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  • I just don't know what it is, tried everything, IE 7 bug

    - by Emmy
    Has anyone seen this bug? I have a sidebar with a ul nav background image for the hover state, floated right, looks great in all browsers. Then...I added another div underneath it for ad space. inside, there's an anchored image. That image tucks underneath the background image of the nav, but only in IE7 (i abandoned trying to please ie6). So I took it out of the sidebar, played with float, display,height hacks, but nothing works I can declare a large top margin with some more top padding do get it to clear but it breaks the design. i even tried creating a div called clear and put a top margin there. so it displays with this huge gap in chrome, FF, safari but this tiny space between in IE. i even tried creating a div called clear and put a top margin there. I have spent hours trying to find someone with the same problem but to no avail. Any suggestions? Here's a code snippet: <div id="leftsidebar"> <div id="leftnav"> <ul class="slidenav" id="sidenav"> <li id="overview" class="inactive"> <a href="expat.html">expat lifestyle</a> </li> <li id="tips" class="inactive"> <a href="traveltips.html">travel tips</a> </li> <li id="bts" class="inactive"> <a href="bts-mrt.html">bts/mrt</a> </li> <li id="bus" class="inactive"> <a href="bus.html">bus system</a> </li> <li id="van" class="inactive"> <a href="taxi.html">vans/taxis</a> </li> <li id="boat" class="inactive"> <a href="klong.html">boats/klong</a> </li> <li id="boat" class="inactive"> <a href="klong.html">boats/klong</a> </li> <li id="tuk" class="inactive"> <a href="tuk.html">tuk-tuks</a> </li> <li id="train" class="inactive"> <a href="train.html">trains</a> </li> <li id="airport" class="inactive"> <a href="airport.html">int'l airport</a> </li> <li id="dangers" class="inactive"> <a href="dangers.html">dangers</a> </li> <li id="fun" class="inactive"> <a href="fun.html">fun places</a> </li> <li id="shopping" class="inactive"> <a href="shopping.html">shopping</a> </li> </ul> </div> </div> <div id="store"> <a href="astore.amazon.com/ten044-20"; title="Shop WIB store"> <img src="images/WIBstore.png" height="70" width="200" border="none"/> </a> </div> the corresponding CSS: #leftsidebar { float:right; width: 210px; margin: 40px 0 0 0; padding: 0; height:1%; } #store { margin: 20px 0px 0 0px; padding: 0 10px 0 0; float: right; height: 1%; display: inline; } And an image:

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  • I want to keep the values on textbox after onchange function

    - by user1908045
    hello i have problem with this code..I want to keep the values of the textboxes when the pageload and didnt write again the values. I have two drop down list. the First one is the country when the country selected then the page load and appear the city to select but afte the pageload the values on textbox is empty. I want to keep the values of textbox when the page load. This is the code <head> <script type="text/javascript"> function Load_id() { var Count = document.getElementById("Count").value; var Count_txt = "?Count=" location = Count_txt + Count } </script> <meta charset="UTF-8"> </head> <body> <div class="main"> <div class="headers"> <table> <tr><td rowspan="2"><img alt="unipi" src="/Images/logo.jpeg" height="75" width="52"></td> <td>University</td></tr> <tr><td>Data</td></tr> </table> </div> <div class="form"> <h3>Personal</h3><br/><br/><br/> <form id="Page1" name="Page1" action="Form1Sub.php" method="Post"> <table style="width:520px;text-align:left;"> <tr><td><label>Number:</label></td> <td><input type="text" required="required" id="AM" name="AM" value=""/></td> </tr> <tr><td><label>Name:</label></td> <td><input type="text" required="required" name="Name"/></td> </tr> <?php $host="localhost"; $username=""; $password=""; $dbName="Database"; $connection = mysql_connect($host, $username, $password) or die("Couldn't Connect to the Server"); $db = mysql_select_db($dbName, $connection) or die("cannot select DataBase"); $Count = $_GET['Count']; echo "<tr><td><label>Country</label></td>\n"; $country = mysql_query("select DISTINCT Country FROM lut_country_city "); echo " <td><select id=\"Count\" name=\"cat\" onChange=\"Load_id(this)\">\n"; echo " `<option>Select Country</option>\n"; while($nt=mysql_fetch_array($country)){ $selected = ($nt["Country"] == $Count)? "SELECTED":""; echo"<option value=\"".$nt['Country']."\"". $selected." >".$nt['Country']."</option>"; } echo " </select></td></tr>\n"; echo"<tr><td><label>City:</label></td>\n"; $q2 = mysql_query("Select id,City,Country FROM lut_country_city WHERE Country = '$Count'"); echo"<td><select name=\"SelectCity\">\n"; while($row = mysql_fetch_array($q2)) { echo"<option value=\"".$row['id']."\">".$row['City']."</option>"; } echo " </select></td></tr>\n"; ?> </table> <p> <button type="submit" id="Next">Next</button> </form> <form id="form1" action="index.php"> <button id="Back" type="submit">Back</button> </form> </p> </div> </div> </body> </html>

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  • if isset PHP not working?

    - by Ellie
    Okay, Im trying to set a captcha up, However with this code in, it breaks. if(isset($_POST["captcha"])) if($_SESSION["captcha"]==$_POST["captcha"]) When i do it with out it, the page works, but the captcha is letting incorrect submits through. Parse error: syntax error, unexpected '"', expecting T_STRING or T_VARIABLE or T_NUM_STRING in /hermes/waloraweb085/b2027/moo.lutarinet/jointest.php on line 71 <?php $pagetitle = "Home"; $checkrank = 0; include ($_SERVER['DOCUMENT_ROOT'].'/header.inc.php'); ECHO <<<END <br><br> <b><center><i><u>DO NOT</u> USE YOUR NEOPETS PASSWORD OR PIN NUMBER!!!</b></i></center> <p> ?> <?php session_start() ?> <center><P><FORM ACTION="join.pro.php" enctype="multipart/form-data" METHOD=POST> <table width="393" height="188" border="0" cellpadding="0" cellspacing="0"> <td width="150">Username</td> <td width="243"><input type=text name="name" value="" size=32 maxlength=15></td> </tr> <tr> <td>Password</td> <td><input type=password name="pass1" VALUE="" maxlength=15></td> </tr> <tr> <td>Confirm Password</td> <td><input type=password name="pass2" VALUE="" size=32 maxlength=15></td> </tr> <tr> <td>Security Code (4 Diget Number)</td> <td><input type=password name="security" VALUE="" size=32 maxlength=4></td> </tr> <tr> <td>Email Address</td> <td><INPUT TYPE=text NAME="email" VALUE="" SIZE=32 maxlength=100></td> </tr> <tr> <td height="41" colspan="2" valign="middle"><p><p><center> By registering an account here you agree to all of our <A HREF="$baseurl/tos.php">Terms and Conditions</A>. You can also view our <A HREF="$baseurl/privacy.php">Privacy Policy</A>. </center></p></td> </tr> <tr><td align="center">CAPTCHA:<br> (antispam code, 3 black symbols)<br> <table><tr><td><img src="captcha.php" alt="captcha image"></td><td><input type="text" name="captcha" size="3" maxlength="3"></td></tr></table> </td></tr> <td height="27" colspan="2" valign="middle"> <center><input type=submit name=Submit value="Register"></center> </td> </table> </form> <?php if(isset($_POST["captcha"])) if($_SESSION["captcha"]==$_POST["captcha"]) { //CAPTHCA is valid; proceed the message: save to database, send by e-mail ... echo 'CAPTHCA is valid; proceed the message'; } else { echo 'CAPTHCA is not valid; ignore submission'; } ?> <?php END; include ($_SERVER['DOCUMENT_ROOT'].'/footer.inc.php'); ?> captcha.php <?php session_start(); header("Expires: Mon, 26 Jul 1997 05:00:00 GMT"); header("Last-Modified: " . gmdate("D, d M Y H:i:s") . " GMT"); header("Cache-Control: no-store, no-cache, must-revalidate"); header("Cache-Control: post-check=0, pre-check=0", false); header("Pragma: no-cache"); function _generateRandom($length=6) { $_rand_src = array( array(48,57) //digits , array(97,122) //lowercase chars // , array(65,90) //uppercase chars ); srand ((double) microtime() * 1000000); $random_string = ""; for($i=0;$i<$length;$i++){ $i1=rand(0,sizeof($_rand_src)-1); $random_string .= chr(rand($_rand_src[$i1][0],$_rand_src[$i1][1])); } return $random_string; } $im = @imagecreatefromjpeg("http://sketchedneo.com/images/sitedesigns/captcha.jpg"); $rand = _generateRandom(3); $_SESSION['captcha'] = $rand; ImageString($im, 5, 2, 2, $rand[0]." ".$rand[1]." ".$rand[2]." ", ImageColorAllocate ($im, 0, 0, 0)); $rand = _generateRandom(3); ImageString($im, 5, 2, 2, " ".$rand[0]." ".$rand[1]." ".$rand[2], ImageColorAllocate ($im, 255, 0, 0)); Header ('Content-type: image/jpeg'); imagejpeg($im,NULL,100); ImageDestroy($im); ?> Help please anyone? Line 71: if(isset($_POST["captcha"])) Line 72: if($_SESSION["captcha"]==$_POST["captcha"])

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  • The impossible inline Javascript delay/sleep

