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  • First Experience with Web Services

    When I first started programming with Microsoft .Net (1.0 Framework) I had a strong desire to learn how search engines indexed web sites. At that time I was a working as a search engine spammer creating web pages to generate traffic for specific themes for various clients. One way I attempted to better understand .Net was to build a web spider that analyzed web pages on demand. An example of the spider is hosted at AddLinkz.com. After my spider was built I had no real idea what I could/should do with it until I found the MSN Search API. I used this web service to compare its results with my spider. Additionally, I used the API to feed my .Net web spider new URLs from the API based on specific search terms. MSN’s search API was very easy to use, I just had to request information by calling a web URL with parameters via a Get request and the results were returned in XML. At that time all requests were limited to XML responses and a maximum of 1,000 results per query.   Since then the entire API has gone through several reconstructions, rebranding and new search services.  Microsoft’s new Bing API replaced the older MSN search API and added several new search capabilities. These new features allow search data to be returned for web searches, image searches, new searches, and related search terms to name a few. Bing API Version 2.0 SourceTypes Web Searches for web content Sushi Image Searches for images on the web Sushi News Searches news stories Sushi InstantAnswer Searches Encarta online what is sushi, convert 5 feet to meters, x*5=7, and 2 plus 2 Spell Searches Encarta dictionary for spelling suggestions Phonebook Searches phonebook entries sushi in Los Angeles RelatedSearch Returns the query strings most similar to yours Ad Returns advertisements to incorporate with results I currently plan to start using the web search feature from the new Bing 2.0 API in an open source project related to exception management. Currently, it is still in the conception phase.

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  • Serious error on first attempts to dual boot Ubuntu 14.04 with Win7

    - by beetle
    I downloaded Ubuntu 14.04 from the website which I saved to my desktop with WinRar. My trial with winrar had expired so I have now tried it with Active@Isoburner but I'm getting no further. I eventually got it burnt onto a DVD(4.7gb) and tried to boot from DVD and normally. Neither way works. It looks like its about to boot but then a message appears saying that a serious error has occurred...the disk drive for /tmp is not ready yet or not present...press I to ignore, s to skip or m for manual... At this point I'm lost and unsure what to do. My laptop Toshiba Equium A210-17I is over 5 or 6 years old. Available space on the Hard Drive is 24gb. 2gb RAM. It originally came with Windows Vista Home Premium edition but about a year ago or more a friend wiped it clean for me as I was having no end of problems with Vista. He installed Windows 7 Ultimate(which I don't have a disc for). How can I resolve this issue and get Ubuntu to boot up? Do I have to install a previous version of Ubuntu first? Any advice or help would be greatly appreciated. Kind regards. Beetle.

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  • Code Clone Analysis on Rawr &ndash; Part 1

    - by Dylan Smith
    In this post we’ll take a look at the first result from the Code Clone Analysis, and do some refactoring to eliminate the duplication.  The first result indicated that it found an exact match repeated 14 times across the solution, with 18 lines of duplicated code in each of the 14 blocks.   Net Lines Of Code Deleted: 179     In this case the code in question was a bunch of classes representing the various Bosses.  Every Boss class has a constructor that initializes a whole bunch of properties of that boss, however, for most bosses a lot of these are simply set to 0’s.     Every Boss class inherits from the class MultiDiffBoss, so I simply moved all the initialization of the various properties to the base class constructor, and left it up to the Boss subclasses to only set those that are different than the default values. In this case there are actually 22 Boss subclasses, however, due to some inconsistencies in the code structure Code Clone only identified 14 of them as identical blocks.  Since I was in there refactoring the 14 identified already, it was pretty straightforward to identify the other 8 subclasses that had the same duplicated behavior and refactor those also.   Note: Code Clone Analysis is pretty slow right now.  It takes approx 1 min to build this solution, but it takes 9 mins to run Code Clone Analysis.  Personally, if the results are high quality I’m OK with it taking a long time to run since I don’t expect it’s something I would be running all that often.  However, it would be nice to be able to run it as part of a nightly build, but at this time I don’t believe it’s possible to run outside of Visual Studio due to a dependency on the meta-data available in the VS environment.

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  • What are some techniques I can use to refactor Object Oriented code into Functional code?

    - by tieTYT
    I've spent about 20-40 hours developing part of a game using JavaScript and HTML5 canvas. When I started I had no idea what I was doing. So it started as a proof of concept and is coming along nicely now, but it has no automated tests. The game is starting to become complex enough that it could benefit from some automated testing, but it seems tough to do because the code depends on mutating global state. I'd like to refactor the whole thing using Underscore.js, a functional programming library for JavaScript. Part of me thinks I should just start from scratch using a Functional Programming style and testing. But, I think refactoring the imperative code into declarative code might be a better learning experience and a safer way to get to my current state of functionality. Problem is, I know what I want my code to look like in the end, but I don't know how to turn my current code into it. I'm hoping some people here could give me some tips a la the Refactoring book and Working Effectively With Legacy Code. For example, as a first step I'm thinking about "banning" global state. Take every function that uses a global variable and pass it in as a parameter instead. Next step may be to "ban" mutation, and to always return a new object. Any advice would be appreciated. I've never taken OO code and refactored it into Functional code before.

