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  • Displaying large file in JTextArea.

    - by Sathish Gopal
    Hi All, I'm currently working in Swing UI Assignment. This work involves showing large file content in JTextArea. The file size can be as large as 2 GB. My initial idea is to lazily load content from the file, say 1 MB of content will be shown to the user. As the user scrolls i will retrieve the next 1 MB of content to be shown. All these operation will be happening in background thread (Swing Worker). I looked at the JTextArea API, the method insert takes String and int(position of the insert) as the parameter. This will suffice, but i'm worried about performance, because the content (1 MB at a time) retrieved will have to be converted to String object. Is there any other work around or any other alternative/better solution for this.

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  • How to clear a bean field with Stripes.

    - by Davoink
    In a JSP I have the following field: <stripes:text name="email"/> This field is in my action bean(snippet): public class CreateClaim implements ActionBean { private String email; public void setEmail(String email) { this.email = email; } public String getEmail() { return email; } public Resolution alc(){ email = "poodle"; return new ForwardResolution("aForward.jsp"); } } In the alc() methos I am setting email to be null. But when the pages renders the value of the email field is exactly as it was entered originally. Is there a way of clearing this field once and event has triggered? Cheers Dave

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  • Difference between null==object and object==null

    - by priyank.mp
    Hi I would like to know diff between the above comparisons? I am getting null pointer exception when I check object.getItems() == null. But if I change it to null == object.getItems(), it workes fine. I did look into this http://stackoverflow.com/questions/2938476/what-is-the-difference-between-null-object-and-objectnull-closed But I didnt get satisfactory answer.

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  • Representing game states in Tic Tac Toe

    - by dacman
    The goal of the assignment that I'm currently working on for my Data Structures class is to create a of Quantum Tic Tac Toe with an AI that plays to win. Currently, I'm having a bit of trouble finding the most efficient way to represent states. Overview of current Structure: AbstractGame Has and manages AbstractPlayers (game.nextPlayer() returns next player by int ID) Has and intializes AbstractBoard at the beginning of the game Has a GameTree (Complete if called in initialization, incomplete otherwise) AbstractBoard Has a State, a Dimension, and a Parent Game Is a mediator between Player and State, (Translates States from collections of rows to a Point representation Is a StateConsumer AbstractPlayer Is a State Producer Has a ConcreteEvaluationStrategy to evaluate the current board StateTransveralPool Precomputes possible transversals of "3-states". Stores them in a HashMap, where the Set contains nextStates for a given "3-state" State Contains 3 Sets -- a Set of X-Moves, O-Moves, and the Board Each Integer in the set is a Row. These Integer values can be used to get the next row-state from the StateTransversalPool SO, the principle is Each row can be represented by the binary numbers 000-111, where 0 implies an open space and 1 implies a closed space. So, for an incomplete TTT board: From the Set<Integer> board perspective: X_X R1 might be: 101 OO_ R2 might be: 110 X_X R3 might be: 101, where 1 is an open space, and 0 is a closed space From the Set<Integer> xMoves perspective: X_X R1 might be: 101 OO_ R2 might be: 000 X_X R3 might be: 101, where 1 is an X and 0 is not From the Set<Integer> oMoves perspective: X_X R1 might be: 000 OO_ R2 might be: 110 X_X R3 might be: 000, where 1 is an O and 0 is not Then we see that x{R1,R2,R3} & o{R1,R2,R3} = board{R1,R2,R3} The problem is quickly generating next states for the GameTree. If I have player Max (x) with board{R1,R2,R3}, then getting the next row-states for R1, R2, and R3 is simple.. Set<Integer> R1nextStates = StateTransversalPool.get(R1); The problem is that I have to combine each one of those states with R1 and R2. Is there a better data structure besides Set that I could use? Is there a more efficient approach in general? I've also found Point<-State mediation cumbersome. Is there another approach that I could try there? Thanks! Here is the code for my ConcretePlayer class. It might help explain how players produce new states via moves, using the StateProducer (which might need to become StateFactory or StateBuilder). public class ConcretePlayerGeneric extends AbstractPlayer { @Override public BinaryState makeMove() { // Given a move and the current state, produce a new state Point playerMove = super.strategy.evaluate(this); BinaryState currentState = super.getInGame().getBoard().getState(); return StateProducer.getState(this, playerMove, currentState); } } EDIT: I'm starting with normal TTT and moving to Quantum TTT. Given the framework, it should be as simple as creating several new Concrete classes and tweaking some things.

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  • Adding an HTTP Header to the request in a servlet filter

    - by Mason
    I'm integrating with an existing servlet that pulls some properties out of the HTTP header. Basically, I'm implementing an interface that doesn't have access to the actual request, it just has access to a map of k-v for the HTTP headers. I need to pass in a request parameter. The plan is to use a servlet filter to go from parameter to header value but of course the HttpServletRequest object doesn't have an addHeader() method. Any ideas?

