Search Results

Search found 6730 results on 270 pages for 'loaded'.

Page 73/270 | < Previous Page | 69 70 71 72 73 74 75 76 77 78 79 80  | Next Page >

  • obiee 10g teradata Solaris deployment

    - by user554629
    I have 3-4 years worth of notes on proper Teradata deployment across multiple operating systems.   The topic that is too large to cover succinctly in a blog entry.   I'm trying something new:  document a specific situation, consolidate the facts, document diagnostic procedures and then clone the structure to cover other obiee deployments (11g and other operating systems). Until the icon below is removed, this blog entry may be revised frequently.  No construction between June 6th through June 25th. Getting started obiee 10g certification:  pg 24-25 Teradata V2R5.1.x - V2R6.2, Client 13.10, certified 10.1.3.4.1obiee 10g documentation: Deployment Guide, Server Administration, Install/Config Guideobiee overview: teradata connectivity downloads: ( requires registration )solaris odbc drivers: sparc 13.10:  Choose 13.10.00.04  ( ReadMe ) sparc 14.00: probably would work, but not certified by Oracle on 10g I assume you have obiee 10.1.3.4.1 installed; 10.1.3.4.2 would be a better choice. Teradata odbc install requires root for Solaris pkgadd Only 1 version of Teradata odbc can be installed.symbolic links to the current version are created in /usr/lib at install obiee implementation background database access has two types of implementation:  native and odbcnative drivers use DB vendor client interfaces for accessodbc drivers are provided by the DB vendor for DB accessTeradata is an odbc interface Database. odbc drivers require an ODBC Driver Managerobiee uses Merant Data Direct driver manager obiee servers communicate with one another using odbc.The internal odbc driver is implemented by the obiee team and requires Merant Driver Manager. Teradata supplies a Driver Manager, which is built by Merant, but should not be used in obiee. The nqsserver shared library deployment looks like this  OBIEE Server<->DataDirect Manager<->Teradata Driver<->Teradata Database nqsserver startup $ cd $BI/setup$ . ./sa-init64.sh$ run-sa.sh autorestart64 The following files are referenced from setup:  .variant.sh  user.sh  NQSConfig.INI  DBFeatures.INI  $ODBCINI ( odbc.ini )  sqlnet.ora How does nqsserver connect to Teradata? A teradata DSN is created in the RPD. ( TD71 )setup/odbc.ini contains: [ODBC Data Sources] TD71=tdata.so[TD71]Driver=/opt/tdodbc/odbc/drivers/tdata.soDescription=Teradata V7.1.0DBCName=###.##.##.### LastUser=Username=northwindPassword=northwindDatabase=DefaultDatabase=northwind setup/user.sh contains LIBPATH\=/opt/tdicu/lib_64\:/usr/odbc/lib\:/usr/odbc/drivers\:/usr/lpp/tdodbc/odbc/drivers\:$LIBPATHexport LIBPATH   setup/.variant.sh contains if [ "$ANA_SERVER_64" = "1" ]; then  ANA_BIN_DIR=${SAROOTDIR}/server/Bin64  ANA_WEB_DIR=${SAROOTDIR}/web/bin64  ANA_ODBC_DIR=${SAROOTDIR}/odbc/lib64         setup/sa-run.sh  contains . ${ANA_INSTALL_DIR}/setup/.variant.sh. ${ANA_INSTALL_DIR}/setup/user.sh logfile="${SAROOTDIR}/server/Log/nqsserver.out.log"${ANA_BIN_DIR}/nqsserver -quiet >> ${logfile} 2>&1 &   nqsserver is running: nqsserver produces $BI/server/nqsserver.logAt startup, the native database drivers connect and record DB versions.tdata.so is not loaded until a Teradata DB connection is attempted.    Teradata odbc client installation Accept all the defaults for pkgadd.   Install in /opt. $ mkdir odbc$ cd odbc$ gzip -dc ../tdodbc__solaris_sparc.13.10.00.04.tar.gz | tar -xf - $ sudo su# pkgadd -d . TeraGSS# pkgadd -d . tdicu1310# pkgadd -d . tdodbc1310   Directory Notes: /opt/teradata/client/13.10/odbc_64/lib/tdata.soThe 64-bit obiee library loaded by nqsserver. /opt/teradata/client/13.10/odbc_64/lib is not needed in LD_LIBRARY_PATH /opt/teradata/client/13.10/tdicu/lib64is needed in LD_LIBRARY_PATH /usr/odbc should not be referenced;  it is a link to 32-bit libraries LD_LIBRARY_PATH_64 should not be used.     Useful bash functions and aliases export SAROOTDIR=/export/home/dw_adm/OracleBIexport TERA_HOME=/opt/teradata/client/13.10 export ORACLE_HOME=/export/home/oracle/product/10.2.0/clientexport ODBCINI=$SAROOTDIR/setup/odbc.iniexport TD_ICU_DATA=$TERA_HOME/tdicu/lib64alias cds="alias | grep '^alias cd' | sed 's/^alias //' | sort"alias cdtd="cd $TERA_HOME; ls" alias cdtdodbc="cd $TERA_HOME/odbc_64; ls -l"alias cdtdicu="cd $TERA_HOME/tdicu/lib64; ls -l"alias cdbi="cd $SAROOTDIR; ls"alias cdbiodbc="cd $SAROOTDIR/odbc; ls -l"alias cdsetup="cd $SAROOTDIR/setup; ls -ltr"alias cdsvr="cd $SAROOTDIR/server; ls"alias cdrep="cd $SAROOTDIR/server/Repository; ls -ltr"alias cdsvrcfg="cd $SAROOTDIR/server/Config; ls -ltr"alias cdsvrlog="cd $SAROOTDIR/server/Log; ls -ltr"alias cdweb="cd $SAROOTDIR/web; ls"alias cdwebconfig="cd $SAROOTDIR/web/config; ls -ltr"alias cdoci="cd $ORACLE_HOME; ls"pkgfiles() { pkgchk -l $1 | awk  '/^Pathname/ {print $2}'; }pkgfind()  { pkginfo | egrep -i $1 ; } Examples: $ pkgfind td$ pkgfiles tdodbc1310 | grep 64$ cds$ cdtdodbc$ cdsetup$ cdsvrlog$ cdweblog

