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  • Is there a way I can sort traffic by page-type based upon URL structure in Google-Analytics or Google Webmaster Tools??

    - by Felix
    I have a local business directory site. I'm trying to segment my incoming traffic by page-type such that i can find out what percentage of traffic is going to zip code pages exclusively and what percentage is going to city/state level pages. I basically want to filter by URL structure to find out what percentage of total traffic zip code pages account for. The reason for doing this is to find out if Does Google Tag Manager help with this? Here are the two URL paths: http://www.example.com/ny/new-york/10011/ http://www.example.com/ny/new-york Thanks all!

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  • How to execute? [closed]

    - by Viswa
    Possible Duplicate: how to read the password from variable? I did the below code in my python script,but its not work. #! /usr/bin/python import os address = "rsync -avrz [email protected]:/opt/script/python/data/ /opt/script/python/data/" passwd ="my server password" os.system('%(address)s "echo %(passwd)s"' %locals()) it throws below error. If arg is a remote file/dir, prefix it with a colon (:). rsync error: syntax or usage error (code 1) at main.c(1236) [Receiver=3.0.7] If i run os.system('%(address)s' %locals()) means it work without any error but it ask password. I need that password should be read from my passwd variable. How to write python script to read server password from my variable.

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  • Dev Connections Azure Tutorial

    I am more than a little tardy with this blog post but the link for the tutorial code can be found here: http://www.dasblonde.net/downloads/windowsazureessentialslaunch042010.zip If you had already downloaded the code from the link specified in my tutorial slides, that link (and this one) are both updated with some new stuff. If you attended my similar tutorial in Norway, there are updates to the scripts here that you might be interested in. I created some PowerShell scripts to delete all Windows Azure...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Upstart Script: Detect Shift Key Down At Boot

    - by bambuntu
    I want to create a boot up potential which allows a different upstart/runlevel configurations to load based upon specific key downs at boot (or combos). How do I detect a key down event with an upstart script? I'm offering a bounty. The deal is you must provide a very simple piece of working code to do this. I will immediately check the code and verify that it works. I'm on 10.04 if that helps. Alternative methods to achieve the same result are acceptable, i.e., if grub could somehow show entries that would indicate a type of boot, where that boot would cp appropriate files to /etc/init. So, instead of a keydown solution, it would be a boot menu item solution and the way to get grub to copy upstart scripts to /etc/init. If possible.

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  • LINQ to Twitter Maintenance Feedback

