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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Unlock file on Windows Server 2003 without rebooting

    - by BalusC
    We've several Windows Server 2003 machines running, each with its own purposes. There are scheduled jobs which synchronizes some files over SFTP using WinSCP. Very sometimes a newly copied file is left locked in the "inbox" folder without any reason. The machine's own background task (programmed in Java) can't move it to the "processed" folder anymore after processing it. Manually moving it only yields the well known error message Cannot move [filename]: it is being used by another person or program. The only resort is to reboot the machine, but we would of course like to avoid that. Any suggestions? I tried Unlocker which works fine locally at WinXP, but doesn't work at those Win2K3 machines by remote desktop (unlock option doesn't show up in rightclick context menu).

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  • Disk I/O error copying a Exchange 2007 database

    - by Scottio
    Hi all, A short time ago due to disk space I moved our Exchange database onto an external drive, the drive was new and the database was being backed up daily. I've now discovered the database is corrupt, I've run the Exchange utils to fix the database and this works but it corrupts again as soon as I try to move it. I need to get it off the disk, any suggestions? I'm also trying to restore the last good database but I'd like try to get the database off this disk, any suggestions? PS I know putting the db on an external disk was a bad move, I had no where else to put it :-( Thanks

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  • Copy Content from Sharepoint2007 to another Sharepoint2007

    - by Beuy
    Hi There, I have a Sharepoint 2007 web farm installation with two site collections, one is a blank site and the other is a migrated Sharepoint 2003 site collection. I want to move some specific content from the migrated 2003 collection to the 2007 collection, however I also want to change the path of where it exists, an example is that in the migrated 2003 collection HR is under Admin HR, in the 2007 collection I want HR to appear before Admin. I've looked around but haven't found a lot of information regarding how to move specific content between sites, any advice or help is greatly appreciated.

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  • cpanel api fileman alternative

    - by Coombesy
    trying to remotely unpack a zip file, then move the contents on cpanel servers. Some research led me to xmlApi class and the fileman module. And here my problem lies as Fileman module is returning html based on the cpanel theme (which we won't know) - and all I need is a list of files. here is the code flow: * using ftp, the zip is uploaded * using Fileman module unpack zip * loop through unpacked files and move here is my call to list the files: $files_html = $xml->api1_query($user, "Fileman", "listfiles", array( "{$ftp_dir}", //source dir 0 //chooser )); and it is returning the html for the filemanager - which is going to be different based on the cpanel theme. Surely their has to be another way to simply just list the files in that directory? any help would be appreciated, been researching this for past day and can't find solution anywhere. cheers ;)

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  • Making Windows Explorer to Search WebDAV Server using DASL

    - by user124209
    I am trying to setup search in a WebDAV repository in IIS 6 on Windows Server 2003 R2. I successfully configured WebDAV in IIS and enabled my repository indexing as described in Searching WebDAV Directories (IIS 6.0) I have verified that search is now supported by my WebDAV server, in OPTIONS request I can see DASL support: DASL: <DAV:sql> DAV: 1, 2 Public: OPTIONS, TRACE, GET, HEAD, DELETE, PUT, POST, COPY, MOVE, MKCOL, PROPFIND, PROPPATCH, LOCK, UNLOCK, SEARCH Allow: OPTIONS, TRACE, GET, HEAD, DELETE, COPY, MOVE, PROPFIND, PROPPATCH, SEARCH, MKCOL, LOCK, UNLOCK I connected to my WebDAV server from a client computer, which is Windows 8.1 and WebDAV is working well. I mounted a drive and connected using \\server@port\DawWWWRoot as described here. However my client computer, which is Windows 7, does not generate any search request. I have captured requests using Fiddler tool and found that Windows Explorer is not sending any search requests, instead it is sending a PROPFIND and downloading files. How do I make Windows Explorer to send SEARCH request to my WebDAV server?