    - by trex005
    There is a JavaScript function, of which I have zero control of the code, which calls a function that I wrote. My function uses DOM to generate an iFrame, defines it's src and then appends it to another DOM element. However, before my function returns, and thus allows continued execution of the containing function, it is imperative that the iFrame be fully loaded. Here are the things that I have tried and why they do not work : 1. The SetTimeout option : 99.999% of the time, this is THE answer. As a matter of fact, in the past decade that I have been mentoring in JavaScript, I have always insisted that code could always be refactored to use this option, and never believed a scenario existed where that was not the case. Well, I finally found one! The problem is that because my function is being called inline, if the very next line is executed before my iFrame finishes loading, it totally neuters my script, and since the moment my script completes, the external script continues. A callback of sorts will not work 2. The "Do nothing" loop :This option you use while(//iFrame is not loaded){//do nothing}. In theory this would not return until the frame is loaded. The problem is that since this hogs all the resources, the iFrame never loads. This trick, although horribly unprofessional, dirty etc. will work when you just need an inline delay, but since I require an external thread to complete, it will not.In FF, after a few seconds, it pauses the script and an alert pops up stating that there is an unresponsive script. While that alert is up, the iFrame is able to load, and then my function is able to return, but having the browser frozen for 10 seconds, and then requiring the user to correctly dismiss an error is a no go. 3. The model dialogue : I was inspired by the fact that the FF popup allowed the iFrame to load while halting the execution of the function, and thinking about it, I realized that it is because the modal dialogue, is a way of halting execution yet allowing other threads to continue! Brilliant, so I decided to try other modal options. Things like alert() work beautifully! When it pops up, even if only up for 1/10th of a second, the iFrame is able to complete, and all works great. And just in case the 1/10 of a second is not sufficient, I can put the model dialogue in the while loop from solution 2, and it would ensure that the iFrame is loaded in time. Sweet right? Except for the fact that I now have to pop up a very unprofessional dialogue for the user to dismiss in order to run my script. I fought with myself about this cost/benefit of this action, but then I encountered a scenario where my code was called 10 times on a single page! Having to dismiss 10 alerts before acessing a page?! That reminds me of the late 90s script kiddie pages, and is NOT an option. 4. A gazillion other delay script out there:There are about 10 jQuery delay or sleep functions, some of them actually quite cleverly developed, but none worked. A few prototype options, and again, none I found could do it! A dozen or so other libraries and frameworks claimed they had what I needed, but alas they all conspired to give me false hope. I am convinced that since a built in model dialogue can halt execution, while allowing other threads to continue, there must be some code accessible way to do the same thing with out user input. The Code is literally thousands upon thousands of lines and is proprietary, so I wrote this little example of the problem for you to work with. It is important to note the ONLY code you are able to change is in the onlyThingYouCanChange function Test File : <html> <head> </head> </html> <body> <div id='iFrameHolder'></div> <script type='text/javascript'> function unChangeableFunction() { new_iFrame = onlyThingYouCanChange(document.getElementById('iFrameHolder')); new_iFrame_doc = (new_iFrame.contentWindow || new_iFrame.contentDocument); if(new_iFrame_doc.document)new_iFrame_doc=new_iFrame_doc.document; new_iFrame_body = new_iFrame_doc.body; if(new_iFrame_body.innerHTML != 'Loaded?') { //The world explodes!!! alert('you just blew up the world! Way to go!'); } else { alert('wow, you did it! Way to go!'); } } var iFrameLoaded = false; function onlyThingYouCanChange(objectToAppendIFrameTo) { iFrameLoaded = false; iframe=document.createElement('iframe'); iframe.onload = new Function('iFrameLoaded = true'); iframe.src = 'blank_frame.html'; //Must use an HTML doc on the server because there is a very specific DOM structure that must be maintained. objectToAppendIFrameTo.appendChild(iframe); var it = 0; while(!iFrameLoaded) //I put the limit on here so you don't { //If I was able to put some sort of delay here that paused the exicution of the script, but did not halt all other browser threads, and did not require user interaction we'd be golden! //alert('test'); //This would work if it did not require user interaction! } return iframe; } unChangeableFunction(); </script> </body> blank_frame.html : <html> <head> </head> <body style='margin:0px'>Loaded?</body> </html>

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  • Runtime error on UVa Online Judge on Erdos Number

    - by 2012 - End of the World
    I am solving the Erdos number problem from the programming challenges in JAVA. The code runs perfectly in my machine. However on the online judge it results in a runtime error. Could anyone point out the mistake i made? http://uva.onlinejudge.org/index.php?option=com_onlinejudge&Itemid=8&page=show_problem&problem=985 Here is the code import java.util.*; import java.io.*; class Main { private String inputLines[]; private String namesToBeFound[]; private String namesInEachBook[][]; private String searchItem; private boolean solnfound=false; private static final BufferedReader br =new BufferedReader(new InputStreamReader(System.in)); static String read() throws IOException { String line; while(true) { line=br.readLine(); if(line==null) break; //eof else if(line.length()==0) continue; //blank line else { line=line.trim().replaceAll("\\s+"," "); return line; } } return null; } public static void main(String args[]) throws IOException { Main ob=new Main(); int totalPapers,calcAuthors,totalScenarios; //First input number of scenarios totalScenarios=Integer.parseInt(read()); //Now start a loop for reading total number of scenarios for(int scenario=1;scenario<=totalScenarios;scenario++) { //Now read the line containing the number of papers and authors StringTokenizer line=new StringTokenizer(read()," "); totalPapers=Integer.parseInt(line.nextToken()); calcAuthors=Integer.parseInt(line.nextToken()); //Read a line containing author names along with book names ob.inputLines=new String[totalPapers]; for(int i=0;i<totalPapers;i++) ob.inputLines[i]=read(); //Read a line containing the names to be searched ob.namesToBeFound=new String[calcAuthors]; for(int i=0;i<calcAuthors;i++) ob.namesToBeFound[i]=read(); //Now generate the array ob.buildArray(); //Now search System.out.println("Scenario "+scenario); for(int i=0;i<calcAuthors;i++) { ob.searchItem=ob.namesToBeFound[i]; if(ob.searchItem.equals("Erdos, P.")) { System.out.println("Erdos, P. 0"); continue; } ob.search(ob.namesToBeFound[i],1,new ArrayList()); if(ob.solnfound==false) System.out.println(ob.searchItem+" infinity"); ob.solnfound=false; } } } private void buildArray() { String str; namesInEachBook=new String[inputLines.length][]; for(int i=0;i<inputLines.length;i++) { str=inputLines[i]; str=str.substring(0,str.indexOf(':')); str+=","; namesInEachBook[i]=new String[(countCommas(str)+1)>>1]; for(int j=0;j<namesInEachBook[i].length;j++) { str=str.trim(); namesInEachBook[i][j]=""; namesInEachBook[i][j]+=str.substring(0,str.indexOf(','))+","; str=str.substring(str.indexOf(',')+1); namesInEachBook[i][j]+=str.substring(0,str.indexOf(',')); str=str.substring(str.indexOf(',')+1); } } } private int countCommas(String s) { int num=0; for(int i=0;i<s.length();i++) if(s.charAt(i)==',') num++; return num; } private void search(String searchElem,int ernosDepth,ArrayList searchedElem) { ArrayList searchSpace=new ArrayList(); searchedElem.add(searchElem); for(int i=0;i<namesInEachBook.length;i++) for(int j=0;j<namesInEachBook[i].length;j++) { if(namesInEachBook[i][j].equals(searchElem)) //Add all authors name in this group { for(int k=0;k<namesInEachBook[i].length;k++) { if(namesInEachBook[i][k].equals("Erdos, P.")) //Found { solnfound=true; System.out.println(searchItem+" "+ernosDepth); return; } else if(searchedElem.contains(namesInEachBook[i][k]) || searchSpace.contains(namesInEachBook[i][k])) continue; searchSpace.add(namesInEachBook[i][k]); } break; } } Iterator i=searchSpace.iterator(); while(i.hasNext()) { String cSearchElem=(String)i.next(); search(cSearchElem,ernosDepth+1,searchedElem); } } }

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  • Image/"most resembling pixel" search optimization?

    - by SigTerm
    The situation: Let's say I have an image A, say, 512x512 pixels, and image B, 5x5 or 7x7 pixels. Both images are 24bit rgb, and B have 1bit alpha mask (so each pixel is either completely transparent or completely solid). I need to find within image A a pixel which (with its' neighbors) most closely resembles image B, OR the pixel that probably most closely resembles image B. Resemblance is calculated as "distance" which is sum of "distances" between non-transparent B's pixels and A's pixels divided by number of non-transparent B's pixels. Here is a sample SDL code for explanation: struct Pixel{ unsigned char b, g, r, a; }; void fillPixel(int x, int y, SDL_Surface* dst, SDL_Surface* src, int dstMaskX, int dstMaskY){ Pixel& dstPix = *((Pixel*)((char*)(dst->pixels) + sizeof(Pixel)*x + dst->pitch*y)); int xMin = x + texWidth - searchWidth; int xMax = xMin + searchWidth*2; int yMin = y + texHeight - searchHeight; int yMax = yMin + searchHeight*2; int numFilled = 0; for (int curY = yMin; curY < yMax; curY++) for (int curX = xMin; curX < xMax; curX++){ Pixel& cur = *((Pixel*)((char*)(dst->pixels) + sizeof(Pixel)*(curX & texMaskX) + dst->pitch*(curY & texMaskY))); if (cur.a != 0) numFilled++; } if (numFilled == 0){ int srcX = rand() % src->w; int srcY = rand() % src->h; dstPix = *((Pixel*)((char*)(src->pixels) + sizeof(Pixel)*srcX + src->pitch*srcY)); dstPix.a = 0xFF; return; } int storedSrcX = rand() % src->w; int storedSrcY = rand() % src->h; float lastDifference = 3.40282347e+37F; //unsigned char mask = for (int srcY = searchHeight; srcY < (src->h - searchHeight); srcY++) for (int srcX = searchWidth; srcX < (src->w - searchWidth); srcX++){ float curDifference = 0; int numPixels = 0; for (int tmpY = -searchHeight; tmpY < searchHeight; tmpY++) for(int tmpX = -searchWidth; tmpX < searchWidth; tmpX++){ Pixel& tmpSrc = *((Pixel*)((char*)(src->pixels) + sizeof(Pixel)*(srcX+tmpX) + src->pitch*(srcY+tmpY))); Pixel& tmpDst = *((Pixel*)((char*)(dst->pixels) + sizeof(Pixel)*((x + dst->w + tmpX) & dstMaskX) + dst->pitch*((y + dst->h + tmpY) & dstMaskY))); if (tmpDst.a){ numPixels++; int dr = tmpSrc.r - tmpDst.r; int dg = tmpSrc.g - tmpDst.g; int db = tmpSrc.g - tmpDst.g; curDifference += dr*dr + dg*dg + db*db; } } if (numPixels) curDifference /= (float)numPixels; if (curDifference < lastDifference){ lastDifference = curDifference; storedSrcX = srcX; storedSrcY = srcY; } } dstPix = *((Pixel*)((char*)(src->pixels) + sizeof(Pixel)*storedSrcX + src->pitch*storedSrcY)); dstPix.a = 0xFF; } This thing is supposed to be used for texture generation. Now, the question: The easiest way to do this is brute force search (which is used in example routine). But it is slow - even using GPU acceleration and dual core cpu won't make it much faster. It looks like I can't use modified binary search because of B's mask. So, how can I find desired pixel faster? Additional Info: It is allowed to use 2 cores, GPU acceleration, CUDA, and 1.5..2 gigabytes of RAM for the task. I would prefer to avoid some kind of lengthy preprocessing phase that will take 30 minutes to finish. Ideas?

