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  • iPhone - Adding new sections and rows into UITableView

    - by Dev
    I have a UITableView to display a list of data. The list will contain images, so I am loading images with lazy loading. Now I don't want to load the whole list at a time. The loading should be like, first it should load some 10 records and when we scrolling down to the tableview, it should automatically load next 10 records as on. For this I need to add rows when I am scrolling to bottom. The tableview may contain different sections. So how can I add new rows and new sections at the end of the tableview while scrolling down?

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  • Making successive "jQuery.load()"s in nested pages work

    - by terrestrial
    The main page ("parent.html") has a link that ajaxloads a page ("page1.html") into a div ("targetdiv") in the main page, like so: parent html: $("#targetdiv").html(loading).load('page1.html'); This works fine and "page1.html" is loaded into "targetdiv". The "page1.html" also has a link in it that is supposed to ajaxload another page ("page2.html") into "targetdiv" (onto itself), like so: page1.html: (in "targetdiv") $("#targetdiv").html(loading).load('page2.html'); This does not work; "html(loading)" comes up in "targetdiv" and stays there, "page2.html" is not loaded. If you're sure why this is so, tell me and I'll owe you a beer. All the best... (This page/site is not available on line.)

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  • AS3/AIR: Managing Run-Time Image Data

    - by grey
    I'm developing a game with AS3 and AIR. I will have a large-ish quantity of images that I need to load for display elements. It would be nice not to embed all of the images that the game needs, thereby avoiding having them all in memory at once. That's okay in smaller projects, but doesn't make sense here. I'm curious about strategies for loading images during run time. Since all of the files are quite small and local ( in my current project ) loading them on request might be the best solution, but I'd like to hear what ideas people have for managing this. For bonus points, I'm also curious about solutions for loading images on-demand server-side as well.

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  • How to manage memory for ios with large csv files?

    - by Pell000
    I'm new to ios development, and I'm running into issues relating to memory management and my approaches to dealing with large datasets. Right now, I am loading the csv files and storing the relevant data as objects in memory at app initialization. Some of the csv files are larger than 1MB, and in total, my app uses about 180MB of memory. This is obviously way too high of a number (unless the info I found is wrong and this is an acceptable number, then please let me know). I feel as though there is a fundamental flaw in my approach: is there a way I can avoid storing the csv files in the project itself? Or, is there a kind of "lazy" loading I can do so that I can simply look up info in the csv file, as opposed to loading all of the data from it at once? Any help would do. I think that I need a new perspective in how to manage this more efficiently.

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  • Missing AnyConnect libxml2.so.2

    - by Hypercube
    I'm trying to install Cisco AnyConnect VPN Client on Maverick 64-bit. I'm getting the following errors: Installing Cisco AnyConnect VPN Client ... Removing previous installation... /opt/cisco/vpn/bin/manifesttool: error while loading shared libraries: libxml2.so.2: cannot open shared object file: No such file or directory vpnagentd: no process found Extracting installation files to /tmp/vpn.Mjh9Z5/vpninst086037244.tgz... Unarchiving installation files to /tmp/vpn.Mjh9Z5... Starting the VPN agent... /opt/cisco/vpn/bin/vpnagentd: error while loading shared libraries: libxml2.so.2: cannot open shared object file: No such file or directory I have libxml2.so.2 in /usr/lib, though. Should it be somewhere else? Thanks in advance.

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  • Installation after boot shows no display

    - by matthias
    I just booted 12.04 for installation from USB-stick. But there is a problem with the display. After boot I see a rectangle on the lower left corner of the screen, after a while I see "Ubuntu 12.04 ..." loading from USB-Stick, the Ubuntu-Desktop starts fine, clicking on Ubuntu-Install seems to work ... till identification, then Installation-window closed and ... nothing more happens. So I want to try Installation direct from the Menu at the beginning - before Ubuntu-12.04-loading. Butt I cannot see any menus at that time. I think there is an graphic-problem? How can I get the installation by menus, how would the Installation via Desktop going to work? Bye Matthias

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  • Installation Won't Finish

    - by Joey G
    I installed Ubuntu 12.10 (32-bit) on my Acer Aspire One notebook and replaced the Windows 8 Consumer Preview. Everything went fine, but right before the installation finished, it got stuck. The loading bar at the bottom is full, and it says "Copying installation logs," but my mouse won't move and it's been at this point for almost an hour. Also, the mouse is in the loading spin, so I know my computer didn't freeze. Should I just restart now? I'm not sure if it's at the last stage, but it seems like it is, and this has taken more than the rest of the installation together. EDIT- I had my computer go in sleep mode for a minute and now I can move the mouse again. When I click the "Copying.." part, it says "Activation (eth1) Stage 4 of 5 complete" but "5 of 5" (I assume that comes next) isn't starting.

