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  • Can I interrupt javascript code and then continue on a keystroke?

    - by Brian Ramsay
    I am porting an old game from C to Javascript. I have run into an issue with display code where I would like to have the main game code call display methods without having to worry about how those status messages are displayed. In the original code, if the message is too long, the program just waits for the player to toggle through the messages with the spacebar and then continues. This doesn't work in javascript, because while I wait for an event, all of the other program code continues. I had thought to use a callback so that further code can execute when the player hits the designated key, but I can't see how that will be viable with a lot of calls to display.update(msg) scattered throughout the code. Can I architect things differently so the event-based, asynchronous model works, or is there some other solution that would allow me to implement a more traditional event loop? Am I making sense? Example: // this is what the original code does, but obviously doesn't work in Javascript display = { update : function(msg) { // if msg is too long // wait for user input // ok, we've got input, continue } }; // this is more javascript-y... display = { update : function(msg, when_finished) { // show part of the message $(document).addEvent('keydown', function(e) { // display the rest of the message when_finished(); }); } }; // but makes for amazingly nasty game code do_something(param, function() { // in case do_something calls display I have to // provide a callback for everything afterwards // this happens next, but what if do_the_next_thing needs to call display? // I have to wait again do_the_next_thing(param, function() { // now I have to do this again, ad infinitum } }

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  • how to update div tag in javascript with data from model for onsubmit form asp.net mvc

    - by michael
    In my page i have a form tag which submits to server ,gets data and redirects to same page. problem is the the div tag which has the data from server is not getting updated. how to do that in javascript <% using (Html.BeginForm("Addfile", "uploadfile", FormMethod.Post, new { id = "uploadform", enctype = "multipart/form-data" })) { %> <input type="file" id="addedFile" name="addedFile" /><br /> <input type="submit" id="addfile" value="Addfile" /> <div id="MyGrid"> //data from the model(server side) filelist is not updating</div> what will be the form onsubmit javascript function to update the div tag with the data from the model. and my uploadfile controller get post methods are as [AcceptVerbs(HttpVerbs.Get)] public ActionResult Upload() { return View(); } [AcceptVerbs(HttpVerbs.Post)] public ActionResult AddFile(HttpPostedFileBase addedFile) { static List<string> fileList = new List<string>(); string filename = Path.GetFileName(addedFile.FileName); file.SaveAs(@"D:\Upload\" + filename); fileList.Add(filename); return("Upload",fileList); } thanks, michaela

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  • Decoupling the view, presentation and ASP.NET Web Forms

    - by John Leidegren
    I have an ASP.NET Web Forms page which the presenter needs to populate with controls. This interaction is somewhat sensitive to the page-life cycle and I was wondering if there's a trick to it, that I don't know about. I wanna be practical about the whole thing but not compromise testability. Currently I have this: public interface ISomeContract { void InstantiateIn(System.Web.UI.Control container); } This contract has a dependency on System.Web.UI.Control and I need that to be able to do things with the ASP.NET Web Forms programming model. But neither the view nor the presenter may have knowledge about ASP.NET server controls. How do I get around this? How can I work with the ASP.NET Web Forms programming model in my concrete views without taking a System.Web.UI.Control dependency in my contract assemblies? To clarify things a bit, this type of interface is all about UI composition (using MEF). It's known through-out the framework but it's really only called from within the concrete view. The concrete view is still the only thing that knows about ASP.NET Web Forms. However those public methods that say InstantiateIn(System.Web.UI.Control) exists in my contract assemblies and that implies a dependency on ASP.NET Web Forms. I've been thinking about some double dispatch mechanism or even visitor pattern to try and work around this.

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  • Vertically Aligning Elements

    - by Naz
    I'm trying to understand how to center elements within a div. I have this basic code I am working with and am trying to get the 'This is a button' element to be in the center <body> <div style="width:960px;background-color:#d7d7d7;"> <div style=" width:400px; padding:10px; height:auto; background-color:#006699; display:inline-block; "> <p> Vivamus vel sapien. Praesent nisl tortor, laoreet eu, dapibus quis, egestas non, mauris. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Vivamus vel sapien. Praesent nisl tortor, laoreet eu, dapibus quis, egestas non, mauris. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus.</p> </div> <div style=" width:100px; padding:10px; height:auto; background-color:#b1b1b1; float:right; display:inline-block; margin:auto!important; vertical-align:middle; "> <p>This is a button</p> </div> </div> </body> It's essentially 1 div, divided into 2 with text on the left hand side and a 'This is a button' label to be in the center of the right side, but I can;t figure out how to get it to center, I've tried all sorts of methods. All help/advice is appreciated.