    - by Joe Mayo
    Originally posted on: http://geekswithblogs.net/WinAZ/archive/2013/06/16/linq-to-twitter-maintenance-feedback.aspxIt’s always fun to receive positive feedback on your work. If you receive a sufficient amount of positive feedback, you know you’re doing something right. Sometimes, people provide negative feedback too. There are a couple ways to handle it: come back fighting or engage for clarification. The way you handle the negative feedback depends on what your goals are. Feedback Approaches If you know the feedback is incorrect and you need to promote your idea or product, you might want to come back fighting. The feedback might just be comments by a troll or competitor wanting to spread FUD. However, this could be the totally wrong approach if you misjudge the source and intentions of the feedback. In a lot of cases, feedback is a golden opportunity. Sometimes, a problem exists that you either don’t know about or don’t realize the true impact of the problem. If you decide to come back fighting, you might loose the opportunity to learn something new. However, if you engage the person providing the feedback, looking for clarification, you might learn something very important. Negative feedback and it’s clarification can lead to the collection of useful and actionable data. In my case, something that prompted this blog post, I noticed someone who tweeted a negative comment about LINQ to Twitter. Normally, any less than stellar comments are usually from folks that need help – so I help if I can. This was different. I was like “Don’t use LINQ to Twitter”. This is an open source project, the comment didn’t come from a competing project, and  sounded more like an expression of frustration. So I engaged. Not only did the person respond, but I got some decent quality feedback. What’s also interesting is a couple other side conversations sprouted on the subject, which gave me more useful data. LINQ to Twitter Thread Actions Essentially, this particular issue centered around maintenance. There are actually several sub-issues at play here: dependencies, error handling, debugging, and visibility. I’ll describe each one and my interpretation. Dependencies Dependencies are where a library has references to other libraries. This means that when you build your application, you need DLLs for the entire dependency graph for your application. There are several potential problems with this that include more libraries for configuration management, potential versioning mismatches, and lack of cross-platform support. In the early days of LINQ to Twitter, I allowed developers to contribute and add dependencies, but it became very problematic (for reasons stated). It was like a ball and chain that kept me from moving forward. So, I refactored and pulled other open-source into my project to eliminate external dependencies. This lets me fix the code in my project without relying on someone else to upgrade or fix their DLL. The motivation for this was from early negative feedback that translated as important data and acted on it. Today, LINQ to Twitter has zero dependencies. Note: Rejecting good code from community members who worked hard to make your project better is a painful experience in itself. I have to point out that any contribution was not in vain because they had a positive influence on my subsequent refactoring that resulted in a better developer experience. Error Handling Error handling has been a problem in the past. I have this combination of supporting both synchronous and asynchronous (APM) processing that can be complex at times. Within the last 6 months, I did a fair amount of refactoring to detect errors and process them properly. I also refactored TwitterQueryException so it includes important data from Twitter. During this refactoring, I’ve made breaking changes that I felt would improve the development experience (small things like renaming a callback property to Exception, rather than Error). I think the async error handling is much better than it was a year ago. For all the work I’ve done, there is more to do. I think that a combination of more error handling support, e.g. improving semantics, and education through documentation and samples will improve the error handling story. Because of what I’ve done so far, it isn’t bad, but I see opportunities for improvement. Debugging Debugging can be painful. Here’s why: you have multiple layers of technology to navigate and figure out where the real problem is – Twitter API, Security, HTTP, LINQ to Twitter, and application. You can probably add your own nuances to that list, but the point is that debugging in this environment can be complex. I think that my plans for error handling will contribute to making the debugging process easier. However, there’s more I can do in the way of documentation and guidance. Some of the questions to be answered revolve around when something goes wrong, how does the developer figure out that there is a problem, what the problem is, and what to do about it. One example that has gone a long way to helping LINQ to Twitter developers is the 401 FAQ. A 401 Unauthorized is the error that the Twitter API returns when a use isn’t able to authenticate and is one of the most difficult problems faced by LINQ to Twitter developers. What I did was read guidance from Twitter and collect techniques from my own development and actions helping other developers to compile an extensive list of reasons for the 401 and ways to fix the problem. At one time, over half of the questions I answered in the forums were to help solve 401 issues. After publishing the 401 FAQ, I rarely get a 401 question and it’s because the person didn’t know about the FAQ. If the person is too lazy to read the FAQ, that’s not my issue, but the results in support issues have been dramatic. I think debugging can benefit from the education and documentation approach, but I’m always open to suggestions on whatever else I can do. Visibility Visibility is a nuance of the error handling/debugging discussion but is deeply rooted in comfort and control. The questions to ask in this area are what is happening as my code runs and how testable is the code. In support of these areas, LINQ to Twitter does have logging and TwitterContext properties that help see what’s happening on requests. The logging functionality allows any developer to connect a TextWriter to the Log property of TwitterContext to see what’s happening. Further, TwitterContext has a Headers property to see the headers Twitter returns and a RawResults property to show the Json string Twitter returns. From a testing perspective, I’ve been able to write hundreds of unit tests, over 600 when this post is published, and growing. If you write your own library, you have full control over all of these aspects. The tradeoff here is that while you have access to the LINQ to Twitter source code and modify it for all the visibility, LINQ to Twitter *will* change (which is good) and you will have to figure out how to merge that with your changes (which is hard). The fact is that this is a limitation of any 3rd party library, not just LINQ to Twitter. So, it’s a design decision where the tradeoff is between control and productivity. That said, there are things I can do with LINQ to Twitter to make the visibility story more compelling. I think there are opportunities to improve diagnostics. This would be a ton of work because it would need to provide multi-level logging that can be tuned for production and support any logging provider you want to attach. I’ve considered approaches such as how the new Semantic Logging application block connects to Windows Error Reporting as a potential target. Whatever I do would need to be extensible without creating native external dependencies. e.g. how many 3rd party libraries force a dependency on a logging framework that you don’t use. So, this won’t be an easy feat, but I believe it can be part of the roadmap. I think that a lot of developers are unaware of existing visibility features, so the first step would be to provide more documentation and guidance. My thought are that this would lead to more feedback that will help improve this area. Summary Recent feedback highlights some of items that are important to LINQ to Twitter developers, such as dependencies, error handling, debugging, and visibility. I know that there are maintenance issues that have been problems for LINQ to Twitter developers in the past. I’ve done a lot of work in this area, such as improving error handling, adding visibility features, and providing extensive API documentation. That said, there is more to be done to make LINQ to Twitter the best Twitter API experience available for .NET developers and I welcome anyone’s thoughts on what I’ve written here or new improvements. @JoeMayo

