://popforums.codeplex.com/releases/view/58228 This is the first beta for the ASP.NET MVC 3 version of POP Forums. It is nearly feature complete, and ready for testing and feedback. For previous release notes, look here, here and here.Check out the live preview: http://preview.popforums.com/ForumsSetup instructions are on the home page of this project. The new hotness in the beta, or what has been done since the last preview: All views converted to use Razor E-mail subscription/notification of new posts New post indicators/mark read buttons Permalinks to posts Jump to newest post (from new post indicators) Recent topics Favorite topics Moderator functions for topics (pin/close/delete, plus move and rename) Search, ported from v8. Not a ton of optimization here, or new unit testing, but the old version worked pretty well User posts (topics the user posted in) Forgot password Vanity items (signatures and avatars) Hide vanity items per user preference Some minor data caching where appropriate A little bit of UI refinement Lots-o-bug fixes Lots-o-unit tests What's next? The plan between now and the next beta is as follows: Continue working through features/tasks, and fix bugs as they're reported Integrate the forum into a real, production site Refine the UI Refactor as much as possible... the code organization is not entirely logical in some places After the second beta, a release candidate will follow, with a real "final" release after that. Subsequent releases should come relatively frequently and without a lot of risk. The trick in building this thing has been that it mostly tossed the previous WebForms version, which was all full of crusties. The time table for this is a little harder to pin down, as day jobs and families will have their effect. Other notes Refactoring will be a priority. As the features of MVC have evolved, so have my desires to use it in a fashion that makes things clear and easy to follow. I don't even know if anyone will ever start mucking around in the code, but on the off chance they do, I'd like what they find to not suck. Other nice-to-haves are builds to target Windows Azure and SQL CE. A nice setup UI would be super too. I think the ASP.NET MVC world has gone long enough without a decent forum.The biggest challenge that I've found is making the forum something that can be dropped in any app. While it does rope its views into an area, areas are mostly just routing details. I haven't thought of a clever way yet to limit dependency injection, for example, to just the forum bits. I mean, everyone should be using Ninject, but how realistic is that? ;)How much time and effort should you spend on POP Forums in its current state? Change is inevitable, but at this point I'm reasonably committed to not changing the database schema. I really think it will stay as-is. All bets are off for the various interfaces throughout the app, but the data should generally resist change. It's not even that different from v8, which was one of the original goals because I didn't want to rewrite SQL or introduce a new ORM or whatever. My point is that if you wanted to build a site around this today, even though it's not entirely functional, I think it's low risk in terms of data loss. I can't vouch for whether or not you know what you're doing.I've been having some chats with people lately about quoting posts, and honestly there has to be something better and straight forward. That continues to be a holy grail of mine, and some day, I hope to find it.Enjoy... it's starting to feel more real every day!

    Read the article

  • Mandatory look back at 2010

    - by Bertrand Le Roy
    Yeah, it's one of those posts, sorry. First, the mildly depressing: the most popular post on this blog this year with 47,000 hits was a post from last year about a fix to a bug in ASP.NET. A content-less post except for that link to the KB article that people should have found by going directly to the support site in the first place. Then, the really depressing: the second most popular post this year with 34,000 hits was a post from 2005 about how to display message boxes on a web page. I mean come on. This was kind of fun five years ago and it did solve one of the most common n00b mistakes VB programmers trying to move to the web were making. But come on, we've traveled about 4.7 billion miles around the Earth since then. Do people still do that kind of stuff? I should probably put a big red banner on top of this post. Oh [supernatural entity of your choice]. Hand me that gun, please. Third most popular post with 24,000 hits is from 2004. It's about how to set a session variable before redirecting. That problem has been fixed a long time ago. Oh well. Fourth most popular post. 21,000 hits. 2007. How to work around a stupid bug in ASP.NET Ajax 1.0. Fixed in ASP.NET 3.5? ASP.NET Ajax 1.0? Need I say more? The fifth one (20,000 hits) is an old post as well but I'm kind of fond of it: it's about that photo album handler I've been organically growing for a few years. It reminds me that I need to refresh it and make a new release. Good SEO title too. Back to insanity with the sixth one (16,000) that's about working around a bug in IE6. IE6. Please just refuse to pander to that browser any more. It's about time. Let's move on, please. Actually, the first post from 2010 is 15th in the list. We have a trio of these actually with server-side image resizing and FluentPath. So what happened? Well, I like the ad money, but not to the point that I'm going to write my stuff to inflate it. Actually I think if I tried I would fail miserably (I mean, I would fail worse). What really happened this year was new stuff: Orchard, FluentPath and the stuff with the Netduino. That stuff needs time to get off the ground but my hope is that it's going to be useful in the long run and that five years from now I'll be lamenting on how well those posts are still doing. So, no regret. 2010 was a good year. Oh, and I was on This Developer's Life this year! Yay! Anyways, thank you all for reading me. Please continue doing that. And happy 2011!

