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  • Send emails in a non-interactive way in OS X

    - by flow
    I am using Mail.app in OS X 10.7. In a text file I have a list with 500 different email addresses, extracted from my address book, each one in a different line. I would like to send some christmas. So I prepared a text template and I would like to send same text in an email to each recipient, just to each one. So I wonder if using some scripting this could be done in a non-interactive way in OS X. In Linux I think this could be done using "mutt".

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  • Can't reach only certain websites from my Wifi (with macbook and iphone)

    - by trampj
    I can't access certain websites neither from my macbook nor from my iphone when connected to my Wifi. The same website can be opened from another windows computer connected to the same Wifi. This is what happens when I try to ping it: PING ilpost.it (151.1.175.113): 56 data bytes Request timeout for icmp_seq 0 Request timeout for icmp_seq 1 Request timeout for icmp_seq 2 ... And when I try to traceroute it: host-001:~ j$ traceroute www.ilpost.it traceroute to ilpost.it (151.1.175.113), 64 hops max, 52 byte packets 1 vodafonedslrouter (192.168.1.1) 2.965 ms 0.743 ms 0.745 ms 2 * 2.96.54.77.rev.vodafone.pt (77.54.96.2) 12.076 ms 10.871 ms 3 77.41.30.213.rev.vodafone.pt (213.30.41.77) 14.145 ms 10.693 ms 11.960 ms 4 85.205.11.49 (85.205.11.49) 9.658 ms 8.946 ms 9.085 ms 5 85.205.13.105 (85.205.13.105) 57.497 ms 57.621 ms 48.080 ms 6 188.111.129.17 (188.111.129.17) 49.483 ms 51.338 ms 48.852 ms 7 85.205.25.174 (85.205.25.174) 47.891 ms 49.219 ms 47.821 ms 8 * * * 9 * * * 10 * * * 11 * * * I've flushed my DNS cache but nothing changed. This is quite dramatic as it seems to depend on 85.205.25.174 hop and don't know how to avoid it. Any suggestions? I add that 3 days ago everything worked fine. Then it has stopped.

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  • Can't reach only certain websites from my Wifi (with macbook and iphone)

    - by mellin
    I can't access certain websites neither from my macbook nor from my iphone when connected to my Wifi. The same website can be opened from another windows computer connected to the same Wifi. This is what happens when I try to ping it: PING ilpost.it (151.1.175.113): 56 data bytes Request timeout for icmp_seq 0 Request timeout for icmp_seq 1 Request timeout for icmp_seq 2 ... And when I try to traceroute it: host-001:~ j$ traceroute www.ilpost.it traceroute to ilpost.it (151.1.175.113), 64 hops max, 52 byte packets 1 vodafonedslrouter (192.168.1.1) 2.965 ms 0.743 ms 0.745 ms 2 * 2.96.54.77.rev.vodafone.pt (77.54.96.2) 12.076 ms 10.871 ms 3 77.41.30.213.rev.vodafone.pt (213.30.41.77) 14.145 ms 10.693 ms 11.960 ms 4 85.205.11.49 (85.205.11.49) 9.658 ms 8.946 ms 9.085 ms 5 85.205.13.105 (85.205.13.105) 57.497 ms 57.621 ms 48.080 ms 6 188.111.129.17 (188.111.129.17) 49.483 ms 51.338 ms 48.852 ms 7 85.205.25.174 (85.205.25.174) 47.891 ms 49.219 ms 47.821 ms 8 * * * 9 * * * 10 * * * 11 * * * I've flushed my DNS cache but nothing changed. This is quite dramatic as it seems to depend on 85.205.25.174 hop and don't know how to avoid it. Any suggestions? I add that 3 days ago everything worked fine. Then it has stopped.

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  • Setting up IIS 7.5 for AD Client Certificates for iOS devices

    - by vonsch
    I am working on getting an iPad to auth to an IIS7.5 website using a local certificate mapped to a user in AD. I am not, in any sense of the word, an IIS admin. I essentially need to setup a proof of concept. I believe that this may work, but I just have no idea how to do it. What I have so far is an iPad with a user certificate installed. I have this user certificate added the correlating user account in AD. What I would like is a basic text webpage to load showing the user that it is authenticating. I would like this page to not be viewable unless it is client certificate authenticated. I don't mind doing the legwork, but I really don't know where to begin on the IIS side. Can anyone point me in the right direction?

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  • iphone basic game loop

    - by Mrigank Gupta
    I am little confused with my Opengl game loop. as I am skipping touch events some times. My game loop is some thing like this.. I have ScreenManager which draw and update all game screens who so ever has control.In update I am checking input of all screen also. if input state changes, then whichever screen has control, consume touches. EaglView draw update | | ScreenManager.draw ScreenManager.update -> handle input stack ___________ ___________ of ___________ ___________ screen ___________ ___________ Problem comes.. I am changing input state as touch begun and end methods called. but sometimes In my game loop both touchbegun/end methods get called between two updates and I am missing events. I guess approach is not good. can you guys share your approach to this problem.