    Read the article

  • How to render a terrain using height maps and getting basic collision detection on top of the terrain and camera (moving on the terrain)

    - by M1kstur
    I have loaded a .RAW file into a 2x2 array in my class. The way I am rendering it works fine but I am struggling to get the camera to move on top of the terrain. The terrain renders from 0,0,0 (x,y,z) as that is where I put my camera. My camera class allows to the "camera" to move through the scene. I want to be able to "walk" on top of the terrain with some basic collision detection (if possible). Any tips on where to go for this or any tips?

    Read the article

  • How do I make Powertop changes permanent?

    - by arno
    I'm on a Compaq 615 and it's fan is loud as hell. Not much you can do about that but I'm trying to keep the CPU/GPU as cool as possible. This is what Powertop has to say: If I change all of them to "good", the changes don't survive a reboot. Also, upon exiting Powertop I get this: Loaded 8 prior measurements Cannot load from file /var/cache/powertop/saved_parameters.powertop Leaving PowerTOP I added the line to the "grub"-file as suggested here Upon closing gedit I get this: (gedit:2728): Gtk-WARNING **: Attempting to store changes into `/root/.local/share/recently-used.xbel', but failed: Datei »/root/.local/share/recently-used.xbel.9CIMAW« konnte nicht angelegt werden: Datei oder Verzeichnis nicht gefunden The part in German says: Couldn't be created: File or directory not found.