    Read the article

  • Silverlight Cream for November 13, 2011 -- #1166

    - by Dave Campbell
    In this Issue: Pontus Wittenmark, Jeff Blankenburg(-2-), Colin Eberhardt, Charles Petzold, Dhananjay Kumar, Igor, Beth Massi, Kunal Chowdhury(-2-), Shawn Wildermuth, XAMLNinja, and Peter Kuhn(-2-). Above the Fold: Silverlight: "Silverlight Page Navigation Framework - Learn about UriMapper" Kunal Chowdhury WP7: "31 Days of Mango" Jeff Blankenburg WinRT/Metro/W8: "An Introduction to Semantic Zoom in Windows 8 Metro" Colin Eberhardt LightSwitch: "Common Validation Rules in LightSwitch Business Applications" Beth Massi Shoutouts: Michael Palermo's latest Desert Mountain Developers is up Michael Washington's latest Visual Studio #LightSwitch Daily is up From SilverlightCream.com: 10 tips about porting Silverlight apps to WinRT/Metro style apps (Part 1) Pontus Wittenmark spent some time porting his Silverlight game to WinRT and says it was easier than expected. He has posted 10 tips for porting... and promises more 31 Days of Mango Looks like Jeff Blankenburg started another 31 days series... this one on Mango dev... and looks like I'm late to the party, but that's ok, gives me more stuff to blog about... this time you can get the posts by email, and he has a hashtag for discussion too 31 Days of Mango | Day #1: The New Windows Phone Emulator Tools Day 1 of Jeff Blankenburg's journey is this post on what's new in the emulator tools. An Introduction to Semantic Zoom in Windows 8 Metro This is Colin Eberhardt's latest ... getting familiar with semantic zoom oin Metro by creating a WP7-stylke jumplist experience.... check out the video on his blogpost for a better idea of what he's up to .NET Streams and Windows 8 IStreams In his first real post on his new series writing an EPUB viewer for W8, Charles Petzold described using IInputStream to get the contents of a disk file... and source for the project in progress Video on How to work with Page Navigation and Back Button in Windows Phone 7 Dhananjay Kumar has a video tutorial up on Page Navigation and Back Button usage in WP7 Screen capture to media library instead of isolated storage Igor discusses a class that lets you save screen captures for use in your application and also saving them to the media library on the phone Common Validation Rules in LightSwitch Business Applications Beth Massi's latest is this LightSwitch post on Validation rules... showing how to define declarative rules and also write custom validation code. Silverlight Page Navigation Framework - Learn about UriMapper Kunal Chowdhury continues his Page Navigation discussion with this post on the UriMapper, and how to hide the actual URL of the page you're navigating to How to use PlaySoundAction Behavior in WP7 Application? Kunal Chowdhury also has this post up on using the PlaySoundAction Behavior in WP7 ... nice tutorial on using Blend to get the job done What Win8 Should Learn from Windows Phone After spending time with Windows 8, Shawn Wildermuth has this post up about features from WP7 that should be brought over to Windows 8, and finishes with features that WP8 (?) could learn from Win8 too WP7Contrib – FindaPad and the fastest list in the west XAMLNinja discusses the WP7 App FindaPad which spawned the creation of WP7Contrib and uses the app to describe some nuances that may not be readily obvious. Windows Phone 7: The kind of bug you don't want to discover Peter Kuhn discusses a problem he came across while programming WP7, interestingly enough, only in the emulator, and has to do with a Uint64 cast. He does offer a workaround. Announcing: Your Last About Dialog (YLAD) Peter Kuhn also has this post up that's a take-off on a post by Jeff Wilcox about a generic About Dialog. Peter has some great additions.. and he's right... it may be your last About Dialog... get it via NuGet, too! Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