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  • My first blog post…

    - by steveh99999
    I’ve been meaning to start a blog for a while now, (OK, for several years…..) - finally now, here it begins First post, something really simple but, a wise-man once told me about the best way to improve SQL server performance. Store Less Data. That's it.. that's all there is to it... Over the years, I've seen the following :- -  a 200Gb database which held 3 days data. Once business requirements changed, we were able to hold only 1 days data in this database. -  a table developed by DBAs to hold application table cardinality information - that information was collected at 2 hour intervals every day for 7 years ! After 7 years the DBA space-info table had become the largest table in the database - 60 million rows !  It was a simple change to remove alot of the historical intra-day data and change the schedule to run only once per evening. Suddenly that table held 6 million rows instead of 60 million.... - lots of backup and restore history held in msdb. See this post by Brent Ozar for more details on this issue. Imagine how much faster the backups, DBCC Checks and reindexes ran when the above 3 changes were implemented ?   How often do you review your big databases \ tables to see if you’re actually holding only data that is really required by the business ?

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  • Seek first to understand, then to be understood

    - by BuckWoody
    One of the most important (and most difficult) lessons for a technical professional to learn is to not jump to the solution. Perhaps you’ve done this, or had it happen to you. As the person you’re “listening” to is speaking, your mind is performing a B-Tree lookup on possible solutions, and when the final node of the B-Tree in your mind is reached, you blurt out the “only” solution there is to the problem, whether they are done or not. There are two issues here – both of them fatal if you don’t factor them in. First, your B-Tree may not be complete, or correct. That of course leads to an incorrect response, which blows your credibility. People will not trust you if this happens often. The second danger is that the person may modify their entire problem with a single word or phrase. I once had a client explain a detailed problem to me – and I just KNEW the answer. Then they said at the end “well, that’s what it used to do, anyway. Now it doesn’t do that anymore.” Which of course negated my entire solution – happily I had kept my mouth shut until they finished. So practice listening, rather than waiting for your turn to speak. Let the person finish, let them get the concept out, give them your full attention. They’ll appreciate the courtesy, you’ll look more intelligent, and you both may find the right answer to the problem. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Interface contracts – forcing code contracts through interfaces

    - by DigiMortal
    Sometimes we need a way to make different implementations of same interface follow same rules. One option is to duplicate contracts to all implementation but this is not good option because we have duplicated code then. The other option is to force contracts to all implementations at interface level. In this posting I will show you how to do it using interface contracts and contracts class. Using code from previous example about unit testing code with code contracts I will go further and force contracts at interface level. Here is the code from previous example. Take a careful look at it because I will talk about some modifications to this code soon. public interface IRandomGenerator {     int Next(int min, int max); }   public class RandomGenerator : IRandomGenerator {     private Random _random = new Random();       public int Next(int min, int max)     {         return _random.Next(min, max);     } }    public class Randomizer {     private IRandomGenerator _generator;       private Randomizer()     {         _generator = new RandomGenerator();     }       public Randomizer(IRandomGenerator generator)     {         _generator = generator;     }       public int GetRandomFromRangeContracted(int min, int max)     {         Contract.Requires<ArgumentOutOfRangeException>(             min < max,             "Min must be less than max"         );           Contract.Ensures(             Contract.Result<int>() >= min &&             Contract.Result<int>() <= max,             "Return value is out of range"         );           return _generator.Next(min, max);     } } If we look at the GetRandomFromRangeContracted() method we can see that contracts set in this method are applicable to all implementations of IRandomGenerator interface. Although we can write new implementations as we want these implementations need exactly the same contracts. If we are using generators somewhere else then code contracts are not with them anymore. To solve the problem we will force code contracts at interface level. NB! To make the following code work you must enable Contract Reference Assembly building from project settings. Interface contracts and contracts class Interface contains no code – only definitions of members that implementing type must have. But code contracts must be defined in body of member they are part of. To get over this limitation, code contracts are defined in separate contracts class. Interface is bound to this class by special attribute and contracts class refers to interface through special attribute. Here is the IRandomGenerator with contracts and contracts class. Also I write simple fake so we can test contracts easily based only on interface mock. [ContractClass(typeof(RandomGeneratorContracts))] public interface IRandomGenerator {     int Next(int min, int max); }   [ContractClassFor(typeof(IRandomGenerator))] internal sealed class RandomGeneratorContracts : IRandomGenerator {     int IRandomGenerator.Next(int min, int max)     {         Contract.Requires<ArgumentOutOfRangeException>(                 min < max,                 "Min must be less than max"             );           Contract.Ensures(             Contract.Result<int>() >= min &&             Contract.Result<int>() <= max,             "Return value is out of range"         );           return default(int);     } }   public class RandomFake : IRandomGenerator {     private int _testValue;       public RandomGen(int testValue)     {         _testValue = testValue;     }       public int Next(int min, int max)     {         return _testValue;     } } To try out these changes use the following code. var gen = new RandomFake(3);   try {     gen.Next(10, 1); } catch(Exception ex) {     Debug.WriteLine(ex.Message); }   try {     gen.Next(5, 10); } catch(Exception ex) {     Debug.WriteLine(ex.Message); } Now we can force code contracts to all types that implement our IRandomGenerator interface and we must test only the interface to make sure that contracts are defined correctly.