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  • Php mail pulling form data from previous page

    - by Mark
    So I have a form being filled out on one php like so: <p> <label for="first_name">First Name: </label> <input type="text" size="30" name="first_name" id="first_name"/> </p> <p> <label for="last_name"> Last Name:</label> <input type="text" size="30" name="last_name" id="last_name"/> </p> <p> <label for="address_street">Street:</label> <input type="text" size="30" name="address_street" id="address_street"/> </p> <p> <label for="address_city">City:</label> <input type="text" size="30" name="address_city" id="address_city"/> </p> <p> <label for="address_state">State/Province:</label> <input type="text" size="30" name="address_state" id="address_state"/> </p> <p> <label for="email">Your e-mail: </label> <input type="text" size="30" name="email" id="email"/> </p> <p> <label for="phone">Your phone number: </label> <input type="text" size="30" name="phone" id="phone"/> </p> This is on one php page. From here, it goes to another php which part of it contains script to send a html email to recipient. Problem is, I cannot seem to get it to pull the variables even though I thought I declared them correctly and mixed them into the html correctly. <?php $first_name = $_POST['first_name']; $last_name = $_POST['last_name']; $to = "[email protected], [email protected]"; $subject = "HTML email for ALPS"; $message .= ' <html> <body> <div style="display: inline-block; width: 28%; float: left;"> <img src="http://englishintheusa.com/images/alps-logo.jpg" alt="ALPS Language School" /> </div> <div style="display: inline-block; width: 68%; float: right;"> <p style="color: #4F81BD; font-size: 20px; text-decoration: underline;">Thanks You For Your Inquiry!</p> </div> <div style="padding-left: 20px; color: #666666; font-size: 16.8px; clear: both;"> <p>Dear $first_name $last_name ,</p> </br > <p>Thank you for the following inquiry:</p> </br > </br > </br > </br > <p>****Comment goes here****</p> </br > </br > <p>We will contact you within 2 business days. Our office is open Monday-Friday, 8:30 AM - 5:00 PM Pacific Standard Time.</p> </br > <p>Thank you for your interest!</p> </br > </br > <p>Best Regards,</p> </br > </br > <p>ALPS Language School</p> </br > </br > <p>430 Broadway East</p> <p>Seattle WA 98102</p> <p>Phone: 206.720.6363</p> <p>Fax: 206. 720.1806</p> <p>Email: [email protected]</p> </div> </body> </html>'; // Always set content-type when sending HTML email $headers .= "MIME-Version: 1.0" . "\r\n"; $headers .= "Content-type:text/html;charset=UTF-8" . "\r\n"; // More headers mail($to,$subject,$message,$headers); ?> So you see where I am trying to get first_name and last_name. Well it doesn't come out correctly. Can someone help here?

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  • Javascript game with css position

    - by newb125505
    I am trying to make a very simple helicopter game in javascript and I'm currently using css positions to move the objects. but I wanted to know if there was a better/other method for moving objects (divs) when a user is pressing a button here's a code i've got so far.. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Game 2 helicopter</title> <script type="text/javascript"> function num(x){ return parseInt(x.replace(/([^0-9]+)/g,'')); } function getPos(x, y){ var inum=Math.floor(Math.random()*(y+1-x)) + x; inum=inum; return inum; } function setTop(x,y){ x.style.top = y+'px'; } function setBot(x,y){ x.style.bottom = y+'px'; } function setLeft(x,y){ x.style.left = y+'px'; } function setRight(x,y){ x.style.right = y+'px'; } function getTop(x){ return num(x.style.top); } function getBot(x){ return num(x.style.bottom); } function getLeft(x){ return num(x.style.left); } function getRight(x){ return num(x.style.right); } function moveLeft(x,y){ var heli = document.getElementById('heli'); var obj = document.getElementById('obj'); var poss = [20,120,350,400]; var r_pos = getPos(1,4); var rand_pos = poss[r_pos]; xleft = getLeft(x)-y; if(xleft>0){ xleft=xleft; } else{ xleft=800; setTop(x,rand_pos); } setLeft(x,xleft); setTimeout(function(){moveLeft(x,y)},10); checkGame(heli,obj); } var heli; var obj; function checkGame(x,y){ var obj_right = getLeft(x) + 100; var yt = getTop(y); var yb = (getTop(y)+100); if(getTop(x) >= yt && getTop(x) <= yb && obj_right==getLeft(y)){ endGame(); } } function func(){ var x = document.getElementById('heli'); var y = document.getElementById('obj'); alert(getTop(x)+' '+getTop(y)+' '+(getTop(y)+200)); } function startGame(e){ document.getElementById('park').style.display='block'; document.getElementById('newgame').style.display='none'; heli = document.getElementById('heli'); obj = document.getElementById('obj'); hp = heli.style.top; op = obj.style.top; setTop(heli,20); setLeft(heli,20); setLeft(obj,800); setTop(obj,20); moveLeft(obj,5); } function newGameLoad(){ document.getElementById('park').style.display='none'; document.getElementById('newgame').style.display='block'; } function gamePos(e){ heli = document.getElementById('heli'); obj = document.getElementById('obj'); var keynum; var keychar; var numcheck; if(window.event){ // IE keynum = e.keyCode; } else if(e.which){ // Netscape/Firefox/Opera keynum = e.which; } keychar = String.fromCharCode(keynum); // up=38 down=40 left=37 right=39 /*if(keynum==37){ //left tl=tl-20; db.style.left = tl + 'px'; } if(keynum==39){ //right //stopPos(); tl=tl+20; db.style.left = tl + 'px'; }*/ curb = getTop(heli); if(keynum==38){ //top setTop(heli,curb-10); //alert(curb+10); } if(keynum==40){ //bottom setTop(heli,curb+10); //alert(curb-10); } } function endGame(){ clearTimeout(); newGameLoad(); } </script> <style type="text/css"> .play{position:absolute;color:#fff;} #heli{background:url(http://classroomclipart.com/images/gallery/Clipart/Transportation/Helicopter/TN_00-helicopter2.jpg);width:150px;height:59px;} #obj{background:red;width:20px;height:200px;} .park{height:550px;border:5px solid brown;border-left:none;border-right:none;} #newgame{display:none;} </style> </head> <body onload="startGame();" onkeydown="gamePos(event);"> <div class="park" id="park"> <div id="heli" class="play"></div> <div id="obj" class="play"></div> </div> <input type="button" id="newgame" style="position:absolute;top:25%;left:25%;" onclick="startGame();" value="New Game" /> </body> </html>

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  • PHP Export Date range

    - by menormedia
    I have a working database export to xls but I need it to export a particular date range based on the 'closed' date. (See code below). For example, I'd like it to export all 'closed' dates for last month and/or this month (Range: Sept 1, 2012 to Sept 30, 2012 or Oct 1, 2012 to Oct 31, 2012) <?PHP //EDIT YOUR MySQL Connection Info: $DB_Server = "localhost"; //your MySQL Server $DB_Username = "root"; //your MySQL User Name $DB_Password = ""; //your MySQL Password $DB_DBName = "ost_helpdesk"; //your MySQL Database Name $DB_TBLName = "ost_ticket"; //your MySQL Table Name //$DB_TBLName, $DB_DBName, may also be commented out & passed to the browser //as parameters in a query string, so that this code may be easily reused for //any MySQL table or any MySQL database on your server //DEFINE SQL QUERY: //edit this to suit your needs $sql = "Select ticketID, name, company, subject, closed from $DB_TBLName ORDER BY closed DESC"; //Optional: print out title to top of Excel or Word file with Timestamp //for when file was generated: //set $Use_Titel = 1 to generate title, 0 not to use title $Use_Title = 1; //define date for title: EDIT this to create the time-format you need $now_date = DATE('m-d-Y'); //define title for .doc or .xls file: EDIT this if you want $title = "MDT Database Dump For Table $DB_TBLName from Database $DB_DBName on $now_date"; /* Leave the connection info below as it is: just edit the above. (Editing of code past this point recommended only for advanced users.) */ //create MySQL connection $Connect = @MYSQL_CONNECT($DB_Server, $DB_Username, $DB_Password) or DIE("Couldn't connect to MySQL:<br>" . MYSQL_ERROR() . "<br>" . MYSQL_ERRNO()); //select database $Db = @MYSQL_SELECT_DB($DB_DBName, $Connect) or DIE("Couldn't select database:<br>" . MYSQL_ERROR(). "<br>" . MYSQL_ERRNO()); //execute query $result = @MYSQL_QUERY($sql,$Connect) or DIE("Couldn't execute query:<br>" . MYSQL_ERROR(). "<br>" . MYSQL_ERRNO()); //if this parameter is included ($w=1), file returned will be in word format ('.doc') //if parameter is not included, file returned will be in excel format ('.xls') IF (ISSET($w) && ($w==1)) { $file_type = "msword"; $file_ending = "doc"; }ELSE { $file_type = "vnd.ms-excel"; $file_ending = "xls"; } //header info for browser: determines file type ('.doc' or '.xls') HEADER("Content-Type: application/$file_type"); HEADER("Content-Disposition: attachment; filename=MDT_DB_$now_date.$file_ending"); HEADER("Pragma: no-cache"); HEADER("Expires: 0"); /* Start of Formatting for Word or Excel */ IF (ISSET($w) && ($w==1)) //check for $w again { /* FORMATTING FOR WORD DOCUMENTS ('.doc') */ //create title with timestamp: IF ($Use_Title == 1) { ECHO("$title\n\n"); } //define separator (defines columns in excel & tabs in word) $sep = "\n"; //new line character WHILE($row = MYSQL_FETCH_ROW($result)) { //set_time_limit(60); // HaRa $schema_insert = ""; FOR($j=0; $j<mysql_num_fields($result);$j++) { //define field names $field_name = MYSQL_FIELD_NAME($result,$j); //will show name of fields $schema_insert .= "$field_name:\t"; IF(!ISSET($row[$j])) { $schema_insert .= "NULL".$sep; } ELSEIF ($row[$j] != "") { $schema_insert .= "$row[$j]".$sep; } ELSE { $schema_insert .= "".$sep; } } $schema_insert = STR_REPLACE($sep."$", "", $schema_insert); $schema_insert .= "\t"; PRINT(TRIM($schema_insert)); //end of each mysql row //creates line to separate data from each MySQL table row PRINT "\n----------------------------------------------------\n"; } }ELSE{ /* FORMATTING FOR EXCEL DOCUMENTS ('.xls') */ //create title with timestamp: IF ($Use_Title == 1) { ECHO("$title\n"); } //define separator (defines columns in excel & tabs in word) $sep = "\t"; //tabbed character //start of printing column names as names of MySQL fields FOR ($i = 0; $i < MYSQL_NUM_FIELDS($result); $i++) { ECHO MYSQL_FIELD_NAME($result,$i) . "\t"; } PRINT("\n"); //end of printing column names //start while loop to get data WHILE($row = MYSQL_FETCH_ROW($result)) { //set_time_limit(60); // HaRa $schema_insert = ""; FOR($j=0; $j<mysql_num_fields($result);$j++) { IF(!ISSET($row[$j])) $schema_insert .= "NULL".$sep; ELSEIF ($row[$j] != "") $schema_insert .= "$row[$j]".$sep; ELSE $schema_insert .= "".$sep; } $schema_insert = STR_REPLACE($sep."$", "", $schema_insert); //this corrects output in excel when table fields contain \n or \r //these two characters are now replaced with a space $schema_insert = PREG_REPLACE("/\r\n|\n\r|\n|\r/", " ", $schema_insert); $schema_insert .= "\t"; PRINT(TRIM($schema_insert)); PRINT "\n"; } } ?>