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  • How to move a rectangle properly?

    - by bodycountPP
    I recently started to learn OpenGL. Right now I finished the first chapter of the "OpenGL SuperBible". There were two examples. The first had the complete code and showed how to draw a simple triangle. The second example is supposed to show how to move a rectangle using SpecialKeys. The only code provided for this example was the SpecialKeys method. I still tried to implement it but I had two problems. In the previous example I declared and instaciated vVerts in the SetupRC() method. Now as it is also used in the SpecialKeys() method, I moved the declaration and instantiation to the top of the code. Is this proper c++ practice? I copied the part where vertex positions are recalculated from the book, but I had to pick the vertices for the rectangle on my own. So now every time I press a key for the first time the rectangle's upper left vertex is moved to (-0,5:-0.5). This ok because of GLfloat blockX = vVerts[0]; //Upper left X GLfloat blockY = vVerts[7]; // Upper left Y But I also think that this is the reason why my rectangle is shifted in the beginning. After the first time a key was pressed everything works just fine. Here is my complete code I hope you can help me on those two points. GLBatch squareBatch; GLShaderManager shaderManager; //Load up a triangle GLfloat vVerts[] = {-0.5f,0.5f,0.0f, 0.5f,0.5f,0.0f, 0.5f,-0.5f,0.0f, -0.5f,-0.5f,0.0f}; //Window has changed size, or has just been created. //We need to use the window dimensions to set the viewport and the projection matrix. void ChangeSize(int w, int h) { glViewport(0,0,w,h); } //Called to draw the scene. void RenderScene(void) { //Clear the window with the current clearing color glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); GLfloat vRed[] = {1.0f,0.0f,0.0f,1.0f}; shaderManager.UseStockShader(GLT_SHADER_IDENTITY,vRed); squareBatch.Draw(); //perform the buffer swap to display the back buffer glutSwapBuffers(); } //This function does any needed initialization on the rendering context. //This is the first opportunity to do any OpenGL related Tasks. void SetupRC() { //Blue Background glClearColor(0.0f,0.0f,1.0f,1.0f); shaderManager.InitializeStockShaders(); squareBatch.Begin(GL_QUADS,4); squareBatch.CopyVertexData3f(vVerts); squareBatch.End(); } //Respond to arrow keys by moving the camera frame of reference void SpecialKeys(int key,int x,int y) { GLfloat stepSize = 0.025f; GLfloat blockSize = 0.5f; GLfloat blockX = vVerts[0]; //Upper left X GLfloat blockY = vVerts[7]; // Upper left Y if(key == GLUT_KEY_UP) { blockY += stepSize; } if(key == GLUT_KEY_DOWN){blockY -= stepSize;} if(key == GLUT_KEY_LEFT){blockX -= stepSize;} if(key == GLUT_KEY_RIGHT){blockX += stepSize;} //Recalculate vertex positions vVerts[0] = blockX; vVerts[1] = blockY - blockSize*2; vVerts[3] = blockX + blockSize * 2; vVerts[4] = blockY - blockSize *2; vVerts[6] = blockX+blockSize*2; vVerts[7] = blockY; vVerts[9] = blockX; vVerts[10] = blockY; squareBatch.CopyVertexData3f(vVerts); glutPostRedisplay(); } //Main entry point for GLUT based programs int main(int argc, char** argv) { //Sets the working directory. Not really needed gltSetWorkingDirectory(argv[0]); //Passes along the command-line parameters and initializes the GLUT library. glutInit(&argc,argv); //Tells the GLUT library what type of display mode to use, when creating the window. //Double buffered window, RGBA-Color mode,depth-buffer as part of our display, stencil buffer also available glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH|GLUT_STENCIL); //Window size glutInitWindowSize(800,600); glutCreateWindow("MoveRect"); glutReshapeFunc(ChangeSize); glutDisplayFunc(RenderScene); glutSpecialFunc(SpecialKeys); //initialize GLEW library GLenum err = glewInit(); //Check that nothing goes wrong with the driver initialization before we try and do any rendering. if(GLEW_OK != err) { fprintf(stderr,"Glew Error: %s\n",glewGetErrorString); return 1; } SetupRC(); glutMainLoop(); return 0; }