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  • SQL SERVER – Introduction to FIRST _VALUE and LAST_VALUE – Analytic Functions Introduced in SQL Server 2012

    - by pinaldave
    SQL Server 2012 introduces new analytical functions FIRST_VALUE() and LAST_VALUE(). This function returns first and last value from the list. It will be very difficult to explain this in words so I’d like to attempt to explain its function through a brief example. Instead of creating a new table, I will be using the AdventureWorks sample database as most developers use that for experiment purposes. Now let’s have fun following query: USE AdventureWorks GO SELECT s.SalesOrderID,s.SalesOrderDetailID,s.OrderQty, FIRST_VALUE(SalesOrderDetailID) OVER (ORDER BY SalesOrderDetailID) FstValue, LAST_VALUE(SalesOrderDetailID) OVER (ORDER BY SalesOrderDetailID) LstValue FROM Sales.SalesOrderDetail s WHERE SalesOrderID IN (43670, 43669, 43667, 43663) ORDER BY s.SalesOrderID,s.SalesOrderDetailID,s.OrderQty GO The above query will give us the following result: What’s the most interesting thing here is that as we go from row 1 to row 10, the value of the FIRST_VALUE() remains the same but the value of the LAST_VALUE is increasing. The reason behind this is that as we progress in every line – considering that line and all the other lines before it, the last value will be of the row where we are currently looking at. To fully understand this statement, see the following figure: This may be useful in some cases; but not always. However, when we use the same thing with PARTITION BY, the same query starts showing the result which can be easily used in analytical algorithms and needs. Let us have fun through the following query: Let us fun following query. USE AdventureWorks GO SELECT s.SalesOrderID,s.SalesOrderDetailID,s.OrderQty, FIRST_VALUE(SalesOrderDetailID) OVER (PARTITION BY SalesOrderID ORDER BY SalesOrderDetailID) FstValue, LAST_VALUE(SalesOrderDetailID) OVER (PARTITION BY SalesOrderID ORDER BY SalesOrderDetailID) LstValue FROM Sales.SalesOrderDetail s WHERE SalesOrderID IN (43670, 43669, 43667, 43663) ORDER BY s.SalesOrderID,s.SalesOrderDetailID,s.OrderQty GO The above query will give us the following result: Let us understand how PARTITION BY windows the resultset. I have used PARTITION BY SalesOrderID in my query. This will create small windows of the resultset from the original resultset and will follow the logic or FIRST_VALUE and LAST_VALUE in this resultset. Well, this is just an introduction to these functions. In the future blog posts we will go deeper to discuss the usage of these two functions. By the way, these functions can be applied over VARCHAR fields as well and are not limited to the numeric field only. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Function, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • First Ever MySQL on Windows Online Forum - March 16, 2011

    - by monica.kumar
    72 1024x768 Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Cambria","serif";} Now you might be thinking…what’s an Online Forum? Well, think of it as a virtual conference, where you can attend a series of presentations about a given topic, from the comfort of your own office/home. On Wednesday March 16th, from 9.00 am PT to 12.00, we will be running the first ever MySQL Online Forum, dedicated to MySQL on Windows. Register now to learn how you can reduce your database TCO on Windows by up to 90% while increasing manageability & flexibility!   Oracle’s MySQL Vice President of Engineering Tomas Ulin will kick off a comprehensive agenda of presentations enabling you to better understand:   How you can save up to 90% by using MySQL on WindowsWhy the world’s most popular open source database is extremely popular on Windows, both for enterprise users and for embedding by ISVs How MySQL is a great fit for the Windows environment, and what are the upcoming milestones to make MySQL even better on the Microsoft platform What are the visual tools at your disposal to effectively develop, deploy and manage MySQL applications on Windows How you can deliver highly available business critical Windows based MySQL applications Why Security Solutions Provider SonicWall selected MySQL over Microsoft SQL Server, and how they successfully deliver MySQL based solutions Plus, as we’ll have Live Chat On during the entire forum, you’ll be able to ask questions at any time to MySQL experts online. Register Now!   Whether you’re an ISV or an enterprise user, either already running MySQL on Windows or simply considering it, join us and learn how you can get performance, lower TCO and increased manageability & flexibility with MySQL on Windows!

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  • Executing server validators first before OnClientClick Javascript confirm/alert

    - by kaushalparik27
    I got to answer a simple question over community forums. Consider this: Suppose you are developing a webpage with few input controls and a submit button. You have placed some server validator controls like RequiredFieldValidator to validate the inputs entered by the user. Once user fill-in all the details and try to submit the page via button click you want to alert/confirm the submission like "Are you sure to modify above details?". You will consider to use javascript on click of the button.Everything seems simple and you are almost done. BUT, when you run the page; you will see that Javascript alert/confirm box is executing first before server validators try to validate the input controls! Well, this is expected behaviour. BUT, this is not you want. Then? The simple answer is: Call Page_ClientValidate() in javascript where you are alerting the submission. Below is the javascript example:    <script type="text/javascript" language="javascript">        function ValidateAllValidationGroups() {            if (Page_ClientValidate()) {                return confirm("Are you sure to modify above details?");            }        }    </script>Page_ClientValidate() function tests for all server validators and return bool value depends on whether the page meets defined validation criteria or not. In above example, confirm alert will only popup up if Page_ClientValidate() returns true (if all validations satisfy). You can also specify ValidationGroup inside this function as Page_ClientValidate('ValidationGroup1') to only validate a specific group of validation in your page.        function ValidateSpecificValidationGroup() {            if (Page_ClientValidate('ValidationGroup1')) {                return confirm("Are you sure to modify above details?");            }        }I have attached a sample example with this post here demonstrating both above cases. Hope it helps./.

