Search Results

Search found 10821 results on 433 pages for 'business intelligence'.

Page 74/433 | < Previous Page | 70 71 72 73 74 75 76 77 78 79 80 81  | Next Page >

  • Creating a smart text generator

    - by royrules22
    I'm doing this for fun (or as 4chan says "for teh lolz") and if I learn something on the way all the better. I took an AI course almost 2 years ago now and I really enjoyed it but I managed to forget everything so this is a way to refresh that. Anyway I want to be able to generate text given a set of inputs. Basically this will read forum inputs (or maybe Twitter tweets) and then generate a comment based on the learning. Now the simplest way would be to use a Markov Chain Text Generator but I want something a little bit more complex than that as the MKC basically only learns by word order (which word is more likely to appear after word x given the input text). I'm trying to see if there's something I can do to make it a little bit more smarter. For example I want it to do something like this: Learn from a large selection of posts in a message board but don't weight it too much For each post: Learn from the other comments in that post and weigh these inputs higher Generate comment and post See what other users' reaction to your post was. If good weigh it positively so you make more posts that are similar to the one made, and vice versa if negative. It's the weighing and learning from mistakes part that I'm not sure how to implement. I thought about Artificial Neural Networks (mainly because I remember enjoying that chapter) but as far as I can tell that's mainly used to classify things (i.e. given a finite set of choices [x1...xn] which x is this given input) not really generate anything. I'm not even sure if this is possible or if it is what should I go about learning/figuring out. What algorithm is best suited for this? To those worried that I will use this as a bot to spam or provide bad answers to SO, I promise that I will not use this to provide (bad) advice or to spam for profit. I definitely will not post it's nonsensical thoughts on SO. I plan to use it for my own amusement. Thanks!

    Read the article

  • AI opponent car logic in car race game.

    - by ashok patidar
    hello i want to develop AI car(opponent) in car race game what should be my direction to develop them with less complexity because i don't have any idea. because the player car is moving on the scrolling track plz suggest me should i have to use relative motion or way point concept but that should also be change on the scrolling track (i.e. player car movement)

    Read the article

  • Incomplete information card game

    - by binil
    I would like to develop a trick taking card game. The game is between four players, one of which is a human and the other three hands are played by the computer. Where can I read up about developing the AI for such games?

    Read the article

  • AI navigation around a 2d map - Avoiding obstacles.

    - by Curt Walker
    Hey there, I know my question seems pretty vague but I can't think of a better way to put it so I'll start off by explaining what I'm trying to do. I'm currently working on a project whereby I've been given a map and I'm coding a 'Critter' that should be able to navigate it's way around the map, the critter has various other functions but are not relevant to the current question. The whole program and solution is being written in C#. I can control the speed of the critter, and retrieve it's current location on the map by returning it's current X and Y position, I can also set it's direction when it collides with the terrain that blocks it. The only problem I have is that I can't think of a way to intelligently navigate my way around the map, so far I've been basing it around what direction the critter is facing when it collides with the terrain, and this is in no way a good way of moving around the map! I'm not a games programmer, and this is for a software assignment, so I have no clue on AI techniques. All I am after is a push in the right direction on how I could go about getting this critter to find it's way around any map given to me. Here's an image of the map and critters to give you an idea of what i'm talking about. Here's a link to an image of what the maps and critters look like. Map and Critter image I'm in no way looking for anyone to give me a full solution, just a push in the general direction on map navigation. Thanks in advance!