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  • C# How can I return my base class in a webservice

    - by HenriM
    I have a class Car and a derived SportsCar: Car Something like this: public class Car { public int TopSpeed{ get; set; } } public class SportsCar : Car { public string GirlFriend { get; set; } } I have a webservice with methods returning Cars i.e: [WebMethod] public Car GetCar() { return new Car() { TopSpeed = 100 }; } It returns: <Car> <TopSpeed>100</TopSpeed> </Car> I have another method that also returns cars like this: [WebMethod] public Car GetMyCar() { Car mycar = new SportsCar() { GirlFriend = "JLo", TopSpeed = 300 }; return mycar; } It compiles fine and everything, but when invoking it I get: System.InvalidOperationException: There was an error generating the XML document. --- System.InvalidOperationException: The type wsBaseDerived.SportsCar was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically. I find it strange that it can't serialize this as a straight car, as mycar is a car. Adding XmlInclude on the WebMethod of ourse removes the error: [WebMethod] [XmlInclude(typeof(SportsCar))] public Car GetMyCar() { Car mycar = new SportsCar() { GirlFriend = "JLo", TopSpeed = 300 }; return mycar; } and it now returns: <Car xsi:type="SportsCar"> <TopSpeed>300</TopSpeed> <GirlFriend>JLo</GirlFriend> </Car> But I really want the base class returned, without the extra properties etc from the derived class. Is that at all possible without creating mappers etc? Please say yes ;)

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  • JBoss Clustered Service that sends emails from txt file

    - by michael lucas
    I need a little push in the right direction. Here's my problem: I have to create an ultra-reliable service that sends email messages to clients whose addresses are stored in txt file on FTP server. Single txt file may contain unlimited number of entries. Most often the file contains about 300,000 entries. Service exposes interface with just two simple methods: TaskHandle sendEmails(String ftpFilePath); ProcessStatus checkProcessStatus(TaskHandle taskHandle); Method sendEmails() returns TaskHandle by which we can ask for ProcessStatus. For such a service to be reliable clustering is necessary. Processing single txt file might take a long time. Restarting one node in a cluster should have no impact on sending emails. We use JBoss AS 4.2.0 which comes with a nice HASingletonController that ensure one instance of service is running at given time. But once a fail-over happens, the second service should continue work from where the first one stopped. How can I share state between nodes in a cluster in such a way that leaves no possibility of sending some emails twice?

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  • Assign click event to addon icon on navigation bar

    - by Charsee
    We have created a chrome extension for our app. Where we call a METHOD from a "js file" on CLICK event of the "extension icon" placed on the navigation bar. For this we use message passing between the app.js (file containing the METHOD to be called on icon click) and background.html (using a js file included in this html). The script used to pass message is:(from background.html) chrome.browserAction.onClicked.addListener(function (tab) { chrome.tabs.sendMessage(tab.id, "showPopup"); }); and to listen the message :(in app.js) chrome.extension.onMessage.addListener(function(request) { if (request === "showPopup") { showPopup(); } }); The click event works as expected. But now we want to do same thing in mozilla extension. and we can't pass message to app.js on the click of the icon,so that it can execute the containing methods. We have also added the app.js using pageMod, something like this exports.main = function(options, callbacks) { pageMod.PageMod({ include: ["*"], contentScriptWhen: 'start', contentScriptFile: [data.url('jquery-1.7.1.min.js'),data.url('app.js')] }); createAndAddNavBarButton(); }; function createAndAddNavBarButton() { var navBar = document.getElementById('nav-bar');//assume document has been defined if (!navBar){return;}; var nbBtn = document.createElement('navbaricon'); nbBtn.setAttribute('id', 'navButton'); nbBtn.setAttribute('image', data.url('icon_16.png')); nbBtn.onclick = function(){ showPopup(); return true; } navBar.appendChild(btn); } But the click event does nothing and showPopup() is undefined. When a new page loads event associated with it in the app.js executes without any error but the click event doesn't work. Is there a method from where we can assign click event directly to this icon, as we have done in the case of chrome extension.