    Read the article

  • Loading Wavefront Data into VAO and Render It

    - by Jordan LaPrise
    I have successfully loaded a triangulated wavefront(.obj) into 6 vectors, the first 3 vectors contain the locations for vertices, uv coords, and normals. The last three have the indices stored for each of the faces. I have been looking into using VAO's and VBO's to render, and I'm not quite sure how to load and render the data. One of my biggest concerns is the fact that indexed rendering only allows you to have one array of indices, meaning I somehow have to make all of the first three vectors the same size, the only way I thought of doing this, is to make 3 new vertex's of equal size, and load in the data for each face, but that would completely defeat the purpose of indexing. Any help would be appreciated. Thanks in advance, Jordan

    Read the article

  • How to download flash (streaming) videos from sites like youtube, dailymotion, vimeo, etc.?

    - by riclags
    I have read this thread but please hear me out. I use Ubuntu 10.04 LTS (32-bit) and I didn't bother to install the Flash plugin for Firefox as I am using a netbook and sometimes Flash caused firefox to crash. What I would like to ask is if I had the link to the video, is there some way I can download it and watch it offline (via VLC) so that I don't need to install Flash plugin? Command line or GUI techniques is welcome. Based on what I have read, using the /tmp technique requires Flash plugin to be installed and the video to be loaded before I can go scavenge it in the said directory. Note that I also want to dload videos from site aside from youtube.

    Read the article

  • `power/persist` file not found in USB device sysfs directory

    - by intuited
    The file /usr/share/doc/linux-doc/usb/persist.txt.gz mentions that the USB-persist capability can be enabled for a given USB device by writing 1 to the file persist in that device's directory in /sys/bus/usb/devices/$device/power. This is said — if I understood correctly — to allow mountings of volumes on the drive to persist across power loss during suspend. However, I've discovered that the device I'd like to enable this facility for — a USB hard drive — does not have such a file in its corresponding directory, and that attempts to create it are rebuffed. Is there perhaps a kernel module that needs to be loaded for this to work? Do I need to build a custom kernel? I'm running ubuntu 10.10.

    Read the article

  • Ubuntu won't start

    - by Tomas
    I've had Ubuntu installed, using WUBI, for some time now - a few months or so. It's worked fine until now, allowing me to login, use it's features etc... Two days ago, I turned on my computer and started Ubuntu. It loaded the GUI fine but just showed the loading screen and even after waiting 10 mins on this screen it still wouldn't show me the login page. I am enthusiastic about web design and development and all of my work, along with my portfolio is stored in Ubuntu. Cheers, Tomas EDIT: I am using 12.04 LTS.

    Read the article

  • no such partition, grub rescue

    - by David
    I am currently dual booting Win7 and Ubuntu. I created a new partition, on my c drive, to install windows 8 on (i did not want to do the upgrade). I inserted the windows 8 cd and restarted my computer. no such partition/ grub rescue is all that comes up now. I loaded ubuntu from disk and did boot-repair. It did not solve my problem but I got the following output Please let me know if anyone can fix this. I am lost.

    Read the article

  • How can I create and animate 2D skeletons for HTML5 Javascript games? [on hold]

    - by user414209
    I'm trying to make a 2D fighting game in HTML5(somewhat like street fighter). So basically there are two players, one AI and one Human. The players need to have animations for the body movements. Also, there needs to be some collision detection system. I'm using createjs for coding but to design models/objects/animations, I need some other software. So I'm looking for a software that can: easily make custom animation of 2d objects. The objects structure(skeleton etc.) will be same once defined but need to be defined once. Can export the animations and models in a js readable format(preferably json) Collision detection can be done easily after the exported format is loaded in a game engine. For point 1, I'm looking for some generic skeleton based animation. Sprite-sheet based animations will be difficult for collision detection.

    Read the article

  • How can I reduce lagging with GUI/GPU stuff -- make Unity run smaller, quicker, faster?