    Read the article

  • Information Gain and Entropy

    - by dhorn
    I recently read this question regarding information gain and entropy. I think I have a semi-decent grasp on the main idea, but I'm curious as what to do with situations such as follows: If we have a bag of 7 coins, 1 of which is heavier than the others, and 1 of which is lighter than the others, and we know the heavier coin + the lighter coin is the same as 2 normal coins, what is the information gain associated with picking two random coins and weighing them against each other? Our goal here is to identify the two odd coins. I've been thinking this problem over for a while, and can't frame it correctly in a decision tree, or any other way for that matter. Any help? EDIT: I understand the formula for entropy and the formula for information gain. What I don't understand is how to frame this problem in a decision tree format. EDIT 2: Here is where I'm at so far: Assuming we pick two coins and they both end up weighing the same, we can assume our new chances of picking H+L come out to 1/5 * 1/4 = 1/20 , easy enough. Assuming we pick two coins and the left side is heavier. There are three different cases where this can occur: HM: Which gives us 1/2 chance of picking H and a 1/4 chance of picking L: 1/8 HL: 1/2 chance of picking high, 1/1 chance of picking low: 1/1 ML: 1/2 chance of picking low, 1/4 chance of picking high: 1/8 However, the odds of us picking HM are 1/7 * 5/6 which is 5/42 The odds of us picking HL are 1/7 * 1/6 which is 1/42 And the odds of us picking ML are 1/7 * 5/6 which is 5/42 If we weight the overall probabilities with these odds, we are given: (1/8) * (5/42) + (1/1) * (1/42) + (1/8) * (5/42) = 3/56. The same holds true for option B. option A = 3/56 option B = 3/56 option C = 1/20 However, option C should be weighted heavier because there is a 5/7 * 4/6 chance to pick two mediums. So I'm assuming from here I weight THOSE odds. I am pretty sure I've messed up somewhere along the way, but I think I'm on the right path! EDIT 3: More stuff. Assuming the scale is unbalanced, the odds are (10/11) that only one of the coins is the H or L coin, and (1/11) that both coins are H/L Therefore we can conclude: (10 / 11) * (1/2 * 1/5) and (1 / 11) * (1/2) EDIT 4: Going to go ahead and say that it is a total 4/42 increase.

    Read the article

  • Automated Legal Processing

    - by Chris S
    Will it ever be possible to make legal systems quantifiable enough to process with computer algorithms? What technologies would have to be in place before this is possible? Are there any existing technologies that are already trying to accomplish this? Out of curiosity, I downloaded the text for laws in my local municipality, and tried applying some simple NLP tricks to extract rules from sentences. I had mixed results. Some sentences were very explicit (e.g. "Cars may not be left in the park overnight"), but other sentences seemed hopelessly vague (e.g. "The council's purpose is to ensure the well-being of the community"). I apologize if this is too open-ended a topic, but I've often wondered what society would look like if legal systems were based on less ambiguous language. Lawyers, and the legal process in general, are so expensive because they have to manually process a complex set of rules codified in ambiguous legal texts. If this system could be represented in software, this huge expense could potentially be eliminated, making the legal system more accessible for everyone.

    Read the article

  • Starting company and getting a good deal

    - by Dan
    Hi, I'm having the possibility to start a small company with someone else. I'm a software programmer and been working on a field where there isn't much competition, at least in the platform I'm developing, which is the one with highest market share. This other person comes from marketing so he would find / provide clients and be in charge of the business side. So initially it would be me, the tech guy with the knowledge to develop our product and products based on my development, and this person who would become CEO (basically a 50/50 share). The idea is getting a product on our own, but also perform projects for others in order to get some cash. The problem is that his idea is doing this without initial capital. He tells me that he could get some customers from past business (which is mostly true as he has been in the business for some time) and then with the money obtained from such development, we could hire some freelance developers and build our own platform. I've already discussed with him that I don't find this the best way, provided that we need to compete against other companies some of who are VC funded and have many developers working fulltime. But most of all, I'm thinking of whether this is a fair deal to do, provided that this person is not providing anything other than clients, and I'd be the one having to do the work and dedicate time, thus also taking most of the risks. In all fairness, I'd expect him to put some initial capital, given that initially I'm putting some of my code which in some way is money given the time I've dedicated to it. So the question here is, does this seem fair to you? Is this the way it is usually done? My only concern here is that I don't have previous experience with such deals, and I ignore whether this is the usual thing to do in other cases. Certainly having a marketing person helps a lot. As you probably know being a programmer doesn't make me the most indicated person for marketing ;-) but at the same time I'm not sure if this could be a good deal or I'd just be making a pretty inconvenient deal. Hope I made my point clear, but feel free to let me know if more details are needed. Thanks in advance

    Read the article

  • Placement of defensive structures in a game

    - by Martin
    I am working on an AI bot for the game Defcon. The game has cities, with varying populations, and defensive structures with limited range. I'm trying to work out a good algorithm for placing defence towers. Cities with higher populations are more important to defend Losing a defence tower is a blow, so towers should be placed reasonably close together Towers and cities can only be placed on land So, with these three rules, we see that the best kind of placement is towers being placed in a ring around the largest population areas (although I don't want an algorithm just to blindly place a ring around the highest area of population, sometime there might be 2 sets of cities far apart, in which case the algorithm should make 2 circles, each one half my total towers). I'm wondering what kind of algorithms might be used for determining placement of towers?