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  • Bullet Physics - Casting a ray straight down from a rigid body (first person camera)

    - by Hydrocity
    I've implemented a first person camera using Bullet--it's a rigid body with a capsule shape. I've only been using Bullet for a few days and physics engines are new to me. I use btRigidBody::setLinearVelocity() to move it and it collides perfectly with the world. The only problem is the Y-value moves freely, which I temporarily solved by setting the Y-value of the translation vector to zero before the body is moved. This works for all cases except when falling from a height. When the body drops off a tall object, you can still glide around since the translate vector's Y-value is being set to zero, until you stop moving and fall to the ground (the velocity is only set when moving). So to solve this I would like to try casting a ray down from the body to determine the Y-value of the world, and checking the difference between that value and the Y-value of the camera body, and disable or slow down movement if the difference is large enough. I'm a bit stuck on simply casting a ray and determining the Y-value of the world where it struck. I've implemented this callback: struct AllRayResultCallback : public btCollisionWorld::RayResultCallback{ AllRayResultCallback(const btVector3& rayFromWorld, const btVector3& rayToWorld) : m_rayFromWorld(rayFromWorld), m_rayToWorld(rayToWorld), m_closestHitFraction(1.0){} btVector3 m_rayFromWorld; btVector3 m_rayToWorld; btVector3 m_hitNormalWorld; btVector3 m_hitPointWorld; float m_closestHitFraction; virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, bool normalInWorldSpace) { if(rayResult.m_hitFraction < m_closestHitFraction) m_closestHitFraction = rayResult.m_hitFraction; m_collisionObject = rayResult.m_collisionObject; if(normalInWorldSpace){ m_hitNormalWorld = rayResult.m_hitNormalLocal; } else{ m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis() * rayResult.m_hitNormalLocal; } m_hitPointWorld.setInterpolate3(m_rayFromWorld, m_rayToWorld, m_closestHitFraction); return 1.0f; } }; And in the movement function, I have this code: btVector3 from(pos.x, pos.y + 1000, pos.z); // pos is the camera's rigid body position btVector3 to(pos.x, 0, pos.z); // not sure if 0 is correct for Y AllRayResultCallback callback(from, to); Base::getSingletonPtr()->m_btWorld->rayTest(from, to, callback); So I have the callback.m_hitPointWorld vector, which seems to just show the position of the camera each frame. I've searched Google for examples of casting rays, as well as the Bullet documentation, and it's been hard to just find an example. An example is really all I need. Or perhaps there is some method in Bullet to keep the rigid body on the ground? I'm using Ogre3D as a rendering engine, and casting a ray down is quite straightforward with that, however I want to keep all the ray casting within Bullet for simplicity. Could anyone point me in the right direction? Thanks.

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  • My First 5K, the recap.

    - by Chris Williams
    It was a nice day to be outside (and trust me, those aren't words you'll hear from me often.) I got to the site around 7:45, hit the pre-reg table and got my number along with a goody bag full of coupons for racing gear, a water bottle and a tshirt. Oh and a map. Stashed all that stuff in the jeep, emptied my pockets of everything but my iPhone and my jeep key, and proceeded to walk around for a bit as people started showing up and signing in. It was fairly breezy, and there was definitely a storm coming... but it was anyone's guess on when it would actually arrive. It was interesting to see everyone who was participating. If I had to guess, I would say the event was 60-70% women, with a pretty broad distribution of age... as young as 13 to well over 60 (in both genders.) I don't know exactly how many folks were there, but it was well over 300. Eventually it was time to kick things off, and everyone made their way to the start line. All of the 5k and 10k runners were mixed together, starting at the same time. All the walkers and the people with strollers or dogs were in the back. It was pretty chaotic at first, once things started, but it thinned out fairly quickly. The 10k people and the hardcore runners sped ahead of everyone else and the walkers gradually lagged behind. The 5K course was pretty nice, winding around a lake down in Eden Prairie. The 10K course overlapped most of ours, but branched off a couple times too. I didn't run the whole time, but I started the race running and I ended it running, and did a mix of walking and running along the way. I met my goals, which were a) don't ever stop and b) don't be last. The weather managed to hold out for the entire race. It never got too hot, there was a nice breeze and it was mostly overcast. Pretty much perfect in my book. About 20-30 minutes after I left, the rain came down pretty hard. I had a good time, and will most likely do more of them. We'll see.

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  • First toe in the water with Object Databases : DB4O