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  • XNA - positioning after rotation

    - by DijkeMark
    I have a turret with a 2 gunbarrels. The turret rotates towards my mouse. So far no problem. When it creates a few bullets and positions them at the end of the gun barrels. Here is the problem. It only works the moment the gun is point upwards. The moment it rotates the end of the gun barrels have moved ofcourse, thus the bullets don't spawn at the end of the gun battels, but at the place the where the gun barrels are when the turret is pointing upwards. How can I check where the end of the gun barrels are the moment it rotates? Thanks in Advance, Mark Dijkema PS. If you need code please let me know, I didn't post any yet, because I didn't what code you would need.

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  • atheros ar8161 not recognized

    - by Paul
    Apparently I am not the only one with this problem. This was my solution, but it did not work, of course. I downloaded the tar from another computer. I found the file of the atheros driver that I needed which is apparently atl1c. I put that file on my ubuntu desktop. I ran the following in the terminal: cd ~/Desktop atl1c make sudo make install I am sure that some of you will find this code laughable, but isn't there a simple code I could use once I have the atl1c folder on the desktop?

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  • OcclusionQuery: how to ignore some objects?

    - by ApocKalipsS
    I'm trying to make a LensFlare effect when the player watch the sun in my XNA 4.0 Game. To do this, I use OcclusionQuery, here's my code: http://pastebin.com/meAkdwmD I also have some models, a terrain and a skybox. Here's my main Draw code: terrain.Draw(); model1.Draw(); model2.Draw(); skybox.Draw(); lensFlare.UpdateOcclusion(); lensFlare.Draw(); The problem is that the occlusion considers the sun to be behind the skybox, and the lensFlare wasn't showing up. So I moved lensFlare.UpdateOcclusion() before the drawing of the Skybox, and now the lensFlare appears, but my skybox is blinking (it's like it disappear and reappear at each frames...) How do I ignore the skybox in the occlusion?

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  • What is the best practice to develop a visual component in Flex Hero?

    - by gavri
    What is the best practice to develop a visual component in Flex Hero? I do it like this: I consider a component has 2 "parts", the declarative part (the visual sub-components) which I define in the skin (just mxml) and the code part (event handlers...) which I define in an action script class. I load the skin in the ctor of the action script class. I also define skin parts, states, and I bind event handlers in the partAdded function. I am having an argument about this; that I should define the component purely in an .mxml, with listeners in the script tag, and maybe attach a skin (but the skin should be loose - maybe for reuse :-?) I come from .NET and maybe I am biased with the code behind pattern, and I am wondering from your experience and Adobe's intent, what is the best practice to usually implement a visual component?