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  • Google I/O 2011: 3D Graphics on Android: Lessons learned from Google Body

    Google I/O 2011: 3D Graphics on Android: Lessons learned from Google Body Nico Weber Google originally built Google Body, a 3D application that renders the human body in incredible detail, for WebGL-capable browsers running on high-end bPCs. To bring the app to Android at a high resolution and frame rate, Nico Weber and Won Chun had a close encounter with Android's graphics stack. In this session Nico will present their findings as best practices for high-end 3D graphics using OpenGL ES 2.0 on Android. The covered topics range from getting accelerated pixels on the screen to fast resource loading, performance guidelines, texture compression, mipmapping, recommended vertex attribute formats, and shader handling. The talk also touches on related topics such as SDK vs NDK, picking, and resource loading. From: GoogleDevelopers Views: 6077 29 ratings Time: 56:09 More in Science & Technology

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  • Add an Opera Style Status Bar to Firefox

    - by Asian Angel
    Anyone who has used Opera will be familiar with the information presented for the webpage that is currently loading in the browser (i.e. number of images loaded). If you would like to have that same functionality in Firefox then join us as we look at the Extended Statusbar extension. Before Here is the default setup for Firefox…not a lot of information available to indicate exactly how much of the webpage has already loaded versus what has not. For some people this is enough but what if you like more details? Extended Statusbar in Action You may be curious about the information that the Extended Statusbar extension will provide. The information includes: Percentage of the webpage loaded The number of images loaded Bytes downloaded Average download speed The load time After emptying the cache we once again reloaded the HTG homepage. The default style/mode is “Classic Style” and the “webpage load information” will be displayed within your “Status Bar” as shown here. The information available after the webpage finished loading in “Classic Style”. If you prefer “Slim Mode” this is how your “Status Bar” should look afterwards…very condensed. For those preferring the “New Style” a temporary addition will appear above your regular “Status Bar” and disappear just a few seconds after the webpage has fully loaded (unless changed in the “Settings”). Settings The “Settings” are set up in two different ways. For those who prefer to use the “Classic Style & Slim Mode” these are the options available to you. If you prefer the “New Style” then you will have a whole different set of options available. Notice that you can exclude certain webpages and set a custom style if desired. Conclusion If you have been wanting to add Opera style webpage loading information to your “Status Bar” then you should definitely give this extension a try. Links Download the Extended Statusbar extension (Mozilla Add-ons) Similar Articles Productive Geek Tips Move the Progress Bar to the Tabs in FirefoxSet the Speed Dial as the Opera Startup PageAuto-Hide Your Cluttered Firefox Status Bar ItemsSimplify Text Copying & Pasting in Firefox with AutoCopyScan Files for Viruses Before You Download With Dr.Web TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 If it were only this easy SyncToy syncs Files and Folders across Computers on a Network (or partitions on the same drive) Classic Cinema Online offers 100’s of OnDemand Movies OutSync will Sync Photos of your Friends on Facebook and Outlook Windows 7 Easter Theme YoWindoW, a real time weather screensaver

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  • Getting WCF Bindings and Behaviors from any config source

    The need of loading WCF bindings or behaviors from different sources such as files in a disk or databases is a common requirement when dealing with configuration either on the client side or the service side. The traditional way to accomplish this in WCF is loading everything from the standard configuration section (serviceModel section) or creating all the bindings and behaviors by hand in code. However, there is a solution in the middle that becomes handy when more flexibility is needed. This...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • New Themes New Benefits (WinForms)