    Read the article

  • News you can use, PeopleTools gems at OpenWorld 2012

    - by PeopleTools Strategy
    Here are some of the sessions which may not have caught your eyes during your scheduling of events you would like to attend at this year's Open World! CON9183 PeopleSoft Technology Roadmap Jeff Robbins Mon, Oct 1 4:45 PM Moscone West, Room 3002/4 Jeff's session is always very well attended. Come to hear, and see, what's going to be delivered in the new release and get some thoughts on where PeopleTools and the industry is heading. CON9186 Delivering a Ground-Breaking User Interface with PeopleTools Matt Haavisto Steve Elcock Wed, Oct 3 3:30 PM Moscone West, Room 3009 This session will be wonderfully engaging for participants.  As part of our demonstration, audience members will be able to interact live and real-time with our demo using their smart phones and tablets as if you are users of the system. CON9188 A Great User Experience via PeopleSoft Applications Portal Matt Haavisto Jim Marion Pramod Agrawal Mon, Oct 1 12:15 PM Moscone West, Room 3009 This session covers not only the PeopleSoft Portal, but new features like Workcenters and Dashboards, and how they all work together to form the PeopleSoft ecosystem. CON9192 Implementing a PeopleSoft Maintenance Strategy with My Update Manager Mike Thompson Mike Krajicek Tue, Oct 2 1:15 PM Moscone West, Room 3009 The LCM development team will show Oracle's My Update Manager for PeopleSoft and how it drastically simplifies deciding what updates are required for your specific environment. CON9193 Understanding PeopleSoft Maintenance Tools & How They Fit Together Mike Krajicek Wed, Oct 3 10:15 AM Moscone West, Room 3002/4 Learn about the portfolio of maintenance tools including some of the latest enhancements such as Oracle's My Update Manager for PeopleSoft, Application Data Sets, and the PeopleSoft Test Framework, and see what they can do for you. CON9200 PeopleTools Product Team Panel Discussion Jeff Robbins Willie Suh Virad Gupta Ravi Shankar Mike Krajicek Wed, Oct 3 5:00 PM Moscone West, Room 3009 Attend this session to engage in an open discussion with key members of Oracle's PeopleTools senior management team. You will be able to ask questions, hear their thoughts, and gain their insight into the PeopleTools product direction. CON9205 Securing Your PeopleSoft Integration Infrastructure Greg Kelly Keith Collins Tue, Oct 2 10:15 AM Moscone West, Room 3011 This session, with the senior integration developer, will outline Oracle's best practices for securing your integration infrastructure so that you know your web services and REST services are as secure as the rest of your PeopleSoft environment. CON9210 Performance Tuning for the PeopleSoft Administrator Tim Bower David Kurtz Mon, Oct 1 10:45 AM Moscone West, Room 3009 Meet long time technical consultants with deep knowledge of system tuning, Tim Bower of the Center of Excellence and David Kurtz, author of "PeopleSoft for the Oracle DBA". System administrators new to tuning a PeopleSoft environment as well as seasoned experts will come away with new techniques that will help them improve the performance of their PeopleSoft system. CON9055 Advanced Management of Oracle PeopleSoft with Oracle Enterprise Manager Greg Kelly Milten Garia Greg Bouras Thurs Oct 4 12:45 PM Moscone West, Room 3009 This promises to be a really interesting session as Milten Garia from CSU discusses lessons learned during the implementation of Oracle's Enterprise Manager with the PeopleSoft plug-in across a multi campus environment. There are some surprising things about Solaris 10 and the Bourne shell. Some creative work by the Unix administrators so the well tried scripts and system replication processes were largely unaffected. CON8932 New Functional PeopleTools Capabilities for the Line of Business User Jeff Robbins Tues, Oct 2 5:00 PM Moscone West, Room 3007 Using PeopleTools 8.5x capabilities like: related content, embedded help, pivot grids, hover-over, and more, Jeff will discuss how these can deliver business value and innovation which will positively impact your business without the high costs associated with upgrading your PeopleSoft applications. Check out a more detailed list here. We look forward to meeting you all there!

