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  • memory leak in php script

    - by Jasper De Bruijn
    Hi, I have a php script that runs a mysql query, then loops the result, and in that loop also runs several queries: $sqlstr = "SELECT * FROM user_pred WHERE uprType != 2 AND uprTurn=$turn ORDER BY uprUserTeamIdFK"; $utmres = mysql_query($sqlstr) or trigger_error($termerror = __FILE__." - ".__LINE__.": ".mysql_error()); while($utmrow = mysql_fetch_array($utmres, MYSQL_ASSOC)) { // some stuff happens here // echo memory_get_usage() . " - 1241<br/>\n"; $sqlstr = "UPDATE user_roundscores SET ursUpdDate=NOW(),ursScore=$score WHERE ursUserTeamIdFK=$userteamid"; if(!mysql_query($sqlstr)) { $err_crit++; $cLog->WriteLogFile("Failed to UPDATE user_roundscores record for user $userid - teamuserid: $userteamid\n"); echo "Failed to UPDATE user_roundscores record for user $userid - teamuserid: $userteamid<br>\n"; break; } unset($sqlstr); // echo memory_get_usage() . " - 1253<br/>\n"; // some stuff happens here too } The update query never fails. For some reason, between the two calls of memory_get_usage, there is some memory added. Because the big loop runs about 500.000 or more times, in the end it really adds up to alot of memory. Is there anything I'm missing here? could it herhaps be that the memory is not actually added between the two calls, but at another point in the script? Edit: some extra info: Before the loop it's at about 5mb, after the loop about 440mb, and every update query adds about 250 bytes. (the rest of the memory gets added at other places in the loop). The reason I didn't post more of the "other stuff" is because its about 300 lines of code. I posted this part because it looks to be where the most memory is added.

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  • Using glDrawElements does not draw my .obj file