    We believe that working hard on something can be great fun at the end when everything is done and the seeds have resulted in the sweetest fruits. This is the case with the new Theming Mechanism and the new Visual Style Builder which we introduced as of Q1 2010.   I am not going to dive into any details on the new concepts behind all this stuff, but will simply focus on the numbers: both in terms of loading speed and memory usage. As you may already know, the new approach we use to style our controls uses the so called Style Repository which stores style settings that can be reused throughout the whole theme. As a result, we have estimated that the size of our themes has been significantly reduced. For instance, the size of all XML files of the Desert theme sums up to 1.83 MB. The case with the new version of the Desert theme is drastically different. Despite the fact that the new theme consists of more XML files compared to the old, its size is only 707 KB!   Furthermore, we have performed a simple performance test since the common sense tells us that such a great improvement in terms of memory footprint should be followed by a great improvement in terms of speed. We have estimated that loading and applying the new Desert theme to a form containing all RadControls for WinForms takes roughly 30% less time compared to the same operation with the old version of the Desert theme. The following screenshots briefly demonstrate the scenario which we used to estimate the loading time difference between the old and the new Desert theme:     Here, the old Desert theme is applied to all controls on the Form which takes almost 1,3 seconds.     Applying the new Desert theme (based on the new Theming Mechanism) takes about 0,78 seconds.   On top of all these great improvements, we can add the fact that the new Visual Style Builder significantly reduces the time needed to style a control by entirely changing the approach compared to the old version of this tool. You can be sure that we have already prepared some great new stuff for Q1 2010 SP1 that will simplify things further so that designing themes with the new VSB will become more fun than ever!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • New Themes New Benefits (WinForms)

    We believe that working hard on something can be great fun at the end when everything is done and the seeds have resulted in the sweetest fruits. This is the case with the new Theming Mechanism and the new Visual Style Builder which we introduced as of Q1 2010.   I am not going to dive into any details on the new concepts behind all this stuff, but will simply focus on the numbers: both in terms of loading speed and memory usage. As you may already know, the new approach we use to style our controls uses the so called Style Repository which stores style settings that can be reused throughout the whole theme. As a result, we have estimated that the size of our themes has been significantly reduced. For instance, the size of all XML files of the Desert theme sums up to 1.83 MB. The case with the new version of the Desert theme is drastically different. Despite the fact that the new theme consists of more XML files compared to the old, its size is only 707 KB!   Furthermore, we have performed a simple performance test since the common sense tells us that such a great improvement in terms of memory footprint should be followed by a great improvement in terms of speed. We have estimated that loading and applying the new Desert theme to a form containing all RadControls for WinForms takes roughly 30% less time compared to the same operation with the old version of the Desert theme. The following screenshots briefly demonstrate the scenario which we used to estimate the loading time difference between the old and the new Desert theme:     Here, the old Desert theme is applied to all controls on the Form which takes almost 1,3 seconds.     Applying the new Desert theme (based on the new Theming Mechanism) takes about 0,78 seconds.   On top of all these great improvements, we can add the fact that the new Visual Style Builder significantly reduces the time needed to style a control by entirely changing the approach compared to the old version of this tool. You can be sure that we have already prepared some great new stuff for Q1 2010 SP1 that will simplify things further so that designing themes with the new VSB will become more fun than ever!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to pre-load all deployed assemblies for an AppDomain

    - by Andras Zoltan
    Given an App Domain, there are many different locations that Fusion (the .Net assembly loader) will probe for a given assembly. Obviously, we take this functionality for granted and, since the probing appears to be embedded within the .Net runtime (Assembly._nLoad internal method seems to be the entry-point when Reflect-Loading - and I assume that implicit loading is probably covered by the same underlying algorithm), as developers we don't seem to be able to gain access to those search paths. My problem is that I have a component that does a lot of dynamic type resolution, and which needs to be able to ensure that all user-deployed assemblies for a given AppDomain are pre-loaded before it starts its work. Yes, it slows down startup - but the benefits we get from this component totally outweight this. The basic loading algorithm I've already written is as follows. It deep-scans a set of folders for any .dll (.exes are being excluded at the moment), and uses Assembly.LoadFrom to load the dll if it's AssemblyName cannot be found in the set of assemblies already loaded into the AppDomain (this is implemented inefficiently, but it can be optimized later): void PreLoad(IEnumerable<string> paths) { foreach(path p in paths) { PreLoad(p); } } void PreLoad(string p) { //all try/catch blocks are elided for brevity string[] files = null; files = Directory.GetFiles(p, "*.dll", SearchOption.AllDirectories); AssemblyName a = null; foreach (var s in files) { a = AssemblyName.GetAssemblyName(s); if (!AppDomain.CurrentDomain.GetAssemblies().Any( assembly => AssemblyName.ReferenceMatchesDefinition( assembly.GetName(), a))) Assembly.LoadFrom(s); } } LoadFrom is used because I've found that using Load() can lead to duplicate assemblies being loaded by Fusion if, when it probes for it, it doesn't find one loaded from where it expects to find it. So, with this in place, all I now have to do is to get a list in precedence order (highest to lowest) of the search paths that Fusion is going to be using when it searches for an assembly. Then I can simply iterate through them. The GAC is irrelevant for this, and I'm not interested in any environment-driven fixed paths that Fusion might use - only those paths that can be gleaned from the AppDomain which contain assemblies expressly deployed for the app. My first iteration of this simply used AppDomain.BaseDirectory. This works for services, form apps and console apps. It doesn't work for an Asp.Net website, however, since there are at least two main locations - the AppDomain.DynamicDirectory (where Asp.Net places it's dynamically generated page classes and any assemblies that the Aspx page code references), and then the site's Bin folder - which can be discovered from the AppDomain.SetupInformation.PrivateBinPath property. So I now have working code for the most basic types of apps now (Sql Server-hosted AppDomains are another story since the filesystem is virtualised) - but I came across an interesting issue a couple of days ago where this code simply doesn't work: the nUnit test runner. This uses both Shadow Copying (so my algorithm would need to be discovering and loading them from the shadow-copy drop folder, not from the bin folder) and it sets up the PrivateBinPath as being relative to the base directory. And of course there are loads of other hosting scenarios that I probably haven't considered; but which must be valid because otherwise Fusion would choke on loading the assemblies. I want to stop feeling around and introducing hack upon hack to accommodate these new scenarios as they crop up - what I want is, given an AppDomain and its setup information, the ability to produce this list of Folders that I should scan in order to pick up all the DLLs that are going to be loaded; regardless of how the AppDomain is setup. If Fusion can see them as all the same, then so should my code. Of course, I might have to alter the algorithm if .Net changes its internals - that's just a cross I'll have to bear. Equally, I'm happy to consider SQL Server and any other similar environments as edge-cases that remain unsupported for now. Any ideas!?