    - by REA_ANDREW
    I have been wanting to have a play with Object Databases for a while now, and today I have done just that.  One of the obvious choices I had to make was which one to use.  My criteria for choosing one today was simple, I wanted one which I could literally wack in and start using, which means I wanted one which either had a .NET API or was designed/ported to .NET.  My decision was between two being: db4o MongoDb I went for db4o for the single reason that it looked like I could get it running and integrated the quickest.  I am making a Blogging application and front end as a project with which I can test and learn with these object databases.  Another requirement which I thought I would mention is that I also want to be able to use the said database in a shared hosting environment where I cannot install, run and maintain a server instance of said object database.  I can do exactly this with db4o. I have not tried to do this with MongoDb at time of writing.  There are quite a few in the industry now and you read an interesting post about different ones and how they are used with some of the heavy weights in the industry here : http://blog.marcua.net/post/442594842/notes-from-nosql-live-boston-2010 In the example which I am building I am using StructureMap as my IOC.  To inject the object for db4o I went with a Singleton instance scope as I am using a single file and I need this to be available to any thread on in the process as opposed to using the server implementation where I could open and close client connections with the server handling each one respectively.  Again I want to point out that I have chosen to stick with the non server implementation of db4o as I wanted to use this in a shared hosting environment where I cannot have such servers installed and run.     public static class Bootstrapper    {        public static void ConfigureStructureMap()        {            ObjectFactory.Initialize(x => x.AddRegistry(new MyApplicationRegistry()));        }    }    public class MyApplicationRegistry : Registry    {        public const string DB4O_FILENAME = "blog123";        public string DbPath        {            get            {                return Path.Combine(Path.GetDirectoryName(Assembly.GetAssembly(typeof(IBlogRepository)).Location), DB4O_FILENAME);            }        }        public MyApplicationRegistry()        {            For<IObjectContainer>().Singleton().Use(                () => Db4oEmbedded.OpenFile(Db4oEmbedded.NewConfiguration(), DbPath));            Scan(assemblyScanner =>            {                assemblyScanner.TheCallingAssembly();                assemblyScanner.WithDefaultConventions();            });        }    } So my code above is the structure map plumbing which I use for the application.  I am doing this simply as a quick scratch pad to play around with different things so I am simply segregating logical layers with folder structure as opposed to different assemblies.  It will be easy if I want to do this with any segment but for the purposes of example I have literally just wacked everything in the one assembly.  You can see an example file structure I have on the right.  I am planning on testing out a few implementations of the object databases out there so I can program to an interface of IBlogRepository One of the things which I was unsure about was how it performed under a multi threaded environment which it will undoubtedly be used 9 times out of 10, and for the reason that I am using the db context as a singleton, I assumed that the library was of course thread safe but I did not know as I have not read any where in the documentation, again this is probably me not reading things correctly.  In short though I threw together a simple test where I simply iterate to a limit each time kicking a common task off with a thread from a thread pool.  This task simply created and added an random Post and added it to the storage. The execution of the threads I put inside the Setup of the Test and then simply ensure the number of posts committed to the database is equal to the number of iterations I made; here is the code I used to do the multi thread jobs: [TestInitialize] public void Setup() { var sw = new System.Diagnostics.Stopwatch(); sw.Start(); var resetEvent = new ManualResetEvent(false); ThreadPool.SetMaxThreads(20, 20); for (var i = 0; i < MAX_ITERATIONS; i++) { ThreadPool.QueueUserWorkItem(delegate(object state) { var eventToReset = (ManualResetEvent)state; var post = new Post { Author = MockUser, Content = "Mock Content", Title = "Title" }; Repository.Put(post); var counter = Interlocked.Decrement(ref _threadCounter); if (counter == 0) eventToReset.Set(); }, resetEvent); } WaitHandle.WaitAll(new[] { resetEvent }); sw.Stop(); Console.WriteLine("{0:00}.{1:00} seconds", sw.Elapsed.Seconds, sw.Elapsed.Milliseconds); }   I was not doing this to test out the speed performance of db4o but while I was doing this I could not help but put in a StopWatch and see out of sheer interest how fast it would take to insert a number of Posts.  I tested it out in this case with 10000 inserts of a small, simple POCO and it resulted in an average of:  899.36 object inserts / second.  Again this is just  simple crude test which came out of my curiosity at how it performed under many threads when using the non server implementation of db4o. The spec summary of the computer I used is as follows: With regards to the actual Repository implementation itself, it really is quite straight forward and I have to say I am very surprised at how easy it was to integrate and get up and running.  One thing I have noticed in the exposure I have had so far is that the Query returns IList<T> as opposed to IQueryable<T> but again I have not looked into this in depth and this could be there already and if not they have provided everything one needs to make there own repository.  An example of a couple of methods from by db4o implementation of the BlogRepository is below: public class BlogRepository : IBlogRepository { private readonly IObjectContainer _db; public BlogRepository(IObjectContainer db) { _db = db; } public void Put(DomainObject obj) { _db.Store(obj); } public void Delete(DomainObject obj) { _db.Delete(obj); } public Post GetByKey(object key) { return _db.Query<Post>(post => post.Key == key).FirstOrDefault(); } … Anyways I hope to get a few more implementations going of the object databases and literally just get familiarized with them and the concept of no sql databases. Cheers for now, Andrew

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  • eSTEP TechCast - December 2011 - Solaris 11 - The First Cloud OS

    - by uwes
    Dear partner, we are pleased to announce our next eSTEP TechCast on Thursday 1st December and would be happy if you could join. Please see below the details for the next TechCast. Date and time: Thursday, 01. December 2011, 11:00 - 12:00 GMT (12:00 - 13:00 CET) Abstract: Solaris 11 contains many new features, particularly around improved virtualisation and network performance. Additionally, new software packaging for fool-proof upgrades, higher availability and reduced maintenance windows replace the former SRV4 packaging and upgrade/patching methods. Target audience: Tech Presales Speaker: Andrew Gabriel Call Info: Call-in-toll-free number: 08006948154 (United Kingdom) Call-in-toll-free number: +44-2081181001 (United Kingdom) Show global numbers Conference Code: 803 594 3 Security Passcode: 9876 Webex Info (Oracle Web Conference) Meeting Number: 597 686 322Meeting Password: tech2011 Playback / Recording / Archive: The webcasts will be recorded and will be available shortly after the event in the eSTEP portal under the Events tab, where you could find also material from already delivered eSTEP TechCasts. Use your email-adress and PIN: eSTEP_2011 to get access. Feel free to have a look. We are happy to get your comments and feedback. Thanks and best regards, Partner HW Enablement EMEA

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  • Learning to code first game, few questions on basic game development and 3D

    - by ProgrammerByDay
    I've been programming for a while, and I'm concurrently learning how to make a basic game and slimdx, and wanted to talk to someone to hopefully get a few pointers. I've read that Tetris is the "Hello, world" of game programming, which made sense to me, so I decided to give it a shot. I've been able to code up a basic version in a few hours, which I'm quite happy with, but I had a few questions about 3D programming. Right now I'm using Direct3D to do display the blocks without any textures (just colored squares). I have a data structure (2d array of bytes, where each byte denotes the presence of a block and its color) which is the "game board," and on every render() call I create a new vertex buffer of the existing squares in the game board, and draw those primitives. This feels very inefficient, and I wondering what would be the idiomatic way of doing this in a 3D world, with matrix/rotations/translation operations. I know 3D is overkill for such a project, but I want to learn any 3d concepts that I can while I'm doing it. I understand that what you'd usually want to do is keep the same vertices/vertex buffers but manipulate them with matrices to achieve rotations/translations, etc. To do so, I assume what would happen is I'd have one vertex buffer for the "active" piece, since that'll be constantly rotated and moved, and have one vertex buffer for the frozen pieces on the bottom of the board, which is pretty much stationary, but will need to be changed/recreated when the active piece becomes frozen. Right now I'm just clearing and redrawing on every render call, which seems like the easiest way to do things, although I wonder if there's a more efficient way to deal with changes. Obviously there are a lot of questions I'm asking here, but if you can even just point me a step or two ahead in terms of how I should be thinking, it'd be great. Thanks