    - by Hallik
    I am trying to correctly import an .OBJ file from 3ds Max. I got this working using glBegin() & glEnd() from a previous question on here, but had really poor performance obviously, so I am trying to use glDrawElements now. I am importing a chessboard, its game pieces, etc. The board, each game piece, and each square on the board is stored in a struct GroupObject. The way I store the data is like this: struct Vertex { float position[3]; float texCoord[2]; float normal[3]; float tangent[4]; float bitangent[3]; }; struct Material { float ambient[4]; float diffuse[4]; float specular[4]; float shininess; // [0 = min shininess, 1 = max shininess] float alpha; // [0 = fully transparent, 1 = fully opaque] std::string name; std::string colorMapFilename; std::string bumpMapFilename; std::vector<int> indices; int id; }; //A chess piece or square struct GroupObject { std::vector<Material *> materials; std::string objectName; std::string groupName; int index; }; All vertices are triangles, so there are always 3 points. When I am looping through the faces f section in the obj file, I store the v0, v1, & v2 in the Material-indices. (I am doing v[0-2] - 1 to account for obj files being 1-based and my vectors being 0-based. So when I get to the render method, I am trying to loop through every object, which loops through every material attached to that object. I set the material information and try and use glDrawElements. However, the screen is black. I was able to draw the model just fine when I looped through each distinct material with all the indices associated with that material, and it drew the model fine. This time around, so I can use the stencil buffer for selecting GroupObjects, I changed up the loop, but the screen is black. Here is my render loop. The only thing I changed was the for loop(s) so they go through each object, and each material in the object in turn. void GLEngine::drawModel() { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Vertex arrays setup glEnableClientState( GL_VERTEX_ARRAY ); glVertexPointer(3, GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->position); glEnableClientState( GL_NORMAL_ARRAY ); glNormalPointer(GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->normal); glClientActiveTexture( GL_TEXTURE0 ); glEnableClientState( GL_TEXTURE_COORD_ARRAY ); glTexCoordPointer(2, GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->texCoord); glUseProgram(blinnPhongShader); objects = model.getObjects(); // Loop through objects... for( int i=0 ; i < objects.size(); i++ ) { ModelOBJ::GroupObject *object = objects[i]; // Loop through materials used by object... for( int j=0 ; j<object->materials.size() ; j++ ) { ModelOBJ::Material *pMaterial = object->materials[j]; glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, pMaterial->ambient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, pMaterial->diffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, pMaterial->specular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, pMaterial->shininess * 128.0f); // Draw faces, letting OpenGL loop through them glDrawElements( GL_TRIANGLES, pMaterial->indices.size(), GL_UNSIGNED_INT, &pMaterial->indices ); } } if (model.hasNormals()) glDisableClientState(GL_NORMAL_ARRAY); if (model.hasTextureCoords()) { glClientActiveTexture(GL_TEXTURE0); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } if (model.hasPositions()) glDisableClientState(GL_VERTEX_ARRAY); glBindTexture(GL_TEXTURE_2D, 0); glUseProgram(0); glDisable(GL_BLEND); } I don't know what I am missing that's important. If it's also helpful, here is where I read a 'f' face line and store the info in the obj importer in the pMaterial-indices. else if (sscanf(buffer, "%d/%d/%d", &v[0], &vt[0], &vn[0]) == 3) // v/vt/vn { fscanf(pFile, "%d/%d/%d", &v[1], &vt[1], &vn[1]); fscanf(pFile, "%d/%d/%d", &v[2], &vt[2], &vn[2]); v[0] = (v[0] < 0) ? v[0] + numVertices - 1 : v[0] - 1; v[1] = (v[1] < 0) ? v[1] + numVertices - 1 : v[1] - 1; v[2] = (v[2] < 0) ? v[2] + numVertices - 1 : v[2] - 1; currentMaterial->indices.push_back(v[0]); currentMaterial->indices.push_back(v[1]); currentMaterial->indices.push_back(v[2]); Again, this worked drawing it all together only separated by materials, so I haven't changed code anywhere else except added the indices to the materials within objects, and the loop in the draw method. Before everything was showing up black, now with the setup as above, I am getting an unhandled exception write violation on the glDrawElements line. I did a breakpoint there, and there are over 600 elements in the pMaterial-indices array, so it's not empty, it has indices to use. When I set the glDrawElements like this, it gives me the black screen but no errors glDrawElements( GL_TRIANGLES, pMaterial->indices.size(), GL_UNSIGNED_INT, &pMaterial->indices[0] ); I have also tried adding this when I loop through the faces on import if ( currentMaterial->startIndex == -1 ) currentMaterial->startIndex = v[0]; currentMaterial->triangleCount++; And when drawing... //in draw method glDrawElements( GL_TRIANGLES, pMaterial->triangleCount * 3, GL_UNSIGNED_INT, model.getIndexBuffer() + pMaterial->startIndex );

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  • How Oracle 10g evaluates NULL in boolean expressions

    - by Phani Kumar PV
    if not (i_ReLaunch = 1 and (dt_enddate is not null)) How this epression will be evaluated in Oracle 10g when the input value of the i_ReLaunch = null and the value of the dt_enddate is not null it is entering the loop. According to the rules in normal c# and all it should not enter the loop as it will be as follows with the values. If( not(false and (true)) = if not( false) =if( true) which implies it should enters the loop But it is not happening Can someone let me know if i am wrong at any place

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  • VBA: Difference in two ways of declaring a new object? (Trying to understand why my solution works)

    - by Matt
    I was creating a new object within a loop, and adding that object to a collection; but when I read back the collection after, it was always filled entirely with the last object I had added. I've come up with two ways around this, but I simply do not understand why my initial implementation was wrong. Original: Dim oItem As Variant Dim sOutput As String Dim i As Integer Dim oCollection As New Collection For i = 0 To 10 Dim oMatch As New clsMatch oMatch.setLineNumber i oCollection.Add oMatch Next For Each oItem In oCollection sOutput = sOutput & "[" & oItem.lineNumber & "]" Next MsgBox sOutput This resulted in every lineNumber being 10; I was obviously not creating new objects, but instead using the same one each time through the loop, despite the declaration being inside of the loop. So, I added Set oMatch = Nothing immediately before the Next line, and this fixed the problem, it was now 0 to 10. So if the old object was explicitly destroyed, then it was willing to create a new one? I would have thought the next iteration through the loop would cause anything declared within the loop do be destroyed due to scope? Curious, I tried another way of declaring a new object: Dim oMatch As clsMatch: Set oMatch = New clsMatch. This, too, results in 0 to 10. Can anyone explain to me why the first implementation was wrong?