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  • Playing NSF music in FMOD.net

    - by Tesserex
    So, as the title says, I want to be able to play NSF files using FMOD, because my project already uses FMOD and I'd rather not replace it. This will involve figuring out how existing players and emulators work and porting it. I haven't yet found an existing player that uses FMOD. My starting point is the MyNes source from http://sourceforge.net/projects/mynes/. There are two big steps between here and what I'm looking for. MyNes plays from a ROM, not NSF. So, I have to rip out the APU and get it to play NSF files. The MyNes APU uses SlimDX, so I have to convert that to FMOD.NET. I am really stuck about how to go about either of these, because I'm not that familiar with audio formats and it's hard finding resources online. So here are a few questions: From what I can tell from the NSF spec at http://kevtris.org/nes/nsfspec.txt, it's just contains the relevant memory section of the ROM, plus the header. If anyone can verify or correct this that would be great. The emulator APU uses data from the rest of the emulator to play, including things like cycle counts. I'm not sure what replaces this in a standalone player. Can't I just load all the music data at once into a stream and play it? Joining #1 and #2, does the header data from the NSF substitute for some of the ROM data in the emulator code? Using FMOD, will I be following the usercreatedsound example for loading a stream? And does this format count as PCM? Specifically MyNes says PCM8. Any tips on loading / playing the stream in FMOD are appreciated. As an aside, I don't really understand the loading / playing sections of the spec I linked at all. It seems to apply to 6502 systems / emulators only and not to my situation. I know it's a long shot for anyone here to have enough experience in this area to help, but anything you can provide is definitely appreciated. A link to an existing .NET library that does this would be even better, but I don't believe one exists.

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  • AppDomain dependencies across directories