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  • Bypass system sound setting objective c

    - by HiGuy Smith
    Hi. I have an app that Is supposed to play a AudioServicesPlayAlertSound(); but I've noticed on the iPod touch 1G, the sound will only play if the system sound setting is set to speaker or both. Is there a way to bypass this setting, because I know it works when the setting is not set to headphones. Also, if it is not possible, is there a way to alert the user to change this setting? I have a iPod touch 1G to test with, just incase. Wondering, HiGuy (CouleeApps)

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  • Unable to forward UITouch events to my view controller

    - by hyn
    I have a UISplitViewController setup with a custom view added as a subview of the view (UILayoutContainerView) of split view controller. I am trying to forward touch events from my custom view controller to the master and detail views, but the following (which was suggested here on another thread) seems to have no effect: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; // Do something [self.nextResponder touchesBegan:touches withEvent:event]; } (I couldn't get this formatted properly) As a result my custom view controller locks the events and all the UI underneath never has a chance to do anything. How can I get my master and detail view controllers to receive events?

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  • touches event handler for UIImageView

    - by madmik3
    I am just getting stated with iPhone development and can't seem to find the answer I am looking for what I want to do. It seems like I should be able to programmatically create a UIImageView and then set up an event handler for it's touch functions. in c# i would have something that looks like Button b = new Button(); b.Click+= my handler code right now I have this CGRect myImageRect = CGRectMake(0.0f, 0.0f, 141.0f, 151.0f); UIImageView *myImage = [[UIImageView alloc] initWithFrame:myImageRect]; myImage.userInteractionEnabled = YES; [myImage setImage:[UIImage imageNamed:@"myImage.png"]]; myImage.opaque = YES; // explicitly opaque for performance [self.view addSubview:myImage]; [myImage release]; What do I need to do to override the touch events? thanks

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  • Removing views from UIScrollView

    - by mohan
    I have two UIScrollViews that I move images between. The user can drag and forth between the scroll views. I am trying to animate the movement of the image from one scroll view to another. In -touchesMoved (handled in my UIViewController which has two custom UIScrollViews that intercept touch and sends to my UIViewController), I am trying to set the "center" of my UIImageView that is being moved. As it is moved, the image gets hidden behind the UIScrollView and not visible. How do I make it appear on top of the UIScrollView? I am able to handle the -touchesEnded properly by animating in the destination scroll view. I am also confused about -convertPoint:fromView: usage in the iPhone Programming Guide (See Chapter 3, Event Handling). If the touch coordinates are in window coordinates, to change my view (UIImageView inside a UIScrollView which is inside a UIView and inside a window) center don't I have to use -convertPoint:toView:, i.e., imageView.center = [self.view.window convertPoint:currentTouchPosition toView:imageView]; What am I missing?

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  • Can I detect if higher subview has been touched?

    - by Kevin Beimers
    I've got a big UIView that responds to touches, and it's covered with lots of little UIViews that respond differently to touches. Is it possible to touch anywhere on screen and slide around, and have each view know if it's being touched? For example, I put my finger down on the upper left and slide toward the lower right. The touchesBegan/Moved is collected by the baseView. As I pass over itemView1, itemView2, and itemView3, control passes to them. If I lift my finger while over itemView2, it performs itemView2's touchesEnded method. If I lift my finger over none of the items, it performs baseView's touchesEnded. At the moment, if I touch down on baseView, touchEnded is always baseView and the higher itemViews are ignored. Any ideas?

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  • How to reset the value of NSInterval ?

    - by srikanth rongali
    I am writing a small game. After the completion of the game we get the previous screen. So, we can play again. But problem is that the time interval (NSTime Interval)started first time while running game is still continuing. For example the time interval of my touch when I first started game is 3.0 seconds. When again I played (not quitting the application) the time interval is 3.0 seconds + interval till the present touch ? Hoe can I make it work ? Please help me with solution for my problem.

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  • How can I set icon for Mac OS X Bundle?

    - by Yakov
    Hi! I have try to set icon for my App in the xCode. In the info.plist I wrote: <key>CFBundleIconFile</key> <string>icon</string> icon is icon.icns file 57X57 in the resources. But finally bundle does not contain an icon. When I press about my app Item in the menu bar an about window appears with my icon. What's wrong? Please help. Thanx

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  • How do I detect whether a browser supports mouseover events?

    - by Damovisa
    Let's assume I have a web page which has some onmouseover javascript behaviour to drop down a menu (or something similar) Obviously, this isn't going to work on a touch device like the iPad or smartphones. How can I detect whether the browser supports hover events like onmouseover or onmouseout and the :hover pseudotag in CSS? Note: I know that if I'm concerned about this I should write it a different way, but I'm curious as to whether detection can be done. Edit: When I say, "supports hover events", I really mean, "does the browser have a meaningful representation of hover events". If the hardware supports it but the software doesn't (or vice versa), there's no meaningful representation. With the exception of some upcoming tech, I don't think any touch devices have a meaningful representation of a hover event.