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  • My First Iteration Zero

    - by onefloridacoder
    I recently watched a web cast that covered the idea of planning from the concept stage to the product backlog.  It was the first content I had seen related to Iteration Zero and it made a lot of sense from a planning and engagement perspective where the customer is concerned.  It illuminated some of the problems I’ve experienced with getting a large project of the ground.  The idea behind this is to just figure out get everyone to understand what needs to be constructed and to build the initial feature set from a *very* high level.  Once that happens other parts of the high level construction start to take place.  You end up with a feature list that describes what the business wants the system to do, and what it potentially may (or may not) interact with.  Low tech tools are used to create UI mockups that can be used as a starting point for some of the key UI pieces. Toward the end of the webcast they speaker introduced something that was new to me.  He referred to it as an executable skeleton or the steel thread.  The idea with this part of the webcast was to describe walking through the different mocked layers of the application.  Not all layers and collaborators are involved at this stage since it’s Iteration Zero, and each layer is either hard-coded or completely mocked to provide a 35K foot view of how the different layers layers work together.  So imagine two actors on each side of a layer diagram and the flow goes down from the upper left side down through a a consumer, thorough a service layer and then back up the service layer to the destination/actor. I would imagine much could be discussed moving through new/planned or existing/legacy layers, or a little of both to see what’s implied by the current high-level design. One part of the web cast has the business and design team creating the product box (think of your favorite cereal or toy box) with all of the features and even pictures laid out on the outside of the box.  The notion here is that if you handed this box to someone and told them your system was inside they would have an understanding of what the system would be able to do, or the features it could provide.    One of the interesting parts of the webcast was where the speaker described that he worked with a couple of groups in the same room and each group came up with a different product box – the point is that each group had a different idea of what the system was supposed to do.  At this point of the project I thought that to be valuable considering my experience has been that historically this has taken longer than a week to realize that the business unit and design teams see the high level solution differently.  Once my box is finished I plan on moving to the next stage of solution definition which is to plan the UI for this small application using Excel, to map out the UI elements.  I’m my own customer so it feels like cheating, but taking these slow deliberate steps have already provided a few learning opportunities.    So I resist the urge to load all of my user stories into my newly installed VS2010  TFS project and try to reduce or add to, the number of user stories and/or refine the high level estimates I’ve come up with so far.

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  • Improving the running time of Breadth First Search and Adjacency List creation

    - by user45957
    We are given an array of integers where all elements are between 0-9. have to start from the 1st position and reach end in minimum no of moves such that we can from an index i move 1 position back and forward i.e i-1 and i+1 and jump to any index having the same value as index i. Time Limit : 1 second Max input size : 100000 I have tried to solve this problem use a single source shortest path approach using Breadth First Search and though BFS itself is O(V+E) and runs in time the adjacency list creation takes O(n2) time and therefore overall complexity becomes O(n2). is there any way i can decrease the time complexity of adjacency list creation? or is there a better and more efficient way of solving the problem? int main(){ vector<int> v; string str; vector<int> sets[10]; cin>>str; int in; for(int i=0;i<str.length();i++){ in=str[i]-'0'; v.push_back(in); sets[in].push_back(i); } int n=v.size(); if(n==1){ cout<<"0\n"; return 0; } if(v[0]==v[n-1]){ cout<<"1\n"; return 0; } vector<int> adj[100001]; for(int i=0;i<10;i++){ for(int j=0;j<sets[i].size();j++){ if(sets[i][j]>0) adj[sets[i][j]].push_back(sets[i][j]-1); if(sets[i][j]<n-1) adj[sets[i][j]].push_back(sets[i][j]+1); for(int k=j+1;k<sets[i].size();k++){ if(abs(sets[i][j]-sets[i][k])!=1){ adj[sets[i][j]].push_back(sets[i][k]); adj[sets[i][k]].push_back(sets[i][j]); } } } } queue<int> q; q.push(0); int dist[100001]; bool visited[100001]={false}; dist[0]=0; visited[0]=true; int c=0; while(!q.empty()){ int dq=q.front(); q.pop(); c++; for(int i=0;i<adj[dq].size();i++){ if(visited[adj[dq][i]]==false){ dist[adj[dq][i]]=dist[dq]+1; visited[adj[dq][i]]=true; q.push(adj[dq][i]); } } } cout<<dist[n-1]<<"\n"; return 0; }

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  • Introducing the First Global Web Experience Management Content Management System