    - by chris
    Finally installed Ubuntu 12.04 on my HP Pavilion 2000. Have all of my apps on and loaded and am happy thus far. ONE ISSUE -- I'm experiencing a small amount of GUI/GPU style lagging when I go to open menus, move windows, etc. What settings can I disable to allow it to run sharply and quickly, even if i t means sacrificing some of the graphics? Have already installed pre-load. Just want the OS to run sharply and quickly with menu refreshes, window moves, etc. I do not mind sacrificing graphics. Somone mentionted to me I have to install video drivers but the two that come up in system settings under drivers it won't let me install. ALSO : I am driving a second 19" monitor -- would that make a difference performance wise as well? Thanks in advance. Chris

    Read the article

  • What should developers know about Windows executable binary file compression?

    - by Peter Turner
    I'd never heard of this before, so shame on me, but programs like UPX can compress my files by 80% which is totally sweet, but I have no idea what the the disadvantages are in doing this. Or even what the compressor does. Website linked above doesn't say anything about dynamically linking DLLs but it mentions about compressing DESCENT 2 and about compressing Netscape 4.06. Also, it doesn't say what the tradeoffs are, only the benefits. If there weren't tradeoffs why wouldn't my linker compress the file? If I have an environment where I have one executable and 20-30 DLL's, some of which are dynamically loaded an unloaded fairly arbitrarily, but not in loops (hopefully), do I take a big hit in processing time decompressing these DLL's when they're used?

    Read the article

  • check support of Universal TUN/TAP Device on ubuntu 12.04

    - by nmaybar
    I am trying to setup Appgate Ip tunneling driver on my ubuntu 12.04 by following appgate instructions listed below: Installation, Linux Make sure the kernel has support for the Universal TUN/TAP device driver, and then log in as root and create a new directory somewhere, and copy the files ag_iptd add_route add_gw_route add_hosts_entry ag_iptd clean_hosts_file del_route del_gw_route del_hosts_entry interface_down interface_up remove_dns_server set_dns_server fix_localhost into that directory. Then start the IPTD daemon by doing modprobe tun <directory-somewhere>/ag_iptd There is also an init script 'ag_iptd.init' that can be installed to automatically start the IPTD daemon every time the OS is loaded.Please check the documentation of your Linux distribution on howto do this. so is there any way to checkif my ubuntu 12.04 kernel has support for the Universal TUN/TAP device driver? and how to do so? Thanks,

    Read the article

  • Why do meshes show up as bones in the Model class?

    - by Itamar Marom
    Right now I'm working on a 3D game and I've come across something very weird. When I created the model in Blender, I added an armature named "MyBone" to the stage and attached a cube ("MyCube") to it, so that when I move the armature, the cube moves with it. I exported this as an FBX and loaded it as a Model object. What I expected to see was: But what I got was this: I'm really confused. Why is the mesh I created showing up in the bone list? And what's Root Node? Here are the .blend and .fbx files: here or here. Thanks.

    Read the article

  • tightvncserver on ubuntu 12.04 server with ubuntu-desktop installed no unity

    - by Leon
    The tight vnc server is running but unity does not get loaded. I changed the xstartup to: unset SESSION_MANAGER . /etc/X11/xinit/xinitrc [ -x /etc/vnc/xstartup ] && exec /etc/vnc/xstartup [ -r $HOME/.Xresources ] && xrdb $HOME/.Xresources gnome-session & But still no unity. In wich log file can I look for the errors containing the starting of tightvncserver in combination with gnome and unity? Can somone point me at documentation abou tthe loading/starting sequence of Xserver, windows manager etc.? Is this a known issue?

    Read the article

  • Why does PHP create these log entries on every page access?

    - by HXCaine
    My server's error log (in cPanel) has an entry for every single time a PHP page is loaded that looks like this (where 'username' has been substituted for my actual username): [2012-06-09 09:02:07]: info: [usr/grp]: username/username cmd: /home/username/public_html/error.php php: /usr/local/php53/bin/php I know it's only an 'info' message but it's filling up my error log. It can't be related to the content of my PHP files because it even happens when I load a page with this as its content: <?php phpinfo(); ?> Any ideas on what it means or if I can get rid of it?