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  • Space-based architecture?

    - by rcampbell
    One chapter in Pragmatic Programmer recommends looking at a blackboard/space-based architecture + a rules engine as a more flexible alternative to a traditional workflow system. The project I'm working on currently uses a workflow engine, but I'd like to evaluate alternatives. I really feel like a SBA would be a better solution to our business problems, but I'm worried about a total lack of community support/user base/venders/options. JavaSpaces is dead, and the JINI spin-off Apache River seems to be on life support. SemiSpace looks perfect, but it's a one-man show. The only viable solution seems to be GigaSpaces. I'd like to hear your thoughts on space based architecture and any experiences you've had with real world implementations.

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  • How to allow anonymous login in org.apache.ftpserver?

    - by ablmf
    I wrote a little code like this to start an ftp server embedded in my application. It's based on apache ftpserver I found that anonymous user could not login. Client keeps get 530. Do I have add a configure file for ftp? I can not find any API to create a User to add to UserManger. private void start_ftp() throws FtpException { FtpServerFactory serverFactory = new FtpServerFactory(); ListenerFactory factory = new ListenerFactory(); // set the port of the listener factory.setPort(DEF_FTP_PORT); // replace the default listener serverFactory.addListener("default", factory.createListener()); Ftplet fl = new MyFtplet(); Map<String, Ftplet> map_ftplest = new LinkedHashMap<String, Ftplet>(); map_ftplest.put("default", fl); serverFactory.setFtplets(map_ftplest); UserManagerFactory u_factory = new PropertiesUserManagerFactory(); UserManager u_manager = u_factory.createUserManager(); //u_manager. Boolean b = u_manager.doesExist("anonymous"); serverFactory.setUserManager(u_manager); // start the server server = serverFactory.createServer(); server.start(); }

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  • XStream or Simple

    - by Adeel Ansari
    I need to decide on which one to use. My case is pretty simple. I need to convert a simple POJO/Bean to XML, and then back. Nothing special. One thing I am looking for is it should include the parent properties as well. Best would be if it can work on super type, which can be just a marker interface. If anyone can compare these two with cons and pros, and which thing is missing in which one. I know that XStream supports JSON too, thats a plus. But Simple looked simpler in a glance, if we set JSON aside. Whats the future of Simple in terms of development and community? XStream is quite popular I believe, even the word, "XStream", hit many threads on SO. Thanks.

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  • How to get IzPack tocheck for an existing version of the software?

    - by bguiz
    Hi, I have an application for which we use IzPack to create the installer. The installer is working fine in its current state, however, I need to add functionality that enables it to check whether an existing version of the software has been installed. I understand IzPack supports this out of the box using its CheckedHelloPanel, unfortunately that only works for Windows, as it appears to depend on the windows registry. Is there a way to configure IzPack such that it is able to detect existing installations? I need to be able to detect whether there is one and merely display a message notifying the user... Bonus points for how to give the user the option to trigger the uninstaller of the existing installation. Assume that the software will only be installed using the new installer IzPack only: please do not suggest alternatives, as we cannot change that now If you suggest using <validator>, please include a code sample of the validator class, because I have considered this, but don't know where to start

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  • Reading string value from Excel with HSSF but it's double

    - by egaga
    Hi, I'm using HSSF-POI for reading excel data. The problem is I have values in a cell that look like a number but really are strings. If I look at the format cell in Excel, it says the type is "text". Still the HSSF Cell thinks it's numeric. How can I get the value as a string? If I try to use cell.getRichStringValue, I get exception; if cell.toString, it's not the exact same value as in Excel sheet. Thanks! edit: until this gets resolved, I'll use new BigDecimal(cell.getNumericCellValue()).toString()

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  • Accessing selected node of richfaces tree from Javascript

    - by kazanaki
    Hello This should be a very simple question. I have a richfaces tree that is rendered using JSF. When the user clicks on a node I want a javascript function to run. Nothing more nothing less. No redirects, no re-submit, no-rerender, no Ajax. Just plain old Javascript. I have seen the onselected attribute of the tree and it indeed fires a Javascript method. But of course I want to know which node was clicked. Here is what I have so far <head> <script type="text/javascript"> function documentClicked(nodeRef) { alert("Node is "+nodeRef); } </script> </head> <rich:tree switchType="client" value="#{ajaxDocumentTree.rootNode}" var="document" onselected="documentClicked()" > <rich:treeNode iconLeaf="../images/tree/doc.gif" icon="../images/tree/doc.gif"> <h:outputText value="#{doc.friendlyName}" /> </rich:treeNode> But this does not work because nodeRef is undefined. I expected that the first argument of the callback would be the selected node but this is not the case. So the question is this: How do I fire a Javascript function with the selected node from a richfaces tree?