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  • Find the set of largest contiguous rectangles to cover multiple areas

    - by joelpt
    I'm working on a tool called Quickfort for the game Dwarf Fortress. Quickfort turns spreadsheets in csv/xls format into a series of commands for Dwarf Fortress to carry out in order to plot a "blueprint" within the game. I am currently trying to optimally solve an area-plotting problem for the 2.0 release of this tool. Consider the following "blueprint" which defines plotting commands for a 2-dimensional grid. Each cell in the grid should either be dug out ("d"), channeled ("c"), or left unplotted ("."). Any number of distinct plotting commands might be present in actual usage. . d . d c c d d d d c c . d d d . c d d d d d c . d . d d c To minimize the number of instructions that need to be sent to Dwarf Fortress, I would like to find the set of largest contiguous rectangles that can be formed to completely cover, or "plot", all of the plottable cells. To be valid, all of a given rectangle's cells must contain the same command. This is a faster approach than Quickfort 1.0 took: plotting every cell individually as a 1x1 rectangle. This video shows the performance difference between the two versions. For the above blueprint, the solution looks like this: . 9 . 0 3 2 8 1 1 1 3 2 . 1 1 1 . 2 7 1 1 1 4 2 . 6 . 5 4 2 Each same-numbered rectangle above denotes a contiguous rectangle. The largest rectangles take precedence over smaller rectangles that could also be formed in their areas. The order of the numbering/rectangles is unimportant. My current approach is iterative. In each iteration, I build a list of the largest rectangles that could be formed from each of the grid's plottable cells by extending in all 4 directions from the cell. After sorting the list largest first, I begin with the largest rectangle found, mark its underlying cells as "plotted", and record the rectangle in a list. Before plotting each rectangle, its underlying cells are checked to ensure they are not yet plotted (overlapping a previous plot). We then start again, finding the largest remaining rectangles that can be formed and plotting them until all cells have been plotted as part of some rectangle. I consider this approach slightly more optimized than a dumb brute-force search, but I am wasting a lot of cycles (re)calculating cells' largest rectangles and checking underlying cells' states. Currently, this rectangle-discovery routine takes the lion's share of the total runtime of the tool, especially for large blueprints. I have sacrificed some accuracy for the sake of speed by only considering rectangles from cells which appear to form a rectangle's corner (determined using some neighboring-cell heuristics which aren't always correct). As a result of this 'optimization', my current code doesn't actually generate the above solution correctly, but it's close enough. More broadly, I consider the goal of largest-rectangles-first to be a "good enough" approach for this application. However I observe that if the goal is instead to find the minimum set (fewest number) of rectangles to completely cover multiple areas, the solution would look like this instead: . 3 . 5 6 8 1 3 4 5 6 8 . 3 4 5 . 8 2 3 4 5 7 8 . 3 . 5 7 8 This second goal actually represents a more optimal solution to the problem, as fewer rectangles usually means fewer commands sent to Dwarf Fortress. However, this approach strikes me as closer to NP-Hard, based on my limited math knowledge. Watch the video if you'd like to better understand the overall strategy; I have not addressed other aspects of Quickfort's process, such as finding the shortest cursor-path that plots all rectangles. Possibly there is a solution to this problem that coherently combines these multiple strategies. Help of any form would be appreciated.

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  • OpenGL texture shifted somewhat to the left when applied to a quad

    - by user308226
    I'm a bit new to OpenGL and I've been having a problem with using textures. The texture seems to load fine, but when I run the program, the texture displays shifted a couple pixels to the left, with the section cut off by the shift appearing on the right side. I don't know if the problem here is in the my TGA loader or if it's the way I'm applying the texture to the quad. Here is the loader: #include "texture.h" #include <iostream> GLubyte uncompressedheader[12] = {0,0, 2,0,0,0,0,0,0,0,0,0}; GLubyte compressedheader[12] = {0,0,10,0,0,0,0,0,0,0,0,0}; TGA::TGA() { } //Private loading function called by LoadTGA. Loads uncompressed TGA files //Returns: TRUE on success, FALSE on failure bool TGA::LoadCompressedTGA(char *filename,ifstream &texturestream) { return false; } bool TGA::LoadUncompressedTGA(char *filename,ifstream &texturestream) { cout << "G position status:" << texturestream.tellg() << endl; texturestream.read((char*)header, sizeof(header)); //read 6 bytes into the file to get the tga header width = (GLuint)header[1] * 256 + (GLuint)header[0]; //read and calculate width and save height = (GLuint)header[3] * 256 + (GLuint)header[2]; //read and calculate height and save bpp = (GLuint)header[4]; //read bpp and save cout << bpp << endl; if((width <= 0) || (height <= 0) || ((bpp != 24) && (bpp !=32))) //check to make sure the height, width, and bpp are valid { return false; } if(bpp == 24) { type = GL_RGB; } else { type = GL_RGBA; } imagesize = ((bpp/8) * width * height); //determine size in bytes of the image cout << imagesize << endl; imagedata = new GLubyte[imagesize]; //allocate memory for our imagedata variable texturestream.read((char*)imagedata,imagesize); //read according the the size of the image and save into imagedata for(GLuint cswap = 0; cswap < (GLuint)imagesize; cswap += (bpp/8)) //loop through and reverse the tga's BGR format to RGB { imagedata[cswap] ^= imagedata[cswap+2] ^= //1st Byte XOR 3rd Byte XOR 1st Byte XOR 3rd Byte imagedata[cswap] ^= imagedata[cswap+2]; } texturestream.close(); //close ifstream because we're done with it cout << "image loaded" << endl; glGenTextures(1, &texID); // Generate OpenGL texture IDs glBindTexture(GL_TEXTURE_2D, texID); // Bind Our Texture glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Linear Filtered glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, type, width, height, 0, type, GL_UNSIGNED_BYTE, imagedata); delete imagedata; return true; } //Public loading function for TGA images. Opens TGA file and determines //its type, if any, then loads it and calls the appropriate function. //Returns: TRUE on success, FALSE on failure bool TGA::loadTGA(char *filename) { cout << width << endl; ifstream texturestream; texturestream.open(filename,ios::binary); texturestream.read((char*)header,sizeof(header)); //read 6 bytes into the file, its the header. //if it matches the uncompressed header's first 6 bytes, load it as uncompressed LoadUncompressedTGA(filename,texturestream); return true; } GLubyte* TGA::getImageData() { return imagedata; } GLuint& TGA::getTexID() { return texID; } And here's the quad: void Square::show() { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture.texID); //Move to offset glTranslatef( x, y, 0 ); //Start quad glBegin( GL_QUADS ); //Set color to white glColor4f( 1.0, 1.0, 1.0, 1.0 ); //Draw square glTexCoord2f(0.0f, 0.0f); glVertex3f( 0, 0, 0 ); glTexCoord2f(1.0f, 0.0f); glVertex3f( SQUARE_WIDTH, 0, 0 ); glTexCoord2f(1.0f, 1.0f); glVertex3f( SQUARE_WIDTH, SQUARE_HEIGHT, 0 ); glTexCoord2f(0.0f, 1.0f); glVertex3f( 0, SQUARE_HEIGHT, 0 ); //End quad glEnd(); //Reset glLoadIdentity(); }

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  • How to add a 3rd level to my CSS drop down menu?

    - by Cynthia
    I have a 2-level drop down menu that looks great in all browsers. Now I want to add a 3rd level. How do I do that? Here is my HTML for the menu: <div class="nav"> <div class="navbar"> <ul class="menu"> <li><a href="#">Home</a></li> <li><a href="#">About JoyFactory</a> <ul class="sub-menu"> <li><a href="#">Who We Are</a></li> <li><a href="#">Our Education Concept</a></li> <li><a href="#">References</a></li> </ul> </li> <li><a href="#">JoyFactory Kinderkrippe</a> <ul class="sub-menu"> <li><a href="#">JoyFactory Kinderkrippe Oerlikon</a> <ul> <li><a href="#">item 1</a></li> <li><a href="#">item 2</a></li> <li><a href="#">item 3</a></li> <li><a href="#">item 4</a></li> </ul> </li> <li><a href="#">JoyFactory Kinderkrippe Seebach</a></li> </ul> </li> </ul> </div> </div> and here is my CSS: .nav { clear:both ; width:1020px ; height:55px ; background:url("images/nav-bg.png") no-repeat ; position:absolute ; top:125px ; left:-10px ; } .navbar { width:1000px ; height:50px ; margin:auto ; } ul.menu { margin-left:0 ; padding-left:0 ; list-style-type:none ; } .menu li { display:inline ; float:left ; height:50px ; margin:0 6px ; } .menu li a { font-family:'MyriadPro-SemiboldCond' ; font-size:24px ; color:#ffffff ; text-decoration:none ; height:50px ; line-height:50px ; padding:0px 10px ; } .menu li:hover, .menu li:hover a { background:#ffd322 ; color:#e32a0e ; } .sub-menu { position:absolute ; float:none ; padding:0 ; top:50px ; z-index:9999 ; background:#ffd322 ; margin-left:0 ; padding-left:0 ; } .sub-menu li { display:none ; min-width:175px !important ; margin: 0 !important; padding: 0 !important; } .sub-menu li a, .current-menu-parent .sub-menu li a { display:block ; background:#ffd322 ; font-family:arial,helvetica,sans-serif ; font-size:16px ; padding:0 10px ; border-top:1px solid #f37f10 ; border-left:none ; } .sub-menu li a:hover, .menu li.current-menu-parent .sub-menu li.current-menu-item a { background:#f37f10 } .menu li:hover li { float: none; display:block; clear: both; } Any help would be most appreciated! Many thanks :)

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  • How to properly override Drupal imagecache presets