    - by strager
    I am creating a plugin system and I am creating one AppDomain per plugin. Each plugin has its own directory with its main assemblies and references. The main assemblies will be loaded by my plugin loader, in addition to my interface assemblies (so the plugin can interact with the application). Creating the AppDomain: this.appDomain = AppDomain.CreateDomain("AppDomain", null, new AppDomainSetup { ApplicationBase = pluginPath, PrivateBinPath = pluginPath, }); Loading the assemblies: this.appDomain.Load(myInterfaceAssembly.GetName(true)); var assemblies = new List<Assembly>(); foreach (var assemblyName in this.assemblyNames) { assemblies.Add(this.appDomain.Load(assemblyName)); } The format of assemblyName is the assembly's filename without ".dll". The problem is that AppDomain.Load(assemblyName) throws an exception: Could not load file or assembly '[[assemblyName]], Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. All of the dependencies of [[assemblyName]] are: Inside the directory pluginPath, The myInterfaceAssembly which is already loaded, or In the GAC (e.g. mscorelib). Clearly I'm not doing something right. I have tried: Creating an object using this.appDomain.CreateInstanceAndUnwrap inheriting from MarshalByRefObject with a LoadAssembly method to load the assembly. I get an exception saying that the current assembly (containing the proxy class) could not be loaded (file not found, as above), even if I manually call this.appDomain.Load(Assembly.GetExecutingAssembly().GetName(true)). Attaching an AssemblyResolve handler to this.appDomain. I'm met with the same exception as in (1), and manually loading doesn't help. Recursively loading assemblies by loading their dependencies into this.appDomain first. This doesn't work, but I doubt my code is correct: private static void LoadAssemblyInto(AssemblyName assemblyName, AppDomain appDomain) { var assembly = Assembly.Load(assemblyName); foreach (var referenceName in assembly.GetReferencedAssemblies()) { if (!referenceName.FullName.StartsWith("MyProject")) { continue; } var loadedAssemblies = appDomain.GetAssemblies(); if (loadedAssemblies.Any((asm) => asm.FullName == referenceName.FullName)) { continue; } LoadAssemblyInto(referenceName, appDomain); } appDomain.Load(assembly.GetName(true)); } How can I load my plugin assembly with its dependencies in that plugin's directory while also loading some assemblies in the current directory? Note: The assemblies a plugin may (probably will) reference are already loaded in the current domain. This can be shared across domains (performance benefit? simplicity?) if required. Fusion log: *** Assembly Binder Log Entry (12/24/2010 @ 10:46:40 AM) *** The operation failed. Bind result: hr = 0x80070002. The system cannot find the file specified. Assembly manager loaded from: C:\Windows\Microsoft.NET\Framework\v4.0.30319\clr.dll Running under executable C:\MyProject\bin\Debug\MyProject.vshost.exe --- A detailed error log follows. LOG: Start binding of native image vshost32, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=x86. WRN: No matching native image found. LOG: Bind to native image assembly did not succeed. Use IL image. LOG: IL assembly loaded from C:\MyProject\bin\Debug\MyProject.vshost.exe

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  • On VirtualBox Guest OS “Could not initialize GLX"

    - by trivelt
    I have a remote build-machine with Jenkins and I'm trying to run GUI application. In Jenkins I installed Xvnc plugin, which uses TightVNC Server, but each build has failed. Earlier, there was a problem with loading driver swrast (by libGL), currently in the log there is this line: [Error] Could not initialize GLX Remote desktop is Ubuntu 14.04 running over VirtualBox, so I installed VBoxAddons but it didn't resolve the problem. Below I'm putting some logs, maybe helpful for you. $ cat /var/log/Xorg.0.log | grep GL [ 20.545] (==) AIGLX enabled [ 20.545] Loading extension GLX [ 20.913] (EE) AIGLX error: vboxvideo does not export required DRI extension [ 20.914] (EE) AIGLX: reverting to software rendering [ 21.615] (II) AIGLX: Loaded and initialized swrast [ 21.615] (II) GLX: Initialized DRISWRAST GL provider for screen 0 $ lsmod | grep box vboxsf 43786 0 vboxpci 23194 0 vboxnetadp 25670 0 vboxnetflt 27613 0 vboxdrv 339502 3 vboxnetadp,vboxnetflt,vboxpci vboxvideo 12658 0 vboxguest 248441 3 vboxsf drm 302817 1 vboxvideo $ lspci | grep VGA 00:02.0 VGA compatible controller: InnoTek Systemberatung GmbH VirtualBox Graphics Adapter Any ideas what should I do?

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  • Playing NSF music in FMOD.net

    - by Tesserex
    So, as the title says, I want to be able to play NSF files using FMOD, because my project already uses FMOD and I'd rather not replace it. This will involve figuring out how existing players and emulators work and porting it. I haven't yet found an existing player that uses FMOD. My starting point is the MyNes source from http://sourceforge.net/projects/mynes/. There are two big steps between here and what I'm looking for. MyNes plays from a ROM, not NSF. So, I have to rip out the APU and get it to play NSF files. The MyNes APU uses SlimDX, so I have to convert that to FMOD.NET. I am really stuck about how to go about either of these, because I'm not that familiar with audio formats and it's hard finding resources online. So here are a few questions: From what I can tell from the NSF spec at http://kevtris.org/nes/nsfspec.txt, it's just contains the relevant memory section of the ROM, plus the header. If anyone can verify or correct this that would be great. The emulator APU uses data from the rest of the emulator to play, including things like cycle counts. I'm not sure what replaces this in a standalone player. Can't I just load all the music data at once into a stream and play it? Joining #1 and #2, does the header data from the NSF substitute for some of the ROM data in the emulator code? Using FMOD, will I be following the usercreatedsound example for loading a stream? And does this format count as PCM? Specifically MyNes says PCM8. Any tips on loading / playing the stream in FMOD are appreciated. As an aside, I don't really understand the loading / playing sections of the spec I linked at all. It seems to apply to 6502 systems / emulators only and not to my situation. I know it's a long shot for anyone here to have enough experience in this area to help, but anything you can provide is definitely appreciated. A link to an existing .NET library that does this would be even better, but I don't believe one exists.