    Read the article

  • Why I Love the Social Management Platform I Use

    - by Mike Stiles
    Not long ago, I asked the product heads for the various components of the Oracle Social Cloud’s SRM to say what they thought was coolest about their component. And while they did a fine job, it was recently pointed out to me that no one around here uses the platform in a real-world setting more than I do, as I not only blog and podcast my brains out, I also run Oracle Social’s own social properties. Of course I’m pro-Oracle Social’s product. Duh. But if you can get around immediately writing this off as a puff piece, there are real reasons beyond my employment that the Oracle SRM works for me as a community manager. If it didn’t, I could have simply written about something else, like how people love smartphones or something genius like that. Post Grid I like seeing what I want to see. I’m difficult that way. Post grid lets me see all posts for all channels, with custom columns showing me how posts are doing. I can filter the grid by social channel, published, scheduled, draft, suggested, etc. Then there’s a pullout side panel that shows me post details, including engagement analytics. From the pullout, I can preview the post, do a quick edit, a full edit, or (my favorite) copy a post so I can edit it and schedule it for other times so I don’t have to repeat from scratch. I’m not lazy, just time conscious. The Post Creation Environment Given our post volume, I need this to be as easy as it can be. I can highlight which streams I want the post to go out on, edit for the individual streams, maintain a media library that’s easy to upload to and attach from, tag posts, insert links that auto-shorten to an orac.le shortlink, schedule with a nice calendar visual, geo-target, drop photos inline into Twitter, and review each post. Watching My Channels The Engage component of the Oracle SRM brings in and drops into a grid the activity that’s happening on all my channels. I keep this open round-the-clock. Again, I get to see only what I want; social network, stream, unread messages, engagement by how I labeled them, and date range. I can bring up a post with a click, reply, label it, retweet it, assign it, delete it, archive it, etc. So don’t bother trying to be a troll on my channels. Analytics Social publishing and engaging 24/7 would be pretty unrewarding if I couldn’t see how our audience was responding. Frankly, I get more analytics than I know what to do with (I’m a content creator, not a data analyst). But I do know what numbers I care about, and they’re available by channel, date range, and campaigns. I’m seeing fan count, sources and demographics. I’m seeing engagement, what kinds of posts are getting engagement, and top engagers. I’m seeing my reach, both organic and paid. I’m seeing how individual posts performed in terms of engagement and virality, and posting time/date insight. Have I covered all the value propositions? I’ve covered pathetically few of them. It would be impossible in blog length to give shout-outs to the vast number of features and functionalities. From organizing teams and managing permissions with Workflow to the powerful ability to monitor topics (and your competition) across the web in Listen, it’s a major, and increasingly necessary, weapon in your social marketing arsenal. The life of a Community Manager is not for everybody. So if the Oracle SRM can actually make a Community Manager’s life easier, what’s not to love? I invite you to take a look at and participate in our Oracle Social Cloud social channels! Facebook Twitter YouTube Google Plus LinkedIn Daily Podcast on iHeartRadio @mikestiles @oraclesocial Photo: freeimages.com

    Read the article

  • Iphone sdk, How to post data to web server? anybody has example ?