    - by volocuga
    Say I need to override defaul presets, provided by Ubercart module. This is what I wrote: function config_imagecache() { $presets = array( array( 'presetname' => 'product', 'actions' => array( array( 'action' => 'imagecache_crop', 'data' => array('width' => 300, 'height' => ''), 'weight' => 0, 'module' => 'imagecache', ), array( 'action' => 'canvasactions_canvas2file', 'data' => array('xpos' => 'center', 'ypos' => 'center', 'path' => 'actions/pad_300_300.gif', 'dimensions' => 'background',), 'weight' => 1, 'module' => 'imagecache_canvasactions', ), ), ), array( 'presetname' => 'uc_thumbnail', 'actions' => array( array( 'action' => 'imagecache_scale', 'data' => array('width' => 55, 'height' => 55, 'upscale' => 0), 'weight' => 0, 'module' => 'imagecache', ), array( 'action' => 'canvasactions_canvas2file', 'data' => array('xpos' => 'center','ypos' => 'center', 'path' => 'actions/pad_60_60.gif','dimensions' => 'background'), 'weight' => 1, 'module' => 'imagecache_canvasactions', ), ), ), array( 'presetname' => 'product_full', 'actions' => array( array( 'action' => 'imagecache_scale', 'data' => array('width' => 600, 'height' => 600, 'upscale' => 0), 'weight' => 0, 'module' => 'imagecache', ), ), ), array( 'presetname' => 'product_list', 'actions' => array( array( 'action' => 'imagecache_scale', 'data' => array('width' => 100, 'height' => 100, 'upscale' => 0), 'weight' => 0, 'module' => 'imagecache', ), array( 'action' => 'canvasactions_canvas2file', 'data' => array('xpos' => 'center', 'ypos' => 'center', 'path' => 'actions/pad_100_100.jpg','dimensions' => 'background',), 'weight' => 1, 'module' => 'imagecache_canvasactions', ), ), ), array( 'presetname' => 'uc_category', 'actions' => array( array( 'action' => 'imagecache_scale', 'data' => array('width' => 100, 'height' => 100, 'upscale' => 0), 'weight' => 0, 'module' => 'imagecache', ), array( 'action' => 'canvasactions_canvas2file', 'data' => array('xpos' => 'center', 'ypos' => 'center', 'path' => 'actions/pad_100_100.gif', 'dimensions' => 'background',), 'weight' => 1, 'module' => 'imagecache_canvasactions', ), ), ), array( 'presetname' => 'cart', 'actions' => array( array( 'action' => 'imagecache_scale', 'data' => array('width' => 50, 'height' => 50, 'upscale' => 0), 'weight' => 0, 'module' => 'imagecache', ), array( 'action' => 'canvasactions_canvas2file', 'data' => array('xpos' => 'center', 'ypos' => 'center', 'path' => 'actions/pad_60_60.gif', 'dimensions' => 'background',), 'weight' => 1, 'module' => 'imagecache_canvasactions', ), ), ), ); foreach ($presets as $preset) { drupal_write_record('imagecache_preset', $preset); foreach ($preset['actions'] as $action) { $action['presetid'] = $preset['presetid']; drupal_write_record('imagecache_action', $action); } } imagecache_presets(true); cache_clear_all('imagecache:presets', 'cache'); } I can see in imagecache UI the settings was applied, but really images disappeared at all. Nothing works now. Where is the mistake?

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  • Hover image - part of forms appears untill hover another How?

    - by Mac
    Im trying to make part of my form/questionnaire appears when hover on image and stay active untill hover another image next to it. and repeat it on 7 images. Of course I need the cheched checkboxes to stay after they'll be hidden so you can come back to them by hover the image and for ex. correct answers and so on.. I was using a j code: <script type="text/javascript"> $("#Oobj51").hover(function(){ $('#Oobj58').show(); },function(){ $('#Oobj58').hide(); }); </script> it works to another elements on my page but not to the form. how can i do it maybe with css class or another j code. Thanks! Parts of html: (let's say I want to hover on "Oobj56" and make "Oobj58" appears and stay as I said before...) <div id="Oobj56"> <button type="submit" class="przed6" onmouseover="this.className='po6'" onmouseout="this.className='przed6'" /> </div> <div id="Oobj57"> <button type="submit" class="przed7" onmouseover="this.className='po7'" onmouseout="this.className='przed7'" /> </div> <div id="Oobj60"> <form action="mailto:" method="post" enctype="text/plain"> <div id="Oobj59"> <input type="text" input size="8" name="imie" placeholder="imie"> <input type="text" input size="11" name="numer" placeholder="numer telefonu"> <br><br> <select name="miasto"> <option selected="Miasto">Miasto</option> <option>Wroclaw</option> <option>Warszawa</option> <option>Kraków</option> <option>Trójmiasto</option> <option>Poznan</option> <option>Szczecin</option> <option>Torun</option> <option>Lódz</option> <option>Bydgoszcz</option> <option>Lublin</option> <option>Katowice</option> </select> <select name="wiek"> <option selected="selected">Wiek</option> <option> <15 </option> <option>15-19</option> <option>20-24</option> <option>25-29</option> <option>30-34</option> <option>35-39</option> <option>40-44</option> <option>45-49</option> <option>50-54</option> <option>55-59</option> <option>60-64</option> <option>65-69</option> <option>70-74</option> <option> >75 </option> </select> <select name="plec"> <option selected="selected">Plec</option> <option>Mezczyzna</option> <option>Kobieta</option> </select></div> <div id="Oobj58"> <script language="JavaScript"> function toggle(source) { checkboxes = document.getElementsByName('sport'); for(var i=0, n=checkboxes.length;i<n;i++) { checkboxes[i].checked = source.checked; } } </script> <input type="checkbox" onClick="toggle(this)" /><br> <input type="checkbox" name="sport" value="gym" />silownia<br /> <input type="checkbox" name="sport" value="fitness" />fitness<br /> <input type="checkbox" name="sport" value="noga" />pilka nozna<br /> <input type="checkbox" name="sport" value="kosz" />koszykówka<br /> <input type="checkbox" name="sport" value="siata" />siatkówka<br /> <input type="checkbox" name="sport" value="ameryka" />football amerykanski<br /> <input type="checkbox" name="sport" value="konie" />jezdziectwo konne<br /> <input type="checkbox" name="sport" value="basen" />basen/sporty wodne<br /> <input type="checkbox" name="sport" value="zima" />sporty zimowe<br /> </div> <div id="Oobj15"> <input type="submit" style="font-family: Open Sans;" value="Wyslij" class="wyslij" /> </div></form> </div>

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  • Trying to draw textured triangles on device fails, but the emulator works. Why?

    - by Dinedal
    I have a series of OpenGL-ES calls that properly render a triangle and texture it with alpha blending on the emulator (2.0.1). When I fire up the same code on an actual device (Droid 2.0.1), all I get are white squares. This suggests to me that the textures aren't loading, but I can't figure out why they aren't loading. All of my textures are 32-bit PNGs with alpha channels, under res/raw so they aren't optimized per the sdk docs. Here's how I am loading my textures: private void loadGLTexture(GL10 gl, Context context, int reasource_id, int texture_id) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), reasource_id, sBitmapOptions); //Generate one texture pointer... gl.glGenTextures(1, textures, texture_id); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[texture_id]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } Here's how I am rendering the texture: //Clear gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); //Enable vertex buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); //Push transformation matrix gl.glPushMatrix(); //Transformation matrices gl.glTranslatef(x, y, 0.0f); gl.glScalef(scalefactor, scalefactor, 0.0f); gl.glColor4f(1.0f,1.0f,1.0f,1.0f); //Bind the texture gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[textureid]); //Draw the vertices as triangles gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Pop the matrix back to where we left it gl.glPopMatrix(); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); And here are the options I have enabled: gl.glShadeModel(GL10.GL_SMOOTH); //Enable Smooth Shading gl.glEnable(GL10.GL_DEPTH_TEST); //Enables Depth Testing gl.glDepthFunc(GL10.GL_LEQUAL); //The Type Of Depth Testing To Do gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA,GL10.GL_ONE_MINUS_SRC_ALPHA); Edit: I just tried supplying a BitmapOptions to the BitmapFactory.decodeResource() call, but this doesn't seem to fix the issue, despite manually setting the same preferredconfig, density, and targetdensity. Edit2: As requested, here is a screenshot of the emulator working. The underlaying triangles are shown with a circle texture rendered onto it, the transparency is working because you can see the black background. Here is a shot of what the droid does with the exact same code on it: Edit3: Here are my BitmapOptions, updated the call above with how I am now calling the BitmapFactory, still the same results as below: sBitmapOptions.inPreferredConfig = Bitmap.Config.RGB_565; sBitmapOptions.inDensity = 160; sBitmapOptions.inTargetDensity = 160; sBitmapOptions.inScreenDensity = 160; sBitmapOptions.inDither = false; sBitmapOptions.inSampleSize = 1; sBitmapOptions.inScaled = false; Here are my vertices, texture coords, and indices: /** The initial vertex definition */ private static final float vertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f }; /** The initial texture coordinates (u, v) */ private static final float texture[] = { //Mapping coordinates for the vertices 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; /** The initial indices definition */ private static final byte indices[] = { //Faces definition 0,1,3, 0,3,2 }; Is there anyway to dump the contents of the texture once it's been loaded into OpenGL ES? Maybe I can compare the emulator's loaded texture with the actual device's loaded texture? I did try with a different texture (the default android icon) and again, it works fine for the emulator but fails to render on the actual phone. Edit4: Tried switching around when I do texture loading. No luck. Tried using a constant offset of 0 to glGenTextures, no change. Is there something that I'm using that the emulator supports that the actual phone does not? Edit5: Per Ryan below, I resized my texture from 200x200 to 256x256, and the issue was NOT resolved. Edit: As requested, added the calls to glVertexPointer and glTexCoordPointer above. Also, here is the initialization of vertexBuffer, textureBuffer, and indexBuffer: ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(texture.length * 4); byteBuf.order(ByteOrder.nativeOrder()); textureBuffer = byteBuf.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); loadGLTextures(gl, this.context);

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  • IE 8 Automatically Closing <header> tag