    - by kellsey.ruppel
    By Calvin Scharffs, VP of Marketing and Product Development, Lingotek Globalizing online content is more important than ever. The total spending power of online consumers around the world is nearly $50 trillion, a recent Common Sense Advisory report found. Three years ago, enterprises would have to translate content into 37 language to reach 98 percent of Internet users. This year, it takes 48 languages to reach the same amount of users.  For companies seeking to increase global market share, “translate frequently and fast” is the name of the game. Today’s content is dynamic and ever-changing, covering the gamut from social media sites to company forums to press releases. With high-quality translation and localization, enterprises can tailor content to consumers around the world.  Speed and Efficiency in Translation When it comes to the “frequently and fast” part of the equation, enterprises run into problems. Professional service providers provide translated content in files, which company workers then have to manually insert into their CMS. When companies update or edit source documents, they have to hunt down all the translated content and change each document individually.  Lingotek and Oracle have solved the problem by making the Lingotek Collaborative Translation Platform fully integrated and interoperable with Oracle WebCenter Sites Web Experience Management. Lingotek combines best-in-class machine translation solutions, real-time community/crowd translation and professional translation to enable companies to publish globalized content in an efficient and cost-effective manner. WebCenter Sites Web Experience Management simplifies the creation and management of different types of content across multiple channels, including social media.  Globalization Without Interrupting the Workflow The combination of the Lingotek platform with WebCenter Sites ensures that process of authoring, publishing, targeting, optimizing and personalizing global Web content is automated, saving companies the time and effort of manually entering content. Users can seamlessly integrate translation into their WebCenter Sites workflows, optimizing their translation and localization across web, social and mobile channels in multiple languages. The original structure and formatting of all translated content is maintained, saving workers the time and effort involved with inserting the text translation and reformatting.  In addition, Lingotek’s continuous publication model addresses the dynamic nature of content, automatically updating the status of translated documents within the WebCenter Sites Workflow whenever users edit or update source documents. This enables users to sync translations in real time. The translation, localization, updating and publishing of Web Experience Management content happens in a single, uninterrupted workflow.  The net result of Lingotek Inside for Oracle WebCenter Sites Web Experience Management is a system that more than meets the need for frequent and fast global translation. Workflows are accelerated. The globalization of content becomes faster and more streamlined. Enterprises save time, cost and effort in translation project management, and can address the needs of each of their global markets in a timely and cost-effective manner.  About Lingotek Lingotek is an Oracle Gold Partner and is going to be one of the first Oracle Validated Integrator (OVI) partners with WebCenter Sites. Lingotek is also an OVI partner with Oracle WebCenter Content.  Watch a video about how Lingotek Inside for Oracle WebCenter Sites works! Oracle WebCenter will be hosting a webinar, “Hitachi Data Systems Improves Global Web Experiences with Oracle WebCenter," tomorrow, September 13th. To attend the webinar, please register now! For more information about Lingotek for Oracle WebCenter, please visit http://www.lingotek.com/oracle.

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  • Build 2012, the first post

    - by Dennis Vroegop
    Yes, I was one of the lucky few who made it to Build. Build, formerly known as the Professional Developers Conference (or PDC) is the place to be if you are a developer on the Microsoft platform. Since I take my job seriously I took out some time on my busy schedule, sighed at the thought of not seeing my family for another week and signed up for it. Now, before I talk about the amazing Surface devices (yes, this posting is written on one of them), the great Lumia 920 we all got, the long deserved love for touch, NUI and other things I have been talking about for years, I need to do some ranting. So if you are anxious to read about the technical goodies you’ll have to wait until the next post. Still here? Good. When I signed up for the Build conference during my holidays this summer it was pretty obvious that demand would be high. Therefor I made sure I was on time. But even though I registered only 7 minutes after the initial opening time the Early Bird discount for the first 500 attendees was already sold out. I later learned that registration actually started 5 minutes before the scheduled time but even though it is still impressive how fast things went. The whole event sold out in 57 minutes Or so they say… A lot of people got put on the waiting list. There was room for about 1500 attendees and I heard that at least 1000 people were on that waiting list, including a lot of people I know. Strangely, all of them got tickets assigned after 2 weeks. Here at the conference I heard from a guy from Nokia that they had shipped 2500 Lumia 920 phones. That number matches the rumors that the organization added 1000 extra tickets. This, of course is no problem. I am not an elitist and I think large crowds have a special atmosphere that I quite like. But…. The Microsoft Campus is not equipped for that sheer volume of visitors. That was painfully obvious during on-site registration where people had to stand in line for over 2 hours. The conference is spread out over 2 buildings, divided by a 15 minute busride (yes, the campus is that big). I have seen queues of over 200 people waiting for the bus and when that arrived it had a capacity of 16. I can assure you: that doesn’t fit. This of course means that travelling from one site to the other might take about 30 minutes. So you arrive at the session room just in time, only to find out it’s full. Since you can’ get into that session you try to find another one but now you’re even more late so you have no chance at all of entering. The doors are closed and you’re told: “Well, you can watch the live stream online”. Mmmm… So I spend thousands of dollars, a week away from home, family and work to be told I can also watch the sessions online? Are you fricking kidding me? I could go on but I won’t. You get the idea. It’s jus badly organized, something I am not really used to in my 20 years of experience at Microsoft events. Yes, I am disappointed. I hope a lot of people here in Redmond will also fill in the evals and that the organization next year will do a better job. Really, Build deserves better. </rantmode>

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  • First Shard for SQL Azure and SQL Server

    - by Herve Roggero
    That's it!!!!! It's ready to go and be tested, abused and improved! It requires .NET 4.0 and uses some cool technologies, like caching (the new System.Runtime.Caching) and the Task Parallel Library (System.Threading.Tasks). With this library you can: Define a shard of 1, 2 or 100 SQL databases (a mix of SQL Server and SQL Azure) Read from the shard in parallel or sequentially, and cache resultsets Update, Delete a record from the shard Insert records quickly in the shard with a round-robin load Reset the cache You can download the source code and a sample application here: http://enzosqlshard.codeplex.com/  Note about the breadcrumbs: I had to add a connection GUID in order for the library to know which database a record came from. The GUID is currently calculated on the fly in the library using some of the parameters of the connection string. The GUID is also dynamically added to the result set so the client can pass it back to the library. I am curious to get your feedback on this approach. ** Correction from my previous post: this is a library for a Horizontal Partition Shard (HPS): tables are split across databases horizontally. So in essence, the tables need to have the same schema across the databases.