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  • Prototypal inheritance should save memory, right?

    - by Techpriester
    Hi Folks, I've been wondering: Using prototypes in JavaScript should be more memory efficient than attaching every member of an object directly to it for the following reasons: The prototype is just one single object. The instances hold only references to their prototype. Versus: Every instance holds a copy of all the members and methods that are defined by the constructor. I started a little experiment with this: var TestObjectFat = function() { this.number = 42; this.text = randomString(1000); } var TestObjectThin = function() { this.number = 42; } TestObjectThin.prototype.text = randomString(1000); randomString(x) just produces a, well, random String of length x. I then instantiated the objects in large quantities like this: var arr = new Array(); for (var i = 0; i < 1000; i++) { arr.push(new TestObjectFat()); // or new TestObjectThin() } ... and checked the memory usage of the browser process (Google Chrome). I know, that's not very exact... However, in both cases the memory usage went up significantly as expected (about 30MB for TestObjectFat), but the prototype variant used not much less memory (about 26MB for TestObjectThin). I also checked: The TestObjectThin instances contain the same string in their "text" property, so they are really using the property of the prototype. Now, I'm not so sure what to think about this. The prototyping doesn't seem to be the big memory saver at all. I know that prototyping is a great idea for many other reasons, but I'm specifically concerned with memory usage here. Any explanations why the prototype variant uses almost the same amount of memory? Am I missing something?

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  • When to choose which machine learning classifier?

    - by LM
    Suppose I'm working on some classification problem. (Fraud detection and comment spam are two problems I'm working on right now, but I'm curious about any classification task in general.) How do I know which classifier I should use? (Decision tree, SVM, Bayesian, logistic regression, etc.) In which cases is one of them the "natural" first choice, and what are the principles for choosing that one? Examples of the type of answers I'm looking for (from Manning et al.'s "Introduction to Information Retrieval book": http://nlp.stanford.edu/IR-book/html/htmledition/choosing-what-kind-of-classifier-to-use-1.html): a. If your data is labeled, but you only have a limited amount, you should use a classifier with high bias (for example, Naive Bayes). [I'm guessing this is because a higher-bias classifier will have lower variance, which is good because of the small amount of data.] b. If you have a ton of data, then the classifier doesn't really matter so much, so you should probably just choose a classifier with good scalability. What are other guidelines? Even answers like "if you'll have to explain your model to some upper management person, then maybe you should use a decision tree, since the decision rules are fairly transparent" are good. I care less about implementation/library issues, though. Also, for a somewhat separate question, besides standard Bayesian classifiers, are there 'standard state-of-the-art' methods for comment spam detection (as opposed to email spam)? [Not sure if stackoverflow is the best place to ask this question, since it's more machine learning than actual programming -- if not, any suggestions for where else?]

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  • Covert uiiamge into string

    - by Warrior
    I am new iphone development.Is there any possibility to covert the uiimage into string and then once again back to image. - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)img1 editingInfo:(NSDictionary *)editInfo { [[picker parentViewController] dismissModalViewControllerAnimated:YES]; NSData *data = UIImagePNGRepresentation(img1); NSString *str1; str1 = [[NSString alloc] initWithData:data encoding:NSASCIIStringEncoding]; MyAppAppDelegate *appDelegate = (MyAppAppDelegate *) [[UIApplication sharedApplication] delegate]; [appDelegate setCurrentLink:str1]; EmailPictureViewController *email = [[EmailPictureViewController alloc] initWithNibName:@"EmailPictureViewController" bundle:nil]; [self.navigationController pushViewController:email animated:YES]; } so i can use delegate methods to tranfer the image from one view to another view. so i should convert the string once again to image and display it in another view. In Another view - (void)viewDidLoad { MyAppAppDelegate *appDelegate =(MyAppAppDelegate *) [[UIApplication sharedApplication] delegate]; str1 = [appDelegate getCurrentLink]; NSLog(@"The String %@",str1); NSData *aData; aData = [str1 dataUsingEncoding: NSASCIIStringEncoding]; NSLog(@"The String Data %@",aData); NSLog(@"Inside Didload3"); [imgview setImage:[UIImage imageWithData:aData]]; } But this doesn't work for me.Where do i go wrong.Is there any way to solve it?.Please help me out.Thanks.

