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  • where to put business logic in a library?

    - by fayer
    i'm going to create a library that consists of a lot of separate classes. i'm very familiar with mvc but have never created a pure library before. i wonder where i should put the business logic? the logic that is in the controller in a mvc. should it be in a class? or in a "bootstrap" file? and should one file include every class, or should only one class include its classes it uses? thanks!

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  • Upload a .pdf file to a Sharepoint Document Library using Access vba

    - by Jim Shaffer
    Within an Access 2007 application, I'm creating a static report in .pdf format. I want to create it, then export the static report (not the data itself) to a Sharepoint Document Library. The intent is for it to be a public repository, no versioning. Each report will carry a unique name. I'm a seasoned vba programmer, but using Sharepoint services is new to me. How do I go about doing this? Assume I can identify the file name and location after I've generated it, and I know the Sharepoint library URL, and have permissions. Where do I go from there?

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  • Need recommendation for object serialization library in c++

    - by michael
    Hi, I am looking for recommendation for object serialization/deserialization library in c++? Which one are the most advanced and open-sourced? Can it handle Any class that users defined? Object hierarchy (parent and child classes)? A Tree of objects? Class A has an attribute of Class B which has an attribute of Class C? STL containers? Class A has a vector of Class B? A cyclic of objects? Class A has a pointer pointing to B which has a pointer to A? I find boost serialization library. I am not sure what is its limitation from http://www.boost.org/doc/libs/1_42_0/libs/serialization/doc/tutorial.html

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  • building an XML service parsing library

    - by DanInDC
    This is more of a design question I suppose. My company offers a web service to our client that spits data out in a custom xml format. I'd like to build a java library we can offer so our customers can just feed it the url and we will turn it into a set of POJOs built from the response. I can obviously just create a library that will do some simple xml parsing and building of the POJOs but I'm looking to build something a bit more robust. My brain is pulling me in a million directions, wondering if anyone has some pointers or some code to poke at. Was thinking about adding an Abdera extension, but it's not really a syndication format that fits the Abdera model. And most of the popular service libraries (twitter, facebook) all rely on standards format parsers, of which our format isn't.

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  • how to use replace_regex_copy() from boost::algorithm library?

    - by Vincenzo
    This is my code: #include <string> #include <boost/algorithm/string/regex.hpp> string f(const string& s) { using namespace boost::algorithm; return replace_regex_copy(s, "\\w", "?"); } This is what compiler says: no matching function for call to ‘replace_regex_copy(const std::basic_string<char, std::char_traits<char>, std::allocator<char> >&, std::string, std::string) The link to the library: http://www.boost.org/doc/libs/1_43_0/doc/html/boost/algorithm/replace_regex_copy.html Could anyone please help? Thanks! ps. Boost library is in place, since other functions from it work fine.

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  • Writing a C++ wrapper for a C library

    - by stripes
    I have a legacy C library, written in an OO type form. Typical functions are like: LIB *lib_new(); void lib_free(LIB *lib); int lib_add_option(LIB *lib, int flags); void lib_change_name(LIB *lib, char *name); I'd like to use this library in my C++ program, so I'm thinking a C++ wrapper is required. The above would all seem to map to something like: class LIB { public: LIB(); ~LIB(); int add_option(int flags); void change_name(char *name); ... }; I've never written a C++ wrapper round C before, and can't find much advice about it. Is this a good/typical/sensible approach to creating a C++/C wrapper?

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  • Linker Error : Statically Linking of Boost Serialization Library

    - by Manikanda raj S
    I'm trying to link the Boost Serialization Library to my Code. But it doesn't seem to be working. g++ serialize.cpp -L"/usr/local/lib/libboost_serialization.a" Error : /tmp/ccw7eX4A.o: In function boost::archive::text_oarchive::text_oarchive(std::basic_ostream<char, std::char_traits<char> >&, unsigned int)': serializep.cpp:(.text._ZN5boost7archive13text_oarchiveC2ERSoj[_ZN5boost7archive13text_oarchiveC5ERSoj]+0x25): undefined reference toboost::archive::text_oarchive_impl::text_oarchive_impl(std::basic_ostream &, unsigned int)' .......... collect2: ld returned 1 exit status But when i link as a shared library, g++ serialize.cpp -lboost_serialization , it works fine. What am i missing here P.S : Other StackOverflow posts with the same question has no answers that work for the above error

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  • Will Apple bundle the Mono Touch runtime with every iPhone?

    - by Zoran Simic
    It strikes me as a good idea for Apple to negotiate with Novell and bundle the Mono Touch runtime (only the runtime of course) into every iPhone and iPod Touch. Perhaps even make it a "one time install" that automatically gets downloaded from the App Store the first time one downloads an app build with Mono Touch, making every subsequent Mono Touch app much lighter to download (without the runtime). Doing so would be similar in a way to adding Bootcamp to OS X: it would make it easier for C# developers to join the party, but that wouldn't mean these developers will all stick to C#... What convinced me to buy a Mac is Bootcamp - I figured I could always install Windows if I didn't like OS X (and I liked the hardware, so no problem there). 6 months later, I'm using OS X full time... Would there be any technical issues in doing so? I see only advantages for all parties, not one disadvantage to anyone (except maybe for the few unfortunate Apple employees who would have to test the crap out of the Mono Touch runtime before bundling it): Novell wins because Mono Touch becomes much more viable (Mono Touch apps become much lighter all of the sudden) Developers win because now there's one more tool in the tool belt Many C# Developers would be very interested by this Apple wins because that would bring even more attention to the platform, more revenue in developer fees, more potential great apps, etc Users win because less space is used by different Apps having copies of the same runtime accumulating on their devices Would there be a major technical obstacle in bundling Mono Touch to iPhone OS? Edit: Changed the title from "Should" to "Will Apple bundle the runtime?", I think the consensus on predicting that means a lot to those considering going with Mono Touch.