    - by djthoms
    Background I am currently working on the final QA of a responsive website and I'm having an issue with IE 8 and IE 7. My client deals with government contracting so their website needs to be compatible with IE 8 and IE 7. I am using Modernizr with html5shiv built in. I am loading Modernizr in the footer of a WordPress theme that was custom built for this project. I'm not missing a doctype or any other obvious code. I am using the following scripts, all of which are loaded in the footer of WordPress: jQuery 1.10.1 Modernizr 2.6.3 (click for config) respond.js 1.3.0 superfish jQuery Waypoints 2.0.3 jQuery Waypoints Sticky 2.0.3 The Situation I'm having an issue with IE 8 automatically closing a <header> tag. First, I have used two utilities to check this issue: IETester IE 11 emulated to IE 8 w/ IE 8 User agent Here is the correct output <div class="wrapper main-header"> <header class="container"> <div class="sixteen columns alpha omega"> <div class="eight columns alpha omega logo"> <a href="http://example.com"><img src="http://example.com/wp-content/uploads/2013/10/logo.png" alt="Example"></a> </div> <div class="wrapper main-navigation desktop"> <nav id="nav" class="six columns alpha omega"> ... </nav> <div class="eight columns alpha omega overlay" style="display: none;"> ... </div> <div class="two columns alpha omega menu-ss"> ... </div> </div><!-- .wrapper.main-navigation --> </div><!-- /.sixteen.columns --> </header><!--/header--> </div><!-- /.main-header --> What IE 8 is rendering: <div class="wrapper main-header"> <header class="container"></header> <div class="sixteen columns alpha omega"> <div class="eight columns alpha omega logo"> <a href="http://example.com"><img src="http://example.com/wp-content/uploads/2013/10/logo.png" alt="Example"></a> </div> <div class="wrapper main-navigation desktop"> <nav id="nav" class="six columns alpha omega"> ... </nav> <div class="eight columns alpha omega overlay" style="display: none;"> ... </div> <div class="two columns alpha omega menu-ss"> ... </div> </div><!-- .wrapper.main-navigation --> </div><!-- /.sixteen.columns --> </header><//header><!--/header--> </div><!-- /.main-header --> What I have Tried Loading html5shiv with IE conditional in the <head> Loading Modernizr in the <head> I have looked at these Stackoverflow questions/answers: html 5 tags foorter or header in ie 8 and ie 7 html5 not rendering header tags in ie IE 8 self closing tags automatically Any assistance with this is greatly appreciated! I would really really really like to finish this website over the weekend. I've been banging my head against a wall for the past few hours over this issue. Update Here are some images from browsershack to cut out the emulation. I tested the site virtually with Windows 7 and WIndows XP (IE 8 & IE 7). http://www.browserstack.com/screenshots/0d7c1d6dd22927c20495e67f07afe8934957b4d1

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  • My application crashing Please help me out.

    - by kiran kumar
    My Application get crashing ... its loading data of all the cities... and when i click its displaying my detailed view controller.... when iam getting back from my controller... and selecting another city my application get crashed.. Please help me out. To get idea i am pasting my code. #import "CityNameViewController.h" #import "Cities.h" #import "XMLParser.h" #import "PartyTemperature_AppDelegate.h" #import "CityEventViewController.h" @implementation CityNameViewController //@synthesize aCities; @synthesize appDelegate; @synthesize currentIndex; @synthesize aCities; /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { // Custom initialization } return self; } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; self.title=@"Cities"; appDelegate=(PartyTemperature_AppDelegate *)[[UIApplication sharedApplication]delegate]; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [appDelegate.cityListArray count]; } - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return 95.0f; } - (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath { cell.accessoryType=UITableViewCellAccessoryDisclosureIndicator; cell.textLabel.textColor = [[[UIColor alloc] initWithRed:0.2 green:0.2 blue:0.6 alpha:1] autorelease]; cell.detailTextLabel.textColor = [UIColor blackColor]; cell.detailTextLabel.font=[UIFont systemFontOfSize:10]; if (indexPath.row %2 == 1) { cell.backgroundColor = [[[UIColor alloc] initWithRed:0.87f green:0.87f blue:0.87f alpha:1.0f] autorelease]; } else { cell.backgroundColor = [[[UIColor alloc] initWithRed:0.97f green:0.97f blue:0.97f alpha:1.0f] autorelease]; } } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; cell.selectionStyle= UITableViewCellSelectionStyleBlue; // cell.accessoryType=UITableViewCellAccessoryDisclosureIndicator; cell.backgroundColor=[UIColor blueColor]; } // aCities=[appDelegate.cityListArray objectAtIndex:indexPath.row]; // cell.textLabel.text=aCities.city_Name; cell.textLabel.text=[[appDelegate.cityListArray objectAtIndex:indexPath.row]city_Name]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{ //http://compliantbox.com/party_temperature/citysearch.php?city=Amsterdam&latitude=52.366125&longitude=4.899171 NSString *url; aCities=[appDelegate.cityListArray objectAtIndex:indexPath.row]; if ([appDelegate.cityListArray count]>0){ url=@"http://compliantbox.com/party_temperature/citysearch.php?city="; url=[url stringByAppendingString:aCities.city_Name]; url=[url stringByAppendingString:@"&latitude=52.366125&longitude=4.899171"]; NSLog(@"url value is %@",url); [self parseCityName:[[NSURL alloc]initWithString:url]]; } } -(void)parseCityName:(NSURL *)url{ NSXMLParser *xmlParser=[[NSXMLParser alloc]initWithContentsOfURL:url]; XMLParser *parser=[[XMLParser alloc] initXMLParser]; [xmlParser setDelegate:parser]; BOOL success; success=[xmlParser parse]; if (success) { NSLog(@"Sucessfully parsed"); CityEventViewController *cityEventViewController=[[CityEventViewController alloc]initWithNibName:@"CityEventViewController" bundle:nil]; cityEventViewController.index=currentIndex; [self.navigationController pushViewController:cityEventViewController animated:YES]; [cityEventViewController release]; cityEventViewController=nil; } else { NSLog(@"Try it Idoit"); UIAlertView *alert=[[UIAlertView alloc] initWithTitle:@"Alert!" message:@"Event Not In Radius" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; } } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [aCities release]; [super dealloc]; } @end And the error is * Terminating app due to uncaught exception 'NSRangeException', reason: ' -[NSMutableArray objectAtIndex:]: index 1 beyond bounds for empty array' ** Call stack at first throw:

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  • Windows Phone 7: Making ListBox items change dynamically

    - by Chad La Guardia
    I am working on creating a Windows Phone app that will play a series of sound clips selected from a list. I am using the MVVM (Model View View-Model) Design pattern and have designed a model for my data, along with a view model for my page. Here is what the XAML for the ListBox looks like: <ListBox x:Name="MediaListBox" Margin="0,0,-12,0" ItemsSource="{Binding Media}" SelectionChanged="MediaListBox_SelectionChanged" HorizontalContentAlignment="Stretch" VerticalContentAlignment="Stretch"> <ListBox.ItemTemplate > <DataTemplate> <StackPanel Margin="0,0,0,17" Width="432" Orientation="Horizontal"> <Image Source="../Media/Images/play.png" /> <StackPanel > <TextBlock Text="{Binding Title}" TextWrapping="Wrap" Style="{StaticResource PhoneTextExtraLargeStyle}"/> <TextBlock Text="{Binding ShortDescription}" TextWrapping="Wrap" Margin="12,-6,12,0" Visibility="{Binding ShortDescriptionVisibility}" Style="{StaticResource PhoneTextSubtleStyle}"/> <TextBlock Text="{Binding LongDescription}" TextWrapping="Wrap" Visibility="{Binding LongDescriptionVisibility}" /> <StackPanel> <Slider HorizontalContentAlignment="Stretch" VerticalContentAlignment="Stretch" Visibility="{Binding LongDescriptionVisibility}" ValueChanged="Slider_ValueChanged" LargeChange="0.25" SmallChange="0.05" /> </StackPanel> </StackPanel> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> My question is this: I want to be able to expand and collapse part of the items in the ListBox. As you can see, I have a binding for the visibility. That binding is coming from the MediaModel. However, when I change this property in the ObservableCollection, the page is not updated to reflect this. The ViewModel for this page looks like this: public class ListenPageViewModel : INotifyPropertyChanged { public ListenPageViewModel() { this.Media = new ObservableCollection<MediaModel>; } /// <summary> /// A collection for MediaModel objects. /// </summary> public ObservableCollection<MediaModel> Media { get; private set; } public bool IsDataLoaded { get; private set; } /// <summary> /// Creates and adds the media to their respective collections. /// </summary> public void LoadData() { this.Media.Clear(); this.Media.Add(new MediaModel() { Title = "Media 1", ShortDescription = "Short here.", LongDescription = "Long here.", MediaSource = "/Media/test.mp3", LongDescriptionVisibility = Visibility.Collapsed, ShortDescriptionVisibility = Visibility.Visible }); this.Media.Add(new MediaModel() { Title = "Media 2", ShortDescription = "Short here.", LongDescription = "Long here.", MediaSource = "/Media/test2.mp3", LongDescriptionVisibility = Visibility.Collapsed, ShortDescriptionVisibility = Visibility.Visible }); this.IsDataLoaded = true; } public event PropertyChangedEventHandler PropertyChanged; private void NotifyPropertyChanged(String propertyName) { PropertyChangedEventHandler handler = PropertyChanged; if (null != handler) { handler(this, new PropertyChangedEventArgs(propertyName)); } } } The bindings work correctly and I am seeing the data displayed; however, when I change the properties, the list does not update. I believe that this may be because when I change things inside the observable collection, the property changed event is not firing. What can I do to remedy this? I have poked around for some info on this, but many of the tutorials don't cover this kind of behavior. Any help would be greatly appreciated! Thanks Edit: As requested, I have added the MediaModel code: public class MediaModel : INotifyPropertyChanged { public string Title { get; set; } public string ShortDescription { get; set; } public string LongDescription { get; set; } public string MediaSource { get; set; } public Visibility LongDescriptionVisibility { get; set; } public Visibility ShortDescriptionVisibility { get; set; } public MediaModel() { } public MediaModel(string Title, string ShortDescription, string LongDescription, string MediaSource, Visibility LongDescriptionVisibility, Visibility ShortDescriptionVisibility) { this.Title = Title; this.ShortDescription = ShortDescription; this.LongDescription = LongDescription; this.MediaSource = MediaSource; this.LongDescriptionVisibility = LongDescriptionVisibility; this.ShortDescriptionVisibility = ShortDescriptionVisibility; } public event PropertyChangedEventHandler PropertyChanged; private void NotifyPropertyChanged(String propertyName) { PropertyChangedEventHandler handler = PropertyChanged; if (null != handler) { handler(this, new PropertyChangedEventArgs(propertyName)); } } } Originally, I did not have this class implement the INotifyPropertyChanged. I did this to see if it would solve the problem. I was hoping this could just be a data object.