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  • jQuery.post dynamic data callback function

    - by FFish
    I have a script that requires quite e few seconds of processing, up to about minute. The script resizes an array of images, sharpens them and finally zips them up for the user to download. Now I need some sort of progress messages. I was thinking that with jQuery's .post() method the data from the callback function would progressively update, but that doesn't seem to work. In my example I am just using a loop to simulate my script: $(document).ready(function() { $('a.loop').click(function() { $.post('loop.php', {foo:"bar"}, function(data) { $("div").html(data); }); return false; }); }); loop.php: for ($i = 0; $i <= 100; $i++) { echo $i . "<br />"; } echo "done";

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  • Running out of label names in assembly

    - by mamidon
    Heyo, My class at college has us writing programs in assembly. I have never truly appreciated the ease of C until now. Now, when I program in assembly, I often have to make while/for/if loops and conditionals with labels eg: SKIP: ... COMP:ADD R1, R1, #0 ;Check for equality BRZ WHILEEND ... ;code inside the while loop JMP COMP ;Return to while loop WHILEEND: ... So, in this while loop (example) I have used 1 label for the subroutine and 2 more for the loop itself. I've run out of good label names for all the loops and branches I'm doing in assembly, what do you guys do to keep it varied and descriptive?

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  • Problem while looping on a NSDictionary

    - by Tom
    Hi! The end of my loop causes a EXC_BAD_ACCESS. Here's my dictionary (AppDelegate.data): 1 = ( 3, "Test 1", False, "" ); 2 = ( 4, "Test 2", False, "" ); And here is my loop: for (id theKey in AppDelegate.data) { if (theKey = nil) { NSLog(@"HOLY COW"); } else { NSLog(@"Key: %@ ?", theKey); } } It never says holy cow, and it says the right key but at the end it crashes... Do you have any idea why? It should only loop on 1 and two and then exit the loop... I know that there's always a "nil" object at the end that's why I did a condition with it but it doesn't look like it works at all.. Thanks!

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  • Iterate through every file in one directory

    - by Andrew
    How do i write a loop in ruby so that I can execute a block of code on each file? I'm new to ruby, and I've concluded that the way to do this is a do each loop. The ruby file will be executed from a different directory than the directory I want to loop through. I've tried the Dir.foreach and I couldn't get it to work.

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  • looping through an object (tree)

    - by Val
    Is there a way (in jquery or javascript) to loop through each object and it's children and gandchildren and so on. if so... can i also read their name? example foo :{ bar:'', child:{ grand:{ greatgrand: { //and so on } } } } so the loop should do something like this... loop start if(nameof == 'child'){ //do something } if(nameof == 'bar'){ //do something } if(nameof =='grand'){ //do something } loop end I know this is stupid code but i tried to make it understandable :) btw this is for a jquery UI, as i am clueless how to go on about this. thanks

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  • filter results quarterly

    - by user339067
    I am writing a simple C# application that is handling bank savings. I want to be able to show the results on either, yearly, monthly or quarterly basic how can this be done? How can I loop through a set of results and only show every third post (if I am using quarterly) for example. In Python I can use range(1,31,3) but how is it done in C#? UPDATE 1 I want to loop 12 times (annually) and calculate the interest each loop but I only want to print the results every third loop (quarterly). How can I achieve this?