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  • Use Extension Methods to find first and last day of the month

    - by Tim Hibbard
    A lot of reports work on data from last month.  It is a nice touch to have these dates pre-populated for your users.  Using extension methods, the code can look cleaner too. Extension Methods: public static class DateHelper { public static DateTime FirstOfTheMonth(this DateTime dt) { return new DateTime(dt.Year, dt.Month, 1); }   public static DateTime LastOfTheMonth(this DateTime dt) { return dt.FirstOfTheMonth().AddMonths(1).AddDays(-1); } } Consuming Code: void Prepopulate() { startDateBox.CurrentlySelectedDate = DateTime.Now.AddMonths(-1).FirstOfTheMonth(); endDateBox.CurrentlySelectedDate = DateTime.Now.AddMonths(-1).LastOfTheMonth(); }

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  • How to program a cutting tool for 3D model in game

    - by Jesse S
    I'm looking for a resource to figure out how to program a function to cut a 3d model in game. Example: Enemy/NPC is sliced into 2 pieces with a sword. His body is not hollow, you can see bloody texture where normally a 'polygon hole' would be. The first step is to actually 'cut/slice' the model, then add in polygons to fill the hole in the model. I know this can be done in 3D modelling software, but I'm not sure how to go about doing this in a game, code-wise. I do not wish to use 'pre cut-up" models, the code will determine where the cut is. Any pointers in the right direction would be greatly appreciated.

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  • Using "Google Guava" in coding interviews

    - by kbgn27
    I attended a in-person interview recently and performed well. But surprisingly I got rejected. When I asked the HR for reason, he contacted the technical interviewer and told me that I was syntactically wrong while coding. I used Google Guava for coding. So my code looked like this: List<String> items = Lists.newArrayList() instead of List<String> items =new ArrayList<String>(); I know that the code will compile and work as expected.Is it ok to use third party libraries like Google Guava in interviews?

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  • Speed up your Silverlight Debugging for large projects

    - by Aligned
    I'm working on a 5+ year old ASP.NET project that has 74+ projects and we've been adding new Silverlight applications to run in the ASP.NET page islands. My machine at work isn't the most powerful, so I find myself waiting a lot for the whole thing to build. I'm using Visual Studio 2010, so that takes up a lot of resources as well. This causes me to get distracted and I start looking at the news... I need to combat that more :-). I can't get a new machine, that's up to someone else, so I've found a few tricks to help. 1. Only build the Silverlight project you're working with. This will build all referenced projects (you can see these by right clicking and clicking Project Dependencies) and package a new XAP (you can see all the actions in your output build window). Then refresh your page with the Silverlight app and it's up-to-date. 2. I was working with a co-worker (thanks Jordan) who was using the the Debug -> attach to processes window. In the Attach to: row there is a "Select..." button. In the dialog, click "Debug these code types:" and select Silverlight. Hit ok. Then all you need to do is find your process (you might need to click the refresh button). I'm usually debugging in IE, so I select the first one and push "i" on the keyboard. That brings me to the IE windows open. Find the one with type of Silverlight, x86. It is usually directly above one with type of x86 that has the page title for "title". Click attach and watch your output window spit out messages about loading debug symbols and your breakpoints enabled (if this doesn't happen you chose the wrong process, hit stop and try again). Now you can debug the client code as normal, server code requires a full F5 or attaching to the correct process. To improve this even further, bind the menu item to a key stroke. I chose ctrl + x, x. (Tools -> Options -> Keyboard, search for Debug.AttachToProcess, set the shortcut keys globaly and assign). Most of the time I build the project, then hit ctrl + x, x then i, then enter and I'm debugging. The process I want is usually the first IE in the list.