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  • Floppy Autoloader Automatically Archives Thousands of Floppies

    - by Jason Fitzpatrick
    The thought of hand loading 5,000 floppy disks is more than enough to drive an inventive geek to create a better alternative–like this automated floppy disk archiver. DwellerTunes has several crates of floppy disks that contain old Amiga software and related material, personal programming projects, personal documents, and more. Realistically there’s no way he could devout time to hand loading and archiving thousands upon thousands of floppy disks so he built a automatic loader that accepts stacks of several hundred floppy disks at time. The loader not only loads and archives the floppy disks, but it photographs the label of each disk so that each archive includes a picture of the original label. Watch the video above to see it in action and then hit up the link below for more information. Converting All My Amiga Disks [DwellerTunes via Make] How to Own Your Own Website (Even If You Can’t Build One) Pt 2 How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows?

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  • How do I clean build and installs, ie un-build?

    - by Kaustubh P
    I have installed and downloaded and built mongodb, and just one works. $ mongo mongo: error while loading shared libraries: libmozjs.so: cannot open shared object file: No such file or directory $ /opt/mongo/bin/mongo /opt/mongo/bin/mongo: error while loading shared libraries: libboost_system-mt.so.1.38.0: cannot open shared object file: No such file or directory $ /usr/bin/mongo MongoDB shell version: 1.6.5 connecting to: test > I can remove the installation via apt-get. But how do I remove all things mongo that were built with make, and get a clean system? I followed this guide to build and install mongodb. Thanks.

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  • Advantages And Disadvantages Of Resource Serialization

    - by CPP_Person
    A good example is let's say I'm making a pong game. I have a PNG image for the ball and another PNG image for the paddles. Now which would be better, loading the PNG images with a PNG loader, or loading them in a separate program, serializing it, and de-serializing it in the game itself for use? The reason why this may be good to know is because it seems like game companies (or anyone in the long run) build all of their resources into some sort of file. For example, in the game Fallout: New Vegas the DLCs are loaded as a .ESM file, which includes everything it needs, all the game does is find it, serialize it, and it has the resources. Games like Penumbra: Black Plague take a different approch and add a folder which contains all the textures, sounds, scrips, ect that it needs, but not serialized (it does this with the game itself, and the DLC). Which is the better approch and why?

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  • Extended validation certificate not changing browser bar green in Firefox

    - by Max
    I'm having some problems with an Extended validation certificate on a site that isn't showing the green bar correctly in Firefox. Chrome and IE are working fine. When I load the page the bar appears for a few seconds and then disappears when the page has fully loaded. Someone mentioned it could be because of loading images over HTTPS, but I'm not sure how valid this case is. We have one image on the page that is loaded from another source over HTTPS, the rest of the images are stored in the file system on the server. FYI - its Windows Server 2008 and ASP.net UPDATE: Solved this problem - the style sheet was loading in a Google Font url using http, not https - changed it and now it's working.

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  • System will not boot without USB thumb drive inserted