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  • Adding java source (.java files) to test jar in Maven

    - by user320550
    Hi all, I'm making use of my pom.xml and am was able to generate the jar for src/main/java (say app.jar) as well as for src/test/java (say app-test.jar). I was also able to include my java sources as part of the app.jar (i.e. have both my .class as well as my .java files in the jar). However for my app-test.jar, i'm not able to include my .java files in it. This is my pom.xml: <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd"> <modelVersion>4.0.0</modelVersion> <groupId>com.mycompany.app</groupId> <artifactId>my-app</artifactId> <version>1.0-SNAPSHOT</version> <packaging>jar</packaging> <name>my-app</name> <url>http://maven.apache.org</url> <properties> <project.build.sourceEncoding>UTF-8</project.build.sourceEncoding> </properties> <dependencies> <dependency> <groupId>junit</groupId> <artifactId>junit</artifactId> <version>3.8.1</version> <scope>test</scope> </dependency> </dependencies> <build> <resources> <resource> <directory>src/main/java</directory> </resource> </resources> <plugins> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-jar-plugin</artifactId> <version>2.3.1</version> <executions> <execution> <phase>package</phase> <goals> <goal>test-jar</goal> </goals> <configuration> <includes> <include>src/test/java</include> </includes> </configuration> </execution> </executions> </plugin> </plugins> </build> </project> Any help would be appreciated. Thanks. Update on post on Whaley's suggestion: Tried the maven-antrun-plugin, but rt now after running mvn package all i'm getting inside my tests.jar is the META-INF folder. .java and .class are not getting included: This is the part of the pom.xml <build> <resources> <resource> <directory>src/main/java</directory> </resource> </resources> <plugins> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-jar-plugin</artifactId> <executions> <execution> <phase>package</phase> <goals> <goal>test-jar</goal> </goals> <configuration> <includes> <include>src/test/java</include> </includes> </configuration> </execution> </executions> </plugin> <plugin> <artifactId>maven-antrun-plugin</artifactId> <executions> <execution> <id>${project.artifactId}-include-sources</id> <phase>process-resources</phase> <goals> <goal>run</goal> </goals> <configuration> <tasks> <copy todir="${project.build.testOutputDirectory}"> <fileset dir="${project.build.testSourceDirectory}"/> </copy> </tasks> </configuration> </execution> </executions> </plugin> </plugins> </build> Thanks.

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  • Form Submitting Incorrect Information to MySQL Database

    - by ThatMacLad
    I've created a form that submits data to a MySQL database but the Date, Time, Year and Month fields constantly revert to the exact same date (1st January 1970) despite the fact that when I submit the information to the database the form displays the current date, time etc to me. I've already set it so that the time and date fields automatically display the current time and date. Could someone please help me with this. Form: <html> <head> <title>Blog | New Post</title> <link rel="stylesheet" href="css/newposts.css" type="text/css" /> </head> <body> <div class="new-form"> <div class="header"> <a href="edit.php"><img src="images/edit-home-button.png"></a> </div> <div class="form-bg"> <?php if (isset($_POST['submit'])) { $month = htmlspecialchars(strip_tags($_POST['month'])); $date = htmlspecialchars(strip_tags($_POST['date'])); $year = htmlspecialchars(strip_tags($_POST['year'])); $time = htmlspecialchars(strip_tags($_POST['time'])); $title = htmlspecialchars(strip_tags($_POST['title'])); $entry = $_POST['entry']; $timestamp = strtotime($month . " " . $date . " " . $year . " " . $time); $entry = nl2br($entry); if (!get_magic_quotes_gpc()) { $title = addslashes($title); $entry = addslashes($entry); } mysql_connect ('localhost', 'root', 'root') ; mysql_select_db ('tmlblog'); $sql = "INSERT INTO php_blog (timestamp,title,entry) VALUES ('$timestamp','$title','$entry')"; $result = mysql_query($sql) or print("Can't insert into table php_blog.<br />" . $sql . "<br />" . mysql_error()); if ($result != false) { print "<p class=\"success\">Your entry has successfully been entered into the blog. </p>"; } mysql_close(); } ?> <?php $current_month = date("F"); $current_date = date("d"); $current_year = date("Y"); $current_time = date("H:i"); ?> <form method="post" action="<?php echo $_SERVER['PHP_SELF']; ?>"> <input class="field" type="text" name="date" id="date" size="2" value="<?php echo $current_month; ?>" /> <input class="field" type="text" name="date" id="date" size="2" value="<?php echo $current_date; ?>" /> <input class="field" type="text" name="date" id="date" size="2" value="<?php echo $current_year; ?>" /> <input type="text" name="time" id="time" size="5"value="<?php echo $current_time; ?>" /> <input class="field2" type="text" id="title" value="Title Goes Here." name="title" size="40" /> <textarea class="textarea" cols="80" rows="20" name="entry" id="entry" class="field2"></textarea> <input class="field" type="submit" name="submit" id="submit" value="Submit"> </form> </div> </div> </div> <div class="bottom"></div> </body> </html>

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  • C++ Program performs better when piped

    - by ET1 Nerd
    I haven't done any programming in a decade. I wanted to get back into it, so I made this little pointless program as practice. The easiest way to describe what it does is with output of my --help codeblock: ./prng_bench --help ./prng_bench: usage: ./prng_bench $N $B [$T] This program will generate an N digit base(B) random number until all N digits are the same. Once a repeating N digit base(B) number is found, the following statistics are displayed: -Decimal value of all N digits. -Time & number of tries taken to randomly find. Optionally, this process is repeated T times. When running multiple repititions, averages for all N digit base(B) numbers are displayed at the end, as well as total time and total tries. My "problem" is that when the problem is "easy", say a 3 digit base 10 number, and I have it do a large number of passes the "total time" is less when piped to grep. ie: command ; command |grep took : ./prng_bench 3 10 999999 ; ./prng_bench 3 10 999999|grep took .... Pass# 999999: All 3 base(10) digits = 3 base(10). Time: 0.00005 secs. Tries: 23 It took 191.86701 secs & 99947208 tries to find 999999 repeating 3 digit base(10) numbers. An average of 0.00019 secs & 99 tries was needed to find each one. It took 159.32355 secs & 99947208 tries to find 999999 repeating 3 digit base(10) numbers. If I run the same command many times w/o grep time is always VERY close. I'm using srand(1234) for now, to test. The code between my calls to clock_gettime() for start and stop do not involve any stream manipulation, which would obviously affect time. I realize this is an exercise in futility, but I'd like to know why it behaves this way. Below is heart of the program. Here's a link to the full source on DB if anybody wants to compile and test. https://www.dropbox.com/s/6olqnnjf3unkm2m/prng_bench.cpp clock_gettime() requires -lrt. for (int pass_num=1; pass_num<=passes; pass_num++) { //Executes $passes # of times. clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &temp_time); //get time start_time = timetodouble(temp_time); //convert time to double, store as start_time for(i=1, tries=0; i!=0; tries++) { //loops until 'comparison for' fully completes. counts reps as 'tries'. <------------ for (i=0; i<Ndigits; i++) //Move forward through array. | results[i]=(rand()%base); //assign random num of base to element (digit). | /*for (i=0; i<Ndigits; i++) //---Debug Lines--------------- | std::cout<<" "<<results[i]; //---a LOT of output.---------- | std::cout << "\n"; //---Comment/decoment to disable/enable.*/ // | for (i=Ndigits-1; i>0 && results[i]==results[0]; i--); //Move through array, != element breaks & i!=0, new digits drawn. -| } //If all are equal i will be 0, nested for condition satisfied. -| clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &temp_time); //get time draw_time = (timetodouble(temp_time) - start_time); //convert time to dbl, subtract start_time, set draw_time to diff. total_time += draw_time; //add time for this pass to total. total_tries += tries; //add tries for this pass to total. /*Formated output for each pass: Pass# ---: All -- base(--) digits = -- base(10) Time: ----.---- secs. Tries: ----- (LINE) */ std::cout<<"Pass# "<<std::setw(width_pass)<<pass_num<<": All "<<Ndigits<<" base("<<base<<") digits = " <<std::setw(width_base)<<results[0]<<" base(10). Time: "<<std::setw(width_time)<<draw_time <<" secs. Tries: "<<tries<<"\n"; } if(passes==1) return 0; //No need for totals and averages of 1 pass. /* It took ----.---- secs & ------ tries to find --- repeating -- digit base(--) numbers. (LINE) An average of ---.---- secs & ---- tries was needed to find each one. (LINE)(LINE) */ std::cout<<"It took "<<total_time<<" secs & "<<total_tries<<" tries to find " <<passes<<" repeating "<<Ndigits<<" digit base("<<base<<") numbers.\n" <<"An average of "<<total_time/passes<<" secs & "<<total_tries/passes <<" tries was needed to find each one. \n\n"; return 0;

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  • Rails: Problem with routes and special Action.

    - by Newbie
    Hello! Sorry for this question but I can't find my error! In my Project I have my model called "team". A User can create a "team" or a "contest". The difference between this both is, that contest requires more data than a normal team. So I created the columns in my team table. Well... I also created a new view called create_contest.html.erb : <h1>New team content</h1> <% form_for @team, :url => { :action => 'create_content' } do |f| %> <%= f.error_messages %> <p> <%= f.label :name %><br /> <%= f.text_field :name %> </p> <p> <%= f.label :description %><br /> <%= f.text_area :description %> </p> <p> <%= f.label :url %><br /> <%= f.text_fiels :url %> </p> <p> <%= f.label :contact_name %><br /> <%= f.text_fiels :contact_name %> </p> <p> <%= f.submit 'Create' %> </p> <% end %> In my teams_controller, I created following functions: def new_contest end def create_contest if @can_create @team = Team.new(params[:team]) @team.user_id = current_user.id respond_to do |format| if @team.save format.html { redirect_to(@team, :notice => 'Contest was successfully created.') } format.xml { render :xml => @team, :status => :created, :location => @team } else format.html { render :action => "new" } format.xml { render :xml => @team.errors, :status => :unprocessable_entity } end end else redirect_back_or_default('/') end end Now, I want on my teams/new.html.erb a link to "new_contest.html.erb". So I did: <%= link_to 'click here for new contest!', new_contest_team_path %> When I go to the /teams/new.html.erb page, I get following error: undefined local variable or method `new_contest_team_path' for #<ActionView::Base:0x16fc4f7> So I changed in my routes.rb, map.resources :teams to map.resources :teams, :member=>{:new_contest => :get} Now I get following error: new_contest_team_url failed to generate from {:controller=>"teams", :action=>"new_contest"} - you may have ambiguous routes, or you may need to supply additional parameters for this route. content_url has the following required parameters: ["teams", :id, "new_contest"] - are they all satisfied? I don't think adding :member => {...} is the right way doing this. So, can you tell me what to do? I want to have an URL like /teams/new-contest or something. My next question: what to do (after fixing the first problem), to validate presentence of all fields for new_contest.html.erb? In my normal new.html.erb, a user does not need all the data. But in new_contest.html.erb he does. Is there a way to make a validates_presence_of only for one action (in this case new_contest)? UPDATE: Now, I removed my :member part from my routes.rb and wrote: map.new_contest '/teams/contest/new', :controller => 'teams', :action => 'new_contest' Now, clicking on my link, it redirects me to /teams/contest/new - like I wanted - but I get another error called: Called id for nil, which would mistakenly be 4 -- if you really wanted the id of nil, use object_id I think this error is cause of @team at <% form_for @team, :url => { :action => 'create_content_team' } do |f| %> What to do for solving this error?