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  • Using FFmpeg in c#?

    - by daniel
    So i know its a fairly big challenge but i want to write a basic movie player/converter in c# using the FFmpeg library. However the first obstacle i need to overcome is wrapping the FFmpeg library in c#. I downloaded ffmpeg but couldn't compile it on windows, so i downloaded a precompiled version for me. Ok awesome. Then i started looking for c# wrappers. I have looked around and have found a few wrappers such as SharpFFmpeg (http://sourceforge.net/projects/sharpffmpeg/) and ffmpeg-sharp (http://code.google.com/p/ffmpeg-sharp/). First of all i wanted to use ffmpeg-sharp as its LGPL and SharpFFmpeg is GPL. However it had quite a few compile errors. Turns out it was written for the mono compiler, i tried compiling it with mon but couldn't figure out how. I then started to manually fix the compiler errors myself, but came across a few scary ones and thought i'd better leave those alone. So i gave up on ffmpeg-sharp. Then i looked at SharpFFmpeg and it looks like what i want, all the functions P/Invoked for me. However its GPL? Both the AVCodec.cs and AVFormat.cs files look like ports of avcodec.c and avformat.c which i reckon i could port myself? Then not have to worry about licencing. But i wan't to get this right before i go ahead and start coding. Should I: Write my own c++ library for interacting with ffmpeg, then have my c# program talk to the c++ library in order to play/convert videos etc. OR Port avcodec.h and avformat.h (is that all i need?) to c# by using a whole lot of DllImports and write it entirely in c#? First of all consider that i'm not great at c++ as i rarely use it but i know enough to get around. The reason i'm thinking #1 might be the better option is that most FFmpeg tutorials are in c++ and i'd also have more control over memory management that if i was to do it in c#. What do you think? Also would you happen to have any usefull links (perhaps a tutorial) for using FFmpeg? EDIT: spelling mistakes

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  • Using FFmpeg in .net?

    - by daniel
    So i know its a fairly big challenge but i want to write a basic movie player/converter in c# using the FFmpeg library. However the first obstacle i need to overcome is wrapping the FFmpeg library in c#. I downloaded ffmpeg but couldn't compile it on windows, so i downloaded a precompiled version for me. Ok awesome. Then i started looking for c# wrappers. I have looked around and have found a few wrappers such as SharpFFmpeg (http://sourceforge.net/projects/sharpffmpeg/) and ffmpeg-sharp (http://code.google.com/p/ffmpeg-sharp/). First of all i wanted to use ffmpeg-sharp as its LGPL and SharpFFmpeg is GPL. However it had quite a few compile errors. Turns out it was written for the mono compiler, i tried compiling it with mon but couldn't figure out how. I then started to manually fix the compiler errors myself, but came across a few scary ones and thought i'd better leave those alone. So i gave up on ffmpeg-sharp. Then i looked at SharpFFmpeg and it looks like what i want, all the functions P/Invoked for me. However its GPL? Both the AVCodec.cs and AVFormat.cs files look like ports of avcodec.c and avformat.c which i reckon i could port myself? Then not have to worry about licencing. But i wan't to get this right before i go ahead and start coding. Should I: Write my own c++ library for interacting with ffmpeg, then have my c# program talk to the c++ library in order to play/convert videos etc. OR Port avcodec.h and avformat.h (is that all i need?) to c# by using a whole lot of DllImports and write it entirely in c#? First of all consider that i'm not great at c++ as i rarely use it but i know enough to get around. The reason i'm thinking #1 might be the better option is that most FFmpeg tutorials are in c++ and i'd also have more control over memory management than if i was to do it in c#. What do you think? Also would you happen to have any usefull links (perhaps a tutorial) for using FFmpeg? EDIT: spelling mistakes

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  • dns_sd.h not found in windows

    - by sneha
    Hello everyone,I am doing a qt application for bonjour advertising..so i need to use dns_sd library for that.can anyone let me know where i can find that library or ddl or dns_sd.h file..when i compile my program i get an error "dns_sd.h no such file"(I am working under windows)

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  • AESlibrary only two lines

    - by user303968
    Does anyone know a c++ library that uses advanced encryption standard encryption that can achieve encryption and decryption (using counter mode) in just two lines of codes. No need of padding or buffering the plaintexts the library will take care of all this. I have had a look at crypto++, openssl and libtomcrypt but in these it seems I need to write codes to buffer and pad the plaintexts which I don't want. In brief, I need something along these lines: ciphertext = encrypt(ctr_mode(),plaintext,key) plaintext = decrypt(ctr_mode(),ciphertext,key) Thanks!

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  • Best open source C# libaries?

    - by Alon
    There are great .NET libraries and components. What is, for your opinion the most useful, effective, well wrriten open source C# library you've ever seen? Mines, is the great Html Agility Pack. Please post one library per answer.

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  • Loading c libraries from php

    - by Thomas Ahle
    Hi, in a recent project I've come really need the lib tre matching library. However the project is in php, and there are no php bindings for the library. I've tried to google how to create an interface for c libs, but all I found was the dl function which seams to load only php extensions. What am I missing?

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