    Read the article

  • Beginner's resources/introductions to classification algorithms.

    - by Dirk
    Hi, everybody. I am entirely new to the topic of classification algorithms, and need a few good pointers about where to start some "serious reading". I am right now in the process of finding out, whether machine learning and automated classification algorithms could be a worthwhile thing to add to some application of mine. I already scanned through "How to Solve It: Modern heuristics" by Z. Michalewicz and D. Fogel (in particular, the chapters about linear classifiers using neuronal networks), and on the practical side, I am currently looking through the WEKA toolkit source code. My next (planned) step would be to dive into the realm of Bayesian classification algorithms. Unfortunately, I am lacking a serious theoretical foundation in this area (let alone, having used it in any way as of yet), so any hints at where to look next would be appreciated; in particular, a good introduction of available classification algorithms would be helpful. Being more a craftsman and less a theoretician, the more practical, the better... Hints, anyone?

    Read the article

  • Determining what action an NPC will take, when it is partially random but influenced by preferences?

    - by lala
    I want to make characters in a game perform actions that are partially random but also influenced by preferences. For instance, if a character feels angry they have a higher chance of yelling than telling a joke. So I'm thinking about how to determine which action the character will take. Here are the ideas that have come to me. Solution #1: Iterate over every possible action. For each action do a random roll, then add the preference value to that random number. The action with the highest value is the one the character takes. Solution #2: Assign a range of numbers to an action, with more likely actions having a wider range. So, if the random roll returns anywhere from 1-5, the character will tell a joke. If it returns 6-75, they will yell. And so on. Solution #3: Group all the actions and make a branching tree. Will they take a friendly action or a hostile action? The random roll (with preference values added) says hostile. Will they make a physical attack or verbal? The random roll says verbal. Keep going down the line until you reach the action. Solution #1 is the simplest, but hardly efficient. I think Solution #3 is a little more complicated, but isn't it more efficient? Does anyone have any more insight into this particular problem? Is #3 the best solution? Is there a better solution?

    Read the article

  • Dynamic Multiple Choice (Like a Wizard) - How would you design it? (e.g. Schema, AI model, etc.)

    - by henry74
    This question can probably be broken up into multiple questions, but here goes... In essence, I'd like to allow users to type in what they would like to do and provide a wizard-like interface to ask for information which is missing to complete a requested query. For example, let's say a user types: "What is the weather like in Springfield?" We recognize the user is interested in weather, but it could be Springfield, Il or Springfield in another state. A follow-up question would be: What Springfield did you want weather for? 1 - Springfield, Il 2 - Springfield, Wi You can probably think of a million examples where a request is missing key data or its ambiguous. Make the assumption the gist of what the user wants can be understood, but there are missing pieces of data required to complete the request. Perhaps you can take it as far back as asking what the user wants to do and "leading" them to a query. This is not AI in the sense of taking any input and truly understanding it. I'm not referring to having some way to hold a conversation with a user. It's about inferring what a user wants, checking to see if there is an applicable service to be provided, identifying the inputs needed and overlaying that on top of what's missing from the request, then asking the user for the remaining information. That's it! :-) How would you want to store the information about services? How would you go about determining what was missing from the input data? My thoughts: Use regex expressions to identify clear pieces of information. These will be matched to the parameters of a service. Figure out which parameters do not have matching data and look up the associated question for those parameters. Ask those questions and capture answers. Re-run the service passing in the newly captured data. These would be more free-form questions. For multiple choice, identify the ambiguity and search for potential matches ranked in order of likelihood (add in user history/preferences to help decide). Provide the top 3 as choices. Thoughts appreciated. Cheers, Henry

    Read the article

  • Google analytics-style custom report builder UI

    - by gregmac
    I'm looking for a reporting engine/UI that can be integrated into a product, which has a UI along the lines of Google Analytics' Custom Reports builder. Is anyone aware of such a thing? The data is in our case is not page views/visitors/etc, but is similar in nature, in that there are limited entities or types of data, but each entity has many attributes/columns and many different ways of aggregating data (or in GA-style speak, metrics and dimensions). The analytics-style UI is very intuitive and allows many reports to be created in powerful ways, without having to know SQL. I have preference for a web-based tool (seeing that it is 2010 and this is a web app -- I mention only because it seems the vast majority of reporting tools still have only a non-web-based creation tool).