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  • Flex ChangeWatcher bind to a negative condition

    - by bedwyr
    I have a bindable getter in a component which informs me when a [hidden] timer is running. I also have a context menu which, if this timer is running, should disable one of the menu items. Is it possible to create a ChangeWatcher which watches for the negative condition of a bindable property/getter and changes the enabled property of the menu item? Here are the basic methods I'm trying to bind together: Class A: [Bindable] public function get isPlaying():Boolean { return (_timer != null) ? _timer.running : false; } Class B: private var _playingWatcher:ChangeWatcher; public function createContextMenu():void { //...blah blah, creating context menu var newItem:ContextMenuItem = new ContextMenuItem(); _playingWatcher = BindingUtils.bindProperty(newItem, "enabled", _classA, "isPlaying"); } In the code above, I have the inverse case: when isPlaying() is true, the menu item is enabled; I want it to only be enabled when the condition is false. I could create a second getter (there are other bindings which rely on the current getter) to return the inverse condition, but that sounds ugly to me: [Bindable] public function get isNotPlaying():Boolean { return !isPlaying; } Is this possible, or is there another approach I'm completely missing?

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  • Refactoring code/consolidating functions (e.g. nested for-loop order)

    - by bmay2
    Just a little background: I'm making a program where a user inputs a skeleton text, two numbers (lower and upper limit), and a list of words. The outputs are a series of modifications on the skeleton text. Sample inputs: text = "Player # likes @." (replace # with inputted integers and @ with words in list) lower = 1 upper = 3 list = "apples, bananas, oranges" The user can choose to iterate over numbers first: Player 1 likes apples. Player 2 likes apples. Player 3 likes apples. Or words first: Player 1 likes apples. Player 1 likes bananas. Player 1 likes oranges. I chose to split these two methods of outputs by creating a different type of dictionary based on either number keys (integers inputted by the user) or word keys (from words in the inputted list) and then later iterating over the values in the dictionary. Here are the two types of dictionary creation: def numkey(dict): # {1: ['Player 1 likes apples', 'Player 1 likes...' ] } text, lower, upper, list = input_sort(dict) d = {} for num in range(lower,upper+1): l = [] for i in list: l.append(text.replace('#', str(num)).replace('@', i)) d[num] = l return d def wordkey(dict): # {'apples': ['Player 1 likes apples', 'Player 2 likes apples'..] } text, lower, upper, list = input_sort(dict) d = {} for i in list: l = [] for num in range(lower,upper+1): l.append(text.replace('#', str(num)).replace('@', i)) d[i] = l return d It's fine that I have two separate functions for creating different types of dictionaries but I see a lot of repetition between the two. Is there any way I could make one dictionary function and pass in different values to it that would change the order of the nested for loops to create the specific {key : value} pairs I'm looking for? I'm not sure how this would be done. Is there anything related to functional programming or other paradigms that might help with this? The question is a little abstract and more stylistic/design-oriented than anything.

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  • Does adding to a method group count as using a variable?

    - by Vaccano
    I have the following code example taken from the code of a Form: protected void SomeMethod() { SomeOtherMethod(this.OnPaint); } private void SomeOtherMethod(Action<PaintEventArgs> onPaint) { onPaint += MyPaint; } protected void MyPaint(PaintEventArgs e) { // paint some stuff } The second method (SomeOtherMethod) has resharper complaining at me. It says of onPaint that "Value assigned is not used in any execution path". To my mind it was used because I added a method to the list of methods called when a paint was done. But usually when resharper tells me something like this it is because I am not understanding some part of C#. Like maybe when the param goes out of goes out of scope the item I added to the list gets removed (or something like that). I thought I would ask here to see if any one knows what resharper is trying to tell me. (Side Note: I usually just override OnPaint. But I am trying to get OnPaint to call a method in another class. I don't want to expose that method publicly so I thought I would pass in the OnPaint group and add to it.)