    Read the article

  • Set default pulseaudio volume

    - by MrUser
    When I reboot, the volume on the PulseAudio sinks is set to 100%. I know how to change the volume using pactl set-sink-volume, but that is only set temporarily. I could write a script that is run at startup, but it will not be applied if I connect a sink later. (i.e. a Bluetooth speaker) Is there a config file where I can set the default volume that is given to a device when it is first loaded by PulseAudio? Or even the master volume at startup? Clarification: The application is for a headless linux box, so the system shouldn't have to be rebooted and should be able to accept new devices without having to connect via ssh to adjust volumes, etc.

    Read the article

  • PPTP VPN connection with dd-wrt terminates

    - by StalkerNOVA
    I have problems with connection to DD-WRT router with PPTP server installed. Win7 has no problems with connection to it. But in Ubuntu I'm getting all the time: Dec 28 21:52:14 IT-nb pppd[4209]: Plugin /usr/lib/pppd/2.4.5//nm-pptp-pppd-plugin.so loaded. Dec 28 21:52:14 IT-nb pppd[4209]: pppd 2.4.5 started by root, uid 0 Dec 28 21:52:14 IT-nb pppd[4209]: Using interface ppp0 Dec 28 21:52:14 IT-nb pppd[4209]: Connect: ppp0 <--> /dev/pts/2 Dec 28 21:52:18 IT-nb pppd[4209]: Connection terminated. Dec 28 21:52:18 IT-nb pppd[4209]: Exit.

    Read the article

  • Unity bar and Menu bar Gone

    - by user121134
    I have a bootable usb stick that has Ubuntu 12.10 on it, so I loaded it onto my computer which is semi old because it was really full and ubuntu is nice software when it works. And all went well until I booted it up the first time and it said that the Compiz thing was missing and I looked that up on the internet and I must have typed 20 different codes into terminal, and nothing seemed to work. Can you please help? I dont know what to do anymore and the only thing I can do it open up terminal because nothing pops up on the screen. Thanks :)

    Read the article

  • Mesh with quads to triangle mesh

    - by scape
    I want to use Blender for making models yet realize some of the polygons are not triangles but contain quads or more (example: cylinder top and bottom). I could export the the mesh as a basic mesh file and import it in to an openGL application and workout rendering the quads as tris, but anything with more than 4 vert indices is beyond me. Is it typical to convert the mesh to a triangle-based mesh inside blender before exporting it? I actually tried this through the quads_convert_to_tris method within a blender py script and the top of the cylinder does not look symmetrical. What is typically done to render a loaded mesh as a tri?

    Read the article

  • Local Entities with NHibernate

    - by Ricardo Peres
    You may know that Entity Framework Code First has a nice property called Local which lets you iterate through all the entities loaded by the current context (first level cache). This comes handy at times, so I decided to check if it would be difficult to have it on NHibernate. It turned out it is not, so here it is! Another nice addition to an NHibernate toolbox! public static class SessionExtensions { public static IEnumerable<T> Local<T>(this ISession session) { ISessionImplementor impl = session.GetSessionImplementation(); IPersistenceContext pc = impl.PersistenceContext; foreach (Object key in pc.EntityEntries.Keys) { if (key is T) { yield return ((T) key); } } } } //simple usage IEnumerable<Post> localPosts = session.Local<Post>(); SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.brushes.CSharp.aliases = ['c#', 'c-sharp', 'csharp']; SyntaxHighlighter.all();

    Read the article

  • # id - urls with id first display full page, then move to #id

    - by guisasso
    I've noticed this in the new version of chrome, and ie9 and 10. Some urls in a photo gallery have a #id tag as they are supposed to display a full view of a picture. Basically, a div in a lower position on the page has that #id that i call via a.com/1.html#id. This has never been an issue until lately, when i noticed a bit of a lag. The issue: The website loads normally, then the view moves to the #id as supposed, but with some lag sometimes, perhaps because of the high resolution of the picture, which is somewhat noticeable. Anyway to avoid this, or make it so the page would move to the correct #id even before fully loaded?