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  • Getting User input with Scanner

    - by Giannis
    I am trying to have a scanner take input in a loop. Once the user wants to finish he can exit this loop. I have tried many different ways to do it but there is always some problem. This is the code: Scanner sc = new Scanner(System.in); System.out.println("Continue?[Y/N]"); while (sc.hasNext()&& (sc.next().equals("Y"))) { System.out.println("Enter first name"); String name = sc.nextLine(); System.out.println("Enter surname"); String surname = sc.nextLine(); . . . System.out.println("Continue?[Y/N]"); } } The problem with the code above, which also happens on different methods I tried, is that when the user types Y, the scanner will skip the first input for first name,and jump to the surname. If the user types N the loop stops correctly. Someone can explain the reason this happens, and how to overcome using scanner class? p.s: Doing something like while(sc.nextLine().equals("Y")), will cause the loop to terminate before getting input from user after first run of the loop.

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  • Can we run two simultaneous non-nested loops in Perl?

    - by Mike
    Part of my code goes like this: while(1){ my $winmm = new Win32::MediaPlayer; $winmm->load('1.mp3'); $winmm->play; $winmm->volume(100); Do Some Stuff; last if some condition is met; } Problem is: I want the music to be always on when I'm in the Do Some Stuff stage in the while loop. But the length of the music is so short that it will come to a full stop before I go to the next stage, so I want the music to repeat itself, but the Win32::Mediaplayer module does not seem to have a repeat mode, so I'm thinking of doing an infinite loop for the music playing part. Like this: while(1){ my $winmm = new Win32::MediaPlayer; $winmm->load('1.mp3'); $winmm->play; $winmm->volume(100); } while(2){ Do some stuff; last if some condition is met } But based on my current Perl knowledge if I'm in the while(1) part, I can never go to the while(2) part. Even if it comes to a nested loop, I have to do something to break out of the inside loop before going to the other part of the outside loop. The answer to my question "Can we run two simultaneous non-nested loops in Perl?" may be a NO, but I assume there is some way of handling such situation. Correct me if I'm wrong. Thanks as always for any comments/suggestions :) UPDATE I really appreciate the help from everyone. Thanks :) So the answer to my question is a YES, not a NO. I'm happy that I've learned how to use fork() and threads to solve a real problem :)

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  • Prime Numbers in C?

    - by Ali Azam Rana
    FIRST PROGRAM #include<stdio.h> void main() { int n,c; printf("enter a numb"); scanf("%i",n); for(c=2;c<=n;c++) { if(n%c==0) break; } if(c==n) printf("\nprime\n"); else printf("\nnot prime\n"); getchar(); } SECOND PROGRAM #include <stdio.h> int main() { printf("Enter a Number\n"); int in,loop,rem,chk; scanf("%d",&in); for (loop = 1; loop <=in; loop++) { rem = in % loop; if(rem == 0) chk = chk +1; } if (chk == 2) printf("\nPRIME NUM ENTERED\n"); else printf("\nNUM ENTERED NOT PRIME\n"); getchar(); } the 2nd program works other was the one my friend wrote the program looks fine but on checking it by stepping into we found that the if condition in first program is coming true under every input so whats the logical error here please help me found out......

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  • Javascript function question

    - by Raj
    I searched but couldn't find an answer to this seemingly easy question, so... Suppose I have a loop in which I need to set callbacks. My callback function looks like this: function callback(var1) { // code } Now my loop is something like this: for( //condition) { var x = something_different_each_time; document.getElementById('foo').addEventListener('click', function() { callback(x); }, false); } Now it looks like even if the loop runs n times, the anonymous function is compiled only once -- and hence every invocation of callback is called with the same argument (even though x varies in the loop every time). I must be missing something here.. any help is greatly appreciated! :)