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  • handle large Parcelable ArrayList in Android

    - by Gal Ben-Haim
    I'm developing an Android app that is a client to a JSON webservice API. I have classes of resource objects (some are nested) and I pass results from an IntentService that access the webserive using the Parcelable interface for all the resource classes. the webservice returns arrays or results that can be potentially large (because of the nesting, for example, a post object also contains comments array, each comment also contains a user object). currently I'm either inserting the results into a SQlite database or displaying them in a ListView. (my relevant methods are accepting ArrayList<resourceClass> as arguments). (some data need to be persistent stored and some should not). since I don't know what size of lists I can handle this way without reaching the memory limits, is this a good practice ? is it a better idea to save the parsed JSON to a local file immediately and pass the file path to the ResultReceiver, then either insert to database from that file or display the data ? is there a better way to handle this ? btw - I'm parsing the JSON as a stream with Gson's Reader so there shouldn't be memory issues at that stage.

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  • Poor performance using RMI-proxies with Swing components

    - by Patrick
    I'm having huge performance issues when I add RMI proxy references to a Java Swing JList-component. I'm retrieving a list of user Profiles with RMI from a server. The retrieval itself takes just a second or so, so that's acceptable under the circumstances. However, when I try to add these proxies to a JList, with the help of a custom ListModel and a CellRenderer, it takes between 30-60 seconds to add about 180 objects. Since it is a list of users' names, it's preferrable to present them alphabetically. The biggest performance hit is when I sort the elements as they get added to the ListModel. Since the list will always be sorted, I opted to use the built-in Collections.binarySearch() to find the correct position for the next element to be added, and the comparator uses two methods that are defined by the Profile interface, namely getFirstName() and getLastName(). Is there any way to speed this process up, or am I simply implementing it the wrong way? Or is this a "feature" of RMI? I'd really love to be able to cache some of the data of the remote objects locally, to minimize the remote method calls.

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  • VSC++, virtual method at bad adress, curious bug

    - by antoon.groenewoud
    Hello, This guy: virtual phTreeClass* GetTreeClass() const { return (phTreeClass*)m_entity_class; } When called, crashed the program with an access violation, even after a full recompile. All member functions and virtual member functions had correct memory adresses (I hovered mouse over the methods in debug mode), but this function had a bad memory adress: 0xfffffffc. Everything looked okay: the 'this' pointer, and everything works fine up until this function call. This function is also pretty old and I didn't change it for a long time. The problem just suddenly popped up after some work, which I commented all out to see what was doing it, without any success. So I removed the virtual, compiled, and it works fine. I add virtual, compiled, and it still works fine! I basically changed nothing, and remember that I did do a full recompile earlier, and still had the error back then. I wasn't able to reproduce the problem. But now it is back. I didn't change anything. Removing virtual fixes the problem. Sincerely, Antoon

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  • Giving another object a NSManagedObject

    - by Wayfarer
    Alright, so I'm running into an issue with my code. What I have done is subclassed UIButton so I can give it some more infomormation that pertain to my code. I have been able to create the buttons and they work great. Capiche. However, one of the things I want my subclass to hold is a reference to a NSMangedObject. I have this code in my header file: @interface ButtonSubclass : UIButton { NSManagedObjectContext *context; NSManagedObject *player; } @property (nonatomic, retain) NSManagedObject *player; @property (nonatomic, retain) NSManagedObjectContext *context; - (id)initWithFrame:(CGRect)frame andTitle:(NSString*)title; //- (void)setPlayer:(NSManagedObject *)aPlayer; @end As you can see, it has a instance variable to the NSMangedobject I want it to hold (as well as the Context). But for the life of me, I can't get it to hold that NSManagedObject. I run both the @synthesize methods in the Implementation file. @synthesize context; @synthesize player; So I'm not sure what I'm doing wrong. This is how I create my button: ButtonSubclass *playerButton = [[ButtonSubclass alloc] initWithFrame:frame andTitle:@"20"]; //works playerButton.context = self.context; //works playerButton.player = [players objectAtIndex:i]; //FAILS And I have initilaized the players array earlier, where I get the objects. Another weird thing is that when it gets to this spot in the code, the app crashes (woot) and the the console output stops. It doesn't give me any error, and notification at all that the app has crashed. It just... stops. So I don't even know what the error is that is crashing the code, besides it has to do with that line up there setting the "player" variable. Thoughts and ideas? I'd love your wisdom!