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  • How to stop rendering invisible faces

    - by TheMorfeus
    I am making a voxel-based game, and for needs of it, i am creating a block rendering engine. Point is, that i need to generate lots of cubes. Every time i render more than 16x16x16 chunk of theese blocks, my FPS is dropped down hardly, because it renders all 6 faces of all of theese cubes. THat's 24 576 quads, and i dont want that. So, my question is, How to stop rendering vertices(or quads) that are not visible, and therefore increase performance of my game? Here is class for rendering of a block: public void renderBlock(int posx, int posy, int posz) { try{ //t.bind(); glEnable(GL_CULL_FACE); glCullFace(GL_BACK);// or even GL_FRONT_AND_BACK */); glPushMatrix(); GL11.glTranslatef((2*posx+0.5f),(2*posy+0.5f),(2*posz+0.5f)); // Move Right 1.5 Units And Into The Screen 6.0 GL11.glRotatef(rquad,1.0f,1.0f,1.0f); glBegin(GL_QUADS); // Draw A Quad GL11.glColor3f(0.5f, 0.4f, 0.4f); // Set The Color To Green GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f, 1f,-1f); // Top Right Of The Quad (Top) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f, 1f,-1f); // Top Left Of The Quad (Top) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f, 1f, 1f); // Bottom Left Of The Quad (Top) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f, 1f, 1f); // Bottom Right Of The Quad (Top) //GL11.glColor3f(1.2f,0.5f,0.9f); // Set The Color To Orange GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f,-1f, 1f); // Top Right Of The Quad (Bottom) GL11.glTexCoord2f(0,1); GL11.glVertex3f(-1f,-1f, 1f); // Top Left Of The Quad (Bottom) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f,-1f,-1f); // Bottom Left Of The Quad (Bottom) GL11.glTexCoord2f(1,0); GL11.glVertex3f( 1f,-1f,-1f); // Bottom Right Of The Quad (Bottom) //GL11.glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f, 1f, 1f); // Top Right Of The Quad (Front) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f, 1f, 1f); // Top Left Of The Quad (Front) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f,-1f, 1f); // Bottom Left Of The Quad (Front) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f,-1f, 1f); // Bottom Right Of The Quad (Front) //GL11.glColor3f(1f,0.5f,0.0f); // Set The Color To Yellow GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f,-1f,-1f); // Bottom Left Of The Quad (Back) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f,-1f,-1f); // Bottom Right Of The Quad (Back) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f, 1f,-1f); // Top Right Of The Quad (Back) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f, 1f,-1f); // Top Left Of The Quad (Back) //GL11.glColor3f(0.0f,0.0f,0.3f); // Set The Color To Blue GL11.glTexCoord2f(0,1); GL11.glVertex3f(-1f, 1f, 1f); // Top Right Of The Quad (Left) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f, 1f,-1f); // Top Left Of The Quad (Left) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f,-1f,-1f); // Bottom Left Of The Quad (Left) GL11.glTexCoord2f(0,0); GL11.glVertex3f(-1f,-1f, 1f); // Bottom Right Of The Quad (Left) //GL11.glColor3f(0.5f,0.0f,0.5f); // Set The Color To Violet GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f, 1f,-1f); // Top Right Of The Quad (Right) GL11.glTexCoord2f(1,0); GL11.glVertex3f( 1f, 1f, 1f); // Top Left Of The Quad (Right) GL11.glTexCoord2f(1,1); GL11.glVertex3f( 1f,-1f, 1f); // Bottom Left Of The Quad (Right) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f,-1f,-1f); // Bottom Right Of The Quad (Right) //rquad+=0.0001f; glEnd(); glPopMatrix(); }catch(NullPointerException t){t.printStackTrace(); System.out.println("rendering block failed");} } Here is code that renders them: private void render() { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT|GL11.GL_DEPTH_BUFFER_BIT); for(int y=0; y<32; y++){ for(int x=0; x<16; x++){ for(int z=0; z<16; z++) { b.renderBlock(x, y, z); } } } }

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  • Sending mail from html through php will return to php page. It should be in the same contact form. How to do it?

    - by Ershad
    Hi, I have a html page with all images and other text. Below i have the contact form. i am new to php. I have used php to send mail. But when i click on send button,it is going to backend.php. And i have a blank page. What i need is it should in the same page. I have done some javascript to show and hide div's. With this i am showing a thank u msg in the same page. But i dont want to redirect browser to show it is going to backend.php.TO be in the same page i have redirected php to another window. My code is - backend.php <?php if($_POST['message']) { $body = "Name: ".$_POST['name']; $body .= "<br>Email: ".$_POST['email']; $body .= "<br>Phone/Mobile: ".$_POST['phone'] $body .= "<br>Address: ".$_POST['address'] $body .= "<br>Message: ".$_POST['msg'] if(mail("[email protected]","Subjects",$body)) echo 'true'; else echo 'false;'; } ?> form code - <form onsubmit="return validateFormOnSubmit(this)" action="backend.php" method="post" target="_blank"> <table align="left"> <tbody> <tr> <td align="left"><label for="name">Enter your name:</label> <label style="color:red;display:none;font-size:18px;" Id="namestar">*</label></td> </tr> <tr><td align="left"><input Id="name" name="name" style="width:515px;" size="35" maxlength="50" type="text"></td></tr> <tr ><td height="12px"/></tr> <tr> <td align="left"><label for="email">Email Address:</label> <label style="color:red;display:none;font-size:18px;" Id="emailstar">*</label></td> </tr> <tr><td align="left"><input Id="email" name="email" style="width:515px;" type="text"></td></tr> <tr><td height="12px"/></tr> <tr> <td align="left"><label for="phone">Phone/Mobile:</label><label style="color:red;font-size:18px;display:none;" Id="phonestar">*</label></td> </tr> <tr><td align="left"><input Id="phone" name="phone" style="width:515px;" type="text"></td></tr> <tr><td height="12px"/></tr> <tr> <td align="left"><label for="address">Your Address:</label><label style="color:red;font-size:18px;display:none;" Id="addressstar">*</label></td> </tr> <tr><td align="left"><input id="address" name="address" style="width:515px;" type="text"></td></tr> <tr><td height="12px"/></tr> <tr> <td align="left"><label for="msg">Enter Your Comments / Suggestions / Enquiries</label><label style="color:red;font-size:18px;display:none;" Id="messagestar">*</label></td> </tr> <tr><td align="left"><textarea id="msg" name="msg" style="width:515px;height:100px;" type="text"></textarea></td></tr> <tr><td height="12px"/></tr> <tr> <td align="right"><table align="left"> <tbody> <tr > <td style="width:160px;"/> <td style="width:250px;" ><label Id="mandatory" style="display:none;color:red;" >* Mandatory fields</label></td> <td ><input type="submit" name="send" value="send" /></td><td > <input type="reset" name="reset" value="reset" onclick="resetAll()" /></td></tr> </tbody> </table> </td> </tr> </tbody> </table>

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  • Cant update table in using isset

    - by Ali Munandar
    I have a table called settings, when I would change or enter data into the form it did not change the data in the table. In addition on form an image upload file is not running, There may be the wrong code below. <div class="maintitle">Site Settings</div> <?php $act=isset($_GET['act'])?$_GET['act']:""; if($act=='sub'){ $name=isset($_POST['site'])?$_POST['site']:""; $keys=isset($_POST['keywords'])?$_POST['keywords']:""; $desc=isset($_POST['descrp'])?$_POST['descrp']:""; $email=isset($_POST['email'])?$_POST['email']:""; $fbpage=isset($_POST['fbpage'])?$_POST['fbpage']:""; $twitter=isset($_POST['twitter'])?$_POST['twitter']:""; $gplus=isset($_POST['gplus'])?$_POST['gplus']:""; $disclaimer=isset($_POST['disclaimer'])?$_POST['disclaimer']:""; $template=isset($_POST['template'])?$_POST['template']:""; mysql_query("UPDATE settings SET site='$name',keywords='$keys',descrp='$desc',email='$email',fbpage='$fbpage',twitter='$twitter',gplus='$gplus',disclaimer='$disclaimer',template='$template' WHERE id=1"); if($_FILES["file"]["name"]!=''){ move_uploaded_file($_FILES["file"]["tmp_name"], "../images/logo.png"); }?> <div class="infomsgbox">Settings updated successfully.</div> <?php } $q=mysql_query("select * from settings where id=1"); $s=mysql_fetch_assoc($q); ?> <div class="box"> <div class="inbox"> <!--form--> <form action="index.php?act=sub" method="post" enctype="multipart/form-data"> <label class="artlbl">Site Name</label> <div class="formdiv"> <input type="text" name='site' value='<?php echo $s['name']?>'/> </div> <label class="artlbl">Logo (264px x 85px)</label> <div class="formdiv"> <input type='file' class="file" name='file'/> </div> <div class="clear"></div> <label class="artlbl">Meta Keywords (Separated by Commas)</label> <div class="formdiv"> <textarea name='keywords' cols=40 rows=5 ><?php echo $s['keywords']?></textarea> </div> <label class="artlbl">Meta Description</label> <div class="formdiv"> <textarea name='descrp' cols=40 rows=5 ><?php echo $s['descrp']?></textarea> </div> <label class="artlbl">Email</label> <div class="formdiv"> <input type="text" name='email' value='<?php echo $s['email']?>'/> </div> <label class="artlbl">Facebook Fan Page</label> <div class="formdiv"> <input type="text" name='fbpage' value='<?php echo $s['fbpage']?>'/> </div> <label class="artlbl">Twitter URL</label> <div class="formdiv"> <input type="text" name='twitter' value='<?php echo $s['twitter']?>'/> </div> <label class="artlbl">Google+ URL</label> <div class="formdiv"> <input type="text" name='gplus' value='<?php echo $s['gplus']?>'/> </div> <label class="artlbl">Site Disclaimer</label> <div class="formdiv"> <textarea name='disclaimer' cols=40 rows=5 ><?php echo $s['disclaimer']?></textarea> </div> <label class="artlbl">Template</label> <div class="formdiv"> <select name="template" id="template"> <option value="<?php echo $s['template'];?>"><?php echo ucfirst($s['template']);?></option> <?php foreach(glob('../templates/*', GLOB_ONLYDIR) as $dir) { $TemplateDir = substr($dir, 13); $TemplateName = ucfirst($TemplateDir) ?> <option value="<?php echo $TemplateDir;?>"><?php echo $TemplateName;?></option> <?php }?> </select> </div> <div class="clear"></div> </br> <div class="formdiv"> <div class="sbutton"><input type="submit" id="submit" value="Update Site Settings"/></div> </div> </form> </div> </div><!--box--> Maybe someone can help me Related to this.

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