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  • PHP scope question

    - by Dan
    Hi, I'm trying to look through an array of records (staff members), in this loop, I call a function which returns another array of records (appointments for each staff member). foreach($staffmembers as $staffmember) { $staffmember['appointments'] = get_staffmember_appointments_for_day($staffmember); // print_r($staffmember['appointments'] works fine } This is working OK, however, later on in the script, I need to loop through the records again, this time making use of the appointment arrays, however they are unavailable. foreach ($staffmembers as $staffmember) { //do some other stuff //print_r($staffmember['appointments'] no longer does anything } Normally, I would perform the function from the first loop, within the second, however this loop is already nested within two others, which would cause the same sql query to be run 168 times. Can anyone suggest a workaround? Any advice would be greatly appreciated. Thanks

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  • C# filter results quarterly

    - by user339067
    Hello! I am writing a simple C# application that is handling bank savings. I want to be able to show the results on either, yearly, monthly or quarterly basic how can this be done? How can I loop through a set of results and only show every third post (if I am using quarterly) for example. In Python I can use range(1,31,3) but how is it done in C#? UPDATE 1 I want to loop 12 times (annually) and calculate the interest each loop but I only want to print the results every third loop (quarterly). How can I achieve this? Please help!

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  • Dynamically including multiple files within php for image descriptions

    - by Steve Jones
    Working on implementing image descriptions to a php run gallery and can't seem to figure out how to call each text file for each individual image. //total number of images $total = 77; //max number of thumbnails per page $max = 9; //what image do we want to start from? $startcount = $_GET["start"]; //if there is not a defined starting image, we start with the first if(empty($startcount)) { $startcount = 0; } //start off the loop at 1 $loop = 1; //start the loop while($loop <= $max) { //for the picture labels $num = $startcount + $loop; if($num > $total) { $num = $num - 1; break; } // Add class="last" to every third list item if(is_int($num / 3)) { $last = ' class="last"'; } else { $last = ""; } //the code for the image echo ' <li'.$last.'><a href="images/portfolio/pic-'.$num.'.jpg" rel="milkbox[gall1]"><img src="images/portfolio/thumbs/pic-'.$num.'-thumb.jpg" width="256" height="138" alt="Thumbnail of image '.$num.'" /></a><div>'.$num.'</div></li>'; I see that I can call the text files by number using '.$num.' (I have 77 individual text files with a phrase in each) but how do I tell it to call the files?

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  • What is this: main:for(...){...} doing?

    - by David Murdoch
    I pulled up the NWmatcher source code for some light morning reading and noticed this odd bit of code I'd never seen in javascript before: main:for(/*irrelevant loop stuff*/){/*...*/} This snippet can be found in the compileGroup method on line 441 (nwmatcher-1.1.1) return new Function('c,s,d,h', 'var k,e,r,n,C,N,T,X=0,x=0;main:for(k=0,r=[];e=N=c[k];k++){' + SKIP_COMMENTS + source + '}return r;' ); Now I figured out what main: is doing on my own. If you have a loop within a loop and want to skip to the next iteration of the outer loop (without completing the inner OR the outer loop) you can execute continue main. Example: // This is obviously not the optimal way to find primes... function getPrimes(max) { var primes = [2], //seed sqrt = Math.sqrt, i = 3, j, s; outer: for (; i <= max; s = sqrt(i += 2)) { j = 3; while (j <= s) { if (i % j === 0) { // if we get here j += 2 and primes.push(i) are // not executed for the current iteration of i continue outer; } j += 2; } primes.push(i); } return primes; } What is this called? Are there any browsers that don't support it? Are there other uses for it other than continue?

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  • Asking for input without stopping the script in python.

    - by ImTooStupidForThis
    I am (trying) to make a simple IRC client in python (as kind of a project while I learn the language). I have a loop that I use to receive and parse what the IRC server sends me, but if I use raw_input to input stuff, it stops the loop dead in its tracks until I input something (obviously). How can I input something without the loop stopping? Thanks in advance. (I don´t think I need to post the code, I just want to input something without the while 1 loop stopping.)

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  • Can you reuse a mysql result set in PHP?