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  • Multiple vulnerabilities in Firefox web browser

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-0451 Improper Control of Generation of Code ('Code Injection') vulnerability 4.3 Firefox web browser Solaris 11 11/11 SRU 8.5 CVE-2012-0455 Improper Neutralization of Input During Web Page Generation ('Cross-site Scripting') vulnerability 4.3 CVE-2012-0456 Information Exposure vulnerability 5.0 CVE-2012-0457 Resource Management Errors vulnerability 9.3 CVE-2012-0458 Permissions, Privileges, and Access Controls vulnerability 6.8 CVE-2012-0459 Permissions, Privileges, and Access Controls vulnerability 7.5 CVE-2012-0460 Permissions, Privileges, and Access Controls vulnerability 6.4 CVE-2012-0461 Denial of Service (DoS) vulnerability 7.5 CVE-2012-0462 Denial of Service (DoS) vulnerability 7.5 CVE-2012-0464 Resource Management Errors vulnerability 7.5 This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • CakePHP pair programming practise

    - by The-Di-Lab
    We are on the stage of planning a CakePHP project. It is a relatively a big project for us, as a developer+project manager, I want to hire someone to work with me. But what I really want is to spend less time on actual coding, without losing control of the code quality. What I want to do is that I will design all the functions of the project in CakePHP, at least all the model's functions, and leave the implementation part to the coder who I am going to hire. But my worry is still if I am going to lose control of the code quality using this approach? is it feasible to do so or it is going to turn this project to a chaos. Thank you all in advanced for reading my question and give me answers.

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  • Comment améliorer le temps de compilation pour C/C++ ? Apple propose un système de modules pour remplacer les en-têtes

    Comment améliorer le temps de compilation pour C/C++ ? Apple propose un système de modules pour remplacer les en-têtes Un des problèmes assez décriés des langages C et C++ est le temps de compilation, qui est un peu plus long. Cela est surtout dû à l'utilisation des en-entêtes (headers). Les développeurs d'Apple viennent de proposer un document assez intéressant qui introduit un système de modules pour C et C++ afin d'améliorer le temps de compilation. À titre d'exemple, Apple cite le minuscule code source de « Hello world » en C : quatre lignes de code seulement. Pourtant, le fichier d'en-tête nécessaire pour sa compilation est 173 fois plus grand que l'application elle-m...

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  • Multi-threaded JOGL Problem

    - by moeabdol
    I'm writing a simple OpenGL application in Java that implements the Monte Carlo method for estimating the value of PI. The method is pretty easy. Simply, you draw a circle inside a unit square and then plot random points over the scene. Now, for each point that is inside the circle you increment the counter for in points. After determining for all the random points wither they are inside the circle or not you divide the number of in points over the total number of points you have plotted all multiplied by 4 to get an estimation of PI. It goes something like this PI = (inPoints / totalPoints) * 4. This is because mathematically the ratio of a circle's area to a square's area is PI/4, so when we multiply it by 4 we get PI. My problem doesn't lie in the algorithm itself; however, I'm having problems trying to plot the points as they are being generated instead of just plotting everything at once when the program finishes executing. I want to give the application a sense of real-time display where the user would see the points as they are being plotted. I'm a beginner at OpenGL and I'm pretty sure there is a multi-threading feature built into it. Non the less, I tried to manually create my own thread. Each worker thread plots one point at a time. Following is the psudo-code: /* this part of the code exists in display() method in MyCanvas.java which extends GLCanvas and implements GLEventListener */ // main loop for(int i = 0; i < number_of_points; i++){ RandomGenerator random = new RandomGenerator(); float x = random.nextFloat(); float y = random.nextFloat(); Thread pointThread = new Thread(new PointThread(x, y)); } gl.glFlush(); /* this part of the code exists in run() method in PointThread.java which implements Runnable */ void run(){ try{ gl.glPushMatrix(); gl.glBegin(GL2.GL_POINTS); if(pointIsIn) gl.glColor3f(1.0f, 0.0f, 0.0f); // red point else gl.glColor3f(0.0f, 0.0f, 1.0f); // blue point gl.glVertex3f(x, y, 0.0f); // coordinates gl.glEnd(); gl.glPopMatrix(); }catch(Exception e){ } } I'm not sure if my approach to solving this issue is correct. I hope you guys can help me out. Thanks.