    - by agent154
    I've had this issue before when trying out Linux Mint, but I was unable to get any assistance. I was then lead to believe that it was a problem related to Mint, and not grub. I installed Ubuntu 12.04 tonight on a second partition alongside Windows 7. I installed from a USB stick, and everything went peachy until I rebooted without the stick in my tower. It now says: error: no such device: 20cec6ca-4024-4237-84c3-2dba3c851497 grub rescue > I've verified via ls -l /dev/disk/by-uuid that my drive where Ubuntu is installed matches the UUID that supposedly doesn't exist. The UUID of my thumb drive when inserted happens to be 06B3-9C68. There is no mention of my USB drive's UUID anywhere in /boot/grub/grub.cfg I've also tried to re-install GRUB after booting into my system, removing the stick, and running grub-install /dev/sda. It still happens, and I cannot boot without the USB drive inserted into the computer. And what really gets my goat is that the boot order of my system is CDROMHard DriveUSB. It's not even reaching the USB to try to boot from it, so why does it matter that it's not there? Edit: Also, I ran grub-config without the stick in followed by another grub-install. Still no go. FWIW, here's my grub.cfg file: # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="0" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga insmod video_bochs insmod video_cirrus } insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=auto load_video insmod gfxterm insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 set locale_dir=($root)/boot/grub/locale set lang=en_CA insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ]; then set timeout=-1 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray if background_color 44,0,30; then clear fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### function gfxmode { set gfxpayload="$1" if [ "$1" = "keep" ]; then set vt_handoff=vt.handoff=7 else set vt_handoff= fi } if [ ${recordfail} != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode if [ "$linux_gfx_mode" != "text" ]; then load_video; fi menuentry 'Ubuntu, with Linux 3.2.0-25-generic-pae' --class ubuntu --class gnu-linux --class gnu --class os { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 linux /boot/vmlinuz-3.2.0-25-generic-pae root=UUID=20cec6ca-4024-4237-84c3-d2ba3c851497 ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-25-generic-pae } menuentry 'Ubuntu, with Linux 3.2.0-25-generic-pae (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 echo 'Loading Linux 3.2.0-25-generic-pae ...' linux /boot/vmlinuz-3.2.0-25-generic-pae root=UUID=20cec6ca-4024-4237-84c3-d2ba3c851497 ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.2.0-25-generic-pae } submenu "Previous Linux versions" { menuentry 'Ubuntu, with Linux 3.2.0-23-generic-pae' --class ubuntu --class gnu-linux --class gnu --class os { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 linux /boot/vmlinuz-3.2.0-23-generic-pae root=UUID=20cec6ca-4024-4237-84c3-d2ba3c851497 ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-23-generic-pae } menuentry 'Ubuntu, with Linux 3.2.0-23-generic-pae (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 echo 'Loading Linux 3.2.0-23-generic-pae ...' linux /boot/vmlinuz-3.2.0-23-generic-pae root=UUID=20cec6ca-4024-4237-84c3-d2ba3c851497 ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.2.0-23-generic-pae } } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### menuentry "Windows 7 (loader) (on /dev/sda1)" --class windows --class os { insmod part_msdos insmod ntfs set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 9014706714705268 chainloader +1 } ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ###

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  • REPLACENULL in SSIS 2012

    - by Davide Mauri
    While preparing my slides e demos for the forthcoming SQL Server Conference 2012 in Italy, I’ve come across a nice addition to DTS Expression language which I never noticed before and that seems unknown also to the blogosphere: REPLACENULL. REPLACENULL is the same of ISNULL in T-SQL. It’s *very* useful especially when loading a fact table of your BI solution when you need to replace unexisting reference to dimension with dummy values. Here’s an example of how it can be used (please notice that in this example I’m NOT loading a fact table): I’ve noticed that the feature was requested by fellow MVP John Welch http://connect.microsoft.com/SQLServer/feedback/details/636057/ssis-add-a-replacenull-function-to-the-expression-language So: Thanks John and Thanks SSIS Team ! Ah, btw, the Help online is here http://msdn.microsoft.com/en-us/library/hh479601(v=sql.110).aspx Enjoy!

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  • How to load stacking chunks on the fly?

    - by Brettetete
    I'm currently working on an infinite world, mostly inspired by minecraft. A Chunk consists of 16x16x16 blocks. A block(cube) is 1x1x1. This runs very smoothly with a ViewRange of 12 Chunks (12x16) on my computer. Fine. When I change the Chunk height to 256 this becomes - obviously - incredible laggy. So what I basically want to do is stacking chunks. That means my world could be [8,16,8] Chunks large. The question is now how to generate chunks on the fly? At the moment I generate not existing chunks circular around my position (near to far). Since I don't stack chunks yet, this is not very complex. As important side note here: I also want to have biomes, with different min/max height. So in Biome Flatlands the highest layer with blocks would be 8 (8x16) - in Biome Mountains the highest layer with blocks would be 14 (14x16). Just as example. What I could do would be loading 1 Chunk above and below me for example. But here the problem would be, that transitions between different bioms could be larger than one chunk on y. My current chunk loading in action For the completeness here my current chunk loading "algorithm" private IEnumerator UpdateChunks(){ for (int i = 1; i < VIEW_RANGE; i += ChunkWidth) { float vr = i; for (float x = transform.position.x - vr; x < transform.position.x + vr; x += ChunkWidth) { for (float z = transform.position.z - vr; z < transform.position.z + vr; z += ChunkWidth) { _pos.Set(x, 0, z); // no y, yet _pos.x = Mathf.Floor(_pos.x/ChunkWidth)*ChunkWidth; _pos.z = Mathf.Floor(_pos.z/ChunkWidth)*ChunkWidth; Chunk chunk = Chunk.FindChunk(_pos); // If Chunk is already created, continue if (chunk != null) continue; // Create a new Chunk.. chunk = (Chunk) Instantiate(ChunkFab, _pos, Quaternion.identity); } } // Skip to next frame yield return 0; } }