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  • moving dynamic disk from Windows to another Windows computer when original Windows is not available

    - by Andrei
    How do I mount dynamic disk on new system without access to the old OS ? I need to move Dynamic data disk from old Windows XP (Pro, SP3) system, where disk crashed, to new Windows system without having access to the old OS. On new system, Dynamic disk shows as "Dynamic - Foreign". Microfoft has instructions for moving Dynamic Disk [1]. But Microsoft assumes having access to the old system. But I do not have acess to the old system. I am struck with "Dynamic - Foreign" static of the disk on new system. Thanks WinXP Pro SP3 [1] http://technet.microsoft.com/en-us/library/cc779854(WS.10).aspx Move Disk to another computer.

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  • Replicate / SYNC / Copy thousands of files

    - by rihatum
    Windows 32BIT Box (Server OS) 4GB RAM a 800GB LUN Mapped to the above box as a local drive Around 700GB of text files (Yes text files and a few thousand word documents) nested in thousands of directories. I need to move this to a new storage and map another server to it. What would be the best way to go about it ? What I did was mapped the existing LUN to our new box and mapped a LUN from the New storage to the new box too, and tried copying (windows copy) but that wasn't good / fast enough considering the downtime. I am now looking for either a script which will do this or a utility (prefer opensource / free) to move this size of data at a good speed. 2 x 1GB Nics teamed ether channel 2GBPs Any suggestions or pointers would be off great help Thanks !

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  • Copy iMovie 11 project from one account to another user account?

    - by David.Chu.ca
    I have one user account as admin with several iMovie projects. After a period of time, I created a standard user account. Now I want to move admin user's iMovie projects to standard user. What I tried was to copy admin's Movies folder content to standard user by dropping to standard user's public shared dropbox. Then I copied the content to standard user's Movies folder. However, I cannot see iMovie projects in standard user by iMovie app. Is there anyway to move projects from one user to another user? Or copy one user's data to another user? Not sure if I missed anything if just copying Movies folder?

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  • gVIM "put" driving me mad, how do I "put" at the beginning of a line

    - by crgnz
    I'm learning gVIM on Windows, and as I slowly learn more of the keystrokes I find myself using the mouse less and less, which is great. I have a couple of questions I've yet to figure out: I do a lot of copy and paste. So I use 'v' to enter VISUAL mode, use k/j to move up/down and select the lines, then hit 'y' to yank. I then go to the line where I want to insert, and hit 'p' to put, BUT the darn thing pastes after the 1st character. I can't move any further left, so I am definitely at the start of the line, so I find the 'p'ut behaviour of pasting 1 char after my cursor position to be supremely annoying. I switch between edit and command mode an awful lot, and my poor little finger on my left hand is getting sore from being stretched out to hit the 'Esc' key (to enter command mode) every few seconds. Is there a more finger-friendly way to enter command mode?

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  • If using eMule, how to keep current downloading files while adding a hard drive?

    - by the searcher
    If there are still downloading files (ones that will need extra 2 week or unknown time because they are rare files) but need to use a new hard drive because no space is left in hard drive, then is there a way to use new hard drive while keeping existing downloads ongoing? That's because if we change the folder in eMule from G: to H:, then all existing downloads will disappear too... Update: I can move the completed files over to the new hard drive... but it is going to be a never ending task... (old hard drive gets full... move some... and repeat)

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  • Consolidate SQL Server Reporting Services

    - by Eric C. Singer
    I've been a big fan of consolidating as many DB's to a few SQL servers for a while and I've had great success with it. However, I've never had to deal with SQL reporting services. Has anyone migrated SSRS from a bunch of random SQL servers into a consolidated SQL server? I don't exactly know a whole lot about SSRS which is part of the problem. To my knowlege, it's one DB per SSRS instance, so it sounds like i'd need to find a way of exporting data and merging it. Basically the process used to look like: Move DB from SQL Express to shared SQL server Change point in APP to point at new SQL server With reporting services, how do I move the reporting service compenent of the DB as well? I realize I may need to tweak the app, but my question is on the SQL side.