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  • Cannot find winemenubuilder.exe when trying to run StarCraft 2

    - by Gernot
    Recently I've installed StarCraft 2 via playonlinux. The installation was absolutly no problem, everything was fine. But if I want to start the game now, it crashes. If I start it on the Terminal I get following error: optirun /usr/share/playonlinux/playonlinux --run "StarCraft II Wings of Liberty" [POL_Wine_SetVersionEnv] Message: Setting wine version path: 1.3.27, amd64 [POL_Wine_SetVersionEnv] Message: "/home/gernot/.PlayOnLinux//wine/linux-amd64/1.3.27" exists [POL_Wine] Message: Running wine-1.3.27 StarCraft II.exe wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe" rm: Cannot remove »*“ : Can't find directory or file. Has anybody an idea what to do?

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  • Wind and Water: Puzzle Battles – An Awesome Game for Linux and Windows

    - by Asian Angel
    Are you looking for a fun new game to add to your Linux or Windows systems? Then Wind and Water: Puzzle Battles could be just the game you are looking for. This awesome game comes with three distinct game modes (Story, Arcade, and Puzzle) to please the gamer within. You will need to select a language when Wind and Water starts up. Use your arrow keys to make your selection and press Enter. There will be a short intro video and then you can begin playing the game. There is a nice Tutorial Mode to help you become familiar with game play. Once you have entered your name you can choose the game mode that you want to play. Have fun as you work your way through the game! Note: Use the four Arrow Keys, the S Key, and the A Key to play Wind and Water. Wind and Water Homepage (Windows Version Download) Download the Linux Versions *Includes installation instructions for non-Ubuntu systems at bottom of the post. [via Ubuntu Vibes] Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Reclaim Vertical UI Space by Moving Your Tabs to the Side in Firefox Wind and Water: Puzzle Battles – An Awesome Game for Linux and Windows How Star Wars Changed the World [Infographic] Tabs Visual Manager Adds Thumbnailed Tab Switching to Chrome Daisies and Rye Swaying in the Summer Wind Wallpaper Read On Phone Pushes Data from Your Desktop to the Appropriate Android App

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  • Link’s Yard Sale; Artifacts Up For Sale [Video]

    - by Jason Fitzpatrick
    Link, of the Legend of Zelda fame, has adventured far and wide–so far and wide, in fact, that it’s time to dump out the inventory screen and make room for new things. Masks, boots, a rudder off a trusty ship, it’s all up for grabs at Link’s yard sale. We’d put in an offer on the Double Hookshot–what bit of Legend of Zelda gear would you snatch up at the sale? Dorkly Bits: Link’s Yard Sale How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • Scorpion Tears Through World Level 1-1 from the Original Super Mario Bros. [Video]

    - by Asian Angel
    What could be more fun than playing some classic Super Mario Brothers? Playing Super Mario Brothers with Scorpion as your character! This fun video shows Scorpion tearing his way through World Level 1-1 in style from beginning to end. Super Mario Kombat (Super Mario Bros. / Mortal Kombat) [via NicksplosionFX] How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

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  • ¿Como puedo instalar Age of Mythology en Ubuntu? - How I can install Age of Mythology on Ubuntu?

    - by edgarsalguero93
    Spanish: Tengo un problema al tratar de instalar Age of Mythology Gold Edition (v 1.03). Al iniciarle con el Wine (1.3.28) en mi Ubuntu 11.10, y después de ingresar el serial y pulsar Siguiente, me sale un error "No se puede cargar PidGen.dll", y se regresa a la ventana anterior. En Configurar Wine, y en la pestaña Librerías le añadí el archivo DLL que me pide pero todo sigue igual. He intentado todo para que se instale pero no funciona. También he intentado instalarlo en una maquina virtual de VMware Workstation 8.0.1 con Microsoft Windows XP SP3 y me sale un error de compatibilidad con la tarjeta de vídeo: "Tarjeta de vídeo 0: vmx_fb.dll VMware SVGA II Vendor(0x15AD) Device(0x405)" y se cierra el Age of Mythology. Me parece que la solución en este caso seria aumentar la cantidad de vídeo que pone a disposición el VMware a la maquina virtual o un driver para esta tarjeta, pero no se como hacer eso. O tal vez alguien sabe la manera de que mi tarjeta de vídeo que tiene mi computadora se use también para VMware o destinar parte de la memoria del vídeo a la maquina virtual. He buscado en varios sitios, pero ninguno soluciona mi problema. Por favor, si alguien ya encontró la respuesta, que responda a esta pregunta, y de antemano gracias. English: I have a problem trying to install Age of Mythology Gold Edition (v 1.03). At the beginning of the Wine (1.3.28) on my Ubuntu 11.10, and after entering the serial and click Next, I get an error "Unable to load pidgen.dll" and return to the previous window. In Configure Wine and in the Libraries tab I added the DLL that calls me but nothing has changed. I tried everything to be installed but not working. I have also tried to install in a virtual machine with VMware Workstation 8.0.1 Microsoft Windows XP SP3 and I get a compatibility error with video card: "Video Card 0: VMware SVGA II vmx_fb.dll Vendor (0x15AD) Device (0x405) "and closes the Age of Mythology. I think the solution in this case would increase the amount of video available to the VMware virtual machine or a driver for this card, but not how to do that. Or maybe someone knows the way that my video card that has my computer is also used for VMware or earmark part of the video memory to the virtual machine. I searched several sites, but none solved my problem. Please, if someone already found the answer, to answer this question. I also apologize if the translation is not well understood. I used the Google translator. Thanks and greetings from Latin America

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