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  • UISwitch text not showing on device

    - by iFloh
    Hi, I have a screen with several UISwitch controls. On my iPhone simulator this screen works correctly and The Switch text shows as On/Off. Different on my testing device (iPod Touch). Here the text seems to get lost and I only get "1" (instead of "On") and "0" (instead of "Off"). I don't know where the iPod Touch is different and why it's not showing correctly. Anyone had a similar experience? Is this a bug? Cheers

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  • Global NSMutableArray doesn't seem to be holding values

    - by diatrevolo
    I have a Cocos2D iPhone application that requires a set of CGRects overlaid on an image to detect touches within them. "Data" below is a class that holds values parsed from an XML file. "delegateEntries" is a NSMutableArray that contains several "data" objects, pulled from another NSMutableArray called "entries" that lives in the application delegate. For some strange reason, I can get at these values without problems in the init function, but further down the class in question, I try to get at these values, and the application crashes without an error message (as an example, I put in the "ccTouchBegan" method which accessess this data through the "populateFieldsForTouchedItem" method. Can anyone see why these values would not be accessible from other methods? No objects get released until dealloc. Thanks in advance! @synthesize clicked, delegate, data, image, blurImage, normalImage, arrayOfRects, delegateEntries; - (id)initWithTexture:(CCTexture2D *)aTexture { if( (self=[super initWithTexture:aTexture] )) { arrayOfRects = [[NSMutableArray alloc] init]; delegateEntries = [[NSMutableArray alloc] init]; delegate = (InteractivePIAppDelegate *)[[UIApplication sharedApplication] delegate]; delegateEntries = [delegate entries]; data = [delegateEntries objectAtIndex:0]; NSLog(@"Assigning %@", [[delegateEntries objectAtIndex:0] backgroundImage]); NSLog(@"%@ is the string", [[data sections] objectAtIndex:0]); //CGRect rect; NSLog(@"Count of array is %i", [delegateEntries count]); //collect as many items as there are XML entries for(int i=0; i<[delegateEntries count]; i++) { if([[delegateEntries objectAtIndex:i] xPos]) { NSLog(@"Found %i items", i+1); [arrayOfRects addObject:[NSValue valueWithCGRect:CGRectMake([[[delegateEntries objectAtIndex:i] xPos] floatValue], [[[delegateEntries objectAtIndex:i] yPos] floatValue], [[[delegateEntries objectAtIndex:i] xBounds] floatValue], [[[delegateEntries objectAtIndex:i] yBounds] floatValue])]]; } else { NSLog(@"Nothing"); } } //remove the following once the NSMutableArray from above works (legacy) blurImage = [[NSString alloc] initWithString:[data backgroundBlur]]; NSLog(@"5"); normalImage = [[NSString alloc] initWithString:[data backgroundImage]]; clicked = NO; } return self; } And then: - (void)populateFieldsForTouchedItem:(TouchedRect)touchInfo { Data *touchDatum = [[Data alloc] init]; touchDatum = [[self delegateEntries] objectAtIndex:touchInfo.recordNumber]; NSLog(@"Assigning %@", [[[self delegateEntries] objectAtIndex:touchInfo.recordNumber] backgroundImage]); rect = [[arrayOfRects objectAtIndex:touchInfo.recordNumber] CGRectValue]; image = [[NSString alloc] initWithString:[[touchDatum sections] objectAtIndex:0]]; [touchDatum release]; } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { TouchedRect touchInfo = [self containsTouchLocation:touch]; NSLog(@"Information pertains to %i", touchInfo.recordNumber); if ( !touchInfo.touched && !clicked ) { //needed since the touch location changes when zoomed NSLog(@"NOPE"); return NO; } [self populateFieldsForTouchedItem:touchInfo]; NSLog(@"YEP"); return YES; }

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  • How can I dismiss the view appeared by touching Add item in UINavigationController ?

    - by srikanth rongali
    I have added add(+ symbol button) button to my navigation controller. When I click it a view appears from bottom. I added a navigation bar and two buttons to it. One save and one cancel button. And the view have one textEdit box. After editing I can save or cancel. If I touch cancel I need the view to disappear like it should go down again. I think all iPhone , iPodTouch users use it. Like when they touch Add item then a view appears from bottom and when they cancel it goes down again. How can I make in this way in my application.

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  • App ID and Bundle Seed ID in multiple applications with ASPN, InApp Purchase, and other

    - by Benny7500
    I will create multiple sale versions of the same application with push notifications feature: CoolApp (full version) CoolApp Free (free, features limited version) CoolApp InApp (free version upgradable to full via InApp Purchase) While registering for App ID in Apple Program Portal is possible to create "Bundle seed ID": "The Bundle Seed ID portion of your App ID can be utilized to share keychain access between multiple applications you build with a single App ID" Is possible to create only one App ID, for example: "XDFGYE6TR4.com.company.coolapp" and use it for all three versions of CoolApp, with enabled push notifications and in app purchases?

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  • DC: Mac Developer vs iPhone Developer

    - by Khou
    http://developer.apple.com/programs/ so whats the difference between Mac Developer and iPhone Developer membership? If you signup to Mac Developer you can download the iPhone SDK anyways? so why would you sign to iphone developer?

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