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  • Awkward looking uses of Contract.ValueAtReturn()

    - by devoured elysium
    I am designing a method that will add an element to an internal list. The structure of the class is something along the lines of: class MyCustomerDatabase { private IList<Customer> _customers = new List<Customer>(); public int NumberOfCustomers { get { return _customers; } } public void AddCustomer(Customer customer) { _customers.Add(customer); } } Now, I was thinking of adding a Contract.Ensures() about the size of the _customers growing by 1 with this call. The problem is that I end up with some weird looking code: public void AddCustomer(Customer customer) { int numberOfCustomersAtReturn; Contract.Ensures(Contract.ValueAtReturn<int>(out numberOfCustomersAtReturn) == Contract.OldValue<int>(NumberOfCustomers) + 1); _customers.Add(customer); numberOfCustomersAtReturn = NumberOfCustomers; } The main problem is that properties are in fact methods, so you can't just reference them direcly when using Contract.ValueAtReturn() as its only parameter accepts variables as out. The situation gets even odder if I want to achieve the same but this time with a method that should return a value: public int MyReturningMethod() { ... return abc(); //abc will add by one the number of customers in list } //gets converted to public int MyReturningMethod() { int numberOfCustomersAtReturn; Contract.Ensures(Contract.ValueAtReturn<int>(out numberOfCustomersAtReturn) == Contract.OldValue<int>(NumberOfCustomers) + 1); int returnValue = abc(); numberOfCustomersAtReturn = NumberOfCustomers; return returnValue; } This seems pretty clumsy :( Code Contracts should aim to get things clearer and this seems right the opposite. Am I doing something wrong? Thanks

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  • Resolve php endless recursion issue

    - by Matt
    Hey all, I'm currently running into an endless recursion situation. I'm implementing a message service that calls various object methods.. it's quite similar to observer pattern.. Here's whats going on: Dispatcher.php class Dispatcher { ... public function message($name, $method) { // Find the object based on the name $object = $this->findObjectByName($name); // Slight psuedocode.. for ease of example if($this->not_initialized($object)) $object = new $object(); // This is where it locks up. } return $object->$method(); ... } class A { function __construct() { $Dispatcher->message("B", "getName"); } public function getName() { return "Class A"; } } class B { function __construct() { // Assume $Dispatcher is the classes $Dispatcher->message("A", "getName"); } public function getName() { return "Class B"; } } It locks up when neither object is initialized. It just goes back and forth from message each other and no one can be initialized. I'm looking for some kind of queue implementation that will make messages wait for each other.. One where the return values still get set. I'm looking to have as little boilerplate code in class A and class B as possible Any help would be immensely helpful.. Thanks! Matt Mueller

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  • Scrum - Responding to traditional RFPs

    - by Todd Charron
    Hi all, I've seen many articles about how to put together Agile RFP's and negotiating agile contracts, but how about if you're responding to a more traditional RFP? Any advice on how to meet the requirements of the RFP while still presenting an agile approach? A lot of these traditional RFP's request specific technical implementations, timelines, and costs, while also requesting exact details about milestones and how the technical solutions will be implemented. While I'm sure in traditional waterfall it's normal to pretend that these things are facts, it seems wrong to commit to something like this if you're an agile organization just to get through the initial screening process. What methods have you used to respond to more traditional RFP's? Here's a sample one grabbed from google, http://www.investtoronto.ca/documents/rfp-web-development.pdf Particularly, "3. A detailed work plan outlining how they expect to achieve the four deliverables within the timeframe outlined. Plan for additional phases of development." and "8. The detailed cost structure, including per diem rates for team members, allocation of hours between team members, expenses and other out of pocket disbursements, and a total upset price."

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  • Is XMLReader a SAX parser, a DOM parser, or neither?

    - by Renesis
    I am testing various methods to read (possibly large, and very often) XML configuration files in PHP. No writing is ever needed. I have two successful implementations, one using SimpleXML (which I know is a DOM parser) and one using XMLReader. I know that a DOM reader must read the whole tree and therefore uses more memory. My tests reflect that. I also know that A SAX parser is an "event-based" parser that uses less memory because it reads each node from the stream without checking what is next. XMLReader also reads from a stream with the cursor providing data about the node it is currently at. So, it definitely sounds like XMLReader (http://us2.php.net/xmlreader) is not a DOM parser, but my question is, is it a SAX parser, or something else? It seems like XMLReader behaves the way a SAX parser does but does not throw the events themselves (in other words, can you construct a SAX parser with XMLReader?) If it is something else, does the classification it's in have a name?