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  • Acer Aspire 3680 Wireless Signal Problem

    - by SHiNKiROU
    I am using Acer Aspire 3680. I recently reinstalled Windows Vista, and the wireless did not work by default. I installed the "Atheros Wireless LAN Driver" on this site: http://support.acer-euro.com/drivers/notebook/as_3680.html The result, the wireless APs are successfully scanned. However, when I tried to join a network, even with 5/5 signal, an error message showed up diagnosing signal too little. I restarted as Ubuntu, and wireless worked perfectly, with same computer position. Even more confusing, When I moved to the kitchen (2 meters close to the router), the wireless connected, when I move back to my room, wireless failed on Vista and worked on Ubuntu. It is clearly the driver problem. Acer laptops seems come with pre-installed drivers, but after re-installation, they are all gone. (I can't find the original Acer backup disc) Please do not answer "move closer to the AP" and something related to "interference", as wireless worked with Ubuntu's default driver.

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  • Right-button drag-drop function in Gnome

    - by HorusKol
    While I don't really miss the annoyances that go with working on Windows, one thing I do wish I had in Gnome is the ability to hold the right-mouse button down on a file and drag it to get the context menu asking if I want to move or copy the file. I realise the default tries to be sensible (like in Windows - defaults to move if on the same volume, or copy if on different) and that it can be overridden with <ctrl> or <shift> - but i'm still used to the right-mouse drag option and keep getting frustrated when it doesn't work...

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  • Moving Portable Office. Have a LAN & Phone line query?

    - by John Smith
    We are about to move a portable office that has 8 phones and 12 lan connections. They are all wired back to our main switch and Nortel bcm200 phone system which are only about 20m (65ft) away. After the move the office will be 180m (600ft) away from these. What is the maximum length of cable a digital phone line can be? I am aware that a lan connection can only be 100m (305ft) when using cat5e utp. Does this rule apply to phone connections also? If so how can I extend beyond 100m for the phones? I was going to install about three cabinets, 3 switches and 6 patch panels for the lan connections but the ideal struck me tonight that maybe I could run a fibre optic line. Would this be feasible? Any feedback on this is greatly appreciated. Thanks

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  • How to relink user folders in Windows 7

    - by Jonathan
    The short story: Win7 lost track of my user folders location (desktop, my documents, my pictures etc...). They now reside on a different partition. How can I relink these folders? The long story: The way I partition my drives is: C: - SSD drive for Windows and Program Files D: - A large regular hard drive for all my user data The first thing I do after a fresh Win7 install is move my user folders to D:, by right clicking on these folders under C:\users\username\, choosing the Location tab and clicking on Move. I've just completed encryption of D: using TrueCrypt. It shows a lot of warnings before the encryption process, but (hrrmm...) it does not mention the fact that after encryption the data is located on a new drive letter, say E: This broke Win7's links to my special user folders. How can I relink these folders?

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  • ffmpeg trimming video

    - by Dori
    I am having a problem using ffmpeg which is driving me a little mad, so I hope someone can help me out. I have a 13 MPEG-4 .mp4 video of which I am attempting to trim the first two seconds off using ffmpeg and display in an Android app. From the numerous tuts online i am excecuting the following on the command line ffmpeg -i untrimmed_video.mp4 -vcodec copy -ss 2 trimmed_video.mp4 with no luck as it outputs a video of 4-seconds length (i have no idea where its getting 4 from), if i change this to 3 i still get a 4 second video, if i set it to 10 i get unplayable output. if i move the -ss arg to ffmpeg -vcodec copy -i untrimmed_video.mp4 -ss 2 trimmed_video.mp4 i get output the same length as the input, same as if i move to the end. I have tried lots of variations as orders and nothing seems to work, is this a bug, am i doing something wrong?! please help!!!

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  • Administrator File Modification Privilege

    - by Leigh Riffel
    Windows Server 2008 apparently allows an application to somehow configure the folder so that any changes made within the folder require administrator level access. I login with an account that has administrator privileges, but is not the local administrator account. When I do so I find that I can't save changes to files opened within this folder. I know I can open the application as administrator or move the file out of the folder, make the change, then move it back in, but I'm hoping there is a better way short of disabling the protection entirely. Is there a way perhaps to remove it for the files I frequently edit?