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  • Object Slicing, Is it advantage ?

    - by harigm
    Object slicing is some thing that object looses some of its attributes or functions when a child class is assigned to base class. Some thing like Class A{ } Class B extends A{ } Class SomeClass{ A a = new A(); B b = new B(); // Some where if might happen like this */ a = b; (Object slicing happens) } Do we say Object slicing is any beneficial in any ways? If yes, can any one please tell me how object slicing be a helpful in development and where it might be helpful?

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  • Regarding jdbc Realm

    - by Priyanka
    I want to do login using form based authentication. i have been followed all steps for creating jdbc realm but run time error is coming. error is like-SEVERE: SEC1111: Cannot load group for JDBC realm user [pqr]. WARNING: Web login failed: Login failed: javax.security.auth.login.LoginException: Security Exception

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  • controlling threads flow

    - by owca
    I had a task to write simple game simulating two players picking up 1-3 matches one after another until the pile is gone. I managed to do it for computer choosing random value of matches but now I'd like to go further and allow humans to play the game. Here's what I already have : http://paste.pocoo.org/show/201761/ Class Player is a computer player, and PlayerMan should be human being. Problem is, that thread of PlayerMan should wait until proper value of matches is given but I cannot make it work this way. Logic is as follows: thread runs until matches equals to zero. If player number is correct at the moment function pickMatches() is called. After decreasing number of matches on table, thread should wait and another thread should be notified. I know I must use wait() and notify() but I can't place them right. Class Shared keeps the value of current player, and also amount of matches. public void suspendThread() { suspended = true; } public void resumeThread() { suspended = false; } @Override public void run(){ int matches=1; int which = 0; int tmp=0; Shared data = this.selectData(); String name = this.returnName(); int number = this.getNumber(); while(data.getMatches() != 0){ while(!suspended){ try{ which = data.getCurrent(); if(number == which){ matches = pickMatches(); tmp = data.getMatches() - matches; data.setMatches(tmp, number); if(data.getMatches() == 0){ System.out.println(" "+ name+" takes "+matches+" matches."); System.out.println("Winner is player: "+name); stop(); } System.out.println(" "+ name+" takes "+matches+" matches."); if(number != 0){ data.setCurrent(0); } else{ data.setCurrent(1); } } this.suspendThread(); notifyAll(); wait(); }catch(InterruptedException exc) {} } } } @Override synchronized public int pickMatches(){ Scanner scanner = new Scanner(System.in); int n = 0; Shared data = this.selectData(); System.out.println("Choose amount of matches (from 1 to 3): "); if(data.getMatches() == 1){ System.out.println("There's only 1 match left !"); while(n != 1){ n = scanner.nextInt(); } } else{ do{ n = scanner.nextInt(); } while(n <= 1 && n >= 3); } return n; } }

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  • Cannot capture TouchEvent.UP in Blackberry

    - by Nandu
    I am working on a Scrollable Image field.I am handling TouchEvent.DOWN mTouchEvent.MOVE,TouchEvent.UP. Somehow control never goes to TouchEvent.UP section.How to capture the UP event. I have to findout the start and end points of the drag. My Code looks like this.. if (event == TouchEvent.DOWN && touchEvent.isValid()) { _xTouch = touchEvent.getX(1); _yTouch = touchEvent.getY(1); } else if(event == TouchEvent.UP && touchEvent.isValid()) { int x = touchEvent.getX(1); int y = touchEvent.getY(1); } else if (event == TouchEvent.MOVE && touchEvent.isValid()) { boolean result = scrollImage((touchEvent.getX(1) - _xTouch), (touchEvent.getY(1) - _yTouch)); _xTouch = touchEvent.getX(1); _yTouch = touchEvent.getY(1); //If scrolling occurred, consume the touch event. if (result) { return true; } else { return false; } } Thanks in advance.

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  • How to create an aspect on class, that is not a bean using Spring AOP?

    - by Ula Krukar
    Hello, I work on an legacy application, where Spring AOP (namely ProxyFactoryBean) is used. I need to add an aspect around a method of a certain class. This class is not a bean however. The AspecjJ pointcut expression would be like this: execution(* xyz.package.Class.method()) I created a MethodInterceptor and AspectJExpressionPointcut, but I don't know how make those two work together. EDIT: I do not have source code for this class, it is a 3rd party library. The instances of this class are not created by me, neither in source code, nor in spring configuration as beans. It is used internally by the library. Any help appreciated.

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  • Limiting one of each Runnable type in ExecutorService queue.

    - by Andrew
    I have an Executors.newFixedThreadPool(1) that I send several different tasks to (all implementing Runnable), and they get queued up and run sequentially correct? What is the best way to only allow one of each task to be either running or queued up at one time? I want to ignore all tasks sent to the ExecutorService that are already in the queue.

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