    Read the article

  • Serverside memory efficiency and threading for a turn based game

    - by SkeletorFromEterenia
    Im programming on a turn based war-game for some years now (along with the engine) and Im having quite a hard time at figuring out what the games server architecture should look like, since most game server architecture articles I found focus either on FPS oder MMOGs, which doesn't really fit since I want many matches with 1- 16 players on my server, with each match being played in turn based mode. My chief concern is memory usage, since the most basic approach of loading every game that is being played completely into RAM should be quite inefficient, so is there a suitable strategy for selecting only the needed bits and loading them? Another question I got is how to design the threading on the server, since I think using only a single thread could be a problem due to the fact that the game or part of it might have to be loaded from the database. I would be very happy if you could share your knowledge or point me to material on this topic.

    Read the article

  • Unable to install VMWare Workstation v8

    - by pst007x
    Installing VMware 8.0.2 64bit Ubuntu 12.04LTS 64bit BETA My Kernel version is: 3.2.0-20-generic pst007x@pst007x-Aspire-5741:~$ sudo sh VMware-Workstation-Full-8.0.2- 591240.x86_64.bundle Installs ok When I launch I am asked to install modules which are compiled and loaded into the running kernel. A window opens VMware Kernel Module Updater This fails on Virtual Network Device ERROR LOG. UPDATE: PATCH. When I try to add patch, following error: pst007x@pst007x-Aspire-5741:~$ sudo sh patch-modules_3.2.0.sh [sudo] password for pst007x: patch-modules_3.2.0.sh: 27: [: workstation8.0.2: unexpected operator patch-modules_3.2.0.sh: 28: [: workstation8.0.2: unexpected operator Sorry, this script is only for VMWare WorkStation 8.0.2 or VMWare Player 4.0.2. Exiting pst007x@pst007x-Aspire-5741:~$ I have fully un-installed, and re-installed. I am installing the correct version. Probably a problem with the patch. VMware installs perfectly on Ubuntu 11.10 This is how I uninstalled.

    Read the article

  • OpenGL: Filtering/antialising textures in a 2D game

    - by futlib
    I'm working on a 2D game using OpenGL 1.5 that uses rather large textures. I'm seeing aliasing effects and am wondering how to tackle those. I'm finding lots of material about antialiasing in 3D games, but I don't see how most of that applies to 2D games - e.g. antisoptric filtering seems to make no sense, FSAA doesn't sound like the best bet either. I suppose this means texture filtering is my best option? Right now I'm using bilinear filtering, I think: glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); From what I've read, I'd have to use mipmaps to use trilinear filtering, which would drive memory usage up, so I'd rather not. I know the final sizes of all the textures when they are loaded, so can't I somehow size them correctly at that point? (Using some form of texture filtering).

    Read the article

  • How do engines avoid "Phase Lock" (multiple objects in same location) in a Physics Engine?

    - by C0M37
    Let me explain Phase Lock first: When two objects of non zero mass occupy the same space but have zero energy (no velocity). Do they bump forever with zero velocity resolution vectors or do they just stay locked together until an outside force interacts? In my home brewed engine, I realized that if I loaded a character into a tree and moved them, they would signal a collision and hop back to their original spot. I suppose I could fix this by implementing impulses in the event of a collision instead of just jumping back to the last spot I was in (my implementation kind of sucks). But while I make my engine more robust, I'm just curious on how most other physics engines handle this case. Do objects that start in the same spot with no movement speed just shoot out from each other in a random direction? Or do they sit there until something happens? Which option is generally the best approach?

    Read the article

< Previous Page | 69 70 71 72 73 74 75 76 77 78 79 80  | Next Page >