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  • How do TAB & SHIFT-TAB get reversed in Entourage?

    - by Daryl Spitzer
    In Microsoft Entourage, I can use Tab to move the highlighted selection from "Inbox" in the left-hand column: ...to the list of email in my inbox: And Shift-Tab returns the selection to the left-hand column again. But once-in-a-while when I return to Entourage (but never immediately after launching it), Tab and Shift-Tab are reversed. That is, I need to use Shift-Tab to move the highlighted selection to the list of email and Tab to return the selection to the left-hand column. I don't know what causes this, and I find it so annoying that I'll restart Entourage just to restore Tab and Shift-Tab to what my muscle-memory expects. What is causing them to get reversed, and can I un-reverse them without restarting Entourage?

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  • Application to store/browse/view photos?

    - by amorfis
    I am looking for application which I can install on Ubuntu server and put my photos there. It can be by web interface, it can be by mounted samba disk. What I require: Ability to add tags to photos. Ability to move photos. I.e. if I set photos directory to /home/photos, but then I want to move all photos to e.g. /home/common/photos - I don't want to lose all the tags. I used to use FSpot and it was great, but it lacked point 2, and I lost everything :(

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  • Moving case sensitive Linux files via Windows

    - by sunwukung
    Hi the company I work for is currently trying to move a Magento installation from one server to another - however, the product images are saved in folders alphabetically indexed folders - but with an added twist, some of the letters are the same but have a different case - i.e. a, A, b, C, D, e, E, f, F, G, h, I That being the case, when we try to drag those files down from FTP in order to move them, Windows does not honour the case sensitive distinction and we are losing several image folders. Is there a simple workaround for this issue? Any help is greatly appreciated. regards SWK

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  • Export-Mailbox - "an unknown error has occurred"

    - by grojo
    I am trying to move messages from a rather large mailbox to an archive mailbox. However I run into errors all the time. the command I am executing is Export-Mailbox -Identity MAILBOX_FROM -TargetMailbox ARCHIVE -TargetFolder ARCHIVE_FOLDER -StartDate 2009-02-01 -EndDate 2009-02-28 -DeleteContent -Confirm:$false I can copy/move some messages, but run into frequent "an unknown error has occurred" (statuscode -1056749164) I run the console as administrative user, and all permissions are set right, as far as I can tell. I've restricted the start and end dates in case the number of messages moved/deleted should create problems. Anything I am missing in my setup? Corrupted messages? Over-limit message sizes?

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  • Domain and TS migration

    - by Windex
    The migration steps outlined by Microsoft in the ts migration seem to deal with moving TS to a different server on the same domain and call for adding the licensing service to another system, move the licenses and then put TS on whatever server you want. However with migrating the domain as well I don't have any place to move the TS server to. So my thought was to simply re-activate my licenses on the new server using the same method as a new TS setup. My question is essentially will this work the way I think it will or will the MS activation clearing house deny the new server? Is there a procedure to follow that "deactivates" the licenses on a server so that the clearing house knows there are some free? (FWIW I can look up the license information through the eopen website and have access to the original license doc.)

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  • Modify database for the SharePoint 2010 Enterprise Search administration web site

    - by Mark Hall
    Does anyone know how to modify the database settings for the Enterprise Search administration web site? When you configure the service application via Central Administration, SharePoint just decides to use the default database server and gives a name like Enterprise_Search_DB_Identifier. I want to modify this to atleast give a name that makes scense like SharePoint_Search_AdministrationWebContent, and it might be nice to move it to the database server that is hosting the crawl and property database. I figured out how to move the Central Administration web content database, but this database is not listed as a content database. It is listed as a Microsoft.Office.Server.Search.Administration.SearchAdminDatabase. I have not tested to see if the same process would work but because you are doing a RemoveContentDatabase and NewContentDatabase, I would assume not. Any help would be appreciated.

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