    - by user352385
    Hi, guys, I want to post data to web server, like username and password, on the web server, I used PHP to echo yes or no, I attached all the code. Can anybody help me out, what is wrong with the code. Since it always says incorrect password or username. I tried to test the php code with username and password inside, it is working. So please help me. Thank you. Header file @interface kiksyloginViewController : UIViewController { IBOutlet UITextField *usernameField; IBOutlet UITextField *passwordField; IBOutlet UIButton *loginButton; } @property (nonatomic, retain) UITextField *usernameField; @property (nonatomic, retain) UITextField *passwordField; @property (nonatomic, retain) UIButton *loginButton; (IBAction) login: (id) sender; @end Implementation file #import "kiksyloginViewController.h" @implementation kiksyloginViewController @synthesize usernameField; @synthesize passwordField; @synthesize loginButton; (IBAction) login: (id) sender { NSString *post =[NSString stringWithFormat:@"username=%@&password=%@",usernameField.text, passwordField.text]; NSString *hostStr = @"http://localhost/userlogin.php"; hostStr = [hostStr stringByAppendingString:post]; NSData *dataURL = [NSData dataWithContentsOfURL: [ NSURL URLWithString: hostStr ]]; NSString *serverOutput = [[NSString alloc] initWithData:dataURL encoding: NSASCIIStringEncoding]; if([serverOutput isEqualToString:@"Yes"]){ UIAlertView *alertsuccess = [[UIAlertView alloc] initWithTitle:@"Congrats" message:@"You are authorized " delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil, nil]; [alertsuccess show]; [alertsuccess release]; } else { UIAlertView *alertsuccess = [[UIAlertView alloc] initWithTitle:@"Error" message:@"Username or Password Incorrect" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil, nil]; [alertsuccess show]; [alertsuccess release]; } } (void)didReceiveMemoryWarning { // Releases the view if it doesn’t have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren’t in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } @end PHP file <?php //$Container = new Container ; $u = $_GET['username']; $pw =$_GET['password']; $check = "select username, password from user where username='$u' and password='$pw'"; function myDbconn() { mysql_connect("localhost", "root","") or die(); mysql_select_db("test") or die (mysql_error()); } myDbconn(); $login = mysql_query($check) or die (mysql_error()); //$run = DB()-select($check); if (mysql_num_rows($login)==1){ //$row = DB()-fetch($run); //$row = DB()-fetch($login); $row = mysql_fetch_assoc($login); echo 'yes'; exit; } else { echo 'No'; exit; } ?

    Read the article

  • ASP.NET MVC - Form Post always redirect when I just want to bind json result to a div

    - by Saxman
    Hi all, I'm having a little problem with json result. I'm submitting a contact form, and after the submission, I just want to return some json data (indicating either a success or failed and displays a message) back to the view, without causing a redirect, but it kept redirecting me to the action, here are the codes: HTML <div id="contactForm2" class="grid_6"> <div id="contactFormContainer"> @using (Html.BeginForm(MVC.Home.ActionNames.ContactForm, MVC.Home.Name, FormMethod.Post, new { id = "contactForm" })) { <p> <input type="text" tabindex="1" size="22" value="" id="contactName" class="text_input required" name="contactName" /> <label for="contactName"> <strong class="leftSpace">Your Name (required)</strong></label></p> <p> <input type="text" tabindex="2" size="22" value="" id="contactEmail" class="text_input required" name="contactEmail" /> <label for="contactEmail"> <strong class="leftSpace">Email (required)</strong></label></p> <p> <input type="text" tabindex="2" size="22" value="" id="contactPhone" class="text_input" name="contactPhone" /> <label for="contactPhone"> <strong class="leftSpace">Phone</strong></label></p> <p> <label> <strong class="leftSpace n">Message (required)</strong></label> <textarea tabindex="4" rows="4" cols="56" id="contactMessage" class="text_area required" name="contactMessage"></textarea></p> <p> <input type="submit" value="Send" tabindex="5" id="contactSubmit" class="button submit" name="contactSubmit" /></p> } </div> <div id="contactFormStatus"> </div> </div> Controller [HttpPost] public virtual JsonResult ContactForm(FormCollection formCollection) { var name = formCollection["contactName"]; var email = formCollection["contactEmail"]; var phone = formCollection["contactPhone"]; var message = formCollection["contactMessage"]; if (string.IsNullOrEmpty(name) || string.IsNullOrEmpty(email) || string.IsNullOrEmpty(message)) { return Json(new { success = false, message = "Please complete all the required fields so that I can get back to you. Thanks." }); } // Insert contact form data here... return Json(new { success = true, message = "Your inquery has been sent. Thank you." }); } javascript $(document).ready(function () { $('#contactSubmit').live('click', function () { var form = $('#contactForm'); var formData = form.serialize(); $.post('/Home/ContactForm', formData, function (result) { var status = $('#contactFormStatus'); if (result.success) { $('#contactForm')[0].reset; } status.append(result.message); }, 'json' ); return false; }); }); I've also tried this javascript, but also got a redirect $(document).ready(function () { $('#contactSubmit').live('click', function () { var form = $('#contactForm'); var formData = form.serialize(); $.ajax({ type: 'POST', url: '/Home/ContactForm', data: formData, success: function (result) { SubmitContactResult(result); }, cache: false }); }); function SubmitContactResult(result) { var status = $('#contactFormStatus'); if (result.success) { $('#contactForm')[0].reset; } status.append(result.message); } }); Any idea what's going on with my code? Thank you very much.