    - by MarathonStudios
    I have a result set I pull from a large database: $result = mysql_query($sql); I loop through this recordset once to pull specific bits of data and get averages using while($row = mysql_fetch_array($result)). Later in the page, I want to loop through this same recordset again and output everything - but because I used the recordset earlier, my second loop returns nothing. I finally hacked around this by looping through a second identical recordset ($result2 = mysql_query($sql);), but I hate to make the same SQL call twice. Any way I can loop through the same dataset multiple times?

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  • problem in decreasing page's queries

    - by Mac Taylor
    hey guys i have a tag table in my php/mysql project that looks like this Table name : bt_tags Table fileds : tid,tag and for every story rows there is a filed named : tags Table name: stories table filed : tags that saved in this field as ids 1 5 6 space between them now problem : when using while loop to fetch all fields in story table , the page uses 1 query to show every stories' detail but for showing tag's names , i should query another table to find names , we have ids stored in story table now i used for loop between while loop to show tag names but im sure there is a better way to decrease page queries how can i improve this script and show tag's names without using *for loop ?* $result = $db->sql_query("SELECT * FROM ".STORY_TABLE." "); while ($row = $db->sql_fetchrow($result)) { //fetching other $vars ---- $tags_id = explode(" ",$row['tags']); $c = count($tags_id); for($i=1;$i<$c-1;$i++){ list($tag_name,$slug) = $db->sql_fetchrow($db->sql_query( 'SELECT `tag`,`slug` FROM `bt_tags` WHERE `tid` = "'.tags_id[$i].'" LIMIT 1' )); $sow_tags = '$tag_name,'; }

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  • php sort properties of object

    - by lannoo
    I want to sort the properties of an object so I can loop through them in a defined order. for example: I have an object 'book' with the following properties: 'id', 'title', 'author', 'date'. Now i want to loop through these properties like this: foreach($book as $prop=>$val) //do something now the order of the loop has to be 'title', then 'author', 'date' and 'id' How would one do this? (I can't change the order of the properties in the class of the object because there arent any properties defined there, I get the object from the database with 'MyActiveRecord')

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  • tk: how to invoke it just to display something, and return to the main program?

    - by max
    Sorry for the noob question but I really don't understand this. I'm using python / tkinter and I want to display something (say, a canvas with a few shapes on it), and keep it displayed until the program quits. I understand that no widgets would be displayed until I call tkinter.tk.mainloop(). However, if I call tkinter.tk.mainloop(), I won't be able to do anything else until the user closes the main window. I don't need to monitor any user input events, just display some stuff. What's a good way to do this without giving up control to mainloop? EDIT: Is this sample code reasonable: class App(tk.Tk): def __init__(self, sim): self.sim = sim # link to the simulation instance self.loop() def loop(): self.redraw() # update all the GUI to reflect new simulation state sim.next_step() # advance simulation another step self.after(0, self.loop) def redraw(): # get whatever we need from self.sim, and put it on the screen EDIT2 (added after_idle): class App(tk.Tk): def __init__(self, sim): self.sim = sim # link to the simulation instance self.after_idle(self.preloop) def preloop(): self.after(0, self.loop) def loop(): self.redraw() # update all the GUI to reflect new simulation state sim.next_step() # advance simulation another step self.after_idle(self.preloop) def redraw(): # get whatever we need from self.sim, and put it on the screen

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  • MySQL thousands of updates, slowing down.

    - by noryb009
    I need to run a PHP loop for a total of 100, 000 times (about 10, 000 each script-run), and each loop has about 5 MySQL UPDATES to it. When I run the loop 50 times, it takes 3 sec. When I run the loop 1000 times, it takes about 1300 sec. As you can see, MySQL is slowing down ALOT with more UPDATEs. This is an example update: mysql_query("UPDATE table SET `row1`=`row1` +1 WHERE `UniqueValue`='5'"); This is generated randomly from PHP, but I can store it in a variable and run it every n loops. Is there any way to either make MySQL and PHP run at a consistent speed (is PHP storing hidden variables?), or split up the script so they do? Note: I am running this for a development purposes, not for production, so there will only be 1 computer accessing the data.

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