    Read the article

  • A PHP object server for business logic

    - by Matthieu
    I wonder if such a thing is possible or even exist : In the MVC pattern, I would like to have the Model part to be persistant in memory, instead of reloading my instances at each execution. So I want only the Controller and View part to be executed. Is there any solution of server that would provide PHP objects (just like a Mysql server provides data records), and that keeps these objects in memory ? A problem would be also : how to have a constructed query to get objects ? Maybe PHP Linq ?

    Read the article

  • Question on overview of C# OOP in business WinForms application - scope of Object

    - by TimR
    I may have all this OO completely wrong, but here goes: Ok the scenario is a classic order entry. Customer places an Order which has OrderLineItems of StockItems. Order is entered by Employee. 1) Application starts and asks for login/password 2) Employee selects 'Orders' from Mainmenu form 3) Orders forms opens.... 4) Employee selects Customer 5) Employee selects Stock adds to OrderLineItems 6) Selects second StockItem; add to OrderLineItems 7) Order is committed, [stock decremented, order posted to DB, Order printed] 8) Employee is returned to MainMenu Now with Object scope: 1) Application starts and asks for login/password Is this the best place to make objEmployee, to be kept whilst in this whole Sales application? 2) Employee selects 'Orders' from Mainmenu form 3) Orders forms opens.... *Make objOrderHeader, is objEmployee able to be passed in or is it created here, or re-created here.* 4) Employee selects Customer - adds/edits Customer details if required... Make objCustomer 5) Employee selects Stock adds to OrderLineItems... *Make objStockItem and objOrderLineItem - add to objOrderLineItems_collection* 6) Selects second StockItem; add to OrderLineItems... *Make objStockItem and objOrderLineItem - add to objOrderLineItems_collection* 7) Order is committed, [stock decremented, order posted to DB, Order printed, Order Entered By = EmployeeID] Once posted to Db, all objects now redundant/garbage [except objEmployee?] 8) Employee is returned to MainMenu is objEmployee still valid as an object?

    Read the article

  • Is there any self-improving compiler around?

    - by JohnIdol
    I am not aware of any self-improving compiler, but then again I am not much of a compiler-guy. Is there ANY self-improving compiler out there? Please note that I am talking about a compiler that improves itself - not a compiler that improves the code it compiles. Any pointers appreciated! Side-note: in case you're wondering why I am asking have a look at this post. Even if I agree with most of the arguments I am not too sure about the following: We have programs that can improve their code without human input now — they’re called compilers. ... hence my question.

    Read the article

  • AI opponenet car logic in car race game.

    - by ashok patidar
    hello i want to develop AI car(opponent) in car race game what should be my direction to develop them with less complexity because i don't have any idea. because the player car is moving on the scrolling track plz suggest me should i have to use relative motion or way point concept but that should also be change on the scrolling track (i.e. player car movement)

    Read the article

  • Natural Language Processing in Ruby

    - by Joey Robert
    I'm looking to do some sentence analysis (mostly for twitter apps) and infer some general characteristics. Are there any good natural language processing libraries for this sort of thing in Ruby? Similar to http://stackoverflow.com/questions/870460/java-is-there-a-good-natural-language-processing-library but for Ruby. I'd prefer something very general, but any leads are appreciated!

    Read the article

  • How to convert the output of an artificial neural network into probabilities?

    - by Mathieu Pagé
    I've read about neural network a little while ago and I understand how an ANN (especially a multilayer perceptron that learns via backpropagation) can learn to classify an event as true or false. I think there are two ways : 1) You get one output neuron. It it's value is 0.5 the events is likely true, if it's value is <=0.5 the event is likely to be false. 2) You get two output neurons, if the value of the first is than the value of the second the event is likely true and vice versa. In these case, the ANN tells you if an event is likely true or likely false. It does not tell how likely it is. Is there a way to convert this value to some odds or to directly get odds out of the ANN. I'd like to get an output like "The event has a 84% probability to be true"

    Read the article

  • Another StackOverflow website?

    - by Betamoo
    It seems that StackOverflow is more concerned about programming techniques and coding skills (which is a good thing!).. But I am asking if anyone knows another "StackcOverflow"-like site, but which is mainly concerned about Machine Learning and AI? BTW: I have asked this question after nearly a week without an answer for Question

    Read the article

< Previous Page | 70 71 72 73 74 75 76 77 78 79 80 81  | Next Page >