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  • Java KeyListener in separate class

    - by Chris
    So I have my main class here, where basically creates a new jframe and adds a world object to it. The world object is basically where all drawing and keylistening would take place... public class Blobs extends JFrame{ public Blobs() { super("Blobs :) - By Chris Tanaka"); setVisible(true); setResizable(false); setSize(1000, 1000); setIgnoreRepaint(true); setDefaultCloseOperation(EXIT_ON_CLOSE); add(new World()); } public static void main(String[] args) { new Blobs(); } } How exactly would you get key input from the world class? (So far I have my world class extending a jpanel and implementing a keylistener. In the constructor i addKeyListener(this). I also have these methods since they are auto implemented: public void keyPressed(KeyEvent e) { if (e.getKeyCode() == KeyEvent.VK_W) System.out.println("Hi"); } public void keyReleased(KeyEvent e) {} public void keyTyped(KeyEvent e) {} However this does not seem to work?

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  • Programming style question on how to code functions

    - by shawnjan
    Hey all! So, I was just coding a bit today, and I realized that I don't have much consistency when it comes to a coding style when programming functions. One of my main concerns is whether or not its proper to code it so that you check that the input of the user is valid OUTSIDE of the function, or just throw the values passed by the user into the function and check if the values are valid in there. Let me sketch an example: I have a function that lists hosts based on an environment, and I want to be able to split the environment into chunks of hosts. So an example of the usage is this: listhosts -e testenv -s 2 1 This will get all the hosts from the "testenv", split it up into two parts, and it is displaying part one. In my code, I have a function that you pass it in a list, and it returns a list of lists based on you parameters for splitting. BUT, before I pass it a list, I first verify the parameters in my MAIN during the getops process, so in the main I check to make sure there are no negatives passed by the user, I make sure the user didnt request to split into say, 4 parts, but asking to display part 5 (which would not be valid), etc. tl;dr: Would you check the validity of a users input the flow of you're MAIN class, or would you do a check in your function itself, and either return a valid response in the case of valid input, or return NULL in the case of invalid input? Obviously both methods work, I'm just interested to hear from experts as to which approach is better :) Thanks for any comments and suggestions you guys have!

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  • Recommend me an architecture for this Facebook application

    - by andybaird
    Firstly, this question is subjective. There is not a right answer for this question and it really depends on what works for you. I'm hoping to use this thread as a breeding ground for ideas. I hope this is acceptable in this medium. I'm working on building a Facebook app that will be replacing an already popular app that gets ~50k hits a day. The original app is using a very typical LAMP setup with help from some Zend libraries for database layer extraction. For the most part the app worked well, except to solve a lot of issues I ended up fragmenting tables to speed things up. As a result, I couldn't do a lot of things with the app that I wanted to (namely any processing using aggregate data that needed to be returned quickly) So I'm starting to design plans for the next version of this application, and I have a whole bunch of new and cool features that I know would choke my current setup. I'm looking for technological recommendations of data storage methods that scale well. The database does not necessarily need to be relational, simple key/value storage would suffice (although at present time I know little to nothing about KV stores) What's your recommendation? How would you tackle this? I'd like to take a completely free approach to this -- although I am most familiar and comfortable using PHP, I want to leave all technical options open.

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  • converting a timestring to a duration

    - by radman
    Hi, At the moment I am trying to read in a timestring formatted and create a duration from that. I am currently trying to use the boost date_time time_duration class to read and store the value. boost date_time provides a method time_duration duration_from_string(std::string) that allows a time_duration to be created from a time string and it accepts strings formatted appropriately ("[-]h[h][:mm][:ss][.fff]".). Now this method works fine if you use a correctly formatted time string. However if you submit something invalid like "ham_sandwich" or "100" then you will still be returned a time_duration that is not valid. Specifically if you try to pass it to a standard output stream then an assertion will occur. My question is: Does anyone know how to test the validity of the boost time_duration? and failing that can you suggest another method of reading a timestring and getting a duration from it? Note: I have tried the obvious testing methods that time_duration provides; is_not_a_date_time(), is_special() etc and they don't pick up that there is an issue. Using boost 1.38.0

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