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  • Torchlight Black Screen and doesn't show up

    - by Lelouch Reyiz
    When I open it in full screen I get a black screen that covers whole screen,in windowed mode middle of screen.Here is a video: https://copy.com/fvrGw7QIJ8Z0 Terminal Output: alperen@alperen-Inspiron-N5010 /usr/local/games/Torchlight $ ./Torchlight.bin.x86_64 Creating resource group General Creating resource group Internal Creating resource group Autodetect SceneManagerFactory for type 'DefaultSceneManager' registered. Registering ResourceManager for type Material Registering ResourceManager for type Mesh Registering ResourceManager for type Skeleton MovableObjectFactory for type 'ParticleSystem' registered. OverlayElementFactory for type Panel registered. OverlayElementFactory for type BorderPanel registered. OverlayElementFactory for type TextArea registered. Registering ResourceManager for type Font ArchiveFactory for archive type FileSystem registered. ArchiveFactory for archive type Zip registered. FreeImage version: 3.13.1 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz DDS codec registering Registering ResourceManager for type HighLevelGpuProgram Registering ResourceManager for type Compositor MovableObjectFactory for type 'Entity' registered. MovableObjectFactory for type 'Light' registered. MovableObjectFactory for type 'BillboardSet' registered. MovableObjectFactory for type 'ManualObject' registered. MovableObjectFactory for type 'BillboardChain' registered. MovableObjectFactory for type 'RibbonTrail' registered. Loading library lib64/OGRE/RenderSystem_GL Installing plugin: GL RenderSystem OpenGL Rendering Subsystem created. Plugin successfully installed Loading library lib64/OGRE/Plugin_ParticleFX Installing plugin: ParticleFX Particle Emitter Type 'Point' registered Particle Emitter Type 'Box' registered Particle Emitter Type 'Ellipsoid' registered Particle Emitter Type 'Cylinder' registered Particle Emitter Type 'Ring' registered Particle Emitter Type 'HollowEllipsoid' registered Particle Affector Type 'LinearForce' registered Particle Affector Type 'ColourFader' registered Particle Affector Type 'ColourFader2' registered Particle Affector Type 'ColourImage' registered Particle Affector Type 'ColourInterpolator' registered Particle Affector Type 'Scaler' registered Particle Affector Type 'Rotator' registered Particle Affector Type 'DirectionRandomiser' registered Particle Affector Type 'DeflectorPlane' registered Plugin successfully installed Loading library lib64/OGRE/Plugin_OctreeSceneManager Installing plugin: Octree & Terrain Scene Manager Plugin successfully installed *-*-* OGRE Initialising *-*-* Version 1.6.5 (Shoggoth) terminate called after throwing an instance of 'std::out_of_range' what(): basic_string::substr Error: signal: 6 ./Torchlight.bin.x86_64(_ZN10LinuxUtils13crash_handlerEi+0x25)[0x17eb6f5] /lib/x86_64-linux-gnu/libc.so.6(+0x37000)[0x7fc647877000] /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x39)[0x7fc647876f89] /lib/x86_64-linux-gnu/libc.so.6(abort+0x148)[0x7fc64787a398] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(_ZN9__gnu_cxx27__verbose_terminate_handlerEv+0x155)[0x7fc6481826b5] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x5e836)[0x7fc648180836] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x5e863)[0x7fc648180863] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x5eaa2)[0x7fc648180aa2] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(_ZSt20__throw_out_of_rangePKc+0x67)[0x7fc6481d25d7] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0xbe3d3)[0x7fc6481e03d3] ./Torchlight.bin.x86_64(_ZN11CFileSystem21buildMassiveDataGroupEv+0x453)[0x1617805] ./Torchlight.bin.x86_64(_ZN11CFileSystemC1Eb+0x14be)[0x16145ae] ./Torchlight.bin.x86_64(_ZN22CMasterResourceManagerC1EP9CSettings+0x41a)[0xfe1d0a] ./Torchlight.bin.x86_64(_ZN5CGame5setupEb+0x79a)[0x73ceaa] ./Torchlight.bin.x86_64(_ZN5CGame5beginEPv+0x28d)[0x73b839] ./Torchlight.bin.x86_64(main+0x649)[0x146dbe4] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5)[0x7fc647861ec5] ./Torchlight.bin.x86_64[0x739ca9]

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