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  • C# : Parsing information out of a path

    - by mbcrump
    If you have a path for example: \\MyServer\MyFolderA\MyFolderB\MyFile.jpg and you need to parse out the filename, directory name or the directory parent name. You should use the fileinfo class instead of a regex expression or a string split. See the example code below:   Code Snippet using System; using System.IO;   class Test {     static void Main(string[] args)     {         string file = @"\\MyServer\MyFolderA\MyFolderB\MyFile.jpg";         FileInfo fi = new FileInfo(file);         Console.WriteLine(fi.Name);                  // Prints File.jpg         Console.WriteLine(fi.Directory.Name);        // Prints FolderB         Console.WriteLine(fi.Directory.Parent.Name); // Prints FolderA     } }

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  • On what name should I claim copyright in open source software?

    - by ONOZ
    When I want to use the Apache 2.0 licence in my project, I should include this in the comments of my source code: Copyright [yyyy] [name of copyright owner] Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. What name should I fill in for [name of copyright owner]? I am currently working alone on this project, but I'm going to release the source code so there might be other contributors in the near future.

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  • The Obscured C Competition is Back!

    - by TATWORTH
    The Obscure C competition is back at http://www.ioccc.org/ The Competition is open to the 12/Jan/2012. The aim of the competition is: To write the most Obscure/Obfuscated C program under the rules at http://www.ioccc.org/2011/rules.txt. To show the importance of programming style, in an ironic way. To stress C compilers with unusual code. To illustrate some of the subtleties of the C language. To provide a safe forum for poor C code. :-) Even if you are not a C programmer, it is worth looking at some past entries at: http://en.wikipedia.org/wiki/International_Obfuscated_C_Code_Contest

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  • What's involved in resetting the graphics device?

    - by Donutz
    I'm playing with XNA 4.0, VS2010. I've created a window (not maximized) and drawn some sprites. All is good until I resize the window, after which the sprites stop displaying or only partially display. I'm pretty sure it has something to do with needing to reset the device or something, but can't find any clear instructions or sample code. It's not just a case of needing to increase the preferredbackbuffer size, because even if I shrink the window I get this symptom. I've looked at the source code that I was able to get from Microsoft before they shut down XNA, but it doesn't actually explain anything. Any help or advice? If it makes any difference I'm creating DrawableGameComponents and doing my updates and drawing in their Draw/Update routines.

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  • Combine auto-syncing cloud and VCS

    - by ComFreek
    This question brought me to another question: is there any VCS/tool for a VCS which automatically backups your source code between the last checkout and current changes? I had the problem of loosing uncommited source code changes just one week ago. I did not want to commit yet because the changes were incomplete. But then, an error when moving the data to an USB stick caused the data loss. That's the opposite what a cloud service (like Google Drive, SkyDrive, DropBox, ...) does: it tracks each change you made! Have you lost your data? That's no problem because you have the latest version online. So what would a combined solution look like? It would offer full functionality of a VCS including auto-syncing of any intermediate changes between two commits/checkouts to a temporary online location.

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  • GWT start-up portlet for Oracle WCI

    - by Lyudmil Pelov
    to all GWT fens,if interested on creating AJAX Portlets for Oracle WebCenter Interaction Portal, I create a project on Google Code, which is something like start-up project. This project contains the basics you need to start a GWT portlet implementation for the WCI Portal. Before you check out the project, make sure that you install the GWT Eclipse Plugin.The Google Code project calls Interactions. You can check out as a guest, but you will be not able to commit changes. If you would like to commit changes or implement some new ideas, do not hesitate to contact me.regards

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  • Finding the try for an except or finally [migrated]

    - by ?s?
    I'm dealing with some code that has fantastically long methods (10k lines!) and some odd use of try-finally and try-except blocks. Some of the latter are long by themselves, and don't always have the try at the start of the method. Obviously I'm trying to refactor the code, but in the meantime just being able to fix a couple of common pathologies would be much easier if I could jump to the start of a block and see what is happening there. When it's 20+ pages away finding it even with the CNPack rainbows is just tedious. I'm using D2010 and have GExperts (with DelForExp), CNPack and DDevExtensions installed, but I can't find anything that lets me jump from the try to the finally or back. Am I missing something? Is there another add-in that I can use that will get me this?

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