    Read the article

  • AJI Report #19 | Scott K Davis and his son Tommy on Gamification and Programming for Kids

    - by Jeff Julian
    We are very excited about this show. John and Jeff sat down with Scott Davis and his son Tommy to talk about Gamification and Programming for Kids. Tommy is nine years old and the Iowa Code Camp was his second time presenting. Scott and Tommy introduce a package called Scratch that was developed by MIT to teach kids about logic and interacting with programming using sprites. Tommy's favorite experience with programming right now is Lego Mindstorms because of the interaction with the Legos and the development. Most adults when they get started with development also got started with interacting more with the physical machines. The next generation is given amazing tools, but the tools tend to be sealed and the physical interaction is not there. With some of these alternative hobby platforms like Legos, Arduino, and .NET Micro Framework, kids can write some amazing application and see their code work with physical movement and interaction with devices and sensors. In the second half of this podcast, Scott talks about how companies can us Gamification to prompt employees to interact with software and processes in the organization. We see gamification throughout the consumer space and you need to do is open up the majority of the apps on our phones or tablets and there is some interaction point to give the user a reward for using the tool. Scott gets into his product Qonqr which is described as the board game Risk and Foursquare together. Scott gets into the different mindsets of gamers (Bartle Index) and how you can use these mindsets to get the most out of your team through gamification techniques. Listen to the Show Site: http://scottkdavis.com/ Twitter: @ScottKDavis LinkedIn: ScottKDavis Scratch: http://scratch.mit.edu/ Lego Mindstorms: http://mindstorms.lego.com/ Bartle Test: Wikipedia Gamification: Wikipedia

    Read the article

  • Parallel Debugging

    Using Visual Studio 2010 parallel debugging is easy. Two new debugging windows provide a total view of the internals of your PPL and TPL applications with hints on where to start investigations. These are not mere extensions to VS, but tightly integrated with the rest of the debugger experience, so you don't need to learn many new techniques. Use them in your program to eclipse bugs from existence!One of the most FAQ I receive is links to VS2010 parallel debugging content and rather than keep sending many, I decided to gather them all under one permalink, hence this multi link blog post.- MSDN Magazine article on Parallel Debugging.- Screencast of sample code from the article.- MSDN Walkthrough: Debugging a Parallel Application (VB, C++, C#).- Screencast of walkthrough for Parallel Stacks.- Screencast of walkthrough for Parallel Tasks.- MSDN "How To" on Parallel Tasks.- MSDN "How To" on Parallel Stacks.- Detailed blog post on Parallel Tasks.- Detailed blog post on Parallel Stacks.- Detailed blog post on Parallel Stacks - Tasks View.- Detailed blog post on Parallel Stacks - Method View.- Download slides on Parallel Tasks and Parallel Stacks (pptx).If you have questions on these, please post to any of the parallel computing forums or the debugging forum (your question will be routed to me if nobody else can answer it). Comments about this post welcome at the original blog.

    Read the article

< Previous Page | 69 70 71 72 73 74 75 76 77 78 79 80  | Next Page >